WO2017217675A1 - Dispositif de commande de jeu de réalité virtuelle et son procédé de mise en œuvre - Google Patents
Dispositif de commande de jeu de réalité virtuelle et son procédé de mise en œuvre Download PDFInfo
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- WO2017217675A1 WO2017217675A1 PCT/KR2017/005647 KR2017005647W WO2017217675A1 WO 2017217675 A1 WO2017217675 A1 WO 2017217675A1 KR 2017005647 W KR2017005647 W KR 2017005647W WO 2017217675 A1 WO2017217675 A1 WO 2017217675A1
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- image
- virtual reality
- seat
- attribute
- hmd
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
- H04N13/106—Processing image signals
- H04N13/161—Encoding, multiplexing or demultiplexing different image signal components
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/332—Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present invention relates to a virtual reality-based game providing technology, and more particularly, to each head mounted display (HMD) through image synchronization between at least one head mounted display (HMD) linked to a gyro drop device.
- the present invention relates to a method for controlling a virtual reality image to be displayed on a screen.
- the present invention also relates to a method for switching the controllable area through each HMD based on various operations related to the scenario of the virtual reality game.
- HMD head mounted display
- the existing HMD-based game provides a single content that simply changes the graphics, and most of the game is played only by one player.
- a plurality of users can not perform real-time cooperative play while sharing the play information.
- the present invention has been made in view of the above circumstances, and an object of the present invention is to achieve on each HMD through image synchronization between at least one head mounted display (HMD) linked to a gyro drop device.
- the virtual reality image is controlled to be displayed, but the controllable area through each HMD is switched based on various operations related to the scenario of the virtual reality game, thereby minimizing space constraints through the movement of the gyrodrop device, and one virtual In this space, a plurality of users share a virtual reality game in which various movements are combined to perform real-time cooperative play.
- HMD Head Mounted Display
- the identification unit when playing a specific game using the basic image, the at least one position based on the seat-related information for at least one seat included in the gyrodrop device for performing an operation related to the scenario of the specific game Checking the information, the seat-related information, characterized in that it comprises at least one of the number of the position identifier and the position identifier corresponding to the position where the at least one seat is disposed.
- the identification unit may identify the attribute base image by dividing the entire area of the base image by the number corresponding to the number of seats.
- the matching unit checks the position of the seat based on the position identifier, and detects and matches a corresponding attribute base image to be displayed at the identified position of the seat.
- the image control unit the base image management unit for identifying the position of the seat based on the position identifier, and transmits the matched attribute base image to the HMD linked to the position of the seat; And a virtual image manager to generate the virtual reality image by controlling the image synchronization between the corresponding attribute base images through synchronization between the respective HMDs.
- An operation control unit for generating an operation control signal based on a scenario of the specific game to control an operation of the gyrodrop device; And an interlocking controller configured to detect an operation of a controller linked to the at least one seat to generate a corresponding event control signal when the specific game is in progress.
- the virtual image manager based on the position identifier, when the at least one seat is rotated from the first position to the second position by the motion control signal when the motion control signal is related to the rotational movement of the gyrodrop device.
- the virtual image management unit controls the gaze to rise to an upper region corresponding to the operation control signal among all regions of the virtual reality image when the operation control signal is related to the upward movement of the gyrodrop device.
- the gaze is controlled to descend to the lower region corresponding to the operation control signal of the entire area of the virtual reality image.
- the virtual image manager checks a first attribute virtual reality image that can be controlled in a specific seat operated by the controller based on the event control signal, converts the first attribute virtual reality image into a first converted virtual reality image, And control to be displayed on the HMD.
- the at least one seat when playing a specific game using the basic image, the at least one seat based on the seat-related information for at least one seat included in a gyrodrop device for performing an operation related to the scenario of the specific game.
- Checking the location information, the seat-related information characterized in that it comprises at least one of the number of the position identifier and the seat corresponding to the position where the at least one seat is disposed.
- the checking may include dividing the entire area of the base image by the number corresponding to the number of seats to identify the property base image.
- the position of the seat is identified based on the position identifier, and the corresponding attribute base image to be displayed at the position of the seat is detected and matched.
- the image control step may include: a basic image management step of identifying a position of a seat based on the position identifier and transmitting the matched attribute base image to the HMD linked to the position of the seat; And a virtual image management step of generating the virtual reality image by controlling the image synchronization between the corresponding attribute base images through synchronization between the respective HMDs.
- the at least one seat is rotated from the first position to the second position by the motion control signal when the motion control signal is related to the rotational movement of the gyrotrop device.
- the control of the attribute virtual reality image controllable in the second position is characterized in that the output on each of the HMD.
- the gaze is controlled to rise to an upper region corresponding to the motion control signal of the entire virtual reality image.
- the control signal is related to the downward movement of the gyrodrop device, the gaze is controlled to descend to the lower region corresponding to the operation control signal of the entire virtual reality image.
