WO2012028069A1 - 亲子互动教育系统及方法 - Google Patents

亲子互动教育系统及方法 Download PDF

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Publication number
WO2012028069A1
WO2012028069A1 PCT/CN2011/078913 CN2011078913W WO2012028069A1 WO 2012028069 A1 WO2012028069 A1 WO 2012028069A1 CN 2011078913 W CN2011078913 W CN 2011078913W WO 2012028069 A1 WO2012028069 A1 WO 2012028069A1
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WIPO (PCT)
Prior art keywords
module
target
child
scene
found
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PCT/CN2011/078913
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English (en)
French (fr)
Inventor
刘志翔
羊海峰
尹莉
李苗
吴楷龙
明晓君
刘婵娟
王祖
Original Assignee
深圳市莱科电子技术有限公司
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Application filed by 深圳市莱科电子技术有限公司 filed Critical 深圳市莱科电子技术有限公司
Priority to EP11821095.4A priority Critical patent/EP2613302A1/en
Priority to US13/818,965 priority patent/US20130149686A1/en
Publication of WO2012028069A1 publication Critical patent/WO2012028069A1/zh

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student

Definitions

  • the present invention relates to a child education system, and more particularly to a parent-child interactive education system and method. Background technique
  • a parent-child interactive education system comprising a server and a client
  • the server comprises a search scene construction module, a control module, a scene element database, a first communication module
  • the client comprises a second communication module, an audio and video module, a scheduling module, a search location processing module , the storage module, the scoring module, the display module
  • the search scene construction module is used to provide the user with different difficulty scenes, the base map matching the scene, and the target selection, and the user selected target to be found according to the preset rule.
  • the scene element database is used to store the scenes of different difficulty, the base map, the target and the audio image matching the scene;
  • the search position processing module is used to obtain The child finds the search position when the target is to be found, and compares it with the target distribution area, and obtains and judges whether the child is correctly found according to the comparison result.
  • the scoring module is configured to score the child's search according to the comparison result and calculate the total distribution to be stored by the database;
  • the audio and video module is configured to provide the child with at least one of related sounds, words, and pictures according to the comparison result.
  • scene element database is connected with the search scene building module, and the search scene building module and the first communication module are respectively connected with the control module; second communication module, audio and video module, search position processing module, storage The module, the scoring module, and the display module are respectively connected to the scheduling module, and the search location processing module is connected to the scoring module; the first communication module is connected to the second communication module by wireless communication.
  • the search scene construction module includes: a display module, configured to perform related display; a difficulty level acquisition module, configured to acquire a difficulty level selected by the user; a scene matching acquisition module, receiving a difficulty level selected by the user, matching and The scene corresponding to the difficulty level is assigned to the display module for the user to select the scene selected by the user; the base map matching module is configured to receive the scene selected by the user, and match the base map corresponding to the scene; the target matching module, For receiving the matched base map, matching the target corresponding to the base map, and submitting to the display module for the user to select the target to be found; the target acquisition module to be used for obtaining the target to be found by the user selected desired child Looking for the target layout module, receiving the target to be found, placing the target to be found on the base map according to a preset rule, recording the distribution area of the target to be found on the base map, constructing a search scene, and presenting it to the display module .
  • the search location processing module includes: a search location acquisition module, configured to acquire a search location selected on the base map when the child finds the target to be found; and a location comparison module, configured to search the location and the target distribution area to be found For comparison, it is judged whether the search position is within the distribution area, and it is determined and judged according to the comparison result whether the child correctly finds the target to be found.
  • a search location acquisition module configured to acquire a search location selected on the base map when the child finds the target to be found
  • a location comparison module configured to search the location and the target distribution area to be found For comparison, it is judged whether the search position is within the distribution area, and it is determined and judged according to the comparison result whether the child correctly finds the target to be found.
  • the audio and video module includes: a voice module, configured to play a corresponding voice stored in the database according to the comparison result; and a graphics module, configured to provide, in the database, a voice corresponding to the voice played by the voice module Text or picture.
  • the search scenario construction module further includes: a difficulty level adjustment module, configured to automatically adjust the level difficulty according to the statistical total score of the scoring module, and construct a search scene suitable for the difficulty.
  • a difficulty level adjustment module configured to automatically adjust the level difficulty according to the statistical total score of the scoring module, and construct a search scene suitable for the difficulty.
  • the system further includes: a knowledge database, configured to store encyclopedic knowledge.
  • the system further comprises: a target prompting module to be located, connected to the search location processing module, for prompting the child when the child cannot find the target.
  • a target prompting module to be located, connected to the search location processing module, for prompting the child when the child cannot find the target.
  • the system further comprises: a position fine adjustment module, configured to find a position of the target Fine-tuning.
  • a parent-child interactive education method includes: providing a scene of different difficulty levels, a base map matching the scene and a target for the user to select, and distributing the selected target to be selected by the user on the selected base map according to a preset rule. And recording the distribution area, constructing a search scene and displaying; obtaining a search position when the child finds the target to be found, and comparing with the target distribution area to be found, and determining whether the child correctly finds the target to be found according to the comparison result; As a result, the child's search process is scored, the total score is counted and stored; according to the comparison result, the child is provided with one or more kinds of prompts and knowledge in the sound, text, and picture related to the target to be sought, and the child is Guidance and education.
  • the providing a scene with different difficulty levels, a base map matching the scene, and a target record distribution area, and the steps of constructing the search scene and displaying the specifics are: acquiring a difficulty level selected by the user; receiving a difficulty level selected by the user.
  • the above-mentioned parent-child interactive education system and method adopts an interactive game mode.
  • Parents select a scene with different difficulty, a base map, and a target to be searched according to the needs of children's education, and the child finds a target to be found in a complicated search scene.
