WO2012053274A1 - Système de traitement d'image, procédé de traitement d'image, support de stockage d'informations et programme - Google Patents

Système de traitement d'image, procédé de traitement d'image, support de stockage d'informations et programme Download PDF

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Publication number
WO2012053274A1
WO2012053274A1 PCT/JP2011/068375 JP2011068375W WO2012053274A1 WO 2012053274 A1 WO2012053274 A1 WO 2012053274A1 JP 2011068375 W JP2011068375 W JP 2011068375W WO 2012053274 A1 WO2012053274 A1 WO 2012053274A1
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WIPO (PCT)
Prior art keywords
screen
image
game
user
client
Prior art date
Application number
PCT/JP2011/068375
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English (en)
Japanese (ja)
Inventor
俊哉 池長
Original Assignee
株式会社ソニー・コンピュータエンタテインメント
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Publication of WO2012053274A1 publication Critical patent/WO2012053274A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms

Definitions

  • the present invention relates to an image processing system, an image processing method, an information storage medium, and a program.
  • Patent Document 1 There is a technology for transmitting moving images from a server to a terminal.
  • the priority set for each image frame is added as a priority tag to the header of the packet of the moving picture stream, and a priority tag is attached to a network constituted by routers having a packet priority control function.
  • a network constituted by routers having a packet priority control function By transmitting this packet, an image processing system is disclosed that can effectively control the priority of a moving image stream and reproduce the moving image when transmitting and receiving the moving image stream over a network.
  • the image quality of a moving image that the player wants to pay attention to is higher than the image quality of other moving images, or the moving image that the player wants to pay attention to is higher than the other moving images. It is desirable to display large.
  • the screen can be optimized when a plurality of moving images each representing the play content of the game are presented together on a single screen to the player.
  • the present invention has been made in view of the above-described problems, and an image processing system and an image processing system that can optimize a screen when a plurality of moving images each representing the play content of a game are presented together on a single screen to a player It is an object to provide a method, an information storage medium, and a program.
  • an image processing system includes a screen generation unit that sequentially generates a screen including a plurality of moving image frame images each representing a game play content, and the screen.
  • Screen output means for sequentially outputting the screens generated by the generation means, wherein the screen generation means generates a screen in which the plurality of frame images are arranged with settings according to a given rule.
  • the image processing method is generated by a screen generation step for sequentially generating a screen including a plurality of moving image frame images, each of which is a moving image representing game play content, and generated by the screen generating means.
  • a screen output step for sequentially outputting screens, wherein the screen generation step generates a screen on which the plurality of frame images are arranged with a setting according to a given rule.
  • the information storage medium includes a screen generation unit that sequentially generates a screen including a plurality of moving image frame images each representing a game play content, and a screen generated by the screen generation unit.
  • a computer that functions as a screen output unit that sequentially outputs the screen, wherein the screen generation unit generates a screen on which the plurality of frame images are arranged with a setting according to a given rule.
  • the program according to the present invention sequentially generates a screen including a plurality of moving image frame images, each of which is a moving image representing a game play content, and sequentially generates the screen generated by the screen generating unit.
  • the computer functions as a screen output unit for outputting, and the screen generation unit generates a screen on which the plurality of frame images are arranged with a setting according to a given rule.
  • the screen generation means generates a screen including frame images of the plurality of moving images, or instead uses the plurality of moving images depending on whether or not a predetermined condition is satisfied. Whether to generate a screen including a part of the frame image of the image is changed.
  • the screen generation unit generates a screen including frame images of the plurality of moving images, or instead of the screen, depending on whether a predetermined condition is satisfied. Whether or not to generate a screen that does not include a frame image of a moving image representing the play content by a player different from the player on which is displayed.
  • each moving image is a moving image representing a play content by each player in a game in which a plurality of players participate
  • the screen generation unit satisfies a predetermined condition.
  • a screen including a frame image of a moving image representing the play content is generated for all players participating in the game, or instead by a player different from the player on which the screen is presented It is characterized in that whether to generate a screen that does not include a frame image of a moving image representing the play content is changed.
  • the predetermined condition is a condition relating to a size of a display included in the screen output destination device or a connection between the image processing system and the screen output destination device. It is a condition regarding the bandwidth of the network.
  • the frame generation unit may arrange each frame image so that a frame image of a moving image representing a play content by the player on which the screen is presented is larger than other frame images. Or a screen on which each frame image is arranged such that the frame image of the moving image representing the play content by the player on which the screen is presented has higher image quality than the other frame images.
  • the screen generation unit displays the size of the frame image of the moving image representing the play content of the game on the screen generated so far.
  • the frame image of the moving image that is arranged on the screen that has been generated so far the image quality of the frame image of the moving image representing the play content of the game is larger than the size of the frame image of the moving image that is arranged
  • the setting of the screen to be generated is changed so as to be higher than the image quality.
  • the screen generation unit may generate a screen in which the frame images of the plurality of moving images are arranged with a size or image quality according to the number of moving image viewers. It is characterized by.
  • the setting is at least one of a position of a frame image on the screen, a size of the frame image on the screen, and an image quality of the frame image when arranged on the screen. It is the setting about.
  • FIG. 1 is a diagram showing an example of the overall configuration of a computer network according to an embodiment of the present invention.
  • a cloud service 10 and clients 12 (12-1 to 12-n) each composed mainly of a computer are connected to a computer network 14 such as the Internet.
  • the cloud service 10 and the client 12 can communicate with each other.
  • the cloud service 10 functions as a moving image transmission device
  • the client 12 functions as a moving image reception device.
