WO2013078621A1 - 用于电子设备的触屏输入方法和电子设备 - Google Patents

用于电子设备的触屏输入方法和电子设备 Download PDF

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Publication number
WO2013078621A1
WO2013078621A1 PCT/CN2011/083169 CN2011083169W WO2013078621A1 WO 2013078621 A1 WO2013078621 A1 WO 2013078621A1 CN 2011083169 W CN2011083169 W CN 2011083169W WO 2013078621 A1 WO2013078621 A1 WO 2013078621A1
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WIPO (PCT)
Prior art keywords
input
touch
sub
target
tactile
Prior art date
Application number
PCT/CN2011/083169
Other languages
English (en)
French (fr)
Inventor
谭天佐
Original Assignee
Tan Tianzuo
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tan Tianzuo filed Critical Tan Tianzuo
Priority to PCT/CN2011/083169 priority Critical patent/WO2013078621A1/zh
Priority to CN201180074367.2A priority patent/CN103907080A/zh
Publication of WO2013078621A1 publication Critical patent/WO2013078621A1/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus

Definitions

  • the present invention relates to information input technology, and more particularly to a touch screen input method and electronic device for an electronic device. Background technique
  • An input scheme is to form a virtual keyboard on the touch screen according to a conventional physical keyboard scheme, and input characters by clicking a virtual button in the virtual keyboard.
  • the screen is usually divided into multiple small cells (more than ten), and the division is complicated, which is not conducive to the user to quickly locate and click for input. For example, when it is necessary to input the letter c, first click on the virtual button cell "abc", and then through the window popped up in which the letter c desired to be input is selected from &, b, c to achieve the input of c or may be passed multiple times.
  • Another input scheme is to use handwriting recognition technology to confirm the input of the text (or letters) completely written by the user on the touch screen after being intelligently recognized.
  • entering a single text may require multiple strokes, which not only has a high error rate, but is also not conducive to fast input.
  • the input efficiency is very low, and blind typing cannot be achieved. That is, the user needs to focus on the input area (virtual keyboard or touch screen) for input operation and selection when inputting, but not only Focusing on the content of their own input, input efficiency has become a bottleneck restricting the development of portable electronic devices. Summary of the invention
  • Embodiments of the present invention provide a touch screen input method and an electronic device for an electronic device capable of inputting information efficiently.
  • a touch screen input method for an electronic device comprising the steps of:
  • a tactile signal generated at a position in an input area of the touch screen of the electronic device the tactile signal being generated by a tactile manner, wherein in the input area, the predetermined tactile manner received at a predetermined position corresponds to a predetermined input character or operation instruction, the different predetermined tactile manners received at the same predetermined position correspond to different predetermined target input characters or target operation instructions; determining the position of the currently received tactile signal in the input region And a touch mode; the target input character or the target operation command is recognized according to the position and the tactile sense of the currently received tactile signal in the input area.
  • the input area includes a plurality of consecutive or discontinuous sub-input areas, preferably the number of the sub-input areas is four, five, six, seven. , eight, nine or ten.
  • the generated tactile signal is generated inside one of the sub-input areas; or
  • the generated tactile signal is generated in a plurality of the sub-input regions and a boundary region between adjacent sub-input regions in the plurality of sub-input regions.
  • the predetermined tactile sensation includes: one or more of a click sensation, a line scribe tactile sensation, a zigzag tactile sensation, a curved scribe tactile sensation, and a circled tactile sensation.
  • the click sensation includes: a click sensation at different positions in the same sub-input area, which corresponds to the same target input character or target operation instruction; and/or
  • the linear scribing touch includes: a linear scribing touch along the same scribing direction at different positions in the same sub-input area, which corresponds to the same target input character or target operation instruction; and/or
  • the linear scribing touch includes: a linear scribing touch along different scribing directions in the same sub-input area, corresponding to different target input characters or target operation instructions; and/or
  • the linear scribing touch includes: a linear scribing touch experienced by two or more different sub-input regions adjacent to each other in a horizontal or vertical direction, corresponding to different target input characters or target operation instructions; / or
  • the linear scribing touch includes: a linear scribing touch that experiences two or more different sub-input regions adjacent to a vertex in an oblique direction, corresponding to different target input characters or target operational commands; and/or
  • the line-dash touch includes: a line-dash touch in the same sub-input area or through different sub-input areas, corresponding to different target input characters or target operation instructions; and/or
  • the curved line tactile sensation includes: a wavy or curved line tactile sensation in the same sub-input area or undergoing different sub-input areas, corresponding to different target input characters or target operation instructions; and/or the picture
  • the circled line touch sense includes: a circled line touch feeling in the same sub-input area or experiencing different sub-input areas, which corresponds to different target input characters or target operation instructions; the circled-dash touch is preferably experienced two
  • the circled, three- or four-sub-input area has a circled tactile sensation, more preferably a circled tactile sensation around a common point between the sub-input areas.
  • the touch screen input method further includes: displaying a prompt identifier on a sub-input area of the touch screen or on a display screen, where the prompt identifier reflects a tactile sensation a correspondence between the position and the tactile manner and the target input character or the target operation instruction; and/or
  • a help interface is provided for indicating a position of the tactile sensation and a correspondence between the tactile sensation and the target input character or the target operation instruction.
  • the touch screen input method further includes: providing a character input interface using a letter inputting a non-English character according to the recognized target input character or a target operation instruction.
  • the non-English character is preferably a Chinese character.
  • the touch screen input method further comprises: providing a menu of options and/or an alarm signal for emitting video or audio or vibration when the touch is beyond the range of the input area .
  • an electronic device wherein information input is performed by using a touch screen input method as described above, the electronic device comprising:
  • a touch screen comprising an input area and generating a tactile signal in response to a tactile sensation applied to the input area, wherein in the input area, the predetermined tactile manner received at a predetermined position corresponds to a predetermined input character or The operation instruction, the different predetermined tactile manners received at the same predetermined position correspond to different predetermined target input characters or target operation instructions;
  • An identification unit that recognizes the target input character or the target operation instruction based on the determined position and tactile sensation of the currently received tactile signal in the input area.
  • the electronic device further includes:
  • a stylus for applying a tactile sensation on the input area is provided.
  • the electronic device is portable or non-portable and includes one of the following: a computer, a mobile phone, an e-reader, a portable audio or video player, a handwriting tablet .
  • 1a and 1b are schematic diagrams of input regions that may be employed in a touch screen input method for an electronic device in accordance with an embodiment of the present invention.
  • 2a, 2b, 2c, 2d are schematic diagrams of a touch screen input method for an electronic device in accordance with an embodiment of the present invention.
  • FIG. 3 is a flow chart of a touch screen input method for an electronic device in accordance with an embodiment of the present invention. detailed description
  • a touch screen input method for an electronic device (shown in FIG. 3) is provided, including the following steps:
  • the tactile signal being generated by a tactile manner, wherein in the input area, the predetermined tactile manner received at a predetermined position corresponds to a predetermined input character or operation instruction, the different predetermined tactile manners received at the same predetermined position correspond to different predetermined target input characters or target operation instructions (as shown in step 301 in FIG. 3);
  • the target input character or the target operation command is recognized according to the position and the tactile sensation of the currently received tactile signal in the input area (as shown in step 303 in Fig. 3).
  • a predetermined tactile manner is performed at a predetermined position in the input area of the touch screen, and a predetermined target input character or target operation command can be implemented correspondingly, that is, the predetermined tactile manner can be performed at the predetermined position in the input area.
  • a predetermined target input character or target operation instruction Uniquely corresponding to a predetermined target input character or target operation instruction, and whether the position change of the tactile sensation or the tactile mode change of the execution occurs, it corresponds to another target input character or a target operation instruction, thereby being able to pass the predetermined tactile sensation
  • the position and the predetermined touch sensor can determine the target input character or the target operation command that needs to be input by using only one touch action, so the input efficiency is greatly improved, and blind input can be realized even when skilled.