  • the related audio and video images are provided, which greatly improves the interaction between the parents and the children, and the children's ability to distinguish and respond, so that the children can learn knowledge in the game, thus greatly protecting the pair.
  • Figure 1 is a schematic diagram of the structure of the parent-child interactive education system
  • 2 is a schematic diagram of a search scene construction module
  • 3 is a schematic diagram of a location processing module
  • Figure 4 is a flow chart of the parent-child interactive education method.
  • the parent-child interactive education system of the present invention can be applied to handheld devices such as mobile phones and PDAs to educate children in an interactive game.
  • the parent-child interactive education system is composed of a server and a client.
  • the server includes a scene search module, a control module, a scene element database, a knowledge database, and a first communication module.
  • the client includes a location fine-tuning module, a second communication module, and Audio and video module, scheduling module, search position processing module, storage module, scoring module, display module.
  • the search scenario construction module includes a difficulty level acquisition module, a scene matching acquisition module, a base map matching module, a target matching module, a target acquisition module to be found, and a target layout module to be found.
  • the difficulty level acquisition module is used to obtain the difficulty level selected by the user.
  • the display module displays a difficulty level selection interface
  • the difficulty level selection interface has three difficulty levels: easy, medium, and difficult for the user to select (the difficulty level can also be divided according to the shape, color, size, quantity, etc. of the target).
  • the difficulty level can also be divided according to the age of the child, that is, the age range of the child is displayed on the interface, and each age group corresponds to the corresponding difficulty level.
  • the scene matching acquisition module receives the difficulty level selected by the user, matches the scene related to the difficulty level stored in the scene element database, and displays the scene through the control module and the scheduling module, so that the user selects the desired scene and obtains the user. The selected scene.
  • a difficulty level can match multiple scenes for the user to select.
  • the simple difficulty level corresponds to multiple scenes such as forest, ocean, sky, and city.
  • the scene matching acquisition module displays all scenes in the form of a scene selection interface to the display module. For the user to choose.
  • the base map matching module is configured to receive a scene selected by the user, and match the scene element database to store The basemap corresponding to the scene.
  • the scene is displayed to the user in the form of a base map.
  • the base map has things that fit the scene and the environment. For example, if the user selects a forest scene, the base map matching the forest scene contains flowers, trees, streams, etc., and various things have similar shapes and colors, which are displayed on the base map, and the forest scene is constructed realistically. .
  • the basemap can be static, dynamic, or 3D.
  • the target matching module is configured to receive a base map matching the scene, match the target stored in the scene element database corresponding to the base map, and submit the target module to the user to select the target that the desired child searches for.
  • the goal is to provide the user with the choice, layout on the basemap, and expecting the child to find something.
  • the base map is a forest scene
  • the target is monkeys, tigers, lions, squirrels and other animals.
  • the target acquisition module is used to obtain a target to be found that the user expects the child to find.
  • the user selects one or more of the targets matched by the target matching module on the display module as the target to be searched for the child to find. For example, when targeting a variety of animals such as monkeys, tigers, lions, squirrels, etc., the user can select three monkeys, tigers, and lions to be found on the base map.
  • the target layout module is used to receive the target to be found, and the target to be found is laid out on the base map according to a preset rule, and the distribution area of the target to be found on the base map is recorded, and the search scene is constructed and displayed by the display module. Children look up.
  • the target layout module is to be positioned according to a preset rule by using the entire base map as a boundary, and the target to be found is displayed in any form and in any position (for example, the lion can be displayed on the front side, the side or the back side, and the child's space is exercised. Imagine ability), build a lookup scene. Among them, the built search scene can be zoomed in, zoomed out, dragged and dropped, and previewed, which is convenient for children to find.
  • the preset rules can be randomly distributed or distributed for a specified area.
  • the target layout module finds the target layout on the base map, it records the distribution area of the target to be found on the base map (the target to be found usually has a certain area, and the layout will occupy a certain area).
  • the target layout module is used to find other targets to be found when the child is looking for the target to be found.
  • the user can fine-tune the position of the target by using the position fine-tuning module to make the layout more reasonable (for example, the lion may be randomly placed on the river, and the user needs to adjust).
  • the lookup location processing module includes a lookup location acquisition module and a location comparison module.
  • the search location acquisition module is used to obtain a search location selected on the base map when the child finds the target to be found.
  • the target to be found is displayed on the base map.
  • the display module adopts a touch screen, and the child only needs to touch the display module to perform a click to find the target to be found.
  • the cursor can be selected to find the target to be found.
  • the find location acquisition module obtains the child's click location as the search location.
  • the search location acquisition module automatically determines which child's search location is closer to which target center, thereby determining which target the child actually selected.
  • the position comparison module is configured to compare the child search position with the target distribution area to be found, determine whether the search position is within the distribution area, and determine whether the child correctly finds the target to be found according to the comparison result.
  • the position comparison module compares the child search position with the target distribution area to be found. If the comparison result is that the search position is within the distribution area, the child correctly finds the target to be found. Otherwise, it is not found.
  • the scoring module is used to score and count the total score according to the comparison result during the child search process, and the scheduling module displays the total score in the display module, and stores the total score in the storage module.
  • the scoring module counts the positive points according to the preset score. On the contrary, it is negative. At the end of the search, the total score is counted.
  • the scoring module can also give different scores according to the length of time the child finds the target to be found and the difficulty of finding the target to be found.
  • the audio and video module includes a voice module and a graphic module.
  • the voice module is used to play the corresponding voice stored in the scene element database according to the comparison result during the child search process.
  • the child correctly finds the target to be found, and the voice module plays the name, sound, and the like corresponding to the target to be found.
