WO2017080087A1 - 用于游戏的图像识别方法及装置 - Google Patents

用于游戏的图像识别方法及装置 Download PDF

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Publication number
WO2017080087A1
WO2017080087A1 PCT/CN2015/100013 CN2015100013W WO2017080087A1 WO 2017080087 A1 WO2017080087 A1 WO 2017080087A1 CN 2015100013 W CN2015100013 W CN 2015100013W WO 2017080087 A1 WO2017080087 A1 WO 2017080087A1
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WO
WIPO (PCT)
Prior art keywords
game
user
feature information
user identifier
picture
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2015/100013
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English (en)
French (fr)
Inventor
陈志军
侯文迪
汪平仄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xiaomi Inc
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Xiaomi Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xiaomi Inc filed Critical Xiaomi Inc
Priority to RU2016131193A priority Critical patent/RU2652428C2/ru
Priority to MX2016009480A priority patent/MX2016009480A/es
Priority to JP2016565685A priority patent/JP6578301B2/ja
Priority to KR1020177021455A priority patent/KR20170102923A/ko
Publication of WO2017080087A1 publication Critical patent/WO2017080087A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/168Feature extraction; Face representation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Definitions

  • Embodiments of the present disclosure relate to the field of image processing, and in particular, to an image recognition method and apparatus for a game.
  • multiple users can go to a place dedicated to simulating a shooting game scene, and wear a costume for simulating a shooting game scene, and configure a simulated gun dedicated to simulating a shooting game scene, after which multiple The user can start a live action shooting game.
  • an image recognition method for a game comprising:
  • the method further includes:
  • a correspondence between user identification and body characteristic information of each game user is established.
  • the method further includes:
  • the shooting permission is turned off
  • the shooting permission is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture includes:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
  • the method further includes:
  • Performing a shooting processing operation on the first user identifier including:
  • the performing a shooting processing operation on the first user identifier includes:
  • the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is turned off.
  • an image recognition method for a game comprising:
  • the method further includes:
  • the method further includes:
  • the shooting permission of the terminal is turned off
  • the shooting permission of the terminal is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture includes:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
  • the method further includes:
  • Performing a shooting processing operation on the first user identifier including:
  • the performing a shooting processing operation on the first user identifier includes:
  • the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is turned off.
  • an image recognition method for a game comprising:
  • the method further includes:
  • a correspondence between user identification and body characteristic information of each game user is established.
  • the method further includes:
  • the method further includes:
  • the shooting permission is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture includes:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
  • the method further includes:
  • the method further includes:
  • an image recognition apparatus for a game comprising:
  • a shooting module configured to capture a picture to be matched
  • a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
  • a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
  • an execution module configured to perform a shooting processing operation on the first user identifier.
  • the apparatus further includes:
  • the shooting module is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user;
  • a second obtaining module configured to acquire physical feature information of each game user according to at least one picture of each game user
  • the correspondence establishing module is configured to establish a correspondence between the user identifier and the body feature information of each game user.
  • the apparatus further includes:
  • the determining module is configured to determine whether the number of pictures that have been taken by the local end is greater than a preset number
  • the shooting permission processing module is configured to: when it is determined that the number of pictures that have been taken is greater than the preset number, turn off the shooting permission; after the preset time length, the shooting permission is turned on.
  • the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier;
  • the execution module is further configured to perform a shooting processing operation corresponding to the first body part on the first user identifier.
  • the execution module is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life value of the first user identifier is less than
  • the threshold is preset, the game authority of the first user identifier is turned off.
  • an image recognition apparatus for a game comprising:
  • a receiving module configured to receive a picture to be matched captured by the terminal
  • a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
  • a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
  • an execution module configured to perform a shooting processing operation on the first user identifier.
  • the apparatus comprises:
  • the receiving module is further configured to receive at least one picture sent by the terminal, where the at least one picture is obtained by the terminal to capture a current game user;
  • a second acquiring module configured to acquire body feature information of the current game user according to the at least one picture
  • the correspondence establishing module is configured to establish a correspondence between the user identifier of the terminal and the body feature information.
  • the apparatus further includes:
  • a determining module configured to determine whether the number of pictures that the terminal has taken is greater than a preset number
  • the shooting permission processing module is configured to: when it is determined that the number of pictures that the terminal has taken is greater than the preset number, turn off the shooting permission of the terminal; after the preset time length, turn on the shooting permission of the terminal.
  • the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier;
  • the execution module is further configured to perform a shooting processing operation corresponding to the first body part on the first user identifier.
  • the execution module is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life value of the first user identifier is less than
  • the threshold is preset, the game authority of the first user identifier is turned off.
  • an image recognition apparatus for a game comprising:
  • a shooting module configured to capture a picture to be matched
  • a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
  • a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
  • a sending module configured to send the first user identifier to the server, so that the server performs a shooting processing operation on the first user identifier.
  • the apparatus further includes:
  • the shooting module is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user;
  • a second obtaining module configured to acquire physical feature information of each game user according to at least one picture of each game user
  • the correspondence establishing module is configured to establish a correspondence between the user identifier and the body feature information of each game user.
  • the apparatus further includes:
  • the photographing module is further configured to photograph the current game user to obtain at least one picture of the current game user;
  • the sending module is further configured to send the at least one picture of the current game user to the server, so that the server acquires physical feature information of the current game user according to at least one picture of the current game user. Establishing a correspondence between the local user identifier and the physical feature information;
  • the receiving module is configured to receive a correspondence established by the server.
  • the apparatus further includes:
  • a determining module configured to determine whether the number of pictures that have been taken is greater than a preset number
  • the shooting permission processing module is configured to: when it is determined that the number of the photographed pictures is greater than the preset number, turn off the shooting permission; after the preset time length, the shooting permission is turned on.
  • the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
  • the apparatus further includes:
  • a receiving module configured to receive a message that is sent by the server to close the game right, and the message is sent by the server when the game authority of the local end is closed according to the first user identifier;
  • a presentation module configured to present the message.
  • an image recognition apparatus for a game comprising:
  • a memory configured to store instructions executable by the processor
  • processor is configured to:
  • an image recognition apparatus for a game comprising:
  • a memory configured to store instructions executable by the processor
  • processor is configured to:
  • an image recognition apparatus for a game comprising:
  • a memory configured to store instructions executable by the processor
  • processor is configured to:
  • the method and the device provided in this embodiment can establish a correspondence between the user identifier and the body feature information in advance, and when the game is played, the image to be matched can be captured to obtain a match.
  • the first body feature information corresponding to the image is determined according to the correspondence, and the first user identifier corresponding to the first body feature information is determined, and a shooting processing operation is performed on the first user identifier.
  • an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • FIG. 1 is a flowchart of an image recognition method for a game according to an exemplary embodiment
  • FIG. 2 is a flowchart showing an image recognition method for a game according to another exemplary embodiment
  • FIG. 3 is a schematic structural diagram of an image recognition system for a game according to an exemplary embodiment
  • FIG. 4 is a flowchart showing an image recognition method for a game according to still another exemplary embodiment
  • FIG. 5 is a flowchart of an image recognition method for a game according to still another exemplary embodiment
  • FIG. 6 is a flowchart of an image recognition method for a game according to still another exemplary embodiment
  • FIG. 7 is a block diagram of an image recognition apparatus for a game, according to an exemplary embodiment
  • FIG. 8 is a block diagram of an image recognition apparatus for a game, according to another exemplary embodiment.
  • FIG. 9 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 10 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 11 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 12 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 13 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 14 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 15 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 16 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 17 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 18 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 19 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
  • FIG. 1 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 1, an image recognition method for a game is used in an image recognition apparatus, and includes the following steps:
  • step 101 when the picture to be matched is captured, the first body feature information corresponding to the picture to be matched is acquired.
  • step 102 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
  • step 103 a shooting process operation is performed on the first user identification.
  • the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • the method further includes:
  • a correspondence between user identification and body characteristic information of each game user is established.
  • the method further includes:
  • the shooting permission of the terminal is turned off
  • the shooting permission of the terminal is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the method further includes:
  • Performing a shooting process operation on the first user identifier including:
  • a shooting processing operation corresponding to the first body part is performed on the first user identification.
  • performing a shooting processing operation on the first user identifier including:
  • the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed.
  • FIG. 2 is a flow diagram of an image recognition method for a game, according to an exemplary embodiment. As shown in FIG. 2, an image recognition method for a game is used in an image recognition apparatus, and includes the following steps:
  • step 201 the image recognition device separately captures at least one game user to obtain at least one picture of the at least one game user.
  • an image recognition device may be configured for each game user, and the image recognition device is used instead of the analog firearm, and the image recognition device is used for the image recognition device.
  • the game user takes a picture taken to simulate the action of the user of the game.
  • the image recognition device is capable of taking a picture, processing the picture, and displaying the captured picture and the processed picture.
  • the image processing device may be a device such as a terminal or a server, which is not limited in this embodiment.
  • the image recognition device may separately capture at least one game user before the game starts to obtain at least one picture of the at least one game user, so as to The body feature information of each game user is extracted from the picture.
  • an image recognition device when performing shooting, is used to capture a game user to be played, and at least one picture is captured for each game user, and the captured picture includes at least one of each game user. Picture.
  • each of the plurality of image recognition devices may also perform shooting separately, that is, each game user may separately use the image recognition device configured by himself to perform shooting, each of which The image recognition device can capture at least one picture corresponding to the game user.
  • the plurality of image recognition devices can interact with each other, and each image recognition device can transmit the image captured by the local end to other image recognition devices.
  • the image recognition device acquires physical feature information of each game user according to at least one picture of each game user, and establishes a user identification and body specificity of each game user. Correspondence between the information.
  • the acquired image may be processed based on the feature extraction algorithm to obtain physical feature information of each game user.
  • the body feature information is used to determine a unique game user, and the body feature information of the different game users is different.
  • the feature extraction algorithm may be a feature extraction algorithm based on a color histogram, a Hough transform algorithm, a feature extraction algorithm based on template matching, etc., which is not limited in this embodiment.
  • the body feature information obtained by the feature extraction algorithm may be the color feature information, the posture feature information, the face feature information, and the like of the image, which is not limited in this embodiment.
  • the body feature information of the game user can be acquired according to the face feature, the iris feature, the body posture, the clothing color, and the like of each game user.
  • the image recognition device may acquire the user identification currently registered by the image recognition device of each game user, and establish each game user. Correspondence between the user identifier and the body feature information, according to which the game user to which the given body feature information belongs can be determined.
  • the user identifier may be a user account that is logged in by the game user, a device number of the image recognition device, or a name of the game user, which is not limited in this embodiment.
  • the image recognition apparatus may perform photographing for each body part of each game user when the photographing apparatus performs photographing, and obtain corresponding body parts including the respective body parts of the game user.
  • the picture is extracted and the features of each body part are extracted, and the body characteristic information of each body part is obtained, and the correspondence between the user identification, the body part and the body characteristic information of each game user is established.
  • the image recognition device can prompt the body part of the game user to be photographed, and the game user can shoot according to the prompt, and the image recognition device can shoot for each body part. Thereby obtaining physical feature information of each body part.
  • the body part in this embodiment may include a head, an arm, a torso, a lower limb, and the like, which is not limited in this embodiment.
  • step 203 the image recognition device captures a picture to be matched.
  • a plurality of game users can start playing the game.
  • each game user can hold the image recognition device, and shoot the target game user to obtain a picture to be matched, which can be followed according to the picture to be matched.
  • the captured game user that is, the game user being shot, is determined.
  • the image recognition device can play the shooting sound every time the shooting is performed.
  • the image recognition device may be assigned a shooting permission for each image recognition device during the game, that is, the permission of shooting other game users, and the shooting permission according to the number of pictures that have been taken. Take control.
