WO2013069911A1 - Procédé et système pour fournir un service de jeu sur internet permettant la génération rapide de salle et l'entrée dans une salle - Google Patents

Procédé et système pour fournir un service de jeu sur internet permettant la génération rapide de salle et l'entrée dans une salle Download PDF

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Publication number
WO2013069911A1
WO2013069911A1 PCT/KR2012/008809 KR2012008809W WO2013069911A1 WO 2013069911 A1 WO2013069911 A1 WO 2013069911A1 KR 2012008809 W KR2012008809 W KR 2012008809W WO 2013069911 A1 WO2013069911 A1 WO 2013069911A1
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WIPO (PCT)
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game
user
room
condition
server
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PCT/KR2012/008809
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English (en)
Korean (ko)
Inventor
이문일
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㈜네오위즈게임즈
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Publication of WO2013069911A1 publication Critical patent/WO2013069911A1/fr

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to an internet game service system, a method for quickly creating a room, and a recording medium therefor. Specifically, a desired mode is selected in a mode selection step prepared in the lobby of an internet game system, and the condition is met. It searches for a room and enters the room immediately if there is a room. If no room meets the conditions, the room is automatically created and entered.
  • Internet games are games that can be played by connecting a computer and an external system through a network, and are commonly referred to as MUD (Multiple User Dialogue or Multiple User Dungeon) games or MUG (Multiple User Graphic) games. do. It is an active game as the Internet develops, and it installs a predetermined program on a hard disk drive and connects to a server so that users can enjoy the game in real time.
  • MUD Multiple User Dialogue or Multiple User Dungeon
  • MUG Multiple User Graphic
  • users In order to play a game through an internet game service, users connect to a server providing the game service and select a game to be played through a web page provided by the server.
  • the server then provides the user with a game client that can use the game.
  • a game client provided on a user's computer is executed, a game lobby screen is displayed, and when a user selects a specific channel from a list of channels displayed on the lobby screen, a list of game rooms belonging to the selected channel is displayed.
  • the server plays the game with another user in the game room that the user enters or creates. To display the game screen.
  • the user does not know the members of the game room until entering the game rooms created in each of the plurality of channels.
  • the room name is set in advance through prior charges between users, but this is not a function provided by the game itself, but may be made by mutual consultation between users outside the game.
  • the user selects the desired entry mode in the game lobby, and if there is a room that matches the conditions in the entry mode, if there is a room, enters the searched game room immediately, if there is no room to automatically create a game room,
  • the present invention provides an internet game service system.
  • an Internet game service method capable of quickly creating and entering a room provides a game service in which one or more user terminals are provided with a plurality of channels by driving a game client program. Accessing a game server, selecting one of a plurality of entry conditions provided by the game server in the game client program, searching for a plurality of game rooms on the game server according to the selected entry condition, If there is a game room that matches the selected entrance condition, entering the matched game room; if there is no game room that matches the selected entrance condition, creating and entering a new game room; and entering a game in the entered game room. Characterized by comprising the steps of starting It shall be.
  • Selecting one of the entrance conditions may include displaying a lobby screen provided by the game server on the user terminal, and selecting one entrance condition among a plurality of entrance conditions displayed on the lobby screen of the user terminal. And requesting, by the user terminal, the game server for a matching search corresponding to the selected entrance condition.
  • step of selecting one entry condition it is preferable to select a team condition mode for searching for a game room in which a user designated as a team member by the user among the plurality of users registered in the game server has entered.
  • the step of selecting one entry condition may include selecting a level condition mode for searching for a game room in which a user having a level equal to the user's level or within a specified range is admitted among a plurality of users registered in the game server. desirable.
  • the selecting of the one entry condition may include selecting a recent relative condition mode for searching for a game room in which a user who recently played a game with the user among the plurality of users registered in the game server has entered. desirable.
  • the selecting of one entry condition may include selecting a winning condition condition mode for searching for a game room in which a user having a winning rate within a specified range is selected from among the plurality of users registered in the game server. Do.
