WO2015078102A1 - 一种操作触屏游戏的系统及方法 - Google Patents

一种操作触屏游戏的系统及方法 Download PDF

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Publication number
WO2015078102A1
WO2015078102A1 PCT/CN2014/070334 CN2014070334W WO2015078102A1 WO 2015078102 A1 WO2015078102 A1 WO 2015078102A1 CN 2014070334 W CN2014070334 W CN 2014070334W WO 2015078102 A1 WO2015078102 A1 WO 2015078102A1
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module
game
npc
mode
finger
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PCT/CN2014/070334
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English (en)
French (fr)
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谢贤林
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北京智明星通科技有限公司
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Publication of WO2015078102A1 publication Critical patent/WO2015078102A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

Definitions

  • the invention belongs to the field of game systems, and in particular relates to a system and method for operating a touch screen game. Background technique
  • Real-time strategy games are currently the most popular types of games in the world, including masterpieces with war3 and red alert. At the same time, games derived from real-time strategy games are just as hot. For example, dota and League of Legends are popular all over the world, with hundreds of millions of players, but most of them are currently Real-time strategy games can only be implemented on desktops and laptops, and games cannot be implemented on tablets, because there is no way to replace the mouse and keyboard. Summary of the invention
  • the present invention provides a system and method for operating a touch screen game.
  • the system of the present invention includes a game pattern recognition module, a touch screen recognition module, a record buffer module, a data analysis module, an NPC data processing module, and a game behavior generation module. Further, the game pattern recognition module recognizes a game mode, and the game mode includes a normal mode. And the battle mode, after the game mode is recognized, the game pattern recognition module adjusts the current game mode by the touch screen recognition module, the record buffer module, the data analysis module, the NPC data processing module, and the game behavior generation module;
  • the touch screen recognition module identifies a player operation mode; Further, the record caching module records the NPC selected state in the normal mode, and identifies the selected state of the NPC when the player operates, and records the selected state and the caster state of the NPC in the battle mode, and is operated by the player. It is time to identify the selected state of the NPC and the state of the soldier.
  • a method of operating a touch screen game comprising the following steps:
  • Identifying the game mode using the game mode recognition module to identify the current game mode, and adjusting the touch screen recognition module, the record buffer module, the data analysis module, the NPC data processing module, and the game behavior generation module to adjust the current game mode;
  • the player's operation mode includes single-finger click, single-finger double-click, single-finger long press, single-finger swipe immediately, double-finger click , long press with two fingers, slide immediately after pressing the two fingers;
  • the record cache module In normal mode, the record cache module records the selected state of the NPC, and recognizes the selected state of the NPC when the player operates. In the battle mode, the record cache module records the selected state of the NPC and casts troops. State, and identify the selected state and the state of the NPC when the player is operating;
  • Step 4) After receiving the information packet, the data parsing module parses the information packet into player operation information and NPC record information, and simultaneously The information is parsed according to the operation mode registered by the system, and is recombined with the NPC record information into instruction information and sent to the NPC data processing module;
  • the NPC data processing module converts the instruction information generated in step 5) into game behavior data, and stores and sends the behavior data to the game behavior generation module;
  • the game behavior generation module receives the game behavior data and makes corresponding behavior according to the game behavior data.
  • the system registered in the step 4) has a single-finger click, a single-finger double-click, a single-finger long press, a single-finger push-to-slide, a two-finger click, a two-finger long press, and a two-finger click and slide. .
  • the invention has the beneficial effects that the real-time strategy game which can only be applied to the desktop computer and the notebook computer can be perfectly converted and applied on the touch screen tablet computer, and the mouse can be realized by the simple operation of the operating system of the invention. And the operation of the keyboard, so that a variety of games are practical on the carry-on IPAD and mobile phones, so that ordinary entertainment games are more diversified.
  • FIG. 1 is a block diagram of a system structure of the present invention
  • the touch screen recognition module has the function of recognizing the player's operation mode.
