WO2016067042A1 - Système de communication, système et procédé d'interface utilisateur - Google Patents

Système de communication, système et procédé d'interface utilisateur Download PDF

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Publication number
WO2016067042A1
WO2016067042A1 PCT/GB2015/053271 GB2015053271W WO2016067042A1 WO 2016067042 A1 WO2016067042 A1 WO 2016067042A1 GB 2015053271 W GB2015053271 W GB 2015053271W WO 2016067042 A1 WO2016067042 A1 WO 2016067042A1
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WO
WIPO (PCT)
Prior art keywords
message
recipient
dynamic content
user interface
communication
Prior art date
Application number
PCT/GB2015/053271
Other languages
English (en)
Inventor
Jonathan Ellis
James Parker
Benedict COPPING
Jan HELLEMANS
Jan CAMBRUZZI
Matthew Karas
Original Assignee
Yubl Holdings Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yubl Holdings Limited filed Critical Yubl Holdings Limited
Publication of WO2016067042A1 publication Critical patent/WO2016067042A1/fr

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/18Commands or executable codes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/107Computer-aided management of electronic mailing [e-mailing]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/10Multimedia information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1083In-session procedures
    • H04L65/1089In-session procedures by adding media; by removing media
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/08Annexed information, e.g. attachments

Definitions

  • the present invention relates to a communication system, user interface system and method that are applicable for use in devices such as computing devices and is particularly applicable to use in mobile computing devices for applications including an extensible communication system.
  • Communication is a central use of computing devices. Over recent years, messaging systems such as text messaging, instant messaging and the like have seen development and evolution. Communication systems typically provide delivery to a recipient of content that has been created or otherwise obtained or selected by a sender.
  • Communication systems tend to have a fixed feature set and intended field of use. While developers do typically work to extend and refine the feature set, it is done according to their schedule and work plan and according to their vision on how their product should work and/or be used. It is not uncommon for a user to find that a particular communication system does not work well in a particular situation - for example trying to schedule a meeting between multiple possible attendees over email is time consuming and inefficient. However, users typically do not want to switch between systems and remember usernames, passwords and how to use them all. Some users will pick the communication system that suits them best and deal with its shortcomings. Others will switch between systems as needed but risk not being able to use a particular system if their intended recipient/contact does not also use it.
  • User interfaces of communication systems are central to user experience and system functionality. A system having an attractive and intuitive user interface will generally be preferred over one that does not. Similarly, many manufacturers have found that you cannot make up for having a poor user interface by providing more features. Users will typically choose a feature restricted device or system with a good user interface over a feature rich device or system with a poor user interface.
  • a user interface of a system is user-controllable, it is not uncommon for the user to spend time and effort getting the user interface configured to suit his or her preferences and requirements.
  • a computing device such as a smartphone, tablet, laptop or PC, certain icons may be removed and others added or moved.
  • optimisation of the user interface is desirable in order to make best use of the display area.
  • user interfaces are also often updateable. It often depends on the functionality involved as to the party that can do the update. Core user interface features that reflect the operation of the device are generally updated only by the developer/manufacturer.
  • API application programming interface
  • developers tend (rightly) to be guarded about the extensibility of their system in order to avoid exploits and also avoid the possibility of users using the resources of the communication system for unintended purposes, potentially to the detriment of other users due to unavailability of those resources for the intended purpose.
  • updates may be provided as a download or pushed out to update the programs or extensions and cause updates to the user interface.
  • a communication system arranged to communicate a message to a recipient device, the message including one or more content types selectable by a creator of the message from a set including static content and dynamic content, the communication system being arranged to maintain a link associated with dynamic content in the message for communication, with the recipient device after receipt of the message at the recipient device, of further data associated with the dynamic content.
  • dynamic content in the form of components are included in messages.
  • a link preferably in the form of a socket server session, is established with every device where a message with such a component has been sent and is in focus.
  • the component in the message on any of the devices can then use the link, for example to allow a user interaction (or programmatic event) on that device and/or to trigger and control an effect on the other devices in the group, in real time.
  • socket communication is abstracted in this way, any component capable of interpreting a user interaction or programmatic event, can potentially trigger and control any aspect of the user experience under software control on the other devices in the group.
  • Hardware items - whether part of the phone or connected to it may be controlled or otherwise interacted with.
  • the system is extensible in hardware, in the same way as it is for the software components.
  • smartphone accessories that range from surveillance cameras to robots to radar detectors to heart monitors - all can be controlled directly through dynamic content in messages. They could be controlled by a sender or recipient of a message, enabling changing of a ringtone, control of a robot etc.
  • the communication system may be arranged to communicate the message to a plurality of recipient devices and maintain a link with dynamic content in each message of each recipient.
  • the communication system may be arranged to receive the message from a sender device for communication to the or each recipient device, the communication system being arranged to treat the sender device as a recipient and to communicate the message to the sender device as a recipient device and maintain a link associated with dynamic content in the message of the sender device.
