WO2013118377A1 - Game system, recording medium and game data management method - Google Patents

Game system, recording medium and game data management method Download PDF

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Publication number
WO2013118377A1
WO2013118377A1 PCT/JP2012/081274 JP2012081274W WO2013118377A1 WO 2013118377 A1 WO2013118377 A1 WO 2013118377A1 JP 2012081274 W JP2012081274 W JP 2012081274W WO 2013118377 A1 WO2013118377 A1 WO 2013118377A1
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WO
WIPO (PCT)
Prior art keywords
game
game data
user
terminal device
evaluation information
Prior art date
Application number
PCT/JP2012/081274
Other languages
French (fr)
Japanese (ja)
Inventor
太平 片貝
大類 裕鎮
友昭 ▲高▼口
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2013118377A1 publication Critical patent/WO2013118377A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a game to which game data created according to an instruction from a user can be applied.
  • Patent Literature 1 Conventionally, games that can apply game data created according to instructions from users have been proposed.
  • each object displayed on a display device moves with the reproduction of music, and each object is associated with a music game that causes a user to operate an input device when each object reaches a predetermined reference position.
  • a technique for creating and editing game data specifying a time point at which a reference position is reached in accordance with an instruction from a user is disclosed.
  • an object of the present invention is to promote creation of game data by a user.
  • the game system of the present invention is a game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied, and is used for the terminal device
  • a permission unit that permits a user of the terminal device to apply the game data created in response to an instruction from the user to the game in response to a request from the terminal device, and
  • An evaluation unit that sets evaluation information of the game data; and a privilege granting unit that grants a privilege corresponding to the evaluation information of the game data to a creator who has instructed the creation of the game data.
  • the privilege granting unit provides the game data corresponding to the number of times that the permission unit permits the user of each terminal device to apply the game data.
  • the time when a privilege provision part provides a creator with a privilege is arbitrary.
  • a configuration in which a privilege is sequentially given to the creator for each predetermined permission (for example, for each permission) by the permission unit, or a privilege for each permission by the permission unit is a specific time (for example, a specific time or
  • a preferred aspect of the present invention is a game system that manages, for each user, points owned by each terminal device user for use of the service, wherein the privilege granting unit is a game data creator's point Is increased according to the evaluation information of the game data.
  • the permission unit permits the user to apply the game data to the game in exchange for the consumption of the points of each user.
  • the number of points necessary for permitting application of game data may be a fixed value or a variable value.
  • the permission unit allows the user to apply the game data to the game in exchange for a consumption point corresponding to the evaluation information of the game data among the points of each user.
  • the privilege granting unit increases the points of the creator of the game data according to the number of consumption points for allowing the user to apply the game data by the permission unit.
  • the permission unit allows a user to apply game data whose evaluation indicated by the evaluation information is lower than a predetermined value to the game without consuming points.
  • the game system includes a function expansion unit that expands a game data editing function in accordance with an instruction to the terminal device in exchange for consumption of points of each user.
  • the privilege granting unit increases the points of the user.
  • the evaluation unit sets evaluation information of the game data according to the number of times a game to which the game data permitted by the permission unit is applied is played on each terminal device.
  • a configuration in which the evaluation unit sets evaluation information of the game data in accordance with individual evaluation information indicating a result of evaluation of game data permitted by the permission unit by a user of the terminal device, or the permission unit permits A configuration in which the evaluation unit sets the evaluation information according to the score obtained by the user of each terminal device by playing the game to which the game data is applied may be employed.
  • the present invention is also specified as a program for causing a computer to function as the game system according to each of the above aspects.
  • the program of the present invention receives an instruction for creating game data from a user and instructs a computer to communicate with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied.
  • a permission unit that permits a user of the terminal device to apply the game data created in accordance with the game to the game in response to a request from the terminal device, and evaluation of the game data in accordance with the usage state of the game data It functions as an evaluation unit that sets information and a privilege granting unit that grants a privilege corresponding to the evaluation information of the game data to the creator who has instructed creation of the game data.
  • the program of the present invention is provided in a form stored in a computer-readable recording medium and installed in the computer.
  • the recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disk) such as a CD-ROM is a good example, but a known arbitrary one such as a semiconductor recording medium or a magnetic recording medium This type of recording medium can be included.
  • the program of the present invention can be provided in the form of distribution via a communication network and installed in a computer. Recording media that can be accessed by the distribution server that distributes the program of the present invention (for example, storage devices inside or outside the distribution server) are also included in the concept of the recording medium.
  • the present invention is also specified as an operation method (game data management method) of the game system according to each of the above aspects.
  • the game data management method of the present invention is a game management method using a game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied. Then, the user of the terminal device is permitted in response to a request from the terminal device to apply the game data created according to the instruction from the user to the terminal device to the game, and the use of the game data
  • the evaluation information of the game data is set according to the situation, and a privilege corresponding to the evaluation information of the game data is given to the creator who has instructed the creation of the game data.
  • FIG. 1 is a block diagram of a game system according to a first embodiment of the present invention. It is a schematic diagram of a game screen. It is a schematic diagram of the table hold
  • FIG. 1 is a block diagram of a game system 100 according to the first embodiment of the present invention.
  • the game system 100 of the first embodiment is a computer system that provides an SNS (Social Networking Service) to the user of each terminal device 12 by communicating with each of the plurality of terminal devices 12.
  • SNS Social Networking Service
  • Each terminal device 12 is a communication terminal such as a mobile phone, and includes a control device 20, a storage device 22, a communication device 24, an input device 26, and a display device 28.
  • the control device 20 comprehensively controls each element of the terminal device 12.
  • the communication device 24 communicates with the management server 30 via a communication network 14 including a mobile communication network or the Internet.
  • the communication between the terminal device 12 and the communication network 14 is typically wireless communication.
  • the terminal device 12 and the communication network 14 are connected to each other. Wired communication is also possible.
  • the display device 28 (for example, a liquid crystal display panel) displays various images under the control of the control device 20.
  • the input device 26 is a device for a user to input an instruction to the terminal device 12, and includes a touch panel configured integrally with the display device 28. For example, a plurality of operators operated by the user or a microphone for inputting an instruction to the terminal device 12 by voice can be adopted as the input device 26.
  • the storage device 22 stores a program executed by the control device 20 and various data used by the control device 20.
  • a known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 22.
  • the storage device 22 of the first embodiment stores a program GP that provides a game to the user of the terminal device 12 and game data GD that is applied to a game played by the user.
  • the program GP is a game program GP1 for causing the user of the terminal device 12 to play a game to which the game data GD is applied, and an editing program (editor for creating the game data GD in response to an instruction from the user to the terminal device 12 ) GP2 is included.
  • the control device 20 executes the game program GP1 when the user instructs the start of the game, and executes the editing program GP2 when the user instructs the creation of the game data GD.
  • the game program GP1 when the user instructs the start of the game
  • the editing program GP2 when the user instructs the creation of the game data GD.
  • a music game program GP and game data GD exemplified below are held in the storage device 22.
  • FIG. 2 is a schematic diagram of a display screen displayed on the display device 28 when the control device 20 executes the game program GP1.
  • a reference line 62 and a plurality of objects 64 are displayed on the display device 28.
  • Each object 64 is a figure that moves over time from the upper end to the lower end of the display screen and passes through the reference line 62, and designates any of a plurality of types of operations that the user can give to the input device 26. .
  • the arrow-shaped object 64 in FIG. 2 corresponds to a flick operation in the direction indicated by the arrow
  • the circular object 64 corresponds to a tap operation.
  • the user gives the input device 26 an operation designated by the object 64 when the object 64 reaches the reference line 62.
  • the game data GD stored in the storage device 22 includes the time at which the object 64 is displayed (or the time at which the object 64 reaches the reference line 62) and the type of the object 64 (type of operation) in one piece of music. Time series data specified for the series.
  • the control device 20 executes the game program GP1 in the storage device 22 to display each object 64 on the display device 28 according to the game data GD and to move the object 64 in parallel with the reproduction of the music. Evaluate user operations and calculate scores. Specifically, the score is added every time the user gives the input device 26 a designated operation of the object 64 when the object 64 reaches the reference line 62.
  • the control device 20 executes the editing program GP2 to create the game data GD according to the instruction from the user to the input device 26. Specifically, the control device 20 creates game data GD in which the time at which each object 64 is displayed on the display screen and the type of each object 64 is set according to an instruction from the user, and stores it in the storage device 22. To do.
  • each terminal device 12 of the first embodiment responds to a function (game program GP1) that allows a user to play a game to which the game data GD in the storage device 22 is applied, and an instruction from the user. And a function for creating game data GD (editing program GP2).
  • the game system 100 in FIG. 1 includes a management server 30 and a game server 40.
  • the management server 30 (SNS server) is a server device (typically a web server) that communicates with each terminal device 12 via the communication network 14, and is a basic SNS service such as message exchange between users. Is provided to registered users.
  • the management server 30 and the game server 40 can be configured as a single device.
  • the management server 30 according to the first embodiment includes a control device 32, a storage device 34, and a communication device 36.
  • the communication device 36 communicates with each terminal device 12 via the communication network 14 and also communicates with the game server 40.
  • the control device 32 is an element that controls the management server 30 in an integrated manner, and executes various processes for providing each terminal device 12 with an SNS.
  • the storage device 34 stores a program executed by the control device 32 and various data used by the control device 32.
  • a known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media can be employed as the storage device 34.
  • a configuration in which the storage device 34 is installed in an external device (for example, a server) separate from the management server 30 and the management server 30 acquires information from the storage device 34 via the communication network 14 may be employed. That is, the storage device 34 is not an essential requirement for the management server 30. It is also possible to configure the storage device 34 with a plurality of devices individually set at different positions.
  • the storage device 34 of the first embodiment stores the point P owned by the user of each terminal device 12 for each user. Specifically, as shown in FIG. 3, a table TBL1 in which identification information FU uniquely assigned to each user is associated with a point P owned by each user is stored in the storage device 34.
  • the point P is a virtual currency necessary for using various services provided by the game system 100. Each user can convert (purchase) real currency into points P at a predetermined ratio, for example.
  • FIG. 4 is an explanatory diagram of a process in which the user purchases the point P.
  • the control device 20 of the terminal device 12 purchases the purchase amount designated by the user.
  • a request is transmitted from the communication device 24 to the management server 30 (SA11).
  • the control device 32 of the management server 30 requests the external payment server for electronic payment processing of an amount corresponding to the purchase amount specified in the purchase request (SA12), and is notified from the external payment server of proper completion of the electronic payment processing. Then (SA13), the current purchase amount is added to the point P stored in the storage device 34 for the user (SA14).
  • the game server 40 (application server) in FIG. 1 is a server device (typically a web server) that manages a game that a user plays using the terminal device 12.
  • the game server 40 acquires the game data GD created in each terminal device 12 according to an instruction from the user by executing the editing program GP2 from the terminal device 12, while from each terminal device 12.
  • the user of the terminal device 12 is made to play a game to which the game data GD is applied.
  • the game data GD is instructed to the terminal device 12.
  • the user (hereinafter referred to as “creator”) UA who creates the game and the user UB who plays a game to which the game data GD created by the creator UA are applied may be distinguished for convenience.
  • the game server 40 of the first embodiment includes a control device 42, a storage device 44, and a communication device 46.
  • the communication device 46 communicates with each terminal device 12 via the management server 30 and the communication network 14. That is, the management server 30 also functions as a relay device that relays communication between each terminal device 12 and the game server 40.
  • the control device 42 is an element that controls the game server 40 in an integrated manner, and executes various processes for managing a game played on each terminal device 12.
  • the storage device 44 stores a program executed by the control device 42 and various data used by the control device 42.
  • a known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 44.
  • a configuration in which the storage device 44 is installed in an external device (for example, a server) separate from the game server 40 and the game server 40 acquires information from the storage device 44 via the communication network 14 may be employed. That is, the storage device 44 is not an essential requirement for the game server 40. It is also possible to configure the storage device 44 with a plurality of devices individually set at different positions.
  • the storage device 44 of the first embodiment stores game data GD created by each terminal device 12 in accordance with an instruction from the creator UA.
  • FIG. 5 is an explanatory diagram of processing for acquiring the game data GD created in response to an instruction from the creator UA from the terminal device 12 of the creator UA.
  • the game data GD corresponding to the instruction from the creator UA is created in the terminal device 12 by executing the editing program GP2 (SB11), and the creator UA instructs the input device 26 to transfer (upload) the game data GD.
  • the control device 20 of the terminal device 12 of the creator UA transmits an upload (UL) request including the created game data GD stored in the storage device 22 and the attribute information DA of the game data GD to the game server 40.
  • the attribute information DA is information specified for the game data GD (for example, information instructed by the creator UA by operating the input device 12).
  • the attribute information DA is the name of the music to be played when playing the game to which the game data GD is applied.
  • the name of the creator UA of the game data GD is an explanatory diagram of processing for acquiring the game data GD created in
  • the control device 42 of the game server 40 stores the game data GD included in the upload request in the storage device 44 (SB13). As understood from the above description, the control device 42 executes the process of step SB13, thereby acquiring game data GD created in response to an instruction from the creator UA for the terminal device 12 from the terminal device 12.
  • the elements are realized, and the storage device 44 functions as an element (first storage unit) that stores the game data GD created in response to an instruction from the creator UA.
  • the game data GD created by each terminal device 12 is uploaded to the game server 40 at an arbitrary time and sequentially stored in the storage device 44.
  • Each game data GD stored in the storage device 44 is in a state that can be commonly used by a plurality of users UB.
  • each game data GD uploaded from the terminal device 12 of the creator UA includes the identification information FG uniquely given to the game data GD, the identification information FU of the creator UA of the game data GD, The attribute information DA added to the upload request and the evaluation information E corresponding to the usage status of the game data GD are stored in the storage device 44 in a state of being associated with each other.
  • the evaluation information E is information that serves as an index of the level of evaluation (good or bad) of the game data GD, and is updated as needed according to the usage status of the game data GD.
  • the game to which the game data GD provided to each terminal device 12 is applied is each terminal device. 12 is set as the evaluation information E of the game data GD.
  • the user UB of each terminal device 12 can acquire the game data GD in the storage device 44 in exchange for the consumption (decrease) of the points P owned by the user.
  • the number of points P consumed to acquire the game data GD (hereinafter referred to as “consumption points PB”) is variably set according to the evaluation information E of the game data GD.
  • the consumption data PB increases as the game data GD with the larger value of the evaluation information E (game data GD that is estimated to have a higher evaluation from the user UB with a higher number of games played using the evaluation data E).
  • the storage device 44 stores the reference table TBL2 of FIG. 7 that is referred to in processing such as setting of the consumption point PB.
  • the reference table TBL2 for each of a plurality of classes C (C0 to C6) into which the numerical range of the evaluation information E is divided, the range of the evaluation information E corresponding to the class C and the game data GD of that class are used as the user UB. Is set to the quantity of consumption points PB necessary to acquire the item.