  • the cloud service 10 and the client 12 as a whole function as an image processing system.
  • the client 12 is a computer used by the user of the cloud service 10, and is, for example, a personal computer, a game console, a television receiver, a portable game device, a portable information terminal, or the like.
  • the client 12 is, for example, a control device such as a CPU, a storage device such as a ROM or RAM, a storage device such as a hard disk drive, an output device such as a display or a speaker, a game controller, a touch pad, a mouse, a keyboard, or a microphone.
  • An input device, a communication device such as a network board, an optical disc drive for reading an optical disc (computer-readable information storage medium) such as a DVD-ROM or a Blu-ray (registered trademark) disc, and the like are provided.
  • the client 12 has a web browser and a client program installed in advance, and these application programs are executed.
  • the cloud service 10 is, for example, a distributed computing environment, and includes a plurality of Web application servers, a plurality of database servers, a plurality of storage devices, and the like that are connected so as to communicate with each other.
  • the server included in the cloud service 10 includes, for example, a control unit such as a CPU, a storage unit such as a ROM or RAM, a storage unit such as a hard disk drive, and a communication unit that is a communication interface such as a network board. Yes. These elements are connected via a bus.
  • the client 12 using the cloud service 10 can use various services provided by the cloud service 10 without being particularly aware of the location of resources such as servers and storage devices existing in the cloud service 10.
  • the cloud service 10 when the client 12 accesses the cloud service 10 through a web browser, inputs a user ID and password, and then accesses a predetermined URL, a screen corresponding to the predetermined URL appears on the display of the client 12. Is displayed.
  • the cloud service 10 can specify the user ID of the user who uses the client 12 by referring to a cookie, for example.
  • each client 12 transmits a request to start playing a game (multiplayer) with a plurality of people to the cloud service 10.
  • the cloud service 10 starts executing the game.
  • the user IDs of the user A, the user B, the user C, and the user D are “001”, “002”, “003”, and “004”, respectively.
  • the cloud service 10 encodes a moving image representing the play content of the game and transmits the encoded video to each client 12. That is, the cloud service 10 sequentially transmits the frame images 20 representing the play contents of this game to each client 12 in a streaming manner.
  • the client 12 receives and decodes the moving image, generates a game screen 22 on which the frame image 20 of the decoded moving image is arranged, and displays and outputs it on the display (FIGS. 2 and 3). reference).
  • a moving image representing a play content of a game that is being played which is composed of a series of frame images 20 sequentially streamed as described above, will be referred to as a play moving image.
  • FIG. 2 shows an example of the game screen 22 displayed on the display of the client 12 of the user A.
  • FIG. 3 shows an example of the game screen 22 displayed on the display of the user B's client 12.
  • the frame image 20 of the play video image of the user B is arranged at the upper left, and the frame images 20 of the play video images of the user A, the user C, and the user D are respectively upper right, lower left, Located in the lower right.
  • each user can enjoy the game by pressing a button on the game controller while viewing the play moving image.
  • operations such as movement of a player object in a game can be performed by performing key input such as pressing a button of each user or game controller.
  • a user A, a user B, a user C, and a user D play a game from a client 12 of a user different from the user who is playing the game (in this case, the user E, for example).
  • the cloud service 10 distributes, for example, a play video image of a game played by the above-described four users to the client 12 of the user E.
  • the frame images 20 of the play moving images of the user A, the user B, the user C, and the user D are arranged at the upper left, upper right, lower left, and lower right, respectively.
  • the game screen 22 is displayed on the display.
  • the user E can browse the play moving image showing the play content of the game which the above-mentioned four users are playing.
  • FIG. 4 is a conceptual diagram showing an example of the relationship between the cloud service 10 and the client 12 according to the present embodiment.
  • a management process 30, a service providing process 32, and an emulator 34 are executed.
  • image files of various game programs are stored in advance in a storage device such as a storage device included in the cloud service 10.
  • a game ID which is a game identifier, is associated with the game program.
  • the service providing process 32 is, for example, a process generated when a server included in the cloud service 10 starts a program that implements various services provided by the cloud service 10 such as a shopping site or SNS (Social Networking Service). It is.
  • a server included in the cloud service 10 starts a program that implements various services provided by the cloud service 10 such as a shopping site or SNS (Social Networking Service). It is.
  • SNS Social Networking Service
  • the management process 30 is a process generated when, for example, a server included in the cloud service 10 starts a management program installed in a server or storage device included in the cloud service 10, and the location management of the emulator 34 is performed. Processing, startup processing and termination processing of the emulator 34, connection processing and disconnection processing between the client 12 and the emulator 34 in response to a request from the client 12, and the like are executed.
  • the emulator 34 is a process that functions as a virtual machine for executing a game program stored in a server or storage device included in the cloud service 10, for example.
  • the emulator 34 is generated when the management process 30 starts an emulator program installed in a server or storage device included in the cloud service 10 in response to a request from the client 12.
  • the management process 30 reads an image file of a game program designated by the client 12 and loads it into the emulator 34.
  • the game program is executed on the emulator 34.
  • the emulator 34 may load the game program designated by the client 12 into its own process.
  • the emulator 34 operates on the emulator 34, for example, an emulated memory image or register (for example, a program counter) managed by the emulator 34 in response to a request from the client 12 or the management process 30.
  • An input / output access log by the game program, a log of CPU instructions and GPU instructions executed on the emulator 34, and the like are output.
  • one emulator 34 can be exclusively used by one client 12 (see game program P1).
  • a plurality of clients 12 can be connected to one emulator 34 (see game program P2).
  • a plurality of game programs can be executed on one emulator 34 (see game programs P3 and P4).