  • the player operation modes include single-finger click, single-finger double-click, single-finger long press, single-finger swipe immediately after pressing, two-finger single-click, two-finger long press and two-finger Slide immediately after pressing;
  • the touch screen recognition module and the record buffer module synthesize the recognized player operation mode and the selected state of the NPC, and the soldier's state synthesis information packet and send it to the data analysis module.
  • the data parsing module can parse the information packet into the player operation information and the NPC record information, parse the player operation information according to the operation mode registered by the system, and recombine the parsed operation mode and the NPC record information into the command information and send the data to the NPC data.
  • Processing module can parse the information packet into the player operation information and the NPC record information, parse the player operation information according to the operation mode registered by the system, and recombine the parsed operation mode and the NPC record information into the command information and send the data to the NPC data.
  • the NPC data processing module can convert the synthesized instruction information processing into game behavior data, and store and send the game behavior data to the game behavior generation module; the game behavior generation module performs corresponding behavior according to the game behavior data.
  • the game pattern recognition module recognizes that the current game mode is the normal mode, and then Adjusting the game operating system to normal mode, the game operating system will parse the data module,
  • the NPC data processing module, the record cache module and the game behavior generation module are adjusted to work in the normal mode, the player operates the screen to play the game, the touch screen recognition module recognizes the player's operation mode, and the record cache module recognizes the selected state of the NPC in the current operation mode of the player.
  • the touch screen recognition module and the record buffer module synthesize the operation mode and the selected state of the NPC and the soldier state synthesis information packet and send the information packet to the data analysis module. After receiving the information packet, the data analysis module parses the information packet into the player operation information.
  • the NPC records information, and at the same time, the player operation information is parsed according to the operation mode registered by the system, and is recombined with the NPC record information into instruction information and sent to the NPC data processing module, and the NPC data processing module converts the synthesized instruction information processing into a game.
  • the behavior data while storing and transmitting the game behavior data to the game behavior generation module, the game behavior generation module receives the game behavior data and performs corresponding behavior according to the game behavior data.
  • the game behavior data is a data representation that produces a game action or a game behavior.
  • the system has registered operations including single-finger tap, single-finger double-click, single-finger long press, single-finger swipe, two-finger tap, two-finger long press, and two-finger tap.
  • Single-finger click Click NPC, follow the above procedure, generate selected NPC or uncheck NPC behavior; click non-NPC location, follow the above procedure, record cache module identification module recognizes whether player has single-click click operation mode, if there is NPC selected, when When the NPC is selected, the behavior of the boot NPC to move to the specified location is generated. When no NPC is selected, it will be regarded as not operated.
  • Single-finger double-click Click on the character NPC, follow the above procedure to generate all NPCs of the same type on the selected map; click on the fixed NPC that cannot be self-actuated, follow the above procedure Generate or deselect NPC behavior.
  • Single-finger long press Click on the character NPC, according to the above procedure, generate all NPCs of the same type on the selected map; click on the fixed NPC that cannot be self-actuated, produce the selected NPC according to the above procedure and drag it, move the finger to drag the NPC to Other locations.
  • Slide the single finger immediately after pressing Generates the entire scene as the finger moves.
  • Two-finger click and two-finger long press Generates the character NPC in the rectangular frame formed between the two fingers is selected, other types of NPC are unchecked; two fingers press immediately after pressing: Generate double-finger click function As the finger moves to move the scene, the characters NPC in the rectangular frame generated by the two fingers are all selected during the movement, and other types of NPCs are unchecked.
  • the game pattern recognition module recognizes that the current game mode is the battle mode, and then adjusts the game operating system to the battle mode, and the game operating system analyzes the data parsing module, the NPC data processing module, the record cache module, and the NPC behavior.
  • the generation module is adjusted to work in the battle mode, the player operates the screen to play the game, the touch screen recognition module recognizes the operation mode of the player, and the record cache module recognizes the selected state and the state of the NPC under the current operation mode of the player, the touch screen recognition module and the record.
  • the cache module synthesizes the identified operation mode and the NPC selected state and the soldier state synthesis information packet and sends the information packet to the data analysis module.