  • the "tactile sensation" described in the embodiments of the present invention includes not only a method of sensing a signal by using, for example, a piezoelectric effect by applying a certain pressure (or “touching"), but also other things different from the touch pressure.
  • the sensing method for example, by sensing the signal by capacitive sensing during contact.
  • a touch screen input method for an electronic device includes the following steps: on one or more of the input areas on the touch screen of the electronic device including a plurality of adjacent sub-input areas Touching or scribing a touch on the sub-input area to generate a tactile signal;
  • the touch signal generated by the click or scribing touch corresponds to a target input character or a target operation command.
  • a tactile signal corresponding to a target input character or a target operation command can be generated only by a single click or a dash touch on one or more sub-input areas, and the target input character is displayed on the display according to the tactile signal.
  • the corresponding target operation instruction is executed or executed, which greatly simplifies the operation of inputting information compared with the prior art, thereby improving information input efficiency.
  • these identified target input characters or target operational commands can be displayed on the display for the user to confirm their correctness.
  • the input area includes a plurality of consecutive or discontinuous sub-input areas, preferably the number of the sub-input areas is four, five, six, seven. One, eight, nine or ten, for example, the number of sub-input areas is six in the embodiment shown in Figure la, and five in the embodiment shown in Figure lb.
  • the number of the sub-input areas is six, and the six sub-input areas may be divided by one horizontal line and two vertical lines or by one vertical line and two horizontal lines;
  • the number of the sub-input areas is four, and the four sub-input areas can be divided by a horizontal line and a vertical line.
  • FIG. 1a In the embodiment shown in FIG. 1a, six adjacent rectangular sub-input areas are displayed, ie The six rectangular sub-input areas are divided by a horizontal line and two vertical lines. However, the plurality of sub-input areas may also have a non-rectangular shape as needed.
  • the input area of the touch screen is divided into only a few (for example, six) rectangular sub-input areas, each of which has a relatively large area (compared to the prior art virtual keyboard).
  • the user can accurately determine the position of each rectangular sub-input area by feeling alone, without distracting the attention of information input due to visually finding the sub-input area.
  • the plurality of sub-input regions may have substantially equal dimensions, such as shown in the embodiment illustrated in Figure la.
  • the plurality of sub-input areas may also have different sizes as desired, for example, as shown in the embodiment shown in Figure lb, wherein sub-input areas 3 and 6 are merged as compared to the embodiment shown in Figure la.
  • specific information target input characters or target operation instructions
  • the generated tactile signal is generated inside one of the sub-input areas; or
  • the generated tactile signal is generated in a plurality of the sub-input regions and a boundary region between adjacent sub-input regions in the plurality of sub-input regions.
  • the input can be realized only by implementing the input in one sub-input area or by the tactile manner (e.g., tactile action) crossing the boundary area between the adjacent sub-input areas in the plurality of sub-input areas.
  • the predetermined tactile sensation includes: one or more of a click sensation, a line scribe tactile sensation, a zigzag tactile sensation, a curved scribe tactile sensation, and a circled tactile sensation.
  • the linear line touch sensation can be as shown in the embodiment of FIGS. 2a-2d;
  • the curve used in the curve-dash touch mode may be, for example, a wavy line or an arc;
  • the fold line used in the line-dash touch mode may be composed of a plurality of straight lines (for example, in the embodiment shown in FIG. la, the horizontal input from the sub-input area 1 to the sub-input area 2 is followed by vertical swipe to the sub-input area 5 Line line path);
  • the "circle” used in the circle touch mode can be part of a complete circle or circle, and can be either circular or non-circular, for example: a circle in the same sub-input area, crossing two adjacent sub-inputs a circle of zones, or a circle that spans more of the input zones, for example, a circle around the common points of the four sub-input zones 1, 2, 4, 5 in the embodiment shown in Figure la, or around the embodiment shown in Figure lb
  • the sub-input area 2, 5 and its right sub-input area have a circle of common points of the three sub-input areas.
  • a circle that traverses multiple sub-input areas can not only circle a single common point between each sub-input area, but also circle a plurality of common points between sub-input areas.
  • the circle is drawn through all six sub-input areas 1 - 6 in the embodiment shown in Figure la, which simultaneously surround the common points of sub-input areas 1, 2, 4, 5 and sub-input areas 2, 3, 5 , 6 common points.
  • the circle may not surround any common points between the sub-input areas, for example, the circle may pass through only the upper three sub-input areas 1, 2, 3 in the embodiment shown in FIG. Forming a long circle), in this case, the circle surrounds the boundary area between the sub-input areas 1, 2 and 2, 3, and does not surround any sub-input area common points.
  • the click sensation includes: a click sensation at different positions in the same sub-input area, which corresponds to the same target input character or target operation instruction; and/or
  • the linear scribing touch includes: a linear scribing touch along the same scribing direction at different positions in the same sub-input area, which corresponds to the same target input character or target operation instruction; and/or
  • the linear scribing touch includes: a linear scribing touch along different scribing directions in the same sub-input area, corresponding to different target input characters or target operation instructions; and/or
  • the linear scribing touch includes: a linear scribing touch experienced by two or more different sub-input regions adjacent to each other in a horizontal or vertical direction, corresponding to different target input characters or target operation instructions; / or
  • the linear scribing touch includes: a linear scribing touch that experiences two or more different sub-input regions adjacent to a vertex in an oblique direction, corresponding to different target input characters or target operational commands; and/or
  • the line-dash touch includes: a fold line in the same sub-input area or through different sub-input areas a scribe tactile sensation corresponding to a different target input character or target operation command; and/or the curve scribe tactile sensation includes: a wavy or curved scribe tactile sensation in the same sub-input region or undergoing different sub-input regions Corresponding to different target input characters or target operation instructions; and/or the circled line touch sensation includes: a circled tactile sensation in the same sub-input area or experiencing different sub-input areas, which corresponds to different a target input character or a target operation command; the circled touch tactile sensation is preferably a circled tactile sensation that experiences two, three or four sub-input areas, more preferably a common point around each sub-input
  • the click sensation at any position in the same sub-input area corresponds to the same click target input character or target operation instruction, in the character or target operation instruction (different from Click the target input character or the target operation command), that is to say, in the same sub-input area, whether the click touch or the linear line touch is independent of the position where the touch operation is performed, so that the user does not need to carefully distinguish the touch operation input.
  • Touch position which can significantly provide input efficiency.
  • the linear scribing touch operation when in the same sub-input area, is independent of the specific position of the tactile operation, but may be related to the scribing direction of the scribing touch operation, that is, different
  • the linear scribing touch in the scribing direction corresponds to a different target input character or a target operation command.
  • the target input character includes: at least one of a number, a letter, a pictogram, a stroke, a punctuation mark, an emoticon, and an operation symbol;
  • the target operation instruction includes: a case switch, a Chinese simplified switch, a Chinese or foreign input mode switch, a delete, a space, a fallback, a carriage return, a left or right line, an up or down line, a sentence beginning or a paragraph beginning, a sentence ending or End of paragraph, up or down page, information save, provide format adjustment interface, provide object insertion interface, provide Modify at least one of the interface, the help interface, and the interface switch.
  • the touch screen input method further includes: displaying a prompt identifier on a sub-input area of the touch screen or on a display screen, where the prompt identifier reflects a tactile sensation The correspondence between the position and the tactile manner and the target input character or the target operation command.
  • the display screen may be a different component/portion than the touch screen, or may be integrated with the touch screen or integrated in the same component/portion.
  • the prompt identifier can be directly displayed in the input area of the touch screen, for example, as shown in the figure
  • this makes it possible to more intuitively present to the user the correspondence between the click or scribing touch and the target input character or the target operation command, so that the user does not have to memorize it. Further, after the correspondence is modified or adjusted, the prompt identifier may also be changed accordingly.
