WO2014166370A1 - 一体机及其实现全通道快速触摸的方法、计算机存储介质 - Google Patents

一体机及其实现全通道快速触摸的方法、计算机存储介质 Download PDF

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Publication number
WO2014166370A1
WO2014166370A1 PCT/CN2014/074862 CN2014074862W WO2014166370A1 WO 2014166370 A1 WO2014166370 A1 WO 2014166370A1 CN 2014074862 W CN2014074862 W CN 2014074862W WO 2014166370 A1 WO2014166370 A1 WO 2014166370A1
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WO
WIPO (PCT)
Prior art keywords
touch
channel
usb
data
motherboard
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2014/074862
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English (en)
French (fr)
Inventor
饶海清
许松青
刘伟高
黄凌
张建新
蔡文生
潘桂宁
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Shirui Electronics Co Ltd
Original Assignee
Guangzhou Shirui Electronics Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=51688939&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2014166370(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Priority claimed from CN201310118677.0A external-priority patent/CN103235658B/zh
Priority claimed from CN201310118678.5A external-priority patent/CN103186323B/zh
Priority claimed from CN201310118787.7A external-priority patent/CN103235693B/zh
Priority claimed from CN201310118652.0A external-priority patent/CN103197801B/zh
Priority to EP19193928.9A priority Critical patent/EP3591505B1/en
Priority to EP14783144.0A priority patent/EP2966547B1/en
Application filed by Guangzhou Shirui Electronics Co Ltd filed Critical Guangzhou Shirui Electronics Co Ltd
Priority to EP23199643.0A priority patent/EP4322539A3/en
Priority to ES14783144T priority patent/ES2765232T3/es
Priority to US14/781,704 priority patent/US9971424B2/en
Publication of WO2014166370A1 publication Critical patent/WO2014166370A1/zh
Anticipated expiration legal-status Critical
Priority to US15/976,819 priority patent/US10459545B2/en
Priority to US16/509,463 priority patent/US10656732B2/en
Priority to US16/877,449 priority patent/US11513618B2/en
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4112Peripherals receiving signals from specially adapted client devices having fewer capabilities than the client, e.g. thin client having less processing power or no tuning capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • H04N21/42206User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
    • H04N21/42224Touch pad or touch panel provided on the remote control
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB

Definitions

  • the present invention relates to the field of electronic information, and in particular to an integrated machine, a method for realizing full-channel fast touch by an all-in-one machine, and a computer storage medium storing the above-described fast touch method. Background technique
  • the touch frame and built-in TV, built-in PC and external channels VGA, HDMI, AV,
  • Touch data is transmitted between the YPBPR and the like via USB, and the touch switching of the external device and the built-in system can be realized by switching the USB.
  • the Android (Android) motherboard controls the USB switch to switch to the corresponding external channel.
  • the USB of the Android motherboard and the touch frame are disconnected, and the touch data sent by the touch device cannot be read, that is, at this time.
  • the touch control is handed over to the external device.
  • the user needs to call up the touch menu to perform volume control, display adjustment or other operations. Since the touch menu is an application in the Android system, when the touch menu is called, the Android system needs to obtain touch data.
  • An integrated machine includes: a touch frame, a USB switch, a built-in PC module, a main board, and a display screen, wherein the display screen and the built-in PC module are respectively connected to the main board, and the USB switch is respectively connected to the built-in PC module
  • the USB port, the first data port of the touch frame, and the GPIO port of the motherboard, the touch frame is also connected to the motherboard through the second data port.
  • a method for realizing full channel fast touch by an all-in-one machine comprising the following steps:
  • the currently connected channel of the main board is a built-in PC module channel or an external device channel, it is determined whether there is an action of calling up the touch menu;
  • the main board is caused to activate the touch menu application, and after the touch menu is called, before the action of leaving the touch menu is detected, the touch data in the touch menu area sent by the main board to the touch frame through the second data port is Respond.
  • the touch frame outputs two touch actions through two data output ports, one of which outputs to an external device and a built-in PC module.
  • the other output is output to the main board, and the main board can selectively respond to the touch data according to which channel is currently displayed.
  • the integrated machine of the invention and the method for realizing the full channel fast touch ensure that the motherboard can provide touch data when the USB switch is switched to an external device or a built-in system, thereby avoiding the identification of the USB. The time wasted, and the touch operation can be performed immediately after the USB switch is switched, which brings convenience to the user.
  • Embodiment 1 is a schematic structural view of an integrated machine in Embodiment 1 of the present invention.
  • FIG. 2 is a schematic structural view of an integrated machine in Embodiment 2 of the present invention
  • 3 is a schematic structural view of an integrated machine in Embodiment 3 of the present invention
  • FIG. 4 is a schematic flow chart of a method for realizing full-channel fast touch by an all-in-one machine according to the present invention. detailed description
  • an integrated machine includes: a touch frame, a USB switch, a built-in PC module, a main board, and a display screen, wherein the display screen and the built-in PC module are respectively connected to the main board, and the USB switch is respectively connected.
  • the USB port of the built-in PC module, the first data port of the touch frame, and the GPIO (General Purpose Input Output) port of the main board, the touch frame is also connected to the main board through the second data port.
  • the first data port may be a USB port
  • the second data port may be a serial port or a USB port
  • the display screen can pass LVDS (Low Voltage Differential
  • the interface is connected to the motherboard.
  • the built-in PC module can pass HDMK High Definition Multimedia
  • the interface is connected to the motherboard.
  • the USB switch can also be connected to an external device through a USB, and the external device can be connected to the motherboard through a VGA interface, an HDMI interface, an AV interface, or a YPBPR interface.
  • the motherboard can be used to detect the currently connected channel, and control the USB switch according to the detected channel information, so that the first data port of the touch frame and the USB port of the device or module to which the currently connected channel belongs Connected, and when detecting that the currently connected channel of the main board is a built-in PC module channel or an external device channel, it is determined whether there is an action of calling up the touch menu, and if it is judged that there is an action of calling up the touch menu, the touch menu application is started. And responding to the touch data in the touch menu area sent by the touch frame through the second data port after the touch menu is called and the action of leaving the touch menu is detected.