  • the image recognition device can record the number of pictures that have been currently taken, and update the number of recorded pictures that have been taken according to the detected shooting operation. Then, each time the image recognition device captures a picture to be matched, the number of pictures that have been captured may be obtained first, and it is determined whether the number of pictures that have been captured is greater than a preset number. When it is determined that the number of pictures that have been captured is greater than the preset number, If the picture taken by the image recognition device has exceeded the limit, the shooting authority of the image recognition device is turned off, and the currently captured picture is ignored, and the shooting authority of the image recognition device is turned on after the preset time period. That is, the image recognition device starts timing when the shooting permission is turned off, and when the statistical duration reaches the preset time length, the shooting authority of the image recognition device is turned on again.
  • the image recognition device turns on the shooting permission, the number of currently taken pictures is reset to zero, and the number of pictures that have been currently reset is recorded, and the game user can Using this image recognition device, shooting continues for other game users.
  • the preset number may be determined by the image recognition device according to a preset game rule, or may be determined by a plurality of game users, and the preset duration may be determined by the image recognition device according to a preset game rule, or according to a real
  • the length of time taken to replenish ammunition in the shooting game is determined, which is not limited in this embodiment.
  • the image recognition apparatus may provide a reset option when the shooting authority is on, the reset option is used to turn off the shooting permission and set the number of pictures that have been taken to zero, then the game user can Appropriate timing, when the resetting option is actively clicked, when the image recognition device detects the click operation of the reset option, regardless of the number of pictures currently taken, the shooting permission of the image recognition device is turned off. After the preset duration, the shooting permission is turned on, and the number of pictures currently captured by the image recognition device is set to zero.
  • the preset number is 12, the preset duration is 3 seconds, and when the number of pictures that have been taken is 11 or when the game user is in a relatively safe state, and no other user is required to shoot, the game user can actively click on the weight.
  • the picture recognition device turns off the shooting permission, and after 3 seconds, the shooting permission is turned on, and the number of pictures taken is reset to 0.
  • step 204 the image recognition device acquires first body feature information corresponding to the to-be-matched picture.
  • the body feature information corresponding to the image to be matched is acquired as the first body feature information, thereby determining that the image is captured according to the first body feature information and the established correspondence relationship. Which game user is it.
  • the process of acquiring the physical feature information corresponding to the image to be matched is similar to the obtaining the physical feature information of each game user according to at least one picture of each game user in step 202, and details are not described herein.
  • the image recognition device may determine a preset center area of the to-be-matched picture, and enter the preset center area.
  • the line feature extraction obtains the first body feature information, and no feature extraction is performed on other regions except the preset center region in the matching picture.
  • the preset central area may be a circular area determined by using a center of the picture to be matched as a center and a preset distance as a radius, or may be a square area determined according to a center of the picture to be matched and a preset distance, and this embodiment is This is not limited.
  • the game user when shooting a target game user, the game user needs to point the image recognition device to the target game user, and when the target game user is located in the preset central region of the screen displayed by the image recognition device, It is ensured that the image of the target game user falls within the preset center area.
  • the image recognition device may display the prompt identifier in the preset central area when the captured image is displayed, so as to prompt the game user to point the prompt identifier to the target game user, so that the target game user is located at the prompt.
  • the location of the logo may be a red dot identifier, a cross-shaped identifier, or four arrows pointing from the upper, lower, left, and right directions to the center of the image to be matched, which is not limited in this embodiment.
  • step 205 the image recognition device determines the first user identifier corresponding to the first body feature information according to the correspondence between the user identifier and the body feature information.
  • the image recognition device After acquiring the first body feature information, the image recognition device determines whether the body feature information in the correspondence relationship matches the first body feature information, and determines that any body feature information in the correspondence relationship matches the first body feature information And determining, according to the correspondence, a user identifier corresponding to the body feature information that matches the first body feature information, as the first user identifier, the game user indicated by the first user identifier is the captured game user, That is the game user being shot.
  • the image recognition device may display a shooting success prompt message to prompt the shooting success, and may also display the first user identifier to indicate which game user the hit game user is.
  • the image recognition apparatus may further display a shooting failure prompt message to prompt the corresponding game user to fail to shoot.
  • step 206 the image recognition device performs a shooting processing operation on the first user identification.
  • the shooting processing operation represents a "penalty" operation that should be performed on the game user when any game user is shot, and can be determined according to a preset game rule.
  • a shooting processing operation may be performed on the first user identification.
  • the shooting processing operation may include an operation of closing the game authority of the first user identifier, that is, after the image recognition apparatus determines the first user identifier, the game authority of the first user identifier may be closed, and the first user identifier is set to exit the game.
  • the state of the game user indicated by the first user identifier can no longer perform the shooting operation.
  • the shot processing operation may include an operation of reducing the life value, that is, the image recognition apparatus may maintain a life value of each user identifier, and when determining the first user identifier that is shot, reducing the first user identifier The value of the life, if it is determined in the subsequent process that the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed. Moreover, the image recognition device may reduce the life value of the first user identifier according to the preset difference value.
  • the health value may be a value within a preset range, and the preset range may be determined by a game rule, and the preset threshold may be a minimum value of the preset range, and the preset threshold may be 1 or another integer.
  • the preset difference value may also be determined according to the rules of the game, which is not limited in this embodiment.
  • the image recognition apparatus may further be configured according to the body part corresponding to the first body feature information of the picture to be matched.
  • the first user identification performs a shooting processing operation corresponding to the body part.
  • the image recognition device can predetermine the corresponding shot processing for each body part. Operation, the shooting processing operations corresponding to different body parts may be the same or different.
  • the image recognition device determines that any of the body feature information in the correspondence relationship matches the first body feature information, determining the user identifier and the body part corresponding to the body feature information matching the first body feature information according to the correspondence relationship, The first user identifier and the first body part are respectively determined, thereby determining a shooting processing operation corresponding to the first body part, and performing a determined shooting processing operation on the first user identification.
  • the image recognition device determines a difference in the value of the life value corresponding to each body part.
  • the first value is decreased according to the difference in the life value corresponding to the first body part.
  • the lifetime of the user ID The difference in the value of the life of the different body parts may be the same or different, and the difference of the health value corresponding to each body part may also be determined by the importance degree of each body part, and the more important the body part, the corresponding difference of the health value. The larger the body part, the less important it is, and the smaller the difference in life value.
  • the preset threshold is 1, the head has a life difference of 100, the torso has a life difference of 20, the arm has a life difference of 10, and the lower limb has a life difference of 5.
  • the initial life value of the game user is 100. If the game user is photographed to the head, the life value is reduced according to the difference of the life value of the head 100, and the remaining life value is 0, then the function is directly closed. The game user's game authority, and if the game user is photographed to the torso, then the life value is reduced according to the torso's health value difference 20, and the remaining life value is 80. Subsequently, when the game user is photographed multiple times and the life value changes to 0, the game authority of the game user is turned off.
  • the game user can play a plurality of rounds of the game, and the game authority is only valid for one round, that is, after the game authority of a certain game user is turned off, the game user cannot play the game in this round. However, when the game of the turn ends, the game rights of the game user will be turned on again at the beginning of the next round of the game, and the game user can rejoin the game.
  • the second user identifier may perform a shooting completion operation on the second user identifier when performing the shooting processing operation on the first user identifier.
  • the shooting completion operation indicates that the "reward" operation that should be performed on the game users of other game users when any other game user hits other game users can be determined according to a preset game rule, and this embodiment does not do this. limited.
  • the shooting completion operation may include an operation of increasing the life value, that is, after the image recognition device determines the second user identification of the other game users, the life value of the second user identification is increased.
  • the image recognition apparatus may further increase the life value of the second user identifier according to the preset difference value.
  • the image recognition apparatus may further compare the body part corresponding to the first body feature information of the picture to be matched.
  • the second user identification performs a shooting completion operation corresponding to the body part.
  • the image recognition device may predetermine the shooting completion operation corresponding to each body part, and the shooting completion operations corresponding to different body parts may be the same or different. After the image recognition device determines the first body part being shot, the corresponding shot completion operation of the first body part may be determined, and the determined shot completion operation is performed on the second user identification. For example, the image recognition device increases the life value of the second user identifier according to the difference in the life value corresponding to the first body part.
  • an initial score may be assigned to each user identifier, and each user identifier is determined according to game data such as the number of shots, the number of shots, and the number of shots of each user identifier.
  • the score is updated.
  • the image recognition device determines the first user identifier that is hit
  • the score of the first user identifier may be decreased
  • the second user identifier of the other game user is determined to be shot
  • the second user identifier may be added.
  • the final score for each user ID ie the final score for each game user, can be determined.
  • an image recognition device is used to perform a shooting game, with user A and user B
  • the game process is configured such that the user A and the user B respectively configure an image recognition device to perform shooting using the image recognition device before the start of the game, and the image recognition device stores the physical feature information of each user.
  • the user A takes a picture of the user B to obtain a picture to be matched, and the image recognition device determines that the user B is shot, and closes the user's game authority or reduces the user according to the different body parts that the user B is photographed. B's health and increase the user's A score.
  • the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • FIG. 3 is a schematic structural diagram of an image recognition system for a game according to an exemplary embodiment.
  • the image recognition system for a game includes: a server and a plurality of terminals, the server and the plurality of Terminals are connected through a network.
  • Each terminal is configured to capture a picture to be matched, and send a picture to be matched captured by the terminal to the server.
  • the server is configured to acquire the first body feature information corresponding to the to-be-matched picture, and determine the first user identifier corresponding to the first body feature information according to the correspondence between the pre-established user identifier and the body feature information, A user identification performs a shooting processing operation.
  • each terminal is configured to capture a to-be-matched picture, obtain first body feature information corresponding to the to-be-matched picture, and determine, according to a correspondence between the pre-established user identifier and the body feature information, the corresponding first body feature information.
  • the first user identifier is sent to the server.
  • the server is configured to perform a shooting process operation on the first user identification.
  • each terminal is configured to capture a picture to be matched, obtain first body feature information corresponding to the picture to be matched, and send the first body feature information to the server.
  • the server is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information, and perform a shooting processing operation on the first user identifier.
  • each terminal is configured to take a picture to be matched, and send the picture to be matched to the server.
  • the server is configured to acquire the first body feature information corresponding to the to-be-matched picture, and send the first body feature information to the terminal that captures the picture to be matched, and the terminal is configured to be based on the pre-established user identification and body feature information.
  • the server is further configured to perform a shot processing operation on the first user identification.
  • FIG. 4 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 4, an image recognition method for a game is used in a terminal, including the following steps:
  • step 401 when the picture to be matched is captured, the first body feature information corresponding to the picture to be matched is acquired.
  • step 402 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
  • step 403 the first user identifier is sent to the server, so that the server performs a shooting processing operation on the first user identifier.
  • the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • the terminal is used to simulate the simulated firearms required for the game, and the terminal is used to take a picture to simulate the shooting action. Then, multiple users can separately configure the terminal, and when the user is photographed, the user is shot. There is no need to configure a dedicated simulation gun during the game to get rid of the limit of the simulated gun. System, increased flexibility.
  • the method further includes:
  • a correspondence between user identification and body characteristic information of each game user is established.
  • the method further includes:
  • the method further includes:
  • the shooting permission is turned off
  • the shooting permission is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the method further includes:
  • the method further includes:
  • the server Receiving, by the server, a message for closing the game right, the message is sent by the server when the game authority of the local end is closed according to the first user identifier;
  • FIG. 5 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 5, an image recognition method for a game is used in a server, and includes the following steps:
  • step 501 the picture to be matched captured by the terminal is received.
  • step 502 the first body feature information corresponding to the to-be-matched picture is obtained.
  • step 503 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
  • step 504 a shooting process operation is performed on the first user identification.
  • the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • the server by acquiring a picture taken by the terminal to simulate the action of shooting, multiple users may separately upload the picture captured by the terminal to the server, and the server performs image processing according to the acquired picture, so that when the user is photographed, the representative indicates that the shooting is performed. user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • the method further includes:
  • the method further includes:
  • the shooting permission of the terminal is turned off
  • the shooting permission of the terminal is turned on.