  • a user condition mode for searching for a game room where a user corresponding to a user condition preset by the user is entered is selected.
  • the user condition mode may be set by combining one or more conditions among the plurality of entrance conditions.
  • the step of entering the matched game room may include determining the number of matched game rooms; if the number of matched game rooms is one, immediately entering the matched game room; and the number of matched game rooms If there is a plurality, it is preferable to include the step of entering the game room of one of the plurality of game rooms matched according to a predetermined manner.
  • a game server for providing a lobby screen including a list of entry conditions for selecting one of the game rooms, and for providing a game service provided by the game server to a user by accessing the game server through the Internet.
  • a game client program is installed, and the lobby screen is displayed, and a plurality of user terminals are configured to transmit entrance conditions selected from the user from the list of entry conditions to the game server, wherein the game server is transmitted from the user terminal.
  • the game client program is connected to the matched game room and enters. If the matched game room does not exist, a new game room is created and the game client program is connected to the created game room. It is characterized by that.
  • the game server provides the web page to which the plurality of user terminals are accessible on the Internet, displays the lobby screen to the plurality of connected user terminals, and receives the selected entry condition from the user terminal. Receive the selected entry condition from at least one web server, the at least one web server, search for a channel and a game room that match the selected entry condition, and transmit the matched game room information to the user terminal, or One or more channel servers requesting to create a game room, and the game client program of the user terminal in the matched game room in response to the matched game room information transmitted from the one or more channel servers. Allow access, and the new crab To create a new game room in response to the room generation request is preferably provided with one or more gaming servers that allow connection of the game client program of the user terminal with the generated game room.
  • the entry condition list is a team condition mode for searching a game room in which a user designated as a team member by the user among the plurality of users registered in the game server enters, and the user among the plurality of users registered in the game server.
  • the entry condition list further includes a user condition mode for searching for a game room where a user corresponding to a user condition preset by the user enters, and a manual mode for allowing the user to directly select the channel and the game room. It is desirable to be.
  • the Internet game service system, method, and recording medium for the rapid game creation and entry of the present invention select a desired entry mode in the game lobby, and if there is a room by searching for a game room that meets the conditions in the entry mode, Enter the searched game room immediately, if there is no room automatically creates a game room, so that the channel server and game room selection step can be omitted. Therefore, the user can play the game quickly without having to repeatedly enter and exit the game room, thereby increasing the user's pure game time and increasing the concentration on the game. In addition, unnecessary game room movement, room creation and deletion processes are reduced, which can greatly reduce the load on the game system.
  • 1 is a flow chart of an internet game service method capable of fast room creation and entry according to an embodiment of the present invention.
  • FIG. 2 is a flow chart detailing the client execution step of FIG.
  • FIG. 4 shows a process of downloading a game client program.
  • 5 shows an installation process of a game client program.
  • FIG. 6 is a flow chart showing in detail the entry condition selection step of FIG.
  • FIG. 7 shows an example of a lobby screen according to the present invention.
  • FIG. 9 is a flow chart showing the condition selection step of FIG. 6 in detail.
  • FIG. 10 is a detailed flowchart illustrating the channel and room selection step of FIG. 6.
  • FIG. 11 shows an example of a channel selection screen.
  • FIG. 13 shows an example of a game room creation screen.
  • FIG. 14 shows an example of a flowchart detailing an entry step into the retrieved game room of FIG.
  • FIG. 15 shows another example of a flowchart detailing an entry step into the retrieved game room of FIG.
  • FIG. 16 is a flowchart showing details of a new game room creation and entry step of FIG.
  • FIG 17 shows an example of an internet game service system capable of fast room creation and entry according to the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • game server means a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • 1 is a flow chart of an internet game service method capable of fast room creation and entry according to an embodiment of the present invention.
  • the Internet game service method first executes a game client program (S1100).
  • a user may access a web page provided by a game server to execute a game client program to execute a game client program. If a game client program is not installed on the user's computer, the user can download the game client program from the game server and install it on the user's computer.
