WO2014121659A1 - 一种射击游戏中的精确定位装置 - Google Patents

一种射击游戏中的精确定位装置 Download PDF

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Publication number
WO2014121659A1
WO2014121659A1 PCT/CN2014/000114 CN2014000114W WO2014121659A1 WO 2014121659 A1 WO2014121659 A1 WO 2014121659A1 CN 2014000114 W CN2014000114 W CN 2014000114W WO 2014121659 A1 WO2014121659 A1 WO 2014121659A1
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WO
WIPO (PCT)
Prior art keywords
signal
module
precise positioning
point
trigger point
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PCT/CN2014/000114
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English (en)
French (fr)
Inventor
马卡里
Original Assignee
Ma Kali
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Publication of WO2014121659A1 publication Critical patent/WO2014121659A1/zh

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena

Definitions

  • the present invention relates to field game equipment, and more particularly to a precise positioning device for laser shooting against a game.
  • Field games are popular among young people as an outdoor development project. It is well known that field games use laser shots to simulate the effects of live-fire training. Laser receivers are provided on individual combat equipment to receive laser signals to simulate shots, and laser launchers are also used as offensive weapons.
  • the satellite positioning module generally refers to the Global Positioning System (GPS), which has an accuracy of about 10 meters. Although it can be effectively positioned in a wide forest, the field of laser field games is usually not selected in the wild forests. Limited, usually only in the short distance, dense houses, streets, labyrinths and other places for laser shooting against the game. Therefore, the accuracy of 10 meters is likely to make the displayed position and the actual position separated by several walls, the distance is very different. Moreover, in order to avoid latching rain, players prefer to play laser shooting against the game in a place with floor coverage, when the satellite positioning module fails due to the inability to receive the signal. All of the above reasons make the satellite positioning module difficult to be widely used in laser-resistant shooting game equipment.
  • GPS Global Positioning System
  • the object of the present invention is to overcome the deficiencies of the prior art, and to provide a precise positioning device specifically for use in a laser shooting countermeasure game, which is arranged by tens or even hundreds in a game field.
  • the trigger point of the infrared coded signal is sent, and the corresponding signal sensor is provided on all the players (in the game, the individual to be monitored position information) i3 ⁇ 4, to receive the letter from each trigger point, thereby accurately performing all the players.
  • Position Positioning.
  • the utility model solves the problem that the traditional positioning number can't be surely covered and varied (such as inside the building, the fan, the inside), and improves the accuracy and accuracy of the positioning, and the overall cost of the device is very convenient: 0: .
  • the package is combined with existing PDA devices to make The player's position can be displayed in real time on the game map; at the same time, the environment special effects device is added to automatically create a variety of environment atmosphere for the player according to the preset effect, and increase the fun in the game process.
  • a precise positioning device for laser shooting against a game comprising:
  • each of the trigger points is respectively provided with: a signal transmitter, a control circuit electrically connected to the signal transmitter, a power source and a switch, wherein the signal transmitters are each at a certain time Continuously transmitting a unique coded signal within the interval;
  • the receiving point includes: a signal sensor, a decoding circuit electrically connected to the signal sensor, a first wireless transceiver module, and a control circuit; wherein the signal sensor receives an encoded signal emitted by a signal transmitter of a trigger point; the decoding circuit decodes the received encoded signal;
  • a portable PDA wherein the PDA is provided with a second wireless transceiver module and a control circuit,
  • the first wireless transceiver module sends the decoded information to the second wireless transceiver module and displays it on the built-in map of the PDA in real time.
  • the individual equipment includes player combat clothing or helmets or hats, glasses, laser launchers, laser daggers, or portable PDAs.
  • said first wireless transceiver module also transmits the decoded information and displays it in real time on a remote master console.
  • the signal transmitter can employ an infrared emitting tube, and the corresponding signal sensor uses an infrared receiver.
  • the signal transmitter may employ an ultrasonic sensor, and the corresponding signal sensor employs an ultrasonic sensor.
  • the decoded information is position coordinate information of a trigger point.
  • the trigger point is further provided with an environmental special effect device, and the environmental special effect device comprises a light effect module and/or an audio effect module.
