WO2012142936A1 - Jouet électronique interactif - Google Patents

Jouet électronique interactif Download PDF

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Publication number
WO2012142936A1
WO2012142936A1 PCT/CN2012/074183 CN2012074183W WO2012142936A1 WO 2012142936 A1 WO2012142936 A1 WO 2012142936A1 CN 2012074183 W CN2012074183 W CN 2012074183W WO 2012142936 A1 WO2012142936 A1 WO 2012142936A1
Authority
WO
WIPO (PCT)
Prior art keywords
electronic
signal
information
wireless
independent individual
Prior art date
Application number
PCT/CN2012/074183
Other languages
English (en)
Chinese (zh)
Inventor
徐菲
黄新凯
Original Assignee
玩具概念有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN2011100986905A external-priority patent/CN102743877A/zh
Priority claimed from CN201110173816.0A external-priority patent/CN102836549B/zh
Priority claimed from CN2011102739616A external-priority patent/CN102881198A/zh
Priority claimed from CN2011102739762A external-priority patent/CN102872598A/zh
Application filed by 玩具概念有限公司 filed Critical 玩具概念有限公司
Publication of WO2012142936A1 publication Critical patent/WO2012142936A1/fr
Priority to US14/056,940 priority Critical patent/US20140045406A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the invention relates to an interactive toy, in particular to an electronic interactive toy device comprising a plurality of independent individuals and an interactive method thereof.
  • What the present invention is to achieve is to realize interaction between different toy individuals in position, voice, state or information in a toy body, in particular, to realize the position of the toy in a toy system composed of a plurality of free and independent individuals.
  • the interaction of voice, state and information that is, the realization of the "machine-machine" interactive mode, this interactive function not only reflects the higher level of intelligence of the toy, but also provides more gameplay and more for the player. Fun, it provides players with a new play experience and product choices. Summary of the invention
  • the technical problem to be solved by the present invention is to provide an electronic interactive toy device composed of a plurality of independent bodies and an interactive method thereof for the technical deficiencies of the above-mentioned existing products, so that different individuals can interact with each other and enhance the toy.
  • the level of intelligence is to provide an electronic interactive toy device composed of a plurality of independent bodies and an interactive method thereof for the technical deficiencies of the above-mentioned existing products, so that different individuals can interact with each other and enhance the toy.
  • an embodiment of the present invention provides an electronic interactive toy device, including a first independent individual and a second independent individual, the first independent individual includes a signal sending device, and the second independent individual includes a controller.
  • a unit and a signal receiving device the signal receiving device receives a signal transmitted by the signal transmitting device, and the controller unit controls the second independent individual to perform a related interactive reaction according to the signal received by the signal receiving device;
  • the signal transmitting device includes a first independent individual interaction signal transmitting device and an interactive signal triggering device, when the interactive signal triggering device is triggered, the first independent individual interaction signal transmitting device sends an interaction signal, and the controller unit receives the The interaction signal controls the second independent individual to make an interactive interaction.
  • the first independent individual interaction signal sending device includes a first independent individual electronic navigation device
  • the interactive signal triggering device includes an electronic navigation trigger device
  • the interaction signal includes a first independent individual.
  • the second independent individual further includes an electric drive device controlled by the controller unit, the second independent individual being operable to achieve a positional interaction with the first independent individual via the electric drive device;
  • the second independent individual includes an electronic pet
  • the signal receiving device includes a wireless positioning device
  • the first independent individual electronic navigation device transmits the first independent individual wireless navigation signal
  • the wireless positioning device receives the first independent individual wireless navigation signal and implements wireless positioning of the first independent individual.
  • the electronic interactive toy device of the embodiment of the present invention further includes a third independent individual, the third independent individual includes a third independent individual remote control switch controlled by the electronic pet, and can transmit a third independent individual wireless navigation signal a third independent individual electronic navigation device; and
  • the electronic pet includes a wireless calling device that can call the third independent individual; when the electronic pet sends a calling signal, the third independent individual remote control switch can be triggered, thereby triggering the third independent individual electronic navigation device Transmitting the third independent individual wireless navigation signal;
  • the wireless positioning device may perform positioning on the third independent individual according to the third independent individual wireless navigation signal, and may leave or approach the third independent individual through the electric drive device.
  • the first independent individual includes a pet house, and the electronic pet includes a wireless calling device capable of issuing a calling signal;
  • the electronic navigation triggering device includes a third remote control switch, and when the wireless calling device sends a call signal, the third remote control switch may be triggered, thereby triggering the third electronic navigation device to send a third wireless navigation signal;
  • the wireless positioning device may perform positioning on the pet house according to the third wireless navigation signal, and may leave or approach the pet house by the electric drive device.
  • the pet house includes a human-machine dialogue device, a timing device, and a work schedule for the electronic pet living in the pet house; and the electronic pet includes an electronic device controlled by the pet house schedule Executing means for causing the electronic pet to perform activities according to the content of the schedule; and
  • the pet house may issue an "out of office” command to the electronic pet, and at the same time, the third wireless navigation signal may also be sent by the third electronic navigation device.
  • the electronic execution device may cause the electronic pet to move within a range of the surrounding area of the pet house based on the orientation information provided by the wireless positioning device;
  • the pet house may issue a "home” command to the electronic pet, and at the same time, the third wireless device may also be sent by the third electronic navigation device.
  • the navigation signal, and the electronic execution device can locate the pet house by the wireless positioning device, and then the electronic pet can be returned to the pet house by the electric drive device.
  • the first independent individual interaction signal transmitting device and the interactive signal triggering device comprise a first interactive signal transmitting device and a first interactive signal triggering device, and a second interactive signal transmitting device and a second An interactive signal triggering device, the first independent entity comprising:
  • a logic setting unit configured to include setting information about correlation logic between the first and second encoding information
  • a voice output unit configured to output the first and second voice information
  • the first and second interaction signal triggering devices trigger the first and second interaction signal transmitting devices to send the first and second encoding information
  • the controller unit passes the
  • the signal receiving device reads the first and second encoding information respectively, and then respectively plays the first and second voice information corresponding to the first and second encoding information by using the voice output unit, and the most
  • the rear controller unit refers to the setting information about the correlation logic between the first and second encoding information through the logic setting unit, and controls the corresponding result of the output logic setting information.
  • the first independent individual includes a shooting device, and the second independent individual includes an electronic pet;
  • the first independent individual interaction signal transmitting device includes a first wireless transmitting device, which can transmit a wireless signal, the first wireless signal including transmission state information of the shooting device;
  • the first independent individual interaction signal transmitting device includes a second wireless transmitting device that can transmit a second wireless signal, where the second wireless signal includes pointing state information of the shooting device;
  • the signal receiving device includes a first wireless receiving device that can receive the first wireless signal and acquire transmission state information of the shooting device from the first wireless signal;
  • the signal receiving device includes a second wireless receiving device that can receive the second wireless signal and obtain pointing state information of the shooting device from the second wireless signal;
  • the controller unit includes a hit interaction unit, and the hit interaction unit is activated when the transmission status information and the pointing status information are simultaneously confirmed;
  • the controller unit includes a non-hit interaction unit, and the non-hit interaction unit is activated when only the transmission status information is confirmed and the pointing status information is not confirmed;
  • the interactive signal triggering device includes a trigger or a firing trigger switch.
  • the first wireless signal and the second wireless signal are two wireless signals that are different in propagation speed and encoded by the same or related;
  • the electronic pet includes a shooting distance calculation unit that calculates a distance from the shooting device according to a phase time difference between the received first wireless signal and the second wireless signal.
  • the invention also provides an interactive method for an electronic interactive toy device, comprising:
  • the first independent individual interaction signal transmitting device transmits an interaction signal when the interaction signal triggering device of the first independent individual is triggered; the second independent individual signal receiving device receives the interaction signal, the controller unit Controlling, by the interaction signal received by the signal receiving device, the second independent individual to make a relevant interactive reaction.
  • the first independent individual interaction signal sending device includes a first independent individual electronic navigation device
  • the interaction signal triggering device includes an electronic navigation trigger device
  • the interaction signal includes a first independent individual.
