WO2017028262A1 - 基于攻关进度而传输解锁密钥的方法和收费系统 - Google Patents

基于攻关进度而传输解锁密钥的方法和收费系统 Download PDF

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WO2017028262A1
WO2017028262A1 PCT/CN2015/087478 CN2015087478W WO2017028262A1 WO 2017028262 A1 WO2017028262 A1 WO 2017028262A1 CN 2015087478 W CN2015087478 W CN 2015087478W WO 2017028262 A1 WO2017028262 A1 WO 2017028262A1
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progress
user
node
charging
charging progress
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黄冠明
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黄冠明
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

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  • the invention belongs to the field of the Internet, and in particular relates to a method and a charging system for transmitting an unlocking key based on the progress of the attack.
  • CDN Content Delivery Network
  • the embodiment of the invention provides a method for transmitting an unlocking key based on the progress of the attack, and aims to solve the problem that the charging method is rigid and inflexible, especially in the area where the network speed is not developed.
  • the present invention is implemented in such a way that a method of transmitting an unlocking key based on the progress of the attack includes the following steps:
  • the embodiment of the invention further provides a charging system, comprising:
  • a recording unit configured to record a preset charging progress node in the game, a fee corresponding to each charging progress node, and a deposit account associated with the user account;
  • a detecting unit configured to detect a progress of the user's attack
  • a fee management unit whose input end is connected to the output end of the recording unit and the output end of the detecting unit, and is used to deduct the current charging progress node from the deposit account when the user views the progress to reach the charging progress node Corresponding fee;
  • a determining unit wherein the input end is connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node;
  • a key management unit wherein the input end is connected to the determining unit, and is configured to request, when the deposit account balance is greater than the fee corresponding to the next charging progress node, request the server to unlock the level required before the next charging progress node Key and verify and unlock when the key is received.
  • the user can pay according to the progress of the research and improve the accuracy of the payment; on the other hand, the game content provider is automatically controlled according to the user's deposit balance, and the game content that can be enjoyed by the user is automatically controlled.
  • FIG. 1 is a schematic flowchart of a method for transmitting an unlocking key based on a progress of a solution according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for transmitting an unlocking key based on a progress of a solution according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 the preset charging progress node in the game and the fee corresponding to each charging progress node are recorded.
  • the game is divided into different charging progress nodes, such as the first level, the second level, etc., and the corresponding fees are set on each progress node, such as: the first level charge 50 yuan, the second level charge 40 Yuan et al.
  • step S102 a deposit account associated with the user account is recorded; in this step, the deposit account may be directly linked to the user's bank card, and may also be associated with the network account of the network platform.
  • steps S102 and S101 may occur together, or may occur sequentially in any order.
  • step S103 the progress of the user's attack is detected.
  • step S104 when the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account. In this step, automatic deduction is implemented, and the user only needs to pay for the service that he has already obtained.
  • step S105 it is determined whether the deposit account balance is greater than the fee corresponding to the next charging progress node, and if yes, proceeds to step S106 to transmit the unlocking key to unlock the level before the next charging progress node, otherwise proceeds to step S107 to terminate the game. .
  • the system automatically determines whether the user currently has the spare capacity to continue to enjoy the service provided by the content provider, and controls the content that the user can enjoy according to the current account of the user.
  • the implementation of the technology is based on a physical carrier (a low cost non-profit point such as a game disc), and after copying the entire game into a physical carrier, a node that needs to be unlocked is set on the game content (usually described The charging progress nodes are matched and consistent, and then the game content is requested according to the user account balance to unlock the game content (high cost, profit point).
  • a physical carrier a low cost non-profit point such as a game disc
  • the user can pay according to the progress of the research and improve the accuracy of the payment; on the other hand, the game content provider is automatically controlled according to the user's deposit balance, and the game content that can be enjoyed by the user is automatically controlled.
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention, including:
  • the recording unit 201 is configured to record a preset charging progress node in the game and a fee corresponding to each charging progress node and a deposit account associated with the user account;
  • the detecting unit 202 is configured to detect a progress of the user's attack
  • the fee management unit 203 has an input end connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is used for deducting and presenting the deposit account when the user views the progress to reach the charging progress node.
  • the determining unit 204 is connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node;
  • the key management unit 205 is connected to the determining unit 204, and is configured to request, after the deposit account balance is greater than the fee corresponding to the next charging progress node, to request the server to unlock the level before the next charging progress node. Key, and verify and unlock when the key is received.
  • the working principle is that the recording unit 201 records the preset charging progress node in the game and the fee corresponding to each charging progress node and the deposit account associated with the user account, and the detecting unit 202 detects the progress of the user's attack, and the fee management unit 203.
  • the determining unit 204 determines, according to the information of the recording unit 201 and the detection result of the detecting unit 202, whether the deposit account balance is greater than a fee corresponding to the next charging progress node.
  • the key management unit 205 requests the server to unlock the key required for the level before the next charging progress node, and performs verification and unlocking the next charging progress node when the key is received. Level.
  • the user can pay according to the progress of the research and improve the accuracy of the payment; on the other hand, the game content provider is automatically controlled according to the user's deposit balance, and the game content that can be enjoyed by the user is automatically controlled.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

