WO2008037151A1 - Système pour jeu électronique associé au sport sur le web et son procédé - Google Patents

Système pour jeu électronique associé au sport sur le web et son procédé Download PDF

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Publication number
WO2008037151A1
WO2008037151A1 PCT/CN2007/000702 CN2007000702W WO2008037151A1 WO 2008037151 A1 WO2008037151 A1 WO 2008037151A1 CN 2007000702 W CN2007000702 W CN 2007000702W WO 2008037151 A1 WO2008037151 A1 WO 2008037151A1
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WO
WIPO (PCT)
Prior art keywords
sports game
computer device
program
electronic
website
Prior art date
Application number
PCT/CN2007/000702
Other languages
English (en)
Chinese (zh)
Inventor
Xuewang Shao
Xueti Shao
Original Assignee
Xuewang Shao
Xueti Shao
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xuewang Shao, Xueti Shao filed Critical Xuewang Shao
Publication of WO2008037151A1 publication Critical patent/WO2008037151A1/fr

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

Definitions

  • the present invention relates to network systems, and more particularly to a network-based electronic sports game system and method thereof.
  • the Internet integrates information from all over the world, enabling global information to be shared in the world. Any corner, as long as you have access to the Internet, can get any publicly available information. That is to say, anyone can connect to the Internet by wire or wirelessly through a computer or mobile phone or other Internet device, and obtain the required information or data from it.
  • darts many existing recreational sports and fitness equipment, such as darts, are an entertaining sports and fitness equipment.
  • the darts can be said to be an easy-to-develop leisure sports program that combines fun and competitiveness. Simple and easy to master, no special venues and facilities are required, and the amount of exercise is appropriate, not subject to Age, gender restrictions, and affordable. Participating in darts activities can not only stretch the bones, eliminate fatigue, enhance people's ability to coordinate, but also temper people's will and improve their psychological quality.
  • golf, basketball, billiards, bowling and more These throwing sports, when they are electronically scored, can be set up in a variety of different gameplays to meet a variety of entertainment requirements.
  • the participant number setting function the participant number setting function, the game setting function, the score calculation function, and the score display function must be provided.
  • These functions must have corresponding processing circuits, corresponding displays, and corresponding operating buttons, which makes the overall structure of these electronic sports gaming devices quite complicated, but the production of the products brings many difficulties and also improves The cost of the product reduces the competitiveness of the product.
  • the existing throwing type electronic sports game devices are independent devices, each having its electronic induction, electronic scoring, and electronic display modules, which are difficult to realize network interaction, which also reduces the enthusiasm of people to participate to some extent. .
  • the object of the present invention is to overcome the deficiencies of the prior art and to provide a network-based electronic sports game system and method thereof, by establishing a website to which a game program corresponding to a request can be sent after receiving a request from an electronic sports game device.
  • it can improve the browsing rate of the website, on the other hand, it can simplify the electronic structure of the electronic sports game device; at the same time, it can also facilitate the network interaction of the electronic sports game; more importantly, the electronic sports game device replaces the pure Computer online games, so that players can not only have fun, but also get the purpose of physical fitness.
  • the technical solution adopted by the present invention to solve the technical problem thereof is: a network-based electronic sports game method, which comprises the following steps: a. Establishing an electronic sports game website, the website may send corresponding electronic movements according to the request A web page of a program interface for various gameplays of a throwing project, which simultaneously has an advertising/promotional information interface with a commercial purpose, and keeps the website online;
  • the computer device runs the link program, and the user points according to a prompt interface of the link program Clicking into the website; or the linker automatically links the website;
  • the server of the website sends a webpage to the computer device after receiving the connection request sent by the computer device via the Internet, and the webpage interface includes at least a sports game program display interface and a business information display interface;
  • the computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item selection in the sports game program interface, and corresponds to the interface Other setting data entered in the column; the column includes the option that the user can set the geographic location of the user.
  • the server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
  • the computer device runs and displays an electronic sports game program interface and a web page of a concurrently interactive business information interface
  • the user throws an object of the electronic sports game device according to the prompt of the electronic sports game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different scores.
  • the recording partitions respectively correspond to the electronic sensor components, and the sensing device composed of the plurality of electronic sensor components converts the sensing signals of the user hitting area into analog/digital conversion signals and outputs them to the computer device;
  • the computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electronic sports game program interface.
  • the computer device determines whether or not the game is finished based on the electronic sports game program. If not, the computer device returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
  • the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not up to the limit When the value is continued, the game process continues.
  • the computer device sends a message request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, and the computer device presses The data file produces the acousto-optic effect described.
  • the manner in which the link program is placed in the computer device includes: the link program is pre-stored in the website of the website In the network server, the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user reads the computer device through the storage medium interface or the reading device of the computer device; the link program is pre-stored in the electronic device In the sports game device, when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
  • the manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface;
  • the server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface;
  • the server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location.
  • Promotional information is loaded on the web page of the electronic sports game program interface.
  • a network-based electronic sports game system which includes:
  • a website comprising a web server device, the web server device having at least one web page and a response program;