  • the cue indicator can be displayed in a corresponding area of the display screen, although it can still be identical or similar in appearance to that shown in Figures 2a-2d, such that the tactile detection portion (i.e., the input area) is
  • the display portions are independent of each other, and it is possible to avoid the occurrence of damage to the display function due to input click or scribing touch, which is particularly advantageous in applications where the input area is embodied as a handwriting input pad.
  • the touch screen input method further includes: providing a modification interface for modifying a correspondence between a position where the touch is generated and a touch sense manner and the target input character or the target operation instruction ; and / or
  • a help interface is provided for indicating a position of the tactile sensation and a correspondence between the tactile sensation and the target input character or the target operation instruction.
  • help interface By modifying the interface, users can personalize themselves. Through the help interface, users can get help information such as pictures, text, video descriptions, and more.
  • the touch screen input method further includes: providing a character input interface using a letter inputting a non-English character according to the recognized target input character or a target operation instruction.
  • the non-English character is preferably a Chinese character.
  • the method of inputting non-English characters by using English letters may be a pinyin input method.
  • (For example, QQ, Violet, or Sogou input method) Enter the Chinese character (single word or vocabulary), that is, input the Chinese character based on the input of the English character. More preferably, in this case, if the Chinese character that needs to be input cannot be selected at one time, the word selection/selection word interface may also be provided in the input word interface for input selection.
  • the touch screen input method further comprises: providing a menu of options and/or an alarm signal for emitting video or audio or vibration when the touch is beyond the range of the input area .
  • the user can know in time when the tactile sensation (for example, the click or scribing touch mode) exceeds the input area range, thereby avoiding the input failure and causing the efficiency to decrease. Or you can choose the possible next step by providing an option menu.
  • the tactile sensation for example, the click or scribing touch mode
  • an electronic device wherein information input is performed by using a touch screen input method as described above, the electronic device comprising:
  • a touch screen comprising an input area and generating a tactile signal in response to a tactile sensation applied to the input area, wherein in the input area, the predetermined tactile manner received at a predetermined position corresponds to a predetermined input character or The operation instruction, the different predetermined tactile manners received at the same predetermined position correspond to different predetermined target input characters or target operation instructions;
  • An identification unit that recognizes the target input character or the target operation instruction based on the determined position and tactile sensation of the currently received tactile signal in the input area.
  • the electronic device further includes:
  • a stylus for applying a tactile sensation on the input area is provided.
  • the information input of the electronic device can be directly realized by the user's finger touch feeling (for example, click or scribing touch feeling)
  • the touch pen can be applied with finer touch (for example, click or scribing touch mode) with the input pen. Reduce the error rate of information input.
  • the electronic device is portable or non-portable and includes one of the following: a computer, a mobile phone, an e-reader, a portable audio or video player, a handwriting tablet .
  • the input area of the touch screen is divided into six rectangular sub-input areas, arranged in two rows, three per line, and six sub-input areas numbered 1 - 6, as shown in Figure la. This is discussed in more detail below by way of the sub-input region distribution exemplarily shown in FIG.
  • FIGS. 2a, 2b, 2c, 2d are schematic diagrams of a touch screen input method in accordance with an embodiment of the present invention.
  • a letter (as the target input character) or the input of the target operation command is displayed:
  • the letter A (as the target input character) is input by clicking on its center position
  • the letters F, K are input correspondingly by clicking on the center position thereof.
  • P, U, Z (as the target input characters).
  • the input of six target input characters can be realized by click sensation in six different sub-input areas.
  • the letters C, D, E can be entered by a straight line touch.
  • a straight line touch For example, when a straight line is drawn along the left-to-right direction shown by "B" in Fig. 2a, the letter B can be input.
  • the letters C, D, and E can be input separately.
  • linear scribing touch shown by four arrows in FIG. 2a is illustrated as being from the outside to the inside (from the edge of the sub-input area toward the center), the linear scribing touch may be set from the inside to the outside as needed. (from the center of the sub-input area toward the edge).
  • numeric or control character (as the target input character) or the input of the target operation command is displayed:
  • the number 1 or 2 is input by performing a linear scribing touch of the two sub-input areas experiencing (over the boundary areas of the two), as shown in the horizontal double of FIG. 2b.
  • the number 1 is entered when the line is scribed in the right-to-left direction
  • the number 2 is entered when the line is scribed from the left-to-right direction.
  • the number 5 or 6 is input by performing a linear scribing touch of the two sub-input areas experiencing (over the boundary areas of the two), such as As indicated by the vertical double arrow in Fig.
  • the long-line scribing touch target input characters or target operation commands through the three sub-input areas are performed, as shown in FIG. 2c.
  • the horizontal double arrow below when entering a long line along the right to left direction, enter "? " , when entering a "mode switch” target operation instruction along a long line from left to right (in which the user input mode switches the target operation instruction, for example, you can enter the special character input panel).
  • a long straight line is drawn along different scribe lines, and four types (corresponding to the two horizontal double arrows in Fig. 2c) can be used to input the target input character or the target operation command.
  • information e.g., letters or other symbols
  • information can be input by clicking a tactile sensation or a linear tactile sensation in the same sub-input area; and similar to the embodiment shown in Fig. 2b, It is possible to input a tactile sensation by a straight line between adjacent different sub-input areas (shown in Figure 2d as being between sub-input areas 1, 4 and 3, 6 adjacent in the vertical direction) (Fig. 2d is displayed as end, home, page up, page down).
  • information can also be input by linear scribing touch between different adjacent sub-input regions that are adjacent to each other in a manner similar to that in the embodiment shown in Fig. 2c.
  • the target operation command of the "mode switch” is input to the tactile input "mode switch” from the left to the right in the embodiment shown in FIG. 2c, and switched to the special character input illustrated in the embodiment shown in FIG. 2d.
  • the panel performs special character input; while in the embodiment shown in Figure 2d, when mode switching is required again, a long straight line tactile input "mode switching" target operation similar to that shown in the embodiment of Figure 2c can be utilized.
  • the linear scribing touch (or long straight scribing touch) described in the embodiments of the present invention may be: a horizontal straight line scribing touch, a vertical straight line scribing touch, and a diagonal straight line scribing touch.
  • a horizontal straight line scribing touch a vertical straight line scribing touch
  • a diagonal straight line scribing touch a horizontal straight line scribing touch
  • the user does not need to perform a full straight line touch tactile sensation or strictly follow a specific dash direction in actual operation, that is, the "straight line” is actually operated.
  • There may be some degree of bending or deformation, and the "horizontal" or “vertical” direction may also allow for a certain degree of deviation (eg, within 30 degrees, preferably within 20 degrees, more preferably 10 degrees). Within).
  • the adjacent sub-input regions are shown adjacent or connected to each other in the embodiment shown in Figures 2a - 2d, in other embodiments, the adjacent sub-input regions may be separated by a distance and with corresponding sides. Edges or vertices are adjacent rather than connected, it being understood that in this case, the boundary region between adjacent sub-input regions is more than just a point or a side, but a two-dimensional boundary region.
  • the "adjacent" described in the various embodiments of the present invention includes not only the cases of being adjacent or connected to each other (for example, the case shown in FIG. 1a), but also the case where they are not adjacent or connected to each other. In the case where two sub-input areas are adjacent but not adjacent (not shown), two adjacent sub-input areas are separated by a distance, and the schemes in the embodiments of the present invention are equally applicable to this case. . It should be understood that the "boundary regions" described in the various embodiments of the present invention are applicable to the case between a plurality of sub-input regions that are adjacent or connected to each other (for example, the case shown in FIG.
  • the "boundary area” may be a boundary line between two adjacent sub-input areas or a boundary point between a plurality of adjacent sub-input areas.
  • the "boundary region” described in the various embodiments of the present invention is also applicable to the case between adjacent but not adjacent sub-input regions (not shown), in which case, the ""
  • the boundary region “includes not only adjacent but separate sides between two adjacent sub-input areas, but also an area defined between the two sides between the two adjacent sub-input areas, ie
  • the "boundary region” may be a region between two adjacent sub-input regions having a two-dimensional expanded area, not just a one-dimensional boundary line as shown in FIG.