  • the consumption point PB is set to 0, and the user UB can acquire the game data GD without consuming the point P.
  • the game data GD of the class C having a larger value of the evaluation information E is set to a larger value for the consumption point PB. Since the evaluation of the game data GD is estimated to be higher as the evaluation information E is higher, each class C corresponds to the popularity of the game data GD. In other words, the more popular game data GD has a higher consumption point PB.
  • FIG. 8 is an explanatory diagram of processing for providing the game data GD stored in the storage device 44 to the user UB.
  • the control device 42 of the game server 40 responds to a request from the terminal device 12 of the user UB, and arranges the game data GD stored in the storage device 44 as selection candidates for the user UB (hereinafter “candidate list”).
  • the candidate list L in FIG. 9 is displayed on the display device 28 by generating L image data and transmitting it to the terminal device 12 (SC11). It is also possible to display game data GD that matches the conditions specified by the user UB among the plurality of game data GD stored in the storage device 44 in the candidate list L.
  • the candidate list L includes, for each of a plurality of pieces of game data GD stored in the storage device 44, identification information FG of the game data GD and music specified by the attribute information DA of the game data GD. And the name of the creator UA and the class C (popularity) corresponding to the evaluation information E of the game data GD.
  • the user UB can select any game data GD in the candidate list L by appropriately operating the input device 26.
  • desired game data hereinafter referred to as “selected game data”
  • the control device 20 of the terminal device 12 identifies the identification information FG of the selected game data GD and the identification information of the user UB.
  • a download (DL) request designating FU is transmitted from the communication device 24 to the game server 40 (SC12).
  • the control device 42 of the game server 40 acquires the evaluation information E of the selected game data GD corresponding to the identification information FG in the download request from the storage device 44. Then, the consumption point PB of the quantity corresponding to the evaluation information E is specified from the reference table TBL2 (SC13). Then, the control device 42 transmits a billing request including the consumption point PB of the selected game data GD and the identification information FU of the user UB specified in the download request to the management server 30 (SC14).
  • the control device 32 of the management server 30 When the charging request is received from the game server 40, the control device 32 of the management server 30 is designated by the charging request from the point P stored in the storage device 34 for the user UB identified by the identification information FU in the charging request.
  • the consumption point PB is subtracted (SC15), and the completion of the billing process is notified to the game server 40 (SC16). That is, the consumption point PB of the selected game data GD is consumed from the point P of the user UB.
  • the control device 42 of the game server 40 acquires the selected game data GD corresponding to the identification information FG in the download request (SC12) from the storage device 44 and designates it by the download request.
  • the selected game data GD is transmitted to the terminal device 12 of the user UB of the identified identification information FU (SC17).
  • the control device 20 of the terminal device 12 receives the selected game data GD from the game server 40 via the management server 30 and the communication network 14 and stores it in the storage device 22 (SC18).
  • the control device 42 executes the process of step SC17, so that the game data GD stored in the storage device 44 can be used in response to a request from the user UB. 12 is provided (one form of the permission unit).
  • the consumption point PB is 0 (when the evaluation of the selected game data GD is low)
  • the charging process SC14 to SC16
  • the game data GD is provided to the terminal device 12 of the user UB without consuming points P.
  • the control device 42 of the game server 40 gives a privilege (reward) for creation of the selected game data GD to the creator UA.
  • a privilege for creation of the selected game data GD
  • a predetermined amount hereinafter referred to as “granting point” PA of points P managed by the management server 30 is given to the creator UA as a privilege.
  • the control device 42 specifies the consumption point PB corresponding to the evaluation information E of the selected game data GD from the reference table TBL2, and sets the grant point PA according to the consumption point PB (SC19).
  • a multiplication value of the consumption point PB and a predetermined value ⁇ (for example, ⁇ is a positive number less than 1) is set as the grant point PA so that the grant point PA increases as the evaluation indicated by the evaluation information E increases.
  • the control device 42 transmits a privilege grant request including the grant point PA corresponding to the evaluation information E and the identification information FU of the creator UA to the management server 30 (SC20). When the grant point PA is 0, transmission of the privilege grant request can be omitted.
  • the control device 32 of the management server 30 sends a privilege grant request to the point P stored by the storage device 34 for the creator UA identified by the identification information FU in the privilege grant request.
  • the designated grant point PA is added (SC21).
  • the control device 42 executes the processing of step SC19 and step SC20, thereby realizing an element (privilege granting unit) that grants a privilege to the creator UA of the selected game data GD. .
  • a privilege granting point PA
  • the privilege corresponding to the evaluation information E is given to the creator UA by the number of times of providing the game data GD for each terminal device 12. Since the grant point PA given to the creator UA as a privilege is set according to the evaluation information E, the privilege grant unit (SC19, SC20) realized by the control device 42 is game data stored in the storage device 44. In other words, it can be said as an element that increases the point P of the creator UA of the game data GD in accordance with the evaluation information E of GD.
  • FIG. 10 is an explanatory diagram of processing for executing the game using the game data GD of the creator UA stored in the storage device 22 by the above procedure on the terminal device 12 of the user UB.
  • the control device 20 applies the game data GD of the creator UA by executing the game program GP1 in the storage device 22.
  • the game is started and the user UB is made to play (SD11).
  • the control device 20 of the terminal device 12 transmits a play notification including the identification information FG of the game data GD and the identification information FU of the user UB to the game server 40 ( SD12).
  • the control device 42 of the game server 40 evaluates the game data GD identified by the identification information FG in the play notification among the plurality of game data GD stored in the storage device 44.
  • a predetermined value (for example, 1) is added to E (SD13). That is, each time the user UB of each terminal device 12 plays a game to which the game data GD is applied, the evaluation information E of the game data GD increases by a predetermined value.
  • the evaluation information E of each game data GD is set to the total number of times the game to which the game data GD is applied is played on the terminal device 12.
  • the control device 42 executes the process of step SD13, so that the evaluation information E of the game data GD according to the use status of the game data GD (the number of times of play in the first embodiment).
  • An element (evaluation unit) for setting is realized.
  • the control device 42 transmits a privilege grant request including the identification information FU of the user UB specified by the play notification to the management server 30 (SD14).
  • the control device 32 of the management server 30 adds a predetermined value to the point P stored by the storage device 34 for the user UB identified by the identification information FU in the privilege grant request. (SD15). That is, for each play of a game to which the game data GD is applied, a privilege (reward) for that play is given to the user UB. Therefore, there is an advantage that acquisition of the game data GD or play of the game to which the game data GD is applied is promoted.
  • the first embodiment since a privilege is given to the creator UA of the game data GD, each user's willingness to create the game data GD is maintained, and as a result, each user It is possible to promote creation of game data GD.
  • the point P for using the service is given to the creator UA as a privilege, the effect that the creation of the game data GD can be promoted is particularly remarkable.
  • the grant point PA given as a privilege to the creator UA is variably set according to the evaluation information E of the game data GD, each use is compared with a configuration in which the grant point PA is set to a fixed value.
  • creation of high-quality game data GD that can be highly evaluated by the user UB is promoted.
  • the evaluation information E is set according to the number of times the game to which the game data GD is applied is played on each terminal device 12, the actual usage status of the game data GD is indicated by the evaluation information E. Can be reflected with high accuracy.
  • the privilege is given to the creator as many times as the game to which the game data GD is applied is played on the terminal device 12, a high-quality game that can be used many times by a large number of users.
  • creation of data GD is promoted.
  • the point P acquired by the creator UA in creating the game data GD can be used for obtaining the game data GD, so that each user can effectively create and use the game data GD.
  • the points P corresponding to the consumption points PB are given to the creator UA of the game data GD as a privilege.
  • the creation and use of the game data GD is promoted as compared with the configuration in which the quantity of the points PB and the quantity of the points P given to the creator UA are fixed to a predetermined value.
  • the user UB can acquire the game data GD without consuming points P.
  • the use of the game data GD having a low evaluation immediately after creation is promoted Is possible.
  • the consumption point PB necessary for obtaining the game data GD stored in the storage device 44 is variably set according to the evaluation information E of the game data GD, the consumption point PB is set to a fixed value ( For example, game data GD immediately after upload by creator UA (for example, game data GD with a low evaluation immediately after creation) as compared with a configuration in which a predetermined amount of points must be consumed for download immediately after upload of game data GD. ) Is promoted.
  • the game server 40 of the second embodiment expands the editing function of the game data GD realized by the control device 20 of each terminal device 12 by executing the editing program GP2 in response to a request from the user.
  • symbol referred by description of 1st Embodiment is abbreviate
  • the editing function realized by the control device 20 of each terminal device 12 executing the editing program GP2 is for creating game data GD in response to an instruction from the user (creator UA).
  • a plurality of extended functions can be realized by executing the editing program GP2.
  • FIG. 11 is an explanatory diagram of processing for extending the editing function in the user terminal device 12 in the second embodiment.
  • the control device 20 of the terminal device 12 specifies the extended function selected by the user and the user identification information FU. Is sent to the game server 40 (SE11).
  • the control device 42 of the game server 40 Upon receiving the function expansion request, the control device 42 of the game server 40 specifies the quantity of points P (hereinafter referred to as “consumption points PC”) consumed for permission of the extended function specified in the function expansion request, A billing request including the consumption point PC and the user identification information FU is transmitted to the management server 30 (SE12).
  • the consumption point PC is set individually for each extended function.
  • the control device 32 of the management server 30 uses the consumption specified by the charging request from the point P stored in the storage device 34 for the user identified by the identification information FU in the charging request.
  • the point PC is subtracted (SE13) and the end of the billing process is notified to the game server 40 (SE14). That is, the consumption point PC corresponding to the extended function is consumed from the point P of the user.
  • the control device 42 of the game server 40 gives a function expansion instruction for instructing permission of the extended function specified in the function expansion request to the terminal device 12 that has transmitted the function expansion request.
  • SE15 When the function expansion instruction is received via the management server 30, the control device 20 of the terminal device 12 permits the execution of the extended function specified by the function expansion instruction among the plurality of extended functions realized by the editing program GP2. Specifically, the permission flag set for each extended function is set to a valid state (a numerical value indicating permission to execute the extended function).
  • the control device 42 of the game server 40 executes the process of step SE15, thereby expanding the editing function of the terminal device 12 in exchange for the consumption of the points P owned by the user ( Function expansion unit) is realized.
  • the editing function of the terminal device 12 is expanded in exchange for the consumption of the points P owned by each user, thereby facilitating the creation and diversification of the game data GD.
  • the willingness to create the game data GD to maintain the game data is maintained (the creation of the game data GD can be effectively promoted).
  • evaluation information E is set according to a result of a user UB who has played a game to which the game data GD of the creator UA is applied evaluating the game data GD.
  • the user UB who has played a game to which the game data GD of the creator UA is applied instructs the terminal device 12 on the result of evaluating the quality of the game data GD. For example, the user UB gives a predetermined operation to the terminal device 12 when the game data GD is evaluated as excellent.
  • the control device 20 of the terminal device 12 transmits individual evaluation information indicating the result of evaluation of the game data GD by the user UB to the game server 40 (SD12).
  • the individual evaluation information of the third embodiment is information indicating that the game data GD of the creator UA is evaluated as being excellent, and includes the identification information FG of the game data GD. If the user UB does not evaluate the game data GD as excellent, the individual evaluation information is not transmitted to the game server 40.
  • the number of transmissions of the individual evaluation information within a predetermined period is limited to a predetermined number (for example, once a day). It is also possible to send individual evaluation information from the terminal device 12 to the game server 40, which means that the creator UA's game data GD has been evaluated as not being excellent.
  • the control device 42 of the game server 40 has a predetermined value (for example, 1) in the evaluation information E of the game data GD identified by the identification information FG in the individual evaluation information. Is added (SD13). That is, each time the user UB of each terminal device 12 evaluates the game data GD as excellent, the evaluation information E of the game data GD increases by one.
  • the process of setting the consumption point PB or the grant point PA according to the evaluation information E of each game data GD is the same as in the first embodiment.
  • the same effect as in the first embodiment is realized.
  • the result of positive evaluation of the quality of the game data GD by the user UB is reflected in the evaluation information E
  • the actual evaluation of each game data GD is compared with the first embodiment.
  • the height of the angle is easily reflected in the evaluation information E. It is also possible to transmit both the play notification of the first embodiment and the individual evaluation information of the third embodiment from each terminal device 12 to the game server 40 and reflect them in the evaluation information E of each game data GD. .
  • the individual evaluation information indicating that the user UB has evaluated the game data GD as excellent is illustrated.
  • the user UB evaluates the quality of the game data GD at a plurality of levels (for example, five levels). It is also possible to transmit the individual evaluation information indicating the result (evaluation score) from each terminal device 12 to the game server 40.
  • the control device 42 of the game server 40 updates the evaluation information E of the game data GD according to the evaluation score indicated by the individual evaluation information. For example, the evaluation score indicated by the individual evaluation information is added to the evaluation information E.
  • the evaluation information E of the game data GD is set according to the number of times of play in each terminal device 12, and in the third embodiment, the individual evaluation information indicating the evaluation result in each terminal device 12 is set. Accordingly, although the evaluation information E of the game data GD is set, the method of setting the evaluation information E is not limited to the above examples. For example, in consideration of the tendency that the better the game data GD, the more the user UB plays and becomes proficient, the resulting score increases in the game, each game terminal using the game data GD A configuration in which the control device 42 of the game server 40 sets the evaluation information E of the game data GD according to the score obtained by the user UB of the device 12 (for example, the total score obtained by the user of each terminal device 12 is evaluated. The configuration set as the information E) can also be adopted.
  • the evaluation information of the game data GD according to the total number of times that the game data GD has been downloaded to each terminal device 12 or the total time that the game to which the game data GD is applied has been played on each terminal device 12. It is also possible to set E. In addition, two or more indicators selected from the above-described plural types of indicators (total number of plays, individual evaluation information, total score on each terminal device 12, total number of downloads, total play time) are appropriately selected. It is also possible to set the evaluation information E in combination. As can be understood from the above description, the evaluation information E of the game data GD is included as an index according to the usage status of the game data GD.
  • the contents of the extended function in the second embodiment are not limited to the above examples (change of each object 64 or background image, control instruction of reference line 62).
  • an extended function that increases the total number of game data GD that can be stored in the storage device 22 as compared with the number of permitted basic functions, or an extension that automatically creates game data GD that matches existing music, for example.
  • a configuration in which the function is permitted in exchange for the consumption of the point P may also be adopted.
  • the game server 40 changes the extended function realized by the existing editing program PG2 stored in the storage device 22 of the terminal device 12 from the prohibited state to the permitted state.
  • the editing function has been expanded, for example, the editing function in the terminal device 12 can be expanded by transmitting a new extended function program from the game server 40 to the terminal device 12.
  • the native type in which the game program GP1 and the editing program GP2 are held and executed by the individual terminal devices 12 is exemplified.
  • the game program GP1 and the editing program GP2 are games.
  • the present invention can also be implemented by a browser type (web type) held in the system 100 (for example, the game server 40).
