WO2017080087A1 - 用于游戏的图像识别方法及装置 - Google Patents
用于游戏的图像识别方法及装置 Download PDFInfo
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- WO2017080087A1 WO2017080087A1 PCT/CN2015/100013 CN2015100013W WO2017080087A1 WO 2017080087 A1 WO2017080087 A1 WO 2017080087A1 CN 2015100013 W CN2015100013 W CN 2015100013W WO 2017080087 A1 WO2017080087 A1 WO 2017080087A1
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- Prior art keywords
- game
- user
- feature information
- user identifier
- picture
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- Embodiments of the present disclosure relate to the field of image processing, and in particular, to an image recognition method and apparatus for a game.
- multiple users can go to a place dedicated to simulating a shooting game scene, and wear a costume for simulating a shooting game scene, and configure a simulated gun dedicated to simulating a shooting game scene, after which multiple The user can start a live action shooting game.
- an image recognition method for a game comprising:
- the method further includes:
- a correspondence between user identification and body characteristic information of each game user is established.
- the method further includes:
- the shooting permission is turned off
- the shooting permission is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture includes:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
- the method further includes:
- Performing a shooting processing operation on the first user identifier including:
- the performing a shooting processing operation on the first user identifier includes:
- the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is turned off.
- an image recognition method for a game comprising:
- the method further includes:
- the method further includes:
- the shooting permission of the terminal is turned off
- the shooting permission of the terminal is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture includes:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
- the method further includes:
- Performing a shooting processing operation on the first user identifier including:
- the performing a shooting processing operation on the first user identifier includes:
- the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is turned off.
- an image recognition method for a game comprising:
- the method further includes:
- a correspondence between user identification and body characteristic information of each game user is established.
- the method further includes:
- the method further includes:
- the shooting permission is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture includes:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part and the body feature information
- the method further includes:
- the method further includes:
- an image recognition apparatus for a game comprising:
- a shooting module configured to capture a picture to be matched
- a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
- a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
- an execution module configured to perform a shooting processing operation on the first user identifier.
- the apparatus further includes:
- the shooting module is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user;
- a second obtaining module configured to acquire physical feature information of each game user according to at least one picture of each game user
- the correspondence establishing module is configured to establish a correspondence between the user identifier and the body feature information of each game user.
- the apparatus further includes:
- the determining module is configured to determine whether the number of pictures that have been taken by the local end is greater than a preset number
- the shooting permission processing module is configured to: when it is determined that the number of pictures that have been taken is greater than the preset number, turn off the shooting permission; after the preset time length, the shooting permission is turned on.
- the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier;
- the execution module is further configured to perform a shooting processing operation corresponding to the first body part on the first user identifier.
- the execution module is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life value of the first user identifier is less than
- the threshold is preset, the game authority of the first user identifier is turned off.
- an image recognition apparatus for a game comprising:
- a receiving module configured to receive a picture to be matched captured by the terminal
- a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
- a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
- an execution module configured to perform a shooting processing operation on the first user identifier.
- the apparatus comprises:
- the receiving module is further configured to receive at least one picture sent by the terminal, where the at least one picture is obtained by the terminal to capture a current game user;
- a second acquiring module configured to acquire body feature information of the current game user according to the at least one picture
- the correspondence establishing module is configured to establish a correspondence between the user identifier of the terminal and the body feature information.
- the apparatus further includes:
- a determining module configured to determine whether the number of pictures that the terminal has taken is greater than a preset number
- the shooting permission processing module is configured to: when it is determined that the number of pictures that the terminal has taken is greater than the preset number, turn off the shooting permission of the terminal; after the preset time length, turn on the shooting permission of the terminal.
- the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier;
- the execution module is further configured to perform a shooting processing operation corresponding to the first body part on the first user identifier.
- the execution module is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life value of the first user identifier is less than
- the threshold is preset, the game authority of the first user identifier is turned off.
- an image recognition apparatus for a game comprising:
- a shooting module configured to capture a picture to be matched
- a first acquiring module configured to acquire first body feature information corresponding to the to-be-matched picture
- a determining module configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information
- a sending module configured to send the first user identifier to the server, so that the server performs a shooting processing operation on the first user identifier.
- the apparatus further includes:
- the shooting module is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user;
- a second obtaining module configured to acquire physical feature information of each game user according to at least one picture of each game user
- the correspondence establishing module is configured to establish a correspondence between the user identifier and the body feature information of each game user.
- the apparatus further includes:
- the photographing module is further configured to photograph the current game user to obtain at least one picture of the current game user;
- the sending module is further configured to send the at least one picture of the current game user to the server, so that the server acquires physical feature information of the current game user according to at least one picture of the current game user. Establishing a correspondence between the local user identifier and the physical feature information;
- the receiving module is configured to receive a correspondence established by the server.
- the apparatus further includes:
- a determining module configured to determine whether the number of pictures that have been taken is greater than a preset number
- the shooting permission processing module is configured to: when it is determined that the number of the photographed pictures is greater than the preset number, turn off the shooting permission; after the preset time length, the shooting permission is turned on.
- the first acquiring module is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the determining module is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
- the apparatus further includes:
- a receiving module configured to receive a message that is sent by the server to close the game right, and the message is sent by the server when the game authority of the local end is closed according to the first user identifier;
- a presentation module configured to present the message.
- an image recognition apparatus for a game comprising:
- a memory configured to store instructions executable by the processor
- processor is configured to:
- an image recognition apparatus for a game comprising:
- a memory configured to store instructions executable by the processor
- processor is configured to:
- an image recognition apparatus for a game comprising:
- a memory configured to store instructions executable by the processor
- processor is configured to:
- the method and the device provided in this embodiment can establish a correspondence between the user identifier and the body feature information in advance, and when the game is played, the image to be matched can be captured to obtain a match.
- the first body feature information corresponding to the image is determined according to the correspondence, and the first user identifier corresponding to the first body feature information is determined, and a shooting processing operation is performed on the first user identifier.
- an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- FIG. 1 is a flowchart of an image recognition method for a game according to an exemplary embodiment
- FIG. 2 is a flowchart showing an image recognition method for a game according to another exemplary embodiment
- FIG. 3 is a schematic structural diagram of an image recognition system for a game according to an exemplary embodiment
- FIG. 4 is a flowchart showing an image recognition method for a game according to still another exemplary embodiment
- FIG. 5 is a flowchart of an image recognition method for a game according to still another exemplary embodiment
- FIG. 6 is a flowchart of an image recognition method for a game according to still another exemplary embodiment
- FIG. 7 is a block diagram of an image recognition apparatus for a game, according to an exemplary embodiment
- FIG. 8 is a block diagram of an image recognition apparatus for a game, according to another exemplary embodiment.