  • the target to be found is a lion
  • the lion's corresponding name "lion” or "lion” and the sound of the lion's howling are displayed to prompt the correct voice, so that the child knows things and learns knowledge. If the child does not find it, then play "Worth, try again”, “Come on, it's almost worse", "Let's go somewhere else! etc. Prompt the wrong voice, prompt the child to continue searching, at the same time Learn.
  • the graphic module is used to display the text or picture corresponding to the voice stored in the scene element database on the display module during the child searching process. For example, when the voice is "lion” or "lion”, the Chinese character “lion” or the English word “1km” is displayed on the display module, and if the voice is the sound of a lion barking, a picture of the lion barking is displayed for the child to literate, and Understand how animals behave.
  • the scheduling module reads the content of the knowledge database through the control module and displays it on the display module.
  • Encyclopedic knowledge is stored in the knowledge database, such as knowledge related to lions. Questions related to lions can also be raised for children to answer, phrases are given to children to make sentences, and so on.
  • the search scene construction module further includes a difficulty level adjustment module, configured to automatically adjust the level difficulty according to the statistical total score of the scoring module, and construct a search scene suitable for the difficulty for the child to find.
  • a difficulty level adjustment module configured to automatically adjust the level difficulty according to the statistical total score of the scoring module, and construct a search scene suitable for the difficulty for the child to find.
  • the client further includes a target prompting module to be found, and the target prompting module to be found is connected to the search location processing module, and is configured to prompt the child through the display module when the child cannot find the target.
  • the prompting method may be to display the target to be found according to the prompt instruction issued by the user, or to display the target to be found first before the child plays the game.
  • the client further includes an incentive module for rewarding the child (e.g., performing a star rating, giving a zoo coupon, etc.) after the total score reaches a predetermined level, thereby increasing child enthusiasm and interest.
  • an incentive module for rewarding the child (e.g., performing a star rating, giving a zoo coupon, etc.) after the total score reaches a predetermined level, thereby increasing child enthusiasm and interest.
  • FIG. 4 is a flow chart of a parent-child interaction education method in an embodiment, the method comprising:
  • S21 providing a scene with different difficulty levels, a base map matching the scene and a target for the user to select an area, constructing a search scene and displaying.
  • the following steps are specifically included: Get the difficulty level selected by the user.
  • the difficulty level selection interface has three difficulty levels: easy, medium, and difficult for the user to select.
  • the difficulty level can be divided according to the shape, color, size, quantity, etc. of the target, or can be divided according to the age of the child, that is, the age range of the child is displayed on the difficulty level selection, and each age group corresponds to the corresponding difficulty level.
  • a difficulty level can match multiple scenes for the user to select, for example:
  • the simple difficulty level corresponds to multiple scenes such as forest, ocean, sky, and city. All scenes are displayed in the form of a scene selection interface for the user to select.
  • the scene selected by the user is received, and the base map corresponding to the scene is matched.
  • the scene is displayed to the user in the form of a base map.
  • the base map has things that fit the scene and the environment. For example, if the user selects a forest scene, the base map matching the forest scene contains flowers, trees, streams, etc., and various things have similar shapes and colors, which are displayed on the base map, and the forest scene is constructed realistically. .
  • the basemap can be static, dynamic, or 3D.
  • the base map matching the scene is received, and the target corresponding to the base map is matched and displayed for the user to select the target to be sought by the desired child.
  • the goal is to provide the user with the choice, to place the layout on the base map, and to expect the child to find something.
  • the base map is a forest scene
  • the target is a variety of animals such as monkeys, tigers, lions, and squirrels.
  • the user selects one or more of the matched targets as the target to be searched for the child to find.
  • the target is monkeys, tigers, lions, squirrels, etc.
  • the user can select monkeys, tigers, and lions as targets to be found, and the layout is on the base map. Of course, other or all animals can be found.
  • the target is laid out on the basemap.
  • Receiving the target to be found placing the target to be found on the base map according to a preset rule, recording the distribution area of the target to be found on the base map, constructing a search scene, and displaying for the child to find.
  • the objects to be found need to be laid out on the base map.
  • Build a lookup scene for children to find In this embodiment, the target to be found is laid out according to a preset rule with the entire base map as a boundary, and the target to be found is displayed in any form and at any position (for example, the lion can be displayed on the front side, the side or the back side, and the child's space is exercised. Imagine ability), build a lookup scene. Among them, the built search scene can be zoomed in, zoomed out, dragged and dropped, and previewed, which is convenient for children to find.
  • the lion may be randomly placed on the river and the user needs to adjust.
  • the preset rule may be randomly distributed or distributed in a specified area.
  • the distribution area of the target to be found on the base map is recorded (the target to be found usually has a certain area, and the layout will occupy an area), and the child is prompted to start looking for a certain one to be found. aims.
  • the other target to be found is used as the interference item.
  • S22 Obtain a search position when the child finds the target to be found, and compare with the target distribution area to be found, and obtain and judge whether the child correctly finds the target to be found according to the comparison result.
  • the search position selected on the base map when the child finds the target to be found is first acquired. After the target to be found is laid out on the base map, the target to be found is displayed on the base map.
  • the touch screen is used for display, and the child can click on the touch screen to click to find the target to be found.
  • the cursor can be selected to find the target to be found.
  • the child search position is compared with the target distribution area to be found, and it is judged whether the search position is within the distribution area, and it is determined according to the comparison result whether the child correctly finds the target to be found.
  • the comparison result is that the search position is within the distribution area, the child correctly finds the target to be found. Otherwise, it is not found.
  • S23 According to the comparison result, the child's search process is scored, and the total score is counted and stored. In this embodiment, if the comparison result is that the search position is in the distribution area, and the child correctly finds the target to be found, the positive score is calculated according to the preset score. On the contrary, it is negative. At the end of the search, the total score is counted. It is also possible to give different scores according to the length of time the child finds the target to be found, the difficulty of finding the target to be found. S24: According to the comparison results, provide children with guidance and knowledge about the sounds, words, pictures and other related to the target to be sought, and guide and educate the children.