  • the management process 30 instructs the client 12 to start the emulator 34 in response to a request from the client 12.
  • the client 12 activates the emulator program installed in the client 12 in response to the activation instruction received from the management process 30. Further, the client 12 stops the emulator 34 being executed in response to the stop instruction received from the management process 30.
  • stored in the client 12 can also be run with the emulator 34 currently run by the client 12 (refer game program P5). Further, the emulator 34 running on the client 12 can be connected from another client 12 (see the game program P6).
  • one client 12 can be connected to a plurality of emulators 34 (see game programs P7 and P8).
  • FIG. 5 is a functional block diagram showing an example of functions realized by the cloud service 10 and the client 12 according to the present embodiment. Note that FIG. 5 only shows functions that are particularly related to the following description. In the cloud service 10 and the client 12 according to the present embodiment, functions other than the functions shown in FIG. 5 are also realized. Yes.
  • the cloud service 10 functionally includes, for example, a data storage unit 40, a data reception unit 42, a data transmission unit 44, a distribution management unit 46, a game execution unit 48, and a composition.
  • the image generation unit 50, the game situation monitoring unit 52, and the network situation monitoring unit 54 are included.
  • the data storage unit 40 is realized mainly by a storage device such as a memory, a hard disk drive, or a storage device included in a server included in the cloud service 10.
  • the data receiving unit 42 and the data transmitting unit 44 are mainly realized by a communication interface such as a network board provided in the cloud service 10.
  • the game execution unit 48 corresponds to a function realized by the emulator 34, for example.
  • the other elements correspond to functions realized by the management process 30, for example.
  • the client 12 functionally includes, for example, a data reception unit 60, a data transmission unit 62, a distribution setting management unit 64, a screen generation unit 66, and a screen output unit 68.
  • the data receiving unit 60 and the data transmitting unit 62 are mainly realized by a communication interface such as a network board provided in the client 12.
  • the distribution setting management unit 64 and the screen generation unit 66 are realized mainly by a control device such as a CPU provided in the client 12.
  • the screen output unit 68 is mainly realized by an output device such as a display provided in the client 12.
  • the cloud service 10 is configured mainly with a computer as described above, and by executing a program, each functional element that the cloud service 10 bears in FIG. 5 is realized. Further, this program is supplied to the cloud service 10 via a computer-readable information storage medium such as a CD-ROM or DVD-ROM, or via a communication network such as the Internet. Further, the client 12 is also configured with a computer as described above. By executing the above client program, each functional element that the client 12 bears in FIG. 5 is realized. The program is supplied to the client 12 via a computer-readable information storage medium such as a CD-ROM or DVD-ROM, or via a communication network such as the Internet.
  • the distribution management unit 46 starts and stops the emulator 34 in response to a request from the client 12.
  • the distribution management unit 46 executes connection processing and disconnection processing between the client 12 and the emulator 34 in response to a request from the client 12.
  • the distribution management unit 46 also loads the image file of the game program to the activated emulator 34.
  • the distribution management unit 46 also executes location management processing for the emulator 34.
  • the data transmission unit 62 of the client 12 sends a request to the cloud service 10 to start playing an action game (multiplayer) with a plurality of players associated with the attribute data of the client 12.
  • the attribute data of the client 12 includes, for example, the name of the client 12, the display size of the client 12, the number of CPUs included in the client 12, the type of CPU included in the client 12, the capacity of the hard disk drive included in the client 12, The size of the memory included in the client 12, the maximum communication speed of the client 12, whether the client 12 is equipped with a touch pad, the type of the client 12 (personal computer, game console, television receiver, portable game device, portable information terminal, Or any of these).
  • the clients 12 of the user A, the user B, the user C, and the user D each transmit a request for starting the multiplayer execution of the action game associated with the attribute data of their own client 12. Then, the data receiving unit 42 of the cloud service 10 receives these start requests.
  • attribute setting correspondence data 70 illustrated in FIG. 6 is stored in the data storage unit 40 in advance.
  • the attribute indicated by the attribute data described above is associated with settings such as the screen configuration of the game screen 22 output to the client 12 and a moving image distribution method to the client 12.
  • the attribute setting correspondence data 70 illustrated in FIG. 6 at least one moving image to be distributed is combined with a combination of display size data indicating the display size of the client 12 and CPU number data indicating the number of CPUs included in the client 12.
  • the distribution target moving image data to be displayed, the composition necessity data indicating whether or not the frame image 20 is to be combined in the combined image generation unit 50, and the screen configuration data indicating the screen configuration of the game screen 22 are associated with each other. .
  • a play moving image of a user (hereinafter referred to as a transmission source user) who uses the client 12 of the transmission source of the game execution start request is distributed (“transmission” in FIG. 6). Or “playing moving images of all players who play a multi-play game” (shown as “all members” in FIG. 6). .
  • the screen configuration is, for example, a position in the game screen 22 where the frame image 20 of the play moving image is arranged (for example, the X coordinate where the upper left corner of the frame image 20 is arranged in the game screen 22, and Y coordinate), size (for example, the number of vertical and horizontal pixels of the frame image 20), resolution, and the like.
  • the above-described screen configuration is shown in the screen configuration data.
  • the value “3.8 type” of the display size data is associated with screen configuration data whose value is “type A”.
  • the type A screen configuration refers to, for example, a screen configuration in which the frame image 20 of the play moving image of the transmission source user is arranged in the center as shown in FIG.
  • the combination of the display size data value “42 type” and the CPU number data value “1”, and the display size data value “42 type”. And the value “2” of the CPU count data are associated with screen configuration data having a value of “type B”.