  • the light effect module may be an EL luminescent film or/and an LED light set or other element that characterizes the light, the sound effect module being a horn and/or a loudspeaker.
  • the environmental special effects display may further comprise a smoke special effect block, and the smoke special effect module may be a stage special effect fog machine.
  • the trigger point is also provided with a monitoring device for monitoring the environment of the trigger point.
  • the monitoring device is a human body sensor.
  • the monitoring device also receives the calibration block in a line.
  • the monitoring device is equipped with an infrared receiving tube.
  • the receiving point further includes a group sharing module that decodes the decoding path, and ⁇ , ⁇ , a trigger point near the wireless transmission receiving point.
  • the precise positioning device in the laser shooting against the game described in the utility model by arranging the number in the game field
  • a wide range of trigger points allow it to cover areas that are not covered by traditional satellite positioning signals, even in complex multi-storey buildings or labyrinths, and to achieve more accurate positioning.
  • the precise positioning device of the utility model is also based on the existing individual combat equipment, and utilizes the PDA device carried by the player, and when the player passes the trigger point, receives the signal sent by the trigger point, thereby accurately positioning and real-time displaying the player. On the PDA device and remote master console.
  • the precise positioning device of the utility model satisfies the precise positioning function, and also adds some environment special effects devices for creating an atmosphere, thereby making the whole game process scene more realistic and more atmosphere. Close to the game design, it also allows players to experience the immersive effect when they are in it, thus enhancing the sensory experience of the player during the game.
  • 1 is a schematic view showing the structure of the precise positioning device of the present invention
  • Embodiment 5 is a schematic structural view of Embodiment 5 of the precise positioning device of the present invention.
  • Embodiment 1 Embodiment 1
  • a three-story building is used as a laser shooting game against a game field, in which there are more rooms and labyrinthine passages.
  • the trigger point 1 is arranged in each channel of each building of the 3 ⁇ 4 building, ⁇ .
  • each trigger point 1 includes: a signal transmitter 1 1 , a '3 signal transmitter electrically connected control circuit 12 , a power supply and a switch 13 , and an environmental effect module 14 , wherein the signal transmitter 11
  • the infrared emission tube is used to continuously transmit the unique code number, 3 ⁇ 4 code ⁇ , within the time interval of the trigger, and a unique number of the trigger point body, so the trigger point must be strictly rooted when the trigger point is arranged.
  • the corresponding numbered trigger points are placed at each specific location of the game preset.
  • the environment special effect module 14 refers to the light effect module, and the micro LED lamp is used to visually prompt the staff to know that the trigger point 1 is r.
  • n normal operation, the source quantity is i 1 ? If the green meter is small, the red light indicates that the power supply is insufficient, and high-power LED or EL cold light can also be used as the illumination.
  • This trigger point is mainly for satisfying the detection function. It is small in size, cheap in cost, and very convenient to arrange. It can be done according to the needs of the actual site. Can be arranged more.
  • the receiving point 2 includes: a signal sensor 21.
  • the signal sensor 21 receives the signals from the signal transmitters 11 of the respective trigger points 1.
  • an infrared receiving tube which is inexpensive, small, durable, and simple in control is selected as a signal sensor.
  • the decoding circuit 22 is electrically connected to the signal sensor 21 for receiving and decoding the signal of the signal sensor 21.
  • each trigger point is turned on to turn on the power supply.
  • the control circuit 12 on each trigger point 1 repeatedly transmits a unique pulse code representing its own number to the control signal transmitter 11 (infrared transmitting tube). Infrared signal.
  • the signal sensor 21 provided on the individual equipment on the body will receive the infrared signal emitted by the trigger point 1, and the signal sensor 21 converts the infrared signal into a pulse electrical signal.
  • the encoded information obtained after decoding is the trigger point number of the player's location or the position coordinate information of the trigger point, and the information will be sent through the first wireless transceiver module 23, for example , shared by the first wireless transceiver module 23 to the PDA 3 carried by each player and/or shared to the remote master console 4, wherein the PDA 3 has a second wireless transceiver module 31 and a control circuit, and the remote master console 4 has a third Wireless transceiver module 41.
  • the specific location information of the player is updated on the game map of the remote master console 4 and the PDA device 3, so as to achieve accurate real-time positioning and monitoring of all players.
