WO2016115930A1 - 按钮交互方法和装置 - Google Patents
按钮交互方法和装置 Download PDFInfo
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- WO2016115930A1 WO2016115930A1 PCT/CN2015/093065 CN2015093065W WO2016115930A1 WO 2016115930 A1 WO2016115930 A1 WO 2016115930A1 CN 2015093065 W CN2015093065 W CN 2015093065W WO 2016115930 A1 WO2016115930 A1 WO 2016115930A1
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- button
- event
- state
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Definitions
- the present disclosure relates to the field of communications, and more particularly to a button interaction method and apparatus.
- Button interaction means setting a button on the interactive interface.
- the user can trigger the corresponding human-computer interaction response by clicking the button with the mouse or touching the button with the hand.
- button interaction is very extensive.
- the human-computer interaction function can be realized in real time and diversified through button interaction, which is convenient to use and can make the whole interaction process more visual and intuitive.
- the present disclosure provides a button interaction method and apparatus.
- a button interaction method comprising:
- a wave pattern is output around the button; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
- whether the button is toggled by the determining button includes:
- the touch event for the button area is monitored again, and when the touch event is determined to be the second preset event, it is determined that the button is switched from the Hover state to the Press state.
- whether the button is toggled by the determining button includes:
- the mouse event for the button region is monitored again, and when the mouse event is determined to be the fourth preset event, it is determined that the button is switched from the Hover state to the Press state.
- the first preset event is a long press event; the second preset event is a release event; the third preset event is a mouse hover event; and the fourth preset event is a mouse Click on the event.
- the outputting the fluctuation pattern around the button includes:
- the fluctuation pattern is dynamically outputted around the button according to a preset fluctuation period, and the event triggered when the button is switched from the Hover state to the Press state is completed. After that, the output of the fluctuation pattern is stopped.
- the static outputting the wave pattern around the button includes:
- a preset number of corrugated patterns are statically output around the button according to the magnitude of the pressing pressure; wherein the greater the pressing pressure, the greater the number of corrugated patterns that are statically outputted around the button.
- the dynamically outputting the fluctuation pattern around the button according to a preset fluctuation period includes:
- the corrugated source is controlled to diffuse outwardly by a predetermined diffusion rate to gradually attenuate the corrugated pattern.
- a button interaction apparatus comprising
- a judging module configured to determine whether a button state switch occurs on the button
- an output module configured to output a wave pattern around the button when the button is toggled; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
- the determining module includes:
- a first monitoring submodule configured to monitor a touch event for the button area
- a first determining sub-module configured to determine whether the touch event is a first preset event
- a first determining submodule configured to: when the first determining submodule determines that the touch event is the first preset event, determine that the button is switched from a Normal state to a Hover state;
- a second determining submodule configured to: after the button is switched to the Hover state, the first monitoring submodule monitors the touch event for the button area again, and the first determining submodule determines that the touch event is the second pre When the event is set, it is determined that the button is switched from the Hover state to the Press state.
- the determining module includes:
- a second determining sub-module configured to determine whether the mouse event is a third preset event
- a third determining submodule configured to: when the mouse event is the third preset event, determine that the button is switched from a Normal state to a Hover state;
- a fourth determining submodule configured to: after the button is switched to the Hover state, the second monitoring submodule monitors the pin again When the mouse event of the button area is determined, and the second determining sub-module determines that the mouse event is the fourth preset event, it is determined that the button is switched from the Hover state to the Press state.
- the first preset event is a long press event; the second preset event is a release event; the third preset event is a mouse hover event; and the fourth preset event is a mouse Click on the event.
- the output module includes:
- a first output sub-module configured to statically output the fluctuation pattern around the button when the button is switched from the Normal state to the Hover state, to issue an interaction reminder
- a second output submodule configured to dynamically output the wave pattern around the button according to a preset fluctuation period when the button is switched from a Hover state to a Press state, and switch the button from a Hover state to a Press After the event triggered by the state is loaded, the output of the fluctuation pattern is stopped.
- the first output submodule includes:
- an output subunit configured to statically output a preset number of corrugated patterns around the button according to the magnitude of the pressing pressure; wherein the greater the pressing pressure, the more the number of corrugated patterns that are statically outputted around the button.
- the second output submodule includes:
- control subunit configured to control the corrugated pattern of the corrugated source to gradually attenuate outward according to a predetermined diffusion rate.
- a button interaction apparatus including:
- a memory for storing processor executable instructions
- processor is configured to:
- a wave pattern is output around the button; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
- a wave pattern is output around the button; since the wave pattern is used to issue an interaction reminder and characterize the The button state switches the loading process of the triggered event, so the user can output a clear and accurate interactive reminder and present a complete interactive process during the button interaction process, thereby optimizing the user's interactive experience.
- FIG. 1 is a schematic diagram of a conventional interactive interface, according to an exemplary embodiment
- FIG. 2 is a schematic flowchart diagram of a button interaction method according to an exemplary embodiment
- FIG. 3 is a schematic flowchart diagram of another method of button interaction according to an exemplary embodiment
- FIG. 4 is a schematic diagram of an interaction interface according to an exemplary embodiment
- FIG. 5 is a schematic diagram of another interactive interface according to an exemplary embodiment
- FIG. 6 is a schematic block diagram of a button interaction apparatus according to an exemplary embodiment
- FIG. 7 is a schematic block diagram of another button interaction apparatus according to an exemplary embodiment
- FIG. 8 is a schematic block diagram of another button interaction apparatus according to an exemplary embodiment
- FIG. 9 is a schematic block diagram of another button interaction apparatus according to an exemplary embodiment.