- FIG. 9 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 10 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 11 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 12 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 13 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 14 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 15 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 16 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 17 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 18 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 19 is a block diagram of an image recognition apparatus for a game, according to still another exemplary embodiment.
- FIG. 1 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 1, an image recognition method for a game is used in an image recognition apparatus, and includes the following steps:
- step 101 when the picture to be matched is captured, the first body feature information corresponding to the picture to be matched is acquired.
- step 102 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
- step 103 a shooting process operation is performed on the first user identification.
- the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- the method further includes:
- a correspondence between user identification and body characteristic information of each game user is established.
- the method further includes:
- the shooting permission of the terminal is turned off
- the shooting permission of the terminal is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the method further includes:
- Performing a shooting process operation on the first user identifier including:
- a shooting processing operation corresponding to the first body part is performed on the first user identification.
- performing a shooting processing operation on the first user identifier including:
- the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed.
- FIG. 2 is a flow diagram of an image recognition method for a game, according to an exemplary embodiment. As shown in FIG. 2, an image recognition method for a game is used in an image recognition apparatus, and includes the following steps:
- step 201 the image recognition device separately captures at least one game user to obtain at least one picture of the at least one game user.
- an image recognition device may be configured for each game user, and the image recognition device is used instead of the analog firearm, and the image recognition device is used for the image recognition device.
- the game user takes a picture taken to simulate the action of the user of the game.
- the image recognition device is capable of taking a picture, processing the picture, and displaying the captured picture and the processed picture.
- the image processing device may be a device such as a terminal or a server, which is not limited in this embodiment.
- the image recognition device may separately capture at least one game user before the game starts to obtain at least one picture of the at least one game user, so as to The body feature information of each game user is extracted from the picture.
- an image recognition device when performing shooting, is used to capture a game user to be played, and at least one picture is captured for each game user, and the captured picture includes at least one of each game user. Picture.
- each of the plurality of image recognition devices may also perform shooting separately, that is, each game user may separately use the image recognition device configured by himself to perform shooting, each of which The image recognition device can capture at least one picture corresponding to the game user.
- the plurality of image recognition devices can interact with each other, and each image recognition device can transmit the image captured by the local end to other image recognition devices.
- the image recognition device acquires physical feature information of each game user according to at least one picture of each game user, and establishes a user identification and body specificity of each game user. Correspondence between the information.
- the acquired image may be processed based on the feature extraction algorithm to obtain physical feature information of each game user.
- the body feature information is used to determine a unique game user, and the body feature information of the different game users is different.
- the feature extraction algorithm may be a feature extraction algorithm based on a color histogram, a Hough transform algorithm, a feature extraction algorithm based on template matching, etc., which is not limited in this embodiment.
- the body feature information obtained by the feature extraction algorithm may be the color feature information, the posture feature information, the face feature information, and the like of the image, which is not limited in this embodiment.
- the body feature information of the game user can be acquired according to the face feature, the iris feature, the body posture, the clothing color, and the like of each game user.
- the image recognition device may acquire the user identification currently registered by the image recognition device of each game user, and establish each game user. Correspondence between the user identifier and the body feature information, according to which the game user to which the given body feature information belongs can be determined.
- the user identifier may be a user account that is logged in by the game user, a device number of the image recognition device, or a name of the game user, which is not limited in this embodiment.
- the image recognition apparatus may perform photographing for each body part of each game user when the photographing apparatus performs photographing, and obtain corresponding body parts including the respective body parts of the game user.
- the picture is extracted and the features of each body part are extracted, and the body characteristic information of each body part is obtained, and the correspondence between the user identification, the body part and the body characteristic information of each game user is established.
- the image recognition device can prompt the body part of the game user to be photographed, and the game user can shoot according to the prompt, and the image recognition device can shoot for each body part. Thereby obtaining physical feature information of each body part.
- the body part in this embodiment may include a head, an arm, a torso, a lower limb, and the like, which is not limited in this embodiment.
- step 203 the image recognition device captures a picture to be matched.
- a plurality of game users can start playing the game.
- each game user can hold the image recognition device, and shoot the target game user to obtain a picture to be matched, which can be followed according to the picture to be matched.
- the captured game user that is, the game user being shot, is determined.
- the image recognition device can play the shooting sound every time the shooting is performed.
- the image recognition device may be assigned a shooting permission for each image recognition device during the game, that is, the permission of shooting other game users, and the shooting permission according to the number of pictures that have been taken. Take control.
- the image recognition device can record the number of pictures that have been currently taken, and update the number of recorded pictures that have been taken according to the detected shooting operation. Then, each time the image recognition device captures a picture to be matched, the number of pictures that have been captured may be obtained first, and it is determined whether the number of pictures that have been captured is greater than a preset number. When it is determined that the number of pictures that have been captured is greater than the preset number, If the picture taken by the image recognition device has exceeded the limit, the shooting authority of the image recognition device is turned off, and the currently captured picture is ignored, and the shooting authority of the image recognition device is turned on after the preset time period. That is, the image recognition device starts timing when the shooting permission is turned off, and when the statistical duration reaches the preset time length, the shooting authority of the image recognition device is turned on again.
- the image recognition device turns on the shooting permission, the number of currently taken pictures is reset to zero, and the number of pictures that have been currently reset is recorded, and the game user can Using this image recognition device, shooting continues for other game users.
- the preset number may be determined by the image recognition device according to a preset game rule, or may be determined by a plurality of game users, and the preset duration may be determined by the image recognition device according to a preset game rule, or according to a real
- the length of time taken to replenish ammunition in the shooting game is determined, which is not limited in this embodiment.
- the image recognition apparatus may provide a reset option when the shooting authority is on, the reset option is used to turn off the shooting permission and set the number of pictures that have been taken to zero, then the game user can Appropriate timing, when the resetting option is actively clicked, when the image recognition device detects the click operation of the reset option, regardless of the number of pictures currently taken, the shooting permission of the image recognition device is turned off. After the preset duration, the shooting permission is turned on, and the number of pictures currently captured by the image recognition device is set to zero.
- the preset number is 12, the preset duration is 3 seconds, and when the number of pictures that have been taken is 11 or when the game user is in a relatively safe state, and no other user is required to shoot, the game user can actively click on the weight.
- the picture recognition device turns off the shooting permission, and after 3 seconds, the shooting permission is turned on, and the number of pictures taken is reset to 0.
- step 204 the image recognition device acquires first body feature information corresponding to the to-be-matched picture.