  • each trigger point Since the control circuit in each trigger point stores a unique set of codes, which is equivalent to a unique number of the trigger point itself, when the trigger point is arranged, it must be arranged strictly according to each specific location of the game preset. Numbered trigger points, and the electronic game map must be drawn according to the actual geographical environment on the remote master console and the player PDA, and each set trigger point number is set according to the actual location of the venue, to match the electronic map. Inside, this will make the total console and the player's PDA I: both display the game map in the game, and each player's latest position is immediately on the electronic map corresponding to the W: update W small -.
  • Example 2 Example 2
  • the second embodiment is the same as the structure of the first embodiment, except that the partial trigger point 1 of the second embodiment is further provided with a plurality of environmental special effects devices 14 for Specific players create a variety of environments.
  • the environment effect device 14 includes: a light effect module, a TV effect module and a smoke special effect module.
  • the light effect module is specifically an EL cold light sheet and an LED light, a sound effect module 3 ⁇ 4 Sichuan horn and a diffuser, and a smoke special effect school
  • the block uses a stage effect smoke machine.
  • the light effect module and the sound effect module can also be used to prompt the working state of the trigger point 1 and the power state of the power supply. For example, when the LED light is green, it indicates that the trigger point works normally, and when the LED light is red, it indicates that the power of the trigger point is insufficient. The same speaker emits a "beep" tone, reminding the staff to replace the power supply.
  • Embodiment 3 is substantially the same as that of Embodiment 2, except that a monitoring device 15 is additionally provided on the basis of Embodiment 2 to monitor the environmental conditions around the trigger point 1.
  • the human body sensor is used as the monitoring device 15. When a person is detected to pass the trigger point 1, the human body sensor will immediately react and send a signal to the trigger point control circuit 12.
  • the control circuit 12 controls the preset environment effect device 14 of the system to work, for example, controlling the illumination module to illuminate, flash, turn off, and flicker; control the sound module to play various sound effects pre-existing in the control circuit, such as footsteps, heartbeat Sound, breathing sound, sounds of various movements by unidentified creatures, strange sounds, humming sounds or various music, game prompts, etc.; Control the smoke module to spray various colors of smoke at the right time.
  • the human body sensor is used as the monitoring device 15 and can be operated anywhere without remote control.
  • the disadvantage is that the targeted target player group cannot be intelligently screened, for example, whether it is a player, a worker or a visitor.
  • Environmental effects device 14 Example 4
  • Embodiment 4 is substantially the same as Embodiments 1 to 3, and the difference is:
  • the signal sensor 21 uses an ultrasonic sensor as a corresponding
  • the signal transmitter on the trigger point 1 also uses an ultrasonic sensor
  • the signal carrier will be an ultrasonic wave.
  • the wireless receiving module (not shown) provided on the trigger point 1 serves as the monitoring device 15.
  • the console 4 will send a command according to the game preset, receive it through the wireless receiving module of the trigger point 1, and then command the control circuit 12 to control the environment effect device 13. In this way, according to the game settings, the target player can be accurately locked and the environment effects can be arranged in real time.
  • This embodiment is substantially related to the first to fourth embodiments, as shown in FIG. 2, and the difference is that the receiving point 2 includes wirelessly transmitting the decoded information of the decoding circuit 22 to the trigger point 1 near the receiving point 2.
  • Group sharing module 25 Different from Embodiment 4, in Embodiment 4, after each individual (such as a player) that needs to be monitored passes the trigger point, its position information is updated on the remote console 4, and passes through the far R total console. 4 enjoy the trigger point.
  • the receiving point group sharing module 25 receives the receiving point. The location information is sent to trigger point 1 near the receiving point.
  • a soldier device is used as a receiving point, and nearby robots, turrets, gun targets, and the like serve as trigger points.
  • the individual device is close to a certain
  • the position information sent by the robot is received by the individual device, and the individual device wirelessly transmits the position information to the nearby robots, turrets, gun targets, etc. through the group sharing module, so that the devices are generated according to actual conditions. Further action.
  • the monitoring device 15 uses an infrared receiving tube to sense the environment around it.