- FIG. 10 is a schematic block diagram of another button interaction apparatus according to an exemplary embodiment
- FIG. 11 is a schematic block diagram of another button interaction apparatus according to an exemplary embodiment.
- FIG. 12 is a schematic structural diagram of the button interaction apparatus according to an exemplary embodiment.
- first, second, third, etc. may be used in the present disclosure to describe various information, such information should not be limited to these terms. These terms are only used to distinguish the same type of information from each other.
- first information may also be referred to as second information without departing from the scope of the present disclosure.
- second information may also be referred to as first information.
- word "if” as used herein may be interpreted as "when” or “when” or “in response to a determination.”
- the button In the traditional button interaction process, the button usually has three states: Normal state, Hover state and Press state; wherein, the Normal state refers to the default appearance of the button or the appearance when it is still; the Hover state refers to moving the mouse to the button or When the button is removed, the button assumes a hovering state.
- the Hover state can usually be understood as an intermediate state, which is usually used to remind the user to click on the button to trigger an event; the Press state refers to the state in which the button is pressed.
- an event is usually triggered; for example, taking the smart device's switch button as an example, when the switch button is in the Press state, an event that turns the smart device on is usually triggered.
- buttons are usually designed for the above three button states of the button. Therefore, the user can output an interaction reminder to the user during the human-computer interaction between the button and the interactive page; for example, in the most common design, when the button is switched, the Hover state and the Press state can pass. Buttons present different colors to distinguish.
- the Loading state is usually introduced.
- the Loading state is used as a state reminder and is usually designed as a loading animation for Characterizing the loading process of the event triggered when the button is switched to the Press state;
- the button may be a switch button on an APP installed on the terminal for controlling the remote smart device, and when the button is in the Press state (ie, the button is pressed), a button for turning on the smart device is usually triggered.
- the terminal may send a startup command to the smart device in the background.
- the smart device starts the device, and returns a response message of successful startup to the terminal after the startup is successful. Therefore, referring to FIG. 1, when the terminal issues the start command, a floating layer can be outputted in the area of the button, and a loading animation as shown in FIG. 1 is played on the floating layer, and the loading animation can be used. To characterize the loading process of the event.
- the terminal When the smart device is successfully started, the terminal receives the response message of the successful startup returned by the smart device, and the event of the startup terminal is loaded at this time, so the playback animation can be stopped, and the floating layer is hidden, and the button is The area normally displays the button style when in the Press state.
- the interactive reminder is output to the user, and the interaction is insufficient, especially for the touch screen interface, the user is using the finger and the button.
- the finger may occlude the button, which may cause the output of the interactive reminder to be unclear and accurate.
- the loading process of the event triggered when the button is switched to the Press state is represented, because in the implementation, a separate floating layer needs to be output in the area where the button is located for playing the Loading state.
- the corresponding loading animation will reduce the design carrying capacity per unit area in the interactive interface, and the design space cannot be fully utilized, and the design efficiency is insufficient.
- the present disclosure provides a button interaction method, by determining whether a button state switch occurs, when a button state transition occurs, a wave pattern is outputted around the button, and an interactive reminder is sent by the wave pattern. Characterizing the loading process of the event triggered by the button state switching; the present disclosure integrates the Hover state, the Press state, and the Loading state of the button, and inherits the button state and the interactive function of loading the animation in the traditional interface interaction design.
- the traditional button state button style and the loading state of the loading animation are integrated, and the wave pattern distributed around the button is uniformly used to send an interaction reminder to the user and to characterize the loading process of the event triggered by the button state switching,
- the visual focus and the operation center are ingeniously integrated, which can output clear and accurate interaction reminders to the user during the button interaction process and present the complete interaction process to the user, thereby optimizing the user's interactive experience.
- FIG. 2 is a method for interacting with a button according to an exemplary embodiment.
- the method for interacting with a button is used in a terminal, and includes the following steps:
- step 201 it is determined whether a button state switch occurs.
- the button state of the button may include the Normal state, the Hover state, and the Press state.
- different implementation methods may be implemented in different terminal hardware environments. For example, when implemented on a touch screen terminal, the switching of the button state is usually triggered by a user's touch event for the area where the button is located. Therefore, when the button state switching is determined, the touch event for the area where the button is located may be monitored. Realization; when implemented on a PC terminal, the switching of the button state is usually triggered by the user's mouse event for the area where the button is located, so that it can be realized by monitoring the mouse event for the area where the button is located when determining whether the button is toggled. .
- the button When implemented on the touch screen terminal, the button is switched from the Normal state to the Hover state, and can usually be triggered by a long press operation on the area where the button is located; the button is switched from the Hover state to the Press state, usually in the area where the button is located. Trigger after a long press release.
- the touch screen terminal can monitor the touch event of the user in the area where the button is located in the background, and determine whether the monitored touch event is a preset event. If it is determined that the touch event is a long press event (the first preset event), the button is triggered to switch from the Normal state to the Hover state, so the touch screen terminal determines that the touch event is a long press event. , you can determine in the background that the button has been switched from the Normal state to the Hover state.