- the body feature information corresponding to the image to be matched is acquired as the first body feature information, thereby determining that the image is captured according to the first body feature information and the established correspondence relationship. Which game user is it.
- the process of acquiring the physical feature information corresponding to the image to be matched is similar to the obtaining the physical feature information of each game user according to at least one picture of each game user in step 202, and details are not described herein.
- the image recognition device may determine a preset center area of the to-be-matched picture, and enter the preset center area.
- the line feature extraction obtains the first body feature information, and no feature extraction is performed on other regions except the preset center region in the matching picture.
- the preset central area may be a circular area determined by using a center of the picture to be matched as a center and a preset distance as a radius, or may be a square area determined according to a center of the picture to be matched and a preset distance, and this embodiment is This is not limited.
- the game user when shooting a target game user, the game user needs to point the image recognition device to the target game user, and when the target game user is located in the preset central region of the screen displayed by the image recognition device, It is ensured that the image of the target game user falls within the preset center area.
- the image recognition device may display the prompt identifier in the preset central area when the captured image is displayed, so as to prompt the game user to point the prompt identifier to the target game user, so that the target game user is located at the prompt.
- the location of the logo may be a red dot identifier, a cross-shaped identifier, or four arrows pointing from the upper, lower, left, and right directions to the center of the image to be matched, which is not limited in this embodiment.
- step 205 the image recognition device determines the first user identifier corresponding to the first body feature information according to the correspondence between the user identifier and the body feature information.
- the image recognition device After acquiring the first body feature information, the image recognition device determines whether the body feature information in the correspondence relationship matches the first body feature information, and determines that any body feature information in the correspondence relationship matches the first body feature information And determining, according to the correspondence, a user identifier corresponding to the body feature information that matches the first body feature information, as the first user identifier, the game user indicated by the first user identifier is the captured game user, That is the game user being shot.
- the image recognition device may display a shooting success prompt message to prompt the shooting success, and may also display the first user identifier to indicate which game user the hit game user is.
- the image recognition apparatus may further display a shooting failure prompt message to prompt the corresponding game user to fail to shoot.
- step 206 the image recognition device performs a shooting processing operation on the first user identification.
- the shooting processing operation represents a "penalty" operation that should be performed on the game user when any game user is shot, and can be determined according to a preset game rule.
- a shooting processing operation may be performed on the first user identification.
- the shooting processing operation may include an operation of closing the game authority of the first user identifier, that is, after the image recognition apparatus determines the first user identifier, the game authority of the first user identifier may be closed, and the first user identifier is set to exit the game.
- the state of the game user indicated by the first user identifier can no longer perform the shooting operation.
- the shot processing operation may include an operation of reducing the life value, that is, the image recognition apparatus may maintain a life value of each user identifier, and when determining the first user identifier that is shot, reducing the first user identifier The value of the life, if it is determined in the subsequent process that the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed. Moreover, the image recognition device may reduce the life value of the first user identifier according to the preset difference value.
- the health value may be a value within a preset range, and the preset range may be determined by a game rule, and the preset threshold may be a minimum value of the preset range, and the preset threshold may be 1 or another integer.
- the preset difference value may also be determined according to the rules of the game, which is not limited in this embodiment.
- the image recognition apparatus may further be configured according to the body part corresponding to the first body feature information of the picture to be matched.
- the first user identification performs a shooting processing operation corresponding to the body part.
- the image recognition device can predetermine the corresponding shot processing for each body part. Operation, the shooting processing operations corresponding to different body parts may be the same or different.
- the image recognition device determines that any of the body feature information in the correspondence relationship matches the first body feature information, determining the user identifier and the body part corresponding to the body feature information matching the first body feature information according to the correspondence relationship, The first user identifier and the first body part are respectively determined, thereby determining a shooting processing operation corresponding to the first body part, and performing a determined shooting processing operation on the first user identification.
- the image recognition device determines a difference in the value of the life value corresponding to each body part.
- the first value is decreased according to the difference in the life value corresponding to the first body part.
- the lifetime of the user ID The difference in the value of the life of the different body parts may be the same or different, and the difference of the health value corresponding to each body part may also be determined by the importance degree of each body part, and the more important the body part, the corresponding difference of the health value. The larger the body part, the less important it is, and the smaller the difference in life value.
- the preset threshold is 1, the head has a life difference of 100, the torso has a life difference of 20, the arm has a life difference of 10, and the lower limb has a life difference of 5.
- the initial life value of the game user is 100. If the game user is photographed to the head, the life value is reduced according to the difference of the life value of the head 100, and the remaining life value is 0, then the function is directly closed. The game user's game authority, and if the game user is photographed to the torso, then the life value is reduced according to the torso's health value difference 20, and the remaining life value is 80. Subsequently, when the game user is photographed multiple times and the life value changes to 0, the game authority of the game user is turned off.
- the game user can play a plurality of rounds of the game, and the game authority is only valid for one round, that is, after the game authority of a certain game user is turned off, the game user cannot play the game in this round. However, when the game of the turn ends, the game rights of the game user will be turned on again at the beginning of the next round of the game, and the game user can rejoin the game.
- the second user identifier may perform a shooting completion operation on the second user identifier when performing the shooting processing operation on the first user identifier.
- the shooting completion operation indicates that the "reward" operation that should be performed on the game users of other game users when any other game user hits other game users can be determined according to a preset game rule, and this embodiment does not do this. limited.
- the shooting completion operation may include an operation of increasing the life value, that is, after the image recognition device determines the second user identification of the other game users, the life value of the second user identification is increased.
- the image recognition apparatus may further increase the life value of the second user identifier according to the preset difference value.
- the image recognition apparatus may further compare the body part corresponding to the first body feature information of the picture to be matched.
- the second user identification performs a shooting completion operation corresponding to the body part.
- the image recognition device may predetermine the shooting completion operation corresponding to each body part, and the shooting completion operations corresponding to different body parts may be the same or different. After the image recognition device determines the first body part being shot, the corresponding shot completion operation of the first body part may be determined, and the determined shot completion operation is performed on the second user identification. For example, the image recognition device increases the life value of the second user identifier according to the difference in the life value corresponding to the first body part.
- an initial score may be assigned to each user identifier, and each user identifier is determined according to game data such as the number of shots, the number of shots, and the number of shots of each user identifier.
- the score is updated.
- the image recognition device determines the first user identifier that is hit
- the score of the first user identifier may be decreased
- the second user identifier of the other game user is determined to be shot
- the second user identifier may be added.
- the final score for each user ID ie the final score for each game user, can be determined.