  • a game lobby screen is displayed that includes an entry condition selection list window that allows the entry of a game entry condition.
  • the user selects an entry condition from the entry condition selection list window (S1200).
  • the game server searches for a game room that matches the selected entrance condition (S1300). As a result of the search, it is determined whether there is a game room that matches the condition (S1400).
  • the user enters the game room immediately (S1500).
  • the game server creates a new game room and immediately enters the created room (S1600).
  • a matching game room exists and the user enters a matching game room, a new room is created and enters the created game room, or either does not require the user's approval to enter the game room. This is because the user may determine that the game room is desired in the process of selecting the entry condition.
  • the conditions for the game to be executed are prepared according to the position of other users, and the game is started with the approval of the head of the game room (S1700).
  • a user may create or enter a game room suitable for himself / herself without a channel and game room search step.
  • FIG. 2 is a flow chart detailing the client execution step of FIG.
  • a user first accesses a game server to execute a game (S1110).
  • the user may access the game server through a web page provided by the game server.
  • Web pages can be accessed by anyone via the Internet, but typically a game server allows a user to access a user only after the designated approval process has passed. Therefore, the user who accesses the web page provided by the game server goes through the approval process by logging in, and the member who goes through the approval process connects to the game server.
  • the game server may provide a membership registration page, and the user may further include registering as a member through a subscription procedure specified on the membership registration page.
  • the approval procedure for allowing a user to access is performed by a login method, and the login is configured by inputting a member ID and password as shown in FIG. 3.
  • the member ID and password may be directly input by the user at the time of membership registration for game server access, and may be set through an approval frame of the game server.
  • the user approval process can be performed in other ways.
  • the game server determines whether a game client program is installed in the user's computer (S1120). As a result of the determination, if the game client program is not installed in the user's computer, the game server installs the game client program in the user's computer (S1130). When the installation of the game client program is completed, the game client program is executed on the user computer (S1140). On the other hand, if a game client program is already installed in the user's computer, there is no need to install the game client program additionally, so that the game client program is immediately executed (S1140).
  • the step of installing the game client program on the user's computer in FIG. 2 further includes the step of downloading the game client program to the user's computer and checking whether or not the downloaded game client program is installed to the user. Can be.
  • FIG. 4 illustrates a process of downloading a game client program
  • FIG. 5 illustrates an installation process of the game client program.
  • the download phase of the game client program allows the user to select a game server that can provide a relatively faster download speed, and may require additional user approval upon download.
  • the downloaded game client program may allow the user to select various installation options.
  • FIG. 6 is a flow chart showing in detail the entry condition selection step of FIG.
  • the game lobby screen is displayed on the user computer (S1210).
  • the game lobby screen is a screen for allowing a user to select a character to be used in a game or to select a channel or a game room in an existing game.
  • the lobby screen was a screen for selecting a character or a channel or a game room.
  • the lobby screen does not select a channel or a game room, but directly enters the game room according to a condition selected by the user. Therefore, the lobby screen is used to select the entry mode.
  • character selection can still be performed on the lobby screen.
  • a character is an object that acts in the game on behalf of the user as a substitute for the user in the game.
  • the character may be set as one person in the game, and may be set in various forms such as a machine, a weapon, or a specific tribal group or race, and the setting may vary depending on the characteristics of the game.
  • a user can create and use one or more characters in a game, and some games may change a character at every game execution, depending on the game. Therefore, the user may determine whether to generate a character on the lobby screen and click the character generation icon (CC) on the lobby screen to generate the character.
  • CC character generation icon
  • the game server determines that the user uses the existing character (S1230). However, when the character generation icon is clicked, the user wants to generate a new character, and thus displays the character generation screen.
  • FIG. 8 shows an example of a character generation screen.
  • a character may be generated by simply selecting one of three characters.
  • the character may be generated by a combination of various options according to the characteristics of the game.
  • Entry mode selection is to select a condition for fast room creation and entry in the Internet game service method capable of fast room creation and entry according to the present invention, which can be selected through the entry condition selection menu (EM) on the lobby screen of FIG. Can be.