  • the USB switch may include 1, 2, 3 three gear positions. Its In the middle, the first gear corresponds to the external device, the second gear corresponds to the built-in PC module, and the third gear is suspended.
  • the main board detects the currently connected channel. If the currently connected channel is an external device channel or a built-in PC module channel, the USB switch is controlled to be in the 1st or 2nd position, so that the first data port of the touch frame is The USB port of the external device or the built-in PC module is connected; if the channel currently connected to the motherboard is a TV channel, since the TV channel is set on the motherboard, the USB switch can be controlled to hit the third file, and the first data port of the touch frame is touched at this time. Touch data is no longer transmitted.
  • the main board may include: a first determining module, configured to receive touch data on the display screen through the second data port of the touch frame, and determine whether the touch data is the display The touch action of the preset area on the screen is determined to have an action of calling up the touch menu; wherein the preset area is an area preset on the display screen for triggering the touch menu.
  • the menu mode of the traditional all-in-one machine is to use the remote control or physical buttons, the menus that are called are not touchable, and the operation of the menu still depends on the remote control or physical buttons.
  • the present invention is intended to enable a user to call up a menu by touching.
  • a setting menu of volume setting, display setting, channel switching, and the like is referred to as a touch menu.
  • it is first necessary to design an area on the display screen, that is, the preset area, which is used as a trigger area for menu call, and when a finger or a touch pen touches the area, the touch action is transmitted to the touch frame.
  • the method receives touch data through a second data port on the touch panel of the integrated machine, and determines whether the touch data is a touch action of a preset area, if yes, starts a touch menu application, and displays a touch menu on the display screen, and the user touches the touch Touch the menu to operate; if the received touch data is not the touch action of the preset area and the channel currently connected by the main board is the TV channel, the corresponding action is performed for the received touch data.
  • the predetermined area may be a black border (or other designated area) disposed around the display screen.
  • the currently connected channel of the main board mainly includes: an external device channel, a built-in PC module channel, or a TV channel.
  • the all-in-one can further include: an MCU (Micro Control Unit), where the MCU is connected The second data port of the touch frame is connected to the main board, and the MCU is further connected to the USB switch through the GPIO (the motherboard at this time) The control of the USB switch is converted to an MCU to implement);
  • MCU Micro Control Unit
  • GPIO the motherboard at this time
  • the main board activates the touch menu application according to the notification information of the MCU, and responds to the touch data in the touch menu area received through the first USB port.
  • the MCU filters and processes the touch data transmitted by the touch frame through the second data port and finds that the touch menu is not triggered, the touch frame is actively transmitted through the serial port. The touch data is masked and not transmitted to the motherboard.
  • the touch action on the display screen is received by the second data port on the touch frame to ensure that the touch action can be received under any channel, and the MCU sends the touch menu command to the motherboard through the USB to enable drive-free and fast transmission. command.
  • the motherboard may include a second USB port for communicating with the touch frame, in addition to the first USB port for communicating with the MCU, where the USB switch passes The second USB port is connected to the motherboard.
  • the function of the MCU further includes: when detecting that the channel currently connected by the motherboard is a TV channel, controlling the USB switch to connect the first data port of the touch frame with the second USB port of the motherboard; All touch data sent through the first data port is responded.
  • USB switch based on the control of the switch, the USB switch will only be used with the built-in PC module, the motherboard, and One of the external devices is connected.
  • first, second and the like may be used to describe various elements, but these elements are not limited by these terms. These terms are only used to distinguish one element from another.
  • first determining module may be referred to as a second determining module without departing from the scope of the present invention, and similarly, the second determining module may be referred to as a first determining module.
  • Both the first judging module and the second judging module are judging modules, but they are not the same judging module.
  • the motherboard may be an Android (Android) motherboard.
  • Android Android
  • the USB switch When the all-in-one is in the VGA port, HDMI port, AV port, YPBPR port or built-in PC module channel (that is, when the USB switch is turned to 1 or 2), and the user calls the touch menu, the USB switch is not controlled. Switching to the 3rd gear, but the first USB connected to the Android motherboard through the MCU simulates a "touch box". Since the Android main program is always running, the touch menu can be quickly touched after the touch menu is called up. After the touch is completed, the external device or the built-in PC connected to the touch panel USB does not perform the switching operation, so the external device or the built-in PC can be quickly touched. It can be seen that, by adopting the solution of the invention, the touch menu operation controlled by the Android system is ensured, and the touch operation can be quickly returned to the external channel after the touch menu is operated.
  • the android motherboard passes the USB.
  • the MCU communicates with the MCU, informing the MCU to enable the MCU's GPIO to switch the USB switch to USB3 (ie, the second USB connected to the motherboard).
  • USB3 ie, the second USB connected to the motherboard.
  • the android motherboard responds to the touch data from the USB3, thereby realizing the android smart TV.
  • the android motherboard switches to the HDMI channel, so that the contents of the built-in computer can be displayed, and the android motherboard notifies the MCU, by controlling the GPIO of the MCU, the USB switch is switched to the built-in PC module channel, and the data is touched at this time.
  • the touch frame to the built-in computer for touch control and display of the built-in computer;
  • the external computer can transmit the display content to the android motherboard through the HDMI interface, the VGA interface, the AV interface, the YPBPR interface, etc., and the android motherboard notifies the MCU through the first USB.
  • the MCU controls the USB switch to switch to the USB 1 of the external computer at the beginning, so that the touch frame transmits the touch data to the external computer, thereby realizing the touch control and display of the external computer.
  • the difference between the embodiment and the integrated device in the second embodiment is that there is no second USB port connected to the motherboard, but a USB port that does not connect any device, and the touch frame is needed.
  • the USB switch is switched to the USB port when the first data port is closed.
  • the function implemented by the MCU in the embodiment of the present invention is slightly different from that in the second embodiment.