  • the communication system may further comprise a dynamic content server, the dynamic content server being arranged to maintain the or each link associated with the dynamic content.
  • the dynamic content server is preferably arranged to provide further data to a recipient device using its respective link.
  • the dynamic content server is preferably arranged to receive further data from a recipient device using its respective link.
  • the communication system is preferably arranged to communicate the message to a plurality of recipient devices, the dynamic content server maintaining a respective link associated with the dynamic content in a message at each recipient device, the dynamic content server being arranged to receive further data associated with the dynamic content from one of the plurality of recipient devices via its respective link and update the dynamic content at others of the plurality of recipient devices via their respective links in dependence on the received further data.
  • the communication system may further comprise a recipient interface executable at a recipient system to receive and output a received message, the recipient interface being arranged to communicate said further data via the link.
  • the recipient interface may be arranged to monitor for loss of focus of the message at the recipient system and, upon detecting a loss of focus, communicate data on the loss of focus as further data to cause disposal of the link.
  • the dynamic content may be arranged to cause a recipient device to provide further data via its respective link, the further data being on one or more of detection of a data or a state associated with the recipient device, generated in response to interaction with the dynamic content at the recipient device, data obtained from a hardware component or software system of or accessible from the recipient device.
  • the message may be communicated in a mark-up language, the communication system further comprising an interface executable at the recipient device to render a message for output from the received mark-up language.
  • the message may be composed of a plurality of components, the components including said content types, wherein the number, type, behaviour and/or position of the components are customisable during creation of the message.
  • the number, type, behaviour and/or position of the components may be any suitable number, type, behaviour and/or position of the components.
  • the method may further comprise communicating the message to a plurality of recipient devices and maintaining a link with dynamic content in each message of each recipient.
  • the step of defining may be performed at a sender device, the method further comprising receiving the message from the sender device for communication to the or each recipient device, communicating the message to the sender device as a recipient device and maintaining a link associated with dynamic content in the message of the sender device.
  • the method may further comprise providing further data to a recipient device using its respective link.
  • the method may further comprise receiving further data from a recipient device using its respective link.
  • the communication method may further comprise communicating the message to a plurality of recipient devices, maintaining a respective link associated with the dynamic content in a message at each recipient device, receiving further data associated with the dynamic content from one of the plurality of recipient devices via its respective link and updating the dynamic content at others of the plurality of recipient devices via their respective links in dependence on the received further data.
  • the communication method may further comprise executing a recipient interface at a recipient system to receive and output a received message and communicating the further data via the link by the recipient interface.
  • the communication method may further comprise monitoring at the recipient interface for loss of focus of the message at the recipient system and, upon detecting a loss of focus, communicating data on the loss of focus as further data to cause disposal of the link.
  • the communication method may further comprise causing a recipient device to provide further data via its respective link using said dynamic content, the further data being on one or more of detection of a data or a state associated with the recipient device, generated in response to interaction with the dynamic content at the recipient device, data obtained from a hardware component or software system of or accessible from the recipient device.
  • the communication method may further comprise composing the message of a plurality of components, the components including said content types, the step of composing including customising the number, type, behaviour and/or position of the components during creation of the message.
  • the communication method may further comprise customising the number, type, behaviour and/or position of the components after receipt of the message by a recipient device.
  • a user interface system arranged to display a user interface in a display area on a client device, at least aspects of the user interface being defined by one or more user interface components, said user interface components being manipulate in the user interface by one or more predetermined user gestures to thereby change the user interface, wherein the changed user interface is communicable by the user interface system to be displayed in a display area on a remote recipient device, the user interface system being arranged to maintain a link between the client device and the recipient device for communication of data associated with at least selected ones of said user interface components.
  • a user interface system arranged to display a user interface in a display area on a client device, at least aspects of the user interface being defined by one or more user interface components, said user interface components being manipulate in the user interface by one or more predetermined user gestures to thereby change the user interface, wherein the changed user interface is communicable by the user interface system to be displayed in a display area on a remote client device.
  • a communication channel may be maintained (or permit refreshing so as to maintain appearance of a maintained connection) such that changes to one user interface can be communicated to that displayed at the remote client device.
  • the user gestures may be touch based gestures, 3D gestures or other forms of user inputs.
  • the user inputs are accessible to the lay user and require no software coding or the like to effect changes to the user interface.
  • Components can be added, changed or removed by dragging, dropping and other similar actions.
  • Components may include controls such a buttons, counters, text boxes, representations of sensors or other features of the client device, they may include presentation environments enabling content to be selected and output, they may also be a holder for content such as audio, video or images or data such as links, contact calling cards and the like.
  • Embodiments of the present invention seek to provide a system and method in which a user interface may be manipulated by a user. While the user interface need not be communicated anywhere, preferred embodiments lend themselves to user interfaces that may be manipulated either prior to or after transmittal or receipt (or both). For example, a user interface may be generated by a server associated with a store or similar and communicated to a user's device where it may be manipulated. In another example, a user interface may be created by one user, communicated to another and manipulated before being communicated onwards or back to the originator as a form of communication.