- the touch screen terminal can continue to monitor the touch event for the button area in the background, and if the button is switched to the Hover state, the touch event for the button area is monitored again. And determining that the touch event is a release event (second preset event), at this time, triggering the button to switch from the Hover state to the Press state, so that the touch screen terminal determines that the touch event is a release event, It can be determined in the background that the button has been switched from the Hover state to the Press state.
- a release event second preset event
- the button When implemented on a PC terminal, the button is switched from the Normal state to the Hover state, which can usually be triggered by a mouse hovering over the area where the button is located; the button is switched from the Hover state to the Press state, which can usually be performed in the area where the button is located. Triggered by a mouse click to trigger.
- the PC terminal can monitor the mouse event of the area where the button is located in the background in real time, and determine whether the monitored mouse event is a preset event. If it is determined that the mouse event is a mouse hovering event (a third preset event), the button is triggered to switch from the Normal state to the Hover state, so the PC terminal determines that the mouse event is a mouse hovering event. After that, it can be determined in the background that the button has been switched from the Normal state to the Hover state.
- a mouse hovering event a third preset event
- the PC terminal can continue to monitor the mouse event for the button area in the background, and if the button is switched to the Hover state, the mouse event for the button area is monitored again. And determining that the mouse event is a mouse click event (the fourth preset event), the button is triggered to switch from the Hover state to the Press state, so the PC terminal can determine that the mouse event is a mouse click event. In the background, it is determined that the button has been switched from the Hover state to the Press state.
- step 202 when the button is toggled, a wave pattern is output around the button;
- the fluctuation pattern is used to issue an interaction reminder and a loading process that represents an event triggered by the button state switching;
- the button when the button is toggled, the button may be switched from the Normal state to the Hover state, or may be switched from the Hover state to the Press state. Therefore, in the embodiment, for the purpose of integrating the button state, whether the button is switched from the Normal state to the Hover state or the Hover state to the Press state, a wave pattern can be uniformly outputted around the button for When the button is switched from the Normal state to the Hover state, an interactive reminder is sent to the user; when the button is switched from the Hover state to the Press state, instead of the loading state function, the button triggered by the Hover state to the Press state is triggered. The loading process of the event.
- the interaction reminder to the user is usually a static process
- the button when the button is switched from the Normal state to the Hover state, the fluctuation pattern can be statically outputted around the button, so that an interactive reminder can be sent to the user;
- the loading process of the event triggered when the button is switched from the Hover state to the Press state is usually a dynamic process
- the button when the button is switched from the Hover state to the Press state, the button can be dynamically outputted around the button according to a preset fluctuation period.
- the wave pattern is stopped, and after the event triggered by the button being switched from the Hover state to the Press state is completed, the wave pattern is stopped, so that the event can be presented to the user by dynamically outputting the wave pattern.
- the loading process since the interaction reminder to the user is usually a static process, when the button is switched from the Normal state to the Hover state, the fluctuation pattern can be statically outputted around the button, so that an interactive reminder can be sent to the user;
- the fluctuation pattern may be a corrugated pattern, and the following is an example in which the wave pattern is a corrugated pattern.
- the ripple pattern of the surrounding button can be statically outputted around the button, thereby outputting to the user.
- the user can accurately know that the button has been switched to the Hover state.
- the pressing pressure of the user for the button region may also be acquired, and then the preset number of the pressing pressure is output according to the magnitude of the pressing pressure.
- a corrugated pattern wherein, in this case, the number of output ripple patterns may depend on the magnitude of the pressing pressure, and the greater the pressing pressure, the more the number of corrugated patterns that are statically outputted around the button.
- the button is switched from the Hover state to the Press state, and the button may be used according to a preset diffusion rate.
- the edge is periodically outwardly diffused around the ripple pattern of the button
- a ripple source can be set at the edge of the button, and then the terminal can control the ripple source to generate a ripple at a fixed time in the background, and control each ripple to spread outward according to a preset rate; Good interaction effect, the ripple pattern can be gradually attenuated in the process of outward diffusion, and the terminal can control the interface to periodically refresh the interface according to a certain frequency, and recalculate the position and attenuation of the current ripple after each refresh. Degree, then render the ripples onto the interactive interface.
- the frequency of the interface refreshing interface can be set according to actual needs. For example, a higher refresh frequency can be set during implementation to ensure the rendering effect; the attenuation process of the ripple pattern can be made by using different ripple patterns. Set different shades to indicate the decay process of the ripple pattern.
- the button when the button is switched to the press state, the button is in the "pressed” state.
- the button's Press state can be considered as the current Normal state, and the button is in the normal state before the "press", which can be considered as the current Press state.
- the button is switched from the current Normal state to the Press state, At this time, the button is in the "bounce” state, and the detailed button state switching process is the same as that of the above embodiment, and will not be described again in this embodiment.
- the button state switching by determining whether the button state switching occurs, when the button is toggled, a wave pattern is outputted around the button, an interaction reminder is sent by the wave pattern, and the button state switching is performed.