  • the specific performance is that when the MCU detects that the channel currently connected to the motherboard is a TV channel, the USB switch controls the first data port of the touch frame. Turning off, and receiving the touch data sent by the touch frame through the second data port, simulating itself as a standard USB touch device, transmitting all the touch data collected by the touch frame to the main board through the first USB port connected to the main board; At this time, the main board responds to all the touch data received through the first USB port.
  • the touch frame simultaneously outputs touch data through the USB and the serial port, wherein the USB is connected to the USB switch, and the MCU is switched between 1 and P 2 files. Switch to the USB port of the external device and the built-in PC module respectively.
  • the touch frame sends touch data to the MCU through the serial port. After receiving the touch data, the MCU simulates itself as a standard USB touch device and transmits the data to the Android motherboard through USB. , to ensure that the Android motherboard can touch its application in any channel Operation.
  • the MCU controls the USB switch to switch to the corresponding channel. Since the above channel takes a certain time from no signal to display signal, this time The internal and external devices have recognized the USB of the touch frame, so the touch operation can be performed after the external device channel displays the signal.
  • the touch menu is an application of the Android program.
  • the Android motherboard receives the command sent by the MCU to call up the touch menu, the touch menu will be activated, and the user can perform a touch operation on the touch menu.
  • the touch menu can be touched after the touch menu is called. After the touch is completed, the USB device connected to the touch frame by the external device or the built-in PC module does not perform the switching action, so the external device or the built-in PC module can be quickly touched.
  • the android motherboard can selectively respond to the touch data according to which channel is currently displayed. Specifically, when the user switches to the TV channel, the android motherboard communicates via USB, informing the MCU that the USB touch data output of the touch frame is turned off, and the android motherboard responds to all touch data of the USB transmission transmitted by the touch frame through the serial port connection MCU.
  • the android motherboard informs the MCU through USB communication, and the MCU controls the USB switch to switch to the corresponding USB1 or USB2, so that the built-in PC module or the external device obtains the touch data of the touch frame.
  • the android motherboard only responds to the touch data in the area of the touch menu during the time when the touch menu is called and the touch menu is called out to leave the touch menu (the effect is the operation on the touch menu), and other areas are The data does not respond.
  • the method for closing the touch data output of the first data port of the touch frame is as follows:
  • the MCU transmits the data through the serial port to notify the touch frame to close the USB data output port of the touch frame, so no matter where the USB switch is cut, the USB switch switch back end will not receive the touch data;