  • the entry condition selection menu EM may be provided in various forms such as a selection button or a pull-down menu.
  • the entry condition selection menu EM includes a list of entry conditions that the user can select.
  • the entry condition list included in the entry condition selection menu EM will be described later.
  • the entry condition selection menu (EM) may provide a manual mode in which a user can directly select a channel and a game room like the existing game. This is to increase the user's choice of game room.
  • the channel list CL may be displayed on one side of the entry condition selection menu EM as shown in FIG. However, as described above, the channel is used only when the user selects the manual mode in the entry condition selection menu EM. Thus, as shown in FIG. 7, the channel list CL is inactive before the manual mode is selected. You can do that.
  • the game server determines whether the selected entry mode is the manual mode (S1260). As a result of the determination, if the user does not select the manual mode, the game server analyzes the entry mode selected by the user and selects a condition for searching for the game room (S1270). However, in the manual mode, the channel and the game room are selected by the user (S1280).
  • FIG. 9 is a flow chart showing the condition selection step of FIG. 6 in detail.
  • the user condition selection mode is a condition set by the user by selecting a user condition setting button on the lobby screen.
  • the user condition selection mode can be set in combination with various conditions, and more detailed settings can be made for each condition. Therefore, when it is determined that the user condition mode is selected in the entrance condition selection menu EM, a request is made to search for a game room that matches the entrance condition set by each user (S1272). The conditions that can be set as the user condition will be described later.
  • the team condition mode is a mode for selecting a game room including a team member who forms a team with a user and performs a game.
  • the representative game that forms a team or clan to perform a mission is a first-person shooter or first-person shooting (FPS) game.
  • An FPS game is a competitive computer and video game played through the point of view of a character in a first-person game to give the user a feeling of actually entering the game.
  • FPS games were defined to describe first-person view games of a particular genre that began in the early 1990s, and are mainly used for aiming and firing games with a variety of weapons and limited ammunition.
  • the FPS game developed and released is not merely a computer-to-person battle, but a game in which a large number of users (ie, players or gamers) are teamed up to compete with each other.
  • the FPS game in which teams compete with users is more enjoyable to users than competition between individuals and computers or between individuals.
  • new satisfaction is given to users by establishing an operation through team play or performing a mission by sharing a role. Accordingly, a lot of FPS games in the form of team play have recently been released.
  • missions in a team-play FPS game are determined by winning a mission when the team member has been killed, performing it over several rounds.
  • Another method is to obtain a certain score when killing the opponent, the sum of each individual score or the team score that the team reaches a certain target first wins the way. In this way, even if a character dies, it is usually implemented to play again after a certain time.
  • the present invention provides the team condition mode in the entry condition selection menu (EM) so that the game can be performed immediately with the team members. In other words, if it is determined whether the mode selected in the entry condition selection menu EM is the team condition mode, a request is made to search for a game room including a team member of the user (S1274).
  • the level condition is an entry condition mode for finding game rooms with users of the same or similar level as the user.
  • the level in the game is an indicator of the user's game level. Therefore, when users having a large level difference play a game together, a user who has a high level has relatively less interest in the game. Since the majority of games currently being serviced adjust the task difficulty of the game in response to the user's level, it is difficult for a low level user to perform a mission of high difficulty.
  • the game server requests to search for a game room in which the user of the same or similar level as the user is located (S1276).
  • a simple level matching search is requested.
  • the actual game server first searches for a game room having a user having the same level as the user. Priority can be set to search for the game room where the user is located. In this case, the adjacent level may have a higher level than the user's level, and conversely, a lower level may have a priority.
  • a request is made to search for a game room in which the user has recently played a game (S1277).
  • the recent game opponent is a user who has recently performed a mission together, may be a team member, a friend, or another user.
  • the game is a game in which a game between a user competes, such as a competitive game or a sports game, the game may be an opponent of the game.
  • the game of the game is mainly referred to as a fighting game, adopting a one-to-one game method, and is a game of taking down opponents using various kinds of special moves.