- the loading process of the triggered event the present disclosure integrates the Hover state, the Press state, and the Loading state of the button, and inherits the button state of the traditional interface interaction design and the interactive function of loading the animation, and the traditional button state.
- the button style and the loading animation of the loading state are integrated, and the wave pattern distributed around the button is used to uniformly send an interactive reminder to the user and characterize the loading process of the event triggered by the button state switching, and the visual focus and the operation center are ingenious. Integration into one, you can output clear and accurate interaction reminders to the user during the button interaction process and present the complete interaction process to the user, thus optimizing the user's interactive experience.
- FIG. 3 is another button interaction method according to an exemplary embodiment.
- the method is used in a terminal, where the terminal may be a PC terminal or a touch screen smart terminal, and the method includes the following steps. :
- step 301 it is determined whether a button state switch occurs.
- step 302 when the button is switched from the Normal state to the Hover state, the fluctuation pattern is statically outputted around the button to issue an interactive reminder;
- step 303 when the button is switched from the Hover state to the Press state, the fluctuation pattern is dynamically output around the button according to a preset fluctuation period, and when the button is switched from the Hover state to the Press state. After the triggered event is loaded, the output of the fluctuation pattern is stopped.
- the button state of the button may include the Normal state, the Hover state, and the Press state.
- different implementation methods may be implemented in different terminal hardware environments. For example, when implemented on a touch screen terminal, the switching of the button state is usually triggered by a user's touch event for the area where the button is located. Therefore, when the button state switching is determined, the touch event for the area where the button is located may be monitored. Realization; when implemented on a PC terminal, the switching of the button state is usually triggered by the user's mouse event for the area where the button is located, so that it can be realized by monitoring the mouse event for the area where the button is located when determining whether the button is toggled. .
- the button When implemented on the touch screen terminal, the button is switched from the Normal state to the Hover state, and can usually be triggered by a long press operation on the area where the button is located; the button is switched from the Hover state to the Press state, usually in the area where the button is located. Trigger after a long press release.
- the touch screen terminal can monitor the touch event of the user in the area where the button is located in the background, and determine whether the monitored touch event is a preset event. If it is determined that the touch event is a long press event (the first preset event), the button is triggered to switch from the Normal state to the Hover state, so the touch screen terminal determines that the touch event is a long press event. , you can determine in the background that the button has been switched from the Normal state to the Hover state.
- the touch screen terminal can continue to monitor the touch event for the button area in the background, and if the button is switched to the Hover state, the touch event for the button area is monitored again. And determining that the touch event is a release event (second preset event), at this time, triggering the button to switch from the Hover state to the Press state, so that the touch screen terminal determines that the touch event is a release event, It can be determined in the background that the button has been switched from the Hover state to the Press state.
- a release event second preset event
- the button When implemented on a PC terminal, the button is switched from the Normal state to the Hover state, which can usually be triggered by a mouse hovering over the area where the button is located; the button is switched from the Hover state to the Press state, which can usually be performed in the area where the button is located. Triggered by a mouse click to trigger.
- the PC terminal can monitor the mouse event of the area where the button is located in the background in real time, and determine whether the monitored mouse event is a preset event. If it is determined that the mouse event is a mouse hovering event (a third preset event), the button is triggered to switch from the Normal state to the Hover state, so the PC terminal determines that the mouse event is a mouse hovering event. After that, it can be determined in the background that the button has been switched from the Normal state to the Hover state.
- a mouse hovering event a third preset event
- the PC terminal can continue to monitor the mouse event for the button area in the background, and if the button is switched to the Hover state, the mouse event for the button area is monitored again. And determining that the mouse event is a mouse click event (the fourth preset event), the button is triggered to switch from the Hover state to the Press state, so the PC terminal can determine that the mouse event is a mouse click event. In the background, it is determined that the button has been switched from the Hover state to the Press state.
- the button when the button is toggled, the button may be switched from the Normal state to the Hover state, or may be switched from the Hover state to the Press state. Therefore, in the embodiment, for the purpose of integrating the button state, whether the button is switched from the Normal state to the Hover state or the Hover state to the Press state, a wave pattern can be uniformly outputted around the button for When the button is switched from the Normal state to the Hover state, an interactive reminder is sent to the user; when the button is switched from the Hover state to the Press state, instead of the loading state function, the button triggered by the Hover state to the Press state is triggered. The loading process of the event.
- the interaction reminder to the user is usually a static process
- the fluctuation pattern can be statically outputted around the button, so that an interactive reminder can be sent to the user
- the loading process of the event triggered when the button is switched from the Hover state to the Press state is usually a a dynamic process, so that when the button is switched from the Hover state to the Press state, the fluctuation pattern can be dynamically output around the button according to a preset fluctuation period, and triggered when the button is switched from the Hover state to the Press state.
- the output of the fluctuation pattern is stopped, so that the loading process of the event can be presented to the user by dynamically outputting the fluctuation pattern.
- the fluctuation pattern may be a corrugated pattern, and the following is an example in which the wave pattern is a corrugated pattern.
- the ripple pattern of the surrounding button can be statically outputted around the button, thereby outputting to the user.
- the user can accurately know that the button has been switched to the Hover state.
- the pressing pressure of the user for the button region may also be acquired, and then the preset number of the pressing pressure is output according to the magnitude of the pressing pressure.