  • the trigger point monitoring device is actually used to transmit position information, and is not used to trigger an environmental effect device.
  • the infrared transmitting tube of this embodiment can immediately attack after detecting the target, and does not need the remote main console 4 to issue a control command, thereby achieving the purpose of rapid response.
  • the cost of the infrared emission tube is very low, and the cost of the control circuit is not high. Therefore, as many trigger points as possible can be arranged as sensors for various robots, turrets, and gun targets.
  • the infrared detection tube quickly detects the target and notifies various robots, turrets, and gun targets to launch attacks, etc., avoiding the phenomenon of slow signal transmission, delay, frame loss, etc. caused by excessive wireless devices in a limited space, and the trigger is improved. Point of reaction ability.
  • the normal operation of the trigger point may be affected by the player's accidental collision or insufficient power supply.
  • the specific solution is: When the trigger point works normally, one of the forms of the light effect module The micro LED on the trigger point is green and continuously turned on. When the work is not normal or the power is insufficient, the red light flashes continuously to make a prompt.
  • a set of programs can be preset in the trigger point control circuit.
  • the signal sent by the signal transmitter is added with a signal.
  • the remote master console detects that the player's positioning information contains this signal, it is determined that the trigger point is working abnormally, and the staff is immediately reminded to handle the signal.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • General Engineering & Computer Science (AREA)
  • Position Fixing By Use Of Radio Waves (AREA)

Abstract