  • the second independent individual further includes an electric drive device controlled by the controller unit, the second independent individual being operable to achieve positional interaction with the first independent individual by the electric drive device;
  • the two independent individuals include an electronic pet, and the signal receiving device includes a wireless positioning device;
  • the first independent individual electronic navigation device transmits the first independent individual wireless navigation signal
  • the wireless positioning device receives the first independent individual wireless navigation signal and implements a The wireless positioning of the first independent individual.
  • a voice information storage comprising first and second voice information corresponding to the first and second encoded information
  • a logic setting unit configured to include setting information about correlation logic between the first and second encoding information
  • a voice output unit configured to output the first and second voice information
  • the first and second interactive signal triggering devices trigger the first and second interactive signal transmitting devices to send the first and second encoded information when the information card or the information card socket is used;
  • the controller unit reads the first and second encoding information by using the signal receiving device, and then respectively plays the first and second corresponding to the first and second encoding information by using the voice output unit. Voice information, finally the controller unit refers to the setting information about the related logic between the first and second encoding information through the logic setting unit, and controls the corresponding result of the output logic setting information.
  • the first independent individual includes a shooting device, and the second independent individual includes an electronic pet;
  • the first independent individual interaction signal sending device includes a first wireless transmitting device, and may send the first a wireless signal, the first wireless signal including transmission state information of the shooting device;
  • the first independent individual interaction signal transmitting device includes a second wireless transmitting device that can transmit a second wireless signal, where the second wireless signal includes pointing state information of the shooting device;
  • the signal receiving device includes a first wireless receiving device that can receive the first wireless signal and acquire transmission state information of the shooting device from the first wireless signal;
  • the signal receiving device includes a second wireless receiving device that can receive the second wireless signal and obtain pointing state information of the shooting device from the second wireless signal;
  • the controller unit includes a hit interaction unit, and the hit interaction unit is activated when the transmission status information and the pointing status information are simultaneously confirmed;
  • the controller unit includes a non-hit interaction unit, and the non-hit interaction unit is activated when only the transmission status information is confirmed and the pointing status information is not confirmed;
  • the interactive signal triggering device includes a trigger or a firing trigger switch.
  • the invention has the beneficial effects that: it is a brand-new device and technology for realizing "machine-machine" interaction between toys, and the device and technology can realize functions that cannot be realized by traditional products, and not only reflects the high toy.
  • the level of intelligence but also provides more play and more fun for the players.
  • FIG. 1 is a schematic diagram of an electronic interactive toy device having a plurality of independent individuals according to an embodiment of the present invention
  • FIG. 2 is a basic block diagram of an electronic interactive toy device for automatic croquet according to an embodiment of the present invention
  • FIG. 3 is an expanded block diagram of an electronic interactive toy device for automatic croquet according to an embodiment of the present invention
  • FIG. 4 is a block diagram of an electronic interactive toy device for anthropomorphic residence according to a second embodiment of the present invention.
  • FIG. 5 is a block diagram of an electronic interactive toy device for anthropomorphic gatekeeper according to a third embodiment of the present invention.
  • FIG. 6 is a flow chart of a method for realizing interaction between individuals in an electronic interactive toy device of a plurality of independent individuals according to an embodiment of the present invention
  • FIG. 7A is a method for implementing question and answer learning including an electronic pet and a circular orbit in the fourth embodiment of the present invention
  • FIG. 7B is a block diagram showing the functional structure of an electronic interactive toy device for implementing question-and-answer learning including an electronic pet and a circular track according to Embodiment 4 of the present invention
  • FIG. 7C is a flowchart of a method for implementing question-and-answer learning entertainment in an electronic interactive toy device according to Embodiment 4 of the present invention
  • FIG. 8 is a related to an electronic interactive toy device including an electronic pet and a circulating track according to Embodiment 4 of the present invention
  • FIG. 9 is a schematic diagram of an electronic interactive toy device for realizing a guessing game including an electronic pet and a loop track according to a fifth embodiment of the present invention
  • FIG. 10 is an electronic diagram related to the realization of a guessing game including an electronic pet and a loop track according to Embodiment 5 of the present invention
  • Block diagram of the functional structure of the interactive toy device
  • FIG. 11 is a flowchart of a method for implementing a guessing game in an electronic interactive toy device according to Embodiment 5 of the present invention.
  • FIG. 12 is a flow chart showing a method for implementing a guessing game in an electronic interactive toy device including an electronic pet and a circulating track according to Embodiment 5 of the present invention
  • FIG. 13A is a schematic diagram of an electronic interactive toy device implementing a shooting game according to Embodiment 6 of the present invention.
  • FIG. 13B is a block diagram of an electronic interactive toy device implementing a shooting game according to Embodiment 6 of the present invention.
  • 13C is a flow chart of a method for implementing interactive electronic hunting in a toy including an electronic pet and a shooting device according to Embodiment 6 of the present invention. detailed description
  • FIG. 1 is a schematic diagram of an electronic interactive toy having a plurality of independent individuals in an embodiment of the present invention.
  • 10 is the first independent individual (toy ball)
  • 20 is the second independent individual (electronic pet, the figure is an electronic snail)
  • 30 is the third independent individual (remote control)
  • 40 is the fourth independent individual. (pet house).
  • the first independent individual includes a signal transmitting device
  • the second independent individual includes a controller unit and a signal receiving device
  • the signal receiving device can receive the signal transmitted by the signal transmitting device
  • the controller unit controls the second independent individual to make a signal according to the signal received by the signal receiving device.
  • the toy ball When playing, the toy ball can be thrown.
  • the electronic pet can instantly detect the position of the toy ball and search and track the toy ball.
  • the toy ball can be captured and the toy ball can be brought back.
  • At the player/remote control or bring it back to the pet house.
  • there are more ways to play such as sending control commands through the remote control, making the electronic pet come over or returning to the pet house, or entering the daily schedule of the electronic pet in the pet house, so that the electronic pet can be set according to a preset schedule. Content activities, etc.
  • Figure 1 shows a set of anthropomorphic electronic pet toys, including multiple independent individuals. There is no mechanical connection between individuals, but individuals can interact with each other.
  • the signal transmitting device may include a first independent individual interaction signal transmitting device and an interactive signal triggering device.
  • the first independent individual interaction signal transmitting device may send the interaction signal, and then the controller unit may receive the interaction according to the interaction.
  • the signal controls the second independent individual to make an relevant interaction.
  • the first independent individual interaction signal sending device may comprise a first independent individual electronic navigation device
  • the interaction signal triggering device may comprise an electronic navigation trigger device
  • the interaction signal may comprise a first independent individual wireless navigation signal
  • a power drive device controlled by the controller unit may be included, the second independent individual may implement positional interaction with the first independent individual through the electric drive device;
  • the signal receiving device includes a wireless positioning device; when the electronic navigation trigger device is triggered, The first independent individual electronic navigation device transmits the first independent individual wireless navigation signal, and the wireless positioning device receives the first independent individual wireless navigation signal and implements wireless positioning of the first independent individual.
  • FIG. 2 this is a basic block diagram of an electronic interactive toy device for automatic croquet according to the first embodiment of the present invention.
  • 10 is a toy ball
  • 20 is an electronic pet
  • 10 includes an acceleration switch (electronic navigation trigger device).
  • the acceleration switch is triggered, and a toy is triggered.
  • a first electronic navigation device (a first independent individual electronic navigation device) in the ball, and transmitting, by the device, a first wireless navigation signal 12 (a first independent individual wireless navigation signal, which is an interactive signal), the signal being used by the electronic pet 20
  • the wireless positioning device receives and processes, and positions the position of the toy ball 10, and then the electronic pet 20 can travel to the toy ball through the electric drive device controlled by the controller unit to complete the toy ball Position tracking, and the interaction between the two in position.
  • the first wireless control signal 22 can also be sent to the toy ball 10 through the first wireless control device, and the signal acts on the first remote control switch of the toy ball, and acts on the first through the switch.