  • a competitive game is more important than a teammate in a competitive game. Therefore, in the present invention, when a request is made to search for a recent game opponent, it is possible to search for a recent game opponent who recently played a game together instead of a team member or a friend.
  • the mode selectable in the entry condition selection menu EM is described as four, but the entry condition selection menu EM is not limited thereto, and various modes may be added according to the setting of the server of the game. For example, a condition may be added to the winning rate in the game, and a condition may be added to the number of game participation.
  • the conditions that may be set as the user condition may be set as detailed settings for each of the remaining entrance conditions except for the user condition in the entry condition selection menu EM. For example, you can set a few of the team members of the user in the team member condition separately, and specify a higher lower level level from the user's level in the level condition. It can also be set to any combination of entry conditions except for user conditions. In other words, it is possible to search for a game room with a user who satisfies both team members and level conditions. In addition, the detailed settings of each condition can be set to be combined.
  • the order of determining the mode selected by the user may be changed.
  • FIG. 10 is a detailed flowchart illustrating the channel and room selection step of FIG. 6.
  • the channel and room selection step S1280 includes a channel selection step S1281 for first selecting one of a plurality of channels.
  • the channel list CL is activated.
  • the user may select one channel among the plurality of channels shown in the channel list CL to access the corresponding channel.
  • a separate channel selection screen may be provided and a channel list CL may be displayed on the channel selection screen.
  • a channel is a space where a user actually creates a game room to play a game, and physically means one or more servers among a plurality of game servers that provide a game service.
  • an internet game is connected to a game server by a plurality of users to play a game.
  • the number of concurrent users representing the number of users who can simultaneously connect to one game server varies depending on the performance of the game server and the type of game, but there is a limit.
  • the game service system divides a plurality of game servers into channels, thereby preventing users more than the number of simultaneous users from connecting to one server.
  • FIG. 11 shows an example of a channel selection screen.
  • the channel list CL is immediately activated and one of the plurality of channels is selected from the activated channel list CL. If is selected, as shown in FIG. 11, a separate channel list screen may be displayed, and a channel may be selected from the channel list displayed on the channel list screen.
  • the channel list CL may additionally display not only a plurality of channels but also the number of users who can enter each of the plurality of channels and the number of current users. This is to prevent a large number of users from being concentrated on one channel and causing an overload on a specific server, and is to provide a smooth game service by displaying the current state of each channel to the user.
  • the game room selection screen is then displayed and the user selects a desired game room (S1282). If the game room is selected, enter the selected game room (S1283). As shown in Fig. 12, the game room is displayed with attributes of the game room (mission to be performed, user level, etc.) together with other users who will play the game together. Therefore, when entering the game room, the user checks the properties of the current game room or the properties of the game room, and determines whether to start the game in the selected game room (S1284). If it is determined that the game is to be started in the entered game room, the game is started (S1700).
  • the channel and the game room are selected again (S1281).
  • the game room is selected and entered after the channel selection.
  • the user may create the room.
  • FIG. 13 shows an example of a game room creation screen.
  • the game room creation screen may set the name of the game room to be generated, the number of users who can participate in the game room, and the game attributes of the game room.
  • the attributes of the game room or the number of participants can be freely set by the user creating the game room in the area supported by the game.
  • the method may return to the game room selecting step S1282 within the selected channel.
  • the channel and room selection step is the same method as the channel and room selection method in the existing game.
  • FIG. 14 shows an example of a flowchart detailing an entry step into the retrieved game room of FIG.
  • the game room when a game room matching the condition is searched for in FIG. 1 (S1400), the game room immediately enters the matched game room (S1510). In this case, when there is a plurality of matched game rooms, random entrance may be made. In addition, since the user may determine that the condition of the game room to play the game is determined in the entry condition selection step (S1200), the user's approval to enter the game room is unnecessary.