- an image recognition device is used to perform a shooting game, with user A and user B
- the game process is configured such that the user A and the user B respectively configure an image recognition device to perform shooting using the image recognition device before the start of the game, and the image recognition device stores the physical feature information of each user.
- the user A takes a picture of the user B to obtain a picture to be matched, and the image recognition device determines that the user B is shot, and closes the user's game authority or reduces the user according to the different body parts that the user B is photographed. B's health and increase the user's A score.
- the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- FIG. 3 is a schematic structural diagram of an image recognition system for a game according to an exemplary embodiment.
- the image recognition system for a game includes: a server and a plurality of terminals, the server and the plurality of Terminals are connected through a network.
- Each terminal is configured to capture a picture to be matched, and send a picture to be matched captured by the terminal to the server.
- the server is configured to acquire the first body feature information corresponding to the to-be-matched picture, and determine the first user identifier corresponding to the first body feature information according to the correspondence between the pre-established user identifier and the body feature information, A user identification performs a shooting processing operation.
- each terminal is configured to capture a to-be-matched picture, obtain first body feature information corresponding to the to-be-matched picture, and determine, according to a correspondence between the pre-established user identifier and the body feature information, the corresponding first body feature information.
- the first user identifier is sent to the server.
- the server is configured to perform a shooting process operation on the first user identification.
- each terminal is configured to capture a picture to be matched, obtain first body feature information corresponding to the picture to be matched, and send the first body feature information to the server.
- the server is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information, and perform a shooting processing operation on the first user identifier.
- each terminal is configured to take a picture to be matched, and send the picture to be matched to the server.
- the server is configured to acquire the first body feature information corresponding to the to-be-matched picture, and send the first body feature information to the terminal that captures the picture to be matched, and the terminal is configured to be based on the pre-established user identification and body feature information.
- the server is further configured to perform a shot processing operation on the first user identification.
- FIG. 4 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 4, an image recognition method for a game is used in a terminal, including the following steps:
- step 401 when the picture to be matched is captured, the first body feature information corresponding to the picture to be matched is acquired.
- step 402 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
- step 403 the first user identifier is sent to the server, so that the server performs a shooting processing operation on the first user identifier.
- the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- the terminal is used to simulate the simulated firearms required for the game, and the terminal is used to take a picture to simulate the shooting action. Then, multiple users can separately configure the terminal, and when the user is photographed, the user is shot. There is no need to configure a dedicated simulation gun during the game to get rid of the limit of the simulated gun. System, increased flexibility.
- the method further includes:
- a correspondence between user identification and body characteristic information of each game user is established.
- the method further includes:
- the method further includes:
- the shooting permission is turned off
- the shooting permission is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the method further includes:
- the method further includes:
- the server Receiving, by the server, a message for closing the game right, the message is sent by the server when the game authority of the local end is closed according to the first user identifier;
- FIG. 5 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 5, an image recognition method for a game is used in a server, and includes the following steps:
- step 501 the picture to be matched captured by the terminal is received.
- step 502 the first body feature information corresponding to the to-be-matched picture is obtained.
- step 503 the first user identifier corresponding to the first body feature information is determined according to the correspondence between the user identifier and the body feature information.
- step 504 a shooting process operation is performed on the first user identification.
- the method provided in this embodiment obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- the server by acquiring a picture taken by the terminal to simulate the action of shooting, multiple users may separately upload the picture captured by the terminal to the server, and the server performs image processing according to the acquired picture, so that when the user is photographed, the representative indicates that the shooting is performed. user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- the method further includes:
- the method further includes:
- the shooting permission of the terminal is turned off
- the shooting permission of the terminal is turned on.
- the acquiring the first body feature information corresponding to the to-be-matched picture comprises:
- Feature extraction is performed on the preset central area to obtain the first body feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information
- the method further includes:
- Performing a shooting processing operation on the first user identifier including:
- a shooting processing operation corresponding to the first body part is performed on the first user identification.
- the performing the shooting processing operation on the first user identifier comprises:
- the life value of the first user identifier is decreased, and if the life value of the first user identifier is less than a preset threshold, the game authority of the first user identifier is closed.
- FIG. 6 is a flowchart of an image recognition method for a game according to an exemplary embodiment. As shown in FIG. 6, an image recognition method for a game is used in a server and a terminal, and includes the following steps:
- step 601 the terminal separately captures at least one game user, obtains at least one picture of the at least one game user, and sends the at least one picture to the server.
- This step 601 is similar to the step of capturing by the image recognition device in the above step 201, I will not repeat them here.
- step 602 the server acquires physical feature information of each game user according to at least one picture of each game user, and establishes a correspondence relationship between the user identification and the body feature information of each game user.
- the step 602 is similar to the step of acquiring the body feature information by the image recognition device in the above step 202, and details are not described herein again.
- step 603 the terminal captures a picture to be matched and sends it to the server.
- step 604 the server acquires first body feature information corresponding to the to-be-matched picture according to the to-be-matched picture sent by the terminal.
- step 605 the server determines the first user identifier corresponding to the first body feature information according to the correspondence between the pre-established user identifier and the body feature information.
- step 606 the server performs a shooting process operation on the first user identification.
- the steps 604-606 are similar to the steps of acquiring the first body feature information by the image recognition device in the above steps 204-206, and details are not described herein again.
- the terminal may send a prompt message to the terminal that captures the picture to be matched, and the terminal that captures the picture to be matched displays the prompt message to prompt the current game user to shoot the game user who is hit.
- the processing operation has been completed.
- the prompt message may be sent to the terminal corresponding to the first user identifier, and the terminal corresponding to the first user identifier displays the prompt message to prompt the shot user of the shot user to perform the shooting processing operation.
- the terminal corresponding to the first user identifier sends a message for closing the game authority, and the terminal corresponding to the first user identifier displays the message, prompting the game user to end the game of the current round.
- the terminal and the server are used to perform the shooting game.
- the terminal of each game user logs in to the server.
- each game user uses their own terminal to take a self-portrait and take pictures of their clothes and body postures at various angles. And upload the captured image to the server based on the registered user ID.
- the server performs feature extraction according to the image uploaded by each terminal, obtains physical feature information of each game user, and establishes a correspondence relationship between the user identifier and the body feature information.
- the game user uses the terminal to shoot the target game user, uploads the captured image to be matched to the server, and the server performs feature extraction on the matched image to obtain the first body feature information, and performs physical character information with each game user. Compare to determine which game user was shot.
- the server can capture the image to be matched by the terminal, and obtain the first corresponding to the image to be matched.