- the first attribute virtual reality image that can be controlled in a specific seat operated by the controller is identified based on the event control signal, and the first attribute virtual reality image is converted into a first converted virtual reality image. And control to display on the HMD.
- the virtual reality image on each HMD through the image synchronization between at least one head-mounted display (HMD) linked to the gyro drop device (Gyro Drop)
- HMD head-mounted display
- Gyro Drop gyro drop device
- FIG. 1 is a diagram illustrating a virtual reality game environment to which an embodiment of the present invention is applied.
- FIG. 2 is a view showing an example of a gyrodrop device according to an embodiment of the present invention.
- FIG. 3 is a diagram illustrating a schematic configuration diagram of a virtual reality game control apparatus according to an embodiment of the present invention.
- FIG. 4 is a diagram illustrating an example of generating a virtual reality image by detecting an attribute base image from a base image according to an embodiment of the present invention.
- FIG. 5 is a diagram illustrating an example of performing image synchronization between HMDs according to an embodiment of the present invention.
- FIG. 6 is a diagram illustrating an operation flow of providing a virtual reality game service according to an embodiment of the present invention.
- FIG. 1 illustrates a virtual reality game environment to which an embodiment of the present invention will be applied.
- the virtual reality game environment to which the present invention is applied may include a virtual reality game control device 100, a gyro drop device 200, a controller 300, and a head mounted display. It may have a configuration including the following (HMD) (400).
- HMD head mounted display
- the virtual reality game control apparatus 100 is a device for providing a virtual reality-based game, and in particular, at least one HMD 400 linked to a virtual reality game service that is to be provided by the present invention, that is, the gyrodrop device 200.
- the gyrodrop device 200 By controlling the display of the virtual reality image on each HMD 400 through the video synchronization between, based on a variety of operations related to the scenario of the virtual reality game control area through each HMD 400 is switched, A device for minimizing space constraints through the movement of the device 200 and allowing a plurality of users to share a virtual reality game in which various operations are combined in one virtual space to perform real-time cooperative play.
- the virtual reality game control apparatus 100 is interlocked with the gyrodrop device 200, the controller 300, and the HMD 400 to provide a virtual reality game service, and various signals related to the virtual reality game. Send and receive.
- the network may be implemented as any kind of wireless network such as mobile radio communication network, satellite communication network, Bluetooth, Wireless Broadband Internet (Wibro), High Speed Downlink Packet Access (HSDPA), etc.
- wireless network such as mobile radio communication network, satellite communication network, Bluetooth, Wireless Broadband Internet (Wibro), High Speed Downlink Packet Access (HSDPA), etc.
- Wibro Wireless Broadband Internet
- HSDPA High Speed Downlink Packet Access
- the present invention is not limited thereto, and of course, wireless and wired networks may be used depending on circumstances.
- the gyrodrop device 200 is installed in a predetermined range of space, and is a device that allows a large number of gamers (hereinafter, users) to experience and control a virtual reality game.
- Such a gyrodrop device 200 can be moved east and right and left and right like a ride of the theme park.
- the gyrodrop device 200 operates by moving in a designated direction under the control of the virtual reality game control apparatus 100 based on the scenario of the virtual reality game.
- the gyrodrop device 200 includes at least one seat 210 that a user can board, and the controller 300 and a seat 210 for each seat 210. HMD 400 is interlocked.
- the virtual reality image is displayed on the HMD 400 according to the movement of the gyrodrop device 200 operating based on the scenario of the virtual reality game
- the user who boards the seat 210 moves the controller 300.
- the event operation eg, gun shooting, shooting, etc.
- the controller 300 is a device that the user controls so that an event action (eg, gun shooting, shooting, etc.) is reflected in the virtual reality image displayed on the HMD 400.
- an event action eg, gun shooting, shooting, etc.
- the controller 300 generates an operation related signal corresponding to the user's operation during the progress of the virtual reality game and transmits the generated signal to the applied virtual reality game control apparatus 100. Accordingly, the virtual reality image on the HMD 400 is displayed by reflecting an event action (eg, gun shooting, shooting, etc.) according to a user's manipulation.
- an event action eg, gun shooting, shooting, etc.
- the HMD 400 is worn on a user's face and outputs and displays a virtual reality image related to a scenario of a virtual reality game. That is, the HMD 400 displays the virtual reality image under the control of the virtual reality game control apparatus 100 that is performed based on a wireless method.
- the HMD 400 is controlled in a wireless manner, the user's behavior can be freed, and the failure rate can be reduced by minimizing the effects of various obstacles (eg, contact failures) caused by the wired connection.
- various obstacles eg, contact failures
- the virtual reality game service proposed by the present invention based on the movement of the gyrodrop device 200, a plurality of users can execute a virtual reality game in which various operations are combined in one virtual space, the existing virtual reality It is a new concept service that combines the features of the game and the gyrodrop device.
- the virtual reality game control apparatus 100 includes a confirmation unit 110 for confirming an attribute base image to be displayed for at least one position information from the base image, for each position information.