  • the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
  • Feature extraction is performed on the preset central area to obtain the first body feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
  • the method further includes:
  • Performing a shooting processing operation on the first user identifier including:
  • a shooting processing operation corresponding to the first body part is performed on the first user identification.
  • the performing the shooting processing operation on the first user identifier comprises:
  • the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed.
  • FIG. 6 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 6, an image recognition method for a game is used in a server and a terminal, and includes the following steps:
  • step 601 the terminal separately captures at least one game user, obtains at least one picture of the at least one game user, and sends the at least one picture to the server.
  • This step 601 is similar to the step of capturing by the image recognition device in the above step 201, I will not repeat them here.
  • step 602 the server acquires physical feature information of each game user according to at least one picture of each game user, and establishes a correspondence relationship between the user identification and the body feature information of each game user.
  • the step 602 is similar to the step of acquiring the body feature information by the image recognition device in the above step 202, and details are not described herein again.
  • step 603 the terminal captures a picture to be matched and sends it to the server.
  • step 604 the server acquires first body feature information corresponding to the to-be-matched picture according to the to-be-matched picture sent by the terminal.
  • step 605 the server determines the first user identifier corresponding to the first body feature information according to the correspondence between the pre-established user identifier and the body feature information.
  • step 606 the server performs a shooting process operation on the first user identification.
  • the steps 604-606 are similar to the steps of acquiring the first body feature information by the image recognition device in the above steps 204-206, and details are not described herein again.
  • the terminal may send a prompt message to the terminal that captures the picture to be matched, and the terminal that captures the picture to be matched displays the prompt message to prompt the current game user to shoot the game user who is hit.
  • the processing operation has been completed.
  • the prompt message may be sent to the terminal corresponding to the first user identifier, and the terminal corresponding to the first user identifier displays the prompt message to prompt the shot user of the shot user to perform the shooting processing operation.
  • the terminal corresponding to the first user identifier sends a message for closing the game authority, and the terminal corresponding to the first user identifier displays the message, prompting the game user to end the game of the current round.
  • the terminal and the server are used to perform the shooting game.
  • the terminal of each game user logs in to the server.
  • each game user uses their own terminal to take a self-portrait and take pictures of their clothes and body postures at various angles. And upload the captured image to the server based on the registered user ID.
  • the server performs feature extraction according to the image uploaded by each terminal, obtains physical feature information of each game user, and establishes a correspondence relationship between the user identifier and the body feature information.
  • the game user uses the terminal to shoot the target game user, uploads the captured image to be matched to the server, and the server performs feature extraction on the matched image to obtain the first body feature information, and performs physical character information with each game user. Compare to determine which game user was shot.
  • the server can capture the image to be matched by the terminal, and obtain the first corresponding to the image to be matched.
  • the body feature information determines a first user identifier corresponding to the first body feature information according to the correspondence, and performs a shooting processing operation on the first user identifier.
  • the terminal is used to simulate the simulated guns required for the game, and the terminal is used to take pictures to simulate the shooting action. Then, multiple users can separately configure the terminal, upload the pictures taken by the terminal to the server, and perform image processing by the server. When the terminal captures a certain user, it indicates that the user is hit. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • the method may further include the following three. Situation:
  • Each terminal performs steps 601-603, and sends the established correspondence to the server.
  • the server performs step 604 according to the correspondence, and acquires first physical feature information corresponding to the to-be-matched picture sent by any terminal, and the first A physical characteristic information is sent to the terminal, and the terminal performs step 605 according to the first physical feature information, and sends the first user identifier corresponding to the first physical feature information to the server, and the server performs step 606 according to the first user identifier.
  • a shooting process operation is performed on the first user identifier.
  • each game user's terminal can extract features from the captured pictures. Obtaining the physical characteristic information of the corresponding game user, establishing a correspondence between the registered user identification and the physical feature information, uploading the correspondence to the server, and the server aggregates the correspondences uploaded by each terminal to obtain a game user. The correspondence between the user identifier and the body feature information is sent to each terminal, and the corresponding relationship is stored by each terminal.
  • the game user uses the terminal to shoot the target game user, uploads the captured image to be matched to the server, and the server performs feature extraction on the matching picture to obtain the first body feature information, and sends the first feature information to the terminal.
  • the terminal compares the first feature information with the stored body feature information, acquires a first user identifier corresponding to the body feature information that matches the first feature information, and sends the first user identifier to the server, and the server according to the first A user identification determines which game user is shot.
  • the terminal performs step 601, and sends the captured picture to the server.
  • the server performs step 602 to establish a correspondence between the user identifier and the body feature information of each game user, and sends the corresponding relationship to each terminal, and each terminal stores the picture. Correspondence relationship.
  • any terminal performs steps 603-605, and obtains a first user identifier corresponding to the to-be-matched picture according to the stored correspondence, and sends the first user identifier to the server, where the server performs step 606 according to the first user identifier.
  • a shooting process operation is performed on the first user identifier.
  • each game user's terminal can perform feature extraction on the captured picture, obtain the physical feature information of the corresponding game user, establish a correspondence between the registered user identification and the physical feature information, and upload it to the server, and the server will
  • the corresponding relationship uploaded by each terminal is summarized, and a correspondence relationship between the user identifier and the body feature information of all game users is obtained, and is sent to each terminal, and each corresponding node stores the corresponding relationship.
  • the game user uses the terminal to shoot the target game user, and the terminal performs feature extraction on the matching picture to obtain the first body feature information, and compares the first feature information with the stored body feature information to obtain the first
  • the first user identifier corresponding to the physical feature information matched by the feature information is sent to the server, and the server determines which game user is shot.
  • the terminal executes step 601, and sends the captured picture to the server.
  • the server performs step 602 to establish a correspondence between the user identifier and the body feature information of each game user.
  • any terminal performs steps 603-604, and acquires the first body feature information corresponding to the to-be-matched picture, and sends the first body feature information to the server, and the server performs steps 605-606 according to the first body feature information, Determining a first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • the terminal of each game user can perform feature extraction on the captured picture, obtain the physical feature information of the corresponding game user, establish a correspondence between the registered user identification and the physical feature information, and upload to the server.
  • the game user uses the terminal to shoot the target game user, and the terminal performs feature extraction on the matching picture to obtain the first body feature information, and sends the first feature information to the server.
  • the server compares the first feature information with the body feature information of each game user, and acquires a first user identifier corresponding to the body feature information that matches the first feature information, and determines which one is based on the first user identifier.
  • the game user is shot.
  • FIG. 7 is a block diagram of an image recognition apparatus for a game, which may be used in an image recognition apparatus, according to an exemplary embodiment.
  • the image recognition apparatus for a game includes a photographing module 701, a first acquisition module 702, a determination module 703, and an execution module 704.
  • the shooting module 701 is configured to capture a picture to be matched.
  • the first obtaining module 702 is configured to acquire first body feature information corresponding to the to-be-matched picture.
  • the determining module 703 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information that are pre-established.
  • the execution module 704 is configured to perform a shooting processing operation on the first user identifier.
  • the device provided in this embodiment establishes user identification and physical characteristics in advance. Corresponding relationship between the information, when the game is played, the first body feature information corresponding to the image to be matched is obtained by capturing the image to be matched, and the first user identifier corresponding to the first body feature information is determined according to the correspondence relationship, The first user identification performs a shooting processing operation.
  • an image recognition device for a game is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to capture a certain image.
  • a user indicates that the user is hit. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • the image recognition apparatus for the game further includes: a second acquisition module 705 and a correspondence establishment module 706.
  • the shooting module 701 is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user.
  • the second obtaining module 705 is configured to acquire physical feature information of each game user according to at least one picture of each game user.
  • the correspondence establishing module 706 is configured to establish a correspondence between the user identifier and the body feature information of each game user.
  • the image recognition apparatus for the game further includes: a determination module 707 and a shooting authority processing module 708.
  • the determining module 707 is configured to determine whether the number of pictures that have been taken by the local end is greater than a preset number.
  • the shooting right processing module 708 is configured to turn off the shooting right when it is determined that the number of pictures that have been taken is greater than the preset number; after the preset time length, the shooting right is turned on.
  • the first obtaining module 702 is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence further includes a user identifier, a body part, and a body Correspondence between the information;
  • the determining module 703 is further configured to determine, according to the correspondence, the first body part corresponding to the first body feature information and the first user identifier.
  • the execution module 704 is further configured to perform a shooting processing operation corresponding to the first body part to the first user identifier.
  • the execution module 704 is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life of the first user identifier When the value is less than the preset threshold, the game authority of the first user identifier is turned off.
  • FIG. 10 is a block diagram of an image recognition apparatus for a game, which may be used in a server, according to an exemplary embodiment.
  • the image recognition apparatus for a game includes a receiving module 1001, a first obtaining module 1002, a determining module 1003, and an executing module 1004.
  • the receiving module 1001 is configured to receive a picture to be matched captured by the terminal.
  • the first obtaining module 1002 is configured to acquire first body feature information corresponding to the to-be-matched picture.
  • the determining module 1003 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information.
  • the execution module 1004 is configured to perform a shooting processing operation on the first user identifier.
  • the apparatus obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • the apparatus by acquiring a picture taken by the terminal to simulate the action of shooting, multiple users may separately upload the picture captured by the terminal to the server, and the server performs image processing according to the acquired picture, so that when the user is photographed, the representative indicates that the shooting is performed. user. There is no need to configure a dedicated simulation gun during the game. Get rid of the limitations of simulated guns and increase flexibility.
  • the image recognition apparatus for the game further includes: a second acquisition module 1005 and a correspondence establishment module 1006.
  • the receiving module 1001 is further configured to receive at least one picture sent by the terminal, where the at least one picture is obtained by the terminal to capture a current game user.
  • the second obtaining module 1005 is configured to acquire physical feature information of the current game user according to the at least one picture.
  • the correspondence establishing module 1006 is configured to establish a correspondence between the user identifier of the terminal and the body feature information.
  • the image recognition apparatus for a game further includes: a determination module 1007 and a shooting authority processing module 1008.
  • the determining module 1007 is configured to determine whether the number of pictures that the terminal has taken is greater than a preset number.
  • the shooting permission processing module 1008 is configured to: when it is determined that the number of pictures that the terminal has taken is greater than the preset number, turn off the shooting permission of the terminal; after the preset time length, turn on the shooting permission of the terminal .
  • the first acquiring module 1002 is further configured to determine a preset central area of the to-be-matched picture; perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information.
  • the determining module 1003 is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
  • the execution module 1004 is further configured to perform a shooting processing operation corresponding to the first body part to the first user identifier.
  • the execution module 1004 is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life of the first user identifier When the value is less than the preset threshold, the game authority of the first user identifier is turned off.
  • FIG. 13 is a block diagram of an image recognition apparatus for a game, which may be used in a terminal, according to an exemplary embodiment.
  • the image recognition apparatus for a game includes a photographing module 1301, a first acquisition module 1302, a determination module 1303, and a transmission module 1304.
  • the shooting module 1301 is configured to capture a picture to be matched.
  • the first acquiring module 1302 is configured to acquire first body feature information corresponding to the to-be-matched picture.
  • the determining module 1303 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information that are pre-established.
  • the sending module 1304 is configured to send the first user identifier to a server, so that the server performs a shooting processing operation on the first user identifier.
  • the apparatus obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
  • the terminal is used to simulate the simulated firearms required for the game, and the terminal is used to take a picture to simulate the shooting action. Then, multiple users can separately configure the terminal, and when the user is photographed, the user is shot. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
  • the image recognition apparatus for the game further includes: a second acquisition module 1305 and a correspondence establishment module 1306.
  • the shooting module 1301 is further configured to separately shoot at least one game user, Obtaining at least one picture of the at least one game user.
  • the second obtaining module 1305 is configured to acquire physical feature information of each game user according to at least one picture of each game user.
  • the correspondence establishing module 1306 is configured to establish a correspondence between the user identifier and the body feature information of each game user.
  • the image recognition apparatus for the game further includes: a receiving module 1307.
  • the photographing module 1301 is further configured to photograph the current game user to obtain at least one picture of the current game user.
