WO2011028008A2 - Système d'entraînement au tir à direction réelle dynamique - Google Patents

Système d'entraînement au tir à direction réelle dynamique Download PDF

Info

Publication number
WO2011028008A2
WO2011028008A2 PCT/KR2010/005894 KR2010005894W WO2011028008A2 WO 2011028008 A2 WO2011028008 A2 WO 2011028008A2 KR 2010005894 W KR2010005894 W KR 2010005894W WO 2011028008 A2 WO2011028008 A2 WO 2011028008A2
Authority
WO
WIPO (PCT)
Prior art keywords
image
shooting training
real
present
training system
Prior art date
Application number
PCT/KR2010/005894
Other languages
English (en)
Korean (ko)
Other versions
WO2011028008A3 (fr
Inventor
김남우
Original Assignee
Kim Nam-Woo
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020090083754A external-priority patent/KR20090107463A/ko
Priority claimed from KR1020100004974A external-priority patent/KR20110084811A/ko
Application filed by Kim Nam-Woo filed Critical Kim Nam-Woo
Publication of WO2011028008A2 publication Critical patent/WO2011028008A2/fr
Publication of WO2011028008A3 publication Critical patent/WO2011028008A3/fr

Links

Images

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/10Cinematographic hit-indicating systems

Definitions

  • the present invention unlike a system where the position of the projected image is fixed during the shooting training, the actual direction dynamic shooting training system for analyzing the direction indicated by the user and projecting the image at the indicated position while switching to the screen corresponding to the direction
  • the light emitting means is directed to the position aimed by the arcade gun equipped with the light emitting means, to obtain an image using a camera equipped with a light filter that recognizes the light emitting means, the position and direction
  • the present invention relates to a shooting training system that changes a viewpoint in the same manner as in reality by converting a screen corresponding to the direction into a screen corresponding to the direction by using a pan tilt and then projecting an image.
  • the present invention can be applied directly to the online first-person 3D shooting game serviced by the operator on the network, without using a keyboard or mouse, using the arcade gun between a large number of users while controlling the game in the same direction as reality It is a system that can proceed.
  • the present invention is a high-utility system that can reproduce the actual training in simulated combat training, anti-terrorism training, etc., because it is possible to aim and shoot in the same direction as the reality in each direction desired by the military put into the virtual space.
  • Most existing shooting games have a mainstream system that uses a light emitting device on a flat screen to determine a location to be hit by recognizing a location indicated by a user.
  • Such a system is mainly composed of a system for determining hitting by comparing a position of a target with a light emitting device operating toward a moving target while a program scenario designed arbitrarily proceeds.
  • simulation simulations are composed of such flat screen-based systems, which means that they are only simple shooting practice systems, and are unsuitable for directional real-world training.
  • the projection image is also designed to be projected along the direction indicated by the user, so that the system can obtain a realistic feeling in the virtual space according to the situation of the game. Research is needed.
  • the technical problem to be achieved by the present invention is that when the user aims a desired position on the curved screen surrounding the user using an arcade gun equipped with a light emitting device, the position is displayed by the light emitting device, the light to recognize the aiming point
  • the user rotates the pan tilt to the position indicated by the user, converts it into the image corresponding to the direction, and projects it to match the aim point of the image with the user's desired position. It is to provide a real fire training system that actively changes the image according to the direction and projects the image to the aiming position.
  • the screen is converted to a screen corresponding to the direction and the training is performed while the image is projected at the aiming position.
  • an image output unit for projecting an image
  • An image projection unit to project an image projected by the image output unit
  • An arcade gun that is used as a means for instructing a user's aimed position by mounting the light emitting means
  • An image acquisition unit equipped with an optical filter for detecting an aiming point indicated by the light emitting means
  • Position calculator for calculating the position acquired by the image acquisition unit, Position transmitter for transmitting the coordinate value calculated by the position calculator to the pan tilt and Pan tilt to rotate and move to output the image to the calculated exact position Characterized in that it comprises a.
  • the image projection unit has a curved shape with respect to the user, and the arcade gun equipped with the light emitting means may be directed in a desired direction while the user rotates and moves.
  • the image projected by the image output unit can be accurately projected based on the aiming position indicated by the light emitting means.