  • the display screen (FIG. 2) generated by the execution of the game program PG1 is displayed on the display device 28 of each terminal device 12, thereby causing the user UB to play the game.
  • the control device 42 of the game server 40 that has received the instruction from the creator UA from the terminal device 12 creates game data GD corresponding to the instruction from the creator UA by executing the editing program GP2. That is, in the browser type game system 100, it is not necessary to exchange game data GD between each terminal device 12 and the game server 40.
  • the process in which the control device 42 plays the game using the game data GD in the terminal device 12 on each terminal device 12 means that the user of each terminal device 12 applies the game data GD stored in the storage device 44 to the game. And whether or not the game data GD is exchanged between each terminal device 12 and the game server 40 is unquestioned.
  • the storage device 44 is included as an element (first storage unit) that stores game data GD created in response to an instruction from the user to the terminal device 12, and the game data GD is created by the terminal device 12. Whether it is transmitted to the game server 40 (native type) or whether the game data GD is created by the game server 40 (browser type) is not questioned.
  • the case where the point P exchanged for the actual currency and the point P given as a privilege for the creation of the game data GD or the game play is not distinguished is illustrated. It is also possible to distinguish between the exchanged points (hereinafter referred to as “paid points”) P and the points (hereinafter referred to as “free points”) P that are given as benefits without the need for currency exchange.
  • the free points P have an upper limit set for the quantity, and are used after the paid points P are consumed.
  • the total value of the paid points P and the free points P is presented to the user as the points P owned by each user.
  • the multiple types of extended functions that can be permitted for each terminal device 12 include the extended functions that are permitted in exchange for the consumption of the paid points P, and free of charge.
  • an extended function for accepting an instruction to change each object 64 and the background image or a control instruction for the reference line 62 from the user is permitted by the consumption of the paid points P, and game data GD suitable for existing music is automatically obtained.
  • the extended function to be created is permitted by the consumption of free points P. It is also possible to make restrictions on the same type of extended function different between paid points P and free points. For example, paying attention to the extended function that increases the total number of game data GD that can be stored in the storage device 22, when the paid point P is used, the extended function is allowed indefinitely, and when the free point P is used Extended functions are allowed for a limited time.
  • each terminal device 12 causes the user UB to play a puzzle game to which game data GD specifying a puzzle of each stage is applied.
  • the present invention is applied to a server-client system in which the game system 100 and the terminal device 12 communicate with each other has been illustrated, but a plurality of terminal devices 12 (12A, 12B) that communicate with each other.
  • the present invention can also be applied to.
  • the game data GD generated by the control device 20 in response to an instruction from the user (creator UA) for the terminal device 12A is transmitted to the terminal device 12B and stored in the storage device 22 for playing the game on the terminal device 12B.
  • the terminal device 12B gives a privilege (reward) for providing the game data GD to the terminal device 12A.
  • a point P that can be used in various services in the communication system, or an item of a game played on each terminal device 12 is given to the terminal device 12A as a privilege.
  • the content of the privilege (the number of points P) is variably set according to the evaluation information E of the game data GD.
  • the evaluation information E is set according to, for example, the number of times that the terminal device 12A has transferred the game data GD to the other terminal devices 12 (that is, the usage status of the game data GD). Also in the above configuration, the above-described embodiments of the game system 100 are similarly adopted.

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Abstract

A game system communicates with each of multiple terminal devices that: receives an instruction for creation of game data from a user; and enables the user to play a game that applies the game data. A game server storage device stores the created game data in accordance with an instruction for a terminal device from a creator. In accordance with a request from the user, a control device sends the game data stored in the storage device to the terminal device of the user, and in accordance with a usage condition of the game data, provides a benefit to the creator of the game data.

Description

ゲームシステム,記録媒体およびゲームデータ管理方法GAME SYSTEM, RECORDING MEDIUM, AND GAME DATA MANAGEMENT METHOD
 本発明は、利用者からの指示に応じて作成されたゲームデータを適用可能なゲームに関する。 The present invention relates to a game to which game data created according to an instruction from a user can be applied.
 利用者からの指示に応じて作成されたゲームデータを適用可能なゲームが従来から提案されている。例えば特許文献1には、表示装置に表示される各オブジェクトが楽曲の再生とともに移動し、各オブジェクトが所定の基準位置に到達した時点で利用者に入力装置を操作させる音楽ゲームについて、各オブジェクトが基準位置に到達する時点を指定するゲームデータを利用者からの指示に応じて作成および編集する技術が開示されている。 [Background Art] Conventionally, games that can apply game data created according to instructions from users have been proposed. For example, in Patent Literature 1, each object displayed on a display device moves with the reproduction of music, and each object is associated with a music game that causes a user to operate an input device when each object reaches a predetermined reference position. A technique for creating and editing game data specifying a time point at which a reference position is reached in accordance with an instruction from a user is disclosed.
特開2001-9152号公報Japanese Patent Laid-Open No. 2001-9152
 ところで、各利用者が端末装置で作成したゲームデータを複数の端末装置で共用できれば、多様なゲームデータを適用したゲームを多数の利用者がプレイできて便利である。しかし、複数の利用者の間でゲームデータを単に共用するだけでは、作成者が自身のゲームデータの評価を把握できず、結果的にゲームデータを作成する意欲を維持することが困難であるという問題がある。以上の事情を考慮して、本発明は、利用者によるゲームデータの作成を促進することを目的とする。 By the way, if the game data created by each user on the terminal device can be shared by a plurality of terminal devices, it is convenient that a large number of users can play a game using various game data. However, it is difficult to maintain the willingness to create game data as a result, because the creator cannot grasp the evaluation of his game data simply by sharing game data among a plurality of users. There's a problem. In view of the above circumstances, an object of the present invention is to promote creation of game data by a user.
 本発明のゲームシステムは、ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するゲームシステムであって、端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可する許可部と、前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定する評価部と、前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する特典付与部とを具備する。 The game system of the present invention is a game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied, and is used for the terminal device A permission unit that permits a user of the terminal device to apply the game data created in response to an instruction from the user to the game in response to a request from the terminal device, and An evaluation unit that sets evaluation information of the game data; and a privilege granting unit that grants a privilege corresponding to the evaluation information of the game data to a creator who has instructed the creation of the game data.
 本発明の好適な態様において、前記特典付与部は、ゲームデータの評価情報に応じた特典を、前記許可部が各端末装置の利用者に当該ゲームデータの適用を許可した回数分だけ当該ゲームデータの作成者に付与する。なお、特典付与部が作成者に特典を付与する時期は任意である。例えば、許可部による所定回の許可のたび(例えば1回の許可毎)に作成者に順次に特典を付与する構成、または、許可部による許可毎の特典が特定の時期(例えば特定の時刻または許可回数が所定回に到達した時点など許可部による許可の時点とは無関係の時点)に作成者に特典を付与する構成が包含される。 In a preferred aspect of the present invention, the privilege granting unit provides the game data corresponding to the number of times that the permission unit permits the user of each terminal device to apply the game data. To the creator of In addition, the time when a privilege provision part provides a creator with a privilege is arbitrary. For example, a configuration in which a privilege is sequentially given to the creator for each predetermined permission (for example, for each permission) by the permission unit, or a privilege for each permission by the permission unit is a specific time (for example, a specific time or A configuration in which a privilege is given to the creator at a time that is not related to the time of permission by the permission unit, such as when the number of times of permission reaches a predetermined time, is included.
 本発明の好適な態様は、各端末装置の利用者がサービスの利用のために所有するポイントを利用者毎に管理するゲームシステムであって、前記特典付与部は、ゲームデータの作成者のポイントを当該ゲームデータの評価情報に応じて増加させる。 A preferred aspect of the present invention is a game system that manages, for each user, points owned by each terminal device user for use of the service, wherein the privilege granting unit is a game data creator's point Is increased according to the evaluation information of the game data.
 具体的な態様において、前記許可部は、各利用者のポイントの消費と引換えに、ゲームデータをゲームに適用することを当該利用者に許可する。なお、以上の態様において、ゲームデータの適用の許可に必要なポイントの数量は固定値でも可変値でもよい。 In a specific aspect, the permission unit permits the user to apply the game data to the game in exchange for the consumption of the points of each user. In the above aspect, the number of points necessary for permitting application of game data may be a fixed value or a variable value.
 本発明の好適な態様において、前記許可部は、各利用者のポイントのうちゲームデータの評価情報に応じた数量の消費ポイントと引換えに、当該ゲームデータをゲームに適用することを当該利用者に許可し、前記特典付与部は、ゲームデータの作成者のポイントを、前記許可部が各利用者に当該ゲームデータの適用を許可するための消費ポイントの数量に応じて増加させる。具体的な態様において、前記許可部は、前記評価情報が示す評価が所定値を下回るゲームデータをゲームに適用することをポイントの消費なしに利用者に許可する。 In a preferred aspect of the present invention, the permission unit allows the user to apply the game data to the game in exchange for a consumption point corresponding to the evaluation information of the game data among the points of each user. The privilege granting unit increases the points of the creator of the game data according to the number of consumption points for allowing the user to apply the game data by the permission unit. In a specific aspect, the permission unit allows a user to apply game data whose evaluation indicated by the evaluation information is lower than a predetermined value to the game without consuming points.
 本発明の好適な態様に係るゲームシステムは、各利用者のポイントの消費と引換えに、前記端末装置に対する指示に応じたゲームデータの編集機能を拡張する機能拡張部を具備する。 The game system according to a preferred aspect of the present invention includes a function expansion unit that expands a game data editing function in accordance with an instruction to the terminal device in exchange for consumption of points of each user.
 本発明の好適な態様に係るゲームシステムにおいて、前記特典付与部は、前記許可部が許可したゲームデータを適用したゲームを利用者が端末装置にてプレイした場合に、当該利用者のポイントを増加させる。 In the game system according to a preferred aspect of the present invention, when the user plays a game to which the game data permitted by the permission unit is applied on the terminal device, the privilege granting unit increases the points of the user. Let
 本発明の好適な態様において、前記評価部は、前記許可部が許可したゲームデータを適用したゲームが各端末装置にてプレイされた回数に応じて当該ゲームデータの評価情報を設定する。また、前記許可部が許可したゲームデータを前記端末装置の利用者が評価した結果を示す個別評価情報に応じて前記評価部が当該ゲームデータの評価情報を設定する構成や、前記許可部が許可したゲームデータを適用したゲームのプレイで各端末装置の利用者が獲得した得点に応じて前記評価部が評価情報を設定する構成も採用され得る。 In a preferred aspect of the present invention, the evaluation unit sets evaluation information of the game data according to the number of times a game to which the game data permitted by the permission unit is applied is played on each terminal device. In addition, a configuration in which the evaluation unit sets evaluation information of the game data in accordance with individual evaluation information indicating a result of evaluation of game data permitted by the permission unit by a user of the terminal device, or the permission unit permits A configuration in which the evaluation unit sets the evaluation information according to the score obtained by the user of each terminal device by playing the game to which the game data is applied may be employed.
 本発明は、以上の各態様に係るゲームシステムとしてコンピュータを機能させるためのプログラムとしても特定される。本発明のプログラムは、ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するコンピュータを、端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可する許可部と、前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定する評価部と、前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する特典付与部として機能させる。本発明のプログラムは、コンピュータが読取可能な記録媒体に格納された形態で提供されてコンピュータにインストールされる。記録媒体は、例えば非一過性(non-transitory)の記録媒体であり、CD-ROM等の光学式記録媒体(光ディスク)が好例であるが、半導体記録媒体や磁気記録媒体等の公知の任意の形式の記録媒体を包含し得る。また、例えば、本発明のプログラムは、通信網を介した配信の形態で提供されてコンピュータにインストールされ得る。本発明のプログラムを配信する配信サーバがアクセス可能な記録媒体(例えば配信サーバの内部または外部の記憶装置)も前述の記録媒体の概念に包含される。 The present invention is also specified as a program for causing a computer to function as the game system according to each of the above aspects. The program of the present invention receives an instruction for creating game data from a user and instructs a computer to communicate with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied. A permission unit that permits a user of the terminal device to apply the game data created in accordance with the game to the game in response to a request from the terminal device, and evaluation of the game data in accordance with the usage state of the game data It functions as an evaluation unit that sets information and a privilege granting unit that grants a privilege corresponding to the evaluation information of the game data to the creator who has instructed creation of the game data. The program of the present invention is provided in a form stored in a computer-readable recording medium and installed in the computer. The recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disk) such as a CD-ROM is a good example, but a known arbitrary one such as a semiconductor recording medium or a magnetic recording medium This type of recording medium can be included. For example, the program of the present invention can be provided in the form of distribution via a communication network and installed in a computer. Recording media that can be accessed by the distribution server that distributes the program of the present invention (for example, storage devices inside or outside the distribution server) are also included in the concept of the recording medium.
 また、本発明は、以上の各態様に係るゲームシステムの動作方法(ゲームデータ管理方法)としても特定される。本発明のゲームデータ管理方法は、ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するゲームシステムを利用したゲーム管理方法であって、端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可し、前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定し、前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する。
 
The present invention is also specified as an operation method (game data management method) of the game system according to each of the above aspects. The game data management method of the present invention is a game management method using a game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied. Then, the user of the terminal device is permitted in response to a request from the terminal device to apply the game data created according to the instruction from the user to the terminal device to the game, and the use of the game data The evaluation information of the game data is set according to the situation, and a privilege corresponding to the evaluation information of the game data is given to the creator who has instructed the creation of the game data.
本発明の第1実施形態に係るゲームシステムのブロック図である。1 is a block diagram of a game system according to a first embodiment of the present invention. ゲーム画面の模式図である。It is a schematic diagram of a game screen. 管理装置に保持されたテーブルの模式図である。It is a schematic diagram of the table hold | maintained at the management apparatus. 現実の通貨をポイントと交換する処理の説明図である。It is explanatory drawing of the process which exchanges an actual currency for a point. ゲームデータをアップロードする処理の説明図である。It is explanatory drawing of the process which uploads game data. ゲームデータの記憶状態の模式図である。It is a schematic diagram of the storage state of game data. 参照テーブルの模式図である。It is a schematic diagram of a reference table. 各端末装置にゲームデータの使用を許可する処理の説明図である。It is explanatory drawing of the process which permits use of game data to each terminal device. 候補リストの模式図である。It is a schematic diagram of a candidate list. 評価情報を更新する処理の説明図である。It is explanatory drawing of the process which updates evaluation information. 機能拡張処理の説明図である。It is explanatory drawing of a function expansion process.
<第1実施形態>
 図1は、本発明の第1実施形態に係るゲームシステム100のブロック図である。第1実施形態のゲームシステム100は、複数の端末装置12の各々と通信することで各端末装置12の利用者にSNS(Social Networking Service)を提供するコンピュータシステムである。
<First Embodiment>
FIG. 1 is a block diagram of a game system 100 according to the first embodiment of the present invention. The game system 100 of the first embodiment is a computer system that provides an SNS (Social Networking Service) to the user of each terminal device 12 by communicating with each of the plurality of terminal devices 12.
