WO2018018799A1 - 虚拟现实眼镜 - Google Patents
虚拟现实眼镜 Download PDFInfo
- Publication number
- WO2018018799A1 WO2018018799A1 PCT/CN2016/106378 CN2016106378W WO2018018799A1 WO 2018018799 A1 WO2018018799 A1 WO 2018018799A1 CN 2016106378 W CN2016106378 W CN 2016106378W WO 2018018799 A1 WO2018018799 A1 WO 2018018799A1
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- WO
- WIPO (PCT)
- Prior art keywords
- virtual reality
- reality glasses
- electronic device
- glasses according
- lens body
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0176—Head mounted characterised by mechanical features
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/02—Viewing or reading apparatus
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/02—Viewing or reading apparatus
- G02B27/028—Viewing or reading apparatus characterised by the supporting structure
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1601—Constructional details related to the housing of computer displays, e.g. of CRT monitors, of flat displays
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0132—Head-up displays characterised by optical features comprising binocular systems
- G02B2027/0134—Head-up displays characterised by optical features comprising binocular systems of stereoscopic type
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0149—Head-up displays characterised by mechanical features
- G02B2027/0154—Head-up displays characterised by mechanical features with movable elements
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
Definitions
- the present disclosure relates to the field of virtual reality technologies, and in particular, to a virtual reality glasses.
- Virtual Reality (VR) technology is a computer simulation system that can generate a simulation environment to provide users with an immersive application experience through three-dimensional dynamic vision and physical behavior interaction.
- a virtual reality solution is provided by providing a virtual reality glasses including virtual reality function components and providing virtual reality content playback by an electronic device such as a user's mobile phone or tablet.
- the virtual reality glasses in the related art often fail to effectively limit the electronic devices, so that the electronic devices are prone to jitter and shaking during use. Such phenomena may affect the user's immersion during use, and may even cause discomfort such as dizziness.
- the present disclosure provides a virtual reality glasses to address deficiencies in the related art.
- a virtual reality glasses including:
- a lens body wherein the eyeglass body is provided with a virtual reality function component
- cover body is mounted on a distal end side of the lens body, and a receiving cavity is formed between the cover body and a distal end surface of the lens body to accommodate an electronic device for playing virtual reality content;
- the inner surface of the cover body is provided with a first clamping portion, and the distal end surface of the lens body is provided with a second clamping portion, and the first clamping portion and the second clamping portion can The electronic device clamping limit is located within the receiving cavity.
- first clamping portion and the second clamping portion are made of an elastic material; the first clamping portion and the second clamping portion may be pressed and deformed by the electronic device. To clamp the electronic device.
- the first clamping portion comprises a foam pad bonded to the inner side of the cover body.
- the second clamping portion comprises a silicone pad fixed on a distal end surface of the lens body.
- the first clamping portion includes a plurality of suction cups fixed on the inner side of the cover body, and the suction cups can adsorb the back plate of the electronic device.
- the cover is hinged to the lens body at a lower edge.
- a zipper structure is disposed on the upper edge and the side edge of the cover body, and the zipper structure is configured to connect the cover body to the eyeglass body.
- the virtual reality function component includes a control structure, where the control structure includes:
- a trigger portion located on the surface of the lens body and available for a user to perform a triggering operation
- the transmitting portion may be coupled to the triggering portion when the triggering operation occurs, and the end of the transmitting portion is matched with the electronic device to the electronic device
- the device inputs a preset control command.
- the lens body comprises:
- a housing having a first opening formed therein
- the virtual reality function component located in the outer casing includes: a display function structure and the control structure, the control structure is located in the display function structure; a second opening corresponding to the first opening, facing the third opening of the electronic device, wherein the triggering portion sequentially passes through the second opening, the first opening and the rear opening Out of the surface of the lens body, an end of the transmitting portion can pass through the third opening to be fitted to the electronic device.
- the outer casing is formed by foaming hot pressed Lycra cloth.
- the triggering portion is movable in a preset direction under the triggering operation to press the transmitting portion; the transmitting portion is rotated about a predetermined rotating shaft when pressed, so that an end of the transmitting portion is fitted to the electron device.
- the virtual reality function component is provided with an elastic structure, and the elastic structure can be deformed in cooperation with the pressed transmission portion, so that the triggering portion maintains a reset tendency.
- the triggering portion includes: a reset elastic piece and a trigger button fixed on the reset elastic piece;
- the trigger button moves in the predetermined direction and deforms the reset dome to form a reset tendency for the reset dome and the trigger button.