  • the light emitting means may be accurately displayed at a position aimed at by the muzzle of the arcade gun directed in the direction indicated by the user.
  • the image acquisition unit may include a filter for detecting a light emitting device aimed at by a user in an image projected by the image output unit.
  • the image acquisition unit acquires the image projected on the image projection unit, and the position calculating unit can accurately analyze the position indicated by the user.
  • the position transmitting unit may transmit a value to be rotated and moved by the pan tilt using the coordinate value calculated by the position calculating unit.
  • the pan tilt is characterized in that the image can be projected by accurately moving to the coordinates transmitted through the position transmitter.
  • the real direction dynamic shooting training system has the advantage of being able to actively change the position of the projection screen while instructing the shooting direction in the same way as the desired direction in reality by having a unique configuration as described above. There is this.
  • the present invention when a large number of users participate in the online game and divide the team to proceed with the game, unlike the shooting system that aims at a target that operates formally on a two-dimensional basis, while aiming in the same manner as the actual military Shooting training that can perform operations and counter-terrorism training is possible.
  • FIG. 1 is a perspective view of the present invention chamber direction dynamic shooting training system.
  • FIG. 2 is a flow chart of the present invention real-way dynamic shooting training system.
  • Figure 3 is a detailed view of the arcade gun of the present invention.
  • FIG. 4 is a detailed view of the pan tilt equipped with an image acquisition unit and an image output unit of the present invention.
  • 5 is a detailed view of the image difference between the present invention computer, beam projector, camera.
  • 6A is a detailed view of an image projected by the image output unit of the present invention.
  • 6B is a detailed view of an image acquired by the image acquisition unit of the present invention.
  • FIG. 7 is a detailed view of an image obtained by the calibration of the present invention.
  • FIG. 8 is a detailed view of an image obtained by a camera equipped with the optical filter of the present invention.
  • FIG. 10 is a pan tilt physical diagram equipped with a camera and a beam projector of the present invention.
  • FIG. 11 is a diagram illustrating an embodiment of a camera calibration according to the present invention.
  • FIG. 12 illustrates an embodiment of aiming point extraction through image processing according to the present invention.
  • FIG. 13 is a view showing an embodiment of the pan tilt operation by the aiming point of the present invention
  • pan tilt 170 video output unit
  • the present invention provides an arcade gun 100 for instructing the image projection unit 120 to change the aiming point in the direction desired by the user, an image acquisition unit 140 for detecting the aiming point instructed by the image projection unit 120, And an image output unit 170 for projecting a changing image, and a computer 150 for transmitting the calculated position value of the aiming point and the calculated position value, and converting the image into an image corresponding to the direction in which the user aims.
  • This is a true dynamic shooting training system in which images are projected.
  • the arcade gun 100 is equipped with a light emitting means 110 for instructing the image projection unit 120 the aiming point that changes in the desired direction in the arcade gun 100
  • the image acquisition unit 140 is an image projection unit
  • An optical filter 130 for detecting the aiming point indicated at 120 is mounted
  • the image acquisition unit 140 and the image output unit 170 are mounted on the pan tilt 160, so that the image is directed in a direction desired by the user. This is a real direction dynamic shooting training system being projected.
  • FIG. 1 is a perspective view of a real direction dynamic shooting training system of the present invention
  • FIG. 2 is a flowchart of the real direction dynamic shooting training system of the present invention
  • FIG. 3 is a detailed view of an arcade gun of the present invention
  • FIG. 4 is an image acquisition view of the present invention.
  • a pantilt detailed view with an image output unit FIG. 5 is a detailed view of the difference between the computer, the beam projector and the camera image of the present invention
  • FIG. 6A is a detailed view of the image projected by the image output unit of the present invention.
  • Figure 6b is a detailed view of the image obtained by the image acquisition unit of the present invention
  • Figure 7 is a detailed view of the image obtained by the calibration of the present invention
  • Figure 8 is a camera equipped with the optical filter of the present invention
  • Figure 9 is a detailed view of the acquired image
  • Figure 9 is a detailed view of the coordinate extraction image of the present invention
  • Figure 10 is a pan tilt physical diagram equipped with a camera and a beam projector of the present invention
  • Figure 11 is a camera calibration seal of the present invention
  • 12 is an exemplary view of aiming point extraction through image processing of the present invention