  • the comparison result is that the search position is in the distribution area, and the child correctly finds the target to be found
  • the name, sound, and the like corresponding to the target to be found are played for the child.
  • the target is a lion
  • the lion's corresponding name "lion” or "lion” and the sound of the lion's howling are prompted to prompt the correct voice, so that the child knows things and learns knowledge. If the child does not find it, then play "Worry, try again”, “Come on, it's almost worse", “Let's go somewhere else!, etc., prompting the wrong voice, prompting the child to continue searching, at the same time Learn.
  • the child is provided with text or pictures corresponding to the voice.
  • the voice is "lion” or "lion”
  • the Chinese character "lion” or the English word "lion” is provided.
  • the voice is the voice of a lion howling, provide a picture of the lion howling, for children to read, and to understand various animals. The way it behaves.
  • children's encyclopedia content such as knowledge related to lions
  • questions related to lions can be asked for children to answer, phrases can be given to children to make sentences, and so on.
  • the method further includes:
  • the prompting method may be to display the target to be found according to the prompt instruction issued by the user, or to display the target to be found first before the child plays the game.
  • the child After the total score reaches the predetermined standard, the child is rewarded accordingly.
  • the above-mentioned parent-child interactive education system and method adopts an interactive game mode. Parents select a scene with different difficulty, a base map, and a target to be searched according to the needs of children's education, and the child finds a target to be found in a complicated search scene. According to the search results, the related audio and video images are provided, which greatly improves the interaction between the parents and the children, and the children's ability to distinguish and respond, so that the children can learn knowledge in the game, thus greatly improving the pair.
  • the educational effect of children promotes the intellectual development of children. At the same time, it is easy to carry and convenient for children.

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Description

亲子互动教育系统及方法 本申请要求于 2010 年 8 月 30 日提交中国专利局、 申请号为 201010268221.9、 发明名称为"亲子互动教育系统及方法"的中国专利申请 的优先权, 其全部内容通过引用结合在本申请中。 技术领域
本发明涉及一种儿童教育系统, 尤其涉及一种亲子互动教育系统及方 法。 背景技术
儿童的教育和智力发展是儿童成长过程中非常重要的环节, 也是家长 非常关注的部分。