- a corrugated pattern wherein, in this case, the number of output ripple patterns may depend on the magnitude of the pressing pressure, and the greater the pressing pressure, the more the number of corrugated patterns that are statically outputted around the button.
- the button is used as an example of a switch button on an APP for controlling a remote smart device installed on a touch screen smart terminal, and is triggered when the user performs a long press operation on the area of the button.
- the surrounding ripple pattern can be statically outputted around the button to send an interactive reminder to the user.
- the terminal may also obtain the pressing pressure of the user for the button area, and then output a preset number of corrugated patterns according to the pressing pressure. At this time, the pressing pressure is larger, and the ripple is statically outputted around the button. The number of graphics is more.
- the corrugated pattern is outputted around the button, when the user presses the button with a finger, the interactive reminder sent after the button state is switched is not blocked, and the presentation mode is more intuitive, so that the user can Get clear and accurate interactive reminders.
- the button is switched from the Hover state to the Press state, and the button may be used according to a preset diffusion rate.
- the edges are periodically outwardly diffused around the ripple pattern of the button.
- a ripple source can be set at the edge of the button, and then the terminal can control the ripple source to generate a ripple at a fixed time in the background, and control each ripple to spread outward according to a preset rate; Good interaction effect, the ripple pattern can be gradually attenuated in the process of outward diffusion, and the terminal can control the interface to periodically refresh the interface according to a certain frequency, and recalculate the position and attenuation of the current ripple after each refresh. Degree, then render the ripples onto the interactive interface.
- the frequency of the interface refreshing interface can be set according to actual needs. For example, a higher refresh frequency can be set during implementation to ensure the rendering effect; the attenuation process of the ripple pattern can be made by using different ripple patterns. Set different shades to indicate the decay process of the ripple pattern.
- the button is still used as an example of a switch button on an APP for controlling a remote smart device installed on a touch screen smart terminal, and when the user performs a long press on the button, After the button is switched from the Hover state to the Press state, an event that the smart device is turned on is usually triggered. After the event is triggered, the terminal may send a startup command to the smart device in the background, and the smart device receives the startup command. After that, the device is started, and after the startup is successful, a response message indicating that the startup is successful is returned to the terminal. Therefore, referring to FIG.
- the terminal may periodically diffuse outwardly from the edge of the button according to a preset diffusion rate to gradually attenuate the ripple pattern around the button. Since the diffusion process of the ripple pattern is completely synchronized with the loading process of the event, the user can synchronously understand the complete loading process of the event by viewing the animation effect displayed during the dynamic output of the ripple pattern. Compared with the existing implementation, since the corrugated pattern is outputted around the button and completely replaces the function of the loading state, it is not necessary to introduce a separate floating layer for playing the loading animation corresponding to the Loading state, so that the interactive interface can be effectively improved.
- the design bearing capacity per unit area makes full use of the design space to improve design efficiency.
- the button when the button is switched to the press state, the button is in the "pressed” state.
- the button's Press state can be considered as the current Normal state, and the button is in the normal state before the "press", which can be considered as the current Press state.
- the button is switched from the current Normal state to the Press state, At this time, the button is in the "bounce” state, and the detailed button state switching process is the same as that of the above embodiment, and will not be described again in this embodiment.
- the button state switching by determining whether the button state switching occurs, when the button is toggled, a wave pattern is outputted around the button, an interaction reminder is sent by the wave pattern, and the button state switching is performed.
- the loading process of the triggered event the present disclosure integrates the Hover state, the Press state, and the Loading state of the button, and inherits the button state of the traditional interface interaction design and the interactive function of loading the animation, and the traditional button state.
- the button style and the loading animation of the loading state are integrated, and the wave pattern distributed around the button is used to uniformly send an interactive reminder to the user and characterize the loading process of the event triggered by the button state switching, and the visual focus and the operation center are ingenious. Integration into one, you can output clear and accurate interaction reminders to the user during the button interaction process and present the complete interaction process to the user, thus optimizing the user's interactive experience.
- the present disclosure also provides an embodiment of a device.
- FIG. 6 is a schematic block diagram of a button interaction apparatus according to an exemplary embodiment.
- a button interaction apparatus 600 includes: a determination module 601 and an output module 602; wherein:
- the determining module 601 is configured to determine whether a button state switch occurs on the button;
- the output module 602 is configured to output a wave pattern around the button when the button is toggled; wherein the wave pattern is used to issue an interaction reminder and to characterize an event triggered by the button state switch Load the process.
- the wave pattern is outputted around the button, and the wave pattern is used to issue an interactive reminder and a representation.
- the button state switches the loading process of the event triggered by the button state; the disclosure integrates the Hover state, the Press state, and the Loading state of the button, and inherits the premise of the button state and the interactive function of loading the animation in the traditional interface interaction design.
- the traditional button state of the button style and the loading state of the loading animation are integrated, uniformly using the wave pattern distributed around the button to send an interactive reminder to the user and characterizing the loading process of the event triggered by the button state switching, the vision
- the focus and operation center are ingeniously integrated, which can output clear and accurate interaction reminders to the user during the button interaction process and present the complete interaction process to the user, thus optimizing the user's interactive experience.
- FIG. 7 is a block diagram of another apparatus according to an exemplary embodiment of the present disclosure.