  • the data analysis module parses the information packet into player operation information and NPC record information, and The player operation information is parsed according to the operation mode registered by the system, and is recombined with the NPC record information into instruction information and sent to the NPC data processing module, and the NPC data processing module converts the synthesized instruction information processing into game behavior data, and simultaneously plays the game behavior.
  • Data storage and Behavior module to the game the game play behavior module receives the data and acts accordingly acts in accordance with the game play data.
  • the game behavior data is a data representation manner that generates a game action or a game behavior.
  • Single-finger click Click on your own NPC to generate selected or unchecked NPC; click on enemy NPC, record cache module to identify single-finger click operation mode, when there is own character NPC selected, guide your own NPC to attack local NPC, when your own NPC is not selected According to the above procedure, when the NPC is selected, the NPC is moved to the specified position. When no NPC characters are selected, the record cache module checks the status of the troops and casts troops.
  • Single-finger double-click Click on your own NPC to generate all NPCs of the same type on the selected map; click on the enemy NPC to guide the selected NPCs to attack the enemy NPCs. If the NPCs are not selected, they are considered as not operating; : Checking the status of the soldier through the record cache module for single-point shooting; sliding immediately after pressing the single finger: Move the entire scene with the action of the finger;
  • Two-finger click The NPCs in the rectangular box formed between the two fingers are all selected, and other types of NPCs are unchecked;
  • Two-finger long press Check the status of the recruiting through the record buffer module for multi-point shooting;
  • Immediately after sliding down Generates a function with a click and can move the scene with the action of the finger.
  • the characters NPC in the rectangular frame formed between the two fingers during the movement are all selected, and other types of NPC are unchecked.
  • Identify the game mode Use the game pattern recognition module to identify the current game mode And the touch screen recognition module, the record buffer module, the data analysis module, the NPC data processing module, and the game behavior generation module adjust the current game mode, and the game mode includes a normal mode and a battle mode;
  • the player's operation mode includes single-finger click, single-finger double-click, single-finger long press, single-finger swipe immediately, double-finger click , long press with two fingers, and slide immediately after pressing two fingers;
  • the record cache module In normal mode, the record cache module records the NPC selected state, and recognizes the selected state of the NPC when the player operates. In the battle mode, the record cache module records the selected state of the NPC and casts troops. Status, and identify the selected state and the state of the NPC when the player is operating;
  • step 2 and step 3 After step 2 and step 3 are completed, the touch screen recognition module and the recording buffer module synthesize the operation mode and the selected state of the NPC, and the military state synthesis information packet and send it to the data analysis module;
  • Step 4) After receiving the information packet, the data parsing module parses the information packet into player operation information and NPC record information, and simultaneously parses the player operation information according to the operation mode registered by the system, and records with the NPC. The information is recombined into instruction information and sent to the NPC data processing module;
  • the NPC data processing module converts the instruction information processing generated in step 5) into game behavior data, and stores and sends the behavior data to the game behavior generation module;
  • the game behavior generation module receives the game behavior data and makes corresponding behavior according to the game behavior data.
  • the game behavior data is a data representation manner that generates a game action or a game behavior.