通常, 家长通过儿童书籍对儿童进行教育和智力开发, 儿童只能被动 的接受书籍上已经设计好的知识, 教育方式呆板, 互动性差, 加之书籍内 容枯燥, 大大降低了儿童学习的兴趣, 不利于儿童教育和智力发展。 并且 书籍的体积较大, 也不便于随身携带。
发明内容
有鉴于此, 有必要提供一种便携式的、 具有互动功能的亲子互动教育 系统。
此外, 有必要提供一种亲子互动教育方法。
一种亲子互动教育系统, 包括服务器和客户端, 服务器包括查找场景 构建模块、 控制模块、 场景元素数据库、 第一通信模块, 客户端包括第二 通信模块、 音像模块、 调度模块、 查找位置处理模块、 存储模块、 计分模 块、 显示模块; 查找场景构建模块用于为用户提供不同难度的场景、 与场 景相匹配的底图以及目标进行选定, 根据预设规则将用户选定的待找目标 分布在选定的底图上并记录分布区域, 构建查找场景并展示; 场景元素数 据库用于存储不同难度的场景、 与场景相匹配的底图、 目标以及音像; 查 找位置处理模块, 用于获取儿童查找待找目标时的查找位置, 并与待找目 标分布区域进行比较, 得出并根据比较结果判断儿童是否正确查找到待找 目标; 计分模块用于根据比较结果, 对儿童的查找进行计分并统计总分交 由数据库存储; 音像模块用于根据比较结果, 为儿童提供相关的声音、 文 字、 图片中的至少一种提示和知识, 对儿童进行指导和教育; 场景元素数 据库与查找场景构建模块连接, 查找场景构建模块和第一通信模块分别与 控制模块连接; 第二通信模块、 音像模块、 查找位置处理模块、 存储模块、 计分模块、 显示模块分别与调度模块连接, 查找位置处理模块与计分模块 连接; 第一通信模块通过无线通信方式与第二通信模块连接。
优选的, 所述查找场景构建模块包括: 显示模块, 用于进行相关显示; 难度等级获取模块, 用于获取用户选定的难度等级; 场景匹配获取模块, 接收用户选定的难度等级, 匹配与所述难度等级相对应的场景交由显示模 块供用户选择, 获取用户选择的场景; 底图匹配模块, 用于接收用户选择 的场景, 匹配与所述场景相对应的底图; 目标匹配模块, 用于接收匹配的 底图, 匹配与所述底图相对应的目标, 交由显示模块供用户选定待找目标; 待找目标获取模块, 用于获取用户选定期望儿童查找的待找目标; 待找目 标布局模块, 接收待找目标, 按预设规则将待找目标布局在所述底图上, 记录待找目标在底图上的分布区域,构建查找场景, 并交由显示模块展示。
优选的, 所述查找位置处理模块包括: 查找位置获取模块, 用于获取 儿童查找待找目标时在底图上点选的查找位置; 位置比较模块, 用于将查 找位置与待找目标分布区域进行比较, 判断查找位置是否在分布区域内, 得出并根据比较结果判断儿童是否正确查找到待找目标。
优选的, 所述音像模块包括: 语音模块, 用于根据比较结果播放所述 数据库中存储的相对应语音; 图文模块, 用于提供所述数据库中存储的与 所述语音模块播放语音对应的文字或图片。
优选的, 所述查找场景构建模块还包括: 难度等级调整模块, 用于根 据所述计分模块的统计总分, 自动调整等级难度, 构建适合难度的查找场 景。
优选的, 所述系统还包括: 知识数据库, 用于存储百科知识。
优选的, 所述系统还包括: 待找目标提示模块, 与查找位置处理模块 相连, 用于在儿童找不到目标时对儿童进行提示。
优选的, 所述系统还包括: 位置微调模块, 用于对待找目标的位置进 行微调。
一种亲子互动教育方法, 包括: 提供不同难度等级的场景、 与场景相 匹配的底图和目标供用户选定, 根据预设规则将用户选定的待找目标分布 在选定的底图上并记录分布区域, 构建查找场景并展示; 获取儿童查找待 找目标时的查找位置, 并与待找目标分布区域进行比较, 得出并根据比较 结果判断儿童是否正确查找到待找目标; 根据比较结果, 对儿童的查找过 程进行计分, 统计总分并存储; 根据比较结果, 为儿童提供与待找目标相 关的声音、 文字、 图片中的一种或两种以上提示和知识, 对儿童进行指导 和教育。
优选的, 所述提供不同难度等级的场景、 与场景相匹配的底图和目标 记录分布区域, 构建查找场景并展示的步骤具体为: 获取用户选定的难度 等级; 接收用户选定的难度等级, 匹配与所述难度等级相关的场景进行显 示, 供用户选择所需场景, 并获取用户选择的场景; 接收用户选择的场景, 匹配与该场景相对应的底图; 接收与场景匹配的底图, 匹配与该底图相对 应的目标并进行显示, 供用户选定期望儿童查找的待找目标; 获取用户期 望儿童查找的待找目标; 接收待找目标, 按预设规则将待找目标布局在底 图上, 记录待找目标在底图上的分布区域, 构建查找场景, 进行展示供儿 童查找。
上述亲子互动教育系统及方法, 采用互动游戏的模式, 家长根据对儿 童教育的需求, 选择不同难度的场景、 底图以及待找目标构建查找场景, 儿童在复杂的查找场景中查找待找目标,根据查找结果提供相关联的音像, 极大的提高了亲子的互动性以及儿童学习的兴趣, 锻炼了儿童分辨能力和 反应能力, 使儿童能够在游戏中进行知识学习, 从而极大的保障了对儿童 的教育和儿童智力发展。
附图说明
图 1是亲子互动教育系统的结构示意图;
图 2是查找场景构建模块的示意图; 图 3是查找位置处理模块的示意图;
图 4是亲子互动教育方法的流程图。
具体实施方式
下面结合附图, 对本发明的具体实施方式进行详细描述。
本发明的亲子互动教育系统可应用于手机、 PDA等手持设备上, 以互 动游戏的方式对儿童进行教育。
请参阅图 1 , 亲子互动教育系统由服务器和客户端组成, 服务器包括 查找场景构建模块、 控制模块、 场景元素数据库、 知识数据库、 第一通信 模块, 客户端包括位置微调模块、 第二通信模块、 音像模块、 调度模块、 查找位置处理模块、 存储模块、 计分模块、 显示模块。
请参阅图 2 , 查找场景构建模块包括难度等级获取模块、 场景匹配获 取模块、 底图匹配模块、 目标匹配模块、 待找目标获取模块、 待找目标布 局模块。
难度等级获取模块用于获取用户选定的难度等级。