  • the sending module 1304 is further configured to send at least one picture of the current game user to the server, so that the server acquires physical characteristics of the current game user according to at least one picture of the current game user.
  • the information establishes a correspondence between the user identifier of the local end and the physical feature information.
  • the receiving module 1307 is further configured to receive a correspondence established by the server.
  • the image recognition apparatus for the game further includes: a determination module 1308 and a shooting authority processing module 1309.
  • the determining module 1308 is configured to determine whether the number of pictures that have been captured is greater than a preset number.
  • the photographing authority processing module 1309 is configured to: when it is determined that the number of photographed pictures is greater than the preset number, turn off the photographing authority; after the preset duration, the photographing authority is turned on.
  • the first acquiring module 1302 is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
  • the correspondence relationship further includes a correspondence between the user identifier, the body part, and the body feature information
  • the determining module 1303 is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
  • the image recognition apparatus for the game further includes: a receiving module 1307 and a presentation module 1310.
  • the receiving module 1307 is further configured to receive a message that is sent by the server to close the game right, and the message is sent by the server when the game authority of the local end is turned off according to the first user identifier.
  • the presentation module 1310 is configured to present the message.
  • FIG. 18 is a block diagram of an image recognition apparatus for a game, according to another exemplary embodiment.
  • device 1800 can be provided as a server.
  • apparatus 1800 includes a processing component 1802 that further includes one or more processors, and memory resources represented by memory 1804, configured to store instructions executable by processing component 1802, such as an application.
  • the application stored in memory 1804 can include one or more modules each corresponding to a set of instructions.
  • the processing component 1802 is configured to execute instructions to perform the image recognition method described above for a game.
  • Apparatus 1800 can also include a power supply component 1806 configured to perform power management of apparatus 1800, a wired or wireless network interface 1808 configured to connect apparatus 1800 to the network, and an input/output (I/O) interface 1810.
  • Device 1800 can operate based on an operating system stored in memory 1804, such as Windows ServerTM, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM or the like.
  • FIG. 19 is a block diagram of an image recognition apparatus 1900 for a game, according to an exemplary embodiment.
  • device 1900 can be a mobile phone, a digital broadcast terminal, a messaging device, a gaming console, a tablet device, a personal digital assistant, and the like.
  • apparatus 1900 can include one or more of the following components: processing component 1902, memory 1904, power component 1906, multimedia component 1908, audio component 1910, input/transmission An out (I/O) interface 1912, a sensor component 1914, and a communication component 1916.
  • Processing component 1902 typically controls the overall operation of device 1900, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations.
  • Processing component 1902 can include one or more processors 1920 to execute instructions to perform all or part of the steps of the above described methods.
  • processing component 1902 can include one or more modules to facilitate interaction between component 1902 and other components.
  • processing component 1902 can include a multimedia module to facilitate interaction between multimedia component 1908 and processing component 1902.
  • Memory 1904 is configured to store various types of data to support operation at device 1900. Examples of such data include instructions for any application or method operating on device 1900, contact data, phone book data, messages, pictures, videos, and the like.
  • Memory 1904 can be implemented by any type of volatile or non-volatile storage device, or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read only memory (EEPROM), erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Disk or Optical Disk.
  • SRAM static random access memory
  • EEPROM electrically erasable programmable read only memory
  • EPROM erasable Programmable Read Only Memory
  • PROM Programmable Read Only Memory
  • ROM Read Only Memory
  • Magnetic Memory Flash Memory
  • Disk Disk or Optical Disk.
  • Power component 1906 provides power to various components of device 1900.
  • Power component 1906 can include a power management system, one or more power sources, and other components associated with generating, managing, and distributing power for device 1900.
  • Multimedia component 1908 includes a screen between the device 1900 and the user that provides an output interface.
  • the screen can include a liquid crystal display (LCD) and a touch panel (TP). If the screen includes a touch panel, the screen can be implemented as a touch screen to receive input signals from the user.
  • the touch panel includes one or more touch sensors to sense touches, slides, and gestures on the touch panel. The touch sensor may sense not only the boundary of the touch or sliding action, but also the duration and pressure associated with the touch or slide operation.
  • the multimedia component 1908 includes a front camera and/or a rear camera. Front camera and/or rear camera when device 1900 is in operating mode, such as shooting mode or video mode The header can receive external multimedia data. Each front and rear camera can be a fixed optical lens system or have focal length and optical zoom capabilities.
  • the audio component 1910 is configured to output and/or input an audio signal.
  • audio component 1910 includes a microphone (MIC) that is configured to receive an external audio signal when device 1900 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode.
  • the received audio signal may be further stored in memory 1904 or transmitted via communication component 1916.
  • the audio component 1910 also includes a speaker configured to output an audio signal.
  • the I/O interface 1912 provides an interface between the processing component 1902 and a peripheral interface module, which may be a keyboard, a click wheel, a button, or the like. These buttons may include, but are not limited to, a home button, a volume button, a start button, and a lock button.
  • Sensor assembly 1914 includes one or more sensors configured to provide various aspects of state assessment for device 1900.
  • sensor assembly 1914 can detect an open/closed state of device 1900, a relative positioning of components, such as the display and keypad of device 1900, and sensor component 1914 can also detect a change in position of a component of device 1900 or device 1900. The presence or absence of contact by the user with the device 1900, the orientation or acceleration/deceleration of the device 1900 and the temperature change of the device 1900.
  • Sensor assembly 1914 can include a proximity sensor configured to detect the presence of nearby objects without any physical contact.
  • Sensor assembly 1914 may also include a light sensor, such as a CMOS or CCD image sensor, configured for use in imaging applications.
  • the sensor assembly 1914 can also include an acceleration sensor, a gyro sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
  • Communication component 1916 is configured to facilitate wired or wireless communication between device 1900 and other devices.
  • the device 1900 can access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof.
  • communication component 1916 receives broadcast signals or broadcast associated information from an external broadcast management system via a broadcast channel.
  • the communication component 1916 further includes a near field communication (NFC) module to facilitate short-range communication letter.
  • NFC near field communication