  • the present invention further provides a method for realizing full-channel fast touch by an all-in-one machine. As shown in FIG. 4, the method includes the following steps:
  • Step S101 detecting a channel currently connected by the motherboard, and controlling the USB switch according to the detected channel information, so that the first data port of the touch frame is connected to the USB port of the device or module to which the currently connected channel belongs;
  • Step S102 When detecting that the currently connected channel of the main board is a built-in PC module channel or an external device channel, determining whether the action of calling the touch menu is triggered;
  • Step S103 if the result of the determination in step S102 is YES, the main board is caused to activate the touch menu application, and after the touch menu is called, before the action of leaving the touch menu is detected, the touch panel passes the second through the main board.
  • the touch data sent from the touch menu area sent by the data port responds.
  • the preset area may be a black border disposed around the display screen.
  • the currently connected channel of the motherboard may include an external device channel, a built-in PC module channel, or a TV channel.
  • the method of the present invention may further include the following steps:
  • controlling the USB switch turns off the first data port of the touch frame
  • the main board responds to all touch data sent by the touch frame through the second data port.
  • the process of controlling the USB switch to turn off the first data port of the touch frame may include the following: controlling the USB switch to switch to a USB port that does not connect any device.
  • the method of the present invention may further include the following steps:
  • the motherboard responds to all touch data sent by the touch frame through the first data port.
  • the present invention further provides a storage medium comprising a computer readable program, which can implement the integration of any of the above aspects of the present invention when the computer readable program in the storage medium is executed The machine realizes a full channel fast touch method.
  • the method of the embodiment of the present invention as described above may be installed on the corresponding machine device in the form of software, and the above-mentioned integrated multi-channel fast touch process is completed by controlling the related processing device while the software is running.
  • the processing device may be installed on the corresponding terminal device, or may be the corresponding terminal device itself, such as a mobile phone, a tablet, a PDA (Personal Digital Assistant), and a POS (Point of Sales). , sales terminal), car terminal and other terminal equipment.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)

Abstract

本发明提供一种一体机及其实现全通道快速触摸的方法、计算机存储介质,所述方法包括以下步骤:检测主板当前所接通道,根据检测到的通道信息控制USB切换开关,使触摸框的第一数据口与当前所接通道所属设备或模块的USB口连通;在检测出主板当前所接通道为内置PC模块通道或外部设备通道时,判断是否有调出触摸菜单的动作;若是,则使主板启动触摸菜单应用程序,并在调出触摸菜单之后、检测到离开触摸菜单的动作之前,由所述主板对触摸框通过第二数据口发送过来的触摸菜单区域内的触摸数据进行响应。本发明避免了对USB的识别所带来的时间浪费,在USB切换开关进行切换之后马上就可以进行触摸操作。

Description

一体机及其实现全通道快速触摸的方法、 计算机存储介质 技术领域