  • the frame image 20 of the transmission video of the transmission source user is arranged in the upper left, and the play video of other users is displayed in the upper right, lower right, and lower left, respectively.
  • the screen configuration of the frame image 20 of the transmission source user may be set to be different from the screen configuration of the frame image 20 of the other user.
  • the distribution management unit 46 of the cloud service 10 generates distribution setting data 72 indicating settings relating to moving image distribution illustrated in FIG.
  • the composite image generating unit 50 combines the screen configuration of the game screen 22 on the client 12, the play moving image to be distributed, and the frame image 20 of the play moving image, and then the client. 12 shows a moving image distribution method, such as whether or not to transmit to 12.
  • the distribution setting data 72 is, for example, a user ID of a user who uses the client 12 as a moving image distribution destination, and a user ID of a user whose play content is represented in the moving image to be distributed.
  • Delivery video image corresponding user ID (there may be one or more delivery video image correspondence user IDs) and synthesis method data indicating a method related to the synthesis of the frame image 20 (in this embodiment, synthesis image generation)
  • synthesis image generation a method related to the synthesis of the frame image 20
  • the frame image 20 synthesized by the unit 50 is distributed, a value of “distributed after synthesis” is set, a plurality of play moving images are distributed to the client 12, and the game is played based on the plurality of frame images 20 by the client 12.
  • the screen 22 is generated, the value of “delivery before composition” is set.)
  • Screen configuration data indicating the screen configuration of the game screen 22 It contains.
  • the distribution management unit 46 for example, the distribution target moving image data associated with the combination of the display size and the number of CPUs included in the attribute data received from each client 12 in the attribute setting correspondence data 70.
  • the composition necessity data and the screen configuration data are specified.
  • the delivery management part 46 produces
  • the client 12 of the user A is a portable game terminal whose display size is 3.8 type
  • the client 12 of the user B, the user C, and the user D has a display size of 42 type.
  • this is a game console.
  • the number of CPUs of the client 12 of the user A and the user B is 1, and the number of CPUs of the client 12 of the user C and the user D is 2.
  • the distribution management unit 46 transmits the value “transmission” of the distribution target moving image data based on the fact that the display size is indicated as 3.8 type in the attribute data received from the client 12 of the user A.
  • the “original user”, the composition necessity data value “unnecessary”, and the screen configuration data value “type A” are specified. Based on this, the distribution management unit 46 distributes the user ID value “001”, the distribution moving image corresponding user ID value “001”, and the screen configuration data value “type A”. Setting data 72 is generated.
  • the distribution management unit 46 based on the fact that the attribute data received from the client 12 of the user B indicates that the display size is 42 type and the number of CPUs is 1, the distribution management unit 46 The image data value “all”, the composition necessity data value “necessary”, and the screen configuration data value “type B” are specified. Based on this, the distribution management unit 46, based on this, the value “002” of the user ID, the value “001, 002, 003, 004” of the distribution video corresponding user ID, and the value “combined distribution” of the composition method data And the distribution setting data 72 in which the value “type B” of the screen configuration data is set is generated.
  • the distribution management unit 46 is based on the fact that the attribute data received from the client 12 of the user C and the user D indicates that the display size is 42 type and the number of CPUs is 2. Then, the distribution target moving image data value “all”, the composition necessity data value “unnecessary”, and the screen configuration data corresponding to the game screen 22 of FIG. 3 are specified. Based on this, the distribution management unit 46, based on this, the user ID value “003”, the distribution moving image corresponding user ID value “001, 002,003, 004”, and the composition method data value “distribution before composition”.
  • the distribution setting data 72 in which the value “type B” of the screen configuration data is set, the value “004” of the user ID, the value “001, 002, 003, 004” of the distribution moving image corresponding user ID, the composition method The distribution setting data 72 in which the data value “delivery before composition” and the screen configuration data value “type B” are set is generated.
  • the data transmission unit 44 of the cloud service 10 transmits each distribution setting data 72 to the client 12 specified based on the value of the user ID included in the distribution setting data 72.
  • the data receiving unit 60 of each client 12 receives the distribution setting data 72.
  • the distribution setting management unit 64 of the client 12 outputs the received distribution setting data 72 to a storage device included in the client 12.
  • the distribution management unit 46 of the cloud service 10 activates the emulator 34 and loads the action game image file into the activated emulator 34.
  • the distribution management unit 46 connects the emulator 34 and the client 12 of the user A, the user B, the user C, and the user D.
  • the game execution unit 48 starts executing the loaded action game.
  • the cloud service 10 starts to execute multi-play of an action game in which the user A, the user B, the user C, and the user D participate as players.
  • the cloud service 10 uses the game execution unit for a user for whom the value of the combination method data is not set in the distribution setting data 72 or a user whose value of the combination method data is “distribution before combination”.
  • game situation data update processing for updating game situation data indicating the game situation every predetermined game update time (for example, 1/60 seconds)
  • Frame image generation processing for generating a frame image 20 representing the play content of the game based on the game situation data
  • frame image transmission processing for transmitting the generated frame image 20 to the client 12 by the data transmission unit 44 in this order.
  • the cloud service 10 uses the action of the game execution unit 48 for the user for whom the value of the combination method data is not set in the distribution setting data 72 or the user who is “post-combination distribution”.
