WO2017028261A1 - 基于攻关进度对游戏收费时的信息提示方法和收费系统 - Google Patents

基于攻关进度对游戏收费时的信息提示方法和收费系统 Download PDF

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Publication number
WO2017028261A1
WO2017028261A1 PCT/CN2015/087477 CN2015087477W WO2017028261A1 WO 2017028261 A1 WO2017028261 A1 WO 2017028261A1 CN 2015087477 W CN2015087477 W CN 2015087477W WO 2017028261 A1 WO2017028261 A1 WO 2017028261A1
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progress
charging
user
node
game
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PCT/CN2015/087477
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French (fr)
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黄冠明
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黄冠明
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Priority to PCT/CN2015/087477 priority Critical patent/WO2017028261A1/zh
Publication of WO2017028261A1 publication Critical patent/WO2017028261A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

Definitions

  • the invention belongs to the field of the Internet, and in particular relates to an information prompting method and a charging system when charging a game based on the progress of the attack.
  • the embodiment of the invention provides an information prompting method for charging a game based on the progress of the attack.
  • the purpose is to solve the problem that the charging method is rigid and inflexible, and the benefit of the technology creator is better protected.
  • the present invention is implemented as follows: a method for prompting information when charging a game based on the progress of the attack, comprising the following steps:
  • the embodiment of the invention further provides a charging system, comprising:
  • a recording unit configured to record a preset charging progress node in the game, a fee corresponding to each charging progress node, and a deposit account associated with the user account;
  • a detecting unit configured to detect a progress of the user's attack
  • a fee management unit whose input end is connected to the output end of the recording unit and the output end of the detecting unit, and is used to deduct the current charging progress node from the deposit account when the user views the progress to reach the charging progress node Corresponding fee;
  • a determining unit wherein the input end is connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node;
  • the patent information pushing unit has an input end connected to the output end of the determining unit, and is configured to push the patent information to the content provider when the deposit account balance is less than the fee corresponding to the next charging time node and terminate the service.
  • the user can pay according to the progress of the research and improve the accuracy of the payment fee; and also help the game content provider control the degree of the game data transmission according to the user's deposit balance, and at the same time, the product characteristics experienced by the content provider are
  • the combination of patent information maximizes the value of the invention.
  • FIG. 1 is a schematic flowchart of a method for prompting information when charging a game based on a progress of a tacky process according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for prompting information when charging a game based on a progress of a game according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 the preset charging progress node in the game and the fee corresponding to each charging progress node are recorded.
  • the game is divided into different charging progress nodes, such as the first level, the second level, etc., and the corresponding fees are set on each progress node, such as: the first level charge 50 yuan, the second level charge 40 Yuan et al.
  • step S102 a deposit account associated with the user account is recorded; in this step, the deposit account may be directly linked to the user's bank card, and may also be associated with the network account of the network platform.
  • steps S102 and S101 may occur together, or may occur sequentially in any order.
  • step S103 the progress of the user's attack is detected.
  • step S104 when the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account. In this step, automatic deduction is implemented, and the user only needs to pay for the service that he has already obtained.
  • step S105 it is judged whether the deposit account balance is greater than the fee corresponding to the next charging progress node, and if so, the process proceeds to step S106 to continue transmitting the game data, otherwise, the process proceeds to step S107 to terminate the transfer of the game, and the patent information is pushed to the content provider.
  • the system automatically determines whether the user currently has the spare capacity to continue to enjoy the service provided by the content provider, and automatically provides/terminates the service according to the current account of the user.
  • patent information includes, but is not limited to, the state of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
  • the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
  • the patent information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
  • the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • the user can pay according to the progress of the research and improve the accuracy of the payment fee; and also help the game content provider control the degree of the game data transmission according to the user's deposit balance, and at the same time, the product characteristics experienced by the content provider are
  • the combination of patent information maximizes the value of the invention.
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention, including:
  • the recording unit 201 is configured to record a preset charging progress node in the game and a fee corresponding to each charging progress node and a deposit account associated with the user account;
  • the detecting unit 202 is configured to detect a progress of the user's attack
  • the fee management unit 203 has an input end connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is used for deducting and presenting the deposit account when the user views the progress to reach the charging progress node.
  • the determining unit 204 is connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging time node;
  • the patent information pushing unit 205 has an input end connected to the output end of the determining unit 204, and is configured to push the patent information to the content provider when the deposit account balance is less than the fee corresponding to the next charging time node and terminate the service.
  • the working principle is that the recording unit 201 records the preset charging progress node in the game and the fee corresponding to each charging progress node and the deposit account associated with the user account, and the detecting unit 202 detects the progress of the user's attack, and the fee management unit 203. According to the information of the recording unit 201 and the detection result of the detecting unit 202, when the user's viewing progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account, and at the same time, the determining unit 204 And determining, according to the information of the recording unit 201 and the detection result of the detecting unit 202, whether the deposit account balance is greater than a fee corresponding to the next charging progress node.
  • the patent information pushing unit 205 Content providers push patent information.
  • the user can pay according to the progress of the research and improve the accuracy of the payment fee; and also help the game content provider control the degree of the game data transmission according to the user's deposit balance, and at the same time, the product characteristics experienced by the content provider are
  • the combination of patent information maximizes the value of the invention.