一种激光射击对抗游戏中的精确定位装置,包括设于游戏场地的多个触发点(1)。每个触发点(1)上设有信号发射器(11)、与信号发射器(11)电连接的控制电路(12)、电源和开关(13)。其中,信号发射器(11)在一定时间间隔之内不断发射唯一的编码信号。在玩家作战服装上设有接收点(2),该接收点(2)包括信号感应器(21)、与信号感应器(21)电连接的解码电路(22)、第一无线收发模块(23)和控制电路(24)。其中,信号感应器(21)接收由触发点(1)的信号发射器(11)所发出的编码信号,解码电路(22)对所接收的编码信号进行解码。在游戏场地布置数量繁多的触发点(1),以覆盖传统的卫星定位信号所无法覆盖的地域,从而能获得精确度更高的定位效果。

Description

一种射击游戏中的精确定位装置 技术领域
本实用新型涉及野战游戏装备, 更具体地, 涉及一种激光射击对抗游戏中的精确定位装 置。
背景技术 野战游戏作为一种户外拓展项目深受年轻人的喜爱。 众所周知, 野战游戏采用激光射击 来模拟实弹训练的效果, 在作战的单兵装备上都设有激光接收器, 以接收激光信号, 从而模 拟中弹, 同时还配备激光发射器作为进攻武器。
此外, 由于这类游戏通常在户外、 野外或环境较为复杂的地区 (如密集的街道、 房屋、 迷宫等场所) 展开, 为了使参与者 (玩家)及工作人员能够实时掌握每个玩家所处位置, 目 前采用的做法是: 为每个玩家配置卫星定位模块以及便携式 PDA, 从而将每个玩家的实时位 置坐标信息反映在每个玩家的 PDA上或总控制台上, 使玩家通过 PDA可査看自己和队友、 甚至敌人在地图中的位置, 也方便工作人员掌握每个玩家的具体位置。
然而, 卫星定位模块一般指全球定位系统 (GPS ), 其精度大约为 10米, 尽管在广阔的森林 里可以有效地定位, 但激光野战游戏的场所通常不会选在深山野林, 于城市人体力有限, 通常只会在短距离的、 密集的房屋、 街道、 迷宫等场所进行激光射击对抗游戏。 因此, 10米 的精度很可能使显示的位置与实际位置相隔几道墙壁, 距离相差非常远。 再者, 为了避免闩 晒雨淋, 玩家们更喜欢在有楼层覆盖的场所玩激光射击对抗游戏, 这时卫星定位模块会因为 无法完好接收信号而失灵。 上述种种原因使得卫星定位模块在激光对抗射击游戏装备上很难 得到广泛的应用。 实用新型内容 本实用新型的目的就是克服现有技术的不足, 提出了一种专门用于激光射 对抗游戏中 的精确定位装置, 该装置通过在游戏场地中布置几十个、 甚至上百个不断发出红外线编码信 号的触发点, 并在所有玩家 (游戏中一切^要被监测位置信息的个体) i¾上配设相应的信号 感应器, 以接收各触发点发出的信 , 从而对所有玩家进行精确的位霄:定位。 本实用新型解 决了传统 定位倍号无法桔确覆^ 杂多变的地域 (如建筑物内、 迷、:内), 并提卨了定位 的精度和准确度, 装置整体造价非常便: 0:。 该装晋还 ^以与现有的 PDA设备相结合, 使得 玩家位置可在游戏地图上实时显示; 同时加入环境特效装置, 使其按预设的效果自动为 玩家营造各种各样的环境氛围, 增加游戏过程中的趣味性。
为了达到上述目的, 采用如下技术方案: 一种激光射击对抗游戏中的精确定位装置, 其包括:
-设于游戏场地中的多个触发点, 每个触发点上分别设有: 信号发射器、 与信号发射器电 连接的控制电路、 电源及开关, 其中, 所述信号发射器各自在一定时间间隔之内不断发射唯 一的编码信号;
-设于玩家单兵装备 (游戏中一切需要被监测位置信息的个体)上的接收点, 所述接收点 包括: 信号感应器、 与信号感应器电连接的解码电路、 第一无线收发模块及控制电路; 其中, 所述信号感应器接收由触发点的信号发射器所发出的编码信号; 所述解码电路对所接收的编 码信号进行解码;
-便携式 PDA, 所述 PDA内设第二无线收发模块及控制电路,
所述第一无线收发模块将解码后的信息发送至第二无线收发模块,并实时显示在 PDA的 内置地图上。
所述单兵装备包括玩家作战服装或头盔或帽子、 眼镜、 激光发射枪、 激光短剑、 或便携 式 PDA。
作为优选,所述第一无线收发模块还将解码后的信息发送并实时显示在远程总控制台上。 作为优选, 所述信号发射器可采用红外线发射管, 相应的信号感应器采用红外线接收器。 作为优选, 所述信号发射器可采用超声波传感器, 相应的信号感应器采用超声波传感器。 进一步, 所述解码后的信息是触发点的位置坐标信息。
作为优选, 所述触发点上还设有环境特效装置, 所述环境特效装置包括光效模块和 /或音 效模块。 所述光效模块可以是 EL冷光片或 /和 LED灯组或其他以灯光表征效果的元件, 所述 音效模块是喇叭和 /或扩音器。
