WO2013032144A2 - Game server management device and system - Google Patents

Game server management device and system Download PDF

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Publication number
WO2013032144A2
WO2013032144A2 PCT/KR2012/006279 KR2012006279W WO2013032144A2 WO 2013032144 A2 WO2013032144 A2 WO 2013032144A2 KR 2012006279 W KR2012006279 W KR 2012006279W WO 2013032144 A2 WO2013032144 A2 WO 2013032144A2
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WO
WIPO (PCT)
Prior art keywords
game server
information
host agent
game
control command
Prior art date
Application number
PCT/KR2012/006279
Other languages
English (en)
French (fr)
Other versions
WO2013032144A3 (en
Inventor
Dong Won KEI
Original Assignee
Neowiz Games Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Neowiz Games Corporation filed Critical Neowiz Games Corporation
Publication of WO2013032144A2 publication Critical patent/WO2013032144A2/en
Publication of WO2013032144A3 publication Critical patent/WO2013032144A3/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a technique for managing a game service that a game server operating company directly provides or is received from a publishing manufacturer in order for service supply.
  • the present invention relates to a technique for efficiently operating a game server in order for server stability and easy actual condition understanding by monitoring and controlling a game server and a host computer, which manages the game server, in real time.
  • the current forms of online game services include online games that a game server operating company directly produces and provides, and online games that a game server operating company receives from a publishing manufacturer, i.e. an external game programming company, and provides.
  • game server managements such as confirming the game server status in real time and stopping an operation of the game server depending on the game server status in order to check the game server.
  • a host agent i.e. a program in a host computer that operates the game server.
  • HA host agent
  • games of a publishing manufacturer require a method of managing a game server remotely in order to manage a plurality of game servers including game servers through which a game operating company receives games from publishing manufacturers and provides.
  • the present invention provides a technique for monitoring status of a plurality of game servers including a game server that receives games programmed by a publishing manufacturer and provides the games, and easily controlling a game server and a host agent, i.e. a computer that manages the game server.
  • the present invention also provides stable monitoring and controlling techniques of a game server by minimizing the load of a terminal.
  • agame server management device includes: an information collecting unit collecting monitoring information on at least one of a host agent and a game server from the host agent connected to the game server; an information searching unit transmitting the monitoring information, collected by the information collecting unit, to an administrator terminal; a control command analyzing unit receiving a control command on at least one of the host agent and the game server from the administrator terminal; and a command transmitting unit transmitting the control command to the host agent.
  • the monitoring information may includeinformation on at least one of the CPU share of the host agent, the memory usage of the host agent, the CPU share of the game server, the memory usage of the game server,the number of open channels in the game server, the total number of accessing users to the game server, and the number of accessing users to the game server for each region, age, and gender.
  • the game server management device may further include a notice command management unit receiving a notice command from at least one of the administrator terminal and a general terminal in order to display the received notice command on a game screen that the game server operates.
  • the command transmitting unit may transmit the notice command, received from the notice command management unit, to the host agent connected to the game server in order to display the notice command on the game screen.
  • the command transmitting unit may transmit a control signal on the noticecommand to the host agent connected to the game server that output the notice command in order to display the notice command on a game screen at a scheduled time according to scheduled transmission information in the notice command,.
  • the command transmitting unit may transmita control signal on the control command to at least one of the host agent and the game server that executes the control command in order to execute the control command at a scheduled time according to scheduled transmission information in the control command.
  • the information collecting unit may transmitthe collected monitoring information to a database server in real time.
  • the information searching unit may transmitstatistical information on the monitoring information accumulated in the database server to the administrator terminal at a predetermined period.
  • the command transmitting unit may converta format of the control command according to a protocol of a driving language of the host agent and the game server connected to the host agent.
  • the information collecting unit may further receive notification information on an abnormal operation including the overload, error, and hacking of the game server from the host agent.
  • a game server management system includes: a game server operating and supplying a game to a user terminal; a host agent connected to the game server, monitoring the game server, and controlling an operation of the game server; a game server management device collecting monitoring information on at least one of the host agent and the game server from the host agent, and transmitting a control command on at least one of the host agent and the game server to the host agent; and an administrator terminal receiving the monitoring information from the game server management device and displaying the received monitoring information, and receiving the control command and transmitting the received control command to the game server management device.
  • a game server management server includes: a host agent connected to a game server, monitoring the game server, and controlling an operation of the game server; a plurality of game server management devices collecting monitoring information on at least one of the host agent and the game server from the host agent, and transmitting a control command on at least one of the host agent and the game server to the host agent; an administrator terminal receiving the monitoring information from each of the game server management devices and displaying the received monitoring information, and receiving and transmitting the control command; and an integrated management unit transmitting the control command, received from the administrator terminal, to each of the game server management devices, and processes the monitoring information, received from each of the game server management devices, to be displayed on the administrator terminal in order to transmit the processed monitoring information to the administrator terminal.