  • the location at which the tactile sensation occurs at the input area of the touch screen can be determined by the coordinates of one or more tactile points.
  • the position at which the haptic feeling occurs may be determined by the coordinates of the clicked touch point; for example, when the linear scribe touch mode is adopted, the initial touch point and the end touch point may be determined by the scribe action
  • the coordinates determine the location (or region or extent) at which the tactile sensation occurs.
  • the touch point coordinates of the turning point in the scribe path are also used to determine the position (or area or range) at which the touch occurs.
  • the position of the tactile sensation it is detected whether the path of the scribe line passes through a boundary area of a different sub-input area to determine whether the tactile sensation is in the same sub-input area or in a range of different sub-input areas. get on. Ability to input information efficiently.
  • the number of sub-input areas can be set to six. This number 6 is easy to remember and master, and it is advantageous to make the size of each sub-input area large enough. 3.
  • the left-to-right scribe line in the sub-input area can be set as the user's input mode as long as it is in this sub-input area, regardless of the specific position, regardless of the length or inclination of the scribe line. Since the accuracy of the user's touch is not high, the user can operate with the feeling without having to keep an eye on the keyboard or wait for feedback, which is also advantageous for providing input efficiency.
  • the haptic action for the target input character or the target operation command is simple and easy, and can respectively correspond to the key action of the physical keyboard, so that the input speed can be close to the traditional keyboard, and the input area is smaller and the input device is Thickness requirements are not high, making it easier to produce and carry.

Abstract

本发明涉及信息输入技术,特别是用于电子设备的触屏输入方法和电子设备,能够高效地输入信息。所述用于电子设备的触屏输入方法包括以下步骤:接收在电子设备触屏的输入区域中的一个位置上产生的触感信号,该触感信号是通过触感方式产生的,其中在所述输入区域中,在一个预定位置上接收到的预定触感方式对应于一个预定输入字符或操作指令,在同一个预定位置上接收到的不同预定触感方式对应于不同的预定目标输入字符或目标操作指令;确定当前接收到的触感信号的在所述输入区域中的位置和触感方式;根据当前接收到的触感信号的在所述输入区域中的位置和触感方式识别出目标输入字符或目标操作指令。

Description

说 明 书
用于电子设备的触屏输入方法和电子设备 技术领域
本发明涉及信息输入技术,特别是用于电子设备的触屏输入方法和电子设 备。 背景技术
随着 iPad平板电脑、 大屏幕智能手机之类便携式电子设备的日渐流行,在 触屏上进行快速输入的需求越来越大。 目前的输入方案一般有两种:
一种输入方案是根据传统物理键盘方案在触屏上形成虚拟键盘, 通过点击 虚拟键盘中的虚拟按键输入字符。 在这种方案中, 通常将屏幕划分为多个小格 (十个以上), 划分复杂, 不利于用户快速定位和点击以进行输入。 例如, 当 需要输入字母 c时, 首先点击虚拟按键小格 "abc" , 然后通过由此弹出的窗口 在其中从&、 b、 c中选择希望输入的字母 c实现 c的输入或者可通过多次点击 从 a切换到 b在切换到 c实现 c的输入, 也就是说, 在小格 "abc" 所在的输入 位置往往需要多次触感(点击)和利用视觉选择才能实现 c的输入, 可见, 在 小格 "abc" 的预定位置上, 无法快速准确地识别或选定目标输入字符或目标 操作指令。
另一种输入方案是利用手写识别技术, 对于用户在触屏上完整写出的文字 (或字母)经智能识别后确认输入。 在这种方案中, 输入一个文字就可能需要 输入多个笔划, 不仅出错率高, 而且不利于快速输入。
无论采用上述哪种现有方案, 其输入效率都非常低, 均无法实现盲打, 即 用户在输入时需要目光专注于输入区域(虚拟键盘或触屏)上进行输入操作和 选择, 而无法仅专注于自己输入的内容上, 因而输入效率成为制约便携式电子 设备发展的瓶颈。 发明内容
本发明的实施例提供用于电子设备的触屏输入方法和电子设备, 能够高效 地输入信息。
根据本发明的一个方面, 提供一种用于电子设备的触屏输入方法, 包括以 下步骤:
接收在电子设备触屏的输入区域中的一个位置上产生的触感信号, 该触感 信号是通过触感方式产生的, 其中在所述输入区域中, 在一个预定位置上接收 到的预定触感方式对应于一个预定输入字符或操作指令, 在同一个预定位置上 接收到的不同预定触感方式对应于不同的预定目标输入字符或目标操作指令; 确定当前接收到的触感信号的在所述输入区域中的位置和触感方式; 根据当前接收到的触感信号的在所述输入区域中的位置和触感方式识别 出目标输入字符或目标操作指令。
较佳地, 在本发明的各实施例中, 所述输入区域包括多个连续或不连续的 子输入区, 优选地所述子输入区的个数为四个、 五个、 六个、 七个、 八个、 九 个或十个。
较佳地, 在本发明的各实施例中,
所述产生的触感信号是在一个所述子输入区内部产生的; 或
所述产生的触感信号是在多个所述子输入区以及在所述多个子输入区中 相邻子输入区之间的边界区域产生的。
较佳地, 在本发明的各实施例中, 所述预定触感方式包括: 点击触感、 直 线划线触感、 折线划线触感、 曲线划线触感、 画圈触感中的任意一种或多种。
较佳地, 在本发明的各实施例中,