一种基于公关进度而传输解锁密钥的方法和收费系统,属于互联网领域,所述方法包括:记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用(S101);记录与用户账号相关联的存款账户(S102);检测用户的攻关进度(S103);当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费节点对应的费用(S104);判断所述存款账户余额是否大于下一个收费进度节点对应的费用(S105),若是则传输解锁密钥以解锁下一个收费进度节点前的关卡(S106),否则终止游戏(S107)。一方面可以让用户根据攻关进度付费,提高支付费用的精确度,另一方面帮助游戏内容提供商根据用户的存款余额,自动控制可以让用户享受的游戏内容。

Description

基于攻关进度而传输解锁密钥的方法和收费系统 技术领域
本发明属于互联网领域,尤其是涉及一种基于攻关进度而传输解锁密钥的方法和收费系统。
背景技术
随着CDN(Content Delivery Network)相关技术的发展,对游戏资源的网络传输的成本越来越低,速度也越来越快,人们势必会愈来愈依赖网络获得游戏资源。
同时,随着知识产权意识在中国的逐渐加强,以及中国国际化的进程,人们也将越来越习惯通过支付费用获得游戏资源。
尤其是最新发售的PS4游戏《生化危机2启示录》,更是如同美剧一样,在网上将一部游戏分为四个部分,每周放送一个部分,这也预示了一个趋势:未来的游戏从整体化出售向片段化出售发展。
整体化出售的缺陷在于:现实中往往出现这样的情况,用户游玩(Play)了一半游戏后,发觉这部游戏自己根本不喜欢玩,但自己已经为整个游戏支付过费用,所以会产生“浪费”的感觉。综上,现有的收费方法以及与当前技术脱节,且容易让用户产生不愉悦的感受。
在本人申请的专利《基于攻关进度的游戏收费方法和收费系统》中,本人阐述了根据用户账号的余额来发送游戏数据的方法,这种方法有其好处,但局限性在于在网速比较慢的地方则难以产生效用,用户体验极差。
所以针对网速慢的地方,本人结合游戏光盘和线上控制提出新的付费方法。众所周知,出去对内容的考虑,游戏光盘本身的制作成本、拷贝成本以及运输成本极低,在实际运营中,这部分的成本可以忽略不计,但可以通过在线对游戏内容解锁的控制来根据玩家的账户余额实现游戏内容的控制。
技术问题
本发明实施例提供了一种基于攻关进度而传输解锁密钥的方法,目的在于解决收费方式死板、不灵活之问题,尤其是在网速不发达的地区的上述问题。
技术解决方案
本发明是这样实现的:一种基于攻关进度而传输解锁密钥的方法,包括以下步骤:
记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;
记录与用户账号相关联的存款账户;
检测用户的攻关进度;
当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
若是,传输解锁密钥以解锁下一个收费进度节点前的关卡;
否则终止游戏。
本发明实施例还提供了一种收费系统,包括:
记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
检测单元,用于检测用户的攻关进度;
费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
密钥管理单元,其输入端与所述判断单元连接,用于在所述存款账户余额大于下一个收费进度节点对应的费用时,向服务器请求解锁下一个收费进度节点前的关卡所需的密钥,并在接收到所述密钥时进行验证和解锁。
有益效果
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,自动控制可以让用户享受的游戏内容。
附图说明
图1是本发明实施例提供的一种基于攻关进度而传输解锁密钥的方法的流程示意图;
图2是本发明实施例提供的收费系统的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是发明实施例提供的一种基于攻关进度而传输解锁密钥的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中,记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用。举例而言,将游戏分为不同的收费进度节点,如第一关、第二关等,在每一个进度节点上设置相对应的费用,如:第一关收费50元,第二关收费40元等。
在步骤S102中,记录与用户账号相关联的存款账户;在该步骤中,所述存款账户可以直接与用户的银行卡挂钩,同时也可以与网络平台的网络账号关联。
此外,上述步骤S102和S101可以一起发生,也可以任意顺序先后发生。