- the body feature information determines a first user identifier corresponding to the first body feature information according to the correspondence, and performs a shooting processing operation on the first user identifier.
- the terminal is used to simulate the simulated guns required for the game, and the terminal is used to take pictures to simulate the shooting action. Then, multiple users can separately configure the terminal, upload the pictures taken by the terminal to the server, and perform image processing by the server. When the terminal captures a certain user, it indicates that the user is hit. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- the method may further include the following three. Situation:
- Each terminal performs steps 601-603, and sends the established correspondence to the server.
- the server performs step 604 according to the correspondence, and acquires first physical feature information corresponding to the to-be-matched picture sent by any terminal, and the first A physical characteristic information is sent to the terminal, and the terminal performs step 605 according to the first physical feature information, and sends the first user identifier corresponding to the first physical feature information to the server, and the server performs step 606 according to the first user identifier.
- a shooting process operation is performed on the first user identifier.
- each game user's terminal can extract features from the captured pictures. Obtaining the physical characteristic information of the corresponding game user, establishing a correspondence between the registered user identification and the physical feature information, uploading the correspondence to the server, and the server aggregates the correspondences uploaded by each terminal to obtain a game user. The correspondence between the user identifier and the body feature information is sent to each terminal, and the corresponding relationship is stored by each terminal.
- the game user uses the terminal to shoot the target game user, uploads the captured image to be matched to the server, and the server performs feature extraction on the matching picture to obtain the first body feature information, and sends the first feature information to the terminal.
- the terminal compares the first feature information with the stored body feature information, acquires a first user identifier corresponding to the body feature information that matches the first feature information, and sends the first user identifier to the server, and the server according to the first A user identification determines which game user is shot.
- the terminal performs step 601, and sends the captured picture to the server.
- the server performs step 602 to establish a correspondence between the user identifier and the body feature information of each game user, and sends the corresponding relationship to each terminal, and each terminal stores the picture. Correspondence relationship.
- any terminal performs steps 603-605, and obtains a first user identifier corresponding to the to-be-matched picture according to the stored correspondence, and sends the first user identifier to the server, where the server performs step 606 according to the first user identifier.
- a shooting process operation is performed on the first user identifier.
- each game user's terminal can perform feature extraction on the captured picture, obtain the physical feature information of the corresponding game user, establish a correspondence between the registered user identification and the physical feature information, and upload it to the server, and the server will
- the corresponding relationship uploaded by each terminal is summarized, and a correspondence relationship between the user identifier and the body feature information of all game users is obtained, and is sent to each terminal, and each corresponding node stores the corresponding relationship.
- the game user uses the terminal to shoot the target game user, and the terminal performs feature extraction on the matching picture to obtain the first body feature information, and compares the first feature information with the stored body feature information to obtain the first
- the first user identifier corresponding to the physical feature information matched by the feature information is sent to the server, and the server determines which game user is shot.
- the terminal executes step 601, and sends the captured picture to the server.
- the server performs step 602 to establish a correspondence between the user identifier and the body feature information of each game user.
- any terminal performs steps 603-604, and acquires the first body feature information corresponding to the to-be-matched picture, and sends the first body feature information to the server, and the server performs steps 605-606 according to the first body feature information, Determining a first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- the terminal of each game user can perform feature extraction on the captured picture, obtain the physical feature information of the corresponding game user, establish a correspondence between the registered user identification and the physical feature information, and upload to the server.
- the game user uses the terminal to shoot the target game user, and the terminal performs feature extraction on the matching picture to obtain the first body feature information, and sends the first feature information to the server.
- the server compares the first feature information with the body feature information of each game user, and acquires a first user identifier corresponding to the body feature information that matches the first feature information, and determines which one is based on the first user identifier.
- the game user is shot.
- FIG. 7 is a block diagram of an image recognition apparatus for a game, which may be used in an image recognition apparatus, according to an exemplary embodiment.
- the image recognition apparatus for a game includes a photographing module 701, a first acquisition module 702, a determination module 703, and an execution module 704.
- the shooting module 701 is configured to capture a picture to be matched.
- the first obtaining module 702 is configured to acquire first body feature information corresponding to the to-be-matched picture.
- the determining module 703 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information that are pre-established.
- the execution module 704 is configured to perform a shooting processing operation on the first user identifier.
- the device provided in this embodiment establishes user identification and physical characteristics in advance. Corresponding relationship between the information, when the game is played, the first body feature information corresponding to the image to be matched is obtained by capturing the image to be matched, and the first user identifier corresponding to the first body feature information is determined according to the correspondence relationship, The first user identification performs a shooting processing operation.
- an image recognition device for a game is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to capture a certain image.
- a user indicates that the user is hit. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- the image recognition apparatus for the game further includes: a second acquisition module 705 and a correspondence establishment module 706.
- the shooting module 701 is further configured to separately capture at least one game user to obtain at least one picture of the at least one game user.
- the second obtaining module 705 is configured to acquire physical feature information of each game user according to at least one picture of each game user.
- the correspondence establishing module 706 is configured to establish a correspondence between the user identifier and the body feature information of each game user.
- the image recognition apparatus for the game further includes: a determination module 707 and a shooting authority processing module 708.
- the determining module 707 is configured to determine whether the number of pictures that have been taken by the local end is greater than a preset number.
- the shooting right processing module 708 is configured to turn off the shooting right when it is determined that the number of pictures that have been taken is greater than the preset number; after the preset time length, the shooting right is turned on.
- the first obtaining module 702 is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence further includes a user identifier, a body part, and a body Correspondence between the information;
- the determining module 703 is further configured to determine, according to the correspondence, the first body part corresponding to the first body feature information and the first user identifier.
- the execution module 704 is further configured to perform a shooting processing operation corresponding to the first body part to the first user identifier.
- the execution module 704 is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life of the first user identifier When the value is less than the preset threshold, the game authority of the first user identifier is turned off.
- FIG. 10 is a block diagram of an image recognition apparatus for a game, which may be used in a server, according to an exemplary embodiment.
- the image recognition apparatus for a game includes a receiving module 1001, a first obtaining module 1002, a determining module 1003, and an executing module 1004.
- the receiving module 1001 is configured to receive a picture to be matched captured by the terminal.
- the first obtaining module 1002 is configured to acquire first body feature information corresponding to the to-be-matched picture.
- the determining module 1003 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between a pre-established user identifier and body feature information.
- the execution module 1004 is configured to perform a shooting processing operation on the first user identifier.