  • FIG. 13 is an exemplary view of a pan tilt operation by an aiming point of the present invention
  • FIG. 14 is an implementation of an online game application of the present invention.
  • the present invention as shown in Figure 1, the user runs a first-person shooter or participate in an online FPS game that is being serviced on the Internet as the arcade gun equipped with an infrared laser in the same direction as desired And aiming to be configured to enable the control of the simulation battle simulator by hitting the location.
  • the distance from the pan tilt 160 to the image projecting unit 120 should be the same in order to minimize the distortion of the projected image. Accordingly, the screen on which the image is projected as shown in FIG. 1 is taken in the form of a bending screen covering the entire direction around the trainer, and the pan tilt 160 is mounted at the center position of the circle formed by the curved surface of the bending screen.
  • the arcade gun 100 mounts the light emitting means 110 as shown in FIG. 3 in order to accurately indicate the position aimed at by the user.
  • the present invention analyzes the position aimed at the image projecting unit 120 by the light emitting means 110 to recognize the position aimed by the user using the difference between the images and to project the image to the aimed position.
  • the image acquisition unit 140 and the image output unit 170 equipped with the optical filter 130 for detecting the aiming point to the pan tilt 160 In order to mount the image acquisition unit 140 and the image output unit 170 equipped with the optical filter 130 for detecting the aiming point to the pan tilt 160.
  • FIG. 6 illustrates an image projected by the image output unit 170
  • FIG. 6B illustrates an image acquired by the image acquisition unit 140. This is because an image projected by recognizing the location of the aiming point should also be projected at the same position as the aiming point. Therefore, since accurate recognition of the position of the aiming point is most important, a calibration for mapping coordinates between the two images is necessary.
  • the coordinates of each corner is predetermined. Even if the target images are configured at regular intervals on a computer, when the images are projected onto the screen by the beam projector, the images obtained by the camera are wider than the screen including the images projected by the beam projector, instead of acquiring only the projected images. The coordinate values are changed due to the image warp and the error that occurs when the image is projected by the beam projector. The description of this is schematically illustrated in FIG. 5.
  • Equation (1) the image recognized by the camera is shown in FIG. In other words, it is possible to calculate the exact coordinates such as the output image of the computer.
  • the game being serviced online is executed (S207), and by the light emitting means 110, the position aimed by the user is obtained by the image acquisition unit 140 through the filter ( S209), after analyzing this, it is possible to analyze the exact position by the mapping coordinates (S211).
  • the light emitting means 110 mounted on the arcade gun 100 indicates the aiming point, as shown in FIG. 8, Only the aiming point may be extracted by the image acquisition unit 140 equipped with the optical filter 130. As shown in FIG. 9, the aimed coordinates may be extracted, and the moving value of the aiming point may be determined by comparing the coordinate difference with the image of the previous frame, and the aiming point instructed by the user is analyzed by using the coordinate mapping operation. . As described above, when the trainee calculates the position coordinates to be aimed, the trainee converts the screen to a screen centered on the aimed position and then moves the image to the position using the pan tilt.
  • the coordinate value to be moved to the pan tilt 160 is transmitted, and the received pan tilt 160 is rotated and moved to the aiming point (S212) to output the image.
  • the aiming point instructed by the user is positioned at the center of the projection image.
  • the coordinates are calculated by the image acquired by the camera, while the pan tilt rotates, the system waits for an event, and when an event such as hitting the aiming point and moving in the forward or backward direction occurs at the user's request (S208). ), The event is processed according to the operation requested by the user (S210).
  • the present invention relates to a real direction dynamic shooting training system, and more particularly, to include a fire training function that enables a trainee to perform operations while moving in the same environment as a real battle.
  • a fire training function that enables a trainee to perform operations while moving in the same environment as a real battle.
  • the environment of the training system can be configured in the same way as the existing place, and it is possible to pre- master the terrain and structure while conducting the simulated battle in the real place, thus providing an efficient system that can minimize the casualties in practice.
  • the present invention relates to a real-time dynamic shooting training system capable of not only economic losses caused by the consumption of bullets, but also training in the same situation as in military operations and counterterrorism.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

