WO2011056104A1 - Dispositif de commande pour jeux - Google Patents
Dispositif de commande pour jeux Download PDFInfo
- Publication number
- WO2011056104A1 WO2011056104A1 PCT/SE2009/051256 SE2009051256W WO2011056104A1 WO 2011056104 A1 WO2011056104 A1 WO 2011056104A1 SE 2009051256 W SE2009051256 W SE 2009051256W WO 2011056104 A1 WO2011056104 A1 WO 2011056104A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- module
- response
- input commands
- cmd
- orientation
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
Definitions
- the present invention relates generally to control means configured to generate input signals to computers in an intuitive and user-friendly manner. More particularly the invention relates to a game control device according to the preamble of claim 1.
- a haptic device is an input/output interface that involves physical contact between the computer and the user, such as a joystick or data glo- ves, which both senses the movements of the user's body and delivers return signals to the user's body.
- a haptic interface By using haptic devices, the user cannot only feed information to the computer; he/she may also receive information from the computer in the form of a felt sensation on one or more parts of the body. This is referred to as a haptic interface.
- a user can pick up a virtual tennis ball using a data glove.
- the computer senses the movement and moves the virtual ball on the display.
- the haptic interface is capable of producing highly realistic experiences of computer simulated events and environments.
- Some haptic devices may even simulate torque and inertial effects associated with moving elongated and/or heavy objects in a computer simulated environment.
- US 2006/0290662 describes a system for providing haptic feedback to a user.
- a wide variety of actuator types may here be em- ployed to provide synchronized vibration, including linear actuators, rotary actuators, rotating eccentric mass actuators and rocking mass actuators.
- a controller sends signals to one or more driver circuits for directing operation of the actuators.
- the cont- roller may provide direction and amplitude control, vibration control and frequency control to direct the haptic experience. Parameters such as frequency, phase, amplitude, duration and direction can be programmed or input as different patterns suitable for use in gaming, virtual reality and real-world situations.
- the game controller is a rigid unit adapted to be held by a user's both hands.
- US 2007/0293318 discloses a video game controller that includes separate left-hand and right-hand controller shells.
- the left- hand controller has a conventional joystick movement controller
- the right-hand controller has a trackball movement controller.
- One or both of the left-hand and right-hand controllers include a sensitivity module, which augments or diminishes the movement signal sent by the controller in response to player input. Tactile feedback may also be provided to the user via the controller shells. In any case, the controllers have no mechanical connection with one another.
- WO 2006/084744 describes a device for transmitting movements, where a parallel kinematics transmission structure provides at least one degree of freedom with respect to a symmetry axis.
- the parallel kinematics transmission structure includes a base member, a moveable member, and at least one parallel kinematics chain coupling the base member and the moveable member.
- Each parallel kinematics chain has a first arm moveable in a movement plane wherein the movement planes are at a distance to a symmetry axis. This enables a user to sense relatively advanced haptics.
- the bulky base member and delicate design of the kinematics chains renders the solution unattractive for consumer products, such as game controllers.
- JP 2000-218041 reveals a controller device for game equipment, which device includes a right-hand controller and a left-hand controller that are interconnected via hinges.
- the controller device In an initial state, when a player operates the controller device the right- and left- hand controllers are positioned together. If for example during a game the player receives an attack from a fighting opponent, a rotary cam inside the controller device is rotated by a driving motor of large start torque. As a result, the right- and left-hand controllers are instantaneously separated, so that the player bodily feels the game sensation of an impact.
- the document exclusively presents various types of angular movements where the right-hand controller is rotated relative to the left-hand controller in a single dimension.
- the object of the present invention is therefore to alleviate the above problems and thus offer a neat, uncomplicated and cost- efficient game control device that is capable of providing a rich, flexible and intuitive user interaction with a computer apparatus.
- the object is achieved by the game control device as initially described, wherein the link arrange- ment includes a set of guide members configured to allow the first and second modules to move linearly relative to one another in at least one dimension, and in response thereto produce a subset of the input commands to the computer apparatus.
