WO2018006468A1 - 游戏参数控制方法、装置及游戏控制方法、装置 - Google Patents

游戏参数控制方法、装置及游戏控制方法、装置 Download PDF

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Publication number
WO2018006468A1
WO2018006468A1 PCT/CN2016/094904 CN2016094904W WO2018006468A1 WO 2018006468 A1 WO2018006468 A1 WO 2018006468A1 CN 2016094904 W CN2016094904 W CN 2016094904W WO 2018006468 A1 WO2018006468 A1 WO 2018006468A1
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game
user
parameter
training mode
recognition result
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PCT/CN2016/094904
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English (en)
French (fr)
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邱楠
王昊奋
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深圳狗尾草智能科技有限公司
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Priority to JP2017538665A priority Critical patent/JP6473511B2/ja
Publication of WO2018006468A1 publication Critical patent/WO2018006468A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Definitions

  • the present invention relates to the field of electronic game control technologies, and in particular, to a game parameter control method and apparatus, and a game control method and apparatus.
  • the current video games can only respond to the parameters directly input by the user to control the parameters, thereby promoting the progress of the game, and the control means is single.
  • the present invention provides a game parameter control method and apparatus, and a game control method and apparatus, so as to solve the problem that the existing electronic games can only respond to parameters directly input by the user for parameter control and control. A single question.
  • a game parameter control method includes:
  • the scene recognition result includes weather information of the environment in which the user is located, temperature information of the environment in which the user is located, humidity information of the environment in which the user is located, physical state information of the user, emotional state information of the user, and voice information of the user. At least one of the user; wherein the emotional state information of the user and the sound information of the user are by the scene
  • the identification module is generated after multimodal analysis.
  • the object recognition result includes object information in an environment in which the user identified by the object recognition module is located, and the object information includes at least one of a name, a volume, a size, an orientation, and a quantity of the object.
  • the method further includes:
  • the determining, according to the scene recognition result and the object recognition result, a parameter adjustment value of the game parameter to be adjusted including:
  • the game parameter to be adjusted includes at least one of a user's account parameter, a parameter of the in-game character object, an environment parameter in the game, and a resource parameter consumed by the current training mode.
  • the present invention provides a game parameter control apparatus, including:
  • a recognition result receiving module configured to receive a scene recognition result sent by the scene recognition module; and receive an object recognition result sent by the object recognition module;
  • a parameter adjustment determining module configured to determine a parameter adjustment value of the game parameter to be adjusted according to the scene recognition result and the object recognition result;
  • a parameter adjustment module configured to adjust the game parameter to be adjusted according to the parameter adjustment value, to implement control on the game parameter.
  • the scene recognition result includes weather information of the environment in which the user is located, temperature information of the environment in which the user is located, humidity information of the environment in which the user is located, physical state information of the user, emotional state information of the user, and voice information of the user. At least one of the user; wherein the emotional state information of the user and the sound information of the user are generated by the scene recognition module after multimodal analysis.
  • the object recognition result includes object information in an environment in which the user identified by the object recognition module is located, and the object information includes at least one of a name, a volume, a size, an orientation, and a quantity of the object.
  • the game parameter control device further includes:
  • the to-be-adjusted parameter determining module is configured to determine a game parameter to be adjusted according to the scene recognition result and the object recognition result.
  • the parameter adjustment determining module includes:
  • the parameter adjustment determining unit is configured to determine a parameter adjustment value of the game parameter to be adjusted by taking a random number in a corresponding preset value range according to the scene recognition result and the object recognition result.
  • the game parameter to be adjusted includes at least one of a user's account parameter, a parameter of the in-game character object, an environment parameter in the game, and a resource parameter consumed by the current training mode.
  • a game control method provided by the present invention includes:
  • the training mode is initiated for the user
  • the game parameter control method according to any one of the present invention is used to adjust the resource parameters consumed by the training mode to implement control of the game.
  • the starting the training mode for the user includes:
  • the training mode corresponding to the training duration is initiated by the user according to the training duration input by the user.