本发明涉及电子信息领域, 特别是涉及一种一体机、一种一体机实现全通道快速触摸 的方法以及一种储存有上述快速触摸方法的计算机存储介质。 背景技术
交互智能平板, 简称一体机, 是一种融合了电视技术、 电脑技术、 触摸技术、 音响技 术于一体, 实现人机交互的一体化设备, 其不仅具有传统液晶电视高清显示的功能, 还可 通过配置内置电脑模块使其还具有计算能力, 并且通过触控技术可对电脑进行操控, 获得 便捷的人机交互式体验。 一体机融合了 TV、 内置 PC以及 VGA、 HDMI、 AV和 YPBPR 等多个通道的显示功能, 在这多个通道之间, 一般采用遥控器或物理按键进行通道切换以 及其他功能的设置, 当然也可以利用一体机的触摸功能, 在一体机上通过触摸菜单来实现 通道切换、 音量调节、 显示设置以及其它功能的设置。
在传统的一体机中, 触摸框与内置 TV、 内置 PC以及外置通道 (VGA、 HDMI、 AV、
YPBPR等) 之间通过 USB传输触摸数据, 通过切换 USB可以实现外部设备和内置系统 的触摸切换。 例如, 当接入外部设备后, Android (安卓) 主板控制 USB切换开关切换到 对应的外部通道, 此时 Android主板与触摸框的 USB断开, 无法读取触摸设备发送的触 摸数据, 即此时的触摸控制权交给了外部设备。在这种情况下用户需要通过调出触摸菜单 来进行音量控制、显示调节或其它操作, 由于触摸菜单是 Android系统中的一个应用程序, 因此当调出触摸菜单后, Android系统若要得到触摸数据, 需要控制 USB切换开关切换到 Android主板, 但 Android主板识别 USB设备需要一定的时间, 导致切换到 Android主板 后不能马上对触摸菜单进行操作。 并且, 当在触摸菜单上完成相应操作、 希望返回外部通 道继续进行操作时, 需要控制 USB切换开关将其切换到对应的外部通道, 此时由于外部 设备识别 USB设备又需要一定的时间, 因此仍然无法马上进行触摸操作。 可见, 对于用 户来讲, 通过切换 USB以实现外部设备和内置系统的触摸切换是非常不方便的。 发明内容
基于此, 有必要针对上述切换 USB后无法马上进行触摸操作的问题, 提供一种一体 机及其实现全通道快速触摸的方法。
为实现上述目的, 本发明采用如下的技术方案:
一种一体机, 包括: 触摸框、 USB切换开关、 内置 PC模块、 主板以及显示屏, 所述 显示屏、 内置 PC模块分别连接所述主板, 所述 USB切换开关分别连接所述内置 PC模块 的 USB 口、 触摸框的第一数据口以及主板的 GPIO 口, 所述触摸框还通过第二数据口连 接所述主板。
一种一体机实现全通道快速触摸的方法, 包括以下步骤:
检测主板当前所接通道, 根据检测到的通道信息控制 USB切换开关, 使触摸框的第 一数据口与当前所接通道所属设备或模块的 USB口连通;
在检测出主板当前所接通道为内置 PC模块通道或外部设备通道时, 判断是否有调出 触摸菜单的动作;
若是, 则使主板启动触摸菜单应用程序, 并在调出触摸菜单之后、 检测到离开触摸菜 单的动作之前, 由所述主板对触摸框通过第二数据口发送过来的触摸菜单区域内的触摸数 据进行响应。
由以上方案可以看出, 本发明的一种一体机及其实现全通道快速触摸的方法, 触摸框 通过两个数据输出口来输出两路触摸动作, 其中一路输出至外部设备、 内置 PC模块, 另 一路输出至主板,并且主板能够根据当前显示的是哪个通道来有选择性的对触摸数据进行 响应。 采用本发明的一体机及其实现全通道快速触摸的方法, 保证了主板在 USB切换开 关无论是切换到外部设备还是内置系统时还有另一个触摸设备提供触摸数据,从而避免了 对 USB的识别所带来的时间浪费, 在 USB切换开关进行切换之后马上就可以进行触摸操 作, 给用户带来了方便。 附图说明
图 1为本发明实施例一中的一体机的结构示意图;
图 2为本发明实施例二中的一体机的结构示意图; 图 3为本发明实施例三中的一体机的结构示意图;
图 4为本发明中一种一体机实现全通道快速触摸的方法的流程示意图。 具体实施方式
为了使本发明的目的、 技术方案及优点更加清楚明白, 以下结合附图及实施例, 对本 发明进行进一步详细说明。 应当理解, 此处所描述的具体实施例仅仅用以解释本发明, 并 不用于限定本发明。
实施例一
参见图 1所示, 一种一体机, 包括: 触摸框、 USB切换开关、 内置 PC模块、 主板以 及显示屏, 所述显示屏、 内置 PC模块分别连接所述主板, 所述 USB切换开关分别连接所 述内置 PC模块的 USB口、 触摸框的第一数据口以及主板的 GPIO (General Purpose Input Output, 通用输入 /输出) 口, 所述触摸框还通过第二数据口连接所述主板。
作为一个较好的实施例, 所述第一数据口可以为 USB 口, 所述第二数据口可以为串 □或 USB口。
作为一个较好的实施例, 所述显示屏可以通过 LVDS ( Low Voltage Differential
Signaling, 低压差分信号技术) 接口与所述主板相连接。
作为一个较好的实施例,所述内置 PC模块可以通过 HDMKHigh Definition Multimedia
Interface, 高清晰度多媒体) 接口与所述主板相连接。
作为一个较好的实施例, 所述 USB切换开关还可以通过 USB连接外部设备, 所述外 部设备可以通过 VGA接口、 HDMI接口、 AV接口或 YPBPR接口与所述主板相连接。
本实施例中,所述主板可以用于检测当前所接通道,根据检测到的通道信息控制 USB 切换开关, 使所述触摸框的第一数据口与当前所接通道所属设备或模块的 USB 口连通, 并在检测出主板当前所接通道为内置 PC模块通道或外部设备通道时, 判断是否有调出触 摸菜单的动作, 若判断得出有调出触摸菜单的动作, 则启动触摸菜单应用程序, 并在调出 触摸菜单之后、检测到离开触摸菜单的动作之前, 对所述触摸框通过第二数据口发送过来 的触摸菜单区域内的触摸数据进行响应。
如图 1所示, 在其中一个实施例中, 所述 USB开关可以包括 1、 2、 3三个档位。 其 中, 1档对应外部设备, 2档对应内置 PC模块, 3档悬空。 所述主板检测当前所接通道, 若当前所接通道为外部设备通道或内置 PC模块通道, 则控制所述 USB切换开关打到 1 档或 2档,使所述触摸框的第一数据口与外部设备或内置 PC模块的 USB口连通;若主板 当前所接通道为 TV通道, 由于 TV通道设置于主板上, 则可以控制所述 USB开关打到 3 档, 此时触摸框的第一数据口不再传输触摸数据。
另外, 作为一个较好的实施例, 所述主板可以包括: 第一判断模块, 用于通过触摸框 的第二数据口接收显示屏上的触摸数据,并判断所述触摸数据是否是所述显示屏上预设区 域的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设区域为预先设置于 所述显示屏上用于触发调出触摸菜单的区域。
传统的一体机的菜单调出方式是使用遥控器或物理按键, 调出的菜单是不可触摸的, 对菜单的操作仍然依赖于遥控器或物理按键。 本发明意在使用户通过触摸即可调出菜单, 在本发明中将音量设置、 显示设置、 通道切换等的设置菜单称之为触摸菜单。 在实施本方 法时, 首先需要在显示屏上设计一个区域即所述的预设区域, 用来作为菜单调出的触发区 域, 当手指或触摸笔触摸该区域时, 触摸动作传递到触摸框。 本方法通过一体机触摸框上 的第二数据口接收触摸数据, 并判断该触摸数据是否是预设区域的触摸动作, 若是则启动 触摸菜单应用程序, 显示屏上显示触摸菜单, 用户通过触摸对触摸菜单进行操作; 若接收 到的触摸数据不是预设区域的触摸动作且主板当前所接通道为 TV通道, 则针对接收到的 触摸数据做出相应动作。