  • updated game situation data by the game execution data 48 game situation data update processing for updating the game situation data indicating the game situation every predetermined game update time (for example, 1/60 seconds)
  • a frame image generation process for generating a frame image 20 representing game play content based on the frame image 20 and a composite image for generating a composite image as a frame image 20 based on the frame image 20 generated by the frame image generation process by the composite image generation unit 50
  • the image generated by the image generation process and the composite image generation process by the data transmission unit 44 Frame image transmission process of transmitting over arm image 20 to the client 12 in the order of, performing these four processes. That is, the cloud service 10 repeatedly executes a process of sequentially executing the above four processes at a game update time interval.
  • the game execution unit 48 executes a process of generating the frame image 20 based on, for example, game situation data indicating the position and orientation of the updated object group.
  • the composite image generation unit 50 acquires the frame image 20 generated by the frame image generation process in the above-described composite image generation process, and performs distribution setting based on the acquired frame image. Similar to the screen configuration indicated by the screen configuration data included in the data 72, a composite image is generated so that each frame image 20 is arranged.
  • the frame image 20 to be transmitted to the client B of the user B is the frame image 20 synthesized by the synthesized image generation unit 50.
  • the composite image generation unit 50 has a frame image 20 of the user B's play moving image arranged at the upper left, and a frame image 20 of another user's play moving image arranged at the upper right, lower left, and lower right. The image is generated as a frame image 20 to be transmitted to the client B of the user B.
  • the data transmission unit 44 for example, the frame ID that is the identifier of the frame image 20 in which the generated frame images 20 are ordered in the order of generation time, and the frame image 20 is transmitted to the client 12 in association with the user ID of the user whose play content is represented.
  • the data transmission unit 44 of the cloud service 10 transmits the frame image 20 of the play moving image to each client 12 according to the setting indicated by the distribution setting data 72.
  • the data transmission unit 44 of the cloud service 10 transmits the frame image 20 of the play moving image representing the content played by the user A to the client 12 of the user A.
  • the data transmission unit 44 of the cloud service 10 transmits the game screen 22 illustrated in FIG. 3 (the frame image 20 corresponding to the game screen 22 illustrated in FIG. 3) to the client 12 of the user B.
  • the data transmission unit 44 of the cloud service 10 sends the frame image 20 of the play moving image representing the play content by the user A and the play content representing the play content by the user B to the client 12 of the user C and the user D.
  • a frame image 20 of the moving image, a frame image 20 of the play moving image representing the play content by the user C, and a frame image 20 of the play moving image representing the play content of the user D are transmitted.
  • the data transmission unit 44 of the cloud service 10 distributes one play moving image to the client 12 of the user A and the user B, and sends it to the client 12 of the user C and the user D.
  • Four play video images are distributed.
  • the data receiving unit 60 of the client 12 receives (acquires) the frame images 20 that are sequentially transmitted from the cloud service 10.
  • the screen generation unit 66 of the client 12 generates the game screen 22 based on the distribution setting data 72 received from the cloud service 10 and the frame image 20 received from the cloud service 10.
  • the screen generation unit 66 of the client 12 of the user A generates the game screen 22 shown in FIG.
  • the screen generation unit 66 of the client B of the user B arranges the frame image 20 transmitted from the cloud service 10 and corresponding to the game screen 22 shown in FIG. A game screen 22 to be shown is generated.
  • the screen generation unit 66 of the client 12 of the user C and the user D arranges each frame image 20 on the game screen 22 based on the screen configuration data included in the distribution setting data 72, so that the frame image 20 And a game screen 22 similar to that in FIG. 3 is generated.
  • the screen generation unit 66 of the user C's client 12 generates a game screen 22 in which the frame image 20 of the user C's play moving image is arranged in the upper left, and generates a screen of the user D's client 12.
  • the unit 66 generates a game screen 22 in which the frame image 20 of the play video image of the user D is arranged on the upper left.
  • each client 12 displays and outputs the game screen 22 generated by the screen generation unit 66 of its own device on the display.
  • each client 12 generates and displays a game screen 22 at a predetermined frame rate.
  • the client 12 displays and outputs the frame images 20 in the order of the associated frame IDs. In this way, the play moving image is streamed from the cloud service 10 to the client 12.
  • the number of play moving images distributed from the cloud service 10 to the users A and B clients 12 is 1, and distributed from the cloud service 10 to the users C and D clients 12.
  • the number of play moving images to be played is four.
  • the cloud service 10 when the cloud service 10 is executing a game in which a user who uses each of the plurality of clients 12 participates in response to requests from the plurality of clients 12, the client used by the users is used. Depending on the display size of 12 and the number of CPUs, the screen configuration of the game screen 22 displayed and output to the client 12 and the number of play moving images distributed to the client 12 will change. Further, in the present embodiment, even when the game screen 22 having the same screen configuration is displayed and output, the frame service 20 is synthesized by the cloud service 10 according to the number of CPUs of the client 12 used by the user. Whether it is performed by the client 12 or not.
  • the game execution unit 48 performs a process of updating game situation data indicating the position and orientation of a character object such as a player object or an enemy object in the game in the game situation update process.
  • the game execution unit 48 also performs a collision determination process between updated objects, a game stage clear determination process, a mistake determination process, and the like based on the collision determination result in the game situation update process. To do.
  • key information corresponding to the input for example, a signal indicating the type of the button pressed.
  • the game execution part 48 of the cloud service 10 performs the update (for example, movement of the player object to the direction which the pressed button etc. show) of the game status data according to this key information.
  • the game situation monitoring unit 52 monitors the progress of the game process of the game being executed by the game execution unit 48, for example.
  • a frame image 20 at a time point when a predetermined event occurs in the game (specifically, for example, when a boss character is encountered or when a battle with a boss character is started) is stored in the data storage unit in advance. 40.
  • these frame images are referred to as determination images.