- Matching unit 120 for matching the attribute base image, and the matched attribute base image is transmitted to the HMD 400 interlocked for each location information to display a virtual reality image corresponding to the base image on each HMD 400 It may have a configuration including an image control unit 130 to control to.
- the basic image is game content produced by an operator to provide a virtual reality game, and refers to an unprocessed image before being output as a virtual reality image on the HMD 400.
- the entire area of the base image may be divided into at least one attribute base image based on the seat related information of the seat included in the gyrodrop device 200, which will be described later.
- the virtual reality game control apparatus 100 may include an operation control unit 140 for generating an operation control signal for controlling the operation of the gyrodrop device 200 based on the scenario of the virtual reality game, and the virtual reality game.
- the controller 300 may further include an interlocking controller 150 that detects an operation of the controller 300 interlocked with the at least one seat 210 and generates a corresponding event control signal.
- the overall configuration or at least a part of the virtual reality game control apparatus 100 including the identification unit 110, the matching unit 120, the image controller 130, the operation controller 140, and the interlocking controller 150 may be implemented by software. It may be implemented in the form of a module or a hardware module, or may be implemented in a combination of a software module and a hardware module.
- the virtual reality game control apparatus 100 through the image synchronization between the at least one HMD (400) linked to the gyrodrop device 200 through the above configuration on each HMD (400) While controlling the virtual reality image to be displayed on the basis of various operations related to the scenario of the virtual reality game by controlling the control area through each HMD (400) to be able to perform real-time cooperative play.
- each component in the virtual reality game control apparatus 100 for this will be described in detail.
- the identification unit 110 performs a function of detecting the attribute base image from the base image.
- the identification unit 110 confirms the base image of the virtual reality game, and confirms the attribute base image to be displayed for each of at least one location information from the base image.
- the identification unit 110 confirms at least one location information based on the seat-related information on at least one seat 210 included in the gyrodrop device 200.
- the seat-related information includes at least one of the number of the position identifier and the seat 210 corresponding to the position where the at least one seat 210 is disposed on the gyrodrop device 200.
- the identification unit 110 may identify the at least one attribute base image by dividing the entire area of the base image by the number corresponding to the number of seats 210.
- FIGS. 4B and 4B show an example of generating a virtual reality image by detecting an attribute base image from a base image according to an embodiment of the present invention.
- the seats 210 included in the gyrodrop device 200 are six (210a-210f), and the controllers (300a-300f) and the HMD (400a-) in the seats (210a-210f), respectively.
- 400f) is linked, and will be described by referring to the corresponding positions 210a-210f, controllers 300a-300f, and HMDs 400a-400f at positions corresponding to the location identifiers ID1-ID6. .
- the identification unit 110 divides the entire area of the basic image P1 by the number corresponding to the number of seats 210a-210f (six), as shown in FIG. Check P16).
- confirming the attribute base images P11-P16 from the base image P1 is that each HMD 400a-400f in which the base image P1 is linked to each seat 210a-210f as shown in FIG.
- the virtual reality image VP1 is displayed on one virtual space, the area that can be controlled through the operation of the controller 300 at the positions of the seats 210a-210f, that is, the attribute virtual reality image VP11- VP16) is confirmed.
- the user who boards the seat 210a checks the entire area of the virtual reality image VP1 displayed on one virtual space through the HMD 400a to share the game progress of other users, while the controller ( By operating 300a), an event action (eg, gun shooting, shooting, etc.) may be applied to the virtual virtual reality image VP11 that can be controlled by the seat 210a.
- an event action eg, gun shooting, shooting, etc.
- the user who boards the remaining seats 210b-210f also checks the entire area of the virtual reality image VP1 displayed on one virtual space through the corresponding HMD 400b-400f to share the game progress of other users.
- the controller (300b-300f) to apply the event action (e.g. gun shooting, shooting, etc.) to the corresponding virtual reality image (VP12-VP16) that can be controlled in each seat (210b-210f) do.
- the matching unit 120 performs a corresponding attribute base for each seat 210a-210f. Match images P11-P16.
- the matching unit 120 checks the positions of the seats 210a-210f based on the location identifiers ID1-ID6.
- the matching unit 120 detects and matches the attribute base image to be displayed at the positions of each seat 210a-210f.
- the matching unit 120 checks the position of the seat 210a corresponding to the position identifier ID1, and the attribute base to be displayed at the position of the identified seat 210a among the attribute base images P11-P16. Image P11 is detected and matched.
- the matching unit 120 includes the seats 210a of the attribute base images P11-P16. Detects the attribute base image (P11) as the attribute base image to be displayed at the position
- the matching unit 120 checks the positions of the respective seats 210b-210f corresponding to the remaining position identifiers ID2-ID6 in the same manner, and is to be displayed at the positions for the identified seats 210b-210f.
- the attribute base image (P12-P16) is detected and matched.