  • Embodiments may be envisaged where a minimal or blank user interface (termed a
  • “canvas" is shared between two or more client devices and user interface components being able to be added, removed or otherwise manipulated by users. For example, a user may place two or more labelled counters side by side and this would then allow others (note that communication need not be one-to-one and could be one-to-many) to vote on a particular issue (deciding on a restaurant or best day to meet by actuating the counter for the selected option, for example).
  • the user interface is displayed in the form of an events feed with multiple user interfaces being displayable within the feed and the most recently updated user interface being displayed in a position selected to obtain user visual focus.
  • User interfaces are preferably communicated in a declarative type script or language and compiled, interpreted or otherwise produced at a receiving remote client device.
  • Example script/language types include XML, Javascript and JSON, although it will be appreciated that other could be used.
  • user interfaces may be locked to prevent manipulation by a receiving user. For example, this may prevent branding or other functionality being removed or changed.
  • the user interface may be configured to prevent onward communication to other client devices.
  • User interface components may be provided via one or more libraries to a client device. Selected user interface components may be made available via an online store or other repository in return for a one-off payment or for users holding a premium subscription plan.
  • a composite user interface component type may exist which is formed of a number of more primitive user interface components and optionally content and optionally behavioural actions or triggers.
  • a user may be able to save a received composite user interface component for future use.
  • an extensible communication system for sharing a communication session between two or more terminals, each terminal including a display area, a network communication module, a user input module and a processing module, each processing module being arranged to compile an interactive user interface for the respective terminal, at least one of the terminals receiving trigger data via its network communication module, the trigger data including a definition of elements to be compiled for the respective terminal's interactive user interface,
  • each terminal is arranged to receive user inputs on the interactive user interface and communicate data on said user inputs to one or more other terminals in the communication session for storage, processing and/or output.
  • an extensible communication system client including a display area, a network communication module, a user input module and a processing module, the processing module being responsive to receipt of trigger data for a communication session to compile an interactive user interface, the trigger data including at least a definition of elements of the interactive user interface, communication system client being arranged to output at least visual parts of the interactive user interface via the display area, the processing module being arranged to execute the interactive user interface in dependence on user inputs received via the user input module and in dependence on data received via the network communication module from a remote system.
  • Embodiments of the present invention seek to provide a system and method in which a communication system can be extended beyond the boundaries of a traditional phone call, text, email or the like.
  • a display area is provided at a device of at least one participant of a communication session.
  • a communication session is triggered by a participant to the communication session and includes trigger data being communicated to the device of the at least one participant of the communication session.
  • the trigger may be one or more of a number of events such as a phone call, receipt of an SMS, email or other message, detection of an event by the device such as arriving at a particular location that had previously been registered by a session participant to cause triggering of the event at the location, a change in status of an associated device (such as a Bluetooth connected device), etc.
  • trigger data need not necessarily be communicated to the originator of the trigger in the situation where the originator is another participant to the session.
  • a server may be used to communicate the trigger, in which case the trigger data may be communicated to all participants.
  • Triggering of the communication session causes user interface elements to be output via the device and associated with the display area.
  • the user interface elements are defined, at least in part, by data associated with the event and may optionally be delivered with the trigger for the event, caused to be downloaded by the trigger and/or be locally stored.
  • the user interface elements are compiled at the receiving devices and executed so as to be output as required.
  • the display area is reserved and dedicated to the communication system. In one embodiment, the display area is substantially the entirety of the display area of the device (it may optionally not include an area for network and battery status display, for example).
  • Figure 1 is a schematic diagram of a communication system according to an embodiment of the present invention.
  • Figures 2 and 3 are schematic diagrams illustrating aspects of the embodiment of Figure 1 in more detail;
  • Figure 4 is a schematic diagram illustrating aspects of a system suitable for implementing the communication system of Figure 1 ;
  • Figure 5 is a schematic diagram of a user interface system suitable for use in embodiments of the present invention.
  • Figure 6 is a schematic diagram of a recipient interface for receiving messages from the communication system of Figure 1 according to an embodiment.
  • Figure 1 is a schematic diagram of a communication system according to an embodiment of the present invention.
  • the communication system 10 is arranged to communicate a message 20 to a recipient device 30, the message 20 including one or more content types selectable by a creator of the message 20 from a set including static content 21 and dynamic content 22.
  • the communication system 10 is arranged to maintain a link 40 associated with dynamic content 22 in the message 20.
  • the link 40 enables communication of further data associated with the dynamic content after receipt of the message 20 at the recipient device 30.
  • the recipient device may be a mobile device such as a smartphone, tablet or smart watch, a wearable smart device or some other connected device, it may be a PC or other computing device such as a smart TV, games console, in-car system or the like. It will also be appreciated that the recipient device may be a virtual system or online platform that allows users to access and interact with messages.
  • the communication system may communicate over a data communications network such as a mobile telephone network, the internet or some other network. It may also communicate over other communication media such as Bluetooth networks. There may be a client-server type arrangement in which the communication system acts as a server and recipient devices act as clients or there may be a peer-to-peer type network in which a recipient acts as the communication system and communicates the message to one or more other peers.