  • the invention has the beneficial effects that the real-time strategy game which can only be applied to the desktop computer and the notebook computer can be perfectly converted and applied on the touch screen tablet computer, and the mouse can be realized by the simple operation of the operating system of the invention. And the operation of the keyboard, so that a variety of games are practical on the carry-on IPAD and mobile phones, so that ordinary entertainment games are more diversified.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

本发明涉及游戏系统领域,具体涉及一种操作触屏游戏的系统及方法,本发明系统包括游戏模式识别模块、触屏识别模块、记录缓存模块、数据解析模块、NPC数据处理模块和游戏行为产生模块;本发明的有益效果是:将目前只能适用在台式电脑和笔记本电脑上的即时战略游戏完美的转换应用在触屏平板电脑上,通过本发明的操作系统,通过简单的操作,即可实现鼠标和键盘的操作,让多种游戏实用在随身携带的IPAD和手机上,让平常的娱乐游戏更加多元化。

Description

一种操作触屏游戏的系统及方法
技术领域
本发明属于游戏系统领域,具体涉及一种操作触屏游戏的系统及 方法。 背景技术
即时战略游戏目前是世界上最火爆的游戏类型, 其中代表作有 war3、 红色警戒, 同时即时战略游戏衍生出来的游戏一样炙手可热, 例如 dota和英雄联盟风靡全世界, 拥有上亿玩家, 然而目前大多数 即时战略游戏只能在台式电脑和笔记本上实现游戏,无法在平板电脑 上实现游戏, 因为始终没有能很好的代替鼠标和键盘的游戏操作方 法。 发明内容
为解决上述问题, 本发明提供一种操作触屏游戏的系统及方法。 本发明的系统, 包括游戏模式识别模块、 触屏识别模块、 记录缓 存模块、 数据解析模块、 NPC数据处理模块和游戏行为产生模块; 进一步地, 游戏模式识别模块识别游戏模式, 游戏模式包括普通 模式和对战模式, 识别游戏模式后游戏模式识别模块将触屏识别模 块、 记录缓存模块、 数据解析模块、 NPC数据处理模块和游戏行为产 生模块调整当前游戏模式下工作;
进一步地, 所述触屏识别模块识别玩家操作方式; 进一步地,所述记录缓存模块在普通模式下,记录 NPC选中状态, 并在玩家操作的时候识别 NPC的选中状态, 在对战模式下, 记录 NPC 的选中状态和投兵状态,并在玩家操作的时候识别 NPC的选中状态及 投兵状态。
一种操作触屏游戏的方法, 包括以下步骤:
1 ) 识别游戏模式:采用游戏模式识别模块,识别当前的游戏模 式,并将触屏识别模块、记录缓存模块、数据解析模块、 NPC 数据处理模块和游戏行为产生模块调整当前游戏模式下工 作;
2 ) 识别玩家操作触屏:采用触屏识别模块,识别玩家的操作方 式, 玩家的操作方式包括单指点击、 单指双击、 单指长按、 单指按下后立即滑动、双指单击、双指长按、双指按下后立 即滑动;
3 ) 识别 NPC选中及投兵: 在普通模式下, 记录缓存模块记录 NPC选中状态, 并在玩家操作的时候识别 NPC的选中状态, 在对战模式下,记录缓存模块记录 NPC的选中状态和投兵状 态, 并在玩家操作的时候识别 NPC的选中状态及投兵状态;
4 ) 合成信息包:在步骤 2和步骤 3完成后,触屏识别模块和记 录缓存模块将识别的操作方式和 NPC的选中状态、投兵状态 合成信息包并发送至数据解析模块;