  • a game control apparatus provided by the present invention includes:
  • a training request receiving module configured to receive a training request sent by the user for a specified training mode in the game
  • An unlocking determining module configured to determine, according to the triggering of the training request, whether the user has unlocked the training mode or an unlocking condition that meets the training mode
  • a training mode startup module configured to start the training mode for the user when the judgment result is that the user has unlocked the training mode or the unlocking condition that meets the training mode
  • the resource parameter adjustment module is configured to adjust the resource parameters consumed by the training mode by using the game parameter control method according to any one of the methods provided in the training mode to implement control of the game.
  • the training mode startup module includes:
  • a training duration receiving unit configured to receive a training duration input by the user when the judgment result is that the user has unlocked the training mode or the unlocking condition of the training mode
  • the training mode starting unit is configured to start, according to the training duration input by the user, the training mode corresponding to the training duration for the user.
  • a game parameter control method includes: first receiving a scene recognition result sent by a scene recognition module; and receiving an object recognition result sent by the object recognition module; and then, according to the scene recognition result and The object recognition result determines a parameter adjustment value of the game parameter to be adjusted; and further adjusts the game parameter to be adjusted according to the parameter adjustment value to implement control of the game parameter.
  • the invention adopts the scene recognition result and the object recognition result to adjust the game parameters to be adjusted, enriches the control method of the game parameters, and can solve the problem that the existing electronic games can only respond to the commands directly input by the user for parameter control and single control means. .
  • the present invention further provides a game control method, comprising: first, receiving a training request sent by a user for a specified training mode in a game; and then, under the trigger of the training request, determining whether the user is unlocked The training mode or the unlocking condition of the training mode; when the result of the determination is that the user has unlocked the training mode or the unlocking condition of the training mode, the training mode is initiated for the user;
  • the game parameter control method according to any one of the present invention is used to adjust the resource parameters consumed by the training mode to implement control of the game.
  • the present invention is applicable to a growing type of electronic game, and provides a training mode for the user.
  • the user can perform corresponding training.
  • the game parameter control method according to any one of the present invention is used.
  • the resource parameters consumed by the training mode are adjusted to achieve control of the game, which can enrich the control mode of the game and improve the user experience.
  • FIG. 1 is a flowchart of a game parameter control method according to a first embodiment of the present invention
  • FIG. 2 is a schematic diagram of a game parameter control apparatus according to a second embodiment of the present invention.
  • FIG. 3 is a flowchart of a game control method according to a first embodiment of the present invention
  • FIG. 4 is a schematic diagram of a game control apparatus according to a second embodiment of the present invention.
  • FIG. 1 is a flow chart showing a method for controlling a game parameter according to a first embodiment of the present invention.
  • a game parameter control method provided by a first embodiment of the present invention includes the following steps:
  • Step S101 Receive a scene recognition result sent by the scene recognition module; and receive an object recognition result sent by the object recognition module.
  • the hardware platform of the electronic game is provided with or externally connected with a scene recognition module and an object recognition module, such as a weather information receiver, an electronic thermometer, an electronic hygrometer, a human health state detecting device, and a human face.
  • a scene recognition module such as a weather information receiver, an electronic thermometer, an electronic hygrometer, a human health state detecting device, and a human face.
  • the emotion recognition device, the sound collection device, and the like may use the scene recognition module to collect corresponding scene recognition results, where the scene recognition result includes weather information of the environment in which the user is located, temperature information of the environment in which the user is located, and the environment in which the user is located.
  • emotional state information is obtained through expression recognition and emotion analysis
  • sound information is obtained through techniques such as voiceprint recognition and text analysis.
  • expression recognition, emotion analysis, voiceprint recognition, text analysis and other technologies are mature technologies. It is not described here, and it is all within the scope of the present invention.
  • the object recognition result may include object information in an environment in which the user identified by the object recognition module is located, and the object information includes at least one of a name, a volume, a size, an orientation, and a quantity of the object.
  • the object information can be identified by using image recognition, image analysis, feature matching, etc., which are all existing mature technologies, and are not described herein again, and are all within the protection scope of the present invention.
  • Step S102 Determine a parameter adjustment value of the game parameter to be adjusted according to the scene recognition result and the object recognition result.