  • a data communications network such as a mobile telephone network, the internet or some other network. It may also communicate over other communication media such as Bluetooth networks.
  • Figures 2 and 3 are schematic diagrams illustrating aspects of the embodiment of Figure 1 in more detail.
  • the communication system 10 is preferably arranged to communicate the message
  • Each link 40a-40c enables communication of further data associated with the dynamic content 22.
  • the state of the dynamic content may be consistent between each recipient device 30a-30c or it may differ.
  • the dynamic content 22 is a triggerable animation.
  • a user triggering the animation (for example by pressing a touch screen corresponding to a position of the animation; clicking on it, meeting triggering condition such as orienting the recipient device a particular way to be detected by a gyroscope or accelerometer of the recipient device, being at a predetermined location detected by the respective recipient device, etc) causes their respective recipient device 30a to output the animation.
  • Triggering of the animation in this example is communicated as further data via the link 40a to the
  • the links may enable communication in a single direction or they may be bi-directional.
  • multiple dynamic content 22a, 22b, 22c is included in the message 20 as well as static content 21 .
  • the message is created by a sender and submitted to the communication system 10 for sending to the devices of designated recipients.
  • the sender's device 30a and recipient's devices 30b, 30c are all treated as "recipients" and are not, in this example, treated differently.
  • the static content 21 in this example is a textual message inviting the recipients to choose a bar to meet that evening.
  • the dynamic content 22a, 22b, 22c are vote counters identifying a candidate bar suggested by the sender.
  • the message in this example also includes a defined behaviour - allowing triggering of only one vote counter by each recipient.
  • the dynamic content in the message received by each recipient each includes a respective link 40a1 , 40a2, 40a3; 40b1 , 40b2, 40b3 and 40c1 , 40c2, 40c3.
  • the vote counter's link is used to communicate the triggering further data to the communication system 10 which in turn communicates further data to the corresponding vote counter in the message at the other recipient devices causing it to be incremented and displayed accordingly.
  • a recipient changes their mind or there is deadlock and one recipient must change his or her mind to break the deadlock, they can again trigger their selected vote counter, causing further data to be communicated to the communication system 10 and the vote to be decremented at the recipient devices.
  • the recipient can then cast their vote for a different bar by triggering the respective vote counter.
  • each individual dynamic content item is illustrated in this embodiment as having its own link, it will be appreciated that links may be per message rather than per dynamic content item. It will also be appreciated that the complexity of a dynamic content item may also vary. It may be a simple button or animation, it may be a vote counter as suggested above, it may be more complex and include pre-programmed behaviours or trigger conditions, it may be automated or require manual triggering, it may be composed of a number of more basic dynamic content components that are grouped together and treated as a single item.
  • Examples of dynamic content include:
  • interactable user interface features such as buttons, counters, sliders, option selectors, multiple choice, radio boxes, check-boxes, date or time entry or toggles; maps or other static or interactive imagery which could optionally be panned or zoomed and on which something could be marked or selected (such as a preferred meeting location or the location of a recommended shop, restaurant etc); interface components to access and retrieve or provide data or control from other applications or data sources on or accessible from the recipient device - applications could range from address books, photo albums, a user's calendar or other stored data such as account information, medical information, social media posts through to applications or services accessible from the recipient device such as home automation, music streaming systems or set-top box or games console controls;
  • a triggerable action for example by a button, voice command etc to join a live stream, or to start an on-demand stream, retrieve a file or URL of a file to download or play via progressive download;
  • a control for a device to be used during a messaging session such as a camera, microphone or speaker;
  • Specific types of dynamic content may be invoked based on accessibility criteria, for example for the young, old, illiterate, blind, deaf or in a situation where voice only would assist.
  • Dynamic content can be scripted to do anything, but interfaces benefit from the familiarity of treating common functions in a similar way wherever they occur.
  • Dynamic content may have specific uses - for example a display and input may be linked to an ongoing auction, the display showing current price and input allowing bids to be made, likewise dynamic content may vary by time and/or location - an airline ticket may change to show gate and boarding information after the user has checked in, an order may change to display delivery information and
  • Dynamic content may enable secure provision of data. For example, passwords can be shared without the recipient actually needing to know the password (it could be embedded in a button and entered upon the button being pressed). Use of content can also be controlled. For example, it may be single use, time or location restricted etc.
  • Criteria that can be used as triggers may include:
  • Actions that may be invoked by a trigger may include:
  • control some other interface or device for example call someone using telephony components, use home automation controls to switch on the oven, control lights, gates or an alarm system, interact with a system such as a payment system, cash machine or entertainment system, interact with wearable device or more sophisticated device such as those used in healthcare
  • a security model preferably enables messages to include content that cannot be shared by the recipient.