- the determining module 601 may include a first monitoring. a submodule 601A, a first judging submodule 601B, a first determining submodule 601C, and a second determining submodule 601D; wherein:
- the first snoop submodule 601A is configured to listen to a touch event for the button area
- the first determining sub-module 601B is configured to determine whether the touch event is a first preset event
- the first determining sub-module 601C is configured to: when the first determining sub-module determines that the touch event is the first preset event, determine that the button is switched from the Normal state to the Hover state;
- the second determining sub-module 601D is configured to: after the button is switched to the Hover state, the first listening sub-module again listens to the touch event for the button area, and the first determining sub-module determines the touch event When it is the second preset event, it is determined that the button is switched from the Hover state to the Press state.
- FIG. 8 is a block diagram of another apparatus according to an exemplary embodiment of the present disclosure.
- the determining module 601 may further include a second a monitoring submodule 601E, a second determining submodule 601F, a third determining submodule 601G, and a fourth determining submodule 601G; wherein:
- the second snoop submodule 601E is configured to listen to a mouse event for the button area
- the second determining sub-module 601F is configured to determine whether the mouse event is a third preset event
- the third determining sub-module 601G is configured to: when the mouse event is the third preset event, determine that the button is switched from the Normal state to the Hover state;
- the fourth determining sub-module 601G is configured to, after the button is switched to the Hover state, the second listening sub-module again listens to the mouse event for the button area, and the second determining sub-module determines the mouse event.
- the fourth preset event it is determined that the button is switched from the Hover state to the Press state.
- the structures of the second monitoring submodule 601E, the second determining submodule 601F, the third determining submodule 601G, and the fourth determining submodule 601G shown in the foregoing apparatus embodiment shown in FIG. 8 may also include In the foregoing In the device embodiment of FIG. 7, the present disclosure is not limited thereto.
- FIG. 9 is a block diagram of another apparatus according to an exemplary embodiment of the present disclosure.
- the embodiment may further include the first output module 602 according to the foregoing embodiment shown in FIG. 6 .
- the first output sub-module 602A is configured to statically output the fluctuation pattern around the button to issue an interaction reminder when the button is switched from the Normal state to the Hover state;
- the second output sub-module 602B is configured to dynamically output the fluctuation pattern around the button according to a preset fluctuation period when the button is switched from the Hover state to the Press state, and the button is by Hover After the event triggered by the state switching to the Press state is completed, the output of the fluctuation pattern is stopped;
- first output sub-module 602A and the second output sub-module 602B shown in the device embodiment shown in FIG. 9 above may also be included in the foregoing device embodiments of FIG. 7-8.
- the disclosure is not limited.
- FIG. 10 is a block diagram of another apparatus according to an exemplary embodiment of the present disclosure.
- the first output sub-module 602A may include an acquisition sub-unit 602A1 and an output sub-unit 602A2; wherein:
- the obtaining sub-unit 602A1 is configured to acquire a pressing pressure of the user for the button area
- the output sub-unit 602A2 is configured to statically output a preset number of corrugated patterns around the button according to the magnitude of the pressing pressure; wherein the pressing pressure is larger, the strip of the corrugated pattern statically outputted around the button The more the number;
- FIG. 11 is a block diagram of another apparatus according to an exemplary embodiment of the present disclosure. The embodiment is based on the embodiment shown in FIG. 9 , when the wave pattern is a ripple pattern.
- the second output sub-module 602B may include a setting sub-unit 602B1 and a control sub-unit 602B2; wherein:
- the setting subunit 602B1 is configured to set a ripple source at the edge of the button
- the control sub-unit 602B2 is configured to control a ripple pattern in which the ripple source is gradually attenuated by a periodic diffusion according to a preset diffusion rate;
- the device embodiment since it basically corresponds to the method embodiment, reference may be made to the partial description of the method embodiment.
- the device embodiments described above are merely illustrative, wherein the description as separate components
- the modules or units may or may not be physically separate.
- the components displayed as modules or units may or may not be physical modules or units, ie may be located in one place, or may be distributed to multiple network modules or units. on. Some or all of the modules or units may be selected according to actual needs to achieve the objectives of the disclosed embodiments. Those of ordinary skill in the art can understand and implement without any creative effort.
- the present disclosure further provides a button interaction device, the device comprising:
- a memory for storing processor executable instructions
- processor is configured to:
- a wave pattern is output around the button; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
- the present disclosure also provides a terminal, the terminal including a memory, and one or more programs, wherein one or more programs are stored in the memory and configured to be executed by one or more processors
- the one or more programs include instructions for performing the following operations:
- a wave pattern is output around the button; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
- FIG. 12 is a schematic structural diagram of a button interaction apparatus according to an exemplary embodiment.
- a button interaction device 1200 is shown in accordance with an exemplary embodiment.
- the device 1200 can be a mobile terminal, a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, and a medical device. Equipment, fitness equipment, personal digital assistants, etc.
- apparatus 1200 can include one or more of the following components: processing component 1201, memory 1202, power component 1203, multimedia component 1204, audio component 1205, input/output (I/O) interface 1206, sensor component 1207, And a communication component 1208.
- Processing component 1201 typically controls the overall operation of device 1200, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations.
- Processing component 1201 may include one or more processors 1209 to execute instructions to perform all or part of the steps of the above described methods.