- the attribute base images P11-P16 of the base image P1 are sequentially displayed at the positions of the seats 210a-210f in the divided order.
- P11-P16 may be sequentially displayed from the positions of the seats 210c to the positions of the remaining seats 210d, 210e, 210f, 210a, and 210b in the divided order. This can be variously changed according to the operator's setting.
- the image controller 130 controls to display the virtual reality image corresponding to the base image.
- the image controller 130 matches the HMD 400a-400f linked to each seat 210a-210f so that the virtual reality image corresponding to the base image is displayed on each HMD 400a-400f.
- the corresponding attribute base image (P11-P16).
- the image controller 130 includes a basic image manager 131 and a virtual image manager 132.
- the basic video management unit 131 checks the position of each seat 210a-210f based on the position identifiers ID1-ID6, and links each HMD 400a-400f to the position of each seat 210a-210f.
- the corresponding attribute base image (P11-P16) matched with the transmit is transmitted.
- the basic image management unit 131 checks the position of the corresponding seat 210a of the position identifier ID1, and matches the corresponding attribute base image with the HMD 400a linked to the identified position of the seat 210a. (P11) is transmitted.
- the basic video management unit 131 checks the positions of the respective seats 210b-210f corresponding to the position identifiers ID2-ID6 in the same manner, and the HMD linked to the identified positions of the seats 210b-210f.
- the corresponding attribute base image (P12-P16) matched with each other (400b-400f) is transmitted.
- the virtual image management unit 132 generates a virtual reality image VP1 by controlling the image synchronization between the corresponding attribute base images P11-P16 to be performed through synchronization between the respective HMDs 400a-400f.
- FIG. 5 shows an example of performing image synchronization between each HMD according to an embodiment of the present invention.
- the user has boarded the seats 210a and 210b and will be described by referring to the image synchronization performed between the HMDs 400a and 400b connected to each of the seats 210a and 210b.
- the virtual image manager 132 generates a virtual reality image VP1 by controlling the attribute base image P11 and the attribute base image P12 to be synchronized with each other through synchronization between the HMD 400a and the HMD 400b. Then, this is output as shown in (C3) in one virtual space.
- a user who boards each seat 210a or 210b checks the entire area of the virtual reality image VP1 through the corresponding HMD 400a or 400b. Can be.
- the user who boarded the seats 210a and 210b controls the attribute virtual reality images VP11 and VP12 that can be controlled at the positions of the seats 210a and 210b through the controllers 300a and 300b. Real-time cooperative play can be performed while sharing information.
- the user who boards the seat 210a may check the entire area of the virtual reality image VP1 through the HMD 400a and share the game progress of the user who boards the seat 210b.
- the user boarding the seat (210a) by operating the controller (300a) linked to the seat (210a) event action (e.g., gun shooting, shooting in the virtual reality virtual image (VP11) that can be controlled from the seat 210a) Etc.) can be applied.
- event action e.g., gun shooting, shooting in the virtual reality virtual image (VP11) that can be controlled from the seat 210a) Etc.
- the user boarding the seat 210b can check the entire area of the virtual reality image VP1 through the HMD 400b and share the game progress of the user boarding the seat 210a.
- an event action eg, gun shooting, shooting, etc.
- an event action can be applied to the virtual virtual reality image VP12 that can be controlled by the seat 210b.
- the virtual image manager 132 controls the controllable area through each HMD to be switched based on the operation of the gyrodrop device 200.
- the virtual image manager 132 controls the controllable area through each HMD to be switched based on the operation of the gyrodrop device 200.
- the virtual image management unit 132 when the operation control signal is generated from the operation control unit 140 and transmitted to the gyro load device 200, confirms the operation of the gyro load device 200 by the operation control signal. .
- the operation control signal includes a position identifier (ID1-ID6) corresponding to the position where the seat is arranged, the movement information associated with the rotational movement and the Shanghai-dong.
- the virtual image manager 132 may check that each seat 210a-210f is rotated from the first position to the second position when the gyrodrop device 200 is rotated by the operation control signal.
- the virtual image manager 132 checks the attribute virtual reality image that can be controlled for each seat position from the virtual reality image based on the position identifier included in the motion control signal. do. Thereafter, the virtual image manager 132 controls such that the corresponding attribute virtual reality image that can be controlled at the second position is output on each HMD.
- the virtual image management unit 132 checks the position of each seat 210a-210f based on the position identifier ID1-ID6, and controls the corresponding attribute virtual at the position of each seat 210a-210f. Check the reality image (VP11-VP16).
- the virtual image management unit 132, the controllable area in the seat 210a disposed at the position of the position identifier ID1 is the attribute virtual reality image VP11, and the seat disposed at the position of the position identifier ID2 ( In 210b), the controllable area is the attribute virtual reality image VP12, the controllable area in the seat 210c disposed at the position of the position identifier ID3 is the attribute virtual reality image VP13, and the position identifier of the position identifier ID4.