  • the game parameter to be adjusted may be at least one of a user's account parameter, a parameter of the in-game character object, an environment parameter in the game, and a resource parameter consumed by the current training mode.
  • the parameter adjustment value of the game parameter to be adjusted is determined according to the scene recognition result and the object recognition result, including:
  • the user may be rewarded or punished by adjusting the game parameters to be adjusted, and the random reward for the user (upward adjustment of the game parameter to be adjusted) or random punishment may be implemented by the above-mentioned random number method ( Reduce the game parameters to be adjusted) to enrich the gameplay and improve the user experience.
  • the scene recognition result and the object recognition result may be adjusted only for the specified one or more parameters, and therefore, in an embodiment provided by the present invention, the method further includes:
  • the game parameter to be adjusted may be determined as the physical strength parameter of the character object in the game, etc., and the specific implementation may be generated according to actual needs. Combinations, which are not described herein again, are all within the scope of the present invention.
  • Step S103 Adjust the game parameters to be adjusted according to the parameter adjustment value to implement control of the game parameters.
  • the invention adopts the scene recognition result and the object recognition result to adjust the game parameters to be adjusted, enriches the control method of the game parameters, and can solve the problem that the existing electronic games can only respond to the commands directly input by the user for parameter control and single control means. .
  • FIG. 2 is a schematic diagram of a game parameter control apparatus according to a second embodiment of the present invention. Since the device embodiment is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the description of the method embodiment.
  • the device embodiments described below are merely illustrative.
  • the recognition result receiving module 101 is configured to receive a scene recognition result sent by the scene recognition module, and receive an object recognition result sent by the object recognition module;
  • the parameter adjustment determining module 102 is configured to determine a parameter adjustment value of the game parameter to be adjusted according to the scene recognition result and the object recognition result;
  • the parameter adjustment module 103 is configured to adjust the game parameter to be adjusted according to the parameter adjustment value to implement control of the game parameter.
  • the scene recognition result includes weather information of an environment in which the user is located, temperature information of the environment in which the user is located, humidity information of the environment in which the user is located, physical state information of the user, and emotional state of the user. At least one of information, user's voice information; wherein the user's emotional state information and the user's voice information are generated by the scene recognition module after multimodal analysis.
  • the object recognition result includes object information in an environment in which the user identifier is recognized by the object recognition module, where the object information includes an object name, a volume, a size, an orientation, and a quantity. At least one.
  • the game parameter control apparatus further includes:
  • the to-be-adjusted parameter determining module is configured to determine a game parameter to be adjusted according to the scene recognition result and the object recognition result.
  • the parameter adjustment determining module 102 includes:
  • the parameter adjustment determining unit is configured to determine a parameter adjustment value of the game parameter to be adjusted by taking a random number in a corresponding preset value range according to the scene recognition result and the object recognition result.
  • the game parameter to be adjusted includes at least one of a user's account parameter, a parameter of the in-game character object, an environment parameter in the game, and a resource parameter consumed by the current training mode.
  • a game parameter control device provided by the present invention and the game parameter control method described above have the same advantageous effects and will not be described herein.
  • FIG. 3 is a flowchart of a game control method according to a third embodiment of the present invention. As shown in FIG. 3, a game control provided by a third embodiment of the present invention is provided. The method includes the following steps:
  • Step S201 Receive a training request sent by the user for the specified training mode in the game.
  • Step S202 Under the trigger of the training request, determine whether the user has unlocked the training mode or the unlocking condition that meets the training mode.
  • Step S203 When the result of the determination is that the user has unlocked the training mode or the unlocking condition that meets the training mode, the training mode is started for the user.
  • the starting the training mode for the user includes:
  • the training mode corresponding to the training duration is initiated by the user according to the training duration input by the user.
  • Step S204 In the training process of the training mode, the game parameter control method according to any one of the present invention is used to adjust the resource parameters consumed by the training mode to implement control of the game.
  • the method is applied to a growth game, providing a game mode - a brokerage mode.
  • the brokerage mode includes several (for example, five) training modes, and the game program switches to the brokerage mode according to the received call instruction.