- This control device is advantageous because the device enables the user to generate and enter input commands in a very straightforward manner.
- the link arrangement is configured to allow the first module to move linearly relative to the second module along directions having a first orientation, and in response to such movements produce at least one first command of the input commands.
- the link arrangement is also configured to allow the first module to move linearly relative to the second module along directions having a second orientation being essentially perpendicular to the first orientation.
- the link arrangement is configured to produce at least one second command of the input commands.
- input commands may be produ- ced based on relative movements of the first and second modules in a plane (i.e. in two dimensions). This gives the user a high degree of flexibility to interact with the computer apparatus.
- the link arrangement is likewise configured to allow the first module to move linearly relative to the second module along directions having a third orientation, which is essentially perpendicular to both the first and second orientations, in response to such movements, the link arrangement is configured to produce at least one third command of the input commands.
- the link arrangement is configured to allow the first module to be rotated relative to the second module around a rotation axis. In response to such rotations, the link arrangement is configured to produce a subset of the input commands.
- the link arrangement may be provided with two or more rotation axes of this type, and the embodiment may be combined with any of the above-mentioned embodiments.
- the device is configured to receive output signals from the computer apparatus, and in response to the output signals cause the first module to move relative to the second module.
- the game control device may include at least one first actuator, which in response to at least one first signal of the output signals, is configured to cause the first module to move linearly relative to the second module along direc- tions having a first orientation.
- the game control device includes a second and/or third actuator each of which, in response to at least one respective signal of the output signals, is configured to cause the first module to move linearly relative to the second module along directions having a second or third orientation respectively being essentially perpendicular to one another as well as to the first orientation.
- a second and/or third actuator each of which, in response to at least one respective signal of the output signals, is configured to cause the first module to move linearly relative to the second module along directions having a second or third orientation respectively being essentially perpendicular to one another as well as to the first orientation.
- At least one of the actuators includes a linear electric motor, e.g. of so-called voice-coil or linear-step type.
- a linear electric motor e.g. of so-called voice-coil or linear-step type.
- the game control device includes at least one angular actuator configured to receive the output signals, and in response to cause the first module to rotate relative to the second module around a rotation axis.
- at least one angular actuator configured to receive the output signals, and in response to cause the first module to rotate relative to the second module around a rotation axis.
- the game control device includes one or more communication interfaces configured to forward the input commands to the computer apparatus and receive the output signals from the computer apparatus.
- one communication interface may be adapted to exchange data related to the input commands and the output signals with the computer apparatus by wire, i.e. electrically and/or optically.
- the device may include a wireless interface configured to forward the input commands to the computer apparatus.
- radio signals, light pulses or magnetic induction may be used for the data transfer.
- the proposed interfaces provide a high degree of freedom as to how the game control device and the computer apparatus are interconnected.
- the game control device includes at least one input member configured to be manipulated by the user and in response thereto generate a subset of the input commands. Consequently, the user is not limited to produce input commands exclusively by moving the first and second modules relative to one another.
- Figure 1 illustrates schematically a game control device according to one embodiment of the invention
- Figures 2a-b show embodiments of a link arrangement according the invention
- Figure 3 illustrates a volume within which the modules of the proposed game control device may move relative to one another to produce input commands to a computer apparatus
- Figure 4 shows an example of an individual member of the link arrangement in Figures 2a and 2b according to one embodiment of the invention.
- Figure 5 shows a computer system including the proposed game control device.
- FIG. 1 illustrates schematically a game control device 100 according to one embodiment of the invention.
- the game control device 100 is configured to generate input commands to a computer apparatus, e.g. included in a ga- me console or in the form of a PC (personal computer).
- the device 100 includes a first module L and a second module R.
- the first module L is adapted to be held by a first hand of a user (say his/her left hand) and the second module R is adapted to be held by a second hand of the user (say his/her right hand).
- a link ar- rangement 200 mechanically interconnects the first and second modules L and R.