优选地, 所述环境特效装覽还可以包括烟雾特效投块, 所述烟雾特效模块可以是舞台特 效烟雾机。
所述触发点上还设有监测触发点周 环境的监测装 ¾。 作为优选, 所述监测装置是人体 感应器。 所述监测装置还 以是 线接收校块。
优选地, 所述监测装 ¾¾红外线接收管。
进 歩地, 所述接收点还包括将解码屯路解码后的 ί,'ί ΰ、无线发送 接收点附近的触发 点的群共享模块。
本实用新型所述的 -种激光射击对抗游戏中的精确定位装置, 通过在游戏场地内布置数 量繁多的触发点, 使其能够覆盖传统的卫星定位信号所无法覆盖的地域, 甚至是复杂多变的 多层建筑物内或迷宫内, 并能获得精确度更高的定位。 本实用新型的精确定位装置, 还依靠 现有的单兵作战设备为基础, 利用玩家所携带的 PDA设备, 当玩家经过触发点时接收到触发 点发出的信号, 从而准确为玩家定位并实时显示在 PDA设备和远程总控制台上。此外, 为了 增强游戏的娱乐性和趣味性, 本实用新型的精确定位装置在满足精确定位功能的同时, 还加 设了一些营造氛围的环境特效装置, 从而使得整个游戏过程场景更加逼真, 气氛更加贴近游 戏设计, 也使得玩家置身其中时能够体验身临其境的效果, 从而加强玩家在游戏过程中的感 官体验。 附图说明 为进一歩清楚地描述本实用新型, 下面结合附图及实施例作进一步阐述。
图 1是本实用新型所述精确定位装置的构成示意图;
图 2是本实用新型所述精确定位装置的实施例 5的结构示意图。
其中, 1 -触发点, 11 -信号发射器, 12-控制电路, 13-电源与开关, 14-环境特效模块, 15- 监测装置; 2-接收点, 21 -信号感应器, 22-解码电路, 23-第一无线收发模块, 24-控制电路, 25-群共享模块; 3-玩家 PDA , 31 -第二无线收发模块; 4-远程总控制台, 41-第三无线收发模 块。 具体实施方式
下面结合具体实施例, 对本实用新型做进一步说明: 实施例 1
在本实施例 1 中, 假设以 栋三层的大楼作为激光射击对抗游戏场地, 其中设有较多的 房间与迷宫般的通道。 在¾大楼的各楼 的各个通道、 Π π都布置触发点 1。
在本实施例 1中, 每个触发点 1包括: 信 发射器 1 1、 '3信号发射器电连接的控制电路 12、 电源及丌关 13, 以及环境特效模块 14, 其中, 信 发射器 11采用红外线发射管, 其在 -定时间间隔之内不断发射唯 的编码 ^号, ¾编码 ί,ϊ 于触发点 身的一个独- -无二 的编号, 因此在布置触发点时, 必须严格根¾游戏预设的每个具体地点布置相应编号的触发 点。 在本实施例中, 环境特效模块 14是指光效模块, ¾用微型 LED灯, 从视觉上提示给工 作人员知道, 触发点 1是 r. n:常工作, 源 量是 i1?允 等, 如绿色表小 ΊΚ常工作, 红色 表示电源电量不足, 同时也可以用大功率 LED或 EL冷光片作为照明。 这种触发点主要是为 了满足检测功能, 其体积小、 造价便宜, 布置起來非常方便, 可以根据实际场地的需要尽可 能多地布置。
为配合接收触发点所发出的信号, 需要在每个参与游戏的玩家的单兵装备 (游戏中一切 需要被监测位置信息的个体) 上加设接收点 2, 该接收点 2包括: 信号感应器 21、 与信号感 应器电连接的解码电路 22、 第一无线收发模块 23及控制电路 24。 其中, 信号感应器 21接收 各个触发点 1的信号发射器 11所发出的信号,为了更好地感应信号需要在不同位置安装多个 信号感应器。 在本实施例 1 中选用价格低廉、 细小、 耐用、 控制简单的红外线接收管作为信 号感应器。 解码电路 22与信号感应器 21电连接, 作用是接收信号感应器 21的信号并解码。
游戏幵始前, 打开每个触发点 1幵关使电源供电, 每个触发点 1上的控制电路 12将控制 信号发射器 11 (红外线发射管) 反复发送一组代表自身编号的独一无二的脉冲编码红外线信 号。在游戏过程中, 当玩家经过触发点 1时, 其身上的单兵装备上设置的信号感应器 21将接 收到该触发点 1发出的红外线信号,信号感应器 21把红外线信号转换成脉冲电信号, 通过信 号感应器 21所连接的解码电路 22解码, 解码后所得的编码信息就是玩家所在位置的触发点 编号或触发点的位置坐标信息, 这些信息将通过第一无线收发模块 23发送出去, 例如, 通过 第一无线收发模块 23共享至每个玩家携带的 PDA3和 /或共享至远程总控制台 4, 其中 PDA3 内设第二无线收发模块 31及控制电路, 远程总控制台 4内设第三无线收发模块 41。 并在远 程总控制台 4和 PDA设备 3的游戏地图上更新出该玩家的具体位置信息,达到实时精确定位、 监测所有玩家的目的。