- the controllable area in the seat 210d disposed at the position is the attribute virtual reality image VP14
- the controllable area in the seat 210e disposed at the position of the position identifier ID5 is the attribute virtual reality image VP15
- It is possible to confirm that the controllable area in the seat 210f disposed at the position identifier ID6 is an attribute virtual reality image VP16.
- the virtual image manager 132 checks the position identifier when the seats 210a to 210f are disposed at the first position and the position identifier when the seat 210a is rotated to the second position, thereby changing the seat ( 210a-210f), the controllable attribute virtual reality image can be confirmed.
- the virtual image manager 132 controls the corresponding position at the second position. Control the virtual reality image to be displayed on the HMD.
- the virtual image management unit 132 may have a relation with (B2) of FIG. 4.
- the controllable area is identified as the attribute virtual reality image VP11.
- the gyrodrop device 200 is rotated by the movement information included in the operation control signal to move the seat 210a to the second position, which is the position of the ID4, the virtual image manager 132 ) Identifies the attribute virtual reality image VP14, which is a controllable area at the position of the location identifier ID4, as the controllable area of the seat 210a.
- the virtual image manager 132 controls the virtual virtual reality image VP14 controllable at the second position to be output on the HMD 400a linked to the seat 210a.
- the virtual image management unit 132 when the remaining seats 210b-210f move to the second position corresponding to the position identifiers ID5, ID6, ID1, ID2, and ID3 according to the rotation of the gyrodrop device 200, the virtual image management unit 132 ), The corresponding attribute virtual reality images VP15, VP16, VP11, VP12, VP13, which can be controlled at positions according to the position identifiers ID5, ID6, ID1, ID2, and ID3, are controlled as the controllable areas of the remaining seats 210b-210f. Check it.
- the virtual image manager 132 may control the corresponding virtual virtual images VP15, VP16, VP11, VP12, and VP13 that are controllable in the second position, on the HMD 400b-400b in which the remaining seats 210b-210f are linked. Controls output to
- the virtual image management unit 132 may raise the gaze to an upper region corresponding to the movement information included in the operation control signal among the entire regions of the virtual reality image VP1. To control.
- the user's gaze is raised to the content displayed in the upper region corresponding to the movement information among the contents displayed in the entire area of the virtual reality image VP1.
- the virtual image management unit 132 when the operation of the gyrodrop device 200 is a downward movement, the gaze to the lower region corresponding to the movement information contained in the operation control signal of the entire region of the virtual reality image VP1 Control to descend.
- the user's gaze is lowered to the content displayed in the lower region corresponding to the movement information among the contents displayed in the entire area of the virtual reality image VP1.
- the virtual image management unit 132 controls to provide a virtual reality image reflecting the event operation (eg, gun shooting, shooting, etc.).
- the event operation eg, gun shooting, shooting, etc.
- the virtual video management unit 132 when the event control signal associated with the event operation (for example, shooting, shooting, etc.) is generated from the interlocking control unit 150, the virtual image management unit 132 is based on the event control signal Check the controllable first attribute virtual reality image in the specific seat operated. Thereafter, the virtual image manager 132 converts the first attribute virtual reality image to generate the first transformed virtual reality image and then controls it to be displayed on the corresponding HMD.
- the event control signal associated with the event operation for example, shooting, shooting, etc.
- the virtual image management unit 132 is based on the event control signal Check the controllable first attribute virtual reality image in the specific seat operated. Thereafter, the virtual image manager 132 converts the first attribute virtual reality image to generate the first transformed virtual reality image and then controls it to be displayed on the corresponding HMD.
- the event control signal includes a location identifier (ID1-ID6) corresponding to the position where the seat is disposed and event information related to an event operation (eg, gun shooting, shooting, etc.).
- ID1-ID6 location identifier
- event information related to an event operation eg, gun shooting, shooting, etc.
- the virtual image manager 132 checks the seat 210a that has operated the controller 300 based on the position identifier ID1 included in the event control signal, and determines the identified seat 210a as the specific seat. Subsequently, the virtual image manager 132 determines the attribute virtual reality image VP11 that can be controlled at the position of the specific seat 210a as the first attribute virtual reality image VP11.
- the virtual image manager 132 checks the event operation (eg, gun shooting, shooting, etc.) based on the event information included in the event control signal. Subsequently, the virtual image manager 132 generates the first transformed virtual reality image VP11 ′ by applying an event operation (for example, a gun shooting, a shooting, etc.) to the first attribute virtual reality image VP11.
- the event operation eg, gun shooting, shooting, etc.
- the virtual image manager 132 converts the first attribute virtual reality image VP11 into the first transformed virtual reality image VP11 ⁇ based on the event control signal, and then converts the first transformed virtual reality image VP11 ⁇ . Is controlled to be displayed on the HMD 400a linked to the seat 210a.
- the controller controls the corresponding region of the virtual reality image controllable through each HMD to be switched based on the operation of the gyrodrop device 200, or an event operation according to the operation of the controller 300.