5 ) 信息解析并重组: 步骤 4 ) 数据解析模块收到信息包后, 将 信息包解析成玩家操作信息和 NPC记录信息,同时将玩家操 作信息按照系统注册过的操作方式解析,并与 NPC记录信息 重新组合成指令信息并发送至 NPC数据处理模块;
6 ) 生成行为数据: NPC数据处理模块将步骤 5 ) 产生的指令信 息处理转化成游戏行为数据,同时将行为数据存储并发送至 游戏行为产生模块;
7 ) 生成行为:游戏行为产生模块接收到游戏行为数据并根据游 戏行为数据做出相应的行为。
进一步地,步骤 4 )所述的系统注册过的操作方式包括单指点击、 单指双击、 单指长按、 单指按下即滑动、 双指点击、 双指长按和双指 点击即滑动。
本发明的有益效果是:将目前只能适用在台式电脑和笔记本电脑 上的即时战略游戏完美地转换应用在触屏平板电脑上,通过本发明的 操作系统, 通过简单的操作, 即可实现鼠标和键盘的操作, 让多种游 戏实用在随身携带的 IPAD和手机上,让平常的娱乐游戏更加多元化。 附图说明
图 1为本发明系统结构框图;
图 2为本发明方法流程示意图。 具体实施方式
下面结合具体实施方式对本发明进行具体说明。
参见附图 1, 为本发明中的一种触屏操作游戏的系统, 所述系统 包括游戏模式识别模块、 触屏识别模块、 记录缓存模块、 数据解析模 块、 NPC数据处理模块和游戏行为产生模块。
其中游戏模式识别模块识别游戏模式,并将触屏识别模块、记录 缓存模块、 数据解析模块、 NPC数据处理模块和游戏行为产生模块调 整到当前游戏模式下工作。游戏模式分普通模式和对战模式, 在普通 模式下, 记录缓存模块记录 NPC的选中状态, 同时在玩家操作的时候 识别 NPC的选中状态; 在对战模式下, 记录缓存模块同时记录 NPC的 选中状态和投兵状态,同时帮助玩家在操作的时候识别 NPC的选中状 态和投兵状态。
触屏识别模块具有识别玩家操作方式的功能, 玩家操作方式包 括单指点击、 单指双击、 单指长按、 单指按下后立即滑动、 双指单单 击、双指长按和双指按下后立即滑动; 同时触屏识别模块和记录缓存 模块将识别的玩家操作方式和 NPC的选中状态、投兵状态合成信息包 并发送至数据解析模块。
数据解析模块可将信息包解析成玩家操作信息和 NPC记录信息, 按照系统注册过的操作方式将玩家操作信息解析,并将解析后的操作 方式与 NPC记录信息重新组合成指令信息发送给 NPC数据处理模块;
NPC数据处理模块可把合成的指令信息处理转化成游戏行为数 据, 同时将游戏行为数据存储并发送给游戏行为产生模块; 游戏行为 产生模块根据游戏行为数据做出相应的行为。
【具体实施例 1】
首先游戏模式识别模块识别当前的游戏模式为普通模式, 然后 将游戏操作系统调整到普通模式下, 游戏操作系统将数据解析模块、
NPC数据处理模块、 记录缓存模块和游戏行为产生模块调整到普通模 式下工作, 玩家操作屏幕进行游戏, 触屏识别模块识别玩家的操作方 式, 同时记录缓存模块识别玩家当前操作方式下 NPC的选中状态,触 屏识别模块和记录缓存模块将识别的操作方式和 NPC的选中状态、投 兵状态合成信息包并发送至数据解析模块,数据解析模块收到信息包 后, 将信息包解析成玩家操作信息和 NPC记录信息, 同时将玩家操作 信息按照系统注册过的操作方式解析,并与 NPC记录信息重新组合成 指令信息并发送至 NPC数据处理模块, NPC数据处理模块将合成的指 令信息处理转化成游戏行为数据,同时将游戏行为数据存储并发送至 游戏行为产生模块,游戏行为产生模块接收到游戏行为数据并根据游 戏行为数据做出相应的行为。
所述游戏行为数据为产生游戏动作或是游戏行为的数据表示方 式。
系统注册过的操作方式包括单指点击、 单指双击、 单指长按、单 指按下即滑动、 双指点击、 双指长按和双指点击即滑动。