所述点击触感包括: 在同一个子输入区内的不同位置的点击触感, 其对应 于相同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 在同一个子输入区内的不同位置沿相同划线方向 的直线划线触感, 其对应于相同的目标输入字符或目标操作指令; 和 /或 所述直线划线触感包括: 在同一个子输入区内沿不同划线方向的直线划线 触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 经历沿水平或竖直方向以侧边相邻的两个或更多 不同子输入区的直线划线触感, 其对应于不同的目标输入字符或目标操作指 令; 和 /或
所述直线划线触感包括: 经历沿斜向以顶点相邻的两个或更多不同子输入 区的直线划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述折线划线触感包括: 在同一个子输入区内或经历不同子输入区的折线 划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或
所述曲线划线触感包括: 在同一个子输入区内或经历不同子输入区的波浪 形或弧线形划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述画圈划线触感包括: 在同一个子输入区内或经历不同子输入区的画圈 划线触感, 其对应于不同的目标输入字符或目标操作指令; 所述画圈划线触感 优选地为经历两个、 三个或四个子输入区的画圈划线触感, 更优选地为围绕各 子输入区之间公共点的画圈划线触感。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 在所述触屏的子输入区或在显示屏上显示出提示标识, 所述提示标识体现 发生触感的位置和触感方式与所述目标输入字符或目标操作指令的对应关系; 和 /或
提供修改界面, 用于修改发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系; 和 /或
提供帮助界面, 用于指示发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 根据识别出的所述目标输入字符或目标操作指令,提供利用英文字母输入 非英文字符方式的输字界面, 所述非英文字符优选地为汉字。 较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 当触感超出所述输入区域的范围时,提供一选项菜单和 /或发出视频或音频 或振动的警报信号。
根据本发明的另一方面, 提供一种电子设备, 其中利用如前所述触屏输入 方法进行信息输入, 所述电子设备包括:
触屏, 其包括输入区域并响应于施加在所述输入区域上的触感而产生触感 信号, 其中在所述输入区域中, 在一个预定位置上接收到的预定触感方式对应 于一个预定输入字符或操作指令,在同一个预定位置上接收到的不同预定触感 方式对应于不同的预定目标输入字符或目标操作指令;
识别单元, 其根据已确定的当前接收到的触感信号的在所述输入区域中的 位置和触感方式识别出目标输入字符或目标操作指令。
较佳地, 在本发明的各实施例中, 所述的电子设备进一步包括:
输入笔, 用于在所述输入区域上施加触感。
较佳地, 在本发明的各实施例中, 所述电子设备是便携式或非便携式的, 并包括以下中的一种: 电脑、 手机、 电子阅读器、 便携式音频或视频播放器、 手写输入板。
-入方法和电子设备, 能够高效地输入信息, 附图说明 实施例或现有技术描述中所需要使用的附图作简单地介绍, 显而易见地, 以下描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员 而言, 在不付出创造性劳动的前提下,还可以根据这些附图所示实施例得 到其它的实施例及其附图。
图 l a和 lb是根据本发明的实施例的用于电子设备的触屏输入方法中可采 用的输入区域的示意图。 图 2a、 2b、 2c、 2d是根据本发明的实施例的用于电子设备的触屏输入方 法的示意图。
图 3是根据本发明的实施例的用于电子设备的触屏输入方法的流程图。 具体实施方式
以下将结合附图对本发明各实施例的技术方案进行清楚、 完整的描 述, 显然, 所描述的实施例仅仅是本发明的一部分实施例, 而不是全部的 实施例。基于本发明中的实施例, 本领域普通技术人员在没有做出创造性 劳动的前提下所得到的所有其它实施例, 都属于本发明所保护的范围。
根据本发明的一个方面, 提供一种用于电子设备的触屏输入方法(如图 3 所示), 包括以下步骤:
接收在电子设备触屏的输入区域中的一个位置上产生的触感信号, 该触感 信号是通过触感方式产生的, 其中在所述输入区域中, 在一个预定位置上接收 到的预定触感方式对应于一个预定输入字符或操作指令, 在同一个预定位置上 接收到的不同预定触感方式对应于不同的预定目标输入字符或目标操作指令 (如图 3中的步骤 301所示 );
确定当前接收到的触感信号的在所述输入区域中的位置和触感方式(如图 3中的步骤 302所示);
根据当前接收到的触感信号的在所述输入区域中的位置和触感方式识别 出目标输入字符或目标操作指令(如图 3中的步骤 303所示)。
这样, 在触屏的输入区域中的一个预定位置执行一种预定触感方式, 能够 相应地实现一个预定的目标输入字符或目标操作指令, 也就是说, 在输入区域 中预定位置执行预定触感方式能够唯一地对应于一个预定的目标输入字符或 目标操作指令, 而无论是发生触感的位置改变还是执行的触感方式改变, 均会 对应于另外的目标输入字符或目标操作指令, 由此可通过预定触感位置和预定 触感方利用仅一个触感动作即可确定需要输入的标输入字符或目标操作指令, 因而输入效率大大提高, 甚至在熟练时可实现盲打输入。 在本发明各实施例中所述的 "触感", 不仅包括通过施加一定压力而利用 例如压电效应传感信号的方式(或称 "触压"), 而且还可包括其它不同于触压 的传感方式, 例如通过在接触时利用电容感应而传感信号的方式。
在一个实施例中, 用于电子设备的触屏输入方法, 包括以下步骤: 在所述电子设备的触屏上的包括多个相邻子输入区的输入区域上,在一个 或多个所述子输入区上施加点击或划线触感而产生触感信号;
根据所述点击或划线触感所经历的子输入区和 /或在所经历的子输入区的 位置和 /或触感方向将所述触感信号识别为目标输入字符或者目标操作指令,其 中, 通过每个点击或划线触感所产生的所述触感信号对应于一个目标输入字符 或目标操作指令。
这样,仅通过在一个或多个子输入区上的单一的点击或划线触感就可产生 对应于一个目标输入字符或者目标操作指令的触感信号, 并根据该触感信号将 目标输入字符显示在显示屏上或执行相应的目标操作指令, 这与现有技术相比 使信息输入的操作大大简化, 因而提高了信息输入效率。
优选地, 这些被识别出的目标输入字符或目标操作指令可显示在显示屏 上, 供用户确认其正确性。
较佳地, 在本发明的各实施例中, 所述输入区域包括多个连续或不连续的 子输入区, 优选地所述子输入区的个数为四个、 五个、 六个、 七个、 八个、 九 个或十个, 例如, 子输入区的个数在图 l a所示实施例中为六个, 而在图 lb所 示实施例中为五个。
例如, 所述子输入区的数量为六个, 所述六个子输入区可由一条水平线和 两条竖直线或者由一条竖直线和两条水平线分割而成;
或者
例如, 所述子输入区的数量为四个, 所述四个子输入区可由一条水平线和 一条竖直线分割而成。
在如图 la 中所示的实施例中, 显示出六个相邻的矩形的子输入区, 即, 六个矩形子输入区通过一条水平线和两条竖直线分割而成。 不过, 根据需要, 多个子输入区也可以具有非矩形的形状。
由此, 将触屏的输入区域仅划分为少量几个 (例如, 6个)矩形子输入区, 每个矩形子输入区的面积都相对较大(与现有技术的虚拟键盘相比), 从而使 用户能够仅凭感觉即可准确确定每个矩形子输入区的位置, 而不会由于在视觉 上寻找子输入区而分散信息输入的注意力。
优选地, 所述多个子输入区可具有大致相等的尺寸, 例如在图 la所示的 实施例中显示。 不过, 根据需要, 多个子输入区也可具有不同的尺寸, 例如, 在图 lb所示的实施例中显示, 其中, 与图 la所示的实施例相比, 子输入区 3 和 6被合并为单一子输入区, 在这样的面积更大的单一子输入区中, 可以输入 或显示特定的信息 (目标输入字符或目标操作指令), 例如, 提供对象插入界 面、 提供修改界面、 提供帮助界面, 等等。
较佳地, 在本发明的各实施例中,
所述产生的触感信号是在一个所述子输入区内部产生的; 或
所述产生的触感信号是在多个所述子输入区以及在所述多个子输入区中 相邻子输入区之间的边界区域产生的。