  • the electronic navigation device stops the transmission of the first wireless navigation signal. In this case, we can say that the first remote control switch is controlled by the first wireless control device, or the electronic navigation device of the toy ball is controlled by the electronic pet in the system.
  • FIG. 3 this is an expanded block diagram of an electronic interactive toy device for automatic croquet according to an embodiment of the present invention.
  • the electronic pet has an object capturing device and a wireless calling device. After the electronic pet successfully captures the toy ball through the capturing device, the wireless calling device can call/search other nearby interactive functions.
  • the device which has an interactive function, is independent of the first independent individual (toy ball) and the second independent individual (electronic pet), so it is referred to as a third independent individual.
  • the third independent individual can include a third independent individual remote control switch controlled by the electronic pet, and a third independent individual electronic navigation device that can transmit the third independent individual wireless navigation signal.
  • the wireless calling device of the electronic pet can call the third independent individual; when the electronic pet sends the calling signal, the third independent individual remote control switch can be triggered, thereby triggering the third independent individual electronic navigation device to send the third independent individual wireless navigation signal (interactive signal).
  • the wireless positioning device of the electronic pet can perform positioning on the third independent individual according to the third independent individual wireless navigation signal, and can leave or approach the third independent individual through the electric drive device.
  • Called in this embodiment is a remote control device 30 (a third independent individual, referred to as a remote control).
  • the remote control is usually placed next to the player.
  • the electronic pet calls the remote control and positions the remote control. Then, bringing the toy ball back to the remote control is equivalent to returning it to the player, thus achieving automatic ⁇ The function of the ball.
  • the remote controller 30 includes a second remote control switch (a third independent individual remote control switch), and the remote control switch is controlled by the electronic pet's wireless calling device, that is, when the remote controller receives the wireless call signal 24, the second remote control switch Being triggered, and then triggering the second electronic navigation device (the third independent individual electronic navigation device) to transmit the second wireless navigation signal (the third independent individual electronic navigation signal) 33, and the electronic pet 20 receives the second wireless navigation signal Realize the positioning of the remote control and pass the power controlled by the controller
  • the drive is close to the remote control.
  • the second remote control switch of the remote controller can be triggered by the wireless calling device, so that the second electronic navigation device stops transmitting the second wireless navigation signal to release the occupied signal space and save energy.
  • the remote controller 30 further includes a button and a remote control unit, and can send other control commands to the electronic pet, such as bringing the electronic pet to the remote controller or leaving the remote controller.
  • the first independent individual may be a pet house.
  • 20 is an electronic pet
  • 40 is a pet house
  • the electronic pet can send a wireless call signal 24 to the pet house through the wireless calling device, and a third remote control switch (electronic navigation trigger device) acting on the pet house through 24, and then the third The remote control switch acts on the third electronic navigation device, and sends the third wireless navigation signal 42 to the electronic pet through the navigation device, so that the electronic pet can locate the pet house through the wireless positioning device, and can correctly leave or return to the pet house, or Activities within the designated range centered on the pet house.
  • the pet house also includes a man-machine dialogue device and a timing device.
  • the player can input the control instruction of the electronic pet through the human-machine dialogue device, or arrange a personalized work schedule for the electronic pet, for example, when to get up, a few
  • the control commands related to this schedule can be sent wirelessly (ie, wireless control signal 48) and act on the controller's electronic control of the electronic pet.
  • the electronic pet can operate according to the relevant instructions, so that the activities related to the schedule can be realized.
  • the electronic pet 20 can also interact with the toy ball 10 as in the first embodiment.
  • the acceleration switch is triggered, and the first electronic navigation device in the toy ball is further triggered, and the first wireless navigation signal 12 is transmitted through the device, the signal being used by the electronic pet 20
  • the wireless positioning device receives and processes, and positions the position of the toy ball 10, and then the electronic pet 20 can travel to the toy ball through the electric drive device and capture the toy ball through the object capturing device.
  • the electronic pet can also send the first wireless control signal 22 to the toy ball 10 through the first wireless control device, the signal acts on the first remote control switch of the toy ball, and acts on the first electronic navigation device through the switch and stops the first The transmission of a wireless navigation signal.
  • the pet house can be called by the calling device to send the wireless navigation signal to the pet house, so that the electronic pet can smoothly return the toy ball to the pet house.
  • FIG. 5 this is a block diagram of an anthropomorphic gatekeeper electronic interactive toy device according to a third embodiment of the present invention, which includes a toy ball 10 (first independent individual) and an electronic pet 20 (second independent individual). And the electronic goal 50.
  • the toy ball includes an acceleration switch, a first electronic navigation device, and a first remote control switch
  • the electronic pet includes a first wireless control device, a wireless positioning device, an electric drive device, and an object capture device, in the present embodiment.
  • it is required to have a quick response capability, so that the toy ball can be captured during the movement of the toy ball, and the toy ball is prevented from entering the electronic goal 50 by the electronic pet.
  • the player needs to shoot at the speed as fast as possible and at the wrong angle.
  • the electronic pet will be guarded on the front of the electronic goal and will capture the toy ball as fast as possible. .
  • the ball-induction display device of the electronic goal is triggered and the number of goals is displayed.
  • the electronic pet can act on the fourth remote control switch of the electronic goal by transmitting the wireless call signal 26 to the wireless calling device, and trigger the fourth electronic navigation device to send the fourth wireless navigation signal 58.
  • the positioning of the fourth wireless navigation signal knows the position of the electronic goal so that it can be properly guarded in the correct position, and can return to the original guard position even after the ball is thrown.
  • the remote controller 30 can also be added to the toy to achieve more functions.
  • the composition of the remote controller 30 can be referred to the foregoing FIG.
  • the electronic pet can take the captured toy ball to the remote control/player and then return to the front of the electronic goal, so that the player can repeatedly shoot, increasing the game's confrontation and fun.
  • FIG. 6 this is an embodiment of the present invention for realizing the interaction between individuals in an electronic interactive toy of a plurality of independent individuals.
  • Method flow chart which is a general summary of the electronic interactive toy device described in the above Figure f5.
  • the method described in FIG. 6 includes first, second, and third independent individuals, and there is no physical connection between the individuals, and the toy device consisting of three independent individuals: the toy ball, the electronic pet, and the remote controller are similar.
  • the structure and reference to the schematic diagrams and block diagrams shown in FIGS. 1 to 5 can be referred to.
  • Related methods for achieving location interaction between the three independent individuals include the following steps:
  • Step S601 is to trigger the first electronic navigation device of the first independent individual to send the first wireless navigation signal
  • Step S602 The second independent entity performs positioning on the first independent individual based on the first wireless navigation signal.
  • Step S603 is that the second independent individual approaches the first independent individual based on the positioning of the first independent individual;
  • Step S604 performing capture on the first independent individual for the second independent individual
  • Step S605 The second independent individual causes the first independent individual to stop transmitting the first wireless navigation signal
  • Step S606 calling the third independent individual for the second independent individual
  • Step S607 The third independent individual sends the second wireless navigation signal by using the second electronic navigation device.
  • Step S608 Performing, for the second independent entity, the positioning of the third independent individual based on the second wireless navigation signal
  • Step S609 The second independent individual delivers the first independent individual to the third independent individual based on the positioning of the third independent individual;
  • Step S610 the second independent individual causes the third independent individual to stop transmitting the second wireless navigation signal.
  • the first independent individual interaction signal transmitting device and the interactive signal triggering device may include a first interactive signal transmitting device and a first interactive signal triggering device, and a second interactive signal transmitting device and a second
  • the interactive signal triggering device, the first independent individual may include:
  • a voice information storage comprising first and second voice information corresponding to the first and second encoded information
  • a logic setting unit configured to include setting information about correlation logic between the first and second encoded information
  • a voice output unit which can output first and second voice information
  • the first and second interaction signal triggering devices may trigger the first and second interaction signal transmitting devices to send First and second encoding information
  • the controller unit respectively reads the first and second encoding information by using the signal receiving device, and then respectively plays the first and second voice information corresponding to the first and second encoding information by using the voice output unit
  • the controller unit refers to the setting information about the related logic between the first and second encoding information through the logic setting unit, and controls the corresponding result of the output logic setting information, thereby realizing the first and second independent individuals Interaction on voice or information.