单指点击: 点击 NPC, 按照上述程序, 生成选中 NPC或是取消选 中 NPC行为; 点击非 NPC位置, 按照上述程序, 记录缓存模块识别模 块识别玩家单指点击的操作方式下是否有 NPC选中,当有 NPC选中情 况下, 生成引导 NPC移动到指定位置的行为, 当未有 NPC选中, 将视 为未操作。 单指双击: 点击人物 NPC, 按照上述程序, 生成选中地图 上同类型的全部 NPC; 点击不可自我行动的固定 NPC , 按照上述程序 生成选中或是取消选中 NPC行为。 单指长按: 点击人物 NPC , 按照上 述程序, 生成选中地图上同类型的全部 NPC; 点击不可自我行动的固 定 NPC, 按照上述程序生产选中 NPC并且进行拖动, 移动手指可以把 NPC拖动到其他位置。 单指按下后立即滑动: 生成随着手指的动作移 动整个场景。
双指单击和双指长按:生成两指之间形成的矩形框内的人物 NPC 全部被选中, 其他类型的 NPC取消选中; 双指按下后立即滑动: 生成 具有双指单击功能并随着手指动作移动场景,移动过程中两指产生的 矩形框内的人物 NPC全部被选中, 其他类型 NPC取消选中。
【具体实施例 2】首先游戏模式识别模块识别当前的游戏模式为 对战模式, 然后将游戏操作系统调整到对战模式下, 游戏操作系统将 数据解析模块、 NPC数据处理模块、 记录缓存模块和 NPC行为产生模 块调整到对战模式下工作, 玩家操作屏幕进行游戏, 触屏识别模块识 别玩家的操作方式, 同时记录缓存模块识别玩家当前操作方式下 NPC 的选中状态和投兵状态,触屏识别模块和记录缓存模块将识别的操作 方式和 NPC的选中状态、 投兵状态合成信息包并发送至数据解析模 块, 数据解析模块收到信息包后, 将信息包解析成玩家操作信息和 NPC记录信息,同时将玩家操作信息按照系统注册过的操作方式解析, 并与 NPC记录信息重新组合成指令信息并发送至 NPC数据处理模块, NPC数据处理模块将合成的指令信息处理转化成游戏行为数据, 同时 将游戏行为数据存储并发送至游戏行为产生模块,游戏行为产生模块 接收到游戏行为数据并根据游戏行为数据做出相应的行为。 所述游戏行为数据为产生游戏动作或是游戏行为的数据表示方 式。
系统注册过的操作方式包括单指点击、 单指双击、 单指长按、单 指按下即滑动、 双指点击、 双指长按和双指点击即滑动。
单指点击: 点击己方 NPC, 生成选中或取消选中 NPC; 点击敌方 NPC, 记录缓存模块识别单指点击操作方式下, 当有己方人物 NPC选 中, 引导己方 NPC攻击地方 NPC, 当未选中己方 NPC , 视为为操作; 点击非 NPC, 按照上述程序, 当有己方人物 NPC选中, 引导 NPC移动 到制定位置, 当未有己方 NPC人物选中, 记录缓存模块检査投兵状态 进行投兵。 单指双击: 点击己方 NPC, 生成选中地图上己方同类型的 全部 NPC; 点击敌方 NPC , 引导已经选中的己方 NPC攻击敌方 NPC , 当未选中己方 NPC, 视为未操作; 单指长按: 通过记录缓存模块检査 投兵状态进行单点投兵; 单指按下后立即滑动: 随着手指的动作移动 整个场景;
双指单击: 两指之间形成的矩形框内的人物 NPC全部被选中, 其他类型 NPC取消选中; 双指长按: 通过记录缓存模块检査投兵状态 进行多点投兵; 双指按下后立即滑动: 生成具有单击的功能并且可以 随着手指的动作移动场景,移动过程中两指之间行成的矩形框内的人 物 NPC全部被选中, 其他类型 NPC取消选中。
参见附图 2, 为本发明提供的一种操作触屏游戏的方法, 所述方 法包括以下步骤:
1 ) 识别游戏模式: 采用游戏模式识别模块, 识别当前的游戏模 式, 并将触屏识别模块、 记录缓存模块、 数据解析模块、 NPC数据处 理模块和游戏行为产生模块调整当前游戏模式下工作,游戏模式包括 普通模式和对战模式;
2 ) 识别玩家操作触屏: 采用触屏识别模块, 识别玩家的操作方 式, 玩家的操作方式包括单指点击、 单指双击、 单指长按、 单指按下 后立即滑动、 双指单击、 双指长按、 双指按下后立即滑动;
3 ) 识别 NPC选中及投兵:在普通模式下,记录缓存模块记录 NPC 选中状态,并在玩家操作的时候识别 NPC的选中状态,在对战模式下, 记录缓存模块记录 NPC的选中状态和投兵状态,并在玩家操作的时候 识别 NPC的选中状态及投兵状态;