  • the NFC module can be implemented based on radio frequency identification (RFID) technology, infrared data association (IrDA) technology, ultra-wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
  • RFID radio frequency identification
  • IrDA infrared data association
  • UWB ultra-wideband
  • Bluetooth Bluetooth
  • device 1900 may be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable A gate array (FPGA), controller, microcontroller, microprocessor, or other electronic component implementation configured to perform the above methods.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGA field programmable A gate array
  • controller microcontroller, microprocessor, or other electronic component implementation configured to perform the above methods.
  • non-transitory computer readable storage medium comprising instructions, such as a memory 1904 comprising instructions executable by processor 1920 of apparatus 1900 to perform the above method.
  • the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device.
  • a non-transitory computer readable storage medium that, when executed by a processor of a terminal, enables a terminal to perform the above-described image recognition method for a game.
  • the method and device provided in this embodiment establish user identifier and body feature information in advance Corresponding relationship, when the game is played, the first body feature information corresponding to the image to be matched is obtained by capturing the image to be matched, and the first user identifier corresponding to the first body feature information is determined according to the correspondence relationship, The first user identification performs a shooting processing operation.
  • an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.

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Abstract

一种用于游戏的图像识别方法及装置,属于图像处理领域。所述方法包括:当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息(101),根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识(102),对所述第一用户标识执行射击处理操作(103)。

Description

用于游戏的图像识别方法及装置
本申请基于申请号为201510778586.9、申请日为2015年11月13日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本公开实施例涉及图像处理领域,尤其涉及一种用于游戏的图像识别方法及装置。
背景技术
随着生活水平的提高,人们的游戏方式越来越多,而真人体验游戏已成为一种热门的游戏形式。
以真人射击游戏为例,多个用户可以到专门用于模拟射击游戏场景的场所,并且穿戴上用于模拟射击游戏场景的服装,配置好专门用于模拟射击游戏场景的模拟枪支,之后多个用户即可开始进行真人射击游戏。
发明内容
为克服相关技术中存在的问题,本公开实施例提供一种用于游戏的图像识别方法及装置。所述技术方案如下:
根据本公开实施例的第一方面,提供一种用于游戏的图像识别方法,所述方法包括:
当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
对所述第一用户标识执行射击处理操作。
在另一实施例中,所述方法还包括:
对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,所述方法还包括:
判断本端已拍摄的图片数目是否大于预设数目;
当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;
经过预设时长后,开启拍摄权限。
在另一实施例中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
确定所述待匹配图片的预设中心区域;
对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
所述对所述第一用户标识执行射击处理操作,包括:
对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述对所述第一用户标识执行射击处理操作,包括:
关闭所述第一用户标识的游戏权限;或者,
减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
根据本公开实施例的第二方面,提供一种用于游戏的图像识别方法,所述方法包括:
接收终端拍摄的待匹配图片;
获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
对所述第一用户标识执行射击处理操作。
在另一实施例中,所述方法还包括:
接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;
根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;
建立所述终端的用户标识与所述身体特征信息之间的对应关系。
在另一实施例中,所述方法还包括:
判断所述终端已拍摄的图片数目是否大于预设数目;
当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;
经过预设时长后,开启所述终端的拍摄权限。
在另一实施例中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
确定所述待匹配图片的预设中心区域;
对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
所述对所述第一用户标识执行射击处理操作,包括:
对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述对所述第一用户标识执行射击处理操作,包括:
关闭所述第一用户标识的游戏权限;或者,
减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
根据本公开实施例的第三方面,提供一种用于游戏的图像识别方法,所述方法包括:
当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
在另一实施例中,所述方法还包括:
对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,所述方法还包括:
对当前游戏用户进行拍摄,得到所述当前游戏用户的至少一张图片;
向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;
接收所述服务器建立的对应关系。
在另一实施例中,所述方法还包括:
判断已拍摄的图片数目是否大于预设数目;
当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;
经过预设时长后,开启拍摄权限。
在另一实施例中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
确定所述待匹配图片的预设中心区域;
对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
在另一实施例中,所述方法还包括:
接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;
展示所述消息。
根据本公开实施例的第四方面,提供一种用于游戏的图像识别装置,所述装置包括:
拍摄模块,配置为拍摄待匹配图片;
第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
执行模块,配置为对所述第一用户标识执行射击处理操作。
在另一实施例中,所述装置还包括:
所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,所述装置还包括:
判断模块,配置为判断本端已拍摄的图片数目是否大于预设数目;
拍摄权限处理模块,配置为当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
在另一实施例中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述执行模块还配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
根据本公开实施例的第五方面,提供一种用于游戏的图像识别装置,所述装置包括:
接收模块,配置为接收终端拍摄的待匹配图片;
第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
执行模块,配置为对所述第一用户标识执行射击处理操作。
在另一实施例中,所述装置包括:
所述接收模块,还配置为接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;
第二获取模块,配置为根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;
对应关系建立模块,配置为建立所述终端的用户标识与所述身体特征信息之间的对应关系。
在另一实施例中,所述装置还包括:
判断模块,配置为判断所述终端已拍摄的图片数目是否大于预设数目;
拍摄权限处理模块,配置为当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;经过预设时长后,开启所述终端的拍摄权限。
在另一实施例中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述执行模块还配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
根据本公开实施例的第六方面,提供一种用于游戏的图像识别装置,所述装置包括:
拍摄模块,配置为拍摄待匹配图片;
第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
发送模块,配置为向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
在另一实施例中,所述装置还包括:
所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,所述装置还包括:
所述拍摄模块还配置为对当前游戏用户进行拍摄,得到所述当前游戏用户的至少一张图片;
所述发送模块还配置为向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;
接收模块,配置为接收所述服务器建立的对应关系。
在另一实施例中,所述装置还包括:
判断模块,配置为判断已拍摄的图片数目是否大于预设数目;
拍摄权限处理模块,配置为当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
在另一实施例中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
在另一实施例中,所述装置还包括:
接收模块,配置为接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;
展示模块,配置为展示所述消息。
根据本公开实施例的第七方面,提供一种用于游戏的图像识别装置,所述装置包括:
处理器;
配置为存储处理器可执行的指令的存储器;
其中,所述处理器被配置为:
当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
对所述第一用户标识执行射击处理操作。
根据本公开实施例的第八方面,提供一种用于游戏的图像识别装置,所述装置包括:
处理器;
配置为存储处理器可执行的指令的存储器;
其中,所述处理器被配置为:
接收终端拍摄的待匹配图片;
获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
对所述第一用户标识执行射击处理操作。
根据本公开实施例的第九方面,提供一种用于游戏的图像识别装置,所述装置包括:
处理器;
配置为存储处理器可执行的指令的存储器;
其中,所述处理器被配置为:
当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
本公开的实施例提供的技术方案可以包括以下有益效果:
本实施例提供的方法及装置,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配 图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用图像识别装置来模拟游戏时所需的模拟枪支,采用图像识别装置拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置图像识别装置,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开实施例的原理。
图1是根据一示例性实施例示出的一种用于游戏的图像识别方法的流程图;
图2是根据另一示例性实施例示出的一种用于游戏的图像识别方法的流程图;
图3是根据一示例性实施例示出的一种用于游戏的图像识别系统的结构示意图;
图4是根据又一示例性实施例示出的一种用于游戏的图像识别方法的流程图;
图5是根据又一示例性实施例示出的一种用于游戏的图像识别方法的流程图;
图6是根据又一示例性实施例示出的一种用于游戏的图像识别方法的流程图;
图7是根据一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图8是根据另一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图9是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图10是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图11是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图12是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图13是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图14是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图15是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图16是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图17是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图18是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图;
图19是根据又一示例性实施例示出的一种用于游戏的图像识别装置的框图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合附图对本公开实施例实施方式作进一步地详细描述。
这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本公开实施例相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开实施例的一些方面相一致的装置和方法的例子。
图1是根据一示例性实施例示出的一种用于游戏的图像识别方法的流程图,如图1所示,用于游戏的图像识别方法用于图像识别装置中,包括以下步骤:
在步骤101中,当拍摄到待匹配图片时,获取该待匹配图片对应的第一身体特征信息。
在步骤102中,根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识。
在步骤103中,对该第一用户标识执行射击处理操作。
综上所述,本实施例提供的方法,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用图像识别装置来模拟游戏时所需的模拟枪支,采用图像识别装置拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置图像识别装置,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
在另一实施例中,该方法还包括:
对至少一个游戏用户分别进行拍摄,得到该至少一个游戏用户的至少一张图片;
根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,该方法还包括:
判断终端已拍摄的图片数目是否大于预设数目;
当确定该终端已拍摄的图片数目大于该预设数目时,关闭该终端的拍摄权限;
经过预设时长后,开启该终端的拍摄权限。