- the triggering portion includes a metal button
- the transmitting portion includes a conductive member; wherein, in response to the triggering operation, the leading end of the conductive member is electrically connected to the metal button, and the end is contactable a touch screen of the electronic device to input the preset control instruction.
- the conductive member comprises: a conductive plastic member.
- the exterior of the lens body is provided with a headband
- the headband includes:
- first side connecting strip and a second side connecting strip wherein the first end of the first side connecting strip and the first end of the second side connecting strip are symmetrically connected to both sides of the lens body Department
- top connecting strip the first end of the top connecting strip being connected to a middle portion of the top of the lens body
- the second end of the first side connecting strip and the second end of the second side connecting strip are connected to a second end of the top connecting strip at a point.
- the present disclosure is relatively opposed by the first clamping portion and the second clamping portion, respectively.
- the direction of the electronic device is clamped, so that even if the virtual reality glasses are accidentally shaken to a certain extent, or when the user wears the virtual reality glasses, there is shaking caused by movement, head lifting, bowing, turning, etc., and the electronic device can also It is firmly confined in the accommodating cavity between the lens body and the cover body, so as to prevent the playback content of the electronic device from being shifted, shaken, etc., relative to the user's line of sight, without affecting the user's immersive experience, and avoiding the user shaking due to the screen. And it produces discomfort such as dizziness.
- FIG. 1 is a schematic perspective structural view of a virtual reality glasses according to an exemplary embodiment of the present disclosure.
- FIG. 2A is a schematic diagram of cooperation between a virtual reality glasses and an electronic device according to an exemplary embodiment of the present disclosure.
- FIG. 2B is a schematic diagram of cooperation of another virtual reality glasses and an electronic device according to an exemplary embodiment of the present disclosure.
- FIG. 3 is a schematic perspective structural view of another virtual reality glasses according to an exemplary embodiment of the present disclosure.
- FIG. 4 is an exploded structural diagram of a control structure in virtual reality glasses according to an exemplary embodiment of the present disclosure.
- FIG. 5 is a schematic diagram of assembly of a control structure and a display function structure of a virtual reality glasses according to an exemplary embodiment of the present disclosure.
- FIG. 6 is a schematic diagram of assembly of a virtual reality function component and a housing according to an exemplary embodiment of the present disclosure.
- Fig. 7 is a partially enlarged schematic view showing the AA area shown in Fig. 6.
- FIG. 1 is a schematic perspective view of a virtual reality glasses according to an exemplary embodiment of the present disclosure.
- FIG. 2A is a schematic diagram of cooperation between a virtual reality glasses and an electronic device according to an exemplary embodiment of the present disclosure.
- the virtual reality glasses may include:
- the lens body 1 is provided with a virtual reality function component 11;
- the cover 2 is mounted on the distal end side of the spectacles body 1, and a housing chamber is formed between the cover 2 and the distal end surface of the spectacles body 1 to accommodate the electronic device 9 for playing virtual reality content.
- distal can be obtained according to the relative distance between the various components on the virtual reality glasses and the user; for example, for the virtual reality glasses shown in FIG. 1-2A, The user should be in the x-direction relative to the virtual reality glasses when wearing, that is, the x-direction of the virtual reality glasses is relatively close to the user, and the x+ direction is relatively far from the user, so that the x+ direction shown in FIG. 1-2A can be considered as the virtual reality.
- the eyeglasses are opposite to the distal side of the user, and the end faces of the eyeglass body 1 in the x+ direction are distal faces.
- first clamping portion 31 is disposed on the inner surface of the cover body 2
- second clamping portion 32 is disposed on the distal end surface of the lens body 1, so that the first clamping portion 31 and the second clamping portion 32 can be
- the electronic device is clamped from the x+ direction and the x-direction, respectively, so that even if the virtual reality glasses are accidentally shaken to a certain extent, or when the user wears the virtual reality glasses, there are actions such as walking, looking up, bowing, turning, etc.
- the swaying of the electronic device 9 can also be stably confined in the accommodating cavity between the spectacles body 1 and the cover body 2, so as to prevent the playback content of the electronic device 9 from being shifted, shaken, etc. with respect to the user's line of sight, without affecting the user.
- the immersive experience and avoid the user's discomfort such as dizziness due to the shaking of the screen.
- first clamping portion 31 and the second clamping portion 32 may be made of an elastic material, so that after the electronic device 9 is placed into the receiving cavity, the first clamping portion 31 and the second clamping portion 32 Deformation due to space constraints, thereby forming an extrusion of the electronic device 9, can further enhance the degree of clamping stability of the electronic device 9.