  • the training mode corresponding to the training request is unlocked, or whether the unlocking condition is met. If the unlock condition is unlocked or is met, the training mode is invoked and started, otherwise the feedback rejects the response.
  • the training process consumes only one resource parameter (such as physical strength value). Specifically, each time the game program calls a training mode, the value of the specified consumption parameter is reduced according to the current training time.
  • resource parameter such as physical strength value
  • the training time (long training duration, single training duration) of each training can be configured by the user. That is, the value of the training time is configured according to the training duration input by the user.
  • the present invention is applicable to a growing type of electronic game, and provides a training mode for the user. After the user unlocks the designated training mode, the user can perform corresponding training.
  • the game parameter control method according to any one of the present invention is used. The resource parameters consumed by the training mode are adjusted to achieve control of the game, which can enrich the control mode of the game and improve the user experience.
  • FIG. 4 is a schematic diagram of a game control apparatus according to a fourth embodiment of the present invention. Since the device embodiment is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the description of the method embodiment.
  • the device embodiments described below are merely illustrative.
  • the training request receiving module 201 is configured to receive a training request sent by the user for a specified training mode in the game
  • the unlocking determining module 202 is configured to determine, according to the triggering of the training request, whether the user has unlocked the training mode or an unlocking condition that meets the training mode;
  • the training mode startup module 203 is configured to start the training mode for the user when the determination result is that the user has unlocked the training mode or the unlocking condition that meets the training mode;
  • the resource parameter adjustment module 204 is configured to adjust the resource parameters consumed by the training mode by using the game parameter control method according to any one of the methods provided in the training mode to implement control of the game. .
  • the training mode activation module 203 includes:
  • a training duration receiving unit configured to receive a training duration input by the user when the judgment result is that the user has unlocked the training mode or the unlocking condition of the training mode
  • the training mode starting unit is configured to start, according to the training duration input by the user, the training mode corresponding to the training duration for the user.
  • a game control device provided by the present invention has the same advantageous effects as the game control method described above, and will not be described herein.
  • each block of the flowchart or block diagram can represent a module, a program segment, or a portion of code that includes one or more of the Executable instructions.
  • the functions noted in the blocks may also occur in a different order than that illustrated in the drawings. For example, two consecutive blocks may be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts can be implemented in a dedicated hardware-based system that performs the specified function or function. Or it can be implemented by a combination of dedicated hardware and computer instructions.
  • the game parameter control device and the game control device provided by the embodiments of the present invention may be a computer program product, including a computer readable storage medium storing program code, the program code including instructions for performing the foregoing method embodiment.
  • program code including instructions for performing the foregoing method embodiment.
  • the disclosed systems, devices, and methods may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or Can be integrated into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some communication interface, device or unit, and may be electrical, mechanical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the function can be stored if it is implemented in the form of a software functional unit and sold or used as a stand-alone product. Stored in a computer readable storage medium.
  • a computer readable storage medium including The instructions are used to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
  • the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, and the like. .