 各端末装置12は、例えば携帯電話機等の通信端末であり、制御装置20と記憶装置22と通信装置24と入力装置26と表示装置28とを具備する。制御装置20は、端末装置12の各要素を統括的に制御する。通信装置24は、移動通信網またはインターネット等を含む通信網14を介して管理サーバ30と通信する。なお、端末装置12と通信網14との間の通信は典型的には無線通信であるが、例えば据置型のパーソナルコンピュータ等を端末装置12として利用する構成では端末装置12と通信網14とが有線通信することも可能である。 Each terminal device 12 is a communication terminal such as a mobile phone, and includes a control device 20, a storage device 22, a communication device 24, an input device 26, and a display device 28. The control device 20 comprehensively controls each element of the terminal device 12. The communication device 24 communicates with the management server 30 via a communication network 14 including a mobile communication network or the Internet. The communication between the terminal device 12 and the communication network 14 is typically wireless communication. However, in a configuration in which a stationary personal computer or the like is used as the terminal device 12, for example, the terminal device 12 and the communication network 14 are connected to each other. Wired communication is also possible.
 表示装置28(例えば液晶表示パネル)は、制御装置20による制御のもとで各種の画像を表示する。入力装置26は、端末装置12に対する指示を利用者が入力するための機器であり、表示装置28と一体に構成されたタッチパネルで構成される。なお、例えば利用者が操作する複数の操作子、または、端末装置12に対する指示を音声で入力するためのマイクロホンを入力装置26として採用することも可能である。 The display device 28 (for example, a liquid crystal display panel) displays various images under the control of the control device 20. The input device 26 is a device for a user to input an instruction to the terminal device 12, and includes a touch panel configured integrally with the display device 28. For example, a plurality of operators operated by the user or a microphone for inputting an instruction to the terminal device 12 by voice can be adopted as the input device 26.
 記憶装置22は、制御装置20が実行するプログラムと制御装置20が使用する各種のデータとを記憶する。半導体記録媒体または磁気記録媒体等の公知の記録媒体または複数種の記録媒体の組合せが記憶装置22として採用され得る。第1実施形態の記憶装置22は、端末装置12の利用者にゲームを提供するプログラムGPと、利用者がプレイするゲームに適用されるゲームデータGDとを記憶する。プログラムGPは、ゲームデータGDを適用したゲームを端末装置12の利用者にプレイさせるゲームプログラムGP1と、端末装置12に対する利用者からの指示に応じてゲームデータGDを作成するための編集プログラム(エディタ)GP2とを含んで構成される。制御装置20は、利用者がゲームの開始を指示した場合にゲームプログラムGP1を実行し、利用者がゲームデータGDの作成を指示した場合に編集プログラムGP2を実行する。第1実施形態では、以下に例示する音楽ゲームのプログラムGPとゲームデータGDとが記憶装置22に保持された場合を想定する。 The storage device 22 stores a program executed by the control device 20 and various data used by the control device 20. A known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 22. The storage device 22 of the first embodiment stores a program GP that provides a game to the user of the terminal device 12 and game data GD that is applied to a game played by the user. The program GP is a game program GP1 for causing the user of the terminal device 12 to play a game to which the game data GD is applied, and an editing program (editor for creating the game data GD in response to an instruction from the user to the terminal device 12 ) GP2 is included. The control device 20 executes the game program GP1 when the user instructs the start of the game, and executes the editing program GP2 when the user instructs the creation of the game data GD. In the first embodiment, it is assumed that a music game program GP and game data GD exemplified below are held in the storage device 22.
 図2は、制御装置20がゲームプログラムGP1を実行することで表示装置28に表示される表示画面の模式図である。図2に示すように、表示装置28には基準線62と複数のオブジェクト64とが表示される。各オブジェクト64は、表示画面の上端から下端に向けて経時的に移動して基準線62を通過する図形であり、利用者が入力装置26に付与し得る複数種の操作の何れかを指定する。例えば、入力装置26としてタッチパネルを採用した構成では、図2の矢印形のオブジェクト64は矢印が指示する方向へのフリック操作に対応し、円形のオブジェクト64はタップ操作に対応する。利用者は、オブジェクト64が基準線62に到達した時点でそのオブジェクト64が指定する操作を入力装置26に付与する。 FIG. 2 is a schematic diagram of a display screen displayed on the display device 28 when the control device 20 executes the game program GP1. As shown in FIG. 2, a reference line 62 and a plurality of objects 64 are displayed on the display device 28. Each object 64 is a figure that moves over time from the upper end to the lower end of the display screen and passes through the reference line 62, and designates any of a plurality of types of operations that the user can give to the input device 26. . For example, in a configuration employing a touch panel as the input device 26, the arrow-shaped object 64 in FIG. 2 corresponds to a flick operation in the direction indicated by the arrow, and the circular object 64 corresponds to a tap operation. The user gives the input device 26 an operation designated by the object 64 when the object 64 reaches the reference line 62.
 記憶装置22に記憶されたゲームデータGDは、オブジェクト64を表示させる時刻(あるいはオブジェクト64が基準線62に到達する時刻)とオブジェクト64の種類(操作の種類)とを1個の楽曲内で時系列に指定する時系列データである。制御装置20は、記憶装置22内のゲームプログラムGP1を実行することで、各オブジェクト64をゲームデータGDに応じて表示装置28に表示させるとともに楽曲の再生に並行して移動させ、入力装置26に対する利用者からの操作を評価して得点を算定する。具体的には、オブジェクト64が基準線62に到達した時点で利用者がオブジェクト64の指定の操作を入力装置26に付与するたびに得点が加算される。 The game data GD stored in the storage device 22 includes the time at which the object 64 is displayed (or the time at which the object 64 reaches the reference line 62) and the type of the object 64 (type of operation) in one piece of music. Time series data specified for the series. The control device 20 executes the game program GP1 in the storage device 22 to display each object 64 on the display device 28 according to the game data GD and to move the object 64 in parallel with the reproduction of the music. Evaluate user operations and calculate scores. Specifically, the score is added every time the user gives the input device 26 a designated operation of the object 64 when the object 64 reaches the reference line 62.
 他方、利用者がゲームデータGDの作成を指示すると、制御装置20は、編集プログラムGP2を実行することで、入力装置26に対する利用者からの指示に応じてゲームデータGDを作成する。具体的には、制御装置20は、各オブジェクト64を表示画面に表示させる時刻と各オブジェクト64の種類とを利用者からの指示に応じて設定したゲームデータGDを作成して記憶装置22に格納する。以上に説明した通り、第1実施形態の各端末装置12は、記憶装置22内のゲームデータGDを適用したゲームを利用者にプレイさせる機能(ゲームプログラムGP1)と、利用者からの指示に応じてゲームデータGDを作成する機能(編集プログラムGP2)とを兼備する。 On the other hand, when the user instructs the creation of the game data GD, the control device 20 executes the editing program GP2 to create the game data GD according to the instruction from the user to the input device 26. Specifically, the control device 20 creates game data GD in which the time at which each object 64 is displayed on the display screen and the type of each object 64 is set according to an instruction from the user, and stores it in the storage device 22. To do. As described above, each terminal device 12 of the first embodiment responds to a function (game program GP1) that allows a user to play a game to which the game data GD in the storage device 22 is applied, and an instruction from the user. And a function for creating game data GD (editing program GP2).
 図1のゲームシステム100は、管理サーバ30とゲームサーバ40とを含んで構成される。管理サーバ30(SNSサーバ)は、通信網14を介して各端末装置12と通信するサーバ装置(典型的にはウェブサーバ)であり、利用者間のメッセージの授受等のSNSの基本的なサービスを会員登録済の利用者に提供する。なお、管理サーバ30とゲームサーバ40とを単体の装置として構成することも可能である。第1実施形態の管理サーバ30は、制御装置32と記憶装置34と通信装置36とを具備する。通信装置36は、通信網14を介して各端末装置12と通信するとともにゲームサーバ40と通信する。制御装置32は、管理サーバ30を統括的に制御する要素であり、各端末装置12にSNSを提供するための各種の処理を実行する。 The game system 100 in FIG. 1 includes a management server 30 and a game server 40. The management server 30 (SNS server) is a server device (typically a web server) that communicates with each terminal device 12 via the communication network 14, and is a basic SNS service such as message exchange between users. Is provided to registered users. The management server 30 and the game server 40 can be configured as a single device. The management server 30 according to the first embodiment includes a control device 32, a storage device 34, and a communication device 36. The communication device 36 communicates with each terminal device 12 via the communication network 14 and also communicates with the game server 40. The control device 32 is an element that controls the management server 30 in an integrated manner, and executes various processes for providing each terminal device 12 with an SNS.
 記憶装置34は、制御装置32が実行するプログラムと制御装置32が使用する各種のデータとを記憶する。半導体記録媒体または磁気記録媒体等の公知の記録媒体または複数種の記録媒体の組合せが記憶装置34として採用され得る。なお、管理サーバ30とは別体の外部装置(例えばサーバ)に記憶装置34を設置し、管理サーバ30が通信網14を介して記憶装置34から情報を取得する構成も採用され得る。すなわち、記憶装置34は管理サーバ30の必須の要件ではない。また、相異なる位置に個別に設定された複数の機器で記憶装置34を構成することも可能である。 The storage device 34 stores a program executed by the control device 32 and various data used by the control device 32. A known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media can be employed as the storage device 34. A configuration in which the storage device 34 is installed in an external device (for example, a server) separate from the management server 30 and the management server 30 acquires information from the storage device 34 via the communication network 14 may be employed. That is, the storage device 34 is not an essential requirement for the management server 30. It is also possible to configure the storage device 34 with a plurality of devices individually set at different positions.
 第1実施形態の記憶装置34は、各端末装置12の利用者が所有するポイントPを利用者毎に記憶する。具体的には、図3に示すように、各利用者に一意に付与された識別情報FUと各利用者が所有するポイントPとを対応させたテーブルTBL1が記憶装置34に記憶される。ポイントPは、ゲームシステム100が提供する各種のサービスを利用するために必要な仮想通貨である。各利用者は、例えば現実の通貨を所定の比率でポイントPに変換(購入)することが可能である。 The storage device 34 of the first embodiment stores the point P owned by the user of each terminal device 12 for each user. Specifically, as shown in FIG. 3, a table TBL1 in which identification information FU uniquely assigned to each user is associated with a point P owned by each user is stored in the storage device 34. The point P is a virtual currency necessary for using various services provided by the game system 100. Each user can convert (purchase) real currency into points P at a predetermined ratio, for example.
 図4は、利用者がポイントPを購入する処理の説明図である。利用者が入力装置26を操作して任意の数量(以下「購入量」という)のポイントPの購入を指示すると、端末装置12の制御装置20は、利用者が指示した購入量を指定した購入要求を通信装置24から管理サーバ30に送信する(SA11)。管理サーバ30の制御装置32は、購入要求で指定された購入量に対応した金額の電子決済処理を外部決済サーバに要求し(SA12)、電子決済処理の適正な完了が外部決済サーバから通知されると(SA13)、記憶装置34がその利用者について記憶するポイントPに今回の購入量を加算する(SA14)。 FIG. 4 is an explanatory diagram of a process in which the user purchases the point P. When the user operates the input device 26 to instruct the purchase of an arbitrary amount (hereinafter referred to as “purchase amount”) of points P, the control device 20 of the terminal device 12 purchases the purchase amount designated by the user. A request is transmitted from the communication device 24 to the management server 30 (SA11). The control device 32 of the management server 30 requests the external payment server for electronic payment processing of an amount corresponding to the purchase amount specified in the purchase request (SA12), and is notified from the external payment server of proper completion of the electronic payment processing. Then (SA13), the current purchase amount is added to the point P stored in the storage device 34 for the user (SA14).
 図1のゲームサーバ40(アプリケーションサーバ)は、利用者が端末装置12を使用してプレイするゲームを管理するサーバ装置(典型的にはウェブサーバ)である。第1実施形態のゲームサーバ40は、編集プログラムGP2の実行で利用者からの指示に応じて各端末装置12にて作成されたゲームデータGDを端末装置12から取得する一方、各端末装置12からの要求に応じてゲームデータGDを端末装置12に提供することでそのゲームデータGDを適用したゲームを端末装置12の利用者にプレイさせる。なお、各端末装置12の利用者は、自身の端末装置12でゲームデータGDを作成することもゲームをプレイすることも可能であるが、以下の説明では、端末装置12に対する指示でゲームデータGDを作成する利用者(以下「作成者」という)UAと、作成者UAが作成したゲームデータGDを適用したゲームをプレイする利用者UBとを便宜的に区別する場合がある。 The game server 40 (application server) in FIG. 1 is a server device (typically a web server) that manages a game that a user plays using the terminal device 12. The game server 40 according to the first embodiment acquires the game data GD created in each terminal device 12 according to an instruction from the user by executing the editing program GP2 from the terminal device 12, while from each terminal device 12. By providing the game data GD to the terminal device 12 in response to the request, the user of the terminal device 12 is made to play a game to which the game data GD is applied. In addition, although the user of each terminal device 12 can create game data GD with his / her terminal device 12 or play a game, in the following description, the game data GD is instructed to the terminal device 12. The user (hereinafter referred to as “creator”) UA who creates the game and the user UB who plays a game to which the game data GD created by the creator UA are applied may be distinguished for convenience.
 第1実施形態のゲームサーバ40は、制御装置42と記憶装置44と通信装置46とを具備する。通信装置46は、管理サーバ30および通信網14を介して各端末装置12と通信する。すなわち、管理サーバ30は、各端末装置12とゲームサーバ40との間の通信を中継する中継装置としても機能する。制御装置42は、ゲームサーバ40を統括的に制御する要素であり、各端末装置12にてプレイされるゲームを管理するための各種の処理を実行する。 The game server 40 of the first embodiment includes a control device 42, a storage device 44, and a communication device 46. The communication device 46 communicates with each terminal device 12 via the management server 30 and the communication network 14. That is, the management server 30 also functions as a relay device that relays communication between each terminal device 12 and the game server 40. The control device 42 is an element that controls the game server 40 in an integrated manner, and executes various processes for managing a game played on each terminal device 12.
 記憶装置44は、制御装置42が実行するプログラムと制御装置42が使用する各種のデータとを記憶する。半導体記録媒体または磁気記録媒体等の公知の記録媒体または複数種の記録媒体の組合せが記憶装置44として採用され得る。なお、ゲームサーバ40とは別体の外部装置(例えばサーバ)に記憶装置44を設置し、ゲームサーバ40が通信網14を介して記憶装置44から情報を取得する構成も採用され得る。すなわち、記憶装置44はゲームサーバ40の必須の要件ではない。また、相異なる位置に個別に設定された複数の機器で記憶装置44を構成することも可能である。第1実施形態の記憶装置44は、各端末装置12にて作成者UAからの指示に応じて作成されたゲームデータGDを記憶する。 The storage device 44 stores a program executed by the control device 42 and various data used by the control device 42. A known recording medium such as a semiconductor recording medium or a magnetic recording medium or a combination of a plurality of types of recording media may be employed as the storage device 44. A configuration in which the storage device 44 is installed in an external device (for example, a server) separate from the game server 40 and the game server 40 acquires information from the storage device 44 via the communication network 14 may be employed. That is, the storage device 44 is not an essential requirement for the game server 40. It is also possible to configure the storage device 44 with a plurality of devices individually set at different positions. The storage device 44 of the first embodiment stores game data GD created by each terminal device 12 in accordance with an instruction from the creator UA.