- the apparatus obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- the apparatus by acquiring a picture taken by the terminal to simulate the action of shooting, multiple users may separately upload the picture captured by the terminal to the server, and the server performs image processing according to the acquired picture, so that when the user is photographed, the representative indicates that the shooting is performed. user. There is no need to configure a dedicated simulation gun during the game. Get rid of the limitations of simulated guns and increase flexibility.
- the image recognition apparatus for the game further includes: a second acquisition module 1005 and a correspondence establishment module 1006.
- the receiving module 1001 is further configured to receive at least one picture sent by the terminal, where the at least one picture is obtained by the terminal to capture a current game user.
- the second obtaining module 1005 is configured to acquire physical feature information of the current game user according to the at least one picture.
- the correspondence establishing module 1006 is configured to establish a correspondence between the user identifier of the terminal and the body feature information.
- the image recognition apparatus for a game further includes: a determination module 1007 and a shooting authority processing module 1008.
- the determining module 1007 is configured to determine whether the number of pictures that the terminal has taken is greater than a preset number.
- the shooting permission processing module 1008 is configured to: when it is determined that the number of pictures that the terminal has taken is greater than the preset number, turn off the shooting permission of the terminal; after the preset time length, turn on the shooting permission of the terminal .
- the first acquiring module 1002 is further configured to determine a preset central area of the to-be-matched picture; perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence further includes a correspondence between the user identifier, the body part, and the body feature information.
- the determining module 1003 is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
- the execution module 1004 is further configured to perform a shooting processing operation corresponding to the first body part to the first user identifier.
- the execution module 1004 is further configured to close the game authority of the first user identifier; or reduce the life value of the first user identifier if the life of the first user identifier When the value is less than the preset threshold, the game authority of the first user identifier is turned off.
- FIG. 13 is a block diagram of an image recognition apparatus for a game, which may be used in a terminal, according to an exemplary embodiment.
- the image recognition apparatus for a game includes a photographing module 1301, a first acquisition module 1302, a determination module 1303, and a transmission module 1304.
- the shooting module 1301 is configured to capture a picture to be matched.
- the first acquiring module 1302 is configured to acquire first body feature information corresponding to the to-be-matched picture.
- the determining module 1303 is configured to determine a first user identifier corresponding to the first body feature information according to a correspondence between the user identifier and the body feature information that are pre-established.
- the sending module 1304 is configured to send the first user identifier to a server, so that the server performs a shooting processing operation on the first user identifier.
- the apparatus obtains the first body feature information corresponding to the to-be-matched picture by capturing the image to be matched when the game is played by establishing the correspondence between the user identifier and the body feature information. And determining, according to the correspondence, the first user identifier corresponding to the first body feature information, and performing a shooting processing operation on the first user identifier.
- the terminal is used to simulate the simulated firearms required for the game, and the terminal is used to take a picture to simulate the shooting action. Then, multiple users can separately configure the terminal, and when the user is photographed, the user is shot. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
- the image recognition apparatus for the game further includes: a second acquisition module 1305 and a correspondence establishment module 1306.
- the shooting module 1301 is further configured to separately shoot at least one game user, Obtaining at least one picture of the at least one game user.
- the second obtaining module 1305 is configured to acquire physical feature information of each game user according to at least one picture of each game user.
- the correspondence establishing module 1306 is configured to establish a correspondence between the user identifier and the body feature information of each game user.
- the image recognition apparatus for the game further includes: a receiving module 1307.
- the photographing module 1301 is further configured to photograph the current game user to obtain at least one picture of the current game user.
- the sending module 1304 is further configured to send at least one picture of the current game user to the server, so that the server acquires physical characteristics of the current game user according to at least one picture of the current game user.
- the information establishes a correspondence between the user identifier of the local end and the physical feature information.
- the receiving module 1307 is further configured to receive a correspondence established by the server.
- the image recognition apparatus for the game further includes: a determination module 1308 and a shooting authority processing module 1309.
- the determining module 1308 is configured to determine whether the number of pictures that have been captured is greater than a preset number.
- the photographing authority processing module 1309 is configured to: when it is determined that the number of photographed pictures is greater than the preset number, turn off the photographing authority; after the preset duration, the photographing authority is turned on.
- the first acquiring module 1302 is further configured to determine a preset central area of the to-be-matched picture; and perform feature extraction on the preset central area to obtain the first physical feature information.
- the correspondence relationship further includes a correspondence between the user identifier, the body part, and the body feature information
- the determining module 1303 is further configured to determine, according to the correspondence, a first body part corresponding to the first body feature information and a first user identifier.
- the image recognition apparatus for the game further includes: a receiving module 1307 and a presentation module 1310.
- the receiving module 1307 is further configured to receive a message that is sent by the server to close the game right, and the message is sent by the server when the game authority of the local end is turned off according to the first user identifier.
- the presentation module 1310 is configured to present the message.
- FIG. 18 is a block diagram of an image recognition apparatus for a game, according to another exemplary embodiment.
- device 1800 can be provided as a server.
- apparatus 1800 includes a processing component 1802 that further includes one or more processors, and memory resources represented by memory 1804, configured to store instructions executable by processing component 1802, such as an application.
- the application stored in memory 1804 can include one or more modules each corresponding to a set of instructions.
- the processing component 1802 is configured to execute instructions to perform the image recognition method described above for a game.
- Apparatus 1800 can also include a power supply component 1806 configured to perform power management of apparatus 1800, a wired or wireless network interface 1808 configured to connect apparatus 1800 to the network, and an input/output (I/O) interface 1810.
- Device 1800 can operate based on an operating system stored in memory 1804, such as Windows ServerTM, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM or the like.
- FIG. 19 is a block diagram of an image recognition apparatus 1900 for a game, according to an exemplary embodiment.
- device 1900 can be a mobile phone, a digital broadcast terminal, a messaging device, a gaming console, a tablet device, a personal digital assistant, and the like.
- apparatus 1900 can include one or more of the following components: processing component 1902, memory 1904, power component 1906, multimedia component 1908, audio component 1910, input/transmission An out (I/O) interface 1912, a sensor component 1914, and a communication component 1916.
- Processing component 1902 typically controls the overall operation of device 1900, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations.
- Processing component 1902 can include one or more processors 1920 to execute instructions to perform all or part of the steps of the above described methods.
- processing component 1902 can include one or more modules to facilitate interaction between component 1902 and other components.
- processing component 1902 can include a multimedia module to facilitate interaction between multimedia component 1908 and processing component 1902.
- Memory 1904 is configured to store various types of data to support operation at device 1900. Examples of such data include instructions for any application or method operating on device 1900, contact data, phone book data, messages, pictures, videos, and the like.