也就是说, 既可以仅通过在一个子输入区内实现输入, 也可以通过在多个 子输入区中进行越过相邻子输入区之间边界区域的触感方式(例如触感动作 ) 实现输入。
较佳地, 在本发明的各实施例中, 所述预定触感方式包括: 点击触感、 直 线划线触感、 折线划线触感、 曲线划线触感、 画圈触感中的任意一种或多种。
其中, 在各种划线(例如直线、 折线、 曲线划线)或者画圈触感方式中: 直线划线触感方式可如图 2a - 2d的实施例中所示;
曲线划线触感方式中采用的曲线例如可为波浪线或弧线;
折线划线触感方式中采用的折线可由多段直线构成(例如, 在图 la所示 的实施例中, 从子输入区 1水平划动到子输入区 2后再竖直划动到子输入区 5 的折线划线路径);
画圈触感方式中采用的 "圈" 可以是完整的圈或圈的一部分, 而且既可以 是圓形也可以是非圓形, 例如为: 在同一个子输入区内的圈, 越过相邻两个子 输入区的圈, 或越过更多个子输入区的圈, 例如, 围绕图 la所示实施例中的 四个子输入区 1、 2、 4、 5的公共点的圈, 或者围绕图 lb所示实施例中的子输 入区 2、 5及其右方子输入区共三个子输入区的公共点的圈。 当然, 历经多个 子输入区的圈不仅可以围绕各子输入区之间的单一公共点画圈, 也可以围绕子 输入区之间的多个公共点画圈。 在一个实施例中, 画圈历经图 la所示实施例 中的所有六个子输入区 1 - 6, 其同时围绕子输入区 1、 2、 4、 5的公共点和子 输入区 2、 3、 5、 6的公共点。 而在另一实施例中, 画圈还可以不围绕任何子 输入区之间公共点, 例如画圈可历经图 la所示实施例中的仅上面三个子输入 区 1、 2、 3 (其路线形成长圓), 在这种情况下, 画圈围绕历经子输入区 1、 2 之间和 2、 3之间的边界区域, 而并不围绕任何子输入区公共点。
较佳地, 在本发明的各实施例中,
所述点击触感包括: 在同一个子输入区内的不同位置的点击触感, 其对应 于相同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 在同一个子输入区内的不同位置沿相同划线方向 的直线划线触感, 其对应于相同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 在同一个子输入区内沿不同划线方向的直线划线 触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 经历沿水平或竖直方向以侧边相邻的两个或更多 不同子输入区的直线划线触感, 其对应于不同的目标输入字符或目标操作指 令; 和 /或
所述直线划线触感包括: 经历沿斜向以顶点相邻的两个或更多不同子输入 区的直线划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述折线划线触感包括: 在同一个子输入区内或经历不同子输入区的折线 划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述曲线划线触感包括: 在同一个子输入区内或经历不同子输入区的波浪 形或弧线形划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述画圈划线触感包括: 在同一个子输入区内或经历不同子输入区的画圈 划线触感, 其对应于不同的目标输入字符或目标操作指令; 所述画圈划线触感 优选地为经历两个、 三个或四个子输入区的画圈划线触感, 更优选地为围绕各 子输入区之间公共点的画圈划线触感。
在优选实施例中, 对于在同一个子输入区内的不同位置进行的触感方式, 在任意位置的点击触感均对应于相同的点击目标输入字符或目标操作指令, 在 字符或目标操作指令(不同于点击目标输入字符或目标操作指令 ), 也就是说, 在同一个子输入区内, 无论是点击触感还是直线划线触感均与进行触感操作的 位置无关, 使得用户在进行触感操作输入使不必仔细分辨触感位置, 从而能够 显著提供输入效率。
在优选实施例中, 在同一个子输入区内时, 进行直线划线触感操作虽然与 进行触感操作的具体位置无关, 但可以与进行划线触感操作的划线方向相关, 也就是说, 沿不同划线方向的直线划线触感(例如从左向右的直线划线触感与 从右向左的直线划线触感)对应于不同的目标输入字符或目标操作指令。由此, 在尽量以简单方式高效输入的前提下, 进一步扩展了输入动作的组合方式。
较佳地, 在本发明的各实施例中,
所述目标输入字符包括: 数字、 字母、 象形文字、 笔划、 标点符号、 表情 符号、 运算符号中的至少一种;
和 /或
所述目标操作指令包括: 大小写切换、 中文简繁体切换、 中外文输入方式 切换、 删除、 空格、 回退、 回车、 左或右行、 上或下行、 句首或段首、 句尾或 段尾、 上或下翻页、 信息保存、 提供格式调整界面、 提供对象插入界面、 提供 修改界面、 提供帮助界面、 界面切换中的至少一种。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 在所述触屏的子输入区或在显示屏上显示出提示标识, 所述提示标识体现 发生触感的位置和触感方式与所述目标输入字符或目标操作指令的对应关系。
应理解,显示屏可以是与触屏不同的部件 /部分,也可以与触屏集成为一体 或集成在同一部件 /部分中。
在一个实施例中, 提示标识可直接显示在触屏的输入区域中, 例如, 如图
2a - 2d中所示,这样能够更直观地为用户展现所述点击或划线触感与所述目标 输入字符或目标操作指令的对应关系, 因而用户不必专门记忆。 进一步地, 在 所述对应关系被修改或调整之后, 所述提示标识也可相应地改变。
在另一实施例中, 提示标识可显示在显示屏的相应区域中, 当然其在外观 上仍可与图 2a - 2d中所示相同或相似, 这样使触感探测部分(即, 输入区域) 与显示部分(显示屏)相互独立, 可避免二者集成可能出现的由于输入点击或 划线触感所致的显示功能受损的情况, 这在输入区域体现为手写输入板的应用 中特别有利。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 提供修改界面, 用于修改发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系; 和 /或
提供帮助界面, 用于指示发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系。
通过修改界面, 用户可针对自身进行个性化设置。 通过帮助界面, 用户可 获得帮助信息, 例如图片、 文字、 视频说明等等。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 根据识别出的所述目标输入字符或目标操作指令,提供利用英文字母输入 非英文字符方式的输字界面, 所述非英文字符优选地为汉字。
在优选实施例中, 利用英文字母输入非英文字符的方式可为以拼音输入法 (例如 QQ、 紫光、 或搜狗输入法)输入汉字 (中文)字符(单字或词汇) 的 方式, 即, 在英文字符输入的基础上实现汉字字符的输入。 更优选地, 在这种 情况下, 如果无法一次性选定需要输入的汉字字符, 则还可在输字界面中提供 选字 /选词界面进行输入选择。
较佳地, 在本发明的各实施例中, 所述的触屏输入方法进一步包括: 当触感超出所述输入区域的范围时,提供一选项菜单和 /或发出视频或音频 或振动的警报信号。
这样, 用户即使进行盲打输入也能够在触感 (例如点击或划线触感方式) 超出输入区域范围时及时获知, 从而避免输入失效导致效率降低。 或者可通过 提供选项菜单供用户选择可能的下一步操作。
根据本发明的另一方面, 提供一种电子设备, 其中利用如前所述触屏输入 方法进行信息输入, 所述电子设备包括:
触屏, 其包括输入区域并响应于施加在所述输入区域上的触感而产生触感 信号, 其中在所述输入区域中, 在一个预定位置上接收到的预定触感方式对应 于一个预定输入字符或操作指令,在同一个预定位置上接收到的不同预定触感 方式对应于不同的预定目标输入字符或目标操作指令;
识别单元, 其根据已确定的当前接收到的触感信号的在所述输入区域中的 位置和触感方式识别出目标输入字符或目标操作指令。
较佳地, 在本发明的各实施例中, 所述的电子设备进一步包括:
输入笔, 用于在所述输入区域上施加触感。
虽然根据本发明实施例的电子设备的信息输入可直接通过用户手指触感 (例如点击或划线触感方式) 实现, 不过, 利用输入笔能够更精细地施加触感 (例如点击或划线触感方式) 以减少信息输入的错误率。