- the operation may be controlled in parallel at the same time to provide the virtual reality game service.
- a virtual reality image is displayed on each HMD through image synchronization between at least one HMD (Head-Mounted Display) linked to a gyro drop device.
- the controllable area through each HMD is switched based on various motions related to the scenario of the real game, minimizing the space constraint through the movement of the gyrodrop device, and combining various motions by multiple users in one virtual space.
- the effect of performing real-time cooperative play is achieved by sharing the virtual reality game.
- the virtual reality game control device when the user boards the seats 210a-210f included in the gyrodrop device 200 according to the embodiment of the present invention and the play preparation of the virtual reality game is completed, the virtual reality game control device.
- the 100 is interlocked with the gyrodrop device 200, the controller 300, and the HMD 400 through a network (S100).
- the virtual reality game control apparatus 100 checks the scenario of the virtual reality game predetermined by the user (S101). Subsequently, the virtual reality game control apparatus 100 controls so that various operations related to the scenario of the virtual reality game are performed and displayed on the HMD.
- the virtual reality game control apparatus 100 checks the base image of the virtual reality game, and identifies the attribute base image to be displayed for each of at least one location information from the base image (S102).
- the virtual reality game control apparatus 100 checks at least one location information based on the seat related information about at least one seat 210 included in the gyrodrop device 200.
- the seat-related information includes at least one of the number of the position identifier and the seat 210 corresponding to the position where the at least one seat 210 is disposed on the gyrodrop device 200.
- the virtual reality game control apparatus 100 may identify the at least one attribute base image by dividing the entire area of the base image by the number corresponding to the number of seats 210.
- FIGS. 4B and 4B show an example of detecting an attribute base image from a base image according to an embodiment of the present invention.
- the seats 210 included in the gyrodrop device 200 are six (210a-210f), and the controllers (300a-300f) and the HMD (400a-) in the seats (210a-210f), respectively.
- 400f) is linked, and will be described by referring to the corresponding positions 210a-210f, controllers 300a-300f, and HMDs 400a-400f at positions corresponding to the location identifiers ID1-ID6. .
- the virtual reality game control apparatus 100 divides the entire area of the basic image P1 by the number corresponding to the number (six) of the seats 210a-210f as shown in FIG. Check the images (P11-P16).
- confirming the attribute base images P11-P16 from the base image P1 is that each HMD 400a-400f in which the base image P1 is linked to each seat 210a-210f as shown in FIG.
- the virtual reality image VP1 is displayed on one virtual space, the area that can be controlled through the operation of the controller 300 at the positions of the seats 210a-210f, that is, the attribute virtual reality image VP11- VP16) is confirmed.
- the virtual reality game control apparatus 100 checks the positions of the seats 210a-210f based on the position identifiers ID1-ID6. Thereafter, the virtual reality game control apparatus 100 detects and matches the corresponding attribute base image to be displayed at the positions of each seat 210a-210f.
- the virtual reality game control apparatus 100 check the position of the seat (210a) corresponding to the position identifier (ID1), and should be displayed at the position of the confirmed seat 210a of the basic image images (P11-P16).
- the attribute base image P11 is detected and matched.
- the virtual reality game control apparatus 100 is one of the attribute base images P11-P16.
- the attribute base image P11 is detected as an attribute base image to be displayed at the position of the seat 210a.
- the virtual reality game control apparatus 100 checks the positions of the respective seats 210b-210f corresponding to the remaining position identifiers ID2-ID6 in the same manner, and checks the positions of the identified seats 210b-210f.
- the corresponding attribute base images (P12-P16) to be displayed are detected and matched.
- the virtual reality game control apparatus 100 controls to display the virtual reality image corresponding to the base image. Do this.
- the virtual reality game control apparatus 100 the HMD (400a-400f) linked to each seat (210a-210f), so that the virtual reality image corresponding to the base image is displayed on each HMD (400a-400f) Then, the corresponding attribute base image (P11-P16) matched is transmitted (S103-S106).
- the virtual reality game control apparatus 100 checks the position of each seat 210a-210f based on the position identifiers ID1-ID6, and checks each HMD (linked to the position of each seat 210a-210f).
- the attribute base image (P11-P16) matched with 400a-400f is transmitted.
- the virtual reality game control apparatus 100 controls the virtual reality image VP1 by controlling the image synchronization between the corresponding attribute base images P11-P16 to be performed through synchronization between the respective HMDs 400a-400f.
- FIG. 5 shows an example of performing image synchronization between each HMD according to an embodiment of the present invention.
- the user has boarded the seats 210a and 210b and will be described by referring to the image synchronization performed between the HMDs 400a and 400b connected to each of the seats 210a and 210b.
- the virtual reality game control apparatus 100 controls the attribute base image P11 and the attribute base image P12 to be image-synchronized by synchronizing between the HMD 400a and the HMD 400b, thereby executing the virtual reality image VP1. Is generated and outputted as shown in (C3) in one virtual space.