  • Dynamic content may be responsive to context such as location, preferences, permission, personal Information, time, who else is present. This is an under-utilised possibility when a peer-to-peer or server-based system has access to location details of multiple users. This could range from blocking flirtatious texts when a user is with his or her partner to tailoring an emergency response to fit with the available resources.
  • Dynamic content may, for example: be updated remotely due to timing or action elsewhere or detection of a data or a state associated with the recipient device; be interacted with remotely to cause action at the recipient device; be interacted with locally at a recipient device to cause action at a remote system (such as other recipients of the message);
  • further data will vary depending on use and on dynamic content.
  • further data may be one way for example with an advert or similar changing based on a schedule of a remote system and pushing changes down the link to the message.
  • the link may be bi-directional, communicating further data on, for example, trigger conditions or retrieved or sensed data from the recipient device while either in parallel or in response (or independently), a remote system (which may or may not be the one receiving further data from the recipient device) communicates further data to the recipient device to cause a desired act.
  • a remote system which may or may not be the one receiving further data from the recipient device
  • One example of further data was the voting discussed above - further data was communicated bi-directionally such that votes were communicated from each voting recipient device and used to update displays at the recipient devices.
  • Figure 4 is a schematic diagram illustrating aspects of a system suitable for implementing the communication system of Figure 1 .
  • the communication system 10 includes a messaging system 100, a media system 1 10, a dynamic content system120 and a conferencing system 130.
  • the messaging system 100 manages message composition, recipient participants for a message session, communication of messages and notifications.
  • the media system 1 10 in this example provides media to be consumed by messages.
  • the dynamic content system 120 in this example maintains links to dynamic content in messages and manages communication of, and any action arising from, further data.
  • the conferencing system 130 provides optional additional functionality in the form of voice and/or video communication as discussed below.
  • a message is preferably defined in mark-up language or similar, such as XML.
  • the message is created at or provided to the messaging system 100 along with identification of recipients for the message session.
  • the messaging system creates a record for the message session.
  • the record identifies participants (illustrated by connection 101 ) and includes an identifier for the message session. It may optionally include a copy of the message definition and other data such as time and date.
  • Media to be included when the message is rendered or otherwise output at a recipient system is stored or otherwise defined or linked in the media system 1 10 and is referenced in the mark-up language.
  • the media system is a REST (representational state transfer) system.
  • Dynamic content to be included when the message is rendered or otherwise output at a recipient system is stored or otherwise defined in the dynamic content system 120 and is referenced in the mark-up language. Links are also defined with reference to the dynamic content system 120.
  • the dynamic content system 120 is a socket server that establishes a socket for each link.
  • the communication system need not include a conferencing system 130. However, where a conferencing system is present, participants may elect to jump from messaging to voice or video communication. Upon participants electing to jump, a session is established (for example using VOIP or similar technologies) and participants can join as desired.
  • Election to jump to a voice or video communication may, for example, be via dynamic content in the message itself (and the session established via further data) or it may be via an option in an interface provided by the recipient devices.
  • the communication system need not be configured as discussed with reference to
  • media may be hosted elsewhere and a link provided to recipient systems to retrieve when forming the message for output - in such a case the media system may not be needed or may be part of one of the other systems.
  • the various systems could be implemented as separate servers, distributed server farms or systems or could be implemented on a common server, distributed server farm or system.
  • each recipient device includes a recipient interface executable by a processor of the recipient device to receive and output a received message.
  • the recipient interface is preferably arranged to interact with the recipient device's systems to obtain and communicate further data via the link.
  • each recipient interface is arranged to monitor for loss of focus of the message at the recipient system and, upon detecting a loss of focus, communicate data on the loss of focus as further data to cause disposal of the link and enable recycling of the socket at the dynamic content system.
  • Loss of focus may, for example, be loss of visual focus of the message (such that it is moved off-screen), deletion of the message, closure of the recipient interface etc.
  • each recipient interface also is arranged to monitor for messages gaining focus that have previously lost focus. In such an arrangement, newly assigned sockets would be requested from the dynamic content system in order to return the message at the recipient device to a functional state.
  • messages may be created in many ways. They may be pre-designed, for example by professional designers, and subsequently sent as part of a campaign or in response to an event such as a visit to a website, signing up to a mailing list etc.
  • a user interface may be provided for creating messages. This may be part of the recipient interface, a stand-alone system or part of the communication system 10.
  • Figure 5 is a schematic diagram of a user interface system suitable for use in embodiments of the present invention.
  • the user interface system 210 includes a client 220 having a processing module 230, a network communication module 240, a display area 250 and a user input module 260.
  • the user interface system 210 is arranged to display a user interface in the display area 250 on the recipient device 30. At least aspects of the user interface are defined by dynamic content and are preferably in the form of one or more user interface components which are manipulate in the user interface by one or more predetermined user gestures detected by the user input module 260. The manipulations (which may for example be touch gestures on a touch screen) cause changes to the user interface.
  • the user interface system 210 is arranged to communicate on demand, via the network communication module, to cause the user interface to be communicated as a trigger data defining a message via the communication system 10 in order to be output at a recipient device 30.