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Abstract

一种游戏参数控制方法,包括:首先接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果(S101);然后根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数的参数调整值(S102);再根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制(S103)。采用场景识别结果和对象识别结果对待调整的游戏参数进行调整,丰富了游戏参数的控制方法,可以解决现有电子游戏都只能响应用户直接输入的指令进行参数控制、控制手段单一的问题。

Description

游戏参数控制方法、装置及游戏控制方法、装置 技术领域
本发明涉及电子游戏控制技术领域,具体涉及一种游戏参数控制方法、装置,以及一种游戏控制方法、装置。
背景技术
目前,电子游戏品种繁多,各种手机游戏、PC游戏、单机游戏、联网游戏,层出不穷。
但目前的电子游戏都只能响应用户直接输入的指令进行参数控制,从而推动游戏进展,控制手段单一。
发明内容
针对现有技术中的缺陷,本发明提供一种游戏参数控制方法、装置,以及一种游戏控制方法、装置,以解决现有电子游戏都只能响应用户直接输入的指令进行参数控制、控制手段单一的问题。
第一方面,本发明提供的一种游戏参数控制方法,包括:
接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;
根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;
根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。
可选的,所述场景识别结果包括用户所处环境的天气信息,用户所处环境的温度信息,用户所处环境的湿度信息,用户的身体状态信息,用户的情绪状态信息,用户的声音信息中的至少一种;其中,所述用户的情绪状态信息和用户的声音信息是由所述场景 识别模块经过多模态分析后产生的。
可选的,所述对象识别结果包括所述对象识别模块识别的用户所处环境中的物体信息,所述物体信息包括物体的名称、体积、大小、方位、数量中的至少一种。可选的,在所述根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值前,还包括:
根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。
可选的,所述根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值,包括:
根据所述场景识别结果和所述对象识别结果,采用在对应的预设数值范围内取随机数的方式确定对待调整的游戏参数的参数调整值。
可选的,所述待调整的游戏参数包括:用户的账户参数、游戏内人物对象的参数、游戏内的环境参数、当前训练模式消耗的资源参数中的至少一种。
第二方面,本发明提供的一种游戏参数控制装置,包括:
识别结果接收模块,用于接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;
参数调整确定模块,用于根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;
参数调整模块,用于根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。
可选的,所述场景识别结果包括用户所处环境的天气信息,用户所处环境的温度信息,用户所处环境的湿度信息,用户的身体状态信息,用户的情绪状态信息,用户的声音信息中的至少一种;其中,所述用户的情绪状态信息和用户的声音信息是由所述场景识别模块经过多模态分析后产生的。
可选的,所述对象识别结果包括所述对象识别模块识别的用户所处环境中的物体信息,所述物体信息包括物体的名称、体积、大小、方位、数量中的至少一种。
可选的,所述游戏参数控制装置,还包括:
待调整参数确定模块,用于根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。
可选的,所述参数调整确定模块,包括:
参数调整确定单元,用于根据所述场景识别结果和所述对象识别结果,采用在对应的预设数值范围内取随机数的方式确定对待调整的游戏参数的参数调整值。
可选的,所述待调整的游戏参数包括:用户的账户参数、游戏内人物对象的参数、游戏内的环境参数、当前训练模式消耗的资源参数中的至少一种。
第三方面,本发明提供的一种游戏控制方法,包括:
接收用户针对游戏中指定训练模式发送的训练请求;
在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件;
在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;
在所述训练模式的训练过程中,采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
可选的,所述在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式,包括:
在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,接收用户输入的训练时长;
根据用户输入的所述训练时长为所述用户启动对应所述训练时长的所述训练模式。
第四方面,本发明提供的一种游戏控制装置,包括:
训练请求接收模块,用于接收用户针对游戏中指定训练模式发送的训练请求;
解锁判断模块,用于在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件;
训练模式启动模块,用于在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;