  • the first and second encoded information may be digitally encoded information; the voice information storage and logic setting unit may be a non-volatile memory; and the controller unit may be a micro-control Or microprocessor.
  • the second individual can have the design of the model train.
  • the first interactive signal transmitting device and the first interactive signal triggering device may be disposed on the first information card or the first information card socket, and the second interactive signal transmitting device and the second interactive signal triggering device may be configured on the second information card Or the second information card socket.
  • FIG. 7A this is a schematic diagram of an electronic interactive toy device for question-and-answer learning including an electronic pet and a loop track according to Embodiment 4 of the present invention, which is a development, improvement and new application of the above system.
  • the first player is the questioner and the second player is the answerer;
  • the first information card includes the first placard, and the second information card includes the second placard, the first card socket
  • the first information card socket includes a second placard socket;
  • the voice information memory further includes fourth voice information including a positive third voice information and a negative representation; a voice output unit, and an output unit
  • the third and fourth voice information are described.
  • the learning machine ie, the electronic interactive toy device of the question-and-answer learning
  • the learning machine is usually used by two people at the same time, and learns in a question-and-answer manner. It simulates the relationship between teachers and students (or parents and children) in the real environment, and integrates learning and entertainment. It is a new electronic learning model.
  • 70 is an electronic pet (in the present embodiment, there is a model design of a model train), and the electronic pet is adapted to travel on the circulation track 77, and sequentially passes through the first literacy socket 73 and the second literacy card socket 75.
  • the asker teacher
  • the answerer student
  • the second literacy card socket 75 the questioner and the respondent
  • the lyrics held by the questioner/answeror can be identical (for example, both sides have "lions" ", Tiger Tiger", “Horse” three cards, can also be different.
  • the embodiment of the present invention requires that the association logic of the two be established in advance, for example, the card of the hypothetical is a lion, a tiger, a horse, and the card of the answer is a lion, a tiger.
  • the horse character, the lion pattern and the lion character are related, and the lion pattern has no correlation with the tiger and Ma Wenyu, and the associated logic/correlation of other cards can be analogized.
  • the questioner can pick one of the N placards (hereinafter referred to as the first literacy card) and insert it into the first placard socket.
  • the first literacy card hereinafter referred to as the first literacy card
  • the lion will be shown.
  • the first placard 71 of the pattern is inserted into the first placard socket 73 (in the actual product, both the questioner and the answerer can only see their literate card face and cannot see each other's literacy card face, For example, flipping the literacy card and inserting it into the placard socket, this is a non-public way of playing cards.
  • the electronic pet 70 will automatically start (this can be seen as the first interactive signal trigger device is triggered, so that the interaction
  • the signal transmitting device sends an interactive signal and causes the second independent individual to interact with it and moves along the track to 73.
  • the first a coded information When it passes through 73, it reads the encoded information contained in the first literacy card 71 (hereinafter referred to as the first a coded information), and will play out the voice information related to the lion (first coded information) (for example, a lion's squeak, etc., the voice information associated with the first coded information is referred to as the first voice message), and then the electronic 70 was automatically 'stop and wait for the answer' answers / reactions.
  • first a coded information the encoded information contained in the first literacy card 71
  • the voice information related to the lion for example, a lion's squeak, etc., the voice information associated with the first coded information is referred to as the first voice message
  • the answerer can not see the face content of the first literacy card at the second literacy card socket 75, and can only be based on the voice associated with the first literacy card when the electronic pet passes the first literacy card.
  • the information is used to determine the content of the placard.
  • the content of the first literate card is determined to be related to the lion according to the squeak of the lion, so the second literacy card held on hand ("Lion" The lion ") 72 is inserted into the second literacy card socket 75, at which time the electronic pet 70' will be restarted again (this can be seen as a second interactive signal triggering device being triggered, causing the interactive signal transmitting device to send an interactive signal and
  • the second independent individual interacts with it and travels along the track to the second literacy card socket 75, and then reads the encoded information contained in the second literacy card 72 (hereinafter referred to as the second encoded information) and plays The pronunciation of the Lion lion (this voice information corresponding to the second coded information is called the second voice message), because the Lion lion text is related to the lion pattern, it can be judged that the answer is yes , So the system will play out device Cheers (that is, affirmative voice information, referred to herein as the third voice message); if the answerer is not inserted into the 75
  • FIG. 7B this is a functional block diagram of the question-and-answer electronic interactive toy device including the electronic pet and the circulating track according to the fourth embodiment of the present invention, which is a further description of the system device shown in FIG. 7A.
  • 70 is an electronic pet
  • 71 is a first literacy card, and can be combined and separated with the first literacy card socket 73
  • 72 is a second literacy card, which can be combined and separated with the second literacy card socket 75.
  • a control unit 78 that can be placed on the electronic pet or can be placed outside the electronic pet as an independent control unit.
  • the electronic pet 70, the first literacy card socket 73, the second literacy card socket 75, and the control unit 78 of the fourth embodiment of the present invention in FIG. 7B are connected by a control bus 76, but can also be wirelessly used in practical applications.
  • the way to connect depending on the needs of the application.
  • the proximity switch in the figure is an interactive signal triggering device
  • the information reading control unit is a signal transmitting device (a first independent individual interactive signal transmitting device) that can transmit an interactive signal.
  • the proximity switch and the information reading control unit can also be disposed on the literacy card instead of the literacy card socket, and then wirelessly transmit information between the numeracy card and the control component 78, thereby Interaction between positional or voice information is achieved between the second independent individual.
  • the electronic pet 70 in the figure comprises a train control unit, an electric drive device, a travel speed adjusting device and a directional signal transmitting device, and the directional signal transmitting device can transmit a wireless trigger signal to one side of the track to enable literacy on one side of the track.
  • the proximity switch on the card socket triggers and thereby causes the information to be read into the control unit to effect reading of the encoded information of the placard (this is also the case where the interactive signal triggering device is triggered to transmit the interactive signal).
  • the encoded information of the literacy card is transmitted via bus 76 to a controller unit in 78 (the controller unit can receive the interactive signal via a signal receiving device), and the controller unit decodes the encoded information And taking out the voice information corresponding to the encoded information from the voice information memory, and then playing the voice information through the voice output unit, thereby realizing the first independent individual (literate card) and the second independent individual (train) Interaction between location and voice information.
  • the voice information memory (which can be used by non-volatile memory, such as ROM, EEPR0M, FLASH, etc.) contains all the placard-related voice information and other related information held by the questioner and the respondent.
  • the voice information for FIG. 7B, at least includes first voice information (lion hum) and second voice information (literal pronunciation of Lion lion) corresponding to the first encoded information, and third voice information representing affirmation (cheering) Sound) and the fourth voice message (beep) that represents negation. Also included in FIG.
  • 7B is an associated logic setting unit (logic setting unit) in which information on the relevance of all literacy cards held by the questioner and the respondent is pre-set, for example, assuming There are three literacy cards, which are lion, tiger, and horse patterns, and correspond to the first, third, and fifth coded information, and the respondent also has three literacy cards, which are lion, tiger, and horse characters, corresponding to the second. Four or six coding information. In this case, the first and second encoded information, the third and fourth encoded information, the fifth and sixth encoded information have a correlation, and the other intersected encoded information has no correlation. These correlation data can be preset in the associated logic setting unit when the product is shipped from the factory, and the associated if setting unit can be used as a non-volatile memory in the application.
  • logic setting unit logic setting unit
  • the core unit of control unit 78 is a controller unit that can be actuated by a microcontroller, microprocessor or other digital logic controller.
  • the controller unit reads the first encoding information, and then plays the first through the voice output unit.
  • the control unit waits for the respondent to respond to the first voice information; when the answerer performs the judgment according to the first voice information, and holds from the Find meaning in N literacy cards
  • the controller reads the second encoding information, and then plays the second encoding information through the voice output unit.