4) 合成信息包: 在步骤 2和步骤 3完成后, 触屏识别模块和记 录缓存模块将识别的操作方式和 NPC的选中状态、投兵状态合成信息 包并发送至数据解析模块;
5 ) 信息解析并重组: 步骤 4 ) 数据解析模块收到信息包后, 将 信息包解析成玩家操作信息和 NPC记录信息,同时将玩家操作信息按 照系统注册过的操作方式解析,并与 NPC记录信息重新组合成指令信 息并发送至 NPC数据处理模块;
6 ) 生成行为数据: NPC数据处理模块将步骤 5 )产生的指令信息 处理转化成游戏行为数据,同时将行为数据存储并发送至游戏行为产 生模块;
7 ) 生成行为: 游戏行为产生模块接收到游戏行为数据并根据游 戏行为数据做出相应的行为。 所述游戏行为数据为产生游戏动作或是游戏行为的数据表示方 式。
本发明的有益效果是:将目前只能适用在台式电脑和笔记本电脑 上的即时战略游戏完美地转换应用在触屏平板电脑上,通过本发明的 操作系统, 通过简单的操作, 即可实现鼠标和键盘的操作, 让多种游 戏实用在随身携带的 IPAD和手机上,让平常的娱乐游戏更加多元化。

Claims

权 利 要 求 书
1. 一种操作触屏游戏的系统, 其特征在于: 所述系统包括游 戏模式识别模块、触屏识别模块、记录缓存模块、数据解析模块、 NPC 数据处理模块和游戏行为产生模块。
2. 根据权利要求 1所述的系统, 其特征在于: 游戏模式识别 模块识别游戏模式, 所述游戏模式包括普通模式和对战模式, 识别游 戏模式后游戏模式识别模块将触屏识别模块、记录缓存模块、数据解 析模块、 NPC数据处理模块和游戏行为产生模块调整当前游戏模式下 工作。
3. 根据权利要求 1所述的系统, 其特征在于: 所述触屏识别 模块识别玩家操作方式。
4. 根据权利要求 2所述的系统, 其特征在于: 所述记录缓存 模块在普通模式下, 记录 NPC选中状态, 并在玩家操作的时候识别 NPC的选中状态, 在对战模式下, 记录 NPC的选中状态和投兵状态, 并在玩家操作的时候识别 NPC的选中状态及投兵状态。
5. 一种操作触屏游戏的方法, 其特征在于: 所述方法包括以 下步骤:
1 ) 识别游戏模式: 采用游戏模式识别模块, 识别当前的游戏 模式, 并将触屏识别模块、 记录缓存模块、 数据解析模块、 NPC数据 处理模块和游戏行为产生模块调整当前游戏模式下工作,游戏模式包 括普通模式和对战模式;
2 ) 识别玩家操作触屏: 采用触屏识别模块, 识别玩家的操作 方式, 玩家的操作方式包括单指点击、 单指双击、 单指长按、 单指按 下后立即滑动、 双指单击、 双指长按、 双指按下后立即滑动;
3 ) 识别 NPC选中及投兵: 在普通模式下, 记录缓存模块记
录 NPC选中状态, 并在玩家操作的时候识别 NPC的选中状态, 在对战 模式下, 记录缓存模块记录 NPC的选中状态和投兵状态, 并在玩家操 作的时候识别 NPC的选中状态及投兵状态;
4 ) 合成信息包: 在步骤 2 ) 和步骤 3 ) 完成后, 触屏识别
模块和记录缓存模块将识别的操作方式和 NPC的选中状态、投兵状态 合成信息包并发送至数据解析模块;
5 ) 信息解析并重组: 步骤 4 ) 数据解析模块收到信息包后, 将信息包解析成玩家操作信息和 NPC记录信息,同时将玩家操作信息 按照系统注册过的操作方式解析,并与 NPC记录信息重新组合成指令 信息并发送至 NPC数据处理模块;
6 ) 生成行为数据: NPC数据处理模块将步骤 5 ) 产生的指
令信息处理转化成游戏行为数据,同时将行为数据存储并发送至游戏 行为产生模块;
7 ) 生成行为: 游戏行为产生模块接收到游戏行为数据并根
据游戏行为数据做出相应的行为。
6. 根据权利要求 5所述的方法, 其特征在于: 步骤 4 ) 所述的 系统注册过的操作方式包括单指点击、 单指双击、 单指长按、 单指按 下即滑动、 双指点击、 双指长按和双指点击滑动。
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