显示模块显示难度等级选定界面, 该难度等级选定界面上具有容易、 中等、 困难三个难度等级供用户选择(难度等级也可以依据目标的形状、 颜色、 大小、 数量等来划分)。 难度等级也可以根据儿童年龄来划分, 即在 界面上显示儿童的年龄段, 每个年龄段对应相应的难度等级。 用户选择某 个难度等级后, 调度模块通过第二通信模块向服务器发送一个难度等级选 择指令, 控制模块通过第一通信模块接收到选择指令后, 发送给难度等级 获取模块。
场景匹配获取模块接收用户选定的难度等级, 匹配场景元素数据库中 存储的与该难度等级相关的场景, 通过控制模块及调度模块交于显示模块 进行显示, 供用户选择所需场景, 并获取用户选择的场景。
一个难度等级可以匹配多个场景供用户选择, 例如: 简单难度等级对 应有森林、 海洋、 天空、 城市等多个场景, 场景匹配获取模块将所有场景 以场景选择界面的形式交由显示模块显示以供用户选择。
底图匹配模块用于接收用户选择的场景, 匹配场景元素数据库中存储 的与该场景相对应的底图。
该实施例中, 用户选择某个场景后, 场景以底图的形式展示给用户。 底图上具有与该场景相适配的事物以及环境。 例如, 用户选择森林场景, 则与森林场景匹配的底图上包含有花草树木、 小溪等事物, 各种事物具有 与实际相近的形状和颜色, 显示在底图上, 真实的构建出森林场景。
底图可以是静态的, 也可以是动态的, 或者是 3D模式的。
目标匹配模块用于接收与场景匹配的底图, 匹配场景元素数据库中存 储的与该底图相对应的目标并交由显示模块, 供用户选定期望儿童查找的 目标。
目标为提供给用户选择、 将在底图上布局, 期望儿童查找的事物。 例 如, 若底图为森林场景, 则目标为猴子、 老虎、 狮子、 松鼠等各种动物。
待找目标获取模块用于获取用户期望儿童查找的待找目标。
该实施例中, 用户在显示模块上从目标匹配模块匹配的目标中选定一 种或者两种以上, 作为待找目标, 供儿童查找。 例如, 目标为猴子、 老虎、 狮子、 松鼠等各种动物时, 用户可以选定猴子、 老虎、 狮子三个作为待找 局在底图上。
待找目标布局模块用于接收待找目标, 按预设规则将待找目标布局在 底图上, 记录待找目标在底图上的分布区域, 构建查找场景, 并交由显示 模块进行展示供儿童进行查找。
获取用户选定的待找目标后,需要将这些待找目标在底图上进行布局, 构建查找场景以供儿童查找。 待找目标布局模块将待找目标按预设规则以 整个底图为边界进行布局,将待找目标按任意形态和任意位置展示 (例如、 狮子可按正面、 侧面或者反面展示, 锻炼儿童的空间想象能力), 构建查找 场景。 其中, 构建好的查找场景可以放大、 缩小、 拖放以及预览, 方便儿 童查找。
预设规则可以为随机分布、 也可为指定区域分布。 待找目标布局模块 将待找目标布局在底图上后, 记录待找目标在底图上的分布区域(待找目 标通常具有一定面积,布局时会占用某个区域)。待找目标布局模块在儿童 查找当前需要查找的待找目标时, 将其他待找目标作为干扰项。 用户可以通过位置微调模块对待找目标的位置进行微调, 使布局更加 合理(比如狮子可能会随机布置到河面上, 这时就需要用户进行调整)。
请查阅图 3 , 查找位置处理模块包括查找位置获取模块和位置比较模 块。
查找位置获取模块用于获取儿童查找待找目标时在底图上点选的查找 位置。
将待找目标布局在底图上后, 待找目标显示在底图上。 儿童进行查找 时, 需要进行点选操作以查找待找目标。 为方便儿童进行点选操作, 优选 的, 显示模块采用触摸屏, 儿童只需触摸显示模块即可进行点选, 查找待 找目标。 其他实施例中, 可以采用光标点选查找待找目标。 查找位置获取 模块获取儿童点选位置作为查找位置。
如果待找目标有重叠, 查找位置获取模块自动判断儿童查找位置与哪 个目标中心更接近, 从而决定儿童实际选中的是哪个目标。
位置比较模块用于将儿童查找位置与待找目标分布区域进行比较, 判 断查找位置是否在分布区域内, 得出并根据比较结果判断儿童是否正确查 找到待找目标。
位置比较模块将儿童查找位置与待找目标分布区域进行比较, 若比较 结果为查找位置在分布区域内, 则儿童正确查找到待找目标。 反之, 则未 查找到。
计分模块用于在儿童查找过程中,根据比较结果进行计分并统计总分, 调度模块将总分在显示模块进行显示 , 并将总分存储在存储模块中。
若比较结果为查找位置在分布区域内, 儿童正确查找到待找目标, 计 分模块根据预设分值, 计正分。 反之, 则计负分。 查找结束时, 统计总分。 计分模块还可以根据儿童查找到待找目标的时间长短、 待找目标的查找难 易程度, 给予不同的计分。
音像模块包括语音模块和图文模块。
语音模块用于在儿童查找过程中, 根据比较结果播放场景元素数据库 中存储的相对应语音。
若比较结果为查找位置在分布区域内, 儿童正确查找到待找目标, 语 音模块则播放待找目标所对应的名称、 声音等。 例如, 待找目标为狮子, 儿童正确查找到时, 播放狮子对应名称 "狮子"或者 "lion" 以及狮子吼叫 的声音等提示正确的语音, 使儿童认识事物、 学习知识。 若儿童未查找到, 则播放 "好可惜, 再试一次"、 "加油啊, 就差一点了"、 "到别的地方找找 啊!" 等等提示错误的语音, 提示儿童继续查找, 同时学习知识。
图文模块用于在儿童查找过程中, 在显示模块上显示场景元素数据库 中存储的与语音对应的文字或图片。 例如,语音为 "狮子"或者 "lion"时, 在显示模块上显示汉字 "狮子" 或者英文单词 "1km" , 若语音为狮子吼叫 的声音时, 显示狮子吼叫的图片, 供儿童进行识字, 以及了解动物各种行 为的样子。
在其他实施例中, 调度模块通过控制模块读取知识数据库的内容, 并 在显示模块上进行显示。 知识数据库中存储有百科知识, 比如与狮子有关 的知识, 也可以提出与狮子相关的问题让儿童回答, 给出词组让儿童造句 等等。
在其他实施例中, 该查找场景构建模块还包括难度等级调整模块, 用 于根据计分模块的统计总分, 自动调整等级难度, 构建适合难度的查找场 景供儿童进行查找。
在其他实施例中, 客户端还包括待找目标提示模块, 待找目标提示模 块与查找位置处理模块相连, 用于在儿童找不到目标时, 通过显示模块对 儿童进行提示。 提示方式可以是根据用户发出的提示指令展示待找目标, 也可以是在儿童进行游戏前系统先展示一遍待找目标。