 図5は、作成者UAからの指示に応じて作成されたゲームデータGDを作成者UAの端末装置12から取得する処理の説明図である。作成者UAからの指示に応じたゲームデータGDが編集プログラムGP2の実行により端末装置12で作成され(SB11)、作成者UAが入力装置26に対してゲームデータGDの転送(アップロード)を指示すると、作成者UAの端末装置12の制御装置20は、記憶装置22に記憶された作成済のゲームデータGDとゲームデータGDの属性情報DAとを含むアップロード(UL)要求をゲームサーバ40に送信する(SB12)。属性情報DAは、ゲームデータGDについて指定された情報(例えば入力装置12の操作で作成者UAが指示した情報)であり、例えばゲームデータGDを適用したゲームのプレイ時に再生すべき楽曲の名称とゲームデータGDの作成者UAの名前等とを含んで構成される。 FIG. 5 is an explanatory diagram of processing for acquiring the game data GD created in response to an instruction from the creator UA from the terminal device 12 of the creator UA. The game data GD corresponding to the instruction from the creator UA is created in the terminal device 12 by executing the editing program GP2 (SB11), and the creator UA instructs the input device 26 to transfer (upload) the game data GD. The control device 20 of the terminal device 12 of the creator UA transmits an upload (UL) request including the created game data GD stored in the storage device 22 and the attribute information DA of the game data GD to the game server 40. (SB12). The attribute information DA is information specified for the game data GD (for example, information instructed by the creator UA by operating the input device 12). For example, the attribute information DA is the name of the music to be played when playing the game to which the game data GD is applied. And the name of the creator UA of the game data GD.
 管理サーバ30を介して端末装置12からのアップロード要求を受信すると、ゲームサーバ40の制御装置42は、アップロード要求に含まれるゲームデータGDを記憶装置44に格納する(SB13)。以上の説明から理解されるように、制御装置42がステップSB13の処理を実行することで、端末装置12に対する作成者UAからの指示に応じて作成されたゲームデータGDを端末装置12から取得する要素が実現され、記憶装置44は、作成者UAからの指示に応じて作成されたゲームデータGDを記憶する要素(第1記憶部)として機能する。各端末装置12にて作成されたゲームデータGDが任意の時期にゲームサーバ40にアップロードされて順次に記憶装置44に記憶される。記憶装置44に記憶された各ゲームデータGDは、複数の利用者UBが共通に利用し得る状態となる。 When receiving the upload request from the terminal device 12 via the management server 30, the control device 42 of the game server 40 stores the game data GD included in the upload request in the storage device 44 (SB13). As understood from the above description, the control device 42 executes the process of step SB13, thereby acquiring game data GD created in response to an instruction from the creator UA for the terminal device 12 from the terminal device 12. The elements are realized, and the storage device 44 functions as an element (first storage unit) that stores the game data GD created in response to an instruction from the creator UA. The game data GD created by each terminal device 12 is uploaded to the game server 40 at an arbitrary time and sequentially stored in the storage device 44. Each game data GD stored in the storage device 44 is in a state that can be commonly used by a plurality of users UB.
 図6に示すように、作成者UAの端末装置12からアップロードされた各ゲームデータGDは、ゲームデータGDに一意に付与された識別情報FGと、ゲームデータGDの作成者UAの識別情報FUと、アップロード要求に付加された属性情報DAと、ゲームデータGDの利用状況に応じた評価情報Eとが対応付けられた状態で記憶装置44に記憶される。評価情報Eは、ゲームデータGDの評価の高低(良否)の指標となる情報であり、そのゲームデータGDの利用状況に応じて随時に更新される。優良なゲームデータGDほど利用者UBが何度もプレイするという概略的な傾向を考慮して、第1実施形態では、各端末装置12に提供されたゲームデータGDを適用したゲームが各端末装置12にてプレイされた回数の合計をそのゲームデータGDの評価情報Eとして設定する。 As shown in FIG. 6, each game data GD uploaded from the terminal device 12 of the creator UA includes the identification information FG uniquely given to the game data GD, the identification information FU of the creator UA of the game data GD, The attribute information DA added to the upload request and the evaluation information E corresponding to the usage status of the game data GD are stored in the storage device 44 in a state of being associated with each other. The evaluation information E is information that serves as an index of the level of evaluation (good or bad) of the game data GD, and is updated as needed according to the usage status of the game data GD. In consideration of the general tendency that the better game data GD is played by the user UB over and over, in the first embodiment, the game to which the game data GD provided to each terminal device 12 is applied is each terminal device. 12 is set as the evaluation information E of the game data GD.
 各端末装置12の利用者UBは、自身が所有するポイントPの消費(減少)と引換えに記憶装置44内のゲームデータGDを取得することが可能である。ゲームデータGDを取得するために消費されるポイントP(以下「消費ポイントPB」という)の数量は、そのゲームデータGDの評価情報Eに応じて可変に設定される。概略的には、評価情報Eの数値が大きいゲームデータGD(これを適用したゲームのプレイ回数が多く、利用者UBからの評価が高いと推定されるゲームデータGD)ほど消費ポイントPBは増加する。 The user UB of each terminal device 12 can acquire the game data GD in the storage device 44 in exchange for the consumption (decrease) of the points P owned by the user. The number of points P consumed to acquire the game data GD (hereinafter referred to as “consumption points PB”) is variably set according to the evaluation information E of the game data GD. Schematically, the consumption data PB increases as the game data GD with the larger value of the evaluation information E (game data GD that is estimated to have a higher evaluation from the user UB with a higher number of games played using the evaluation data E). .
 記憶装置44は、消費ポイントPBの設定等の処理で参照される図7の参照テーブルTBL2を記憶する。参照テーブルTBL2では、評価情報Eの数値範囲を区分した複数の階級C(C0~C6)の各々について、その階級Cに対応する評価情報Eの範囲と、その階級のゲームデータGDを利用者UBが取得するために必要な消費ポイントPBの数量とが設定される。階級C0のゲームデータGD(評価情報Eの数値が所定値を下回るゲームデータGD)については消費ポイントPBが0に設定され、ポイントPの消費なしに利用者UBがゲームデータGDを取得できる。階級C0以外の各階級Cについては、評価情報Eの数値が大きい階級CのゲームデータGDほど消費ポイントPBが大きい数値に設定される。評価情報Eが高いほどゲームデータGDの評価が高いと推定されるから、各階級CはゲームデータGDの人気度に相当する。すなわち、人気度が高いゲームデータGDほど消費ポイントPBが大きい。 The storage device 44 stores the reference table TBL2 of FIG. 7 that is referred to in processing such as setting of the consumption point PB. In the reference table TBL2, for each of a plurality of classes C (C0 to C6) into which the numerical range of the evaluation information E is divided, the range of the evaluation information E corresponding to the class C and the game data GD of that class are used as the user UB. Is set to the quantity of consumption points PB necessary to acquire the item. For the game data GD of the class C0 (game data GD whose evaluation information E is less than the predetermined value), the consumption point PB is set to 0, and the user UB can acquire the game data GD without consuming the point P. For each class C other than the class C0, the game data GD of the class C having a larger value of the evaluation information E is set to a larger value for the consumption point PB. Since the evaluation of the game data GD is estimated to be higher as the evaluation information E is higher, each class C corresponds to the popularity of the game data GD. In other words, the more popular game data GD has a higher consumption point PB.
 図8は、記憶装置44に記憶されたゲームデータGDを利用者UBに提供する処理の説明図である。ゲームサーバ40の制御装置42は、利用者UBの端末装置12からの要求に応答し、記憶装置44に記憶されたゲームデータGDを利用者UBの選択候補として配列した画像(以下「候補リスト」という)Lの画像データを生成して端末装置12に送信することで図9の候補リストLを表示装置28に表示させる(SC11)。なお、記憶装置44に記憶された複数のゲームデータGDのうち利用者UBが指定した条件に合致するゲームデータGDを候補リストLに表示することも可能である。 FIG. 8 is an explanatory diagram of processing for providing the game data GD stored in the storage device 44 to the user UB. The control device 42 of the game server 40 responds to a request from the terminal device 12 of the user UB, and arranges the game data GD stored in the storage device 44 as selection candidates for the user UB (hereinafter “candidate list”). The candidate list L in FIG. 9 is displayed on the display device 28 by generating L image data and transmitting it to the terminal device 12 (SC11). It is also possible to display game data GD that matches the conditions specified by the user UB among the plurality of game data GD stored in the storage device 44 in the candidate list L.
 候補リストLは、図9に示すように、記憶装置44に記憶された複数のゲームデータGDの各々について、そのゲームデータGDの識別情報FGと、そのゲームデータGDの属性情報DAが指定する楽曲の名称および作成者UAの名前と、そのゲームデータGDの評価情報Eに対応する階級C(人気度)とを配置した画像である。利用者UBは、入力装置26を適宜に操作することで候補リストL内の任意のゲームデータGDを選択することが可能である。利用者UBが候補リストLから所望のゲームデータ(以下「選択ゲームデータ」という)GDを選択すると、端末装置12の制御装置20は、選択ゲームデータGDの識別情報FGと利用者UBの識別情報FUとを指定したダウンロード(DL)要求を通信装置24からゲームサーバ40に送信する(SC12)。 As shown in FIG. 9, the candidate list L includes, for each of a plurality of pieces of game data GD stored in the storage device 44, identification information FG of the game data GD and music specified by the attribute information DA of the game data GD. And the name of the creator UA and the class C (popularity) corresponding to the evaluation information E of the game data GD. The user UB can select any game data GD in the candidate list L by appropriately operating the input device 26. When the user UB selects desired game data (hereinafter referred to as “selected game data”) GD from the candidate list L, the control device 20 of the terminal device 12 identifies the identification information FG of the selected game data GD and the identification information of the user UB. A download (DL) request designating FU is transmitted from the communication device 24 to the game server 40 (SC12).
 管理サーバ30を介して端末装置12からのダウンロード要求を受信すると、ゲームサーバ40の制御装置42は、ダウンロード要求内の識別情報FGに対応する選択ゲームデータGDの評価情報Eを記憶装置44から取得し、その評価情報Eに応じた数量の消費ポイントPBを参照テーブルTBL2から特定する(SC13)。そして、制御装置42は、選択ゲームデータGDの消費ポイントPBとダウンロード要求で指定された利用者UBの識別情報FUとを含む課金要求を管理サーバ30に送信する(SC14)。 When receiving the download request from the terminal device 12 via the management server 30, the control device 42 of the game server 40 acquires the evaluation information E of the selected game data GD corresponding to the identification information FG in the download request from the storage device 44. Then, the consumption point PB of the quantity corresponding to the evaluation information E is specified from the reference table TBL2 (SC13). Then, the control device 42 transmits a billing request including the consumption point PB of the selected game data GD and the identification information FU of the user UB specified in the download request to the management server 30 (SC14).
 課金要求をゲームサーバ40から受信すると、管理サーバ30の制御装置32は、課金要求内の識別情報FUで識別される利用者UBについて記憶装置34が記憶するポイントPから、課金要求で指定された消費ポイントPBを減算し(SC15)、課金処理の完了をゲームサーバ40に通知する(SC16)。すなわち、選択ゲームデータGDの消費ポイントPBが利用者UBのポイントPから消費される。 When the charging request is received from the game server 40, the control device 32 of the management server 30 is designated by the charging request from the point P stored in the storage device 34 for the user UB identified by the identification information FU in the charging request. The consumption point PB is subtracted (SC15), and the completion of the billing process is notified to the game server 40 (SC16). That is, the consumption point PB of the selected game data GD is consumed from the point P of the user UB.
 管理サーバ30による課金処理が適正に完了すると、ゲームサーバ40の制御装置42は、ダウンロード要求(SC12)内の識別情報FGに対応する選択ゲームデータGDを記憶装置44から取得し、ダウンロード要求で指定された識別情報FUの利用者UBの端末装置12に選択ゲームデータGDを送信する(SC17)。端末装置12の制御装置20は、ゲームサーバ40から管理サーバ30および通信網14を介して選択ゲームデータGDを受信して記憶装置22に格納する(SC18)。すなわち、利用者UBが所有するポイントPのうち選択ゲームデータGDの評価情報Eに応じた数量の消費ポイントPBと引換えに、選択ゲームデータGDを適用したゲームを利用者UBがプレイ可能な状態となる。以上の説明から理解されるように、制御装置42がステップSC17の処理を実行することで、記憶装置44に記憶されたゲームデータGDを利用者UBからの要求に応じて利用者UBの端末装置12に提供する要素(許可部の一形態)が実現される。なお、消費ポイントPBが0である場合(選択ゲームデータGDの評価が低い場合)には課金処理(SC14~SC16)は省略され得る。すなわち、ポイントPの消費なしに利用者UBの端末装置12にゲームデータGDが提供される。 When the accounting process by the management server 30 is properly completed, the control device 42 of the game server 40 acquires the selected game data GD corresponding to the identification information FG in the download request (SC12) from the storage device 44 and designates it by the download request. The selected game data GD is transmitted to the terminal device 12 of the user UB of the identified identification information FU (SC17). The control device 20 of the terminal device 12 receives the selected game data GD from the game server 40 via the management server 30 and the communication network 14 and stores it in the storage device 22 (SC18). That is, a state in which the user UB can play a game to which the selected game data GD is applied in exchange for a quantity of consumption points PB corresponding to the evaluation information E of the selected game data GD among the points P owned by the user UB. Become. As can be understood from the above description, the control device 42 executes the process of step SC17, so that the game data GD stored in the storage device 44 can be used in response to a request from the user UB. 12 is provided (one form of the permission unit). When the consumption point PB is 0 (when the evaluation of the selected game data GD is low), the charging process (SC14 to SC16) can be omitted. That is, the game data GD is provided to the terminal device 12 of the user UB without consuming points P.