- processing component 1201 can include one or more modules to facilitate interaction between component 1201 and other components.
- processing component 1201 can include a multimedia module to facilitate interaction between multimedia component 1204 and processing component 1201.
- Memory 1202 is configured to store various types of data to support operation at device 1200. Examples of such data include instructions for any application or method operating on device 1200, contact data, phone book data, messages, pictures, videos, and the like.
- the memory 1202 can be any type of volatile or non-volatile storage device or it Their combined implementations, such as static random access memory (SRAM), electrically erasable programmable read only memory (EEPROM), erasable programmable read only memory (EPROM), programmable read only memory (PROM), Read memory (ROM), magnetic memory, flash memory, disk or optical disk.
- SRAM static random access memory
- EEPROM electrically erasable programmable read only memory
- EPROM erasable programmable read only memory
- PROM programmable read only memory
- ROM Read memory
- magnetic memory magnetic memory
- flash memory disk or optical disk.
- Power component 1203 provides power to various components of device 1200.
- Power component 1203 can include a power management system, one or more power sources, and other components associated with generating, managing, and distributing power for device 1200.
- the multimedia component 1204 includes a screen between the device 1200 and the user that provides an output interface.
- the screen can include a liquid crystal display (LCD) and a touch panel (TP). If the screen includes a touch panel, the screen can be implemented as a touch screen to receive input signals from the user.
- the touch panel includes one or more touch sensors to sense touches, slides, and gestures on the touch panel. The touch sensor may sense not only the boundary of the touch or sliding action, but also the duration and pressure associated with the touch or slide operation.
- the multimedia component 1204 includes a front camera and/or a rear camera. When the device 1200 is in an operation mode, such as a shooting mode or a video mode, the front camera and/or the rear camera can receive external multimedia data. Each front and rear camera can be a fixed optical lens system or have focal length and optical zoom capabilities.
- the audio component 1205 is configured to output and/or input an audio signal.
- the audio component 1205 includes a microphone (MIC) that is configured to receive an external audio signal when the device 1200 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode.
- the received audio signal may be further stored in memory 1202 or transmitted via communication component 1208.
- the audio component 1205 also includes a speaker for outputting an audio signal.
- the I/O interface 1202 provides an interface between the processing component 1201 and the peripheral interface module, which may be a keyboard, a click wheel, a button, or the like. These buttons may include, but are not limited to, a home button, a volume button, a start button, and a lock button.
- Sensor assembly 1207 includes one or more sensors for providing status assessment of various aspects to device 1200.
- sensor assembly 1207 can detect an open/closed state of device 1200, relative positioning of components, such as the display and keypad of device 1200, and sensor component 1207 can also detect a change in position of one component of device 1200 or device 1200. The presence or absence of contact by the user with the device 1200, the orientation or acceleration/deceleration of the device 1200 and the temperature change of the device 1200.
- Sensor assembly 1207 can include a proximity sensor configured to detect the presence of nearby objects without any physical contact.
- Sensor assembly 1207 can also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications.
- the sensor assembly 1207 can also include an acceleration sensor, a gyro sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
- Communication component 1208 is configured to facilitate wired or wireless communication between device 1200 and other devices.
- the device 1200 can access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof.
- communication component 1208 receives broadcast signals or broadcast associated information from an external broadcast management system via a broadcast channel.
- the communication component 1208 also includes a near field communication (NFC) module to facilitate short range communication.
- NFC near field communication
- the NFC module can be implemented based on radio frequency identification (RFID) technology, infrared data association (IrDA) technology, ultra-wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
- RFID radio frequency identification
- IrDA infrared data association
- UWB ultra-wideband
- Bluetooth Bluetooth
- device 1200 may be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable A gate array (FPGA), controller, microcontroller, microprocessor, or other electronic component implementation for performing the above methods.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGA field programmable A gate array
- controller microcontroller, microprocessor, or other electronic component implementation for performing the above methods.
- non-transitory computer readable storage medium comprising instructions, such as a memory 1202 comprising instructions executable by processor 1209 of apparatus 1200 to perform the above method.
- the non-transitory computer readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device.
- enabling the mobile terminal to perform a button interaction method including:
- a wave pattern is output around the button; wherein the wave pattern is used to issue an interaction reminder and a loading process that characterizes an event triggered by the button state switch.