- the first clamping portion 31 may be a foam pad bonded to the inner side of the cover 2, such as an EVA (ethylene-vinyl acetate copolymer) foam pad or the like; and the second clamping portion 32
- EVA ethylene-vinyl acetate copolymer
- the silicone pad can be fixed on the distal end surface of the lens body 1.
- the silicone pad is often in contact with the screen of the electronic device 9, and can also serve as the second clamping portion 32 and the electronic device 9.
- the anti-slip effect between them further enhances the stability of the electronic device 9 when it is clamped.
- the first clamping portion 31 may be a plurality of suction cups fixed on the inner side of the cover 2 .
- the suction cup can adsorb the back plate of the electronic device 9 to further improve the stability when the electronic device 9 is clamped; on the other hand, the suction cup can form a certain gap between the electronic device 9 and the cover 2, Helps to dissipate heat from the electronic device 9.
- the cover body 2 can be rotated along the preset rotating shaft to realize opening, closing, and the like between the cover body 2 and the lens body 1, so that when the cover body 2 is opened, the user is allowed to place the electronic device 9
- the cover body 2 is disposed between the cover body 2 and the lens body 2, and when the cover body 2 is closed, the above-mentioned receiving cavity can be formed, and the first clamping portion 31 and the second clamping portion 32 can be clamped to the electronic device 9.
- the cover body 2 can be rotatably coupled to the eyeglass body 1 at the lower edge, by engaging the cover body 2 at the lower edge of the eyeglass body 1, especially when the rotation angle of the cover body 2 is limited.
- the maximum angle can only be opened to the angle shown in FIG. 1-2A (so that the cover body 2 is substantially horizontal), so that even if the cover body 2 is accidentally opened, the electronic device 9 can be prevented from falling, and the use of the electronic device 9 can be improved. safety.
- the cover body 2 can be connected to the eyeglass body 1 by means of an articulation, although the disclosure is not limited thereto.
- the cover body 2 when the cover body 2 is fitted to the eyeglass body 1 at the lower edge, the cover body 2 can be engaged with the eyeglass body 1 at the upper edge, the side edge, etc., so that the cover body 2 is connected to the eyeglass body 1; for example, As shown in FIG. 2B, the zipper structure 7 can be disposed at the upper edge, the side edge, and the like of the cover body 2, so that the cover body 2 is connected to the eyeglass body 1 through the zipper structure 7, which can be compared with a connection structure such as a buckle. Providing higher reliability and avoiding the accidental opening of the cover 2 causes a safety risk of the electronic device 9. Meanwhile, as shown in FIG. 2B, after the electronic device 9 is placed in the accommodating cavity between the cover 2 and the spectacles body 1, the user can wear the entire virtual reality glasses through the headband provided outside the spectacles body 1. On, to achieve an immersive virtual reality experience.
- the headband may include: a first side connecting strip 81 and a second side connecting strip 82, the first side connecting the first end of the strip 81, the second side The first end of the edge connecting strip 82 is symmetrically connected to the two sides of the lens body 1; the top connecting strip 83 has a first end connected to the top middle of the lens body 1; wherein, the first side The second end of the connecting strip 81, the second end of the second side strap 83 is connected to the second end of the top strap 83 at a point.
- the first side connecting belt 81 and the second side connecting belt 82 can form a ring structure in the horizontal direction, hoop the virtual reality glasses on the user's head, and pass the top connecting belt 83 with the ring structure and the glasses.
- the connection between the tops of the bodies 1 allows the top connecting straps 83 to cooperate with the top of the user to prevent the virtual reality glasses from slipping in the vertical direction, thereby ultimately achieving a secure wearing of the virtual reality glasses.
- the virtual reality function component 11 may include the control structure 4 such that the user can implement manipulation of the electronic device 9 built in the virtual reality glasses through the control structure 4.
- the control structure 4 may include: a triggering portion 41 and a transmitting portion 42; wherein the triggering portion 41 is available for the user to perform a triggering operation, and the transmitting portion 42 is coupled to the triggering portion 41, when the triggering operation occurs.
- the electronic device 9 is coupled to input a preset control command to the electronic device 9.
- the triggering portion 41 can include a metal button 411, and the transmitting portion 42 can include a conductive member.
- the first end 421 of the conductive member can be electrically connected to the metal button 411 and the end 422 in response to the triggering operation for the trigger portion 41.
- the touch screen of the electronic device 9 can be touched to input a preset control command.
- the conductive member may be a conductive plastic member, and then a conductive silicone contact may be disposed at the end 422 of the conductive member, so that when the terminal 422 is engaged with the touch screen of the electronic device 9, You can avoid scratching the touch screen.