资源参数调整模块,用于在所述训练模式的训练过程中,采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
可选的,所述训练模式启动模块,包括:
训练时长接收单元,用于在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,接收用户输入的训练时长;
训练模式启动单元,用于根据用户输入的所述训练时长为所述用户启动对应所述训练时长的所述训练模式。
由上述技术方案可知,本发明提供的一种游戏参数控制方法,包括:首先接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;然后根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;再根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。本发明采用场景识别结果和对象识别结果对待调整的游戏参数进行调整,丰富了游戏参数的控制方法,可以解决现有电子游戏都只能响应用户直接输入的指令进行参数控制、控制手段单一的问题。
基于相同的发明构思,本发明还提供一种游戏控制方法,包括:首先,接收用户针对游戏中指定训练模式发送的训练请求;然后在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件;在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;在所述训练模式的训练过程中,采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。本发明适用于成长类电子游戏,为用户提供训练模式,用户解锁指定训练模式后即可进行相应的训练,在训练过程中采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制,可以丰富游戏的控制方式,提高用户体验。
附图说明
为了更清楚地说明本发明具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍。
图1示出了本发明第一实施例所提供的一种游戏参数控制方法的流程图;
图2示出了本发明第二实施例所提供的一种游戏参数控制装置的示意图;
图3示出了本发明第一实施例所提供的一种游戏控制方法的流程图;
图4示出了本发明第二实施例所提供的一种游戏控制装置的示意图。
具体实施方式
下面将结合附图对本发明技术方案的实施例进行详细的描述。以下实施例仅用于更加清楚地说明本发明的技术方案,因此只是作为示例,而不能以此来限制本发明的保护范围。
需要注意的是,除非另有说明,本申请使用的技术术语或者科学术语应当为本发明所属领域技术人员所理解的通常意义。
图1示出了本发明第一实施例所提供的一种游戏参数控制方法的流程图。如图1所示,本发明第一实施例提供的一种游戏参数控制方法包括以下步骤:
步骤S101:接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果。
本发明实施例中,电子游戏的硬件平台内设或外接有场景识别模块和对象识别模块,所述场景识别模块例如天气信息接收器、电子温度计、电子湿度计、人体健康状态检测设备、人脸情绪感知设备、声音采集设备等,利用上述场景识别模块,可以采集相应的场景识别结果,所述场景识别结果包括用户所处环境的天气信息,用户所处环境的温度信息,用户所处环境的湿度信息,用户的身体状态信息,用户的情绪状态信息,用户的声音信息中的至少一种;其中,所述用户的情绪状态信息和用户的声音信息是由所述场景识别模块经过多模态分析后产生的。例如,情绪状态信息通过表情识别、情绪分析获得,声音信息通过声纹识别、文本分析等技术获得,其中,表情识别、情绪分析、声纹识别、文本分析等技术均为现有成熟的技术,此处不再赘述,其均在本发明的保护范围之内。
其中,所述对象识别结果可以包括所述对象识别模块识别的用户所处环境中的物体信息,所述物体信息包括物体的名称、体积、大小、方位、数量中的至少一种。利用图像识别、图像分析、特征匹配等技术即可识别上述物体信息,其均为现有成熟的技术,此处不再赘述,均在本发明的保护范围之内。
步骤S102:根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值。
其中,所述待调整的游戏参数可以是用户的账户参数、游戏内人物对象的参数、游戏内的环境参数、当前训练模式消耗的资源参数中的至少一种。
在本发明提供的一个实施例中,所述根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值,包括:
根据所述场景识别结果和所述对象识别结果,采用在对应的预设数值范围内取随机数的方式确定对待调整的游戏参数的参数调整值。
其中,在游戏过程中,可以通过对待调整的游戏参数的调整实现对用户的奖励或惩罚,通过上述取随机数的方式可以实现对用户的随机奖励(上调待调整的游戏参数)或随机惩罚(下调待调整的游戏参数),以丰富游戏玩法,提高用户体验。
考虑到游戏中的参数可能会有很多种,所述场景识别结果和对象识别结果可以只针对指定的一项或多项参数进行调整,因此,在本发明提供的一个实施例中,在所述根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值前,还包括:
根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。例如,若场景识别结果为身体状态信息,对象识别结果为用户躺在床上,则可以确定待调整的游戏参数为游戏内人物对象的体力值参数等等,具体实施时可以根据实际需求产生多种组合方式,此处不再一一赘述,其均在本发明的保护范围之内。
步骤S103:根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。
至此,通过步骤S101至步骤S103,完成了本发明第一实施例所提供的一种游戏参数控制方法的流程。本发明采用场景识别结果和对象识别结果对待调整的游戏参数进行调整,丰富了游戏参数的控制方法,可以解决现有电子游戏都只能响应用户直接输入的指令进行参数控制、控制手段单一的问题。