  • the game situation monitoring unit 52 monitors a frame image generated by the game execution unit 48, for example. When the game situation monitoring unit 52 confirms that the monitored frame image matches one of the determination images stored in the data storage unit 40 using a known image processing technique. In addition, the occurrence of an event such as encountering a boss character or starting a battle with the boss character is determined. In this way, in the present embodiment, it is possible to detect the occurrence time of a predetermined event.
  • the game state monitoring unit 52 notifies the distribution management unit 46 of the event. Then, the distribution management unit 46 of the cloud service 10 changes the distribution setting data 72 according to the event.
  • the distribution management unit 46 when the distribution management unit 46 receives from the game situation monitoring unit 52 that an event has occurred in the game played by the user C, the distribution management unit 46 displays the frame image of the user C.
  • Screen configuration included in distribution setting data 72 whose user ID values are “002”, “003”, and “004” so that the size of 20 is enlarged to a predetermined magnification (eg, 1.1 times) Change the data.
  • the data transmission unit 44 of the cloud service 10 transmits the changed distribution setting data 72 to the client 12 of the user B, the user C, and the user D.
  • the distribution setting management unit 64 of the client 12 of the user B, the user C, and the user D changes the distribution setting data 72 stored in the storage device included in the client 12.
  • the cloud service 10 and the client 12 perform processing based on the changed distribution setting data.
  • the composite image generation unit 50 of the cloud service and the screen generation unit 66 of the client 12 change the game screen 22 based on the changed distribution setting data. Is generated.
  • the game screen 22 displayed on the display of the client 12 of the user B, the user C, and the user D is displayed.
  • the area occupied by the frame image 20 of the play moving image of the user C in FIG. This allows each user to know that an event in the game has occurred to user C.
  • the network status monitoring unit 54 monitors the communication status (for example, bandwidth) of the computer network 14 that connects the client 12 and the cloud service 10. Then, when the computer network 14 that connects the client 12 and the cloud service 10 exceeds the predetermined upper limit bandwidth or when the computer network 14 becomes equal to or lower than the predetermined lower limit bandwidth, the network status monitoring unit 54 To the distribution management unit 46. And the delivery management part 46 changes the delivery setting data 72 according to this notification, for example.
  • the communication status for example, bandwidth
  • the distribution management unit 46 notifies the network status monitoring unit 54 that the bandwidth of the computer network 14 that connects the cloud service 10 and the client 12 of the user C is less than a predetermined lower limit bandwidth. Upon receipt, the distribution management unit 46 changes the value of the distribution video corresponding user ID included in the distribution setting data 72 whose user ID value is “003” to “003”, and sets the value of the composition method data. Delete and change the value of the screen configuration data to “Type A”.
  • the data transmission unit 44 of the cloud service 10 transmits the changed distribution setting data 72 to the client 12 of the user C.
  • the client 12 of the user C changes the distribution setting data 72 stored in the storage device included in the client 12.
  • the display on the user C client 12 is displayed.
  • the number of frame images 20 included in the game screen 22 to be displayed and changed changes from four to one, and the number of play moving images transmitted from the cloud service 10 to the client C of the user C is four to one. To decrease.
  • the cloud service 10 is included in the game screen 22 displayed on the display of the client 12 when the bandwidth of the computer network 14 that connects the cloud service 10 and the client 12 exceeds a predetermined upper limit bandwidth.
  • the number of frame images 20 to be displayed may be increased, or the number of play moving images transmitted from the cloud service 10 to the client 12 may be increased.
  • the number of play moving images transmitted from the cloud service 10 to the client 12 can be changed.
  • the cloud service 10 is, for example, a screen configuration of the game screen 22 displayed and output on the client 12 in accordance with a change in the load on the cloud service 10 or the client 12, or a play video transmitted from the cloud service 10 to the client 12. The number of images may be changed.
  • the distribution management unit 46 may change the value of the combination method data included in the distribution setting data 72 whose user ID value is “003” to “post-combination distribution”. Then, after the distribution setting data 72 is changed, the cloud service 10 may transmit the composite image generated by the composite image generation unit 50 to the client 12 of the user C as the frame image 20.
  • the composition of the frame image 20 can be performed by the cloud service 10 without changing the screen configuration. Whether it is performed or performed by the client 12 is switched.
  • the data transmission unit 62 of the client 12 when the user performs a change operation of the size of the frame image 20 or a change operation of the display position of the frame image 20 using the touch pad or the like of the client 12, the data transmission unit 62 of the client 12 Then, a change request for the distribution setting data 72 according to the change operation is transmitted to the cloud service 10. Then, the data receiving unit 42 of the cloud service 10 receives the change request. Then, the distribution management unit 46 changes the distribution setting data 72 in response to the received change request. Then, the data transmission unit 44 of the cloud service 10 transmits the changed distribution setting data 72 to the client 12. The distribution setting management unit 64 of the client 12 receives the distribution setting data 72 and changes the distribution setting data stored in the storage unit.
  • the distribution management unit 46 of the cloud service 10 displays the frame image 20 in a large size.
  • the delivery setting data 72 is changed.
  • the user C performs a predetermined operation using a controller or the like.
  • the data transmission unit 62 of the client 12 of the user C transmits a highlight display output request for the screen of the user C to the cloud service 10
  • the data reception unit 42 of the cloud service 10 receives this highlight display output request.
  • the distribution management unit 46 of the cloud service 10 highlights the frame image 20 of the play video image of the user C in response to the highlight display output request (for example, the frame image 20 of the user C is enlarged and displayed).