- a user who boards each seat 210a or 210b checks the entire area of the virtual reality image VP1 through the corresponding HMD 400a or 400b. Can be.
- the user who boarded the seats 210a and 210b controls the attribute virtual reality images VP11 and VP12 that can be controlled at the positions of the seats 210a and 210b through the controllers 300a and 300b. Real-time cooperative play can be performed while sharing information.
- the user who boards the seat 210a may check the entire area of the virtual reality image VP1 through the HMD 400a and share the game progress of the user who boards the seat 210b.
- the user boarding the seat (210a) by operating the controller (300a) linked to the seat (210a) event action (e.g., gun shooting, shooting in the virtual reality virtual image (VP11) that can be controlled from the seat 210a) Etc.) can be applied.
- event action e.g., gun shooting, shooting in the virtual reality virtual image (VP11) that can be controlled from the seat 210a) Etc.
- the user boarding the seat 210b can check the entire area of the virtual reality image VP1 through the HMD 400b and share the game progress of the user boarding the seat 210a.
- an event action eg, gun shooting, shooting, etc.
- an event action can be applied to the virtual virtual reality image VP12 that can be controlled by the seat 210b.
- the virtual reality game control apparatus 100 controls the controllable area through each HMD to be switched based on the operation of the gyrodrop device 200.
- the virtual reality game control apparatus 100 controls the controllable area through each HMD to be switched based on the operation of the gyrodrop device 200.
- the virtual reality game control device 100 generates an operation control signal and transmits it to the gyrodrop device 200.
- the operation control signal includes a position identifier (ID1-ID6) corresponding to the position where the seat is arranged, the movement information associated with the rotational movement and the Shanghai-dong.
- the virtual reality game control apparatus 100 may determine that each seat 210a-210f is rotated from the first position to the second position when the gyrodrop device 200 is rotated by the operation control signal.
- the virtual reality game control apparatus 100 controls the attribute virtual reality image for each seat position from the virtual reality image based on the position identifier included in the motion control signal. Check. Thereafter, the virtual reality game control apparatus 100 controls so that the corresponding attribute virtual reality image that can be controlled at the second position is output on each HMD (S109-S111).
- the virtual reality game control apparatus 100 checks the position of each seat (210a-210f) based on the position identifier (ID1-ID6), the corresponding controllable from the position of each seat (210a-210f) Check the attribute virtual reality images (VP11-VP16).
- the virtual reality game control device 100 is switched according to the rotational movement by checking the position identifier when the seats 210a-210f are disposed at the first position and the position identifier when the seat 210a is rotated to the second position.
- the controllable attribute virtual reality image for each seat 210a-210f can be confirmed.
- the virtual reality game control apparatus 100 controls the second position. If possible, the attribute virtual reality image is controlled on the corresponding HMD.
- the virtual reality game control apparatus 100 may use FIG. 4B (B2). ),
- the controllable area is identified as the virtual virtual reality image VP11 when the seat 210a is in the first position.
- the gyrodrop device 200 is rotated by the movement information included in the operation control signal to move the seat 210a to the second position which is the position of the ID4, the virtual reality game control device. 100 identifies the attribute virtual reality image VP14, which is a controllable area at the position of the location identifier ID4, as the controllable area of the seat 210a.
- the virtual reality game control apparatus 100 controls the attribute virtual reality image VP14 controllable at the second position to be output on the HMD 400a linked to the seat 210a.
- control unit 100 may control the corresponding attribute virtual reality images VP15, VP16, VP11, VP12, and VP13 that can be controlled at positions according to the position identifiers ID5, ID6, ID1, ID2, and ID3 of the remaining seats 210b-210f. Confirm by area.
- the virtual reality game control apparatus 100 includes an HMD 400b-400b in which the corresponding virtual reality images VP15, VP16, VP11, VP12, and VP13 that can be controlled in the second position are linked to each other of the seats 210b-210f. Control to output on).
- the virtual reality game control apparatus 100 moves the gaze to the upper region corresponding to the movement information included in the motion control signal among the entire regions of the virtual reality image VP1. Control to rise.
- the user's gaze is raised to the content displayed in the upper region corresponding to the movement information among the contents displayed in the entire area of the virtual reality image VP1.
- the virtual reality game control device 100 when the operation of the gyrodrop device 200 is a downward movement, the lower region corresponding to the movement information included in the motion control signal of the entire region of the virtual reality image VP1 Control the eye to descend.
- the user's gaze is lowered to the content displayed in the lower region corresponding to the movement information among the contents displayed in the entire area of the virtual reality image VP1.
- the virtual reality game control device 100 controls to provide a virtual reality image reflecting the event action (eg, gun shooting, shooting, etc.) (S114-S117).
- the event action eg, gun shooting, shooting, etc.