  • the second voice information is further; the controller further checks the setting information about the correlation between the first and second encoding information in the association logic setting unit, and plays the third voice information if the two encoding information is related, if two The fourth voice information is played regardless of the encoded information, thereby completing the electronically controlled question-and-answer learning process.
  • the two function module units of the learning rhythm control unit and the answer arbitration unit can be specifically separated.
  • the electronic pet 70 will restart driving and then pass the second literacy card and read the second encoding information, and then play the second encoding through the voice output unit.
  • the second voice information corresponding to the information.
  • the answer arbitration unit may refer to the first and second coded information in the association logic setting unit.
  • Sexual setting information if the two encoding information is related, the answer is correctly judged and the third voice information is played. If the two encoding information is irrelevant, the answer is incorrectly judged and the fourth voice information is played, thereby completing the question of electronic control. An answer to the learning process.
  • FIG. 7C is a flowchart of a method for implementing interactive question-and-answer learning in an electronic interactive toy learning machine according to Embodiment 4 of the present invention, which is a general summary of the system described in FIG. 7A and FIG. 7B, and specifically includes the following steps:
  • step S702 is to read the first literacy card into the learning machine. First encoding information;
  • Step S703 The learning machine finds a preset first voice information related to the first encoding information in a memory; Step S704: playing the first voice information for the learning machine;
  • Step S706 The respondent inserts the second literacy card into the second literacy card socket
  • Step S707 reading, by the learning machine, the second encoding information of the second literacy card
  • Step S708 The learning machine finds a preset second voice information related to the second coded information in a memory; Step S709: playing the second voice information for the learning machine;
  • Step S710 the learning machine finds, in the association logic setting unit, a preset information about whether the first encoding information and the second encoding information are related, and if the two encoding information are related, the answer is correctly determined.
  • the third voice information is played, and if the two coded information are irrelevant, the answer error is judged and the fourth voice information is played, thereby completing the whole process of the question-and-answer learning controlled by the program.
  • the first and second encoded information are digitally encoded information
  • the memory and the associated logical setting unit are non-volatile memories.
  • FIG. 8 is a diagram showing a method for implementing question-and-answer learning in an electronic interactive toy learning machine including an electronic pet and a circulating track according to Embodiment 4 of the present invention.
  • the method flow chart is a more detailed summary and summary of the system devices described in FIG. 7A and FIG. 7B, and specifically includes the following steps:
  • step S802 automatically starts and exercises to the first electronic pet Literacy card;
  • Step S803 reading, by the learning machine, the first coded information in the first literacy card
  • Step S804 the learning machine finds, in the memory, a preset first voice information related to the first coded information
  • Step S805 playing the first voice information for the learning machine
  • Step S806 the electronic pet passes the first literacy card and stops driving;
  • Step S808 The answerer inserts the second literacy card into the second literacy card socket
  • Step S809 restarting the electronic pet and exercising to the second literacy card
  • Step S810 reading, by the learning machine, the second encoding information of the second literacy card
  • Step S811 the learning machine finds, in the memory, a preset second voice information related to the second coded information
  • Step S812 playing the second voice information for the learning machine
  • Step S813 the learning machine finds, in the association logic setting unit, a preset information about whether the first encoding information and the second encoding information are related, and if the two encoding information are related, the correct answer is determined. Playing the third voice information, if the two coded information are irrelevant, making an incorrect answer and playing the fourth voice message;
  • Step S814 is that the electronic pet stops over the second literacy card and stops at an appropriate position, thereby completing the whole process of the question-and-answer learning controlled by the program.
  • the first and second encoding information are digital encoding information
  • the memory and associated logic setting unit are non-volatile memory
  • the electronic pet has a model train. The design of the shape.
  • the first information card includes a first game card
  • the second information card includes a second game card
  • the N game cards are three game cards, which are respectively "stone”, “scissors", and "cloth”;
  • the information is stone gram scissors, scissors gram cloth, and cloth stone.
  • the first information card socket includes a first game card socket
  • the second information card socket includes a second game card socket
  • the second independent individual further includes a first display device corresponding to the first player; and corresponding to the second player Second display device.
  • the guessing game of the embodiment of the present invention follows the traditional concepts of "stone”, “scissors” and “cloth”, and also adopts the rules of the game with stone gram scissors, scissors gram cloth, and then cloth stone, but the difference is this
  • the embodiment of the invention adopts an electronic interactive toy game machine to publicize the result and judge the win or lose, which is more fair (because the two parties both open the card after the card is finished, there will be no disputes of first playing and then playing cards), and also More interesting and interesting, it is a brand new guessing game machine.
  • 90 is an electronic pet, and the electronic pet travels on the circulation track 97 and passes through the first card socket 93 and the second card socket 95 in sequence.
  • the first player sits at the first card socket 93
  • the second player sits at the second card socket 95
  • the first and second players each hold a pair.
  • Game cards each deck contains three specific game cards, namely "stone”, “scissors” and "cloth”.
  • the first player and the second player respectively hold three game cards of 91A, 91B, 91C, and 92A, 92B, and 92C.
  • the first and second players respectively pick one of the three playing cards they hold and insert them into the playing card socket in a non-public manner (in Figure 9, the cards of both sides can be seen. The face is for the convenience of explaining the situation of the two sides playing cards. In actual use, the game cards can be flipped and inserted into the game card sockets, so that the other party can not see the cards.
  • the first player inserts the first playing card "stone" 91A into the first playing card socket 93
  • the second player inserts the second playing card "scissors" 92B into the second playing card socket 95. in.
  • the electronic pet 90 will automatically start and pass the track 97 through the first playing card socket 93 (it can be considered that the interactive signal triggering device is triggered and sends an interactive signal, thereby making the first The interaction between the second independent individual), when it passes through 93, reads the first encoded information contained in the first playing card 91A, and plays the stone-related voice information (for example, similar to stone blasting) The sound or the pronunciation of "stone", the voice information related to the first encoded information is referred to as the first voice information), and then the electronic pet will travel along the track through the second playing card socket 95 and read into the second game.
  • the second encoded information in the card 92B plays the voice information related to the scissors (for example, the sound of the scissors to cut things or the pronunciation of the "scissors", and the voice information corresponding to the second encoded information is become the second voice information. ). Since the "stone" is "scissors" in the game rules, it can be determined that the first player wins, and the first display 96 associated with the first player will display the first player winning information or display the score, and The second player-related second display 98 may display a second player failure message or display a score. Finally, the electronic pet will return to the original place of departure, thus completing the entire process of playing an electronic guessing game. In practical applications, it is also possible to use a display to display the winning points of both sides. The principle is the same, and will not be described here.
  • FIG. 10 this is a functional block diagram of an electronic interactive toy device for realizing a guessing game including an electronic pet and a loop track according to Embodiment 5 of the present invention, which is a further description of the system device shown in FIG.
  • 90 is an electronic pet
  • 91A is a first playing card, and can be combined and separated with the first playing card socket 93
  • 92B is a second playing card, which can be combined and separated with the second playing card socket 95.
  • a control unit 98 that can be placed on the electronic pet or can be placed outside of the electronic pet as a separate control unit.
  • the electronic pet 90, the first playing card socket 93, the second playing card socket 95, and the control unit 98 of the fifth embodiment of the present invention shown in FIG. 10 are connected by a control bus 96, but may be used in practical applications. Connect wirelessly, depending on the needs of the application. For example, the proximity switch and the information reading control unit may be disposed on the playing card instead of the playing card socket, and then wirelessly transfer information between the playing card and the control unit 98, thereby being used by the first and second independent individuals. Interact between location or voice information.
  • the electronic pet 90 in the figure includes a train control unit, an electric drive device, a travel speed adjusting device and a directional signal transmitting device, and the directional signal transmitting device can transmit a wireless trigger signal to one side of the track to make a game set on one side of the track.
  • the proximity switch on the card socket triggers, and thus the information is read into the control unit to enable reading of the encoded information of the playing card, which is also a situation in which the interactive signal triggering device is triggered to realize the transmission of the interactive signal.
  • the encoded information is transmitted to the controller unit in 98 via the bus 96, the controller unit decodes the encoded information, and extracts the voice information corresponding to the encoded information from the voice information memory, and then outputs the voice through the voice.