La présente invention porte sur un système d'entraînement au tir à direction réelle dynamique, dans lequel la direction indiquée par un utilisateur est analysée et un écran correspondant à la direction est affiché de telle sorte qu'une image est projetée sur le point indiqué. Pour la plupart, les systèmes d'entraînement au tir sont mis en œuvre dans un mode où une personne s'entraînant vise une cible fixe et tire des munitions réelles sur la cible fixe, simplement pour mesurer le niveau de précision. Ce type de système d'entraînement au tir nécessite de l'espace et des munitions réelles et il est donc très coûteux. De plus, la majorité des systèmes d'entraînement au tir qu'on trouve sur le marché imposent un entraînement au tir dans lequel la personne s'entraînant est contrainte de prendre une posture fixe et ils sont donc inefficaces compte tenu des différentes situations qui peuvent se présenter pendant un combat réel. Le but du système d'entraînement au tir à direction réelle dynamique selon la présente invention consiste à éliminer les problèmes précités et il a une fonction d'entraînement au tir qui permet à une personne s'entraînant d'effectuer une opération tout en se déplaçant dynamiquement dans un environnement identique à celui du combat réel. De plus, plusieurs personnes s'entraînant peuvent être regroupées en équipes et peuvent s'entraîner au tir simultanément et dans un même environnement via un réseau. En outre, les équipes peuvent être divisées en deux troupes qui combattent l'une contre l'autre et les personnes peuvent s'entraîner au tir pour une situation de combat réel qui peut se présenter en réalité, au lieu de se déplacer selon un schéma qui a été établi par une simulation sur ordinateur. La présente invention porte aussi sur un système d'entraînement au tir efficace qui peut présenter un environnement bâti de manière à être identique à un lieu existant et qui permet aux personnes s'entraînant de se familiariser avec la disposition du terrain et les structures par une simulation de combat exécutée dans le lieu réel, ce qui minimisera le nombre de pertes humaines en combat réel. De plus, la simulation de tir décrite ci-dessus évite la perte économique due à la consommation de munitions réelles et permet de réaliser un entraînement pour l'exécution d'opérations militaires et anti-terroristes, etc. dans des situations identiques à celles de la réalité.
PCT/KR2010/005894 2009-09-03 2010-08-31 Système d'entraînement au tir à direction réelle dynamique WO2011028008A2 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR1020090083754A KR20090107463A (ko) 2009-09-03 2009-09-03 실 방향 동적 사격 훈련 시스템
KR10-2009-0083754 2009-09-03
KR1020100004974A KR20110084811A (ko) 2010-01-18 2010-01-18 순환골재를 이용하여 매립가스의 이산화탄소를 포집하는 방법
KR10-2010-0004974 2010-01-18