Abstract

一种基于攻关进度对游戏收费时的信息提示方法和收费系统,属于互联网领域,包括:记录游戏中预设收费进度节点以及各收费进度节点对应费用(S101);记录与用户账号相关联的存款账户(S102);检测攻关进度(S103);当攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应费用(S104);判断所述存款账户余额是否大于下一个收费进度节点对应费用(S105),若是继续传送游戏数据(S106),否则终止传送游戏数据并向内容提供商推送专利信息(S107)。通过所述方法和系统,可以让用户根据攻关进度付费,提高支付费用的精确度;也帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度,同时,将内容提供商体验到的产品特性与专利信息结合,使发明创造的价值最大化。

Description

基于攻关进度对游戏收费时的信息提示方法和收费系统 技术领域
本发明属于互联网领域,尤其是涉及一种基于攻关进度对游戏收费时的信息提示方法和收费系统。
背景技术
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将“版权归特定人所有”的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如“滑动解锁”等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
这种情况所带来的严重后果是:
1、专利权的保护难度大,一项好的技术出来后,马上就被复制;
2、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。
综上,为充分保护本人的另外一个专利申请(名为《基于攻关进度的游戏收费方法和收费系统》),让该本人的专利申请价值最大化,特提出一个解决办法。
技术问题
本发明实施例提供了一种基于攻关进度对游戏收费时的信息提示方法,目的在于解决收费方式死板、不灵活之问题的同时,让技术创造者的利益得到更好的保护。
技术解决方案
本发明是这样实现的:一种基于攻关进度对游戏收费时的信息提示方法,包括以下步骤:
记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;
记录与用户账号相关联的存款账户;
检测用户的攻关进度;
当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
若是继续传送游戏数据;
否则终止传送游戏数据,并向内容服务商推送专利信息。
本发明实施例还提供了一种收费系统,包括:
记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
检测单元,用于检测用户的攻关进度;
费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
专利信息推送单元,其输入端与所述判断单元的输出端连接,用于在存款账户余额小于下一个收费时间节点对应的费用,并终止服务时,向内容提供商推送专利信息。
有益效果
通过该发明,可以让用户根据攻关进度付费,提高支付费用的精确度;也帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度,同时,将内容提供商体验到的产品特性与专利信息结合,使该发明创造的价值最大化。
附图说明
图1是本发明实施例提供的一种基于攻关进度对游戏收费时的信息提示方法的流程示意图;
图2是本发明实施例提供的收费系统的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是发明实施例提供的一种基于攻关进度对游戏收费时的信息提示方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中,记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用。举例而言,将游戏分为不同的收费进度节点,如第一关、第二关等,在每一个进度节点上设置相对应的费用,如:第一关收费50元,第二关收费40元等。
在步骤S102中,记录与用户账号相关联的存款账户;在该步骤中,所述存款账户可以直接与用户的银行卡挂钩,同时也可以与网络平台的网络账号关联。
此外,上述步骤S102和S101可以一起发生,也可以任意顺序先后发生。
在步骤S103中,检测用户的攻关进度。
在步骤S104中,当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用。在该步骤实现自动扣款,用户只需要对其已经获得的服务支付费用。
在步骤S105中,判断所述存款账户余额是否大于下一个收费进度节点对应的费用,若是则进入步骤S106继续传送游戏数据,否则进入步骤S107终止传送游戏,并向内容提供商推送专利信息。在该步骤中,由系统自动判定用户当前是否有余力继续享受内容提供商提供的服务,并根据用户当前账户的情况自动提供/终止服务。
此外,所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请/权利人、该技术的专利申请号、专利申请日等信息。
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
所述专利信息是可编辑的,可以根据专利申请权/专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。
通过该发明,可以让用户根据攻关进度付费,提高支付费用的精确度;也帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度,同时,将内容提供商体验到的产品特性与专利信息结合,使该发明创造的价值最大化。
图2是本发明实施例提供的一种收费系统的结构示意图,包括:
记录单元201,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
检测单元202,用于检测用户的攻关进度;
费用管理单元203,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断单元204,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于判断所述存款账户余额是否大于下一个收费时间节点对应的费用;
专利信息推送单元205,其输入端与所述判断单元204的输出端连接,用于在存款账户余额小于下一个收费时间节点对应的费用,并终止服务时,向内容提供商推送专利信息。
其工作原理是:记录单元201记录了游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户,检测单元202,检测用户的攻关进度,费用管理单元203,根据记录单元201的信息以及检测单元202的检测结果,在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用,同时,判断单元204,根据记录单元201的信息以及检测单元202的检测结果,判断所述存款账户余额是否大于下一个收费进度节点对应的费用。当判断结果不同时,由相应的执行单元来执行继续/终止提供游戏数据的传送,同时,当用户存款账户余额小于下一个收费时间节点对应的费用,并终止服务时,专利信息推送单元205向内容提供商推送专利信息。
通过该发明,可以让用户根据攻关进度付费,提高支付费用的精确度;也帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度,同时,将内容提供商体验到的产品特性与专利信息结合,使该发明创造的价值最大化。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种基于攻关进度对游戏收费时的信息提示方法,其特征在于,所述方法包括如下步骤:
    记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;
    记录与用户账号相关联的存款账户;
    检测用户的攻关进度;
    当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
    判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
    若是继续传送游戏数据;
    否则终止传送游戏数据,并向内容服务商推送专利信息。
  2. 一种收费系统,其特征在于,所述收费系统包括:
    记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
    检测单元,用于检测用户的攻关进度;
    费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
    判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
    专利信息推送单元,其输入端与所述判断单元的输出端连接,用于在存款账户余额小于下一个收费时间节点对应的费用,并终止服务时,向内容提供商推送专利信息。
PCT/CN2015/087477 2015-08-19 2015-08-19 基于攻关进度对游戏收费时的信息提示方法和收费系统 WO2017028261A1 (zh)

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CN103908779A (zh) * 2012-12-28 2014-07-09 史克威尔·艾尼克斯控股公司 内容提供系统、内容提供设备、客户端设备及控制方法

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