  • the unit plays the voice information.
  • the voice information memory (which can be used by non-volatile memory, such as ROM, EEPR0M, FLASH, etc.) contains all the game card-related voice information and other voice information, which is at least included in FIG. There are first voice information (e.g., stone related information) corresponding to the first encoded information and second voice information (e.g., information related to the scissors). Also included in FIG.
  • a win-and-loss logic setting unit (logic setting unit), in which information of all game card winning and losing logics, such as stone (first encoded information) gram scissors, is pre-set in the winning and losing logic setting unit ( Second coded information), scissors (second coded information), cloth (third coded information), and cloth (third coded information) Gram stone (first coded information).
  • the information of the above-mentioned winning and losing logic may be preset in the winning and losing logic setting unit when the product is shipped from the factory, and the winning and losing logic setting unit may be used by the non-volatile memory in the application.
  • the core unit of control unit 98 is a controller unit that can be actuated by a microcontroller, microprocessor or other digital logic controller.
  • the controller unit When the first and second playing cards are respectively inserted into the first and second playing card sockets by the first and second playing cards, the controller unit respectively reads the first and the second And encoding, by the voice output unit, the first and second voice information corresponding to the first and second encoded information, and finally the controller unit refers to the The winning and losing logic setting information of the first and second encoding information, and displaying the winning points of the two sides by the first and second display devices, thereby realizing the whole process of the interactive electronic guessing game.
  • the game tempo control unit causes the electronic pet to follow the The track travels past the first playing card and reads the first encoded information, and then plays the first voice information corresponding to the first encoded information through the voice output unit, and then the game tempo control unit makes The electronic pet travels through the second literacy card and reads the second encoded information, and then plays the second voice information corresponding to the second encoded information through the voice output unit;
  • the winning and losing arbitration unit may refer to the winning and losing logic setting of the first and second encoded information by using the winning and losing logic setting unit. The information is determined, and the winning points of both sides are displayed through the first and second display devices, thereby realizing the whole process of the interactive electronic guessing game.
  • Step S1102 inserting, by the first player, the first playing card into a first playing card socket
  • Step S1104 inserting, by the second player, the second playing card into the second playing card socket;
  • Step S1105 reading, by the gaming machine, the first encoding information in the first playing card
  • Step S1106 the game machine finds a preset first voice information related to the first coded information in a memory;
  • Step S1107 playing the first voice information for the game machine;
  • Step S1108 reading, by the gaming machine, the second encoding information in the second playing card
  • Step S1109 the game machine finds a preset second voice information related to the second coded information in a memory;
  • Step S1110 playing the second voice information for the game machine;
  • Step S1111 the game machine finds, in the win/loss logic setting unit, a preset information about the first and second encoded information winning and losing logic, and determines the winning points of the two parties according to the winning and losing logic;
  • Step S1112 displaying, by the display device, the winning points of the first and second players by the display device, thereby implementing program control. The whole process of guessing game entertainment.
  • the memory and the win-and-loss logic setting unit are non-volatile memories;
  • the N game cards are three game cards, which are respectively "stone”, “scissors”, and "cloth”.
  • the setting information of the winning and losing logic is stone gram scissors, scissors gram cloth, and cloth stone.
  • FIG. 12 it is a flowchart of a method for implementing guessing game entertainment in an electronic interactive toy device including an electronic pet and a circulating track according to Embodiment 5 of the present invention, which is described in FIG. 9 and FIG. 10 above.
  • Another general summary of the system device specifically includes the following steps:
  • Step S1202 inserting, by the first player, the first playing card into a first playing card socket
  • Step S1204 inserting, by the second player, the second playing card into the second playing card socket
  • Step S1205 automatically starting and exercising the electronic pet to the first playing card
  • Step S1206 reading, by the gaming machine, the first encoded information in the first playing card
  • Step S1207 the game machine finds a preset first voice information related to the first coded information in a memory;
  • Step S1208 playing the first voice information for the game machine;
  • Step S1209 the electronic pet passes over the first playing card and moves to the second playing card
  • Step S1210 reading, by the game machine, second encoding information of the second playing card
  • Step S1211 the game machine finds a preset second voice information related to the second coded information in the memory; Step S1212: playing the second voice information for the game machine;
  • Step S1213 the game machine finds preset information about the winning and losing logic of the first and second encoding information in the winning and losing logic setting unit, and determines the winning points of the two parties according to the winning and losing logic;
  • Step S1214 displaying, by the display device, the winning points information of the first and second players by the display device;
  • Step S1215 the electronic pet moves over the second playing card and moves to the appropriate position to stop, thereby implementing the whole process of the game-controlled guessing game entertainment.
  • the first and second encoded information are digitally encoded information
  • the memory and the winning and losing logic setting unit are non-volatile memories
  • the electronic pet has a model train design
  • the N game cards are 3 game cards, which are respectively "stone”, “scissors”, and “cloth”
  • the winning and losing logic setting information is stone gram scissors, scissors gram cloth, and cloth stone.
  • FIG. 13A this is a schematic diagram of an electronic interactive toy device for implementing a shooting game according to Embodiment 6 of the present invention. Since the embodiment of the present invention includes a toy gun (first independent individual) and an electronic pet (second independent individual), it can also be called a hunting game.
  • 131 is a toy gun (shooting device), which can send two types of wireless signals 132, 138, as an electronic pet 133 (prey, using electronic mouse as an example, the basic principle is applicable to any mobile toy) with simulation
  • the characteristics of the mouse, like to hide in the dark area under the chair 135 (furniture), and the light 137 generated by the lamp 136 is active in the light and dark junction area formed under the furniture, and its specific function, composition, and implementation are as follows. Referring to FIG. 13B again, this is a block diagram of an electronic shooting interactive toy device according to Embodiment 6 of the present invention.
  • 131 is a shooting device (first independent individual), 133 is an electronic pet (second independent individual), 131 can emit a wireless signal 138 (ray) with directivity, and when 131 is aligned 133, 133 can receive The wireless signal 138 can exhibit a state response that is hit, thereby achieving an interactive function between the two.
  • the difference from the conventional electronic shooting toy is that the shooting target of the embodiment of the present invention can not only show the state reaction of being hit when being shot, but also exhibits when being fired but not hit.
  • the state of the target that has not been hit, that is, the shooting object (electronic pet) 133 of the embodiment of the present invention has both a shooting state detecting function (detecting whether or not a shooting device is transmitting) and a pointing state detecting function (detecting whether or not the shooting device is aim).
  • the shooting device 131 includes a signal transmitting device, or a first independent individual interactive signal transmitting device, which includes two wireless transmitting devices, namely, a first wireless transmitting device and a second Wireless transmitter.
  • the first wireless signal 132 transmitted by the first wireless transmitting device is a shooting state wireless signal, and the signal has no directivity (such as sound waves, ultrasonic waves, electromagnetic waves, alternating magnetic fields, etc.), as long as the shooting device transmits (ie, the signal in the figure)
  • the launch control unit is triggered, such as pulling a trigger, etc.
  • a first wireless signal is sent to enable the electronic pet 133, which is within the effective range, to know the launch status of the shooting device.
  • another wireless transmitting device that is, the second wireless transmitting device, emits a second wireless signal 138, which is a pointing state wireless signal (ie, an aiming state), the signal having directivity (eg, directional emitted infrared signal, laser) Signal, etc.
  • a second wireless signal 138 which is a pointing state wireless signal (ie, an aiming state)
  • the signal having directivity eg, directional emitted infrared signal, laser
  • the electronic pet 133 can receive and confirm this pointing state.
  • the first and second wireless transmitting devices are all controlled by a signal transmitting control unit, and the signal transmitting control unit is usually triggered by a trigger (trigger switch) on the toy gun, so it can also be said that the shooting device 131
  • the first independent individual interaction signal sending device and the interaction signal triggering device are included, and when the interaction signal triggering device is triggered, the first independent individual interaction signal transmitting device may send an interaction signal.
  • the first wireless signal and the second wireless signal are two different signals, and the first wireless signal has a wider coverage than the second wireless signal, and generally has a 360-degree coverage.