  • the user gestures may be touch based gestures, 3D gestures or other forms of user inputs.
  • the user inputs are accessible to the lay user and require no software coding or the like to effect changes to the user interface.
  • Components can be added, changed or removed by dragging, dropping and other similar actions.
  • Components may include controls such a buttons, counters, text boxes, representations of sensors or other features of the client device, they may include presentation environments enabling content to be selected and output, they may also be a holder for content such as audio, video or images or data such as links, contact calling cards and the like.
  • Components may have (or have assignable to them) behaviours such as the ability to lock a component in a particular place on-screen; dock components together; make a component non-saveable or require one or more of the components to always be included when a communication is passed to another remote client device (so for example to preserve branding or DRM of content if a user interface is forwarded onwards - each user may have the opportunity to customise the user interface before forwarding it subject to any behaviour constraints).
  • behaviours such as the ability to lock a component in a particular place on-screen; dock components together; make a component non-saveable or require one or more of the components to always be included when a communication is passed to another remote client device (so for example to preserve branding or DRM of content if a user interface is forwarded onwards - each user may have the opportunity to customise the user interface before forwarding it subject to any behaviour constraints).
  • the user interface system may offer a user interface that is tailored to the situation. For example, it may be:
  • Themed or branded templates may be offered.
  • a user interface may be created by peers or crown sourced
  • each peer may add suggestions to a blank display area ii. peers may build on what last person added
  • Dynamic or static content may be obtained from any number of sources such as:
  • the message may be modifiable after communication to a recipient device 30.
  • a communication channel may be maintained (or permit refreshing so as to maintain appearance of a maintained connection) such that changes to the message by the creator or recipient can be shared between parties to the message and reflected in the output messages via their respective recipient devices.
  • trigger data defining aspects of a message of a communication session is received at a recipient device 30, for example from another recipient device 30a via a peer-to-peer communication or from a server or other centralised communication system 10 which facilitates connection of participants to the communication session.
  • the trigger data may take many forms and is discussed in more detail below.
  • the recipient device 30 is responsive to receipt of trigger data for a communication session to compile the message including the interactive user interface.
  • the trigger data includes at least a definition of elements of the interactive user interface.
  • the recipient device 30 is arranged to output at least visual parts of the interactive user interface via a display area 31 .
  • a processor 32 of the recipient device 30 executes the interactive user interface in dependence on user inputs received via a user input module 33 and in dependence on further data received via a network communication module 34 from a remote system (for example the other participant 30a or the server 10).
  • the trigger data may be linked to one or more of a number of events such as a phone call to the recipient device 30, receipt of an SMS, email or other message, detection of an event by the recipient device 30 such as arriving at a particular location (detected by GPS, presence of a particular WiFi network, etc.) that had previously been registered by a session participant to cause triggering of the event at the location, a change in status of an associated device (such as a connection or change in status of a Bluetooth connected device such as a vehicle paired to the device, earphones, health band, heart rate monitor), etc.
  • a number of events such as a phone call to the recipient device 30, receipt of an SMS, email or other message, detection of an event by the recipient device 30 such as arriving at a particular location (detected by GPS, presence of a particular WiFi network, etc.) that had previously been registered by a session participant to cause triggering of the event at the location, a change in status of an associated device (such as a connection or change in status of a Bluetooth connected device such as
  • trigger data need not necessarily be communicated to the originator of the trigger in the situation where the originator is another participant to the session.
  • a server may be used to communicate the trigger as discussed in connection with Figure 1 , in which case the trigger data may be communicated to all participants.
  • Triggering of the communication session causes user interface elements to be compiled and output via the recipient devices 30 and associated with the display area 31 .
  • the user interface elements are defined, at least in part, by data associated with the event. For example, these may be delivered with the trigger data for the event. Some may be caused to be downloaded by the trigger data whilst others may be locally stored.
  • the user interface elements are compiled at the receiving devices and executed so as to be output as required.
  • the display area is preferably a configurable, sharable area of the recipient device's screen. It is preferably a large, clearly delimited portion of the recipient device's screen. In some embodiments, the area may be substantially an entire display of a device (for example a touch-operated smart-phone screen). However, this could be any clearly delimited region of any graphical user interface, including but not limited to smart-phones, computers, tablets, sat-navs or TVs.
  • the user interface module 33 could interface to, or be, a touch screen, a mouse or keyboard, a voice recognition system or some other user input means.
  • the elements of the interactive user interface are each a configurable component capable of being displayed (or otherwise output) by the client.
  • Components may include static, active or interactive widgets. These might be used to display data, messages, content or user experience (UX) components.
  • the components may come from one or a combination of sources including but not limited to the user, other individuals, external content providers or output from local or remote software/data-feeds.
  • elements may be button-like, icon-like, widgets, Windows 8 style panels or may take over the whole display area.
  • the purpose of the display area is to share information, or enable interactions between users.
  • the possibilities are extremely diverse including but not limited to real-time or asynchronous messaging, content sharing, screen sharing, alerting, structured data-entry or user interactions.