较佳地, 在本发明的各实施例中, 所述电子设备是便携式或非便携式的, 并包括以下中的一种: 电脑、 手机、 电子阅读器、 便携式音频或视频播放器、 手写输入板。 在以下仅作为非限制性示例给出的实施例中, 触屏的输入区域被分为六个 矩形的子输入区, 分两行排列, 每行三个, 六个子输入区的编号为 1 - 6, 如图 la中所示。 以下通过图 la示例性所示的子输入区分布方式进行更详细论述。
图 2a、 2b、 2c、 2d是根据本发明的实施例的触屏输入方法的示意图。 在图 2a所示的实施例中, 显示出一种字母(作为目标输入字符)或目标 操作指令的输入方式:
在子输入区 1中,通过点击其中心位置而输入字母 A (作为目标输入字符), 类似地, 在其它子输入区 2 - 5中, 通过点击其中心位置而相应地输入字母 F、 K、 P、 U、 Z (作为目标输入字符)。 这样, 通过在六个不同子输入区中的点击 触感, 可实现六种目标输入字符 (显示为字母) 的输入。
在子输入区 1中, 通过直线划线触感可输入字母 C、 D、 E。 例如, 当 沿图 2a中 "B"对应所示的从左到右方向进行直线划线触感时,可输入字母 B。 类似地, 当沿从右到左、 从上到下、 从下到上的方向进行直线划线触感时, 可 分别输入字母 C、 D、 E。 这样, 通过在每个子输入区中沿不同划线方向的直线 划线触感, 可实现四种目标输入字符(在子输入区 1中显示为字母 B、 C、 D、 E )的输入, 因而在六个子输入区中以类似方式可以实现共 24种目标输入字符 或目标操作指令(在子输入区 6中显示为与键盘上的键 Caps Lock、 Tab, Shift, Esc对应的目标操作指令) 的输入。
在图 2a所示的实施例中, 由于在总共 30种(包括点击 6种, 直线划线 24 种)输入中, 采用其中的 26种即可实现 26个英文字母的输入, 因而其余四种 输入可根据需要设置, 例如在图 2a 所示实施例中设置为与键盘上的控制键 Caps Lock、 Tab, Shift, Esc对应的四种目标操作指令, 其中, caps lock为大 小写切换, 用户执行此触感后, 整个输入区域或特定子输入区上的文字输 入, 全部切换为对应的大写 /小写; Shift键类似与 cap lock键, 也是大小写切 换, 不同的是, 它的切换效果是不持续的, 输入下一个字母后, 会自动转回 正常状态。 应理解, 虽然在图 2a中以相应子输入区的中心作为点击输入位置, 不过, 根据需要也可设置不同的点击输入位置; 而另一方面, 也可在同一子输入区内 设置多个不同的点击输入位置以对应于不同的输入信息。
应理解, 虽然在图 2a 中以四个箭头显示的直线划线触感例示为从外向内 (从子输入区的边缘朝向中心 )进行, 不过根据需要也可将直线划线触感设置 为从内向外 (从子输入区的中心朝向边缘)进行。
在图 2b所示的实施例中, 显示出一种数字或控制符(作为目标输入字符) 或目标操作指令的输入方式:
在沿水平方向以侧边相邻的子输入区 1和 2中, 通过执行经历(越过二者 边界区域)这两个子输入区的直线划线触感输入数字 1或 2,如图 2b的水平双 箭头所示, 当沿从右向左方向划线时输入数字 1 , 而当沿从左向右方向划线时 输入数字 2。 通过类似方式, 在沿竖直方向以侧边相邻的子输入区 1和 4中, 通过执行经历(越过二者边界区域)这两个子输入区的直线划线触感输入数字 5或 6, 如图 2b中的竖直双箭头所示, 当沿从下到上方向划线时输入数字 5 , 当沿从上到下方向划线时输入数字 6。 这样, 通过在各对的相邻两个子输入区 中沿不同划线方向的直线划线触感, 可实现 14种(对应于图 2b中的 7个双箭 头) 目标输入字符或目标操作指令的输入, 例如在图 2b中显示为: 数字 0 - 9, 以及与键盘上的键删除、 空格、 Backspace, 回车对应的目标操作指令。
在图 2c所示的实施例中, 显示出一种标点符号 (作为目标输入字符)或 目标操作指令的输入方式:
在沿斜向以顶点相邻(或称为交叉相邻)的两个子输入区 1和 5中 (其中 子输入区 5处于子输入区 1的右下方), 通过执行经历这两个子输入区的直线 划线触感输入左、 右括号, 如图 2c的越过子输入区 1和 5的双箭头所示, 当 从子输入区 1到子输入区 5划线时输入数字左括号, 而当从子输入区 5到子输 入区 1划线时输入右括号。 这样, 通过在各对的交叉相邻的两个子输入区中沿 不同划线方向的直线划线触感, 可实现 8种 (对应于图 2c中的 4个交叉的双 箭头) 目标输入字符或目标操作指令的输入, 例如在图 2c 中显示为: 左右括 号、 加减号、 " !,,、 "$,,、 "#,,、 "@"。
在沿水平方向依次以侧边相邻的三个不同子输入区 1、 2、 3中, 通过执行 经历(越过三者相互之间的相邻边界区域)这三个子输入区的直线划线触感(这 种直线划线触感比如图 2b所示的仅经历两个相邻子输入区的前述直线划线触 感经历更长的划线路径, 因而在下文中简称为长直线划线触感或者长划线触 感) 目标输入字符, 如图 2c的上方水平双箭头所示, 当沿从右向左方向长划 线时输入 " , 而当沿从左向右方向长划线时输入 ":"。 通过类似方式, 在沿 水平方向依次以侧边相邻的三个不同子输入区 4、 5、 6中, 通过执行经历三个 子输入区的长直线划线触感目标输入字符或目标操作指令, 如图 2c的下方水 平双箭头所示, 当沿从右向左方向长划线时输入 "? " , 当沿从左向右方向长 划线时输入 "模式切换" 目标操作指令(其中用户输入模式切换目标操作指令 后, 例如可以进入特殊字符输入面板)。 这样, 通过在上一行和下一行的两行 子输入区中沿不同划线方向的长直线划线触感, 可以实现 4种 (对应于图 2c 中的 2个水平双箭头 ) 目标输入字符或目标操作指令的输入。
在图 2d所示的实施例中, 显示出一种特殊字符(作为目标输入字符)或 控制字符(作为目标操作指令) 的输入方式:
与图 2a所示的实施例中类似, 可通过点击触感或者在同一子输入区内的 直线划线触感输入信息 (例如字母或其它符号); 而且与图 2b所示的实施例中 类似, 还可以通过在相邻的不同子输入区之间 (图 2d中显示为在沿竖直方向 相邻的子输入区 1、 4之间和 3、 6之间 ) 的直线划线触感输入信息 (图 2d中 显示为 end、 home, 上翻页、 下翻页)。
应理解, 在这种特殊字符输入方案中, 也可采用与图 2c所示的实施例中 类似的方式通过在交叉相邻的不同子输入区之间的直线划线触感而输入信息。
应理解, 在这种特殊字符输入方案中, 也可采用与图 2c所示的实施例中 类似的方式通过在三个甚至更多个依次以边长相邻的不同子输入区之间的长 直线划线触感而输入信息。
在一个实施例中, 利用如图 2c所示实施例中从左向右的长直线划线触感 输入 "模式切换" 的目标操作指令, 切换到如图 2d所示实施例中例示的特殊 字符输入面板进行特殊字符输入; 而在如图 2d所示实施例中当需要再次进行 模式切换时,可利用与如图 2c的实施例中所示类似的长直线划线触感输入"模 式切换" 目标操作指令, 从而切换到所需界面或面板, 例如回到如图 2c所示 实施例中的显示界面, 恢复正常输入模式。
综上所述, 在如图 2a - 2d所示的实施例中, 例如可将分为 6个矩形子输 入区, 共得到 6+30+14+8+4 = 62种输入动作。 当用户在触屏上执行这些输入 动作后, 电子设备可将其识别为相应的目标输入字符或目标操作指令。 , 将其 识别出来, 并转化为输入信号, 即可完成输入动作。
在本发明各实施例中所述的直线划线触感 (或长直线划线触感)可以是: 水平直线划线触感, 竖直直线划线触感, 斜向直线划线触感。 不过, 应理解, 出于人性化设计的要求,在实际操作中不需要用户执行完全直线的划线触感或 严格按照特定划线方向划线, 也就是说, 所述的 "直线" 在实际操作中可以由 一定程度的弯曲或变形, 所述的 "水平" 或 "竖直" 方向也可以允许一定程度 的偏差 (例如, 偏离 30度以内, 优选地偏离 20度以内, 更优选地偏离 10度 以内)。
虽然在图 2a - 2d所示实施例中相邻的子输入区显示为相互邻接或相连, 不过, 在其它实施例中, 所述相邻的子输入区也可以分开一段距离而以相应的 侧边或顶点相邻而非相连, 应理解, 在这种情况下, 相邻子输入区之间的边界 区域就不仅仅是一个点或一条侧边, 而是一个二维的边界区域。