- Memory 1904 can be implemented by any type of volatile or non-volatile storage device, or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read only memory (EEPROM), erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Disk or Optical Disk.
- SRAM static random access memory
- EEPROM electrically erasable programmable read only memory
- EPROM erasable Programmable Read Only Memory
- PROM Programmable Read Only Memory
- ROM Read Only Memory
- Magnetic Memory Flash Memory
- Disk Disk or Optical Disk.
- Power component 1906 provides power to various components of device 1900.
- Power component 1906 can include a power management system, one or more power sources, and other components associated with generating, managing, and distributing power for device 1900.
- Multimedia component 1908 includes a screen between the device 1900 and the user that provides an output interface.
- the screen can include a liquid crystal display (LCD) and a touch panel (TP). If the screen includes a touch panel, the screen can be implemented as a touch screen to receive input signals from the user.
- the touch panel includes one or more touch sensors to sense touches, slides, and gestures on the touch panel. The touch sensor may sense not only the boundary of the touch or sliding action, but also the duration and pressure associated with the touch or slide operation.
- the multimedia component 1908 includes a front camera and/or a rear camera. Front camera and/or rear camera when device 1900 is in operating mode, such as shooting mode or video mode The header can receive external multimedia data. Each front and rear camera can be a fixed optical lens system or have focal length and optical zoom capabilities.
- the audio component 1910 is configured to output and/or input an audio signal.
- audio component 1910 includes a microphone (MIC) that is configured to receive an external audio signal when device 1900 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode.
- the received audio signal may be further stored in memory 1904 or transmitted via communication component 1916.
- the audio component 1910 also includes a speaker configured to output an audio signal.
- the I/O interface 1912 provides an interface between the processing component 1902 and a peripheral interface module, which may be a keyboard, a click wheel, a button, or the like. These buttons may include, but are not limited to, a home button, a volume button, a start button, and a lock button.
- Sensor assembly 1914 includes one or more sensors configured to provide various aspects of state assessment for device 1900.
- sensor assembly 1914 can detect an open/closed state of device 1900, a relative positioning of components, such as the display and keypad of device 1900, and sensor component 1914 can also detect a change in position of a component of device 1900 or device 1900. The presence or absence of contact by the user with the device 1900, the orientation or acceleration/deceleration of the device 1900 and the temperature change of the device 1900.
- Sensor assembly 1914 can include a proximity sensor configured to detect the presence of nearby objects without any physical contact.
- Sensor assembly 1914 may also include a light sensor, such as a CMOS or CCD image sensor, configured for use in imaging applications.
- the sensor assembly 1914 can also include an acceleration sensor, a gyro sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
- Communication component 1916 is configured to facilitate wired or wireless communication between device 1900 and other devices.
- the device 1900 can access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof.
- communication component 1916 receives broadcast signals or broadcast associated information from an external broadcast management system via a broadcast channel.
- the communication component 1916 further includes a near field communication (NFC) module to facilitate short-range communication letter.
- NFC near field communication
- the NFC module can be implemented based on radio frequency identification (RFID) technology, infrared data association (IrDA) technology, ultra-wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
- RFID radio frequency identification
- IrDA infrared data association
- UWB ultra-wideband
- Bluetooth Bluetooth
- device 1900 may be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable A gate array (FPGA), controller, microcontroller, microprocessor, or other electronic component implementation configured to perform the above methods.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGA field programmable A gate array
- controller microcontroller, microprocessor, or other electronic component implementation configured to perform the above methods.
- non-transitory computer readable storage medium comprising instructions, such as a memory 1904 comprising instructions executable by processor 1920 of apparatus 1900 to perform the above method.
- the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device.
- a non-transitory computer readable storage medium that, when executed by a processor of a terminal, enables a terminal to perform the above-described image recognition method for a game.
- the method and device provided in this embodiment establish user identifier and body feature information in advance Corresponding relationship, when the game is played, the first body feature information corresponding to the image to be matched is obtained by capturing the image to be matched, and the first user identifier corresponding to the first body feature information is determined according to the correspondence relationship, The first user identification performs a shooting processing operation.
- an image recognition device is used to simulate a simulated firearm required for a game, and an image recognition device is used to capture a picture to simulate a shooting action, and multiple users can separately configure an image recognition device to indicate when a user is photographed. Hit the user. There is no need to configure a dedicated simulation gun during the game, which frees the limitations of the simulated gun and increases flexibility.