在步骤S103中,检测用户的攻关进度。
在步骤S104中,当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用。在该步骤实现自动扣款,用户只需要对其已经获得的服务支付费用。
在步骤S105中,判断所述存款账户余额是否大于下一个收费进度节点对应的费用,若是则若是则进入步骤S106传输解锁密钥以解锁下一个收费进度节点前的关卡,否则进入步骤S107终止游戏。在该步骤中,由系统自动判定用户当前是否有余力继续享受内容提供商提供的服务,并根据用户当前账户的情况对用户所可以享用的内容进行控制。
需要说明的是,该技术的实现以物理载体(游戏光盘等成本低非盈利点)为基础,将整个游戏拷贝入物理载体后,在游戏内容上设置一个个需要解锁的节点(通常与所述收费进度节点相匹配、相一致),然后根据用户账户余额请求密钥,解锁游戏内容(成本高、盈利点)。
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,自动控制可以让用户享受的游戏内容。
图2是本发明实施例提供的一种收费系统的结构示意图,包括:
记录单元201,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
检测单元202,用于检测用户的攻关进度;
费用管理单元203,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
判断单元204,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
密钥管理单元205,其输入端与所述判断单元204连接,用于在所述存款账户余额大于下一个收费进度节点对应的费用时,向服务器请求解锁下一个收费进度节点前的关卡所需的密钥,并在接收到所述密钥时进行验证和解锁。
其工作原理是:记录单元201记录了游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户,检测单元202,检测用户的攻关进度,费用管理单元203,根据记录单元201的信息以及检测单元202的检测结果,在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用,同时,判断单元204,根据记录单元201的信息以及检测单元202的检测结果,判断所述存款账户余额是否大于下一个收费进度节点对应的费用。当判断结果为大于时,密钥管理单元205向服务器请求解锁下一个收费进度节点前的关卡所需的密钥,并在接收到所述密钥时进行验证和解锁下一个收费进度节点前的关卡。
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,自动控制可以让用户享受的游戏内容。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种基于攻关进度而传输解锁密钥的方法,其特征在于,所述方法包括如下步骤:
    记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;
    记录与用户账号相关联的存款账户;
    检测用户的攻关进度;
    当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
    判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
    若是,传输解锁密钥以解锁下一个收费进度节点前的关卡;
    否则,终止游戏。
  2. 一种收费系统,其特征在于,所述收费系统包括:
    记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;
    检测单元,用于检测用户的攻关进度;
    费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;
    判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用;
    密钥管理单元,其输入端与所述判断单元连接,用于在所述存款账户余额大于下一个收费进度节点对应的费用时,向服务器请求解锁下一个收费进度节点前的关卡所需的密钥,并在接收到所述密钥时进行验证和解锁。
PCT/CN2015/087478 2015-08-19 2015-08-19 基于攻关进度而传输解锁密钥的方法和收费系统 WO2017028262A1 (zh)

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