应理解, 在本发明各实施例中所述的 "相邻", 不仅包括相互邻接或相连 的情况(例如在图 la中所示的情况),而且还可包括相互不邻接或相连的情况。 在两个子输入区相邻但不邻接的情况下 (图中未示出), 两个相邻的子输入区 之间分开一段距离, 本发明的各实施例中的方案同样适用于这种情况。 应理解, 在本发明各实施例中所述的 "边界区域", 可适用于相互邻接或 相连的多个子输入区之间的情况(例如在图 la中所示的情况),在这种情况下, 所述的 "边界区域" 可为两个相邻子输入区之间的边界线或更多个相邻子输入 区之间的边界点。 不过, 本发明不限于此。 在本发明各实施例中所述的 "边界 区域" 也可适用于相邻但不邻接的多个子输入区之间的情况(图中未示出), 在这种情况下, 所述的 "边界区域" 不仅包括两个相邻子输入区之间的相邻但 分开的侧边, 而且还包括在这两个相邻子输入区之间的由两个侧边之间限定的 区域, 即, 所述的 "边界区域" 可以是具有二维扩展面积的在两个相邻子输入 区之间的区域, 而不仅仅是如图 la中所示的一维的边界线。
在触屏的输入区域发生所述触感的位置可通过一个或多个触感点的坐标 而确定。 例如, 当采取点击触感方式时, 可通过点击的触感点的坐标确定发生 所述触感的位置; 例如, 当采取直线划线触感方式时, 可通过划线动作的起始 触感点和终止触感点的坐标确定发生所述触感的位置(或区域或范围)。 例如, 当采取折线划线触感方式时,还需利用划线路径中转折点的触感点坐标来确定 发生所述触感的位置(或区域或范围)。 优选地, 在确定所述触感的位置时, 应检测划线的路径是否经过不同子输入区的边界区域, 以判定所述触感是在同 一个子输入区内进行还是在不同子输入区的范围内进行。 能够高效地输入信息。
通过本发明的各实施例提供的触屏输入方法和相应的电子设备, 可以具有 以下优点:
1、 将输入区域仅划分为少数几个子输入区 (例如矩形子输入区) , 而非 如现有技术那样分为几十个子输入区, 这样确保了每个子输入区足够大, 用户 不必细看子输入区, 也能快速、 准确地确定子输入区的位置进行输入。
2、特别地, 可将子输入区的数量设为 6个。 这个数字 6便于记忆和掌握, 也使得每个子输入区的尺寸足够大, 因而是有利的。 3、 在用户操作时, 仅需在面积足够大的子输入区上操作, 而不需要精确 观察到某个位置。例如, 在子输入区内的从左向右划线, 只要是在此子输入区 内, 不论是在哪个具体位置, 不论划线的长度或倾斜度, 都可以设定为用户 的输入方式。 由于对用户触感的精确度要求不高, 因而用户可凭感觉操作而 不必始终盯着键盘或等待反馈, 这也有利于提供输入效率。
4、 通过在同一子输入区内以及在不同子输入区之间的触感, 例如点击、 横划、 竖划、 斜划等几个简单的触感动作, 可产生触感信号实现输入, 而不必 像现有技术的手写识别方式那样通过复杂的笔画组合来识别文字。
5、 用于目标输入字符或目标操作指令的触感动作简单易行, 可分别对应 于物理键盘的按键动作, 因而在输入速度上可接近于传统键盘, 而且由于输入 区域面积更小且对输入设备厚度要求不高, 因而更便于生产和携带。
6、 可以仅使用一个手指实现输入, 因而比键盘输入更方便。
本发明提供的各种实施例可根据需要以任意方式相互组合,通过这种组合 得到的技术方案, 也在本发明的范围内。
显然, 本领域技术人员可以对本发明进行各种改动和变型而不脱离本发明 的精神和范围。 这样, 倘若对本发明的这些修改和变型属于本发明权利要求及 其等同技术的范围之内, 则本发明也包含这些改动和变型在内。

Claims

权 利 要 求 书
1. 一种用于电子设备的触屏输入方法, 其特征在于, 包括以下步骤: 接收在电子设备触屏的输入区域中的一个位置上产生的触感信号, 该触感 信号是通过触感方式产生的, 其中在所述输入区域中, 在一个预定位置上接收 到的预定触感方式对应于一个预定输入字符或操作指令, 在同一个预定位置上 接收到的不同预定触感方式对应于不同的预定目标输入字符或目标操作指令; 确定当前接收到的触感信号的在所述输入区域中的位置和触感方式; 根据当前接收到的触感信号的在所述输入区域中的位置和触感方式识别 出目标输入字符或目标操作指令。
2. 如权利要求 1所述的触屏输入方法, 其特征在于,
所述输入区域包括多个连续或不连续的子输入区,优选地所述子输入区的 个数为四个、 五个、 六个、 七个、 八个、 九个或十个。
3. 如权利要求 2所述的触屏输入方法, 其特征在于,
所述产生的触感信号是在一个所述子输入区内部产生的; 或
所述产生的触感信号是在多个所述子输入区以及在所述多个子输入区中 相邻子输入区之间的边界区域产生的。
4. 如权利要求 1至 3中任一项所述的触屏输入方法, 其特征在于, 所述预定触感方式包括: 点击触感、 直线划线触感、 折线划线触感、 曲线 划线触感、 画圈触感中的任意一种或多种。
5. 如权利要求 4所述的触屏输入方法, 其特征在于,
所述点击触感包括: 在同一个子输入区内的不同位置的点击触感, 其对应 于相同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 在同一个子输入区内的不同位置沿相同划线方向 的直线划线触感, 其对应于相同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 在同一个子输入区内沿不同划线方向的直线划线 触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或
所述直线划线触感包括: 经历沿水平或竖直方向以侧边相邻的两个或更多 不同子输入区的直线划线触感, 其对应于不同的目标输入字符或目标操作指 令; 和 /或
所述直线划线触感包括: 经历沿斜向以顶点相邻的两个或更多不同子输入 区的直线划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述折线划线触感包括: 在同一个子输入区内或经历不同子输入区的折线 划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或
所述曲线划线触感包括: 在同一个子输入区内或经历不同子输入区的波浪 形或弧线形划线触感, 其对应于不同的目标输入字符或目标操作指令; 和 /或 所述画圈划线触感包括: 在同一个子输入区内或经历不同子输入区的画圈 划线触感, 其对应于不同的目标输入字符或目标操作指令; 所述画圈划线触感 优选地为经历两个、 三个或四个子输入区的画圈划线触感, 更优选地为围绕各 子输入区之间公共点的画圈划线触感。
6. 如权利要求 1至 5中任一项所述的触屏输入方法,其特征在于,进一步 包括:
在所述触屏的子输入区或在显示屏上显示出提示标识, 所述提示标识体现 发生触感的位置和触感方式与所述目标输入字符或目标操作指令的对应关系; 和 /或
提供修改界面, 用于修改发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系; 和 /或
提供帮助界面, 用于指示发生触感的位置和触感方式与所述目标输入字符 或目标操作指令的对应关系; 和 /或
根据识别出的所述目标输入字符或目标操作指令,提供利用英文字母输入 非英文字符方式的输字界面, 所述非英文字符优选地为汉字。
7. 如权利要求 1至 6中任一项所述的触屏输入方法,其特征在于,进一步 包括:
当触感超出所述输入区域的范围时,提供一选项菜单和 /或发出视频或音频 或振动的警报信号。
8. 一种电子设备,其特征在于,利用如权利要求 1至 7中任一项所述触屏 输入方法进行信息输入, 所述电子设备包括:
触屏, 其包括输入区域并响应于施加在所述输入区域上的触感而产生触感 信号, 其中在所述输入区域中, 在一个预定位置上接收到的预定触感方式对应 于一个预定输入字符或操作指令,在同一个预定位置上接收到的不同预定触感 方式对应于不同的预定目标输入字符或目标操作指令;
识别单元, 其根据已确定的当前接收到的触感信号的在所述输入区域中的 位置和触感方式识别出目标输入字符或目标操作指令。
9. 如权利要求 8所述的电子设备, 其特征在于, 进一步包括:
输入笔, 用于在所述输入区域上施加触感。
10. 如权利要求 8或 9所述的电子设备, 其特征在于,
所述电子设备是便携式或非便携式的,并包括以下中的一种: 电脑、手机、 电子阅读器、 便携式音频或视频播放器、 手写输入板。
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