- the virtual reality function component 11 may include the above-described control structure 4 and display function structure 111; the outer casing 12 may form a first The opening 121 is formed, and the second opening 111A corresponding to the first opening 121 can be formed on the display function structure 111.
- the metal button 411 of the triggering portion 41 can protrude through the first opening 121 and protrude to The surface of the lens body 1, for example, when the first opening 121 is located at the top of the outer casing 12, the user can view and contact the metal button 411 from the virtual reality glasses shown in FIG.
- the metal button 411 can pass through the second opening 111A to cooperate with the transmitting portion 42 disposed inside the display function structure 111, so that the end 422 of the transmitting portion 42 can pass through the display function structure 111 toward the electronic device 9.
- the third opening 111B such as the end 422 of the display function structure 111, can be seen in FIG. 1 to be fitted to the electronic device 9.
- a rotating shaft 423 may be included on the transmitting portion 42, and the rotating shaft 423 is rotatably fixed inside the display function structure 111, so that the trigger portion 41 moves in a preset direction under the triggering operation.
- the transmission portion 42 When the transmission portion 42 is pressed, for example, when the trigger portion 41 presses the head end 421 of the transmission portion 42 downward in the vertical direction, the transmission portion 42 can be rotated about the axis where the rotation shaft 423 is located, and thus the end 422 of the transmission portion 42 faces the electron.
- the touch screen of device 9 is moved to contact the touch screen to input a preset control command.
- the transmission portion 42 can also realize the rotation by other structures than the rotation shaft 423 or other means, and the present disclosure does not limit this.
- control structure 4 adopts the above structure and scheme
- the triggering portion 41 and the transmitting portion 42 when the triggering portion 41 and the transmitting portion 42 are moved under the triggering operation of the user, the movement of the triggering portion 41 and the transmitting portion 42 can be reset to facilitate the user to repeat. Perform a trigger action.
- the triggering portion 41 may include a metal piece 412 and a metal button 411 (or other form of trigger button) fixed on the metal piece 412.
- the metal button 411 is used as an example.
- the metal piece 412 includes a reset elastic piece 412A, and the metal key 411 is fixed on the reset elastic piece 412A.
- the trigger button In response to the triggering operation, the trigger button is in a preset direction Movement, such as the metal button 411 moving downward in the vertical direction, causes the reset dome 412A to deform to form a reset tendency for the reset dome 412A and the metal button 411 fixed to the reset dome 412A, then when the trigger operation disappears, the metal The button 411 can be reset with the reset dome 412A to facilitate the user to press again.
- a preset direction Movement such as the metal button 411 moving downward in the vertical direction
- the virtual reality function component 11 is provided with an elastic structure.
- the elastic component may be the spring 5 shown in FIG. 4, the spring 5 includes a first end 51 and a second end 52, wherein the first end 51 may be Abutting against the surface of the bump 424 on the transmitting portion 42, and the second end 52 can abut against the inside of the display function structure 111, as shown in FIG. 7, when the user presses down the metal button 411, the metal button 411 passes through the reset dome 412A.
- the transmission portion 42 is pressed such that the transmission portion 42 causes the first end 51 of the spring 5 to be pressed by the projection 424 while the rotation is being generated, and the second end 52 of the spring 5 (not visible in FIG. 7) is pressed against the display.
- the inside of the functional structure 111 can thereby cause the spring 5 to be deformed in cooperation with the pressed transmission portion 42 to maintain the transmission portion 42 in a resetting tendency.
- the resetting of the triggering portion 41 and the transmitting portion 42 is realized by the above-mentioned structure of the reset elastic piece 412A, the spring 5, and the like, so that the user can obtain the corresponding key stroke feedback when performing the triggering operation, which can assist the user to obtain a better operating feel. .
- control structure 4 is included in the embodiment of the present disclosure, one or more control structures 4 may be included in the virtual reality glasses according to the present disclosure.
- control structures 4 may be separately implemented.
- Corresponding control functions, and each control structure 4 can adopt the structure of any embodiment proposed by the present disclosure, and details are not described herein again.
- the outer casing 12 shown in FIG. 5-6 can be made of any material such as plastic or foam.
- the outer casing 12 of the present disclosure can be formed by using EVA foam hot-pressed Lycra fabric, thereby reducing the virtuality on the one hand.
- the overall weight of the actual glasses allows the user to reduce the load when wearing the virtual reality glasses on the head, and to enhance the user's comfort when the outer casing 12 is in contact with the skin of the user's face.