在其他实施例中, 客户端还包括激励模块, 用于在总分达到预定标准 后,对儿童进行相应的奖励(比如进行星级评定,给予动物园优惠券等等 ), 提高儿童积极性和兴趣。
此外, 还提供一种亲子互动教育方法。
图 4是一个实施例中亲子互动教育方法流程图, 该方法包括:
S21 :提供不同难度等级的场景、与场景相匹配的底图和目标供用户选 区域, 构建查找场景并展示。
该实施例中, 提供不同难度等级的场景、 与场景相匹配的底图和目标 供用户选定后, 具体包括如下步骤: 获取用户选定的难度等级。
该实施例中, 通过为用户提供难度等级选定界面来获取。 难度等级选 定界面上具有容易、 中等、 困难三个难度等级供用户选择。 难度等级可以 依据目标的形状、 颜色、 大小、 数量等来划分, 也可以根据儿童年龄来划 分, 即在难度等级选定上显示儿童的年龄段, 每个年龄段对应相应的难度 等级。
接收用户选定的难度等级, 匹配与该难度等级相关的场景进行显示, 供用户选择所需场景, 并获取用户选择的场景。
该实施例中, 一个难度等级可以匹配多个场景供用户选择, 例如: 简 单难度等级对应有森林、 海洋、 天空、 城市等多个场景。 将所有场景以场 景选择界面的形式进行显示以供用户选择。
接收用户选择的场景, 匹配与该场景相对应的底图。
该实施例中, 用户选择某个场景后, 场景以底图的形式展示给用户。 底图上具有与该场景相适配的事物以及环境。 例如, 用户选择森林场景, 则与森林场景匹配的底图上包含有花草树木、 小溪等事物, 各种事物具有 与实际相近的形状和颜色, 显示在底图上, 真实的构建出森林场景。
底图可以是静态的, 也可以是动态的, 或者是 3D模式的。
接收与场景匹配的底图, 匹配与该底图相对应的目标并进行显示, 供 用户选定期望儿童查找的待找目标。
该实施例中, 目标为提供给用户选择、 将在底图上布局, 期望儿童查 找的事物。 例如, 若底图为森林场景, 则目标为猴子、 老虎、 狮子、 松鼠 等各种动物。
获取用户期望儿童查找的待找目标。
该实施例中, 用户从匹配的目标中选定一种或者两种以上, 作为待找 目标, 供儿童查找。 例如, 目标为猴子、 老虎、 狮子、 松鼠等各种动物时, 用户可以选定猴子、 老虎、 狮子三个作为待找目标, 布局在底图上, 当然 也可以将其它或者所有动物作为待找目标, 布局在底图上。
接收待找目标, 按预设规则将待找目标布局在底图上, 记录待找目标 在底图上的分布区域, 构建查找场景, 进行展示供儿童查找。
获取用户选定的待找目标后,需要将这些待找目标在底图上进行布局, 构建查找场景以供儿童查找。 该实施例中, 将待找目标按预设规则以整个 底图为边界进行布局, 将待找目标按任意形态和任意位置展示 (例如、 狮 子可按正面、 侧面或者反面展示, 锻炼儿童的空间想象能力), 构建查找场 景。 其中, 构建好的查找场景可以放大、 缩小、 拖放以及预览, 方便儿童 查找。
也可以采用随机加人工的方式进行布局, 使布局更加合理(比如狮子 可能会随机布置到河面上, 就需要用户进行调整)。
该实施例中, 预设规则可以为随机分布、 也可为指定区域分布。 将待 找目标布局在底图上后, 记录待找目标在底图上的分布区域(待找目标通 常具有一定面积,布局时会占用某个区域), 并开始提示儿童开始查找某个 待找目标。 在儿童查找当前需要查找的待找目标时, 将其他待找目标作为 干扰项。
S22: 获取儿童查找待找目标时的查找位置,并与待找目标分布区域进 行比较, 得出并根据比较结果判断儿童是否正确查找到待找目标。
该实施例中,首先获取儿童查找待找目标时在底图上点选的查找位置。 将待找目标布局在底图上后, 待找目标显示在底图上。 儿童进行查找 时, 需要进行点选操作以查找待找目标。 为方便儿童进行点选操作, 优选 的, 采用触摸屏进行展示, 儿童只需点击触摸屏即可进行点选, 查找待找 目标。 其他实施例中, 可以采用光标点选查找待找目标。
如果待找目标有重叠,自动判断儿童查找位置与哪个目标中心更接近, 从而决定儿童实际选中的是哪个目标。
然后将儿童查找位置与待找目标分布区域进行比较, 判断查找位置是 否在分布区域内,得出并根据比较结果判断儿童是否正确查找到待找目标。
若比较结果为查找位置在分布区域内, 则儿童正确查找到待找目标。 反之, 则未查找到。
S23 : 根据比较结果, 对儿童的查找过程进行计分, 统计总分并存储。 该实施例中, 若比较结果为查找位置在分布区域内, 儿童正确查找到 待找目标, 则根据预设分值, 计正分。 反之, 则计负分。 查找结束时, 统 计总分。 还可以根据儿童查找到待找目标的时间长短、 待找目标的查找难 易程度, 给予不同的计分。 S24: 根据比较结果, 为儿童提供与待找目标相关的声音、 文字、 图片 等提示和知识, 对儿童进行指导和教育。
该实施例中, 若比较结果为查找位置在分布区域内, 儿童正确查找到 待找目标, 则为儿童播放待找目标所对应的名称、 声音等。 例如, 待找目 标为狮子, 儿童正确查找到时, 播放狮子对应名称 "狮子" 或者 "lion" 以 及狮子吼叫的声音等提示正确的语音, 使儿童认识事物、 学习知识。 若儿 童未查找到, 则播放 "好可惜, 再试一次"、 "加油啊, 就差一点了"、 "到 别的地方找找啊!"等等提示错误的语音, 提示儿童继续查找, 同时学习知 识。
同时为儿童提供与语音对应的文字或图片。 例如, 语音为 "狮子" 或 者 "lion" 时, 提供汉字 "狮子" 或者英文单词 "lion" , 若语音为狮子吼 叫的声音时, 提供狮子吼叫的图片, 供儿童进行识字, 以及了解动物各种 行为的样子。
此外, 还可以提供儿童百科的内容, 比如与狮子有关的知识; 也可以 提出与狮子有关的问题让儿童回答, 给出词组让儿童造句等等。
在其他实施例中, 该方法还包括:
在儿童找不到目标时, 对儿童进行提示。
提示方式可以是根据用户发出的提示指令展示待找目标, 也可以是在 儿童进行游戏前系统先展示一遍待找目标。