  • the distribution setting data 72 may be changed so that a highlight image that highlights the frame image 20 such as a frame line is arranged around the frame image 20 of the user C).
  • the delivery setting data 72 stored in the storage device included in the client 12 of the user B, the user C, and the user D is also changed.
  • the screen output unit 68 of the client 12 of the user B, the user C, and the user D displays and outputs the game screen 22 on which the frame image 20 of the play moving image of the user C is highlighted.
  • user A, user B, user C, and user D are playing a multiplayer game, and user C wants other users to pay attention to their play.
  • the user C can urge other users to pay attention to his / her play in such scenes.
  • the distribution target moving image data associated with the predetermined attribute included in the attribute setting correspondence data 70 is the number of moving images to be distributed or the upper limit of the number of moving images to be distributed. May be shown. Specifically, for example, “2” or “upper limit 2” may be set as the value of the distribution target moving image data.
  • the screen configuration data included in the attribute setting correspondence data 70 may indicate the screen configuration of the game screen 22 on which the number of frame images 20 set in the distribution target moving image data is arranged.
  • the distribution management unit 46 of the cloud service 10 determines a given rule from the users who are playing the game.
  • the user ID for example, the transmission source user and the user randomly selected from other users
  • the distribution setting data 72 including the distribution moving image corresponding user ID indicating the user ID) and the screen configuration data indicating the above-described screen configuration may be generated.
  • the screen output unit 68 of the client 12 includes the frame images 20 of the play video images of two people selected from the four people (that is, A game screen 22 (including two frame images 20) may be displayed on a display.
  • the distribution management unit 46 of the cloud service 10 includes, for example, a load on a server constituting the cloud service 10, a predetermined network bandwidth, a current computer network 14 bandwidth, a moving image transmission delay time, jitter, and the like.
  • the distribution setting data 72 may be generated according to the value, the packet loss rate in the computer network 14, and the like.
  • the cloud service 10 when the cloud service 10 distributes moving images to a plurality of clients 12 (including a case where one moving image is distributed or a plurality of moving images is distributed), the cloud service 10 is a cloud service
  • the cloud service 10 may lower the bit rate of streaming delivery to the non-member user's client 12 or the moving image quality).
  • the cloud service 10 determines whether or not the client 12 includes a hardware decoder, whether or not a codec corresponding to a moving image is installed in the client 12, and the encoding load of the moving image in the cloud service 10 Depending on the situation, etc., the bit rate of the moving image to be distributed may be changed, or the encoding method may be changed.
  • the distribution setting data 72 may include data other than the distribution moving image corresponding user ID, the combination method data, and the screen configuration data, or the distribution moving image corresponding user ID, the combination method data, and the screen configuration data. At least one of them may not be included.
  • the distribution setting data 72 is, for example, data indicating the buffer size to be secured by the client 12, the allowable delay time, the frame rate, the bit rate, and the distribution protocol (for example, data indicating whether the distribution is based on TCP or UDP) ), Data indicating a communication path or the like may be included.
  • the data transmission unit 44 of the cloud service 10 may distribute the play moving image according to the bit rate, distribution protocol, communication path, and the like indicated by the distribution setting data 72.
  • the client 12 may ensure the buffer size indicated by the distribution setting data 72.
  • the screen generation unit 66 of the client 12 may generate a screen at the frame rate indicated by the distribution setting data 72. Further, the screen generation unit 66 of the client 12 may arrange the frame image 20 on the game screen 22 with the resolution indicated by the distribution setting data 72.
  • the distribution management unit 46 includes elements other than the number of CPUs and the display size (for example, the bandwidth of the computer network 14, the load of the cloud service 10, the name of the client 12, the type of the CPU, the hard disk capacity, the memory size, the maximum communication).
  • the value indicated by the distribution setting data 72 is determined based on the speed, the presence / absence of a touch pad, and the type (a personal computer, a game console, a television receiver, a portable game device, or a portable information terminal). You may do it.
  • the distribution management unit 46 may generate the distribution setting data 72 in which a resolution value corresponding to the size of the frame image 20 is set. That is, there may be a relationship between the size of the frame image 20 on the game screen 22 and the resolution.
  • the client 12 may display and output the game screen 22 on the display via a web browser, or may display and output the game screen 22 on the display as a screen generated by the client program.
  • data indicating a mathematical formula for calculating a value indicated by the distribution setting data 72 may be stored in the data storage unit 40 of the cloud service 10. Then, the distribution management unit 46 of the cloud service 10 may generate distribution setting data 72 in which setting values calculated according to mathematical formulas are set.
  • the data transmission unit 44 of the cloud service 10 transmits the number of moving images determined according to a given rule different from the rules listed above to the client 12 as moving images arranged in one screen. May be. Then, the screen generation unit 66 of the client 12 may generate the game screen 22 including the determined number of moving image frame images 20. Further, for example, the screen generation unit 66 of the client 12 may generate a game screen 22 in which a plurality of frame images 20 are arranged with settings according to a given rule different from the rules listed above.
  • the above-described embodiment may be applied to a scene in which the same game is played in multiplayer by another user.
  • the game screen 22 includes at least one frame image 20 of another user's play moving image.
  • an event that the lap time is updated, a final lap is entered, or a goal is reached for example, by applying the above-described processing.
  • the distribution management unit 46 of the cloud service 10 may change the distribution setting data 72 so that the frame image 20 of the play moving image of the user who generated the event becomes large.
  • the present invention may be applied to a scene where a plurality of play moving images representing the play contents of various games played by other users are watched.
  • the distribution management unit 46 of the cloud service 10 is calculated based on the number of clients 12 connected to the emulator 34, or the number of users who are currently viewing the play video image, or the emulator 34.