作为一个较好的实施例, 上述预设区域可以是设置于显示屏四周的黑边(或指定的其 它区域)。
另外, 作为一个较好的实施例, 所述主板当前所接通道主要包括: 外部设备通道、 内 置 PC模块通道或 TV通道等。 实施例二
本实施例中, 如图 2所示, 在实施例一中的一体机结构的基础上, 所述一体机还可以 包括: MCU (Micro Control Unit, 微控制单元), 所述 MCU连接在所述触摸框的第二数 据口与主板之间, 另外, 所述 MCU还通过 GPIO与所述 USB切换开关相连接(此时主板 对 USB切换开关的控制转换为 MCU来实现);
所述 MCU用于检测主板当前所接通道, 根据检测到的通道信息控制 USB切换开关, 使触摸框的第一数据口与当前所接通道所属设备或模块的 USB 口连通, 并在检测出主板 当前所接通道为内置 PC模块通道或外部设备通道时, 判断是否有调出触摸菜单的动作, 若判断得出有调出触摸菜单的动作, 则通知主板启动触摸菜单应用程序, 并在调出触摸菜 单之后、检测到离开触摸菜单的动作之前, 接收所述触摸框通过第二数据口发送过来的触 摸菜单区域内的触摸数据, 将自身模拟成标准的 USB触摸设备, 通过与主板相连接的第 一 USB口将所述触摸菜单区域内的触摸数据传输给主板;
所述主板根据 MCU的通知信息启动触摸菜单应用程序,并对通过第一 USB口接收到 的触摸菜单区域内的触摸数据进行响应。
需要说明的是, 本实施例中 MCU若对触摸框通过第二数据口所传输过来的触摸数据 进行筛选和处理后发现不是调出触摸菜单的动作,则会主动将触摸框通过串口传输过来的 触摸数据屏蔽掉, 不传输给主板。
本发明中通过触摸框上的第二数据口接收显示屏上的触摸动作可以保证任何通道下 都能接收触摸动作, 同时 MCU通过 USB向主板发送调出触摸菜单命令可以做到免驱、快 速传输命令。
具体的, MCU是这样实现模拟"触摸框 "功能的: 以触摸框的第二数据口为串口为例, 触摸框同时输出 USB和串口两路触摸数据, MCU接收触摸框通过串口所发送的触摸数据 后, 通过配置 MCU的 USB多点触摸描述符, 使得主板在识别 MCU的 USB时可以将其 看成是触摸设备, 此时如果主板收到 MCU发送的触摸数据, 即认为是标准的触摸设备传 送的触摸事件, 从而进行触摸响应。
另外, 如图 2所示, 所述主板除了包括用于与 MCU相连通的第一 USB口之外, 还可 以包括用于与触摸框相连通的第二 USB 口, 所述 USB切换开关通过该第二 USB 口与主 板连接。 此时, 所述 MCU的功能还包括在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关使触摸框的第一数据口与主板的第二 USB口连通; 所述主板对触摸框通过 第一数据口发送过来的所有触摸数据进行响应。
需要说明的是, 基于开关的控制, USB切换开关每次将只与内置 PC模块、 主板以及 外部设备三者中的其中一个相连接。
作为一个较好的实施例, 所述 MCU可以包括: 第二判断模块, 用于在通过触摸框的 第二数据口接收显示屏上的触摸数据,并判断所述触摸数据是否是所述显示屏上预设区域 的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设区域可以为预先设置 于所述显示屏上用于触发调出触摸菜单的区域。
可以理解, 本发明所使用的术语 "第一"、 "第二"等可在本文中用于描述各种元件, 但 这些元件不受这些术语限制。这些术语仅用于将第一个元件与另一个元件区分。举例来说, 在不脱离本发明的范围的情况下, 可以将第一判断模块称为第二判断模块, 且类似地, 可 将第二判断模块称为第一判断模块。第一判断模块和第二判断模块两者都是判断模块, 但 其不是同一判断模块。
作为一个较好的实施例, 所述主板可以为 Android (安卓) 主板。 下面以 Android主 板为例进行说明:
当一体机处于 VGA接口、 HDMI接口、 AV接口、 YPBPR接口或内置 PC模块通道 下 (即 USB切换开关开关打到 1或 2档时), 并且用户调出触摸菜单时, 并不控制 USB 切换开关切换到 3档, 而是通过 MCU与 Android主板相连的第一 USB模拟出一个"触摸 框", 由于 Android主程序一直在运行, 因此调出触摸菜单后可快速对其进行触摸操作。 在触摸完毕后, 由于外部设备或内置 PC连接触摸框的 USB没有进行切换动作, 因此可以 快速的对外部设备或内置 PC进行触摸操作。可见, 采用本发明的方案, 既保证了 Android 系统控制的触摸菜单操作有效,又保证了操作完触摸菜单后可以快速的返回外部通道进行 触摸操作。
本发明实施例中, android 主板可以根据当前显示的是哪个通道来有选择性的对触摸 数据进行响应。 具体的, 在外部或内部电脑通道下, android主板只对串口通过 MCU模拟 成 USB 的触摸数据进行触摸菜单的响应, 和在调出触摸菜单到离开触摸菜单这段时间内 对触摸菜单的区域内的触摸数据有响应 (效果为对触摸菜单的操作), 对其他区域的数据 不进行响应。
下面继续以安卓主板为例, 对本实施例的一体机的工作过程进行详细描述: 而当用户切换到 android智能电视下面的通道(即 TV通道)时, android主板通过 USB 禾口 MCU进行通信, 通知 MCU使 MCU的 GPIO将 USB切换开关切换到 USB3 (即与主 板相连接的第二 USB),此时 android主板响应来自 USB3的触摸数据,由此实现对 android 智能电视的触摸控制;
当用户切换到内置电脑时, android主板切换到 HDMI通道, 使得内置电脑的内容得 以显示, 并且 android主板通知 MCU, 通过控制 MCU的 GPIO, 使 USB切换开关切换到 内置 PC模块通道, 此时触摸数据由触摸框提供给内置电脑, 实现对内置电脑的触摸控制 和显示;
当用户切换到外置电脑时, 外置电脑可以通过 HDMI接口、 VGA接口、 AV接口、 YPBPR接口等形式将显示内容传输给 android主板进行显示, 并且此时 android主板通过 第一 USB通知 MCU, 使 MCU控制 USB切换开头切换到外置电脑的 USB 1, 使触摸框将 触摸数据传输给外置电脑, 实现对外置电脑的触摸控制和显示。
本实施例中一体机的其它技术特征与实施例一相同, 此处不予赘述。 实施例三
如图 3所示,本实施例与实施例二中的一体机的区别在于并不存在与主板相连接的第 二 USB口, 而是包括一个不接任何设备的 USB口, 当需要将触摸框的第一数据口关闭时 将所述 USB切换开关切换到该 USB口。
另外,本发明实施例中 MCU所实现的功能与实施例二亦略有区别,具体表现为 MCU 在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关将触摸框的第一数据口关 闭, 并接收触摸框通过第二数据口发送过来的触摸数据, 将自身模拟成标准的 USB触摸 设备, 通过与主板相连接的第一 USB 口将触摸框采集到的所有触摸数据传输给主板; 此 时, 主板对通过第一 USB口接收到的所述所有触摸数据进行响应。