- the link arrangement 200 is configured to allow the first and second modules L and R to move relative to one another while being interconnected.
- the proposed link arrangement 200 includes a set of guide members configured to allow the first and second modules L and R to move linearly relative to one another in one or more dimensions, preferably three, and in response to such movements produce input commands to the computer apparatus.
- the device 100 also has one or more input members configured to be manipulated by the user and via which the user may generate input commands.
- a first subset of input commands are generated by the relative, linear movements of the first and second modules L and R
- a second subset of input commands are generated by manipulating first and second input members 1 1 1 and 1 12 in the form of joysticks.
- the first and second subsets may overlap, so that some, or all, of the input commands may be generated both via relative movements of the first and second modules L and R and by manipulating the first and second input members 1 1 1 and 1 12.
- the device 100 may also be equipped with various buttons, keys and/or switches 121 , 122, 123 and 124 for special commands/game functions, related firing, gear shifting etc. depen- ding on the application being run on the computer apparatus.
- FIG. 2a shows a first embodiment of the link arrangement 200 according the invention.
- Figure 2b shows a second embodiment of the link arrangement 200.
- the embodi- ment in Figure 2a ensures that the first and second modules L and R can be moved freely without risking that any of the guide members 210Y, 220Z or 230X limits movements along any of the other guide members; and the embodiment in Figure 2b renders it possible to power all the guide members 210Y, 220Z and 230X exclusively from one of the first and second modules L and R.
- both embodiments show three guide members 210Y, 220Z and 230X, which each enables the first module L to move linearly relative to the second module R along a given direction.
- the guide members 210Y, 220Z and 230X and are oriented es- sentially perpendicular to one another, and consequently represent the axes of a three-dimensional space. This will be described in further detail below with reference to Figure 3.
- the link arrangement 200 may be specifically configured to allow the first module L to move linearly relative to the second module R along directions x having a first orientation.
- the link arrangement 200 is configured to produce at least one first command, say controlling leftward and rightward movements in a computer generated environment.
- a first guide member 230X in the link arrangement 200 is adapted to be connected with a first surface LCM, either directly to the first module L, or indirectly via one or more other guide members 220Z and/or 210Y.
- a second surface RCM of the link arrangement 200 is connected to the second module R.
- the first guide member 230X may have an elongated opening ⁇ e.g.
- the link arrangement 200 may include one or more other guide members 210Y and/or 220Z configured to allow the first and second modules L and R to move linearly relative to one another in one or more additional dimensions y and/or z respectively; and in response thereto produce input commands to a computer apparatus.
- one guide member 210Y may be configured to allow the first module L to move linearly relative to the second module R along directions y having a second orientation being essentially perpendicular to the first orientation.
- the link arrangement 200 is configured to produce at least one second command to a computer apparatus, say controlling forward and backward movements in a computer simulated environment.
- the link arrangement 200 may include a third guide member 220Z configured to allow the first module L to move linearly relative to the second module R along directions z having a third orientation being essentially perpendicular to both the first and second orientations.
- the link arrangement 200 is configured to produce at least one third command, say controlling upward and downward movements in a computer simulated environment.
- the link arrangement 200 has a set of guide members including all three of the above-mentioned guide members 210Y, 220Z and 230X, the first and second modules L and R are allowed to move linearly relative to one another in three dimensions x, y and z.
- the game control device 100 produces input commands to a computer apparatus, which input commands may represent a subset of all input commands that are producible via the device 100.
- the device may also contain input members 111 , 1 12, 121 , 122, 123 and 124 for producing input commands representing various additional commands/game functions.
- the distances x max - x min , Ymax - Ymi n and z max - z min may all be equal, so that the volume 300 becomes a cube; or these distances have any other interrelationship, so that the volume 300 becomes a rectangular paral- lelepiped having any other dimensions.
- the link arrangement 200 is configured to allow the first module L to be rotated relative to the second module R around a rotation axis.
- Figure 4 illustrates this with the rotation axis being equal to the first dimension x.