  • the recipient devices may execute a recipient interface arranged to communicate with the communication system 10 and handle messages at the recipient device 30.
  • the recipient interface may be provided to a host device in the form or an app or other installable software client.
  • the app itself, or specific events within it, may, in one embodiment be launched by a phone call.
  • the app may automatically initiate or control a phone call in parallel with other communications.
  • the app or functionality within the definition of a communication session (for example a feature or side-effect of using a user interface component) can be configured such that phone calls can be charged by the originator or the recipient.
  • the app may in some embodiments work in a peer-to-peer mode between instances.
  • a server system may be implemented which would enable the sending of communication sessions and their interactive user interfaces to users. This could be used to create services including but not limited to marketing messages, surveys and polls, centralised storage, voucher distribution or phone-call invitations.
  • Figure 6 is a schematic diagram of a recipient interface for receiving messages from the communication system of Figure 1 according to an embodiment.
  • Each recipient device 30 includes a display area 31 , a network communication module 34, a user input module 33 and a processor 32.
  • the processor 32 is arranged to compile the recipient interface for the respective recipient device 30 from a combination of locally stored program code (defining the display routines, communication protocols etc) and received data defining a message for participation in a communication session. How the interactive user interface may be defined and communicated to the terminal is explained in the embodiment above.
  • the recipient device 30 is arranged to receive user inputs on the interactive user interface and communicate data on said user inputs to one or more other recipient devices and/or a central system, for storage, processing and/or output.
  • the display of the interactive user interface and communication of data to other terminals in the session enables sharing of information and interaction.
  • an originator device may have different software or hardware components (such as components allowing monitoring activity of the interactive user interface at recipients).
  • the communication system may be utilised by a retail shop, coffee shop or other commercial operation.
  • a customer having the recipient interface running on his or her smartphone may receive a message in the form of trigger data upon entering the shop that causes an interactive user interface including components customised for the shop to be displayed on the recipient interface.
  • the customer's device may allow ordering of a coffee without queuing.
  • the shop's terminal receives the order, displays it to the barista and handles payment processing against the customer's credit card (which may be read by NFC by his or her terminal device if it had that functionality).
  • a single user interface on the shop terminal communicates potentially in parallel with different instantiations of user interfaces on customer terminals.
  • each recipient device may have the same functionality to allow voice or video communications, share documents, whiteboards etc. It may be that a designated chairman may have extra components to end the conference, control muting etc.
  • sharing of content is many to many - content a user adds to his or he terminal would be communicated to all participants to the communication session.
  • a user may create an interactive user interface via the app (or in some other way such as online at a server, via a platform API etc.).
  • the interactive user interface may then be shared with one or more other users such that they can view and interact with the instance of the user interface and its originator (and optionally all parties receiving the user interface in selected embodiments) at their leisure.
  • This could be used in place of e-mail, messaging or micro-blogging, with the advantage that the recipient action, e.g. viewing, interacting or forwarding, can be monitored in real-time via the originator's app, or via the platform API.
  • an instance of an interactive user interface may be remotely controlled in real-time by a user or via the platform API. If the app or platform detects that remote user has the canvas open, it could be used to send content items, stream live content in adhoc or scheduled webcasts or provide interactive UX components.
  • An instance of an interactive user interface can optionally be shared by two or more users such that there is no distinction between the originator and recipients. This could be used for multiplayer games, collaborative decision-making apps, watching a movie together or a chat-room.
  • the features ad principles described could have wider applicability.
  • the features could be used to provide an application creation environment in which applications are defined from a user interface and associated behaviour and stored for local use, stored for download by other devices, or otherwise provided or communicated for consumption.
  • Example components/content that are available to be compiled into the interactive user interface include: Static Content: This could be a text field, image, URL, attachment (to be launched by other app) etc.
  • Static Content This could be a text field, image, URL, attachment (to be launched by other app) etc.
  • the advantage over twitter or messaging platforms is that mixed items of content can be arranged on a single display area, and static items can be mixed with non- static component types. Text and URLs could be integrated powered by, or feed into, Twitter Embedded Media: Videos, songs, mini-games to be played within a component.
  • Live Broadcast / Narrowcast This could be like a little loudspeaker or video-screen - perfect to set up all sorts of live, and gamified social activities, e.g. combine live audio webcast with some feedback buttons to host your own wide area pub quiz. Celebrities could talk to fans from backstage without a huge PR machine to manage it.
  • Live Feedback This is a dynamic content type that enables a request for input from one or more recipients and receive feedback in real time. This could be used for group decision-making, games, asking for help or advice.
  • the feedback (further data) could be freeform text or results of clicking on simple options. It could be visible exclusively to just the sender, shared with all recipients or be completely public.
  • the responders could be identified, or remain anonymous.
  • Asynchronous Feedback This is also a dynamic content type. All the live responses could be used in a non-live context. In many situations, staring at a display area to see who has responded is impractical because of bad timing, excessive numbers of responses or the size of response, e.g. "everyone send me a picture now!. Instead, the responses could be collated and summarised.