  • the game server management system may further include a data input/output unit receiving the monitoring information from each of the game server management devices, and processing and transmitting the received monitoring information to the database server, in order for the database server to store the monitoring information and generate statistical information on the monitoring information.
  • a game server may be easily managed. Moreover, since a database server uses statistical information, game contents may be effectively managed.
  • FIG. 1 is a block diagram illustrating a game server management device and a system according to an embodiment of the present invention.
  • FIG. 2 is a view illustrating a function of an information searching unit according to an embodiment of the present invention.
  • FIG. 4 is a view when an administrator terminal confirms monitoring information according to an embodiment of the present invention.
  • FIG. 5 is a view illustrating a flow of when a control command or a notice command is delivered from an administrator terminal or a general terminal according to an embodiment of the present invention.
  • FIG. 6 is a view illustrating a screen when a control command is inputted according to an embodiment of the present invention.
  • game server refers to a server computer that users access in order to use game contents. If a game has a small volume and a small number of users, a plurality of game programs may run in one game server. Additionally, if a game has a large volume and a large number of users, there may be at least one game server for one game according to game functions.
  • the information searching unit 150 may transmit the statistical information to the administrator terminal 500 at a predetermined period (for example, one week) according to setting. Through this, without each request on statistical information, an administrator may view the statistical information through simple confirmation.
  • a control command may be executed right after it is transmitted, or may be executed at a scheduled time, according to setting in the administrator terminal 500.
  • the notice command management unit 120 receives a notice command, which is outputted on a game screen that the game server 300 operates, from at least one of the administrator terminal 500 and a general terminal 600.
  • the command transmitting unit 140 receives a notice command from the notice command management unit 120, and delivers it to the HA 200 connected to the corresponding game server 300.
  • the HA 200 controls the game server 300 in order to display a notice on a game screen that the game server 300 operates according to the notice command.
  • the scheduled transmission information of a notice command may include information on a scheduled time, a display period, and the number of displays. Accordingly, a notice may be displayed on a game screen only once, or may be displayed periodically as many times as defined.
  • control command analyzing unit 110 and the notice command management unit 120 may additionally perform a function for authenticating an administrator who inputs a command. Accordingly, the administrator may deliver a control command or a notice command only to the authorized game server 300 and HA 200 corresponding to specific games
  • the administrator terminal 500 may transmit a notice by each game and each game channel through an input of a notice command or may confirm detailed information.
  • FIG. 2 is a view illustrating a function of an information searching unit according to an embodiment of the present invention. Descriptions for overlaps between FIGS. 1 and 2 will be omitted below.
  • the information searching unit 150 may receive monitoring information on the HA 200 and the game server 300 connected to the HA 200 from the HA 200 through the information collecting unit 130, as mentioned in the description of FIG. 1. Additionally, the information searching unit 150 receives accumulated data (i.e. statistical information) on monitoring information from the database server 400, and then, provides it to the administrator terminal 500, the general management system 600, and the universal computer 700.
  • accumulated data i.e. statistical information
  • FIG. 3 is a view illustrating a function of an information collecting unit according to an embodiment of the present invention. Descriptions for overlaps between FIGS. 1, 2, and 3 will be omitted below.
  • the information collecting unit 130 receives monitoring information on the HA 200 through the HA 200. Monitoring information on the game server 300 is collected by the HA 200, and is delivered from the HA 200 to the information collecting unit 130.
  • the information collecting unit 130 delivers monitoring information to the information searching unit 150 and the database server 400 as mentioned in the description of FIG. 1.
  • FIG. 4 is a view when an administrator terminal confirms monitoring information according to an embodiment of the present invention.
  • the CPU share and memory usage of the HA are also displayed on the HA information screen 520, so that an operating state of the HA is confirmed. Additionally, information on whether the HA operates normally may be displayed.
  • the game server management device 100 analyzes it in order to identify the HA 200 for delivery. Additionally, a control command or a notice command may undergo processing to convert its format according to a language protocol so that it may be executed in the HA 200 or the game server 300.
  • FIG. 6 is a view illustrating a screen when a control command is inputted according to an embodiment of the present invention. Descriptions for overlaps between FIGS. 1 to 6 will be omitted below.
  • a list menu 540 of an HA and a game server which is used to select an HA or a game server to which a control command is delivered, may be displayed on a control command input screen.
  • An administrator may select at least one HA or game server from the list menu 540.
  • a scheduled time may be inputted through the input menu 552. If a control command is periodically executed, an input screen for period may be displayed on the input menu 552. A command for HA may be transmitted by clicking a command transmission button 553. If a control command for HAs is inputted, a plurality of HAs may be displayed instead of HA001 of FIG. 6.
  • a scheduled time may be inputted through the input menu 562. If a control command is periodically executed, an input screen for period may be displayed on the input menu 552. Then, a command for game server may be transmitted by clicking a command transmission button 563. If a control command for game servers is inputted, a plurality of game servers may be displayed instead of GS001 of FIG. 6.
  • FIG. 7 is a view illustrating a screen when a notice command is inputted according to an embodiment of the present invention.
  • FIG. 8 is a view illustrating a screen when a notice command is inputted according to an embodiment of the present invention. Unnecessary portion of descriptions for overlaps between FIGS. 7 and 8 will be omitted below.
  • a menu 570 for displaying a game list may be confirmed.