 利用者UBの端末装置12に選択ゲームデータGDを送信すると(SC17)、ゲームサーバ40の制御装置42は、選択ゲームデータGDの作成に対する特典(報酬)を作成者UAに付与する。第1実施形態では、管理サーバ30が管理するポイントPの所定量(以下「付与ポイント」という)PAが特典として作成者UAに付与される。具体的には、制御装置42は、選択ゲームデータGDの評価情報Eに対応する消費ポイントPBを参照テーブルTBL2から特定し、消費ポイントPBに応じて付与ポイントPAを設定する(SC19)。例えば、評価情報Eが示す評価が高いほど付与ポイントPAが増加するように、消費ポイントPBと所定値α(例えばαは1未満の正数)との乗算値が付与ポイントPAとして設定される。図7では、消費ポイントPBの50%(α=0.5)を付与ポイントPAとして作成者UAに付与する場合が例示されている。制御装置42は、評価情報Eに応じた付与ポイントPAと作成者UAの識別情報FUとを含む特典付与要求を管理サーバ30に送信する(SC20)。なお、付与ポイントPAが0である場合、特典付与要求の送信は省略され得る。 When the selected game data GD is transmitted to the terminal device 12 of the user UB (SC17), the control device 42 of the game server 40 gives a privilege (reward) for creation of the selected game data GD to the creator UA. In the first embodiment, a predetermined amount (hereinafter referred to as “granting point”) PA of points P managed by the management server 30 is given to the creator UA as a privilege. Specifically, the control device 42 specifies the consumption point PB corresponding to the evaluation information E of the selected game data GD from the reference table TBL2, and sets the grant point PA according to the consumption point PB (SC19). For example, a multiplication value of the consumption point PB and a predetermined value α (for example, α is a positive number less than 1) is set as the grant point PA so that the grant point PA increases as the evaluation indicated by the evaluation information E increases. FIG. 7 illustrates a case where 50% (α = 0.5) of the consumption point PB is given to the creator UA as the grant point PA. The control device 42 transmits a privilege grant request including the grant point PA corresponding to the evaluation information E and the identification information FU of the creator UA to the management server 30 (SC20). When the grant point PA is 0, transmission of the privilege grant request can be omitted.
 特典付与要求をゲームサーバ40から受信すると、管理サーバ30の制御装置32は、特典付与要求内の識別情報FUで識別される作成者UAについて記憶装置34が記憶するポイントPに、特典付与要求で指定された付与ポイントPAを加算する(SC21)。以上の説明から理解されるように、制御装置42がステップSC19およびステップSC20の処理を実行することで、選択ゲームデータGDの作成者UAに特典を付与する要素(特典付与部)が実現される。第1実施形態では、ダウンロード要求に応じて選択ゲームデータGDを利用者UBの端末装置12に送信するたびに作成者UAに特典(付与ポイントPA)が付与される。すなわち、評価情報Eに応じた特典が、各端末装置12に対するゲームデータGDの提供の回数分だけ作成者UAに付与される。作成者UAに特典として付与される付与ポイントPAは評価情報Eに応じて設定されるから、制御装置42により実現される特典付与部(SC19,SC20)は、記憶装置44に記憶されたゲームデータGDの評価情報Eに応じてそのゲームデータGDの作成者UAのポイントPを増加させる要素とも換言され得る。 When the privilege grant request is received from the game server 40, the control device 32 of the management server 30 sends a privilege grant request to the point P stored by the storage device 34 for the creator UA identified by the identification information FU in the privilege grant request. The designated grant point PA is added (SC21). As can be understood from the above description, the control device 42 executes the processing of step SC19 and step SC20, thereby realizing an element (privilege granting unit) that grants a privilege to the creator UA of the selected game data GD. . In the first embodiment, each time the selected game data GD is transmitted to the terminal device 12 of the user UB in response to the download request, a privilege (granting point PA) is given to the creator UA. That is, the privilege corresponding to the evaluation information E is given to the creator UA by the number of times of providing the game data GD for each terminal device 12. Since the grant point PA given to the creator UA as a privilege is set according to the evaluation information E, the privilege grant unit (SC19, SC20) realized by the control device 42 is game data stored in the storage device 44. In other words, it can be said as an element that increases the point P of the creator UA of the game data GD in accordance with the evaluation information E of GD.
 図10は、以上の手順で記憶装置22に記憶された作成者UAのゲームデータGDを適用したゲームを利用者UBの端末装置12にて実行する処理の説明図である。作成者UAのゲームデータGDを適用したゲームの開始を利用者UBが指示すると、制御装置20は、記憶装置22内のゲームプログラムGP1を実行することで、作成者UAのゲームデータGDを適用したゲームを開始して利用者UBにプレイさせる(SD11)。 FIG. 10 is an explanatory diagram of processing for executing the game using the game data GD of the creator UA stored in the storage device 22 by the above procedure on the terminal device 12 of the user UB. When the user UB instructs the start of a game to which the game data GD of the creator UA is applied, the control device 20 applies the game data GD of the creator UA by executing the game program GP1 in the storage device 22. The game is started and the user UB is made to play (SD11).
 利用者UBが1回のプレイを終了すると、端末装置12の制御装置20は、そのゲームデータGDの識別情報FGと利用者UBの識別情報FUとを含むプレイ通知をゲームサーバ40に送信する(SD12)。端末装置12からプレイ通知を受信すると、ゲームサーバ40の制御装置42は、記憶装置44に記憶された複数のゲームデータGDのうちプレイ通知内の識別情報FGで識別されるゲームデータGDの評価情報Eに所定値(例えば1)を加算する(SD13)。すなわち、ゲームデータGDを適用した1回のゲームを各端末装置12の利用者UBがプレイするたびにそのゲームデータGDの評価情報Eが所定値ずつ増加する。したがって、各ゲームデータGDの評価情報Eは、そのゲームデータGDを適用したゲームが端末装置12にてプレイされた回数の合計に設定される。以上の説明から理解されるように、制御装置42がステップSD13の処理を実行することで、ゲームデータGDの利用状況(第1実施形態ではプレイ回数)に応じてそのゲームデータGDの評価情報Eを設定する要素(評価部)が実現される。 When the user UB finishes one play, the control device 20 of the terminal device 12 transmits a play notification including the identification information FG of the game data GD and the identification information FU of the user UB to the game server 40 ( SD12). When the play notification is received from the terminal device 12, the control device 42 of the game server 40 evaluates the game data GD identified by the identification information FG in the play notification among the plurality of game data GD stored in the storage device 44. A predetermined value (for example, 1) is added to E (SD13). That is, each time the user UB of each terminal device 12 plays a game to which the game data GD is applied, the evaluation information E of the game data GD increases by a predetermined value. Therefore, the evaluation information E of each game data GD is set to the total number of times the game to which the game data GD is applied is played on the terminal device 12. As can be understood from the above description, the control device 42 executes the process of step SD13, so that the evaluation information E of the game data GD according to the use status of the game data GD (the number of times of play in the first embodiment). An element (evaluation unit) for setting is realized.
 評価情報Eを更新すると、制御装置42は、プレイ通知で指定される利用者UBの識別情報FUを含む特典付与要求を管理サーバ30に送信する(SD14)。特典付与要求をゲームサーバ40から受信すると、管理サーバ30の制御装置32は、特典付与要求内の識別情報FUで識別される利用者UBについて記憶装置34が記憶するポイントPに所定値を加算する(SD15)。すなわち、ゲームデータGDを適用したゲームのプレイ毎に、そのプレイに対する特典(報酬)が利用者UBに付与される。したがって、ゲームデータGDの取得またはゲームデータGDを適用したゲームのプレイが促進されるという利点がある。 When the evaluation information E is updated, the control device 42 transmits a privilege grant request including the identification information FU of the user UB specified by the play notification to the management server 30 (SD14). When the privilege grant request is received from the game server 40, the control device 32 of the management server 30 adds a predetermined value to the point P stored by the storage device 34 for the user UB identified by the identification information FU in the privilege grant request. (SD15). That is, for each play of a game to which the game data GD is applied, a privilege (reward) for that play is given to the user UB. Therefore, there is an advantage that acquisition of the game data GD or play of the game to which the game data GD is applied is promoted.
 以上に説明したように、第1実施形態では、ゲームデータGDの作成者UAに特典が付与されるから、各利用者がゲームデータGDを作成する意欲が維持され、結果的に各利用者によるゲームデータGDの作成を促進することが可能である。第1実施形態では、サービスを利用するためのポイントPが特典として作成者UAに付与されるから、ゲームデータGDの作成を促進できるという効果は格別に顕著である。しかも、作成者UAに特典として付与される付与ポイントPAがゲームデータGDの評価情報Eに応じて可変に設定されるから、付与ポイントPAが固定値に設定された構成と比較して、各利用者UBから高く評価され得る高品位のゲームデータGDの作成が促進されるという利点もある。また、第1実施形態では、ゲームデータGDを適用したゲームが各端末装置12にてプレイされた回数に応じて評価情報Eが設定されるから、実際のゲームデータGDの利用状況を評価情報Eに高精度に反映させることが可能である。 As described above, in the first embodiment, since a privilege is given to the creator UA of the game data GD, each user's willingness to create the game data GD is maintained, and as a result, each user It is possible to promote creation of game data GD. In the first embodiment, since the point P for using the service is given to the creator UA as a privilege, the effect that the creation of the game data GD can be promoted is particularly remarkable. Moreover, since the grant point PA given as a privilege to the creator UA is variably set according to the evaluation information E of the game data GD, each use is compared with a configuration in which the grant point PA is set to a fixed value. There is also an advantage that creation of high-quality game data GD that can be highly evaluated by the user UB is promoted. In the first embodiment, since the evaluation information E is set according to the number of times the game to which the game data GD is applied is played on each terminal device 12, the actual usage status of the game data GD is indicated by the evaluation information E. Can be reflected with high accuracy.
 第1実施形態では、ゲームデータGDを適用したゲームが端末装置12にてプレイされた回数分だけ作成者に特典が付与されるから、多数の利用者により何度も利用され得る高品位なゲームデータGDの作成が促進されるという利点がある。 In the first embodiment, since the privilege is given to the creator as many times as the game to which the game data GD is applied is played on the terminal device 12, a high-quality game that can be used many times by a large number of users. There is an advantage that creation of data GD is promoted.
 第1実施形態では、作成者UAがゲームデータGDの作成で獲得したポイントPをゲームデータGDの取得のために使用できるから、各利用者によるゲームデータGDの作成および利用の双方が効果的に促進されるという利点がある。また、ゲームデータGDの取得に必要な消費ポイントPBの数量が評価情報Eに応じて設定され、消費ポイントPBに応じたポイントPが特典としてゲームデータGDの作成者UAに付与されるから、消費ポイントPBの数量や作成者UAに付与されるポイントPの数量が所定値に固定された構成と比較してゲームデータGDの作成および利用が促進されるという利点がある。しかも、評価情報Eの数値が所定値を下回るゲームデータGDについてはポイントPの消費なしに利用者UBがゲームデータGDを取得できるから、例えば作成の直後で評価が低いゲームデータGDの利用を促進することが可能である。 In the first embodiment, the point P acquired by the creator UA in creating the game data GD can be used for obtaining the game data GD, so that each user can effectively create and use the game data GD. There is an advantage of being promoted. Further, since the quantity of consumption points PB necessary for obtaining the game data GD is set according to the evaluation information E, the points P corresponding to the consumption points PB are given to the creator UA of the game data GD as a privilege. There is an advantage that the creation and use of the game data GD is promoted as compared with the configuration in which the quantity of the points PB and the quantity of the points P given to the creator UA are fixed to a predetermined value. Moreover, for the game data GD whose evaluation information E is less than the predetermined value, the user UB can acquire the game data GD without consuming points P. For example, the use of the game data GD having a low evaluation immediately after creation is promoted Is possible.
 また、記憶装置44に記憶されたゲームデータGDの取得に必要な消費ポイントPBがゲームデータGDの評価情報Eに応じて可変に設定されるから、消費ポイントPBが固定値に設定された構成(例えばゲームデータGDのアップロードの直後からダウンロードに所定量のポイントの消費が必要な構成)と比較して、作成者UAがアップロードした直後のゲームデータGD(例えば作成の直後で評価が低いゲームデータGD)の利用が促進されるという利点もある。 In addition, since the consumption point PB necessary for obtaining the game data GD stored in the storage device 44 is variably set according to the evaluation information E of the game data GD, the consumption point PB is set to a fixed value ( For example, game data GD immediately after upload by creator UA (for example, game data GD with a low evaluation immediately after creation) as compared with a configuration in which a predetermined amount of points must be consumed for download immediately after upload of game data GD. ) Is promoted.
<第2実施形態>
 本発明の第2実施形態を以下に説明する。第2実施形態のゲームサーバ40は、各端末装置12の制御装置20が編集プログラムGP2の実行で実現するゲームデータGDの編集機能を利用者からの要求に応じて拡張する。なお、以下に例示する各形態において作用または機能が第1実施形態と同等である要素については、第1実施形態の説明で参照した符号を流用して各々の詳細な説明を適宜に省略する。
<Second Embodiment>
A second embodiment of the present invention will be described below. The game server 40 of the second embodiment expands the editing function of the game data GD realized by the control device 20 of each terminal device 12 by executing the editing program GP2 in response to a request from the user. In addition, about the element which an effect | action or function is equivalent to 1st Embodiment in each form illustrated below, the detailed reference of each code | symbol referred by description of 1st Embodiment is abbreviate | omitted suitably.
 第2実施形態において各端末装置12の制御装置20が編集プログラムGP2を実行することで実現される編集機能は、利用者(作成者UA)からの指示に応じてゲームデータGDを作成するための基本機能と、基本機能と比較してゲームデータGDの作成を容易化または多様化するための拡張機能とに区別される。具体的には、各オブジェクト64の画像または背景画像を利用者からの指示に応じて変更する機能、あるいは基準線62の移動(または回転)とその時刻との指示を利用者から受付ける機能等の複数の拡張機能が編集プログラムGP2の実行で実現され得る。ただし、編集プログラムGP2を利用したゲームデータGDの作成が開始された当初の初期的な状態では、基本機能の使用のみが許可されて拡張機能の使用は禁止され、利用者が自身のポイントPと引換えに拡張機能の使用を要求した場合に拡張機能の使用が許可される(すなわち編集機能が拡張される)。 In the second embodiment, the editing function realized by the control device 20 of each terminal device 12 executing the editing program GP2 is for creating game data GD in response to an instruction from the user (creator UA). A distinction is made between basic functions and extended functions for facilitating or diversifying the creation of game data GD compared to basic functions. Specifically, a function of changing the image or background image of each object 64 according to an instruction from the user, a function of accepting an instruction from the user about the movement (or rotation) of the reference line 62 and its time, etc. A plurality of extended functions can be realized by executing the editing program GP2. However, in the initial initial state when the creation of the game data GD using the editing program GP2 is started, only the use of the basic function is permitted and the use of the extended function is prohibited. When the use of the extended function is requested in exchange, the use of the extended function is permitted (that is, the editing function is extended).
 図11は、第2実施形態において利用者の端末装置12における編集機能を拡張する処理の説明図である。利用者が入力装置26を操作して編集機能の拡張(拡張機能の購入)を指示すると、端末装置12の制御装置20は、利用者が選択した拡張機能の指定と利用者の識別情報FUとを含む機能拡張要求をゲームサーバ40に送信する(SE11)。 FIG. 11 is an explanatory diagram of processing for extending the editing function in the user terminal device 12 in the second embodiment. When the user operates the input device 26 to instruct expansion of the editing function (purchase of the extended function), the control device 20 of the terminal device 12 specifies the extended function selected by the user and the user identification information FU. Is sent to the game server 40 (SE11).