  • the electronic pet 133 includes a signal receiving device, and the signal receiving device includes a first wireless receiving device and a second wireless receiving device, and the first wireless signal and the second wireless signal are respectively received.
  • the shooting device is in a transmitting state. If the electronic pet also receives the second wireless signal at the same time, the shooting is directed to the electronic pet, that is, The electronic pet was hit. In some special cases, the electronic pet 133 may only receive the second wireless signal without receiving the first wireless signal.
  • the 133 may be regarded as being hit or treated as something. Did not happen.
  • it can be used for laser aiming of electronic pets, that is, the player can launch the laser beam after aligning with the electronic pet, so that the electronic pet can be accurately shot.
  • This function is implemented by the laser aiming control unit in the figure.
  • the laser aiming control unit can usually be triggered by gently pressing the trigger (for example, by pressing half), at which time the transmitting device will only transmit the second wireless signal (the second wireless signal is only used for laser aiming).
  • the first wireless signal is sent, and the first wireless signal is sent only when the signal transmission control unit is triggered (eg, the trigger is fully pressed).
  • the first and second wireless signals are mainly set for the interaction function between the first and second independent individuals, and thus may be referred to as an interactive signal, and the electronic pet mainly performs an interactive reaction according to the interactive signal.
  • the embodiment of the present invention is different from the conventional electronic shooting toy in that the shooting object of the embodiment of the present invention can know the distance of the shooting.
  • the shooting device 131 has a signal code modulation unit, which can be the same Acting on the first wireless transmitting device and the second wireless transmitting device, so that the first wireless signal and the second wireless signal can be simultaneously transmitted and have the same (or related) signal encoding mode (for example, performing 0, 1 switching modulation or transmitting signals) FM, AM, etc.).
  • the first and second wireless signals are received by the first wireless receiving device and the second wireless receiving device of 133, and the shooting state detecting unit and the pointing state detecting unit determine whether the electronic pet is fired and whether it is hit. in.
  • the distance calculating unit calculates the distance between 131 and 133 according to the time difference between the received first and second wireless signals, because the first wireless signal 132 (ultrasonic signal, propagation speed is 340 m/sec) and the second wireless
  • the propagation speed of signal 138 infrared signal or laser signal, propagation speed is 300,000 km/s
  • 132, 138 can be homogenously modulated such that 132, 138 have the same phase in 131.
  • the two sets of signals received and demodulated in 133 produce a phase time difference (delay of the signal waveform over time), at which point the firing distance calculation unit can conveniently rely on this phase.
  • the time difference calculates the distance between 133 and 131.
  • the shooting target of the embodiment of the present invention can obtain more information than the shooting target of the conventional shooting toy, for example, whether or not it is shot, and whether it is hit, and also knows the distance of the shooting.
  • the electronic pets that are the target of shooting can make different anthropomorphic interactions according to different situations, which will make the toys more interesting and interesting. For example, when an electronic pet is fired but not hit, a response to escape can be made; for example, when an electronic pet is hit, a reaction can be made, and information such as a transmission distance can be given by a voice or a display device.
  • These interactive functions are specifically implemented by the interactive reaction control unit (control unit unit) in 133, the hit interaction unit, the non-hit interaction unit, the distance information output device, the electric drive device, and the like.
  • the hit interaction unit is activated; and when the electronic pet is not hit (the transmission status information is confirmed and the status information is not confirmed) ), the untouched interactive unit is activated.
  • the embodiment of the present invention is described by taking a mouse (electronic pet) as a shooting target as an example.
  • the light source intensity sensor and the hesitation behavior control unit are included in the figure 133, so that 133 can look for darkness. Hiding, and making tentative activities at the junction of light and weak, simulating the hesitation of mice.
  • an obstacle detecting device in 133 which can detect obstacles in front to avoid collision with obstacles during traveling, or to change the direction of travel after collision.
  • the 131 also includes an electronic pet remote control unit and a game mode selection unit.
  • the player can remotely control the electronic pet power switch on the shooting device, or call (summon) the electronic pet.
  • Shoot out because electronic pets may hide in the shadows, summon them to shoot and simulate the game of "hunting".
  • a set of toys may include multiple electronic pets.
  • the player summons all the electronic pets to shoot by calling function, which can be used for shooting games, and can be shot at one time. This kind of gameplay is challenging, because an electronic pet will escape when it is shot, and it will take a quick eye to hit more electronic pets.
  • the game mode selection unit you can select the reaction after the electronic pet is shot.
  • the electronic pet remote control unit on the shooting device is used to resurrect and replay all the electronic pets that have been hit (hit).
  • Information related to the emission status information of the shooting device, electronic pet remote control information, game mode selection information, and the like may be transmitted by the first wireless transmitting device.
  • 131 may generate a corresponding instruction code through the signal code modulation unit, and send it through the first wireless transmitting device. Sending out, then the first wireless receiving device of 133 can receive the signal and decode the relevant instruction code, and finally the relevant instruction information is transmitted to the interactive reaction control unit, so that the electronic pet can perform corresponding interactive reaction to achieve The interactive function described in the embodiment of the present invention.
  • the electronic pet since a plurality of different status information or control commands are included in one wireless signal, the electronic pet sometimes cannot determine the emission state or the pointing state of the shooting device only by receiving the wireless signal, and sometimes it is necessary to The signal can be confirmed by a decoding analysis.
  • Step 1301 The shooting device sends a call instruction to the electronic pet through a first wireless signal to cause the electronic pet to leave the hiding place. Since the electronic pet of the embodiment of the present invention has darkness, it usually hides in a dark corner, and the player sends a call (call) command through the shooting device to make the electronic pet run out, which will cause the player to produce a "hunting". feel.
  • Step 1302 is to trigger a laser aiming control unit in the shooting device. This can be achieved by tapping the trigger (for example, halfway down).
  • Step 1303 Send a second wireless signal to the shooting device.
  • the second wireless signal is transmitted as an aiming signal.
  • the second wireless signal should be a visible light signal with directivity.
  • the red laser signal is often used as the second wireless signal.
  • Step 1304 is to trigger a signal transmission control unit in the shooting device. This is usually done by pressing the trigger of the firing device (for example, by pulling the trigger).
  • Step 1305 is to send the first wireless signal and the second wireless signal to the shooting device.
  • the first wireless signal is mainly used to indicate the transmitting state of the transmitting device, the signal is usually not directional, and the vicinity of the shooting device should be able to receive (or be detected); and the second wireless signal It is used to reflect the pointing state of the launching device, and this signal can only be received (or detected) by the shooting device.
  • Step 1306 The electronic pet detects, in real time, whether the first wireless signal and the second wireless signal are present in the area where the electronic pet is located, that is, whether to transmit and whether to be targeted. In some cases, further analysis of the signal is required to give confirmation.
  • Step 1307 is to perform an interaction reaction that is hit if the electronic pet simultaneously detects the first wireless signal and the second wireless signal. That is, if the electronic pet detects the first wireless signal and the second wireless signal at the same time, it indicates that the electronic pet is hit (in some cases, the signal needs to be further analyzed) Acknowledgment), whereby the electronic pet implements a predetermined interactive response (eg, pretend) associated with the hit.
  • a predetermined interactive response eg, pretend
  • Step 1308 if the electronic pet detects only the first wireless signal and fails to detect the second wireless signal, performing an unhooked interaction reaction, that is, the electronic pet is not hit. (In some cases, further analysis of the signal is required to confirm), so that the electronic pet implements a pre-set interaction that is not associated with a hit (e.g., escape).
  • a hit e.g., escape
  • Step 1309 the shooting device sends a resurrection command to the electronic pet by using a first wireless signal to resurrect the hit electronic pet and return to the original hiding place.
  • the electronic pet must be able to receive wireless control commands from the transmitting device and have a path memory function so that the electronic pet can escape to its original hiding place.
  • Electronic pet This is a main device of the embodiment of the present invention.
  • an electronic snail, an electronic mouse, or the like is mainly used as an example to describe the technical method of the present invention.