  • the distribution setting data 72 is generated based on, for example, the number of users who have viewed the play moving image so far, which is calculated based on the connection history of the client 12 with respect to (for example, the number of users viewing is large).
  • the distribution setting data 72 may be generated so that the size of the frame image 20 increases as the play moving image increases.
  • the present invention may be applied to a scene where the user himself / herself enjoys the game and also enjoys watching the game played by another user.
  • the game screen 22 includes a frame image 20 of the play moving image representing the content of the play by the user and a frame image 20 of the play moving image representing the content of the play by another user.
  • the distribution management unit 46 causes the size of the frame image 20 of the play moving image representing the content of the play by itself to be larger than the size of the frame image 20 of the play moving image representing the content of the play by another user.
  • the distribution setting data 72 is set so that the image quality of the frame image 20 of the play moving image representing the content of the play by the user is higher than the image quality of the frame image 20 of the play moving image representing the content of the play by another user. It may be set.
  • the distribution management unit 46 is configured such that the size of the frame image 20 of the game of the same type as the game that the player is playing, or the play moving image of the same game, is larger than the sizes of the other frame images 20.
  • the distribution setting data 72 is set so that the image quality of the frame image 20 of the game of the same type as the game that the player is playing or the same moving image of the same game is higher than the image quality of the other frame images 20 May be.
  • the screen generation unit 66 determines that each frame image 20 has a relationship between the game whose play content is represented in the frame image 20 and the game played by the user who is presented with the game screen 22. You may make it produce
  • the above-described embodiment may be applied not only to the distribution of play moving images but also to the scene of distribution of replay moving images that are moving images representing the play contents of a game that has already been executed.
  • the data storage unit 40 of the cloud service 10 may store a replay moving image that is a moving image representing the play content of a game that has already been executed.
  • the data transmission unit 44 of the cloud service 10 may transmit the frame image 20 of the replay moving image to the client 12. That is, the game screen 22 may include the frame image 20 of the replay moving image.
  • the replay moving image may be a moving image encoded by SVC (ScalablecalVideo Coding).
  • SVC ScalablecalVideo Coding
  • the distribution management unit 46 may generate distribution setting data 72 indicating the priority and priority of each frame image 20 included in the game screen 22. Then, the screen generation unit 66 of the client 12 may arrange each frame image 20 on the game screen 22 based on the priority and the priority order indicated by the distribution setting data 72.
  • the frame image 20 of the play moving image that represents the situation of the game that the user is playing is higher than the frame image 20 of the play moving image that represents the situation of the game that the user is watching. You may make it produce
  • the screen generation unit 66 of the client 12 uses the distribution setting data 72 to view the frame image 20 of the play moving image that represents the situation of the game that the user is playing on the game screen 22.
  • the game screen 22 may be generated so as to be larger than the frame image 20 of the play moving image representing the situation of the game being played.
  • the above-described embodiment is applied to the display of a friend display screen 74 that is a list display screen of users registered as related users (hereinafter referred to as friends). Also good.
  • the friend display screen 74 shown in FIG. 8 for a friend who is executing a game on the cloud service 10, the avatar image of the friend, the user ID of the user who is the friend, the game title of the game that the user is playing, The name of the stage of the game that the user is playing, the total play time of the game by the user, and the frame image 20 of the play moving image of the current game by the user are included.
  • the friend display screen 74 can be scrolled.
  • the data transmission unit 62 of the client 12 changes the distribution setting data 72 so that only the play moving image displayed on the friend display screen 74 is displayed on the client 12.
  • the request may be transmitted to the cloud service 10.
  • the cloud service 10 may change the distribution setting data 72 so that the frame image 20 to be displayed on the friend display screen 74 is transmitted to the client 12 in response to the change request.
  • the play moving image may be browsed, or the game played by the play moving image may be participated.
  • the cloud service 10 may transmit key information received from the client 12 to the client 12 in association with data indicating the received timing instead of the frame image 20 of the play moving image. Then, the screen generation unit 66 of the client 12 may generate the game screen 22 based on the key information.
  • the contents of the emulated memory image and the register value managed by the emulator 34 at the time of occurrence of the event in the game are stored in advance instead of the determination image. May be.
  • the game situation monitoring unit 52 monitors the contents of the emulated memory image and the register values managed by the emulator 34, and the monitoring result and the above-described data stored in the data storage unit 40. The occurrence of an event in the game may be detected based on the comparison result.
  • the game situation data may be data indicating parameters and statuses in the game, for example.
  • the function realized by the cloud service 10 may be realized by a single server.
  • the game program does not need to be executed on the emulator 34, and may be executed on the system software (operating system or the like) of the cloud service 10 or the client 12, for example.
  • the division of roles between the cloud service 10 and the client 12 is not limited to the above example.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

L'invention porte sur un système de traitement d'image au moyen duquel il est possible d'optimiser un écran dans lequel des images de trame respectives d'une pluralité de vidéo animées sont positionnées. Soit une unité de réception de données (60) d'un client (12) soit une unité de génération d'image composite (50) d'un service en nuage (10) acquiert des images de trame respectives d'une pluralité de vidéo animées. Une unité de génération d'écran (66) du client (12) génère un écran qui comprend la pluralité d'images de trame acquises. L'unité de génération d'écran (66) génère un écran dans lequel chaque image de trame est positionnée dans une configuration selon des règles données.
PCT/JP2011/068375 2010-10-20 2011-08-11 Système de traitement d'image, procédé de traitement d'image, support de stockage d'informations et programme WO2012053274A1 (fr)

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