 機能拡張要求を受信すると、ゲームサーバ40の制御装置42は、機能拡張要求で指定された拡張機能の許可のために消費されるポイントP(以下「消費ポイントPC」という)の数量を特定し、消費ポイントPCと利用者の識別情報FUとを含む課金要求を管理サーバ30に送信する(SE12)。消費ポイントPCは拡張機能毎に個別に設定される。 Upon receiving the function expansion request, the control device 42 of the game server 40 specifies the quantity of points P (hereinafter referred to as “consumption points PC”) consumed for permission of the extended function specified in the function expansion request, A billing request including the consumption point PC and the user identification information FU is transmitted to the management server 30 (SE12). The consumption point PC is set individually for each extended function.
 課金要求をゲームサーバ40から受信すると、管理サーバ30の制御装置32は、課金要求内の識別情報FUで識別される利用者について記憶装置34が記憶するポイントPから、課金要求で指定された消費ポイントPCを減算し(SE13)、課金処理の終了をゲームサーバ40に通知する(SE14)。すなわち、拡張機能に対応する消費ポイントPCが利用者のポイントPから消費される。 When the charging request is received from the game server 40, the control device 32 of the management server 30 uses the consumption specified by the charging request from the point P stored in the storage device 34 for the user identified by the identification information FU in the charging request. The point PC is subtracted (SE13) and the end of the billing process is notified to the game server 40 (SE14). That is, the consumption point PC corresponding to the extended function is consumed from the point P of the user.
 管理サーバ30による課金処理が適正に完了すると、ゲームサーバ40の制御装置42は、機能拡張要求で指定された拡張機能の許可を指示する機能拡張指示を、機能拡張要求の送信元の端末装置12に対して送信する(SE15)。管理サーバ30を介して機能拡張指示を受信すると、端末装置12の制御装置20は、編集プログラムGP2で実現される複数の拡張機能のうち機能拡張指示で指定された拡張機能の実行を許可する。具体的には、拡張機能毎に設定された許可フラグが有効状態(拡張機能の実行許可を意味する数値)に設定される。以上の説明から理解される通り、ゲームサーバ40の制御装置42がステップSE15の処理を実行することで、利用者が所有するポイントPの消費と引換えに端末装置12の編集機能を拡張する要素(機能拡張部)が実現される。 When the accounting process by the management server 30 is properly completed, the control device 42 of the game server 40 gives a function expansion instruction for instructing permission of the extended function specified in the function expansion request to the terminal device 12 that has transmitted the function expansion request. (SE15). When the function expansion instruction is received via the management server 30, the control device 20 of the terminal device 12 permits the execution of the extended function specified by the function expansion instruction among the plurality of extended functions realized by the editing program GP2. Specifically, the permission flag set for each extended function is set to a valid state (a numerical value indicating permission to execute the extended function). As understood from the above description, the control device 42 of the game server 40 executes the process of step SE15, thereby expanding the editing function of the terminal device 12 in exchange for the consumption of the points P owned by the user ( Function expansion unit) is realized.
 以上に説明した第2実施形態においても第1実施形態と同様の効果が実現される。また、第2実施形態では、各利用者が所有するポイントPの消費と引換えに端末装置12の編集機能が拡張されてゲームデータGDの作成の容易化および多様化が実現されるから、ポイントPを獲得するためにゲームデータGDを作成しようとする意欲が維持される(ゲームデータGDの作成を効果的に促進できる)という利点がある。 In the second embodiment described above, the same effect as in the first embodiment is realized. In the second embodiment, the editing function of the terminal device 12 is expanded in exchange for the consumption of the points P owned by each user, thereby facilitating the creation and diversification of the game data GD. There is an advantage that the willingness to create the game data GD to maintain the game data is maintained (the creation of the game data GD can be effectively promoted).
<第3実施形態>
 前述の第1実施形態では、ゲームデータGDを適用したゲームが各端末装置12にてプレイされた回数の合計を評価情報Eとして利用した。第3実施形態では、作成者UAのゲームデータGDを適用したゲームをプレイした利用者UBがそのゲームデータGDを評価した結果に応じて評価情報Eが設定される。
<Third Embodiment>
In the first embodiment described above, the total number of times the game to which the game data GD is applied is played on each terminal device 12 is used as the evaluation information E. In the third embodiment, evaluation information E is set according to a result of a user UB who has played a game to which the game data GD of the creator UA is applied evaluating the game data GD.
 作成者UAのゲームデータGDを適用したゲームをプレイした利用者UBは、そのゲームデータGDの良否を評価した結果を端末装置12に指示する。例えば利用者UBは、ゲームデータGDを優良と評価した場合に所定の操作を端末装置12に付与する。端末装置12の制御装置20は、利用者UBがゲームデータGDを評価した結果を示す個別評価情報をゲームサーバ40に送信する(SD12)。第3実施形態の個別評価情報は、作成者UAのゲームデータGDが優良と評価されたことを意味する情報であり、そのゲームデータGDの識別情報FGを含んで構成される。利用者UBがゲームデータGDを優良と評価しない場合、個別評価情報はゲームサーバ40に送信されない。なお、所定の期間内での個別評価情報の送信回数は所定の回数(例えば1日に1回)に制限される。なお、作成者UAのゲームデータGDが優良でないと評価されたことを意味する個別評価情報を端末装置12からゲームサーバ40に送信することも可能である。 The user UB who has played a game to which the game data GD of the creator UA is applied instructs the terminal device 12 on the result of evaluating the quality of the game data GD. For example, the user UB gives a predetermined operation to the terminal device 12 when the game data GD is evaluated as excellent. The control device 20 of the terminal device 12 transmits individual evaluation information indicating the result of evaluation of the game data GD by the user UB to the game server 40 (SD12). The individual evaluation information of the third embodiment is information indicating that the game data GD of the creator UA is evaluated as being excellent, and includes the identification information FG of the game data GD. If the user UB does not evaluate the game data GD as excellent, the individual evaluation information is not transmitted to the game server 40. Note that the number of transmissions of the individual evaluation information within a predetermined period is limited to a predetermined number (for example, once a day). It is also possible to send individual evaluation information from the terminal device 12 to the game server 40, which means that the creator UA's game data GD has been evaluated as not being excellent.
 ゲームサーバ40の制御装置42は、各端末装置12から個別評価情報を受信するたびに、その個別評価情報内の識別情報FGで識別されるゲームデータGDの評価情報Eに所定値(例えば1)を加算する(SD13)。すなわち、各端末装置12の利用者UBがゲームデータGDを優良と評価するたびにそのゲームデータGDの評価情報Eが1ずつ増加する。各ゲームデータGDの評価情報Eに応じて消費ポイントPBまたは付与ポイントPAを設定する処理は第1実施形態と同様である。 Each time the individual evaluation information is received from each terminal device 12, the control device 42 of the game server 40 has a predetermined value (for example, 1) in the evaluation information E of the game data GD identified by the identification information FG in the individual evaluation information. Is added (SD13). That is, each time the user UB of each terminal device 12 evaluates the game data GD as excellent, the evaluation information E of the game data GD increases by one. The process of setting the consumption point PB or the grant point PA according to the evaluation information E of each game data GD is the same as in the first embodiment.
 第3実施形態においても第1実施形態と同様の効果が実現される。また、第3実施形態では、利用者UBがゲームデータGDの良否を積極的に評価した結果が評価情報Eに反映されるから、第1実施形態と比較して各ゲームデータGDの実際の評価の高低が評価情報Eに反映され易いという利点がある。なお、第1実施形態のプレイ通知と第3実施形態の個別評価情報との双方を各端末装置12からゲームサーバ40に送信して各ゲームデータGDの評価情報Eに反映させることも可能である。 In the third embodiment, the same effect as in the first embodiment is realized. In the third embodiment, since the result of positive evaluation of the quality of the game data GD by the user UB is reflected in the evaluation information E, the actual evaluation of each game data GD is compared with the first embodiment. There is an advantage that the height of the angle is easily reflected in the evaluation information E. It is also possible to transmit both the play notification of the first embodiment and the individual evaluation information of the third embodiment from each terminal device 12 to the game server 40 and reflect them in the evaluation information E of each game data GD. .
 なお、以上の説明では、利用者UBがゲームデータGDを優良と評価したことを示す個別評価情報を例示したが、ゲームデータGDの良否を利用者UBが複数の段階(例えば5段階)で評価した結果(評価点)を示す個別評価情報を各端末装置12からゲームサーバ40に送信することも可能である。ゲームサーバ40の制御装置42は、個別評価情報が示す評価点に応じてゲームデータGDの評価情報Eを更新する。例えば、個別評価情報が示す評価点が評価情報Eに加算される。 In the above description, the individual evaluation information indicating that the user UB has evaluated the game data GD as excellent is illustrated. However, the user UB evaluates the quality of the game data GD at a plurality of levels (for example, five levels). It is also possible to transmit the individual evaluation information indicating the result (evaluation score) from each terminal device 12 to the game server 40. The control device 42 of the game server 40 updates the evaluation information E of the game data GD according to the evaluation score indicated by the individual evaluation information. For example, the evaluation score indicated by the individual evaluation information is added to the evaluation information E.
<変形例>
 前述の各形態は多様に変形され得る。具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様は相互に矛盾しない範囲で適宜に併合され得る。
<Modification>
Each of the above-described embodiments can be variously modified. Specific modifications are exemplified below. Two or more modes arbitrarily selected from the following examples can be appropriately combined within a range that does not contradict each other.
(1)第1実施形態では各端末装置12でのプレイの回数に応じてゲームデータGDの評価情報Eを設定し、第3実施形態では各端末装置12での評価結果を示す個別評価情報に応じてゲームデータGDの評価情報Eを設定したが、評価情報Eを設定する方法は以上の例示に限定されない。例えば、優良なゲームデータGDほど利用者UBが何度もプレイして熟達することで結果的にゲームでの得点が増加するという傾向を考慮して、ゲームデータGDを適用したゲームにて各端末装置12の利用者UBが獲得した得点に応じてゲームサーバ40の制御装置42がそのゲームデータGDの評価情報Eを設定する構成(例えば各端末装置12の利用者が獲得した得点の合計を評価情報Eとして設定する構成)も採用され得る。 (1) In the first embodiment, the evaluation information E of the game data GD is set according to the number of times of play in each terminal device 12, and in the third embodiment, the individual evaluation information indicating the evaluation result in each terminal device 12 is set. Accordingly, although the evaluation information E of the game data GD is set, the method of setting the evaluation information E is not limited to the above examples. For example, in consideration of the tendency that the better the game data GD, the more the user UB plays and becomes proficient, the resulting score increases in the game, each game terminal using the game data GD A configuration in which the control device 42 of the game server 40 sets the evaluation information E of the game data GD according to the score obtained by the user UB of the device 12 (for example, the total score obtained by the user of each terminal device 12 is evaluated. The configuration set as the information E) can also be adopted.
 また、ゲームデータGDが各端末装置12にダウンロードされた回数の合計、または、ゲームデータGDを適用したゲームが各端末装置12にてプレイされた時間の合計に応じてそのゲームデータGDの評価情報Eを設定することも可能である。また、以上に例示した複数種の指標(プレイ回数の合計,個別評価情報,各端末装置12での得点の合計,ダウンロード回数の合計,プレイ時間の合計)から選択された2以上の指標を適宜に組合せて評価情報Eを設定することも可能である。以上の説明から理解されるように、ゲームデータGDの評価情報Eは、そのゲームデータGDの利用状況に応じた指標として包括される。 Further, the evaluation information of the game data GD according to the total number of times that the game data GD has been downloaded to each terminal device 12 or the total time that the game to which the game data GD is applied has been played on each terminal device 12. It is also possible to set E. In addition, two or more indicators selected from the above-described plural types of indicators (total number of plays, individual evaluation information, total score on each terminal device 12, total number of downloads, total play time) are appropriately selected. It is also possible to set the evaluation information E in combination. As can be understood from the above description, the evaluation information E of the game data GD is included as an index according to the usage status of the game data GD.
(2)第2実施形態における拡張機能の内容は以上の例示(各オブジェクト64または背景画像の変更,基準線62の制御指示)に限定されない。例えば、記憶装置22に保持可能なゲームデータGDの総数を、基本機能での許可数と比較して増加する拡張機能、または、例えば既存の楽曲に適合するゲームデータGDを自動的に作成する拡張機能が、ポイントPの消費と引換えに許可される構成も採用され得る。また、第2実施形態では、端末装置12の記憶装置22に格納された既存の編集プログラムPG2で実現される拡張機能をゲームサーバ40が禁止状態から許可状態に変更することで端末装置12での編集機能を拡張したが、例えば、新規な拡張機能のプログラムをゲームサーバ40から端末装置12に送信することで端末装置12での編集機能を拡張することも可能である。 (2) The contents of the extended function in the second embodiment are not limited to the above examples (change of each object 64 or background image, control instruction of reference line 62). For example, an extended function that increases the total number of game data GD that can be stored in the storage device 22 as compared with the number of permitted basic functions, or an extension that automatically creates game data GD that matches existing music, for example. A configuration in which the function is permitted in exchange for the consumption of the point P may also be adopted. In the second embodiment, the game server 40 changes the extended function realized by the existing editing program PG2 stored in the storage device 22 of the terminal device 12 from the prohibited state to the permitted state. Although the editing function has been expanded, for example, the editing function in the terminal device 12 can be expanded by transmitting a new extended function program from the game server 40 to the terminal device 12.
(3)前述の各形態では、ゲームプログラムGP1および編集プログラムGP2が個々の端末装置12にて保持および実行されるネイティブ型(専用アプリ型)を例示したが、ゲームプログラムGP1および編集プログラムGP2がゲームシステム100(例えばゲームサーバ40)に保持されるブラウザ型(ウェブ型)でも本発明を実施することが可能である。ブラウザ型のゲームシステム100では、例えば、ゲームプログラムPG1の実行で生成した表示画面(図2)を各端末装置12の表示装置28に表示させることで利用者UBにゲームをプレイさせ、端末装置12に対する作成者UAからの指示を端末装置12から受信したゲームサーバ40の制御装置42が、編集プログラムGP2の実行で作成者UAによる指示に応じたゲームデータGDを作成する。すなわち、ブラウザ型のゲームシステム100では、各端末装置12とゲームサーバ40との間でゲームデータGDを授受する必要がない。 (3) In each of the above embodiments, the native type (dedicated application type) in which the game program GP1 and the editing program GP2 are held and executed by the individual terminal devices 12 is exemplified. However, the game program GP1 and the editing program GP2 are games. The present invention can also be implemented by a browser type (web type) held in the system 100 (for example, the game server 40). In the browser-type game system 100, for example, the display screen (FIG. 2) generated by the execution of the game program PG1 is displayed on the display device 28 of each terminal device 12, thereby causing the user UB to play the game. The control device 42 of the game server 40 that has received the instruction from the creator UA from the terminal device 12 creates game data GD corresponding to the instruction from the creator UA by executing the editing program GP2. That is, in the browser type game system 100, it is not necessary to exchange game data GD between each terminal device 12 and the game server 40.