在另一实施例中,该获取该待匹配图片对应的第一身体特征信息,包括:
确定该待匹配图片的预设中心区域;
对该预设中心区域进行特征提取,得到该第一身体特征信息。
在另一实施例中,该对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,该方法还包括:
根据该对应关系,确定该第一身体特征信息对应的第一身体部位以及第一用户标识;
对该第一用户标识执行射击处理操作,包括:
对该第一用户标识执行与该第一身体部位对应的射击处理操作。
在另一实施例中,对该第一用户标识执行射击处理操作,包括:
关闭该第一用户标识的游戏权限;或者,
减小该第一用户标识的生命值,如果该第一用户标识的生命值小于预设阈值时,关闭该第一用户标识的游戏权限。
图2是根据一示例性实施例示出的一种用于游戏的图像识别方法的流 程图,如图2所示,用于游戏的图像识别方法用于图像识别装置中,包括以下步骤:
在步骤201中,图像识别装置对至少一个游戏用户分别进行拍摄,得到该至少一个游戏用户的至少一张图片。
在本实施例中,为了摆脱模拟枪支的限制,在进行真人射击游戏的过程中,可以为每个游戏用户配置一个图像识别装置,以图像识别装置来代替模拟枪支,以图像识别装置对某一游戏用户进行拍摄得到的图片来模拟射击该游戏用户的动作。
其中,该图像识别装置能够拍摄图片,并对图片进行处理,还可以显示拍摄到的图片和处理后的图片。该图像处理装置可以为终端、服务器等设备,本实施例对此不做限定。
为了便于识别游戏过程中被拍摄到的游戏用户,在游戏开始之前,该图像识别装置可以对至少一个游戏用户分别进行拍摄,得到该至少一个游戏用户的至少一张图片,以便从该至少一张图片中提取每个游戏用户的身体特征信息。
本实施例中,在进行拍摄时,采用一个图像识别装置对要进行游戏的游戏用户进行拍摄,为每个游戏用户拍摄至少一张图片,则拍摄到的图片中包括每个游戏用户的至少一张图片。
在本实施例提供的另一实施例中,还可以由多个图像识别装置中的每个图像识别装置分别进行拍摄,即每个游戏用户可以分别采用自己配置的图像识别装置进行拍摄,每个图像识别装置均可拍摄到对应游戏用户的至少一张图片。且,该多个图像识别装置之间可以进行交互,每个图像识别装置均可将本端拍摄到的图片发送给其他图像识别装置。
在步骤202中,图像识别装置根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息,建立每个游戏用户的用户标识与身体特 征信息之间的对应关系。
图像识别装置获取到每个游戏用户的至少一张图片后,可以基于特征提取算法,对获取到的图片进行处理,得到每个游戏用户的身体特征信息。该身体特征信息用于确定唯一的游戏用户,不同游戏用户的身体特征信息不同。
其中,该特征提取算法可以为基于颜色直方图的特征提取算法、Hough变换算法、基于模板匹配的特征提取算法等,本实施例对此不做限定。相应的,基于该特征提取算法进行处理得到的身体特征信息可以为图片的颜色特征信息、姿态特征信息、人脸特征信息等,本实施例对此不做限定。
通过对游戏用户进行拍摄,并对拍摄得到的图片进行特征提取,能够根据每个游戏用户的人脸特征、虹膜特征、身体姿态、衣服颜色等,获取到游戏用户的身体特征信息。
为了便于在游戏过程中对游戏用户进行区分,获取到每个游戏用户的身体特征信息后,该图像识别装置可以获取每个游戏用户的图像识别装置当前登录的用户标识,并建立每个游戏用户的用户标识与身体特征信息之间的对应关系,根据该对应关系可以确定给定的身体特征信息所属的游戏用户。其中,该用户标识可以为游戏用户登录的用户账号、图像识别装置的设备编号或者游戏用户的名称等,本实施例对此不做限定。
另外,为了便于在进行游戏的过程中识别游戏用户被拍摄到的身体部位,该图像识别装置在进行拍摄时,可以针对每个游戏用户的各个身体部位进行拍摄,得到对应游戏用户包含各个身体部位的图片,并对各个身体部位的图片进行特征提取,得到各个身体部位的身体特征信息,建立每个游戏用户的用户标识、身体部位、身体特征信息之间的对应关系。
其中,图像识别装置可以提示游戏用户当前要拍摄的身体部位,游戏用户按照提示进行拍摄,图像识别装置即可针对各个身体部位进行拍摄, 从而获取到各个身体部位的身体特征信息。本实施例中的身体部位可以包括头、手臂、躯干、下肢等,本实施例对此不做限定。
在步骤203中,图像识别装置拍摄待匹配图片。
建立好对应关系后,多个游戏用户可以开始进行游戏,在游戏过程中,每个游戏用户均可手持该图像识别装置,对目标游戏用户进行拍摄,得到待匹配图片,后续可以根据待匹配图片和该对应关系,确定被拍摄到的游戏用户,也即是被射中的游戏用户。
另外,为了模拟真实射击游戏中的射击动作,提高真实性,图像识别装置在每次进行拍摄时,可以播放射击声音。
在真实的射击游戏中,当游戏用户所使用的模拟枪支的弹药用尽时,需要补充弹药之后才能继续进行射击,而不能无限制地进行射击。那么,本实施例中为了模拟弹药用尽的场景,可以在游戏过程中为每个图像识别装置分配拍摄权限,也即是射击其他游戏用户的权限,并根据已拍摄的图片数目,对拍摄权限进行控制。
在进行拍摄的过程中,图像识别装置可以记录当前已拍摄的图片数目,并根据检测到的拍摄操作,对记录的已拍摄的图片数目进行更新。则每当图像识别装置拍摄到待匹配图片时,可以先获取当前已拍摄的图片数目,判断已拍摄的图片数目是否大于预设数目,当确定已拍摄的图片数目大于该预设数目时,表示该图像识别装置拍摄的图片已经超出限制,则关闭该图像识别装置的拍摄权限,并忽略当前所拍摄到的图片,经过预设时长后再开启该图像识别装置的拍摄权限。即该图像识别装置在关闭拍摄权限时开始计时,当统计时长达到预设时长时,再开启该图像识别装置的拍摄权限。
后续过程中,当该图像识别装置开启拍摄权限后,将当前已拍摄的图片数目重置为零,记录下当前重置好的已拍摄的图片数目,游戏用户即可 使用该图像识别装置,继续对其他游戏用户进行拍摄。
其中,该预设数目可以由该图像识别装置根据预先设置的游戏规则确定,或者由多个游戏用户协商确定,该预设时长可以由该图像识别装置根据预先设置的游戏规则确定,或者根据真实射击游戏中补充弹药所耗费的时长确定,本实施例对此不做限定。
另外,为了提高灵活性,在拍摄权限处于开启状态时,该图像识别装置可以提供重置选项,该重置选项用于关闭拍摄权限并将已拍摄的图片数目设置为零,则游戏用户可以在合适的时机,主动点击该重置选项,该图像识别装置检测到对该重置选项的点击操作时,无论当前已拍摄的图片数目是多少,均会关闭该图像识别装置的拍摄权限,在经过该预设时长后开启拍摄权限,并将该图像识别装置当前已拍摄的图片数目设置为零。
例如,该预设数目为12,预设时长为3秒,在已拍摄的图片数目为11或者在游戏用户处于较为安全的状态、无需对其他游戏用户进行射击时,该游戏用户可以主动点击重置选项,则该图片识别装置关闭拍摄权限,经过3秒之后再开启拍摄权限,同时将已拍摄的图片数目重置为0。
在步骤204中,该图像识别装置获取该待匹配图片对应的第一身体特征信息。
该图像识别装置拍摄到待匹配图片后,即可获取该待匹配图片对应的身体特征信息,作为第一身体特征信息,从而根据该第一身体特征信息以及已建立的对应关系,确定被拍摄到的是哪一个游戏用户。其中,获取该待匹配图片对应的身体特征信息的过程与步骤202中根据每个游戏用户的至少一张图片获取每个游戏用户的身体特征信息类似,在此不再赘述。
另外,为了提高拍摄的准确度,还可以仅根据待匹配图片预设中心区域内的身体特征信息来确定被拍摄到的是哪一个游戏用户。也即是,该图像识别装置可以确定该待匹配图片的预设中心区域,对该预设中心区域进 行特征提取,得到该第一身体特征信息,而不再对待匹配图片中除该预设中心区域以外的其他区域进行特征提取。
其中,该预设中心区域可以为以待匹配图片中心为圆心、预设距离为半径而确定的圆形区域,也可以为根据待匹配图片中心和预设距离确定的方形区域,本实施例对此不做限定。
相应的,在实际应用中,游戏用户在拍摄目标游戏用户时,需要将图像识别装置对准目标游戏用户,在目标游戏用户位于图像识别装置所显示的画面的预设中心区域时进行拍摄,才能保证目标游戏用户的图像落在该预设中心区域内。则为了便于游戏用户的拍摄,图像识别装置可以在显示拍摄到的画面时,在预设中心区域显示提示标识,以提示游戏用户将该提示标识对准目标游戏用户,使得目标游戏用户位于该提示标识所在的位置。其中,该提示标识可以为一个红点标识、十字形状的标识或者从上下左右四个方向指向待匹配图片中心的四个箭头,本实施例对此不做限定。
在步骤205中,该图像识别装置根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识。
获取到第一身体特征信息后,该图像识别装置判断该对应关系中的身体特征信息与第一身体特征信息是否匹配,当确定该对应关系中的任一身体特征信息与第一身体特征信息匹配时,根据该对应关系,确定与第一身体特征信息匹配的身体特征信息对应的用户标识,作为第一用户标识,该第一用户标识所指示的游戏用户即为被拍摄到的游戏用户,也即是被射中的游戏用户。此时,该图像识别装置可以显示射击成功提示消息,以提示拍摄成功,还可以显示该第一用户标识,以提示被射中的游戏用户是哪一个游戏用户。
另外,当确定该对应关系中的每个身体特征信息与该第一身体特征信息均不匹配时,确定该图像识别装置对应游戏用户并未拍摄到任一游戏用 户,则可以删除该待匹配图片以及该第一身体特征信息,以减少占用的存储空间。此时,该图像识别装置还可以显示射击失败提示消息,以提示对应游戏用户射击失败。
在步骤206中,该图像识别装置对该第一用户标识执行射击处理操作。
其中,该射击处理操作表示当任一游戏用户被射中时应该对该游戏用户进行的“惩罚”操作,可以根据预先设定的游戏规则确定。当该图像识别装置确定第一用户标识时,可以对第一用户标识执行射击处理操作。
例如,该射击处理操作可以包括关闭第一用户标识的游戏权限的操作,即该图像识别装置确定第一用户标识后,可以关闭第一用户标识的游戏权限,将第一用户标识设置为退出游戏的状态,此时该第一用户标识所指示的游戏用户无法再进行拍摄操作。
或者,该射击处理操作可以包括减小生命值的操作,即该图像识别装置可以维护每个用户标识的生命值,当确定被射中的第一用户标识时,减小该第一用户标识的生命值,如果后续过程中确定该第一用户标识的生命值小于预设阈值时,再关闭该第一用户标识的游戏权限。且,该图像识别装置可以按照预设差值,减小该第一用户标识的生命值。
其中,该生命值可以为预设范围内的数值,该预设范围可以由游戏规则确定,预设阈值可以为该预设范围的最小值,如该预设阈值可以为1或者其他整数,该预设差值也可以根据游戏规则确定,本实施例对此不做限定。
另外,当预先建立的对应关系中包括用户标识、身体部位以及身体特征信息之间的对应关系时,该图像识别装置还可以根据待匹配图片的第一身体特征信息对应的身体部位,来对该第一用户标识执行与该身体部位对应的射击处理操作。
也即是,该图像识别装置可以预先确定每个身体部位对应的射击处理 操作,不同身体部位对应的射击处理操作可以相同,也可以不同。当该图像识别装置确定该对应关系中的任一身体特征信息与第一身体特征信息匹配时,根据该对应关系,确定与第一身体特征信息匹配的身体特征信息对应的用户标识以及身体部位,分别作为第一用户标识以及第一身体部位,从而确定该第一身体部位对应的射击处理操作,并对该第一用户标识执行确定的射击处理操作。
例如,该图像识别装置确定每个身体部位对应的生命值差值,当确定了第一用户标识和第一身体部位时,按照该第一身体部位对应的生命值差值,减小该第一用户标识的生命值。其中,不同身体部位对应的生命值差值可以相同,也可以不同,每个身体部位对应的生命值差值还可以由各个身体部位的重要程度确定,身体部位越重要,对应的生命值差值越大,身体部位越不重要,对应的生命值差值越小。
举例来说,预设阈值为1,头部的生命值差值为100、躯干的生命值差值为20、手臂的生命值差值为10、下肢的生命值差值为5。在游戏开始时游戏用户的初始生命值为100,若该游戏用户被拍摄到头部,则按照头部的生命值差值100减小生命值后,剩余的生命值为0,则直接关闭该游戏用户的游戏权限,而若该游戏用户被拍摄到躯干,则按照躯干的生命值差值20减小生命值后,剩余的生命值为80。后续当该游戏用户被多次拍摄到,生命值变化为0时,则关闭该游戏用户的游戏权限。
需要说明的是,游戏用户可以进行多个回合的游戏,而该游戏权限的有效期仅为一个回合,也即是关闭某一游戏用户的游戏权限之后,该游戏用户将不能在本回合进行游戏,但当本回合的游戏结束,下一回合的游戏开始时,该游戏用户的游戏权限会被再次开启,此时该游戏用户即可重新加入游戏。
另外,将拍摄到该待匹配图片的图像识别装置所登录的用户标识作为 第二用户标识,则在对第一用户标识执行射击处理操作时,还可以对第二用户标识执行射击完成操作。该射击完成操作表示当任一游戏用户射中其他游戏用户时应该对射中其他游戏用户的游戏用户进行的“奖励”操作,可以根据预先设定的游戏规则确定,本实施例对此不做限定。
例如,该射击完成操作可以包括增加生命值的操作,即该图像识别装置确定射中其他游戏用户的第二用户标识后,增加该第二用户标识的生命值。且,该图像识别装置还可以按照预设差值,增加该第二用户标识的生命值。
另外,当预先建立的对应关系中包括用户标识、身体部位以及身体特征信息之间的对应关系时,该图像识别装置还可以根据待匹配图片的第一身体特征信息对应的身体部位,来对第二用户标识执行与该身体部位对应的射击完成操作。
也即是,该图像识别装置可以预先确定每个身体部位对应的射击完成操作,不同身体部位对应的射击完成操作可以相同,也可以不同。当图像识别装置确定被射中的第一身体部位后,可以确定该第一身体部位对应的射击完成操作,并对该第二用户标识执行确定的射击完成操作。例如,该图像识别装置按照该第一身体部位对应的生命值差值,增加该第二用户标识的生命值。
另外,本实施例的游戏过程中,还可以为每个用户标识分配初始分值,并根据每个用户标识的射击次数、射中次数、被射中的次数等游戏数据,对每个用户标识的分值进行更新。相应的,图像识别装置确定被射中的第一用户标识时,可以减小该第一用户标识的分值,而确定射中其他游戏用户的第二用户标识时,可以增加该第二用户标识的分值。在当前回合游戏结束后,可以确定每个用户标识的最终分值,即每个游戏用户的最终分值。
本实施例中采用图像识别装置来进行射击游戏,以用户A和用户B的 游戏过程为例,用户A、用户B分别配置一个图像识别装置,在游戏开始之前,使用图像识别装置进行拍摄,由图像识别装置存储每个用户的身体特征信息。开始进行游戏之后,用户A对用户B进行拍摄,得到待匹配图片,则图像识别装置确定用户B被射中,根据用户B被拍摄到的不同身体部位,关闭用户B的游戏权限或者减小用户B的生命值,并增加用户A的分值。
综上所述,本实施例提供的方法,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用图像识别装置来模拟游戏时所需的模拟枪支,采用图像识别装置拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置图像识别装置,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
图3是根据一示例性实施例示出的一种用于游戏的图像识别系统的结构示意图,参见图3,该用于游戏的图像识别系统包括:服务器和多个终端,该服务器与该多个终端之间通过网络连接。
每个终端配置为拍摄待匹配图片,向服务器发送该终端拍摄的待匹配图片。该服务器配置为获取该待匹配图片对应的第一身体特征信息,根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。
或者,每个终端配置为拍摄待匹配图片,获取该待匹配图片对应的第一身体特征信息,根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识,并将该第一用户标识发送至服务器。该服务器配置为对该第一用户标识执行射击处理操作。
或者,每个终端配置为拍摄待匹配图片,获取该待匹配图片对应的第一身体特征信息,将该第一身体特征信息发送至服务器。该服务器配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。
或者,每个终端配置为拍摄待匹配图片,将该待匹配图片发送至服务器。该服务器配置为获取该待匹配图片对应的第一身体特征信息,并将该第一身体特征信息发送至拍摄该待匹配图片的终端,该终端配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识,并将该第一用户标识发送至服务器。该服务器还配置为对该第一用户标识执行射击处理操作。
图4是根据一示例性实施例示出的一种用于游戏的图像识别方法的流程图,如图4所示,用于游戏的图像识别方法用于终端中,包括以下步骤:
在步骤401中,当拍摄到待匹配图片时,获取该待匹配图片对应的第一身体特征信息。
在步骤402中,根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识。
在步骤403中,向服务器发送该第一用户标识,使得该服务器对该第一用户标识执行射击处理操作。
综上所述,本实施例提供的方法,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用终端来模拟游戏时所需的模拟枪支,采用终端拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置终端,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限 制,提高了灵活性。
在另一实施例中,该方法还包括:
对至少一个游戏用户分别进行拍摄,得到该至少一个游戏用户的至少一张图片;
根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
在另一实施例中,该方法还包括:
对当前游戏用户进行拍摄,得到该当前游戏用户的至少一张图片;
向该服务器发送该当前游戏用户的至少一张图片,使得该服务器根据该当前游戏用户的至少一张图片,获取该当前游戏用户的身体特征信息,建立本端的用户标识与该身体特征信息之间的对应关系;
接收该服务器建立的对应关系。
在另一实施例中,该方法还包括:
判断已拍摄的图片数目是否大于预设数目;
当确定该已拍摄的图片数目大于该预设数目时,关闭拍摄权限;
经过预设时长后,开启拍摄权限。
在另一实施例中,该获取该待匹配图片对应的第一身体特征信息,包括:
确定该待匹配图片的预设中心区域;
对该预设中心区域进行特征提取,得到该第一身体特征信息。
在另一实施例中,该对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,该方法还包括:
根据该对应关系,确定该第一身体特征信息对应的第一身体部位以及第一用户标识。
在另一实施例中,该方法还包括:
接收服务器发送的关闭游戏权限的消息,该消息由该服务器根据该第一用户标识关闭本端的游戏权限时发送;
展示该消息。
图5是根据一示例性实施例示出的一种用于游戏的图像识别方法的流程图,如图5所示,用于游戏的图像识别方法用于服务器中,包括以下步骤:
在步骤501中,接收终端拍摄的待匹配图片。
在步骤502中,获取该待匹配图片对应的第一身体特征信息。
在步骤503中,根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识。
在步骤504中,对该第一用户标识执行射击处理操作。
综上所述,本实施例提供的方法,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例通过获取终端拍摄图片来模拟射击的动作,则多个用户可以分别上传终端拍摄到的图片至服务器,服务器根据获取到的图片进行图像处理,使得拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