由于每个触发点内的控制电路屮存储一组独一无二的编码, 该编码相当于触发点自身的 一个独一无二的编号, 因此在布置触发点时, 必须严格根据游戏预设的每个具体地点布置相 应编号的触发点, 而在远程总控制台和玩家 PDA 上必须根据实际地理环境绘制电子游戏地 图, 并且把每个布置好的触发点编号根据实际场地的位青去设定、 去匹配在电子地图里面, 这将使得总控制台和玩家的 PDA I:都能在游戏中显示出游戏地图,而且每个玩家的最新位置 都立刻在电子地图上相应位 W:更新 W小-。 实施例 2
实施例 2与实施例 1的结构人休相同, 所不 in]之处在于, 实施例 2的部分触发点 1在实 施例 1的基础上, 还增设了多种环境特效装置 14, 用于为特定玩家营造各种环境氛围。 该环 境特效装置 14包括: 光效模块、 TV效模块和烟雾特效模块, 在实施例 2中, 光效模块具体为 EL冷光片和 LED灯, 音效模块¾川喇叭和扩咅器, 烟雾特效校块则采用舞台特效烟雾机。 根据游戏预设程序, 利用灯光、 音效和烟雾三者的配合, 营造出游戏中的各种环境氛围, 例 如, 用阴暗多变的灯光、 恐怖的咅响效果和诡异的彩色烟雾, 营造阴森恐怖的氛围, 使游戏 的恐怖程度升级。 此外, 光效模块与音效模块还可以用于提示触发点 1 的工作状态、 电源电 量状态, 例如, LED灯呈绿色时, 表示触发点工作正常, LED灯呈红色时, 表示触发点电源 电量不足, 同吋喇叭发出 "嘀嘀嘀" 的提示音, 提醒工作人员更换电源。 实施例 3
实施例 3与实施例 2的结构大体相同, 所不同之处在于: 在实施例 2的基础上还增设了 监测装置 15, 以监测触发点 1周围环境状况。 在本实施例 3中, 采用人体感应器作为监测装 置 15, 当监测到有人经过触发点 1时, 人体感应器将立即反应, 并将信号发送至触发点控制 电路 12。控制电路 12控制系统预设的环境特效装置 14工作,例如控制光效模块照明、闪动、 关闭、 忽明忽暗; 控制音效模块播放预存在控制电路里面的各种音效, 例如脚步声、 心跳声、 呼吸声、 不明生物发出的各种动作的声音、怪叫声、 呻吟声或是各种音乐、 游戏提示语音等; 控制烟雾模块适时喷出各种颜色烟雾等。采用人体感应器充当监测装置 15,不需要远程控制, 可以在任何地方工作, 但不足之处是不能智能筛选所需针对的目标玩家群体, 例如, 不管是 玩家、 工作人员还是游客经过, 都会触发环境特效装置 14。 实施例 4
实施例 4与实施例 1〜3大致相同, 其不同之处在于: 首先, 信号感应器 21选用超声波传 感器, 作为对应, 触发点 1上的信号发射器也选用超声波传感器, 信号载体将是超声波。 其 次, 用设于触发点 1上的无线接收模块 (图中未示出) 来充当监测装置 15, 当每个需要被监 测的个体 (如玩家) 经过触发点后, 其位置信息都实时更新在远程总控制台 4上, 控制台 4 将根据游戏预设发送命令, 通过触发点 1的无线接收模块接收, 然后命令转入控制电路 12, 控制环境特效装置 13工作。这样就可以根据游戏设定, 准确的锁定目标玩家, 实时布置环境 特效。
实施例 5
本实施例与实施例 1〜4大致相问, 如图 2所小, 其不同之处在于: 接收点 2包括将解码 电路 22解码后的信息无线发送至该接收点 2附近的触发点 1 的群共享模块 25。 与实施例 4 不同的是, 实施例 4中, 每个需要被监测的个体 (如玩家) 经过触发点后, 其位置信息' 时 更新在远稃总控制台 4上, 经过远 R总控制台 4 享到所冇的触发点中。 本实施例为了防 it: 触发点太多、 场地过 Γ复杂、 墙壁较多等问题造成的无线传输速度减慢、 甚至丢失信号等现 象,通过设覽接收点群共享模块 25将接收点接收的位置信息发送到该接收点附近的触发点 1。 例如, 单兵装置作为接收点, 附近的机器人、 炮台、 枪靶等作为触发点。 当单兵装置接近某 个机器人时, 该机器人发送的位置信息被单兵装置接收, 并且单兵装置将该位置信息通过群 共享模块无线发送至附近的机器人、 炮台、 枪靶等装置, 令这些装置根据实际情况而产生进 一步动作。