  • a menu 571 for displaying a HA list maybe confirmed. That is, the screens of FIGS. 7 and 8 indicate that notice commands may be grouped by the types or titles of games and each HA, or may be delivered respectively. In addition to the notice command, like FIGS. 7 and 8, control commands described in the screen example of FIG. 6 may be grouped by the types or titles of games and each HA, or may be delivered respectively. An administrator selects criteria for list display and adjusts it.
  • visual information including text message information which is displayed on a game screen, may be inputted through an input window 580 for notice information. If necessary, a menu for uploading a media file may be also selectable from the input window 580.
  • An “immediate transmission”menu is selected when a notice is transmitted immediately, and a “scheduled transmission” menu is selected when a notice is transmitted at a scheduled time, from a transmission selection menu 590.
  • a scheduled time may be inputted into an input screen 591 for scheduled time.
  • an input screen (not shown) for a repeating period and number of times may be also displayed on the input screen 591 for scheduled time.
  • an administrator delivers a notice command to a finally-selected game type or at least one HA by clicking a transmission button 592.
  • FIG. 9 is a block diagram illustrating a game server management device and a system according to another embodiment of the present invention. Descriptions for overlaps between FIGS. 1 and 9 will be omitted below.
  • an integrated management unit 10 that is, according to an embodiment of FIG. 9, instead of the game server management device 100 of FIG. 1 connected to the administrator terminal 500, the integrated management unit 10 is connected to administrator terminals 501 and 502.
  • the integrated management unit 10 receives monitoring information from each of the game server management devices 101 and 102, processes the received monitoring information in order to display it on each of the administrator terminals 501 and 502, and transmits the processed monitoring information to the administrator terminals 501 and 502. Additionally, a control command received from each of the administrator terminals 501 and 502 is transmitted to each of the game server management devices 101 and 102.
  • the integrated management unit 10 Since the integrated management unit 10 is in a system, it respectively or integrally may control the game server management devices 101 and 102 through the administrator terminals 501 and 502. Additionally, since the integrated management unit 10 serves to process data, the load of CPU and memory in the game server management devices 101 and 102 may be reduced.
  • the administrator terminal 501 and 502 may be set to be directly connected to the game server management devices 101 and 102 without using the integrated management unit 10. That is, one of the game server management systems of FIGS. 1 and 9 may be selectively used.
  • a data input/output unit 20 may be also included in the game server management system of FIG. 9.
  • the data input/output unit 20 is configured to perform a communication function, which is a function for the database server 400 of the game server management device 100 in the embodiment of FIG. 1.
  • a communication function which is a function for the database server 400 of the game server management device 100 in the embodiment of FIG. 1.
  • an operation of the data input/output unit 20 is controlled according to a system scale. That is, if there is one game server management device, the data input/output unit 20 does not operate. However, if there are a plurality of game server management devices, the data input/output unit 20 operates.
  • the data input/output unit 20 receives monitoring information on at least one of HAs 201, 202, and 203, and game servers 310, 320, 330, 340, and 350 from the HAs 201, 202, and 203 through each of the game server management devices 101 and 102.
  • the data input/output unit 20 stores monitoring information in the database server 401 and 402.
  • the database server 401 and 402 may be provided according to a driving language and a base operating system, for example, a data base management option such as SQL or ORACLE.
  • a data base management option such as SQL or ORACLE.
  • the data input/output unit 20 may select a database management option through an option (typically designated as an ini file).
  • the data input/output unit 20 searches for statistical information from the database server 401 and 402 and transmits the searched statistical information to the game server management devices 101 and 102.
  • the statistical information is delivered to the administrator terminals 501 and 502 through the integrated management unit 10, as mentioned above.
  • each of the game server management devices 101 and 102 delivers monitoring information to the data input/output unit 20. Then, the data input/output unit 20 processes and stores the monitoring information in the database server 401 and 402.
  • game server management devices 101 and 102 each may be different according to one of the types of games, game publishers, and unit users.
  • one game server management device may manage a separately bound web game server and publishing game server.
  • a game server management device may be installed for each game type such as board game, shooting game, and strategy game.
  • another game server management device may be installed for each accessing user unit (for example, for each 50000-user unit).
  • the integrated management unit 10 determines which game server management devices 101 and 192 process the received control command and notice command on the basis of index information included therein, and then, transmits the processed control or notice command to a game server management device corresponding to the index information.
  • index information on the game server management devices 101 and 102 is included in the monitoring information, statistical information, or warning information, so that it is confirmed which game server management devices 101 and 102 transmit the information to the administrator terminals 501 and 502.
  • the HA 200 transmits notification information to the game server management devices 100, 101, and 102 only when a game server operates abnormally. However, when the game server 300 is terminated abnormally, the HA 200 receives notification information on the abnormal termination of the corresponding game server 300 from the game server 300 in operation S30. At this point, the HA 200 is controlled to automatically restart the game server 300 in operation S31.
  • each of all components may be implemented with one separate hardware, but some or all components may be implemented with computer programs having program modules that perform some or all functions in one or a plurality of hardware. Also, functional programs, codes, and code segments for accomplishing the present invention can be easily construed by programmers skilled in the art to which the present invention pertains.
  • Examples of the computer readable recording medium include read-only memory (ROM), random-access memory (RAM), CD-ROMs, magnetic tapes, floppy disks, optical data storage devices, and carrier waves.
  • ROM read-only memory
  • RAM random-access memory
  • CD-ROMs compact disc-read only memory
  • magnetic tapes magnetic tapes
  • floppy disks magnetic tapes
  • optical data storage devices optical data storage devices
  • carrier waves carrier waves