- the virtual reality game control apparatus 100 may control the first property that can be controlled in a specific seat operated by the controller 300 based on an event control signal related to an event operation (eg, gun shooting, shooting, etc.). Check the virtual reality image. Thereafter, the virtual reality game control apparatus 100 converts the first attribute virtual reality image to generate the first transformed virtual reality image and then controls it to be displayed on the corresponding HMD.
- an event control signal related to an event operation (eg, gun shooting, shooting, etc.).
- the event control signal includes a location identifier (ID1-ID6) corresponding to the position where the seat is disposed and event information related to an event operation (eg, gun shooting, shooting, etc.).
- ID1-ID6 location identifier
- event information related to an event operation eg, gun shooting, shooting, etc.
- the virtual reality game control apparatus 100 checks the seat 210a operating the controller 300 based on the position identifier ID1 included in the event control signal, and determines the identified seat 210a as the specific seat. do. Subsequently, the virtual reality game control apparatus 100 determines the attribute virtual reality image VP11 that can be controlled at the position of the specific seat 210a as the first attribute virtual reality image VP11.
- the virtual reality game control apparatus 100 checks the event operation (eg, gun shooting, shooting, etc.) based on the event information included in the event control signal. Subsequently, the virtual reality game control apparatus 100 generates the first transformed virtual reality image VP11 ′ by applying an event operation (eg, shooting a gun, shooting, etc.) to the first attribute virtual reality image VP11.
- the event operation eg, gun shooting, shooting, etc.
- the virtual reality game control apparatus 100 converts the first attribute virtual reality image VP11 into the first transformed virtual reality image VP11 ′ based on the event control signal, and then converts the first transformed virtual reality image VP11. ⁇ ) Is displayed on the HMD 400a linked to the seat 210a.
- the virtual reality game control apparatus 100 ends the network interworking with the gyrodrop device 200, the controller 300, and the HMD 400 (S118). .
- the controller controls the corresponding region of the virtual reality image controllable through each HMD to be switched based on the operation of the gyrodrop device 200, or an event operation according to the operation of the controller 300.
- the operation may be controlled in parallel at the same time to provide the virtual reality game service.
- a virtual reality image is displayed on each HMD through image synchronization between at least one HMD (Head-Mounted Display) linked to a gyro drop device.
- the controllable area through each HMD is switched based on various motions related to the scenario of the real game, minimizing the space constraint through the movement of the gyrodrop device, and combining various motions by multiple users in one virtual space.
- the effect of performing real-time cooperative play is achieved by sharing the virtual reality game.
- Embodiments of the present invention can be implemented in the form of program instructions that can be executed by various computer means and recorded on a computer readable medium.
- the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
- Program instructions recorded on the media may be those specially designed and constructed for the purposes of the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts.
- Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
- Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
- the hardware device described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
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Abstract
La présente invention concerne un dispositif de commande de jeu de réalité virtuelle et son procédé de mise en œuvre, le dispositif de commande de jeu de réalité virtuelle : effectue une commande de telle sorte qu'une image de réalité virtuelle soit affichée sur un ou plusieurs casques de visualisation, reliés à un dispositif de tour de chute, par l'intermédiaire d'une synchronisation d'images entre les casques de visualisation ; permet à une région, pouvant être commandée par l'intermédiaire des casques de visualisation, d'être modifiée sur la base de divers mouvements associés à un scénario d'un jeu de réalité virtuelle, ce qui permet de minimiser une limitation spatiale par l'intermédiaire du mouvement du dispositif de tour de chute ; et permet à de multiples utilisateurs dans un espace virtuel de partager le jeu de réalité virtuelle impliquant les divers mouvements et de participer ainsi à un jeu collaboratif en temps réel.
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KR1020160073275A KR101916863B1 (ko) | 2016-06-13 | 2016-06-13 | 가상현실게임제어장치 및 그 동작 방법 |
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CN108721890A (zh) * | 2018-05-25 | 2018-11-02 | 数字王国空间(北京)传媒科技有限公司 | Vr动作适配方法、装置及可读存储介质 |
US10650239B2 (en) | 2018-07-25 | 2020-05-12 | At&T Intellectual Property I, L.P. | Context-based object location via augmented reality device |
CN112057841A (zh) * | 2020-09-23 | 2020-12-11 | 江苏视天虚拟现实科技有限公司 | 基于手机陀螺仪操控vr眼镜的方法 |
CN114066548A (zh) * | 2020-07-31 | 2022-02-18 | 阿里巴巴集团控股有限公司 | 数据处理方法、装置、电子设备及计算机存储介质 |
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KR20200012561A (ko) | 2018-07-27 | 2020-02-05 | 주식회사 맘모식스 | 가상현실 게임 구현 시스템 및 방법 |
CN109908574B (zh) * | 2019-02-22 | 2020-09-08 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
KR102522965B1 (ko) * | 2022-10-05 | 2023-04-18 | 주식회사 제이이노베이션 | 다양한 장르 구현이 가능한 영상투사 시스템 |
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KR101916863B1 (ko) | 2018-11-08 |
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