  • the user checks the members of the game room, the room properties, etc. on the room screen to determine whether to perform in the current game room (S1520). If the currently entered game room is satisfactory, the user determines the game room and enters a game start waiting state (S1530). When the game room is in a state where the game start condition is satisfied in the game start standby state, the game may be started by the head of the game room (S1700).
  • the user returns to the game room search step S1300 to enter another game room.
  • the game room is randomly selected and entered.
  • a separate priority may be selected and entered.
  • priority may be extracted from an entry mode in which an entry condition selection menu is not selected. That is, when a user selects a team member condition and a plurality of matching game rooms are found, the game server selects a game room including a team member whose level is closest to the user or who has recently played a game together. You can enter.
  • FIG. 15 shows another example of a flowchart detailing an entry step into the retrieved game room of FIG.
  • Figure 15 allows the user to select when there are multiple matched game rooms.
  • the player determines whether there is one or more matched game rooms (S1511). If there is only one matched game room, the player immediately enters the matched game room (S1541). However, if there is a plurality of matched game rooms, the matched game room is displayed (S1521). In this case, the matched game room may be displayed with the matched components corresponding to the selected condition. For example, if there are three matched game rooms when searching for team member condition, the name of the team member of the user who enters the room may be displayed on one side of each of the three game rooms. In the case of searching by the level condition, the level of the users entering the game room may be displayed. In operation S1531, one of a plurality of displayed game rooms is selected.
  • FIG. 16 is a flowchart showing details of a new game room creation and entry step of FIG.
  • the game server If it is determined in FIG. 1 that no game room matching the condition exists (S1400), the game server generates a game room with a random name (S1610).
  • the generated game room is inherited as a matching condition from the entry condition S1200 selected by the user. That is, when the user selects the level condition as the entry condition, only the user within the level difference from the user's level is set to be allowed to enter, and in the case of the team member setting, the game room property is inherited so that only the team members preset by the user are allowed to enter. .
  • the game room property is determined, the player enters the game room (S1630). Since the current user has created the game room, the user is set as the owner of the created game room to obtain the owner's right (S1640).
  • the user who has obtained the authority to authority may change attributes including the name of the game room and entry conditions of the game room.
  • the game server determines whether the user changes the name of the game room (S1650). If the user wants to change the game room name, the game server sets the game room name to the name input by the user (S1660). However, if the user does not change the game room name, it is determined whether the game room property is changed (S1670). If the user wants to change the game room property, the game server changes the game room property according to the game room property selected by the user (S1680). When the game room name and property setting is completed, the game is in the waiting state for starting the game, and when the game room meets the game starting condition, the game may be started by the head of the game room (S1700).
  • Internet game service method that can be quickly created and entered the room according to the present invention, unlike the existing game, the user does not directly enter the channel and the game room in order to enter the game room, the entry conditions that the user selects Allows entry directly to the matching game room. Since you can quickly search for and enter a game room that matches your taste, you don't need to move the game room or channel unnecessarily, so you can increase your game time by increasing game time. In addition, the frequent movement of game rooms and channels is reduced, which increases the efficiency of the game server, and distributes the load evenly among the multiple channels without notifying the user of the channel status. can do.
  • an internet game service system capable of fast room creation and entry according to an embodiment of the present invention includes a plurality of user computers 101 to 10n, the Internet 200, and a game server 300.
  • FIG. . Each of the plurality of user computers 101 to 10n is connected to the game server 300 through the Internet 200, and a game client program for executing a game is installed.
  • the game server is simply expressed as one server, but the game server 300 may include a web server 210, a channel server 320, and a game execution server 330. Since the game server 300 needs to perform various tasks, the efficiency is low when implemented as a single server. In this regard, most of the currently provided Internet games divide the functions of the game server 300, and provide services by dividing them into a web server 310, a channel server 320, and a game execution server 330 according to each function. It is increasing the efficiency of the server.
  • the web server 310 provides a web page to which a user can access, and is a server that provides various services such as chatting, clubs, shopping malls, etc. to various user computers 101 to 10n to be connected.
  • a plurality of users access the web server 310 through the computers 101 to 10n.