在另一实施例中,该方法还包括:
接收该终端发送的至少一张图片,该至少一张图片由该终端对当前游戏用户进行拍摄得到;
根据该至少一张图片,获取该当前游戏用户的身体特征信息;
建立该终端的用户标识与该身体特征信息之间的对应关系。
在另一实施例中,该方法还包括:
判断该终端已拍摄的图片数目是否大于预设数目;
当确定该终端已拍摄的图片数目大于该预设数目时,关闭该终端的拍摄权限;
经过预设时长后,开启该终端的拍摄权限。
在另一实施例中,该获取该待匹配图片对应的第一身体特征信息,包括:
确定该待匹配图片的预设中心区域;
对该预设中心区域进行特征提取,得到该第一身体特征信息。
在另一实施例中,该对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,该方法还包括:
根据该对应关系,确定该第一身体特征信息对应的第一身体部位以及第一用户标识;
该对该第一用户标识执行射击处理操作,包括:
对该第一用户标识执行与该第一身体部位对应的射击处理操作。
在另一实施例中,该对该第一用户标识执行射击处理操作,包括:
关闭该第一用户标识的游戏权限;或者,
减小该第一用户标识的生命值,如果该第一用户标识的生命值小于预设阈值时,关闭该第一用户标识的游戏权限。
图6是根据一示例性实施例示出的一种用于游戏的图像识别方法的流程图,如图6所示,用于游戏的图像识别方法用于服务器和终端中,包括以下步骤:
在步骤601中,终端对至少一个游戏用户分别进行拍摄,得到该至少一个游戏用户的至少一张图片,并将该至少一张图片发送至服务器。
该步骤601与上述步骤201中由图像识别装置进行拍摄的步骤类似, 在此不再赘述。
在步骤602中,服务器根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息,建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
该步骤602与上述步骤202中由图像识别装置获取身体特征信息的步骤类似,在此不再赘述。
在步骤603中,终端拍摄待匹配图片,并发送至服务器。
在步骤604中,服务器根据终端发送的待匹配图片,获取该待匹配图片对应的第一身体特征信息。
在步骤605中,服务器根据预先建立的用户标识与身体特征信息之间的对应关系,确定该第一身体特征信息对应的第一用户标识。
在步骤606中,服务器对该第一用户标识执行射击处理操作。
该步骤604-606与上述步骤204-206中由图像识别装置获取第一身体特征信息的步骤类似,在此不再赘述。
另外,该服务器执行完该射击处理操作之后,可以向拍摄待匹配图片的终端发送提示消息,由拍摄待匹配图片的终端展示该提示消息,以提示当前游戏用户对被射中的游戏用户的射击处理操作已执行完成。或者还可以向第一用户标识对应的终端发送提示消息,由第一用户标识对应的终端展示该提示消息,以提示被射中的游戏用户射击处理操作已执行完成。
例如,该服务器关闭第一用户标识的游戏权限时,向第一用户标识对应的终端发送关闭游戏权限的消息,第一用户标识对应的终端展示该消息,提示游戏用户本回合的游戏结束。
本实施例中采用终端和服务器来进行射击游戏,以多个游戏用户为例,每个游戏用户的终端登录服务器。游戏开始之前,每个游戏用户使用各自的终端进行自拍,拍下自己在各个角度下的衣服、身体姿态等图像数据, 并基于登录的用户标识,将拍摄的图片上传至服务器。服务器根据每个终端上传的图片进行特征提取,得到每个游戏用户的身体特征信息,并建立用户标识与身体特征信息之间的对应关系。游戏开始后,游戏用户使用终端拍摄目标游戏用户,将拍摄的待匹配图片上传至服务器,由服务器对待匹配图片进行特征提取,得到第一身体特征信息,并与每个游戏用户的身体特征信息进行比对,从而确定哪个游戏用户被射中。
综上所述,本实施例提供的方法,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,服务器能够通过终端的拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用终端来模拟游戏时所需的模拟枪支,采用终端拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置终端,将终端拍摄的图片上传至服务器后,服务器进行图像处理,使得终端拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
上述实施例仅以步骤601、603由终端执行,而步骤602、604、605由服务器执行为例进行说明,除此之外,根据每个步骤的执行主体的不同,该方法还可以包括以下三种情况:
1、每个终端执行步骤601-603,将建立的对应关系发送给服务器,服务器根据该对应关系执行步骤604,获取任一终端发送的待匹配图片对应的第一身体特征信息,并将该第一身体特征信息发送给该终端,该终端根据该第一身体特征信息执行步骤605,将该第一身体特征信息对应的第一用户标识发送给服务器,服务器根据该第一用户标识执行步骤606,对该第一用户标识执行射击处理操作。
游戏开始之前,每个游戏用户的终端可以对拍下的图片进行特征提取, 得到对应游戏用户的身体特征信息,建立登录的用户标识与身体特征信息之间的对应关系,将该对应关系上传至服务器,服务器将每个终端上传的对应关系进行汇总,得到包含所有游戏用户的用户标识和身体特征信息的对应关系,发送至每个终端,由每个终端分别存储该对应关系。游戏开始之后,游戏用户使用终端拍摄目标游戏用户,将拍摄的待匹配图片上传至服务器,由服务器对待匹配图片进行特征提取,得到第一身体特征信息,并将该第一特征信息发送至终端。终端将该第一特征信息与存储的身体特征信息进行比对,获取与第一特征信息匹配的身体特征信息对应的第一用户标识,并将该第一用户标识发送至服务器,服务器根据该第一用户标识确定哪个游戏用户被射中。
2、终端执行步骤601,将拍摄到的图片发送至服务器,服务器执行步骤602,建立每个游戏用户的用户标识与身体特征信息之间的对应关系,发送给每个终端,每个终端存储该对应关系。之后,任一终端执行步骤603-605,根据存储的对应关系,获取待匹配图片对应的第一用户标识,并将该第一用户标识发送给服务器,服务器根据该第一用户标识执行步骤606,对该第一用户标识执行射击处理操作。
游戏开始之前,每个游戏用户的终端可以对拍下的图片进行特征提取,得到对应游戏用户的身体特征信息,建立登录的用户标识与身体特征信息之间的对应关系,上传至服务器,服务器将每个终端上传的对应关系进行汇总,得到包含所有游戏用户的用户标识和身体特征信息的对应关系,发送至每个终端,由每个终端分别存储该对应关系。游戏开始后,游戏用户使用终端拍摄目标游戏用户,由终端对待匹配图片进行特征提取,得到第一身体特征信息,并将该第一特征信息与存储的身体特征信息进行比对,获取与第一特征信息匹配的身体特征信息对应的第一用户标识,将该第一身份标识发送至服务器,由服务器确定哪个游戏用户被射中。
3、终端执行步骤601,将拍摄到的图片发送至服务器,服务器执行步骤602,建立每个游戏用户的用户标识与身体特征信息之间的对应关系。之后,任一终端执行步骤603-604,获取该待匹配图片对应的第一身体特征信息,并将该第一身体特征信息发送给服务器,服务器根据该第一身体特征信息执行步骤605-606,确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。
游戏开始之前,每个游戏用户的终端可以对拍下的图片进行特征提取,得到对应游戏用户的身体特征信息,建立登录的用户标识与身体特征信息之间的对应关系,上传至服务器。游戏开始之后,游戏用户使用终端拍摄目标游戏用户,由终端对待匹配图片进行特征提取,得到第一身体特征信息,并将该第一特征信息发送至服务器。服务器根据该第一特征信息与每个游戏用户的身体特征信息进行比对,获取与第一特征信息匹配的身体特征信息对应的第一用户标识第一用户标识,根据该第一用户标识确定哪个游戏用户被射中。
图7是根据一示例性实施例示出的一种用于游戏的图像识别装置的框图,该用于游戏的图像识别装置可以用于图像识别装置中。如图7所示,该用于游戏的图像识别装置包括:拍摄模块701、第一获取模块702、确定模块703和执行模块704。
所述拍摄模块701,被配置为拍摄待匹配图片。
所述第一获取模块702,被配置为获取所述待匹配图片对应的第一身体特征信息。
所述确定模块703,被配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识。
所述执行模块704,被配置为对所述第一用户标识执行射击处理操作。
综上所述,本实施例提供的装置,通过预先建立用户标识与身体特征 信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用用于游戏的图像识别装置来模拟游戏时所需的模拟枪支,采用图像识别装置拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置图像识别装置,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
参加图8,在另一实施例中,该用于游戏的图像识别装置还包括:第二获取模块705和对应关系建立模块706。
所述拍摄模块701,还被配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片。
所述第二获取模块705,被配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息。
所述对应关系建立模块706,被配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
参加图9,在另一实施例中,该用于游戏的图像识别装置还包括:判断模块707和拍摄权限处理模块708。
所述判断模块707被配置为判断本端已拍摄的图片数目是否大于预设数目。
拍摄权限处理模块708被配置为当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
在另一实施例中,所述第一获取模块702还被配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特 征信息之间的对应关系;
所述确定模块703,还被配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
所述执行模块704,还被配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述执行模块704还被配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
图10是根据一示例性实施例示出的一种用于游戏的图像识别装置的框图,该用于游戏的图像识别装置可以用于服务器中。如图10所示,该用于游戏的图像识别装置包括:接收模块1001、第一获取模块1002、确定模块1003和执行模块1004。
所述接收模块1001,被配置为接收终端拍摄的待匹配图片。
所述第一获取模块1002,被配置为获取所述待匹配图片对应的第一身体特征信息。
所述确定模块1003,被配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识。
所述执行模块1004,被配置为对所述第一用户标识执行射击处理操作。
综上所述,本实施例提供的装置,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例通过获取终端拍摄图片来模拟射击的动作,则多个用户可以分别上传终端拍摄到的图片至服务器,服务器根据获取到的图片进行图像处理,使得拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支, 摆脱了模拟枪支的限制,提高了灵活性。
参加图11,在另一实施例中,该用于游戏的图像识别装置还包括:第二获取模块1005和对应关系建立模块1006。
所述接收模块1001,还被配置为接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到。
所述第二获取模块1005,被配置为根据所述至少一张图片,获取所述当前游戏用户的身体特征信息。
所述对应关系建立模块1006,被配置为建立所述终端的用户标识与所述身体特征信息之间的对应关系。
参加图12,在另一实施例中,该用于游戏的图像识别装置还包括:判断模块1007和拍摄权限处理模块1008。
所述判断模块1007,被配置为判断所述终端已拍摄的图片数目是否大于预设数目。
所述拍摄权限处理模块1008,被配置为当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;经过预设时长后,开启所述终端的拍摄权限。
在另一实施例中,所述第一获取模块1002还被配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
在另一实施例中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系。
所述确定模块1003,还被配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
所述执行模块1004,还被配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
在另一实施例中,所述执行模块1004还被配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
图13是根据一示例性实施例示出的一种用于游戏的图像识别装置的框图,该用于游戏的图像识别装置可以用于终端中。如图13所示,该用于游戏的图像识别装置包括:拍摄模块1301、第一获取模块1302、确定模块1303和发送模块1304。
所述拍摄模块1301,被配置为拍摄待匹配图片。
所述第一获取模块1302,被配置为获取所述待匹配图片对应的第一身体特征信息。
所述确定模块1303,被配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识。
所述发送模块1304,被配置为向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
综上所述,本实施例提供的装置,通过预先建立用户标识与身体特征信息之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用终端来模拟游戏时所需的模拟枪支,采用终端拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置终端,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。
参加图14,在另一实施例中,该用于游戏的图像识别装置还包括:第二获取模块1305和对应关系建立模块1306。
所述拍摄模块1301,还被配置为对至少一个游戏用户分别进行拍摄, 得到所述至少一个游戏用户的至少一张图片。
第二获取模块1305,被配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息。
对应关系建立模块1306,被配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
参加图15,在另一实施例中,该用于游戏的图像识别装置还包括:接收模块1307。
所述拍摄模块1301还被配置为对当前游戏用户进行拍摄,得到所述当前游戏用户的至少一张图片。
所述发送模块1304还被配置为向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系。
所述接收模块1307,还被配置为接收所述服务器建立的对应关系。
参加图16,在另一实施例中,该用于游戏的图像识别装置还包括:判断模块1308和拍摄权限处理模块1309。
所述判断模块1308,被配置为判断已拍摄的图片数目是否大于预设数目。
所述拍摄权限处理模块1309,被配置为当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
在另一实施例中,所述第一获取模块1302还被配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
所述确定模块1303,还被配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
参加图17,在另一实施例中,该用于游戏的图像识别装置还包括:接收模块1307和展示模块1310。
所述接收模块1307,还被配置为接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送。
所述展示模块1310,被配置为展示所述消息。
图18是根据另一示例性实施例示出的一种用于游戏的图像识别装置的框图。例如,装置1800可以被提供为一服务器。参照图18,装置1800包括处理组件1802,其进一步包括一个或多个处理器,以及由存储器1804所代表的存储器资源,配置为存储可由处理组件1802的执行的指令,例如应用程序。存储器1804中存储的应用程序可以包括一个或一个以上的每一个对应于一组指令的模块。此外,处理组件1802被配置为执行指令,以执行上述用于游戏的图像识别方法。
装置1800还可以包括一个电源组件1806被配置为执行装置1800的电源管理,一个有线或无线网络接口1808被配置为将装置1800连接到网络,和一个输入输出(I/O)接口1810。装置1800可以操作基于存储在存储器1804的操作系统,例如Windows ServerTM,Mac OS XTM,UnixTM,LinuxTM,FreeBSDTM或类似。
图19根据一示例性实施例示出的一种用于游戏的图像识别装置1900的框图。例如,装置1900可以是移动电话,数字广播终端,消息收发设备,游戏控制台,平板设备,个人数字助理等。
参照图19,装置1900可以包括以下一个或多个组件:处理组件1902,存储器1904,电源组件1906,多媒体组件1908,音频组件1910,输入/输 出(I/O)接口1912,传感器组件1914,以及通信组件1916。
处理组件1902通常控制装置1900的整体操作,诸如与显示,电话呼叫,数据通信,相机操作和记录操作相关联的操作。处理组件1902可以包括一个或多个处理器1920来执行指令,以完成上述的方法的全部或部分步骤。此外,处理组件1902可以包括一个或多个模块,便于处理组件1902和其他组件之间的交互。例如,处理组件1902可以包括多媒体模块,以方便多媒体组件1908和处理组件1902之间的交互。
存储器1904被配置为存储各种类型的数据以支持在装置1900的操作。这些数据的示例包括用于在装置1900上操作的任何应用程序或方法的指令,联系人数据,电话簿数据,消息,图片,视频等。存储器1904可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM),电可擦除可编程只读存储器(EEPROM),可擦除可编程只读存储器(EPROM),可编程只读存储器(PROM),只读存储器(ROM),磁存储器,快闪存储器,磁盘或光盘。
电源组件1906为装置1900的各种组件提供电力。电源组件1906可以包括电源管理系统,一个或多个电源,及其他与为装置1900生成、管理和分配电力相关联的组件。