  • the electronic pet may be a toy of various appearances, such as a kitten, a puppy, a bear, a penguin, a sea lion, a seal, etc., or a trolley, a boat, and other movable objects.
  • the shape in addition to the carousel, rotating music box and other objects.
  • Acceleration switch A generalized concept that can be triggered as long as there are changes in speed, angle, etc., including acceleration sensor, vibration switch, gravity switch, tilt switch, scroll switch, G-Sen SO r, 3D-Sen S or etc. .
  • Motion detection sensor In fact, it is also an acceleration switch. Refer to the definition and discussion of the above acceleration switch.
  • Electronic navigation device A device that can transmit wireless navigation signals, including ultrasonic (or sonic) transmitters, infrared (or light) transmitters, alternating magnetic field transmitters, radio frequency transmitters, microwave transmitters, and the like.
  • Wireless positioning device A device capable of positioning a signal source according to a wireless navigation signal sent by an electronic navigation device, the device needs to be paired with a corresponding electronic navigation device, and can determine the signal source according to the change of the signal strength received at different positions. Position, the signal source can also be judged according to the signal difference between the two left and right wireless receivers, and the distance of the signal source can be calculated according to the time difference of the received wireless signals (such as radio waves + ultrasonic waves) with different transmission speeds. .
  • Radio network controller radio control signals, including an infrared control signal, the ultrasonic control signal, alternating magnetic field control signal, a radio frequency control signal, the microwave control signal, etc., relevant signal may be modulated and encoded signals, for example, 315MH z can be sent, 433MHz, 868MH z, 915MHz, 2. 4GHz the control signal, and may be a non-modulated uncoded signal, for example, a magnetic field having a certain signal strength and the like.
  • control button in the remote control device and the electronic portion of the remote control device for transmitting the remote control command are referred to, and the circuit and function of the electronic portion can be referred to the aforementioned wireless control device.
  • Wireless calling device A device having a configuration/function similar to that of the aforementioned wireless control device can be combined with the wireless control device in design, and even the electronic navigation device, the wireless control device, and the wireless calling device can be combined in the same electronic circuit.
  • Remote control switch An electronic switch controlled by a wireless control device or a wireless calling device that can be turned on remotely or remotely.
  • the remote control switch can further act on the electronic navigation device to cause the electronic navigation device to turn on the wireless navigation signal or to cause the electronic navigation device to turn off and stop the transmission of the wireless navigation signal.
  • Proximity switch can be regarded as a kind of interactive signal triggering device. When the second independent individual approaches, the proximity switch can be triggered to realize the position, voice or information state between the first and second independent individuals. interactive.
  • Trigger or launch trigger It can be seen as a type of interactive signal trigger. When the trigger is pressed or the trigger switch is triggered, an interactive signal can be sent to enable state interaction between the electronic pet and the shooting device.
  • Electric drive device The use of electric power to generate mechanical motion, for example, by electric power (motor) to enable the electronic pet to travel, walk, crawl, roll, slide, and the like.
  • Object capture device It can be captured by mechanical devices, such as robots, shovel, clips, etc. It can also be captured by electric power, for example, by electromagnet or negative pressure.
  • Man-machine dialogue device including input device, output device, display device, etc., can input time and other parameters, can also input control commands, and display related content, including electronic pet status.
  • the schedule of the embodiment of the present invention can be input by the user through the human-machine dialogue device in the pet house, and is a timing device. Driven.
  • the work schedule of the embodiment of the present invention includes a wireless transmitting device and a control command related to the work schedule.
  • the structure and function of the wireless transmitting device may refer to the aforementioned "wireless control device” or "wireless calling device”.
  • the sensing device can be optically sensed or electronically sensed; the display device can be displayed on the LCD or LED.
  • sounding devices can also be added to enhance sound effects and entertainment.

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

L'invention concerne un jouet électronique interactif qui comprend une première unité individuelle indépendante (10, 131) et une seconde unité individuelle indépendante (20, 133). La première unité individuelle indépendante (10, 131) comprend un dispositif d'envoi de signaux et la seconde unité individuelle indépendante (20, 133) comprend un contrôleur et un dispositif de réception de signaux, ledit dispositif de réception de signaux reçoit le signal envoyé par le dispositif d'envoi de signaux, qui comprend un dispositif d'envoi de signaux interactifs et un dispositif de déclenchement de signaux interactifs de la première unité individuelle indépendante (10, 131). Lorsque le dispositif de déclenchement de signaux interactifs est mis en marche, le dispositif d'envoi de signaux interactifs de la première unité individuelle indépendante (10, 131) envoie un signal interactif, puis le contrôleur contrôle la seconde unité individuelle indépendante (20, 133) afin d'exécuter une réponse interactive associée selon le signal interactif reçu.
PCT/CN2012/074183 2011-04-19 2012-04-17 Jouet électronique interactif WO2012142936A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US14/056,940 US20140045406A1 (en) 2011-04-19 2013-10-17 Electronic interactive toy device

Applications Claiming Priority (8)

Application Number Priority Date Filing Date Title
CN201110098690.5 2011-04-19
CN2011100986905A CN102743877A (zh) 2011-04-19 2011-04-19 电子互动玩具装置及方法
CN201110173816.0A CN102836549B (zh) 2011-06-24 2011-06-24 电子互动玩具装置及方法(射击玩具类)
CN201110173816.0 2011-06-24
CN201110273976.2 2011-09-15
CN2011102739616A CN102881198A (zh) 2011-09-15 2011-09-15 互动火车学习机玩具装置及方法
CN2011102739762A CN102872598A (zh) 2011-09-15 2011-09-15 互动火车游戏机玩具装置及方法
CN201110273961.6 2011-09-15

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US14/056,940 Continuation US20140045406A1 (en) 2011-04-19 2013-10-17 Electronic interactive toy device

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WO2012142936A1 true WO2012142936A1 (fr) 2012-10-26

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Publication number Priority date Publication date Assignee Title
JP6838607B2 (ja) * 2016-06-06 2021-03-03 ソニー株式会社 仮想生物制御システム、仮想生物制御方法およびプログラム
CN106362419A (zh) * 2016-11-21 2017-02-01 许征文 一种内嵌电子芯片可定位、发声、发光的掷水漂碟片

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JPH05180595A (ja) * 1991-12-27 1993-07-23 Sega Enterp Ltd 射撃玩具
CN2424813Y (zh) * 1999-12-08 2001-03-28 胡礼贤 用于互动式电子玩具的控制装置
GB2446638A (en) * 2007-02-13 2008-08-20 David Andrew Morris Infra-red tag confirmation system
CN101493903A (zh) * 2008-01-24 2009-07-29 鸿富锦精密工业(深圳)有限公司 有性格特征的类生物装置及其展现方法
CN101500676A (zh) * 2006-06-14 2009-08-05 罗波尼卡有限公司 用于机器人游戏环境的瞄准系统
WO2010007336A1 (fr) * 2008-07-18 2010-01-21 Steven Lipman Jouets interactifs
CN101804258A (zh) * 2009-02-16 2010-08-18 英华达股份有限公司 电子宠物系统以及电子宠物的控制方法

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Publication number Priority date Publication date Assignee Title
JPH05180595A (ja) * 1991-12-27 1993-07-23 Sega Enterp Ltd 射撃玩具
CN2424813Y (zh) * 1999-12-08 2001-03-28 胡礼贤 用于互动式电子玩具的控制装置
CN101500676A (zh) * 2006-06-14 2009-08-05 罗波尼卡有限公司 用于机器人游戏环境的瞄准系统
GB2446638A (en) * 2007-02-13 2008-08-20 David Andrew Morris Infra-red tag confirmation system
CN101493903A (zh) * 2008-01-24 2009-07-29 鸿富锦精密工业(深圳)有限公司 有性格特征的类生物装置及其展现方法
WO2010007336A1 (fr) * 2008-07-18 2010-01-21 Steven Lipman Jouets interactifs
CN101804258A (zh) * 2009-02-16 2010-08-18 英华达股份有限公司 电子宠物系统以及电子宠物的控制方法

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