- the first guide member 230X contains a housing element 231 and a rod element 232.
- the rod element 232 is configured to be moved linearly into and out from the housing element 231 between the end positions x min and x max .
- a component RCMa atta- ched to a distal part of the rod element 232 (and further con- nected to the second module R) is configured to be rotated a x around the symmetry axis of the rod element 232 (i.e.
- the link arrangement 200 may equally well be configured to allow corresponding rotations around any of the other orientations y and/or z. In any case, the link arrangement 200 is configured to produce input commands to a computer apparatus in response to such rotations a x .
- Figure 5 shows a computer system including the proposed game control device 100.
- the computer system also includes a computer apparatus 510 and a graphics display unit 520.
- the computer apparatus 510 may be any kind of general purpose machine, such as a PC, or a dedicated gaming apparatus, e.g. a game console.
- the game control device 100 is configured to generate input commands CMD, and forward these commands to the computer apparatus 510 via a communication interface in the device 100.
- the communica- tion interface is likewise configured to receive output signals SOUT from the computer apparatus 510.
- the device 100 is further configured to cause the first module L to move relative to the second module R.
- the communication interface may be adapted to exchange data related to the input commands CMD and the output signals SOUT with the computer apparatus 510 by wire.
- the device 100 includes a wireless interface, as an alternative or a complement to the wire interface, which wireless interface is configured to for- ward the input commands CMD to the computer apparatus 510 wirelessly, i.e. by radio, optical signals and/or magnetic inductance.
- the device 100 includes a first actuator integrated into the first guide member 230X, which first actuator is configured to in response to at least one first signal SOUT cause the first module L to move linearly relative to the second module R along directions x having the first orientation.
- the device 100 includes a second actuator integrated into the se- cond guide member 210Y, which second actuator is configured to in response to a second signal output signal SOUT cause the first module L to move linearly relative to the second module R along directions y having a second orientation being essentially perpendicular to the first orientation.
- the device 100 includes third actuator integrated into the third guide member 220Z. The third actuator is configured to in response to a third signal output signal SOUT cause the first module L to move linearly relative to the second module R along directions z having a third orientation being essentially perpendicular to both the first and second orientations.
- the device 100 may include at least one angular actuator configured to cause the first module L to rotate relative to the second module R around a rotation axis in response to the output signals SOUT.
- an actuator may be represented by a rotary motor integrated into the above-mentioned component RCMa.
- the link arrangement 200 may be provided with corresponding angular actuators arranged cau- se rotations around any of the other axes y and/or z.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
Abstract
L’invention concerne un dispositif de commande pour jeux (100) qui comprend un premier module (L) conçu pour être tenu par une première main d'un usager, et un second module (R) conçu pour être tenu par une seconde main de l'usager. Un mécanisme de liaison (200) relie mécaniquement le premier et le second module (L; R). Le mécanisme de liaison (200) est configuré pour permettre au premier et au second module (L, R) de se déplacer l'un par rapport à l'autre lorsqu'ils sont reliés. Le mécanisme de liaison (200) comprend à son tour un ensemble d'éléments de guidage configurés pour permettre au premier et au second module (L, R) de se déplacer linéairement l'un par rapport à l'autre dans au moins une dimension, et consécutivement à cela, produire de manière pratique des commandes d'entrée destinées à un ordinateur. De surcroît et de préférence, le dispositif (100) reçoit également des signaux de sortie de l'ordinateur et, en réponse à cela, amène le premier module (L) à se déplacer par rapport au second module (R), constituant ainsi une interface haptique entre l'usager et l'ordinateur.