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PCT/KR2012/006279 2011-08-29 2012-08-08 Game server management device and system WO2013032144A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2011-0086227 2011-08-29
KR1020110086227A KR101243904B1 (ko) 2011-08-29 2011-08-29 게임 서버 관리 장치 및 시스템

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WO2013032144A2 true WO2013032144A2 (en) 2013-03-07
WO2013032144A3 WO2013032144A3 (en) 2013-04-25

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CN113082722A (zh) * 2021-03-15 2021-07-09 上海硬通网络科技有限公司 游戏管理系统及游戏管理方法

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JP2015127898A (ja) * 2013-12-27 2015-07-09 株式会社ソニー・コンピュータエンタテインメント 情報処理装置および情報処理システム
CN105610785B (zh) * 2014-11-14 2019-09-03 欧姆龙株式会社 网络系统及控制装置
KR102129593B1 (ko) * 2018-12-04 2020-07-02 (주)퓨스포 온라인 드론충돌게임 운영 시스템

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CN113082722B (zh) * 2021-03-15 2023-05-09 上海硬通网络科技有限公司 游戏管理系统及游戏管理方法

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WO2013032144A3 (en) 2013-04-25
TW201309373A (zh) 2013-03-01
CN102833252A (zh) 2012-12-19
KR20130023458A (ko) 2013-03-08
KR101243904B1 (ko) 2013-03-15

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