另外, 监测装置 15使用红外线接收管来感应身边的环境。 实施例 4中, 触发点的监测装 置实际是用来传送位置信息, 并非用来触发环境特效装置。 而本实施例的红外线发射管可以 监测到目标后就马上进行攻击, 也不需要远程总控制台 4发出控制指令, 可以实现快速反应 的目的。 ώ于红外线发射管的成本很低, 控制电路的成本也不高, 所以可以布置尽量多的触 发点, 作为各种机器人、 炮台、 枪靶的传感器。 通过红外线发射管快速检测到目标并通知各 种机器人、 炮台、 枪靶发动攻击等动作, 避免了在有限空间内, 无线设备过多造成的信号传 输缓慢、 延迟、 丢帧等现象, 提高了触发点的反应能力。
此外, 在游戏过程中, 触发点的正常工作有可能会因为玩家的不小心碰撞或电源电量不 足而受到影响, 具体解决方案为: 当触发点工作正常的时候, 光效模块的其中一种形式, 触 发点上的微型 LED灯为绿色并持续开启,当工作不正常或电量不足的情况下用红灯不断闪动 做出提示, 同时也可以在触发点控制电路中预设一组程序, 在上述特殊情况的时候使信号发 射器所发出的编码多加入一个信号,当远程总控制台检测到玩家的定位信息中包含了此信号, 认定该触发点工作异常, 并立即提醒工作人员进行处理。
本实用新型所举出的具体实施方式仅为本实用新型多种表现形式中的部分优选方案, 本 实用新型意图涵盖根据上述精确定位装置的各种组合和变换。 凡是基于本实用新型的技术方 案、 符合本实用新型的技术精神, 属于本领域技术人员无需进行创造性劳动即可得到的实施 都应属于本实用新型的保护范围。

Claims

权 利 要 求 书
1、 一种激光射击对抗游戏中的精确定位装置, 其包括:
-设于游戏场地中的多个触发点, 每个触发点上分别设有: 信号发射器、 与信号发射器电 连接的控制电路、 电源及幵关, 其中, 所述信号发射器在一定时间间隔之内不断发射唯一的 编码信号;
-设于单兵装备上的接收点, 所述接收点包括: 信号感应器、 与信号感应器电连接的解码 电路、 第一无线收发模块及控制电路; 其中, 所述信号感应器接收 ώ触发点的信号发射器所 发出的编码信号; 所述解码电路对所接收的编码信号进行解码;
-便携式 PDA, 所述 PDA内设第二无线收发模块及控制电路;
所述第一无线收发模块将解码后的信息发送至第二无线收发模块,并实时显示在 PDA上。
2、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述单兵装备包括玩家作战服装 或头盔或帽子或眼镜、 或激光发射枪、 或激光短剑、 或便携式 PDA。
3、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述第一无线收发模块还将解码 后的信息发送并实时显示在远程总控制台上。
4、 根据权利要求 1 -3中任一权利要求所述的精确定位装置, 其特征在于, 所述信号发射 器采用红外线发射管, 相应的信号感应器采用红外线接收器。
5、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述信号发射器采用超声波传感 器, 相应的信号感应器采用超声波传感器。
6、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述解码后的信息是触发点的位 置坐标信息。
7、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述触发点上还设有环境特效装 莨, 所述环境特效装置包括光效模块和 /或音效模块。
8、 根据权利要求 7所述的精确定位装青, 其特征在于, 所述光效模块是 EL冷光片和 / 或 LED灯组, 所述音效模块是喇叭和 /或扩音器。
9、 根 ¾■;权利要求 7所述的精确定位装 _ ':, 其特征在十, 所述环境特效装 _ 还包括烟雾特 效模块, 所述烟雾特效模块具体为舞台特效烟雾机。
10、 根据权利要求 1所述的精确定位装置, 其特征在十, 所述触发点上还设有监测触 发点周围环境的监测装¾。
1 1、 根据权利要求 10 所述的精确定位装霄:, 其特征 4:丁, 所述 li (;测装 W:是人体感应 器或无线接收模块。
12、 根据权利要求 10所述的精确定位装置, 其特征在于: 所述监测装置是红外线接 收管。
13、 根据权利要求 1所述的精确定位装置, 其特征在于, 所述接收点还包括将解码电 路解码后的信息无线发送至该接收点附近的触发点的群共享模块。
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