  • other users may access the web server 310 through the Internet 200 to play a game.
  • It may be a terminal.
  • a mobile communication terminal, a television with Internet connection, or the like can be used.
  • the web server 310 may include a web database that stores items for enabling a user to perform various functions on the web or a game, and stores item information owned by the users.
  • the web server 310 sells various items to the users by referring to the web database, and stores the user information in the web database when the user purchases these items.
  • the web server 310 provides a lobby screen from which the user can directly select entry conditions, and stores the entry conditions selected by the user as user information in a web database and transmits them to the channel server.
  • the channel server 320 may have a channel database for storing game-related data established in each channel as well as channel-related data for each game.
  • the channel server 320 searches for a list of channels matching game conditions and game rooms for each channel by referring to the channel database, and selects a matched game room from the user computer ( 101 to 10n).
  • the game client programs of the user computers 101 to 10n select one game room from the matched game room list and enter the game room. Therefore, instead of directly selecting a channel and a game room, the user automatically enters a room that matches the entrance condition selected by the user. Therefore, the Internet game system according to the present invention does not separately notify the channel status unless the user selects the manual mode.
  • the web server 310 starts a game client program pre-installed in the user computers 101 to 10n, and the user computer 101 is activated by the started game client. 10 n) are connected to the channel server 320 via the Internet 200.
  • the web server 310 or the channel server 320 determines this and uses the user for the game when necessary. Control the installation of programs.
  • the game execution server 330 may include a game database that stores game-specific logic for controlling the game.
  • the game logic refers to rules specified to automatically advance the game according to a rule defined in the game, and refers to a series of progression in the game.
  • the game execution server 330 provides a game service selected by the user through the web server 310 and the channel server 320 to the user by referring to a game database. That is, the game execution server 330 proceeds to the game by referring to the game database according to the game rules determined for each game. In addition, the game execution server 330 displays the game room to the user to correspond to the changed or set components, if the user who opened the game room has changed or newly set the components of the game room using the game room property change item, In addition, if a property of a game performed in the game room is changed or newly set, the game proceeds according to the changed or newly set property.
  • the game execution server 330 displays the game room or controls the game through the game client in the user computer (101 ⁇ 10n).
  • the game execution server 330 opens the game room to correspond to the components of the game room set by the user, and when the counterpart user enters the game room, the game room set by the user also enters the user's computer. Control to display the game room according to the component. Even in this case, the game execution server 330 controls the display of the game room through the game client in the computer of the entering user.
  • the game execution server 330 controls a spectator that can observe the game in progress when a new user enters the game while the user is playing a game in a game room whose attributes are changed to a specific component. At this time, the game execution server 330 transmits the game screen in progress to the spectator and controls the game room to be displayed to the spectator so as to correspond to a specific component set by the user.
  • the user computers 101 to 10n may include a game client program, and the game client program may include a client database.
  • the game client program connects to a web server 310, a channel server 320, a game execution server 330, etc. of a game service company through the Internet 200, and provides a game service for a user.
  • the client database is a game client.
  • the program stores data necessary for providing a game service to a user, such as game room related components and game attributes.
  • the admission condition is described as being stored in the web database of the web server 310, but the entrance condition may be stored in the client database of each of the user computers 101 to 10n.
  • the web server 310, the channel server 320, and the game execution server 330 are described as having a web database, a channel database, and a game database, respectively. It may be provided separately.
  • the above-described Internet game service method capable of quickly creating and entering a room according to the embodiment of the present invention described above may be executed by a computer by being recorded on a recording medium readable by a computer and executing the above functions.
  • the above-described program may be executed by a computer processor (CPU) such as C, C ++, JAVA, and machine language. Code may be coded in a computer language.
  • CPU computer processor
  • code may be coded in a computer language.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium having recorded thereon an application which is a program for executing an internet game service method enabling rapid room creation and entry according to an embodiment of the present invention, may be an application store server, an application, or an application. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a web server related to the corresponding service, or the application providing server itself.
  • an application provider server such as a web server related to the corresponding service, or the application providing server itself.