  • Call-me A dynamic content type that allows sending someone a component (optionally including a sound/image/video notification defining how to announce arrival of the component at the person's client device) that can be actuated to instigate a call at your own expense.
  • a component optionally including a sound/image/video notification defining how to announce arrival of the component at the person's client device
  • Such an arrangement could be a replacement for ringtone + Calling line identifiers as it is context-specific: "nothing important, just want a chat" or “answer now, I'm in trouble”.
  • being part of a display area has the advantage of being combined with other components.
  • a bespoke user interface can be created and sent to a recipient that gives them the ability to decline with a single click on a feedback button giving the reason: "can't talk today" or "will call in 5".
  • Dynamic content in the form of exchangeable, unique components may be offered for use in a wide variety of applications. This could even include virtual currency, which could have both graphical and hidden/encrypted components.
  • Payment Dynamic content in the form of a one-click payment button may be provided, displaying payment price. In one embodiment, if the user has recently entered password, it could work immediately. If not, re-authentication is required.
  • Dynamic content types that could be given to denote a rank achieved for consistent social behaviour, a prize for a quiz, paid-for status upgrades. These could be linked to rewards, e.g. if you have gold status, clicking the gold badge unlocks the new game level.
  • Embodiments of the present invention have numerous uses and fields of application. Examples include:
  • One to One communications - chat, phone calls, media sharing, link-curation, screen- sharing and anything else the participants desire may be collectively hosted in parallel in a single simple interface (that may have been pre-defined or may have been configured by one of the participants at the outset).
  • Group communications Ad-hoc or predefined communications can be hosted.
  • Context specific buddy-lists can be used as passive recipients or to set up instant many-to- many activities. These could be asymmetric like Google+.
  • Subscribers Users may opt-in to scheduled and ad hoc alerts that are delivered to their display area. These could be anything from traffic data to interactive content for fan club members, or serious surveys. This could get very creative, compared to a Twitter feed. "Survey of the week" could be useful for serious pollsters or soap-star-obsessed gossip blogs.
  • Support Requests Messages may be send out to many, but first responder hijacks the communication session, e.g. find me a cab. This could be used for product support or the mentoring/sponsorship of vulnerable people and addicts: "someone meet me for a coffee and a chat or I'm going to buy a bottle of vodka”.
  • code e.g., a software algorithm or program
  • firmware e.g., a software algorithm or program
  • computer useable medium having control logic for enabling execution on a computer system having a computer processor.
  • Such a computer system typically includes memory storage configured to provide output from execution of the code which configures a processor in accordance with the execution.
  • the code can be arranged as firmware or software, and can be organized as a set of modules such as discrete code modules, function calls, procedure calls or objects in an object-oriented programming environment. If implemented using modules, the code can comprise a single module or a plurality of modules that operate in cooperation with one another.
  • the intention is that the platform is completely configurable and extensible. In its most abstract form it could be considered as a system for instantly creating and sharing messages and apps from prebuilt and blank components.
  • the display area and components are both container types for the following items:
  • room number / ID e.g. lobby, room 12, mum and dad's bedroom
  • seat e.g. back seat of the car, seat kl2 on plane, theatre seat
  • Components can be scripted to do anything, but interfaces benefit from the familiarity of treating common functions in a similar way wherever they occur. i. multiple choice
  • Component store / display area store - marketplaces for fixed or customisable items. d. Download
  • the device APIs are very varied but can all provide a lot of context.
  • a. Use display are to organise components, e.g.
  • the generic display area can be tailored to the situation.
  • Profile-based e.g.
  • buttons/canvases ii. specific buttons/canvases
  • emergency services broadcast instructional buttons to direct public ii. touch button to get more help

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Abstract

L'invention concerne un système de communication et un procédé et un système d'interface utilisateur. Le système de communication (10) est agencé pour communiquer un message (20) à un dispositif destinataire (30), le message (20) comprenant un ou plusieurs types de contenu pouvant être sélectionnés par un créateur du message à partir d'un ensemble comprenant du contenu statique (21) et du contenu dynamique (22), le système de communication (10) étant agencé pour maintenir un lien (40) associé à du contenu dynamique (22) dans le message (20) pour la communication, avec le dispositif destinataire (30) après réception du message (20) au niveau du dispositif destinataire (30), de données supplémentaires associées au contenu dynamique (22).
PCT/GB2015/053271 2014-10-30 2015-10-30 Système de communication, système et procédé d'interface utilisateur WO2016067042A1 (fr)

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CN108521513A (zh) * 2018-03-30 2018-09-11 上海爱优威软件开发有限公司 一种闹钟铃声的设置方法及终端

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CN108173729A (zh) * 2018-03-08 2018-06-15 广东美的制冷设备有限公司 即时通信消息的处理方法和家用电器
CN108521513A (zh) * 2018-03-30 2018-09-11 上海爱优威软件开发有限公司 一种闹钟铃声的设置方法及终端

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