多媒体组件1908包括在所述装置1900和用户之间的提供一个输出接口的屏幕。在一些实施例中,屏幕可以包括液晶显示器(LCD)和触摸面板(TP)。如果屏幕包括触摸面板,屏幕可以被实现为触摸屏,以接收来自用户的输入信号。触摸面板包括一个或多个触摸传感器以感测触摸、滑动和触摸面板上的手势。所述触摸传感器可以不仅感测触摸或滑动动作的边界,而且还检测与所述触摸或滑动操作相关的持续时间和压力。在一些实施例中,多媒体组件1908包括一个前置摄像头和/或后置摄像头。当装置1900处于操作模式,如拍摄模式或视频模式时,前置摄像头和/或后置摄像 头可以接收外部的多媒体数据。每个前置摄像头和后置摄像头可以是一个固定的光学透镜系统或具有焦距和光学变焦能力。
音频组件1910被配置为输出和/或输入音频信号。例如,音频组件1910包括一个麦克风(MIC),当装置1900处于操作模式,如呼叫模式、记录模式和语音识别模式时,麦克风被配置为接收外部音频信号。所接收的音频信号可以被进一步存储在存储器1904或经由通信组件1916发送。在一些实施例中,音频组件1910还包括一个扬声器,配置为输出音频信号。
I/O接口1912为处理组件1902和外围接口模块之间提供接口,上述外围接口模块可以是键盘,点击轮,按钮等。这些按钮可包括但不限于:主页按钮、音量按钮、启动按钮和锁定按钮。
传感器组件1914包括一个或多个传感器,配置为为装置1900提供各个方面的状态评估。例如,传感器组件1914可以检测到装置1900的打开/关闭状态,组件的相对定位,例如所述组件为装置1900的显示器和小键盘,传感器组件1914还可以检测装置1900或装置1900一个组件的位置改变,用户与装置1900接触的存在或不存在,装置1900方位或加速/减速和装置1900的温度变化。传感器组件1914可以包括接近传感器,被配置用来在没有任何的物理接触时检测附近物体的存在。传感器组件1914还可以包括光传感器,如CMOS或CCD图像传感器,配置为在成像应用中使用。在一些实施例中,该传感器组件1914还可以包括加速度传感器,陀螺仪传感器,磁传感器,压力传感器或温度传感器。
通信组件1916被配置为便于装置1900和其他设备之间有线或无线方式的通信。装置1900可以接入基于通信标准的无线网络,如WiFi,2G或3G,或它们的组合。在一个示例性实施例中,通信组件1916经由广播信道接收来自外部广播管理系统的广播信号或广播相关信息。在一个示例性实施例中,所述通信组件1916还包括近场通信(NFC)模块,以促进短程通 信。例如,在NFC模块可基于射频识别(RFID)技术,红外数据协会(IrDA)技术,超宽带(UWB)技术,蓝牙(BT)技术和其他技术来实现。
在示例性实施例中,装置1900可以被一个或多个应用专用集成电路(ASIC)、数字信号处理器(DSP)、数字信号处理设备(DSPD)、可编程逻辑器件(PLD)、现场可编程门阵列(FPGA)、控制器、微控制器、微处理器或其他电子元件实现,配置为执行上述方法。
在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器1904,上述指令可由装置1900的处理器1920执行以完成上述方法。例如,所述非临时性计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。
在示例性实施例中,还提供了一种非临时性计算机可读存储介质,当所述存储介质中的指令由终端的处理器执行时,使得终端能够执行上述用于游戏的图像识别方法。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开实施例的其它实施方案。本申请旨在涵盖本公开实施例的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开实施例的一般性原理并包括本公开实施例未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开实施例的真正范围和精神由下面的权利要求指出。
应当理解的是,本公开实施例并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开实施例的范围仅由所附的权利要求来限制。
工业实用性
本实施例提供的方法及装置,通过预先建立用户标识与身体特征信息 之间的对应关系,在进行游戏时,能够通过拍摄待匹配图片,获取待匹配图片对应的第一身体特征信息,根据该对应关系确定该第一身体特征信息对应的第一用户标识,对该第一用户标识执行射击处理操作。本实施例采用图像识别装置来模拟游戏时所需的模拟枪支,采用图像识别装置拍摄图片的方式来模拟射击的动作,则多个用户可以分别配置图像识别装置,在拍摄到某一用户时表示射中该用户。游戏过程中无需配置专用的模拟枪支,摆脱了模拟枪支的限制,提高了灵活性。

Claims (41)

  1. 一种用于游戏的图像识别方法,包括:
    当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    对所述第一用户标识执行射击处理操作。
  2. 根据权利要求1所述的方法,其中,所述方法还包括:
    对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
    根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
    建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
  3. 根据权利要求1所述的方法,其中,所述方法还包括:
    判断本端已拍摄的图片数目是否大于预设数目;
    当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;
    经过预设时长后,开启拍摄权限。
  4. 根据权利要求1所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
    确定所述待匹配图片的预设中心区域;
    对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  5. 根据权利要求1所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
    根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
    所述对所述第一用户标识执行射击处理操作,包括:
    对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
  6. 根据权利要求1所述的方法,其中,所述对所述第一用户标识执行射击处理操作,包括:
    关闭所述第一用户标识的游戏权限;或者,
    减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
  7. 一种用于游戏的图像识别方法,包括:
    接收终端拍摄的待匹配图片;
    获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    对所述第一用户标识执行射击处理操作。
  8. 根据权利要求7所述的方法,其中,所述方法还包括:
    接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;
    根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;
    建立所述终端的用户标识与所述身体特征信息之间的对应关系。
  9. 根据权利要求7所述的方法,其中,所述方法还包括:
    判断所述终端已拍摄的图片数目是否大于预设数目;
    当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;
    经过预设时长后,开启所述终端的拍摄权限。
  10. 根据权利要求7所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
    确定所述待匹配图片的预设中心区域;
    对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  11. 根据权利要求7所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
    根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
    所述对所述第一用户标识执行射击处理操作,包括:
    对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
  12. 根据权利要求7所述的方法,其中,所述对所述第一用户标识执行射击处理操作,包括:
    关闭所述第一用户标识的游戏权限;或者,
    减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
  13. 一种用于游戏的图像识别方法,包括:
    当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
  14. 根据权利要求13所述的方法,其中,所述方法还包括:
    对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
    根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
    建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
  15. 根据权利要求13所述的方法,其中,所述方法还包括:
    对当前游戏用户进行拍摄,得到所述当前游戏用户的至少一张图片;
    向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;
    接收所述服务器建立的对应关系。
  16. 根据权利要求13所述的方法,其中,所述方法还包括:
    判断已拍摄的图片数目是否大于预设数目;
    当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;
    经过预设时长后,开启拍摄权限。
  17. 根据权利要求13所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:
    确定所述待匹配图片的预设中心区域;
    对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  18. 根据权利要求13所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:
    根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
  19. 根据权利要求13所述的方法,其中,所述方法还包括:
    接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;
    展示所述消息。
  20. 一种用于游戏的图像识别装置,包括:
    拍摄模块,配置为拍摄待匹配图片;
    第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
    确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    执行模块,配置为对所述第一用户标识执行射击处理操作。
  21. 根据权利要求20所述的装置,其中,所述装置还包括:
    所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
    第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
    对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
  22. 根据权利要求20所述的装置,其中,所述装置还包括:
    判断模块,配置为判断本端已拍摄的图片数目是否大于预设数目;
    拍摄权限处理模块,配置为当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
  23. 根据权利要求20所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  24. 根据权利要求20所述的装置,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
    所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
    所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
  25. 根据权利要求20所述的装置,其中,所述执行模块还配置为关闭 所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
  26. 一种用于游戏的图像识别装置,包括:
    接收模块,配置为接收终端拍摄的待匹配图片;
    第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
    确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    执行模块,配置为对所述第一用户标识执行射击处理操作。
  27. 根据权利要求26所述的装置,其中,所述装置包括:
    所述接收模块,还配置为接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;
    第二获取模块,配置为根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;
    对应关系建立模块,配置为建立所述终端的用户标识与所述身体特征信息之间的对应关系。
  28. 根据权利要求26所述的装置,其中,所述装置还包括:
    判断模块,配置为判断所述终端已拍摄的图片数目是否大于预设数目;
    拍摄权限处理模块,配置为当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;经过预设时长后,开启所述终端的拍摄权限。
  29. 根据权利要求26所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  30. 根据权利要求26所述的装置,其中,所述对应关系还包括用户标 识、身体部位与身体特征信息之间的对应关系;
    所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;
    所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
  31. 根据权利要求26所述的装置,其中,所述执行模块还配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
  32. 一种用于游戏的图像识别装置,包括:
    拍摄模块,配置为拍摄待匹配图片;
    第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;
    确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    发送模块,配置为向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
  33. 根据权利要求32所述的装置,其中,所述装置还包括:
    所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;
    第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;
    对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
  34. 根据权利要求32所述的装置,其中,所述装置还包括:
    所述拍摄模块还配置为对当前游戏用户进行拍摄,得到所述当前游戏 用户的至少一张图片;
    所述发送模块还配置为向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;
    接收模块,配置为接收所述服务器建立的对应关系。
  35. 根据权利要求32所述的装置,其中,所述装置还包括:
    判断模块,配置为判断已拍摄的图片数目是否大于预设数目;
    拍摄权限处理模块,配置为当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
  36. 根据权利要求32所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
  37. 根据权利要求32所述的装置,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;
    所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
  38. 根据权利要求32所述的装置,其中,所述装置还包括:
    接收模块,配置为接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;
    展示模块,配置为展示所述消息。
  39. 一种用于游戏的图像识别装置,包括:
    处理器;
    配置为存储处理器可执行的指令的存储器;
    其中,所述处理器被配置为:
    当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    对所述第一用户标识执行射击处理操作。
  40. 一种用于游戏的图像识别装置,包括:
    处理器;
    配置为存储处理器可执行的指令的存储器;
    其中,所述处理器被配置为:
    接收终端拍摄的待匹配图片;
    获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    对所述第一用户标识执行射击处理操作。
  41. 一种用于游戏的图像识别装置,包括:
    处理器;
    配置为存储处理器可执行的指令的存储器;
    其中,所述处理器被配置为:
    当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;
    根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;
    向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
PCT/CN2015/100013 2015-11-13 2015-12-30 用于游戏的图像识别方法及装置 Ceased WO2017080087A1 (zh)

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