  • a computer capable of reading a recording medium recording an application which is a program for executing an Internet game service method enabling rapid room creation and entry according to each embodiment of the present invention, may be a smart PC as well as a general PC such as a general desktop or a laptop. It may include mobile terminals such as phones, tablet PCs, personal digital assistants (PDAs), and mobile communication terminals, as well as to be interpreted as all computing devices.
  • PDAs personal digital assistants
  • a computer capable of reading a recording medium recording an application which is a program for executing an Internet game service method capable of quickly creating and entering a room
  • a computer capable of reading a recording medium recording an application, which is a program for executing an Internet game service method capable of quickly creating and entering a room
  • the application may include a smart phone, a tablet PC, personal digital assistants (PDAs), and the like.
  • PDAs personal digital assistants
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

L'invention concerne un service de jeu sur Internet qui permet de générer rapidement une salle et une entrée dans la salle, de façon à augmenter l'intérêt pour un jeu en permettant à un utilisateur de générer ou d'entrer dans une salle de jeu qui correspond à un mode d'entrée souhaité par l'utilisateur. Un procédé pour fournir un service de jeu sur Internet permettant la génération rapide de salle et l'entrée dans une salle, selon un mode de réalisation de la présente invention, est proposé par l'intermédiaire d'un système de service de jeu sur Internet comprenant un serveur de jeu présentant une pluralité de canaux pour fournir le service de jeu, et une pluralité de terminaux utilisateurs qui accèdent au serveur de jeu par Internet, et comprend les étapes qui consistent : pour un ou plusieurs terminaux utilisateurs, à activer un programme client de jeu et à accéder au serveur de jeu ; à sélectionner une ou plusieurs conditions d'entrée qui sont fournies par le serveur de jeu ; à rechercher une pluralité de salles de jeux en fonction de la condition d'entrée sélectionnée ; à autoriser l'entrée dans une salle de jeu lorsque la condition d'entrée correspond à la salle de jeu ; à autoriser l'entrée dans une salle de jeu nouvellement créée lorsque la salle de jeu qui correspond à l'entrée de condition n'existe pas ; et à démarrer le jeu dans la salle de jeu dans laquelle l'entrée est autorisée.
PCT/KR2012/008809 2011-11-09 2012-10-25 Procédé et système pour fournir un service de jeu sur internet permettant la génération rapide de salle et l'entrée dans une salle WO2013069911A1 (fr)

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CN107281756A (zh) * 2017-05-05 2017-10-24 武汉斗鱼网络科技有限公司 一种组队游戏的方法和装置
CN107441711A (zh) * 2017-08-22 2017-12-08 天脉聚源(北京)科技有限公司 基于麻将游戏的游戏房间分配方法及装置
CN111330286A (zh) * 2020-03-08 2020-06-26 北京智明星通科技股份有限公司 一种多人游戏的组队方法、装置及服务器
CN111729318A (zh) * 2020-06-15 2020-10-02 北京智明星通科技股份有限公司 一种面对面游戏的方法、系统及设备
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CN106909584B (zh) * 2015-12-23 2021-09-07 北京奇虎科技有限公司 一种基于移动终端的游戏信息推送方法和装置
CN107281756A (zh) * 2017-05-05 2017-10-24 武汉斗鱼网络科技有限公司 一种组队游戏的方法和装置
CN107441711A (zh) * 2017-08-22 2017-12-08 天脉聚源(北京)科技有限公司 基于麻将游戏的游戏房间分配方法及装置
WO2021143079A1 (fr) * 2020-01-15 2021-07-22 网易(杭州)网络有限公司 Procédé et appareil de formation d'équipe de jeu, dispositif électronique et support de stockage
CN111330286A (zh) * 2020-03-08 2020-06-26 北京智明星通科技股份有限公司 一种多人游戏的组队方法、装置及服务器
CN111729318A (zh) * 2020-06-15 2020-10-02 北京智明星通科技股份有限公司 一种面对面游戏的方法、系统及设备

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