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Abstract
Description
Claims (41)
- 一种用于游戏的图像识别方法,包括:当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;对所述第一用户标识执行射击处理操作。
- 根据权利要求1所述的方法,其中,所述方法还包括:对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
- 根据权利要求1所述的方法,其中,所述方法还包括:判断本端已拍摄的图片数目是否大于预设数目;当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
- 根据权利要求1所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求1所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;所述对所述第一用户标识执行射击处理操作,包括:对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
- 根据权利要求1所述的方法,其中,所述对所述第一用户标识执行射击处理操作,包括:关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
- 一种用于游戏的图像识别方法,包括:接收终端拍摄的待匹配图片;获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;对所述第一用户标识执行射击处理操作。
- 根据权利要求7所述的方法,其中,所述方法还包括:接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;建立所述终端的用户标识与所述身体特征信息之间的对应关系。
- 根据权利要求7所述的方法,其中,所述方法还包括:判断所述终端已拍摄的图片数目是否大于预设数目;当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;经过预设时长后,开启所述终端的拍摄权限。
- 根据权利要求7所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求7所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;所述对所述第一用户标识执行射击处理操作,包括:对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
- 根据权利要求7所述的方法,其中,所述对所述第一用户标识执行射击处理操作,包括:关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
- 一种用于游戏的图像识别方法,包括:当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
- 根据权利要求13所述的方法,其中,所述方法还包括:对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
- 根据权利要求13所述的方法,其中,所述方法还包括:对当前游戏用户进行拍摄,得到所述当前游戏用户的至少一张图片;向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;接收所述服务器建立的对应关系。
- 根据权利要求13所述的方法,其中,所述方法还包括:判断已拍摄的图片数目是否大于预设数目;当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
- 根据权利要求13所述的方法,其中,所述获取所述待匹配图片对应的第一身体特征信息,包括:确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求13所述的方法,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系,所述方法还包括:根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
- 根据权利要求13所述的方法,其中,所述方法还包括:接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;展示所述消息。
- 一种用于游戏的图像识别装置,包括:拍摄模块,配置为拍摄待匹配图片;第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;执行模块,配置为对所述第一用户标识执行射击处理操作。
- 根据权利要求20所述的装置,其中,所述装置还包括:所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
- 根据权利要求20所述的装置,其中,所述装置还包括:判断模块,配置为判断本端已拍摄的图片数目是否大于预设数目;拍摄权限处理模块,配置为当确定已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
- 根据权利要求20所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求20所述的装置,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
- 根据权利要求20所述的装置,其中,所述执行模块还配置为关闭 所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
- 一种用于游戏的图像识别装置,包括:接收模块,配置为接收终端拍摄的待匹配图片;第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;执行模块,配置为对所述第一用户标识执行射击处理操作。
- 根据权利要求26所述的装置,其中,所述装置包括:所述接收模块,还配置为接收所述终端发送的至少一张图片,所述至少一张图片由所述终端对当前游戏用户进行拍摄得到;第二获取模块,配置为根据所述至少一张图片,获取所述当前游戏用户的身体特征信息;对应关系建立模块,配置为建立所述终端的用户标识与所述身体特征信息之间的对应关系。
- 根据权利要求26所述的装置,其中,所述装置还包括:判断模块,配置为判断所述终端已拍摄的图片数目是否大于预设数目;拍摄权限处理模块,配置为当确定所述终端已拍摄的图片数目大于所述预设数目时,关闭所述终端的拍摄权限;经过预设时长后,开启所述终端的拍摄权限。
- 根据权利要求26所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求26所述的装置,其中,所述对应关系还包括用户标 识、身体部位与身体特征信息之间的对应关系;所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识;所述执行模块,还配置为对所述第一用户标识执行与所述第一身体部位对应的射击处理操作。
- 根据权利要求26所述的装置,其中,所述执行模块还配置为关闭所述第一用户标识的游戏权限;或者,减小所述第一用户标识的生命值,如果所述第一用户标识的生命值小于预设阈值时,关闭所述第一用户标识的游戏权限。
- 一种用于游戏的图像识别装置,包括:拍摄模块,配置为拍摄待匹配图片;第一获取模块,配置为获取所述待匹配图片对应的第一身体特征信息;确定模块,配置为根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;发送模块,配置为向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
- 根据权利要求32所述的装置,其中,所述装置还包括:所述拍摄模块,还配置为对至少一个游戏用户分别进行拍摄,得到所述至少一个游戏用户的至少一张图片;第二获取模块,配置为根据每个游戏用户的至少一张图片,获取每个游戏用户的身体特征信息;对应关系建立模块,配置为建立每个游戏用户的用户标识与身体特征信息之间的对应关系。
- 根据权利要求32所述的装置,其中,所述装置还包括:所述拍摄模块还配置为对当前游戏用户进行拍摄,得到所述当前游戏 用户的至少一张图片;所述发送模块还配置为向所述服务器发送所述当前游戏用户的至少一张图片,使得所述服务器根据所述当前游戏用户的至少一张图片,获取所述当前游戏用户的身体特征信息,建立本端的用户标识与所述身体特征信息之间的对应关系;接收模块,配置为接收所述服务器建立的对应关系。
- 根据权利要求32所述的装置,其中,所述装置还包括:判断模块,配置为判断已拍摄的图片数目是否大于预设数目;拍摄权限处理模块,配置为当确定所述已拍摄的图片数目大于所述预设数目时,关闭拍摄权限;经过预设时长后,开启拍摄权限。
- 根据权利要求32所述的装置,其中,所述第一获取模块还配置为确定所述待匹配图片的预设中心区域;对所述预设中心区域进行特征提取,得到所述第一身体特征信息。
- 根据权利要求32所述的装置,其中,所述对应关系还包括用户标识、身体部位与身体特征信息之间的对应关系;所述确定模块,还配置为根据所述对应关系,确定所述第一身体特征信息对应的第一身体部位以及第一用户标识。
- 根据权利要求32所述的装置,其中,所述装置还包括:接收模块,配置为接收服务器发送的关闭游戏权限的消息,所述消息由所述服务器根据所述第一用户标识关闭本端的游戏权限时发送;展示模块,配置为展示所述消息。
- 一种用于游戏的图像识别装置,包括:处理器;配置为存储处理器可执行的指令的存储器;其中,所述处理器被配置为:当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;对所述第一用户标识执行射击处理操作。
- 一种用于游戏的图像识别装置,包括:处理器;配置为存储处理器可执行的指令的存储器;其中,所述处理器被配置为:接收终端拍摄的待匹配图片;获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;对所述第一用户标识执行射击处理操作。
- 一种用于游戏的图像识别装置,包括:处理器;配置为存储处理器可执行的指令的存储器;其中,所述处理器被配置为:当拍摄到待匹配图片时,获取所述待匹配图片对应的第一身体特征信息;根据预先建立的用户标识与身体特征信息之间的对应关系,确定所述第一身体特征信息对应的第一用户标识;向服务器发送所述第一用户标识,使得所述服务器对所述第一用户标识执行射击处理操作。
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| JP2016565685A JP6578301B2 (ja) | 2015-11-13 | 2015-12-30 | ゲーム用画像識別方法および装置 |
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| US10322330B2 (en) * | 2017-10-03 | 2019-06-18 | Fanmountain Llc | Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance |
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| CN109670294B (zh) * | 2018-12-28 | 2022-08-05 | Tcl移动通信科技(宁波)有限公司 | 移动终端多文件分类处理方法、移动终端及存储介质 |
| CN110141869A (zh) | 2019-04-11 | 2019-08-20 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、电子设备及存储介质 |
| US11642589B2 (en) | 2020-07-23 | 2023-05-09 | Microsoft Technology Licensing, Llc | Virtual-projectile delivery in an expansive environment |
| CN112044071B (zh) | 2020-09-04 | 2021-10-15 | 腾讯科技(深圳)有限公司 | 虚拟物品的控制方法、装置、终端及存储介质 |
| CN113577778B (zh) * | 2021-06-04 | 2024-03-08 | 广州三七极耀网络科技有限公司 | 游戏中账号的等级确定方法、装置及电子设备 |
| CN116892864A (zh) * | 2023-06-26 | 2023-10-17 | 闻泰通讯股份有限公司 | 射击命中判定方法、装置及系统 |
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| RU2016131193A (ru) | 2018-02-01 |
| MX2016009480A (es) | 2017-06-29 |
| JP2017538983A (ja) | 2017-12-28 |
| JP6578301B2 (ja) | 2019-09-18 |
| EP3168776A1 (en) | 2017-05-17 |
| KR20170102923A (ko) | 2017-09-12 |
| RU2652428C2 (ru) | 2018-04-26 |
| US20170140209A1 (en) | 2017-05-18 |
| CN105426833A (zh) | 2016-03-23 |
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