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Abstract
Description
Claims (15)
- 一种按钮交互方法,其特征在于,所述方法包括:判断按钮是否发生按钮态切换;当所述按钮发生按钮态切换时,在所述按钮周围输出波动图形;其中所述波动图形用于发出交互提醒以及表征所述按钮态切换所触发的事件的加载进程。
- 如权利要求1所述的方法,其特征在于,所述判断按钮是否发生按钮态切换包括:监听针对所述按钮区域的触摸事件;判断所述触摸事件是否为第一预设事件;当所述触摸事件为所述第一预设事件时,确定所述按钮由Normal态切换为Hover态;当所述按钮切换为Hover态后,再次监听到针对所述按钮区域的触摸事件,并且判断出该触摸事件为第二预设事件时,确定所述按钮由Hover态切换为Press态。
- 如权利要求1所述的方法,其特征在于,所述判断按钮是否发生按钮态切换包括:监听针对所述按钮区域的鼠标事件;判断所述鼠标事件是否为第三预设事件;当所述鼠标事件为所述第三预设事件时,确定所述按钮由Normal态切换为Hover态;当所述按钮切换为Hover态后,再次监听到针对所述按钮区域的鼠标事件,并且判断出该鼠标事件为第四预设事件时,确定所述按钮由Hover态切换为Press态。
- 如权利要求2和3所述的方法,其特征在于,所述第一预设事件为长按事件;所述第二预设事件为松开事件;所述第三预设事件为鼠标悬停事件;所述第四预设事件为鼠标点击事件。
- 如权利要求2或3所述的方法,其特征在于,所述当所述按钮发生按钮态切换时,在所述按钮周围输出波动图形包括:当所述按钮由Normal态切换为Hover态时,在所述按钮周围静态输出所述波动图形,以发出交互提醒;当所述按钮由Hover态切换为Press态时,按照预设的波动周期在所述按钮周围动态输出所述波动图形,并在所述按钮由Hover态切换为Press态时所触发的事件加载完成后,停止输出所述波动图形。
- 如权利要求5所述的方法,其特征在于,所述波动图形为波纹图形时,所述在所述按钮周围静态输出所述波动图形包括:获取用户针对所述按钮区域的按压压力;根据所述按压压力的大小在所述按钮周围静态输出预设数量的波纹图形;其中所述按压压力越大在所述按钮周围静态输出的波纹图形的条数越多。
- 如权利要求5所述的方法,其特征在于,所述波动图形为波纹图形时,所述按照预设的波动周期在所述按钮周围动态输出所述波动图形包括:在所述按钮边缘设定波纹源;控制所述波纹源按照预设的扩散速率向外周期性的扩散逐渐衰减的波纹图形。
- 一种按钮交互装置,其特征在于,所述装置包括:判断模块,用于判断按钮是否发生按钮态切换;输出模块,用于在所述按钮发生按钮态切换时,在所述按钮周围输出波动图形;其中所述波动图形用于发出交互提醒以及表征所述按钮态切换所触发的事件的加载进程。
- 如权利要求8所述的装置,其特征在于,所述判断模块包括:第一监听子模块,用于监听针对所述按钮区域的触摸事件;第一判断子模块,用于判断所述触摸事件是否为第一预设事件;第一确定子模块,用于在第一判断子模块判断出所述触摸事件为所述第一预设事件时,确定所述按钮由Normal态切换为Hover态;第二确定子模块,用于在所述按钮切换为Hover态后,第一监听子模块再次监听到针对所述按钮区域的触摸事件,并且第一判断子模块判断出该触摸事件为第二预设事件时,确定所述按钮由Hover态切换为Press态。
- 如权利要求8所述的装置,其特征在于,所述判断模块包括:第二监听子模块,用于监听针对所述按钮区域的鼠标事件;第二判断子模块,用于判断所述鼠标事件是否为第三预设事件;第三确定子模块,用于在所述鼠标事件为所述第三预设事件时,确定所述按钮由Normal态切换为Hover态;第四确定子模块,用于在所述按钮切换为Hover态后,第二监听子模块再次监听到针对所述按钮区域的鼠标事件,并且第二判断子模块判断出该鼠标事件为第四预设事件时,确定所述按钮由Hover态切换为Press态。
- 如权利要求9和10所述的装置,其特征在于,所述第一预设事件为长按事件;所述第二预设事件为松开事件;所述第三预设事件为鼠标悬停事件;所述第四预设事件为鼠标点击事件。
- 如权利要求9或10所述的装置,其特征在于,所述输出模块包括:第一输出子模块,用于在所述按钮由Normal态切换为Hover态时,在所述按钮周围静态输出所述波动图形,以发出交互提醒;第二输出子模块,用于在所述按钮由Hover态切换为Press态时,按照预设的波动周期在所述按钮周围动态输出所述波动图形,并在所述按钮由Hover态切换为Press态时所触发的事件加载完成后,停止输出所述波动图形。
- 如权利要求12所述的装置,其特征在于,所述波动图形为波纹图形时,所述第一输出子模块包括:获取子单元,用于获取用户针对所述按钮区域的按压压力;输出子单元,用于根据所述按压压力的大小在所述按钮周围静态输出预设数量的波纹图形;其中所述按压压力越大在所述按钮周围静态输出的波纹图形的条数越多。
- 如权利要求12所述的装置,其特征在于,所述波动图形为波纹图形时,所述第二输出子模块包括:设定子单元,用于在所述按钮边缘设定波纹源;控制子单元,用于控制所述波纹源按照预设的扩散速率向外周期性的扩散逐渐衰减的波纹图形。
- 一种按钮交互装置,其特征在于,包括:处理器;用于存储处理器可执行指令的存储器;其中,所述处理器被配置为:判断按钮是否发生按钮态切换;当所述按钮发生按钮态切换时,在所述按钮周围输出波动图形;其中所述波动图形用于发出交互提醒以及表征所述按钮态切换所触发的事件的加载进程。
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EP3089016A4 (en) | 2017-05-03 |
RU2016114553A (ru) | 2017-10-19 |
US20160342302A1 (en) | 2016-11-24 |
KR20160102110A (ko) | 2016-08-29 |
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