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/SE2009/051256 WO2011056104A1 (fr) | 2009-11-05 | 2009-11-05 | Dispositif de commande pour jeux |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/SE2009/051256 WO2011056104A1 (fr) | 2009-11-05 | 2009-11-05 | Dispositif de commande pour jeux |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2011056104A1 true WO2011056104A1 (fr) | 2011-05-12 |
Family
ID=43970144
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/SE2009/051256 WO2011056104A1 (fr) | 2009-11-05 | 2009-11-05 | Dispositif de commande pour jeux |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2011056104A1 (fr) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2016045018A1 (fr) * | 2014-09-24 | 2016-03-31 | 深圳市大疆创新科技有限公司 | Télécommande, structure de poignée correspondante, et procédé de commande pour uav |
WO2016159858A1 (fr) * | 2015-03-30 | 2016-10-06 | Moveaim Ab | Dispositif de commande de jeu |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1995032776A1 (fr) * | 1994-05-31 | 1995-12-07 | Namco Ltd. | Manette de commande pour console de jeux |
JP2000218041A (ja) * | 1999-01-29 | 2000-08-08 | Alps Electric Co Ltd | ゲーム機器用のコントローラ |
US6614420B1 (en) * | 1999-02-22 | 2003-09-02 | Microsoft Corporation | Dual axis articulated electronic input device |
WO2006084744A2 (fr) * | 2005-02-11 | 2006-08-17 | Force Dimension S.A.R.L. | Dispositif de transmission de mouvements et composants de celui-ci |
US20060290662A1 (en) * | 2005-06-27 | 2006-12-28 | Coactive Drive Corporation | Synchronized vibration device for haptic feedback |
WO2007042758A1 (fr) * | 2005-10-14 | 2007-04-19 | New Concept Gaming Limited | Contrôleur |
US20070293318A1 (en) * | 2006-03-27 | 2007-12-20 | Splitfish Gameware Inc. | Video game controller |
-
2009
- 2009-11-05 WO PCT/SE2009/051256 patent/WO2011056104A1/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
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WO1995032776A1 (fr) * | 1994-05-31 | 1995-12-07 | Namco Ltd. | Manette de commande pour console de jeux |
JP2000218041A (ja) * | 1999-01-29 | 2000-08-08 | Alps Electric Co Ltd | ゲーム機器用のコントローラ |
US6614420B1 (en) * | 1999-02-22 | 2003-09-02 | Microsoft Corporation | Dual axis articulated electronic input device |
WO2006084744A2 (fr) * | 2005-02-11 | 2006-08-17 | Force Dimension S.A.R.L. | Dispositif de transmission de mouvements et composants de celui-ci |
US20060290662A1 (en) * | 2005-06-27 | 2006-12-28 | Coactive Drive Corporation | Synchronized vibration device for haptic feedback |
WO2007042758A1 (fr) * | 2005-10-14 | 2007-04-19 | New Concept Gaming Limited | Contrôleur |
US20070293318A1 (en) * | 2006-03-27 | 2007-12-20 | Splitfish Gameware Inc. | Video game controller |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2016045018A1 (fr) * | 2014-09-24 | 2016-03-31 | 深圳市大疆创新科技有限公司 | Télécommande, structure de poignée correspondante, et procédé de commande pour uav |
CN105612468A (zh) * | 2014-09-24 | 2016-05-25 | 深圳市大疆创新科技有限公司 | 遥控器及其手柄结构、uav的控制方法 |
JP2017534313A (ja) * | 2014-09-24 | 2017-11-24 | エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd | リモートコントローラ及びそのハンドル構造、uavの制御方法 |
CN107966981A (zh) * | 2014-09-24 | 2018-04-27 | 深圳市大疆创新科技有限公司 | 用于uav的控制方法 |
US10675551B2 (en) | 2014-09-24 | 2020-06-09 | SZ DJI Technology Co., Ltd. | Remote controller and handle structure thereof, and method for controlling a UAV |
US11179650B2 (en) | 2014-09-24 | 2021-11-23 | SZ DJI Technology Co., Ltd. | Remote controller and handle structure thereof, and method for controlling a UAV |
WO2016159858A1 (fr) * | 2015-03-30 | 2016-10-06 | Moveaim Ab | Dispositif de commande de jeu |
US10398967B2 (en) | 2015-03-30 | 2019-09-03 | Moveaim Ab | Game controller |
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