下面以 Android主板为例对本实施例的一体机的工作过程进行描述:触摸框通过 USB 和串口同时输出触摸数据, 其中 USB接到 USB切换开关上, 通过 MCU在 1禾 P 2档之间 进行切换, 分别切换到外部设备和内置 PC模块的 USB口; 另外, 触摸框通过串口发送触 摸数据到 MCU, MCU接收到触摸数据后将自身模拟成标准的 USB触摸设备, 通过 USB 将数据传输到 Android主板, 保证 Android主板在任何通道情况下均能对其应用进行触摸 操作。 当从 TV通道切换到 VGA、 HDMI、 AV、 YPBPR或内置 PC模块通道时, MCU控 制 USB切换开关切换到相应的通道, 由于上述通道从无信号到显示信号的过程需要一定 的时间, 这段时间内外部设备对触摸框的 USB 已完成识别操作, 因此在外部设备通道显 示信号后即可进行触摸操作。
一体机的 TV通道与外部设备通道、 内置 PC模块通道的切换是通过触摸菜单进行操 作的。 触摸菜单为 Android程序的一个应用, 当 Android主板接收到 MCU发送的调出触 摸菜单的命令后, 触摸菜单将启动, 用户可以在触摸菜单上进行触摸操作。 本发明实施例 中, 当一体机处于 VGA、 HDMI、 AV、 YPBPR或内置 PC通道下, 由于 Android主程序 一直在运行, 因此调出触摸菜单后即可对其进行触摸操作。 触摸完毕后, 由于外部设备或 内置 PC模块连接触摸框的 USB没有进行切换动作, 因此可以快速的对外部设备或内置 PC模块进行触摸操作。
本实施例中, android 主板可以根据当前显示的是哪个通道来有选择性的对触摸数据 进行响应。 具体的, 当用户切换到 TV通道时, android主板通过 USB通信, 告知 MCU 将触摸框的 USB触摸数据输出关闭, 并且 android主板对触摸框通过串口连接 MCU模拟 成的 USB传输的所有触摸数据进行响应;当用户切换到内置 PC模块通道或外部设备通道 时, android主板通过 USB通信告知 MCU, MCU控制 USB切换开关切换到相应的 USB1 或 USB2, 使内置 PC模块或外部设备获得触摸框的触摸数据, 并且此时 android主板只对 调出触摸菜单的动作和调出触摸菜单到离开触摸菜单这段时间内对触摸菜单的区域内的 触摸数据进行响应 (效果为对触摸菜单的操作), 对其他区域的数据不进行响应。
作为一个较好的实施例,上述关闭触摸框的第一数据口的触摸数据输出的方法有以下 两种:
1 )、 MCU通过串口传输数据通知触摸框将触摸框的 USB数据输出口关闭, 所以不管 USB切换开关切到哪里, USB切换开关后端也不会接收到触摸数据;
2)、 如图 3所示, 所述一体机还包括一个不接任何设备的 USB0, 当需要关闭触摸框 的第一数据口的触摸数据输出时, MCU通过 GPIO 控制所述 USB 切换开关切换到该
USB0, 因为 USBO没有接任何设备, 所以所有外部设备和内置 PC模块都将接收不到触摸 框的触摸数据。 本实施例中一体机的其它技术特征与实施例二相同, 此处不予赘述。 另外, 与本发明的一种一体机相对应的, 本发明还提供一种一体机实现全通道快速触 摸的方法, 如图 4所示, 包括以下步骤:
步骤 S 101 , 检测主板当前所接通道, 根据检测到的通道信息控制 USB切换开关, 使 触摸框的第一数据口与当前所接通道所属设备或模块的 USB口连通;
步骤 S 102, 在检测出主板当前所接通道为内置 PC模块通道或外部设备通道时, 判断 是否有调出触摸菜单的动作;
步骤 S 103 , 若步骤 S 102的判断结果为是, 则使主板启动触摸菜单应用程序, 并在调 出触摸菜单之后、检测到离开触摸菜单的动作之前, 由所述主板对触摸框通过第二数据口 发送过来的触摸菜单区域内的触摸数据进行响应。
作为一个较好的实施例,所述判断是否有调出触摸菜单的动作的过程具体可以包括如 下: 通过触摸框的第二数据口接收显示屏上的触摸数据, 并判断所述触摸数据是否是所述 显示屏上预设区域的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设区 域为预先设置于所述显示屏上用于触发调出触摸菜单的区域。
作为一个较好的实施例, 所述预设区域可以是设置于所述显示屏四周的黑边。
作为一个较好的实施例, 所述主板可以为安卓主板。
作为一个较好的实施例, 所述主板当前所接通道可以包括外部设备通道、 内置 PC模 块通道或 TV通道。
作为一个较好的实施例, 本发明的方法还可以包括如下步骤:
在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关将触摸框的第一数据 口关闭;
所述主板对触摸框通过第二数据口发送过来的所有触摸数据进行响应。
具体的, 所述控制 USB切换开关将触摸框的第一数据口关闭的过程可以包括如下: 控制 USB切换开关切换到一个不接任何设备的 USB口上。
作为一个较好的实施例, 本发明的方法还可以还包括如下步骤:
在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关使触摸框的第一数据 口与主板的第二 USB口连通;
所述主板对触摸框通过第一数据口发送过来的所有触摸数据进行响应。
作为一个较好的实施例, 所述第一数据口可以为 USB 口, 所述第二数据口可以为串
□或 USB口。
上述一种一体机实现全通道快速触摸的方法的其它技术特征与本发明的一种一体机 相同, 此处不予赘述。
本领域普通技术人员可以理解实现上述实施方式中的全部或部分流程以及对应的装 置或单元, 是可以通过计算机程序来指令相关的硬件来完成, 所述的程序可存储于一计算 机可读取存储介质中, 该程序在执行时, 可包括如上述各实施方式的流程。 其中, 所述的 存储介质可为磁碟、 光盘、 只读存储记忆体 (Read-Only Memory, ROM) 或随机存储记 忆体 (Random Access Memory, RAM) 等。 因此, 根据上述本发明实施例方案, 本发明 还提供一种包含计算机可读程序的存储介质, 当该存储介质中的计算机可读程序执行时, 可以实现本发明上述任何一种方式中的一体机实现全通道快速触摸的方法。
如上所述的本发明实施例的方法, 可以以软件的形式安装于相应的机器设备上, 并在 该软件运行时通过控制相关的处理设备来完成上述的一体机多通道快速触摸过程。 相应 地, 上述处理设备可以是设置安装在相应的终端设备上, 也可以是相应的终端设备本身, 例如可以是手机、平板电脑、 PDA (Personal Digital Assistant, 个人数字助理)、 POS (Point of Sales, 销售终端)、 车载电脑等任意终端设备。
需要说明的 , 除非上下文另有特定清楚的描述, 本发明中的元件和组件, 数量既可 以单个的形式存在, 也可以多个的形式存在, 本发明并不对此进行限定。 本发明中的步骤 虽然用标号进行了排列, 但并不用于限定步骤的先后次序, 除非明确说明了步骤的次序或 者某步骤的执行需要其他步骤作为基础, 否则步骤的相对次序是可以调整的。
以上所述实施例仅表达了本发明的几种实施方式, 其描述较为具体和详细, 但并不能 因此而理解为对本发明专利范围的限制。应当指出的是,对于本领域的普通技术人员来说, 在不脱离本发明构思的前提下, 还可以做出若干变形和改进, 这些都属于本发明的保护范 围。 因此, 本发明专利的保护范围应以所附权利要求为准。

Claims

权利 要 求
1、 一种一体机, 其特征在于, 包括: 触摸框、 USB切换开关、 内置 PC模块、 主板 以及显示屏, 所述显示屏、 内置 PC模块分别连接所述主板, 所述 USB切换开关分别连接 所述内置 PC模块的 USB口、触摸框的第一数据口以及主板的 GPIO口, 所述触摸框还通 过第二数据口连接所述主板。