在上述的第一实施例中,提供了一种游戏参数控制方法,与之相对应的,本申请还提供一种游戏参数控制装置。请参考图2,其为本发明第二实施例提供的一种游戏参数控制装置的示意图。由于装置实施例基本相似于方法实施例,所以描述得比较简单,相关之处参见方法实施例的部分说明即可。下述描述的装置实施例仅仅是示意性的。
本发明第二实施例提供的一种游戏参数控制装置,包括:
识别结果接收模块101,用于接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;
参数调整确定模块102,用于根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;
参数调整模块103,用于根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。
在本发明提供的一个实施例中,所述场景识别结果包括用户所处环境的天气信息,用户所处环境的温度信息,用户所处环境的湿度信息,用户的身体状态信息,用户的情绪状态信息,用户的声音信息中的至少一种;其中,所述用户的情绪状态信息和用户的声音信息是由所述场景识别模块经过多模态分析后产生的。
在本发明提供的一个实施例中,所述对象识别结果包括所述对象识别模块识别的用户所处环境中的物体信息,所述物体信息包括物体的名称、体积、大小、方位、数量中的至少一种。
在本发明提供的一个实施例中,所述游戏参数控制装置,还包括:
待调整参数确定模块,用于根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。
在本发明提供的一个实施例中,所述参数调整确定模块102,包括:
参数调整确定单元,用于根据所述场景识别结果和所述对象识别结果,采用在对应的预设数值范围内取随机数的方式确定对待调整的游戏参数的参数调整值。
在本发明提供的一个实施例中,所述待调整的游戏参数包括:用户的账户参数、游戏内人物对象的参数、游戏内的环境参数、当前训练模式消耗的资源参数中的至少一种。
以上,为本发明第二实施例提供的一种游戏参数控制装置的实施例说明。
本发明提供的一种游戏参数控制装置与上述游戏参数控制方法出于相同的发明构思,具有相同的有益效果,此处不再赘述。
本发明还提供一种游戏控制方法,请参考图3,图3示出了本发明第三实施例所提供的一种游戏控制方法的流程图。如图3所示,本发明第三实施例提供的一种游戏控制 方法包括以下步骤:
步骤S201:接收用户针对游戏中指定训练模式发送的训练请求。
步骤S202:在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件。
步骤S203:在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式。
在本发明提供的一个实施例中,所述在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式,包括:
在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,接收用户输入的训练时长;
根据用户输入的所述训练时长为所述用户启动对应所述训练时长的所述训练模式。
步骤S204:在所述训练模式的训练过程中,采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
在本发明提供的一个优选的实施例中,将本方法应用于成长类游戏中,提供一种游戏模式——经纪公司模式。具体的,经纪公司模式下包括若干项(例如5项)训练模式,游戏程序根据接收到的调用指令切换至经纪公司模式。当接收到用户发送的训练请求,判断该训练请求对应的训练模式是否已解锁,或者是否满足解锁条件。若已解锁或满足解锁条件,调用、启动该训练模式,否则反馈拒绝响应。
其中,在进行某个具体训练的过程中,训练过程仅消耗一项资源参数(如体力值)。具体的,游戏程序每调用一项训练模式,即根据本次训练时间减少指定消耗参数的取值。
其中,每项训练的训练时间(训练总时长,单次训练时长)可以由用户自行配置。即根据用户输入的训练时长配置训练时间的取值。
至此,通过步骤S201至步骤S204,完成了本发明第三实施例所提供的一种游戏控制方法的流程。本发明适用于成长类电子游戏,为用户提供训练模式,用户解锁指定训练模式后即可进行相应的训练,在训练过程中采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制,可以丰富游戏的控制方式,提高用户体验。
在上述的第三实施例中,提供了一种游戏控制方法,与之相对应的,本申请还提供一种游戏控制装置。请参考图4,其为本发明第四实施例提供的一种游戏控制装置的示意图。由于装置实施例基本相似于方法实施例,所以描述得比较简单,相关之处参见方法实施例的部分说明即可。下述描述的装置实施例仅仅是示意性的。
本发明第四实施例提供的一种游戏控制装置,包括:
训练请求接收模块201,用于接收用户针对游戏中指定训练模式发送的训练请求;
解锁判断模块202,用于在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件;
训练模式启动模块203,用于在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;
资源参数调整模块204,用于在所述训练模式的训练过程中,采用本发明提供的任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
在本发明提供的一个实施例中,所述训练模式启动模块203,包括:
训练时长接收单元,用于在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,接收用户输入的训练时长;
训练模式启动单元,用于根据用户输入的所述训练时长为所述用户启动对应所述训练时长的所述训练模式。