在总分达到预定标准后, 对儿童进行相应的奖励。
比如进行星级评定,给予动物园优惠券等等,提高儿童积极性和兴趣。 上述亲子互动教育系统及方法, 采用互动游戏的模式, 家长根据对儿 童教育的需求, 选择不同难度的场景、 底图以及待找目标构建查找场景, 儿童在复杂的查找场景中查找待找目标,根据查找结果提供相关联的音像, 极大的提高了亲子的互动性以及儿童学习的兴趣, 锻炼了儿童分辨能力和 反应能力, 使儿童能够在游戏中进行知识学习, 从而极大的提高了对儿童 的教育效果, 促进儿童的智力发展。 同时, 便于携带, 方便儿童使用。
以上所述实施例仅表达了本发明的实施方式,其描述较为具体和详细, 但并不能因此而理解为对本发明专利范围的限制。 应当指出的是, 对于本 领域的普通技术人员来说, 在不脱离本发明构思的前提下, 还可以做出若 干变形和改进, 这些都属于本发明的保护范围。 因此, 本发明专利的保护 范围应以所附权利要求为准。

Claims

权 利 要 求
1、 一种亲子互动教育系统, 其特征在于, 包括服务器和客户端, 服务 器包括查找场景构建模块、 控制模块、 场景元素数据库、 第一通信模块, 客户端包括第二通信模块、 音像模块、 调度模块、 查找位置处理模块、 存 储模块、 计分模块、 显示模块;
查找场景构建模块用于为用户提供不同难度的场景、 与场景相匹配的 的底图上并记录分布区域, 构建查找场景并展示;
场景元素数据库用于存储不同难度的场景、 与场景相匹配的底图、 目 标以及音像;
查找位置处理模块, 用于获取儿童查找待找目标时的查找位置, 并与 待找目标分布区域进行比较, 得出并根据比较结果判断儿童是否正确查找 到待找目标;
计分模块用于根据比较结果, 对儿童的查找进行计分并统计总分交由 数据库存储;
音像模块用于根据比较结果, 为儿童提供相关的声音、 文字、 图片中 的至少一种提示和知识, 对儿童进行指导和教育;
场景元素数据库与查找场景构建模块连接, 查找场景构建模块和第一 通信模块分别与控制模块连接;
第二通信模块、 音像模块、 查找位置处理模块、 存储模块、 计分模块、 显示模块分别与调度模块连接, 查找位置处理模块与计分模块连接;
第一通信模块通过无线通信方式与第二通信模块连接。
2、 根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述查找 场景构建模块包括:
显示模块, 用于进行相关显示;
难度等级获取模块, 用于获取用户选定的难度等级;
场景匹配获取模块, 接收用户选定的难度等级, 匹配与所述难度等级 相对应的场景交由显示模块供用户选择, 获取用户选择的场景; 底图匹配模块, 用于接收用户选择的场景, 匹配与所述场景相对应的 底图;
目标匹配模块,用于接收匹配的底图, 匹配与所述底图相对应的目标, 交由显示模块供用户选定待找目标;
待找目标获取模块, 用于获取用户选定期望儿童查找的待找目标; 待找目标布局模块, 接收待找目标, 按预设规则将待找目标布局在所 述底图上, 记录待找目标在底图上的分布区域, 构建查找场景, 并交由显 示模块展示。
3、 根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述查找 位置处理模块包括:
查找位置获取模块, 用于获取儿童查找待找目标时在底图上点选的查 找位置;
位置比较模块, 用于将查找位置与待找目标分布区域进行比较, 判断 查找位置是否在分布区域内, 得出并根据比较结果判断儿童是否正确查找 到待找目标。
4、 根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述音像 模块包括:
语音模块, 用于根据比较结果播放所述数据库中存储的相对应语音; 图文模块, 用于提供所述数据库中存储的与所述语音模块播放语音对 应的文字或图片。
5、 根据权利要求 2所述的亲子互动教育系统, 其特征在于, 所述查找 场景构建模块还包括:
难度等级调整模块, 用于根据所述计分模块的统计总分, 自动调整等 级难度, 构建适合难度的查找场景。
6、 根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述系统 还包括:
知识数据库, 用于存储百科知识。
7、根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述系统 还包括:
待找目标提示模块, 与查找位置处理模块相连, 用于在儿童找不到目 标时对儿童进行提示。
8、根据权利要求 1所述的亲子互动教育系统, 其特征在于, 所述系统 还包括:
位置微调模块, 用于对待找目标的位置进行微调。
9、 一种亲子互动教育方法, 其特征在于, 包括:
提供不同难度等级的场景、 与场景相匹配的底图和目标供用户选定, 域, 构建查找场景并展示;
获取儿童查找待找目标时的查找位置, 并与待找目标分布区域进行比 较, 得出并根据比较结果判断儿童是否正确查找到待找目标;
根据比较结果, 对儿童的查找过程进行计分, 统计总分并存储; 根据比较结果, 为儿童提供与待找目标相关的声音、 文字、 图片中的 一种或两种以上提示和知识, 对儿童进行指导和教育。
10、 根据权利要求 9所述的亲子互动教育方法, 其特征在于, 所述提 供不同难度等级的场景、 与场景相匹配的底图和目标供用户选定, 根据预 设规则将用户选定的待找目标分布在选定的底图上并记录分布区域, 构建 查找场景并展示的步骤具体为:
获取用户选定的难度等级;
接收用户选定的难度等级,匹配与所述难度等级相关的场景进行显示, 供用户选择所需场景, 并获取用户选择的场景;
接收用户选择的场景, 匹配与该场景相对应的底图;
接收与场景匹配的底图, 匹配与该底图相对应的目标并进行显示, 供 用户选定期望儿童查找的待找目标;
获取用户期望儿童查找的待找目标;
接收待找目标, 按预设规则将待找目标布局在底图上, 记录待找目标 在底图上的分布区域, 构建查找场景, 进行展示供儿童查找。
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