2、 根据权利要求 1所述的一体机, 其特征在于, 所述主板用于检测当前所接通道, 根据检测到的通道信息控制 USB切换开关, 使所述触摸框的第一数据口与当前所接通道 所属设备或模块的 USB口连通,并在检测出主板当前所接通道为内置 PC模块通道或外部 设备通道时, 判断是否有调出触摸菜单的动作, 若判断得出有调出触摸菜单的动作, 则启 动触摸菜单应用程序, 并在调出触摸菜单之后、 检测到离开触摸菜单的动作之前, 对所述 触摸框通过第二数据口发送过来的触摸菜单区域内的触摸数据进行响应。
3、 根据权利要求 1所述的一体机, 其特征在于, 还包括: MCU, 所述 MCU连接在 所述触摸框的第二数据口与主板之间,所述 MCU还通过 GPIO与所述 USB切换开关相连 接;
所述 MCU用于检测主板当前所接通道,根据检测到的通道信息控制 USB切换开关, 使触摸框的第一数据口与当前所接通道所属设备或模块的 USB 口连通, 并在检测出主板 当前所接通道为内置 PC模块通道或外部设备通道时, 判断是否有调出触摸菜单的动作, 若判断得出有调出触摸菜单的动作, 则通知主板启动触摸菜单应用程序, 并在调出触摸菜 单之后、检测到离开触摸菜单的动作之前, 接收所述触摸框通过第二数据口发送过来的触 摸菜单区域内的触摸数据, 将自身模拟成标准的 USB触摸设备, 通过与主板相连接的第 一 USB口将所述触摸菜单区域内的触摸数据传输给主板;
所述主板根据 MCU的通知信息启动触摸菜单应用程序, 并对通过第一 USB口接收 到的触摸菜单区域内的触摸数据进行响应。
4、 根据权利要求 1或 2或 3所述的一体机, 其特征在于, 所述第一数据口为 USB 口, 所述第二数据口为串口或 USB口。
5、 根据权利要求 3所述的一体机, 其特征在于, 所述主板当前所接通道包括外部设 备通道、 内置 PC模块通道或 TV通道。
6、 根据权利要求 5所述的一体机, 其特征在于, 所述 MCU还用于在检测出主板当 前所接通道为 TV通道时, 控制 USB切换开关将触摸框的第一数据口关闭, 并接收触摸 框通过第二数据口发送过来的触摸数据, 将自身模拟成标准的 USB触摸设备, 通过与主 板相连接的第一 USB口将触摸框采集到的所有触摸数据传输给主板;
所述主板对通过第一 USB口接收到的所述所有触摸数据进行响应。
7、 根据权利要求 6所述的一体机, 其特征在于, 所述一体机还包括一个不接任何设 备的 USB 口, 当需要将触摸框的第一数据口关闭时将所述 USB切换开关切换到该 USB 曰。
8、 根据权利要求 5所述的一体机, 其特征在于, 所述主板还包括第二 USB 口, 所 述 USB切换开关通过该第二 USB口与主板连接。
9、 根据权利要求 8所述的一体机, 其特征在于, 所述 MCU还用于在检测出主板当 前所接通道为 TV通道时, 控制 USB切换开关使触摸框的第一数据口与主板的第二 USB 口连通;
所述主板对触摸框通过第一数据口发送过来的所有触摸数据进行响应。
10、 根据权利要求 2所述的一体机, 其特征在于, 所述主板包括: 第一判断模块, 用于通过触摸框的第二数据口接收显示屏上的触摸数据,并判断所述触摸数据是否是所述 显示屏上预设区域的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设区 域为预先设置于所述显示屏上用于触发调出触摸菜单的区域。
11、 根据权利要求 3所述的一体机, 其特征在于, 所述 MCU包括: 第二判断模块, 用于在通过触摸框的第二数据口接收显示屏上的触摸数据,并判断所述触摸数据是否是所 述显示屏上预设区域的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设 区域为预先设置于所述显示屏上用于触发调出触摸菜单的区域。
12、 根据权利要求 10或 11所述的一体机, 其特征在于, 所述预设区域为设置于所 述显示屏四周的黑边。
13、 根据权利要求 4所述的一体机, 其特征在于, 所述主板为安卓主板。
14、 根据权利要求 4所述的一体机, 其特征在于, 所述显示屏通过 LVDS接口与所 述主板相连接。
15、根据权利要求 4所述的一体机, 其特征在于, 所述内置 PC模块通过 HDMI接口 与所述主板相连接。
16、根据权利要求 5所述的一体机, 其特征在于, 所述 USB切换开关通过 USB连接 外部设备, 所述外部设备通过 VGA接口、 HDMI接口、 AV接口或 YPBPR接口与所述主 板相连接。
17、 一种一体机实现全通道快速触摸的方法, 其特征在于, 包括以下步骤: 检测主板当前所接通道, 根据检测到的通道信息控制 USB切换开关, 使触摸框的第 一数据口与当前所接通道所属设备或模块的 USB口连通;
在检测出主板当前所接通道为内置 PC模块通道或外部设备通道时,判断是否有调出 触摸菜单的动作;
若是, 则使主板启动触摸菜单应用程序, 并在调出触摸菜单之后、 检测到离开触摸 菜单的动作之前, 由所述主板对触摸框通过第二数据口发送过来的触摸菜单区域内的触摸 数据进行响应。
18、 根据权利要求 17所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述 判断是否有调出触摸菜单的动作的过程包括:
通过触摸框的第二数据口接收显示屏上的触摸数据, 并判断所述触摸数据是否是所 述显示屏上预设区域的触摸动作, 若是则判定为有调出触摸菜单的动作; 其中, 所述预设 区域为预先设置于所述显示屏上用于触发调出触摸菜单的区域。
19、 根据权利要求 18所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述 预设区域为设置于所述显示屏四周的黑边。
20、 根据权利要求 17所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述 主板为安卓主板。
21、 根据权利要求 17所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述 主板当前所接通道包括外部设备通道、 内置 PC模块通道或 TV通道。
22、 根据权利要求 21所述的一体机实现全通道快速触摸的方法, 其特征在于, 还包 括步骤:
在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关将触摸框的第一数据 口关闭;
所述主板对触摸框通过第二数据口发送过来的所有触摸数据进行响应。
23、 根据权利要求 22所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述 控制 USB切换开关将触摸框的第一数据口关闭的过程包括: 控制 USB切换开关切换到一 个不接任何设备的 USB口上。
24、 根据权利要求 21所述的一体机实现全通道快速触摸的方法, 其特征在于, 还包 括步骤:
在检测出主板当前所接通道为 TV通道时, 控制 USB切换开关使触摸框的第一数据 口与主板的第二 USB口连通;
所述主板对触摸框通过第一数据口发送过来的所有触摸数据进行响应。
25、 根据权利要求 22或 24所述的一体机实现全通道快速触摸的方法, 其特征在于, 所述第一数据口为 USB口, 所述第二数据口为串口或 USB口。
26、 一种包含计算机可读程序的存储介质, 其特征在于, 当该存储介质中的计算机可 读程序执行时,执行上述权利要求 17至 25任意一项中的一体机实现全通道快速触摸的方 法。
PCT/CN2014/074862 2013-04-07 2014-04-04 一体机及其实现全通道快速触摸的方法、计算机存储介质 Ceased WO2014166370A1 (zh)

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