Publications (2)

Publication Number Publication Date
WO2011028008A2 true WO2011028008A2 (fr) 2011-03-10
WO2011028008A3 WO2011028008A3 (fr) 2011-07-21

Family

ID=43649768

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2010/005894 WO2011028008A2 (fr) 2009-09-03 2010-08-31 Système d'entraînement au tir à direction réelle dynamique

Country Status (1)

Country Link
WO (1) WO2011028008A2 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR200462198Y1 (ko) 2012-02-01 2012-08-29 전형진 스크린 사격 게임 장치
WO2013111146A2 (fr) * 2011-12-14 2013-08-01 Virtual Logic Systems Private Ltd Système et procédé destinés à fournir des humains virtuels dans des opérations d'entraînement de combat humain
EP3346224A4 (fr) * 2015-09-02 2019-04-03 Venport Inc. Système de tir utilisant un faisceau laser
CN113834373A (zh) * 2021-09-27 2021-12-24 上海亿湾特训练设备科技有限公司 真人演绎虚拟现实室内室外攻防对抗作战训练系统及方法
CN114963880A (zh) * 2022-07-12 2022-08-30 福建正扬科技股份有限公司 一种稳定性佳的射击训练装置

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4976438A (en) * 1989-03-14 1990-12-11 Namco Ltd. Multi-player type video game playing system
IL117062A0 (en) * 1996-02-06 1996-10-16 Ies Electronics Ind Ltd Attachment for firearms and training system including same
US5690492A (en) * 1996-07-18 1997-11-25 The United States Of America As Represented By The Secretary Of The Army Detecting target imaged on a large screen via non-visible light
JP2007071403A (ja) * 2005-09-02 2007-03-22 Realviz:Kk 射撃模擬装置

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013111146A2 (fr) * 2011-12-14 2013-08-01 Virtual Logic Systems Private Ltd Système et procédé destinés à fournir des humains virtuels dans des opérations d'entraînement de combat humain
WO2013111146A3 (fr) * 2011-12-14 2013-09-19 Virtual Logic Systems Private Ltd Système et procédé destinés à fournir des humains virtuels dans des opérations d'entraînement de combat humain
KR200462198Y1 (ko) 2012-02-01 2012-08-29 전형진 스크린 사격 게임 장치
EP3346224A4 (fr) * 2015-09-02 2019-04-03 Venport Inc. Système de tir utilisant un faisceau laser
CN113834373A (zh) * 2021-09-27 2021-12-24 上海亿湾特训练设备科技有限公司 真人演绎虚拟现实室内室外攻防对抗作战训练系统及方法
CN113834373B (zh) * 2021-09-27 2023-01-17 上海亿湾特训练设备科技有限公司 真人演绎虚拟现实室内室外攻防对抗作战训练系统及方法
CN114963880A (zh) * 2022-07-12 2022-08-30 福建正扬科技股份有限公司 一种稳定性佳的射击训练装置
CN114963880B (zh) * 2022-07-12 2023-12-29 福建正扬科技股份有限公司 一种稳定性佳的射击训练装置

Also Published As

Publication number Publication date
WO2011028008A3 (fr) 2011-07-21

Similar Documents

Publication Publication Date Title
CN108635857B (zh) 界面显示方法、装置、电子装置及计算机可读存储介质
CN106225556B (zh) 一种基于精确位置跟踪的多人射击仿真训练系统
US20230244299A1 (en) Mixed reality high-simulation battlefield first aid training platform and training method using same
WO2020173256A1 (fr) Procédé d'affichage de scène virtuelle, dispositif électronique et support de stockage
US9600067B2 (en) System and method for generating a mixed reality environment
US20120156652A1 (en) Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction
WO2011028008A2 (fr) Système d'entraînement au tir à direction réelle dynamique
CN108694871A (zh) 一种基于大空间虚拟现实的多兵军事训练考核系统
KR101366444B1 (ko) 실시간 상호 연동 가능한 가상 사격 시스템
CN108398049B (zh) 一种联网互战式投影对抗射击训练系统
WO2013111146A2 (fr) Système et procédé destinés à fournir des humains virtuels dans des opérations d'entraînement de combat humain
CN111179679A (zh) 射击训练方法、装置、终端设备及存储介质
WO2009093828A2 (fr) Système pour exercice de tir et procédé correspondant
CN209541534U (zh) 一种兼容模拟弹和实弹的影像对抗训练系统
KR101117404B1 (ko) 실 방향 동적 사격 훈련 시스템
KR101470805B1 (ko) 실내 훈련용 곡사화기 사격술 모의 훈련 시스템 및 이의 제어방법
CN210689373U (zh) 一种激光模拟射击对抗训练装置
CN111228791A (zh) 真人ar射击游戏装备、基于ar技术的射击对战系统及方法
CN114432701A (zh) 基于虚拟场景的射线显示方法、装置、设备以及存储介质
Templeman et al. Immersive Simulation of Coordinated Motion in Virtual Environments: Application to Training Small unit Military Tacti Techniques, and Procedures
CN109579612A (zh) 一种兼容模拟弹和实弹的对抗训练系统
KR101314179B1 (ko) 영상 사격 훈련 장치
WO2015105228A1 (fr) Procédé et système de jeu de survie utilisant un terminal intelligent
CN106940899A (zh) 一种应用于ar场景下的武器瞄准系统的图层融合方法
CN110009960A (zh) 虚拟现实头盔式武器装备模拟训练方法

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 10813917

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 10813917

Country of ref document: EP

Kind code of ref document: A2