本发明提供的一种游戏控制装置与上述游戏控制方法出于相同的发明构思,具有相同的有益效果,此处不再赘述。
在本说明书的描述中,参考术语“一个实施例”、“一些实施例”、“示例”、“具体示例”、或“一些示例”等的描述意指结合该实施例或示例描述的具体特征、结构、材料或者特点包含于本发明的至少一个实施例或示例中。在本说明书中,对上述术语的示意性表述不必须针对的是相同的实施例或示例。而且,描述的具体特征、结构、材料或者特点可以在任一个或多个实施例或示例中以合适的方式结合。此外,在不相互矛盾的 情况下,本领域的技术人员可以将本说明书中描述的不同实施例或示例以及不同实施例或示例的特征进行结合和组合。
需要说明的是,附图中的流程图和框图显示了根据本发明的多个实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
本发明实施例所提供的游戏参数控制装置和游戏控制装置可以是计算机程序产品,包括存储了程序代码的计算机可读存储介质,所述程序代码包括的指令可用于执行前面方法实施例中所述的方法,具体实现可参见方法实施例,在此不再赘述。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统、装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
在本申请所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存 储在一个计算机可读取存储介质中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上各实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述各实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的范围,其均应涵盖在本发明的权利要求和说明书的范围当中。

Claims (10)

  1. 一种游戏参数控制方法,其特征在于,包括:
    接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;
    根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;
    根据所述参数调整值对待调整的所述游戏参数进行调整,实现对所述游戏参数的控制。
  2. 根据权利要求1所述的游戏参数控制方法,其特征在于,所述场景识别结果包括用户所处环境的天气信息,用户所处环境的温度信息,用户所处环境的湿度信息,用户的身体状态信息,用户的情绪状态信息,用户的声音信息中的至少一种;其中,所述用户的情绪状态信息和用户的声音信息是由所述场景识别模块经过多模态分析后产生的。
  3. 根据权利要求1所述的游戏参数控制方法,其特征在于,所述对象识别结果包括所述对象识别模块识别的用户所处环境中的物体信息,所述物体信息包括物体的名称、体积、大小、方位、数量中的至少一种。
  4. 根据权利要求1所述的游戏参数控制方法,其特征在于,在所述根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值前,还包括:
    根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。
  5. 根据权利要求1所述的游戏参数控制方法,其特征在于,所述待调整的游戏参数包括:用户的账户参数、游戏内人物对象的参数、游戏内的环境参数、当前训练模式消耗的资源参数中的至少一种。
  6. 一种游戏参数控制装置,其特征在于,包括:
    识别结果接收模块,用于接收场景识别模块发送的场景识别结果;以及,接收对象识别模块发送的对象识别结果;
    参数调整确定模块,用于根据所述场景识别结果和所述对象识别结果确定对待调整的游戏参数的参数调整值;
    参数调整模块,用于根据所述参数调整值对待调整的所述游戏参数进行调整,实现 对所述游戏参数的控制。
  7. 根据权利要求6所述的游戏参数控制装置,其特征在于,还包括:
    待调整参数确定模块,用于根据所述场景识别结果和所述对象识别结果确定待调整的游戏参数。
  8. 一种游戏控制方法,其特征在于,包括:
    接收用户针对游戏中指定训练模式发送的训练请求;
    在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件或符合所述训练模式的解锁条件;
    在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;
    在所述训练模式的训练过程中,采用权利要求1至权利要求5任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
  9. 根据权利要求8所述的游戏控制方法,其特征在于,所述在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式,包括:
    在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,接收用户输入的训练时长;
    根据用户输入的所述训练时长为所述用户启动对应所述训练时长的所述训练模式。
  10. 一种游戏控制装置,其特征在于,包括:
    训练请求接收模块,用于接收用户针对游戏中指定训练模式发送的训练请求;
    解锁判断模块,用于在所述训练请求的触发下,判断所述用户是否已解锁所述训练模式或符合所述训练模式的解锁条件;
    训练模式启动模块,用于在判断结果为所述用户已解锁所述训练模式或符合所述训练模式的解锁条件时,为所述用户启动所述训练模式;
    资源参数调整模块,用于在所述训练模式的训练过程中,采用权利要求1至权利要求5任一项所述的游戏参数控制方法对所述训练模式消耗的资源参数进行调整,实现对游戏的控制。
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