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- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
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- User Interface Of Digital Computer (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Abstract
Description
Claims (16)
- 一种虚拟现实眼镜,其特征在于,包括:眼镜本体,所述眼镜本体内设置有虚拟现实功能组件;盖体,所述盖体装配于所述眼镜本体的远端侧,且所述盖体与所述眼镜本体的远端面之间形成容纳腔,以容纳用于播放虚拟现实内容的电子设备;所述盖体的内表面设有第一夹持部、所述眼镜本体的远端面设有第二夹持部,所述第一夹持部与所述第二夹持部可将所述电子设备夹持限位于所述容纳腔内。
- 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述第一夹持部与所述第二夹持部由弹性材料制成;所述第一夹持部与所述第二夹持部可对所述电子设备挤压而形变,以夹持所述电子设备。
- 根据权利要求2所述的虚拟现实眼镜,其特征在于,所述第一夹持部包括粘接于所述盖体内侧的泡棉垫。
- 根据权利要求2所述的虚拟现实眼镜,其特征在于,所述第二夹持部包括固设于所述眼镜本体的远端面上的硅胶垫。
- 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述第一夹持部包括固设于所述盖体内侧的若干吸盘,所述吸盘可对所述电子设备的背板进行吸附。
- 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述盖体在下边沿处可转动地连接至所述眼镜本体。
- 根据权利要求6所述的虚拟现实眼镜,其特征在于,所述盖体的上边沿和侧边沿处设有拉链结构,所述拉链结构用于将所述盖体与所述眼镜本体相连。
- 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述虚拟现实功能组件包括控制结构,所述控制结构包括:位于所述眼镜本体表面且可供用户执行触发操作的触发部;与所述触发部相配合的传递部,所述传递部可在所述触发操作发生时配合于所述触发部,使所述传递部的末端与所述电子设备相配合,以向所述电子设备输入预设控制指令。
- 根据权利要求8所述的虚拟现实眼镜,其特征在于,所述眼镜本体包括:外壳,所述外壳上形成第一开孔;位于所述外壳内的所述虚拟现实功能组件,所述虚拟现实功能组件包括:显示功能结构和所述控制结构,所述控制结构位于所述显示功能结构内;所述显示功能结构上设有与所述第一开孔相对应的第二开孔、朝向所述电子设备的第三开孔,其中所述触发部可穿出所述第一开孔而伸出至所述眼镜本体表面、可穿过所述第二开孔而配合于所述传递部,所述传递部的末端可穿过所述第三开孔以配合于所述电子设备。
- 根据权利要求9所述的虚拟现实眼镜,其特征在于,所述外壳采用泡棉热压莱卡布料成型。
- 根据权利要求8所述的虚拟现实眼镜,其特征在于,所述触发部可在所述触发操作下沿预设方向运动,以按压所述传递部;所述传递部被按压时绕预设转轴旋转,以使所述传递部的末端配合于所述电子设备。
- 根据权利要求11所述的虚拟现实眼镜,其特征在于,所述虚拟现实功能组件内设有弹性结构,所述弹性结构可配合于被按压的所述传递部而发生形变,以使所述传递部维持复位趋势。
- 根据权利要求11所述的虚拟现实眼镜,其特征在于,所述触发部包括:复位弹片和固设于所述复位弹片上的触发按键;响应于所述触发操作,所述触发按键沿所述预设方向运动,并使所述复位弹片发生形变,以形成对所述复位弹片和所述触发按键的复位趋势。
- 根据权利要求8所述的虚拟现实眼镜,其特征在于,所述触发部包 括一金属按键,所述传递部包括一导电件;其中,响应于所述触发操作,所述导电件的首端可电连接至所述金属按键、末端可接触所述电子设备的触摸屏,以输入所述预设控制指令。
- 根据权利要求14所述的虚拟现实眼镜,其特征在于,所述导电件包括:导电塑料件。
- 根据权利要求1所述的虚拟现实眼镜,其特征在于,所述眼镜本体的外部设有头带,所述头带包括:第一侧边连接带、第二侧边连接带,所述第一侧边连接带的第一端、所述第二侧边连接带的第一端对称连接于所述眼镜本体的两侧边处;顶部连接带,所述顶部连接带的第一端连接于所述眼镜本体的顶部中间处;其中,所述第一侧边连接带的第二端、所述第二侧边连接带的第二端与所述顶部连接带的第二端相连于一点。
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| US10108228B2 (en) | 2018-10-23 |
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| JP2018528444A (ja) | 2018-09-27 |
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| EP3276398B1 (en) | 2020-04-15 |
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| CN106019597A (zh) | 2016-10-12 |
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