 ネイティブ型のゲームシステム100のもとで記憶装置44内のゲームデータGDをゲームサーバ40の制御装置42が各端末装置12に送信する処理と、ブラウザ型のゲームシステム100のもとで記憶装置44内のゲームデータGDを適用したゲームを制御装置42が各端末装置12にてプレイさせる処理とは、記憶装置44に記憶されたゲームデータGDをゲームに適用することを各端末装置12の利用者に許可する処理(許可部)として包括され、各端末装置12とゲームサーバ40との間におけるゲームデータGDの授受の有無は不問である。また、記憶装置44は、端末装置12に対する利用者からの指示に応じて作成されたゲームデータGDを記憶する要素(第1記憶部)として包括され、ゲームデータGDが端末装置12にて作成されてゲームサーバ40に送信されるか(ネイティブ型)、ゲームデータGDがゲームサーバ40にて作成されるか(ブラウザ型)は不問である。 A process in which the control device 42 of the game server 40 transmits the game data GD in the storage device 44 to each terminal device 12 under the native game system 100 and the storage device 44 under the browser game system 100. The process in which the control device 42 plays the game using the game data GD in the terminal device 12 on each terminal device 12 means that the user of each terminal device 12 applies the game data GD stored in the storage device 44 to the game. And whether or not the game data GD is exchanged between each terminal device 12 and the game server 40 is unquestioned. The storage device 44 is included as an element (first storage unit) that stores game data GD created in response to an instruction from the user to the terminal device 12, and the game data GD is created by the terminal device 12. Whether it is transmitted to the game server 40 (native type) or whether the game data GD is created by the game server 40 (browser type) is not questioned.
(4)前述の各形態では、現実の通貨を交換したポイントPと、ゲームデータGDの作成またはゲームのプレイに対する特典として付与されるポイントPとを区別しない場合を例示したが、現実の通貨を交換したポイント(以下「有償ポイント」という)Pと、通貨の交換を必要とせずに特典として付与されるポイント(以下「無償ポイント」という)Pとを区別することも可能である。無償ポイントPは数量に上限値が設定され、有償ポイントPの消費後に使用される。また、有償ポイントPと無償ポイントPとの合計値が、各利用者の所有するポイントPとして利用者に提示される。 (4) In each of the above embodiments, the case where the point P exchanged for the actual currency and the point P given as a privilege for the creation of the game data GD or the game play is not distinguished is illustrated. It is also possible to distinguish between the exchanged points (hereinafter referred to as “paid points”) P and the points (hereinafter referred to as “free points”) P that are given as benefits without the need for currency exchange. The free points P have an upper limit set for the quantity, and are used after the paid points P are consumed. In addition, the total value of the paid points P and the free points P is presented to the user as the points P owned by each user.
 第2実施形態において有償ポイントPと無償ポイントPとを個別に取扱う場合、各端末装置12に許可され得る複数種の拡張機能は、有償ポイントPの消費と引換えに許可される拡張機能と、無償ポイントPの消費と引換えに許可される拡張機能とに区別される。例えば、各オブジェクト64および背景画像の変更指示、または、基準線62の制御指示を利用者から受付ける拡張機能は有償ポイントPの消費で許可され、既存の楽曲に適合するゲームデータGDを自動的に作成する拡張機能は無償ポイントPの消費で許可される。また、同種類の拡張機能に対する制限を有償ポイントPと無償ポイントとで相違させることも可能である。例えば、記憶装置22に保持可能なゲームデータGDの総数を増加させる拡張機能に着目すると、有償ポイントPを使用した場合には拡張機能が無期限で許可され、無償ポイントPを使用した場合には拡張機能が期間限定で許可される。 In the second embodiment, when the paid points P and the free points P are handled individually, the multiple types of extended functions that can be permitted for each terminal device 12 include the extended functions that are permitted in exchange for the consumption of the paid points P, and free of charge. A distinction is made between consumption of points P and extended functions permitted in exchange. For example, an extended function for accepting an instruction to change each object 64 and the background image or a control instruction for the reference line 62 from the user is permitted by the consumption of the paid points P, and game data GD suitable for existing music is automatically obtained. The extended function to be created is permitted by the consumption of free points P. It is also possible to make restrictions on the same type of extended function different between paid points P and free points. For example, paying attention to the extended function that increases the total number of game data GD that can be stored in the storage device 22, when the paid point P is used, the extended function is allowed indefinitely, and when the free point P is used Extended functions are allowed for a limited time.
(5)前述の各形態では、ゲームデータGDの作成またはゲームのプレイに対する特典としてポイントPの所定量を各利用者に付与する場合を例示したが、各利用者に付与される特典の内容は以上の例示に限定されない。例えば、ゲームデータGDを作成した作成者UAに対して拡張機能を特典として付与する構成、または、各利用者が収集可能なアイテム(例えば、ゲームのプレイまたはゲームデータGDの編集に利用可能なアイテム)を特典として付与する構成も採用され得る。 (5) In each of the above-described embodiments, the case where a predetermined amount of point P is given to each user as a privilege for creating game data GD or playing the game is described. It is not limited to the above illustration. For example, a configuration that gives an extended function as a privilege to the creator UA who created the game data GD, or items that can be collected by each user (for example, items that can be used for game play or game data GD editing) ) May be employed as a privilege.
(6)前述の各形態では音楽ゲームを例示したが、各端末装置12にて利用者UBがプレイするゲームの種類は任意である。例えば、各ステージのパズルを指定するゲームデータGDを適用したパズルゲームを各端末装置12が利用者UBにプレイさせる構成も採用される。 (6) Although the music game is exemplified in each of the above-described embodiments, the type of game played by the user UB on each terminal device 12 is arbitrary. For example, a configuration is also adopted in which each terminal device 12 causes the user UB to play a puzzle game to which game data GD specifying a puzzle of each stage is applied.
(7)前述の各形態では、ゲームシステム100と端末装置12とが通信するサーバ-クライアントシステムに本発明を適用した場合を例示したが、相互に通信する複数の端末装置12(12A,12B)に本発明を適用することも可能である。例えば、端末装置12Aに対する利用者(作成者UA)からの指示に応じて制御装置20が生成したゲームデータGDが端末装置12Bに送信されて記憶装置22に格納され、端末装置12Bでのゲームに適用される。端末装置12Bは、ゲームデータGDの提供に対する特典(報酬)を端末装置12Aに付与する。例えば、通信システム内の各種のサービスにて利用可能なポイントP、または、各端末装置12にてプレイされるゲームのアイテム等が特典として端末装置12Aに付与される。特典の内容(ポイントPの数量)は、ゲームデータGDの評価情報Eに応じて可変に設定される。評価情報Eは、例えば端末装置12Aが他の端末装置12にゲームデータGDを転送した回数(すなわちゲームデータGDの利用状況)に応じて設定される。以上の構成においても、ゲームシステム100について前述した各形態が同様に採用される。 (7) In each of the above embodiments, the case where the present invention is applied to a server-client system in which the game system 100 and the terminal device 12 communicate with each other has been illustrated, but a plurality of terminal devices 12 (12A, 12B) that communicate with each other. The present invention can also be applied to. For example, the game data GD generated by the control device 20 in response to an instruction from the user (creator UA) for the terminal device 12A is transmitted to the terminal device 12B and stored in the storage device 22 for playing the game on the terminal device 12B. Applied. The terminal device 12B gives a privilege (reward) for providing the game data GD to the terminal device 12A. For example, a point P that can be used in various services in the communication system, or an item of a game played on each terminal device 12 is given to the terminal device 12A as a privilege. The content of the privilege (the number of points P) is variably set according to the evaluation information E of the game data GD. The evaluation information E is set according to, for example, the number of times that the terminal device 12A has transferred the game data GD to the other terminal devices 12 (that is, the usage status of the game data GD). Also in the above configuration, the above-described embodiments of the game system 100 are similarly adopted.
100……ゲームシステム、12……端末装置、14……通信網、20,32,42……制御装置、22,34,44……記憶装置、24,36,46……通信装置、26……入力装置、28……表示装置、30……管理サーバ、40……ゲームサーバ。
 
DESCRIPTION OF SYMBOLS 100 ... Game system, 12 ... Terminal device, 14 ... Communication network, 20, 32, 42 ... Control device, 22, 34, 44 ... Storage device, 24, 36, 46 ... Communication device, 26 ... ... input device, 28 ... display device, 30 ... management server, 40 ... game server.

Claims (13)

  1.  ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するゲームシステムであって、
     端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可する許可部と、
     前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定する評価部と、
     前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する特典付与部と
     を具備するゲームシステム。
    A game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that cause the user to play a game to which the game data is applied,
    A permission unit that permits a user of the terminal device to apply the game data created in accordance with an instruction from the user to the terminal device to the game in response to a request from the terminal device;
    An evaluation unit that sets evaluation information of the game data in accordance with the usage status of the game data;
    A privilege granting unit that grants a privilege according to evaluation information of the game data to a creator who has instructed creation of the game data.
  2.  前記特典付与部は、ゲームデータの評価情報に応じた特典を、前記許可部が各端末装置の利用者に当該ゲームデータの適用を許可した回数分だけ当該ゲームデータの作成者に付与する
     請求項1のゲームシステム。
    The privilege granting unit grants a privilege corresponding to the evaluation information of the game data to the creator of the game data by the number of times that the permission unit permits the user of each terminal device to apply the game data. 1 game system.
  3.  各端末装置の利用者がサービスの利用のために所有するポイントを利用者毎に管理するゲームシステムであって、
     前記特典付与部は、ゲームデータの作成者のポイントを当該ゲームデータの評価情報に応じて増加させる
     請求項1または請求項2のゲームシステム。
    A game system for managing the points owned by each terminal device user for use of each service,
    The game system according to claim 1, wherein the privilege granting unit increases the points of the creator of the game data according to the evaluation information of the game data.
  4.  前記許可部は、各利用者のポイントの消費と引換えに、ゲームデータをゲームに適用することを当該利用者に許可する
     請求項3のゲームシステム。
    The game system according to claim 3, wherein the permission unit permits the user to apply game data to the game in exchange for consumption of the points of each user.
  5.  前記許可部は、各利用者のポイントのうちゲームデータの評価情報に応じた数量の消費ポイントと引換えに、当該ゲームデータをゲームに適用することを当該利用者に許可し、
     前記特典付与部は、ゲームデータの作成者のポイントを、前記許可部が各利用者に当該ゲームデータの適用を許可するための消費ポイントの数量に応じて増加させる
     請求項4のゲームシステム。
    The permission unit permits the user to apply the game data to the game in exchange for a consumption point corresponding to the evaluation information of the game data among the points of each user,
    The game system according to claim 4, wherein the privilege granting unit increases the points of the creator of the game data according to the number of consumption points for allowing the user to apply the game data by the permission unit.
  6.  前記許可部は、前記評価情報が示す評価が所定値を下回るゲームデータをゲームに適用することをポイントの消費なしに利用者に許可する
     請求項5のゲームシステム。
    The game system according to claim 5, wherein the permission unit permits a user to apply game data whose evaluation indicated by the evaluation information is lower than a predetermined value to the game without consuming points.
  7.  各利用者のポイントの消費と引換えに、前記端末装置に対する指示に応じたゲームデータの編集機能を拡張する機能拡張部
     を具備する請求項3から請求項6の何れかのゲームシステム。
    The game system according to any one of claims 3 to 6, further comprising a function expansion unit that expands a game data editing function in accordance with an instruction to the terminal device in exchange for consumption of points of each user.
  8.  前記特典付与部は、前記許可部が許可したゲームデータを適用したゲームを利用者が端末装置にてプレイした場合に、当該利用者のポイントを増加させる
     請求項3から請求項7の何れかのゲームシステム。
    The said privilege provision part increases the said user's point, when a user plays the game which applied the game data which the said permission part permitted on the terminal device. Game system.
  9.  前記評価部は、前記許可部が許可したゲームデータを適用したゲームが各端末装置にてプレイされた回数に応じて当該ゲームデータの評価情報を設定する
     請求項1から請求項8の何れかのゲームシステム。
    The evaluation unit sets evaluation information of the game data according to the number of times a game to which the game data permitted by the permission unit is applied is played on each terminal device. Game system.
  10.  前記評価部は、前記許可部が許可したゲームデータを前記端末装置の利用者が評価した結果を示す個別評価情報に応じて当該ゲームデータの評価情報を設定する
     請求項1から請求項9の何れかのゲームシステム。
    The evaluation unit sets the evaluation information of the game data according to individual evaluation information indicating a result of evaluation of the game data permitted by the permission unit by a user of the terminal device. Some game system.
  11.  前記評価部は、前記許可部が許可したゲームデータを適用したゲームのプレイで各端末装置の利用者が獲得した得点に応じて評価情報を設定する
     請求項1から請求項10の何れかのゲームシステム。
    The game according to any one of claims 1 to 10, wherein the evaluation unit sets evaluation information according to a score acquired by a user of each terminal device by playing a game to which the game data permitted by the permission unit is applied. system.
  12.  ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するコンピュータを、
     端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可する許可部と、
     前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定する評価部と、
     前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する特典付与部と
     として機能させるプログラムを記録した記録媒体。
    A computer that receives instructions for creating game data from a user and communicates with each of a plurality of terminal devices that cause the user to play a game to which the game data is applied;
    A permission unit that permits a user of the terminal device to apply the game data created in accordance with an instruction from the user to the terminal device to the game in response to a request from the terminal device;
    An evaluation unit that sets evaluation information of the game data in accordance with the usage status of the game data;
    The recording medium which recorded the program which functions as a privilege provision part which provides the creator who instruct | indicated creation of the said game data to the privilege according to the evaluation information of the said game data.
  13.  ゲームデータの作成の指示を利用者から受付けるとともにゲームデータを適用したゲームを利用者にプレイさせる複数の端末装置の各々と通信するゲームシステムを利用したゲーム管理方法であって、
     端末装置に対する利用者からの指示に応じて作成されたゲームデータをゲームに適用することを端末装置からの要求に応じて当該端末装置の利用者に許可し、
     前記ゲームデータの利用状況に応じて当該ゲームデータの評価情報を設定し、
     前記ゲームデータの作成を指示した作成者に当該ゲームデータの評価情報に応じた特典を付与する
     ゲームデータ管理方法。
     
    A game management method using a game system that receives an instruction to create game data from a user and communicates with each of a plurality of terminal devices that allow the user to play a game to which the game data is applied,
    In response to a request from the terminal device to allow the user of the terminal device to apply the game data created in response to an instruction from the user to the terminal device to the game,
    Set the evaluation information of the game data according to the usage status of the game data,
    A game data management method for giving a privilege corresponding to evaluation information of the game data to a creator who has instructed creation of the game data.
PCT/JP2012/081274 2012-02-06 2012-12-03 Game system, recording medium and game data management method WO2013118377A1 (en)

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