  • a computer device having a link program built in, the web server device being linked and browsed by the link program via a network;
  • An electronic sports game device connected to the computer by wire or wirelessly, and the electronic sports game device is correspondingly generated to transmit to the computer device according to the use of the user;
  • the computer device uploads a setting data to the web server by a webpage in the web server device, and the response program receives the setting data, and responds to the corresponding webpage according to the setting data.
  • the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the The sports game is run, and the progress interface of the sports game is displayed, and the commercial program area is printed with at least one advertisement I promotion object.
  • the advertisement I in the commercial program area I advertises the content of the advertisement I is determined according to the geographical location specified in the setting data.
  • the advertisement I promotion content conveyed by the advertisement I promotion object in the business program area is determined according to the IP address of the computer device.
  • the electronic sports game system wherein the sports game program area correspondingly uploads and sends information to the web server according to the progress of the sports game, and the response program responds to the special effect object corresponding to the timely response of the information.
  • the special effects object can cause the computer device to generate an effect.
  • the electronic sports game system wherein the electronic sports game device comprises:
  • An object for manual transfer by the user to the target device is
  • An inductive device is disposed on the target device and connected to the computer device through a wired or wireless interface, and when the target device receives the object, the sensing device is based on a current location of the object Correspondingly, a signal is generated and transmitted to the computer.
  • the electronic sports game system wherein the linking program is such that when the computer device is connected to the electronic sports game device, the web server device is automatically linked and the web page is browsed.
  • the website includes a network server device having at least one web page and a response program, wherein the response program is configured to receive the setting data, and respond to the corresponding web page according to the setting data to the computer device
  • the corresponding webpage has a sports game program area and a commercial program area, and the sports game program area provides a corresponding sports game according to the setting data, and controls the motion game operation according to the signal. And displaying the progress of the sports game, the commercial program area is to publish at least one advertisement I promotion object.
  • the network-based electronic sports game system and method thereof of the invention can also realize the game between the networks.
  • each of the plurality of computer devices respectively links with the website, and selects the network under the operation prompt of the webpage.
  • the interactive game displays the same network electronic sports game program interface in multiple computer devices, and the business information interface can be the same or different.
  • each user performs the electronic sports game device according to the network electronic sports game program interface in the web page.
  • the computer device displays the game result of the corresponding electronic sports game device through the webpage of the website in other computer devices, and the game result of the electronic sports game device corresponding to the other computer device passes.
  • the website's web page is displayed on the computer device so that you can play between the Internet or remote training.
  • the network-based electronic sports game system and method of the present invention, the electronic sports game device and the computer device can be connected by wire or wirelessly.
  • the wired data transmission interface prefers the USB interface, but does not preclude the use of other data interfaces.
  • the wireless data transmission interface is the preferred Bluetooth technology. Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals. The standard for Bluetooth is
  • IEEE802.15 works in the 2. 4GHz band with a bandwidth of l ⁇ Mb/s.
  • Bluetooth is a new type of wireless frequency chip. It is a low-cost, low-power wireless interface for regional networks. As long as the chip is installed in the electronic device, the electronic devices in the local area are connected by an invisible cable. The relevant data is automatically exchanged.
  • the wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
  • the invention has the beneficial effects that the electronic sports game system is constructed by using a website, a computer device and an electronic sports game device, and the computer device can upload a setting data to the server device by a webpage in the server device of the website, the server device Receiving, by the response program, the setting data, and responding to the computer device according to the setting data, the corresponding webpage having a sports game program area and a commercial program area, the movement
  • the game program area is configured to provide a corresponding sports game according to the setting data, and control the running of the sports game according to the signal, and display the progress of the sports game, wherein the commercial program area is to publish at least one advertisement I Promotional object.
  • the present invention can achieve the purpose of providing entertainment and sports for the user not only through the above-mentioned combination of the website, the computer device, and the electronic sports game device, but also needs to pass the said game every time the user wants to play some kind of sports game.
  • the computer device links the website to enhance the browsing rate of the website and achieve the purpose of actively promoting goods or services.
  • FIG. 1 is a block diagram of the system of the present invention
  • FIG. 2 is a schematic diagram of a webpage for uploading setting data in the present invention
  • Figure 3 is a schematic illustration of a web page of a response program in accordance with a setting data response to a computer device in accordance with the present invention.
  • a method of network-based electronic sports game of the present invention comprising the steps of: Step a. Establish an electronic sports game website, and the website may send a webpage corresponding to a program interface of different game play modes of different electronic sports throwing items according to the request, and the webpage simultaneously interacts with an advertisement/promotion information interface with commercial purpose. And keep the website online;
  • Step b incorporating a link program for implementing an electronic sports game device and the electronic sports game website in a computer device
  • Step c accessing the computer device to the Internet
  • Step d connecting the electronic sports game device to a wired or wireless hardware interface of the computer device;
  • Step e The computer device runs the link program, and the user clicks into the website according to the prompt interface of the link program; or the link program automatically links the website;
  • Step f After receiving the connection request sent by the computer device via the Internet, the server of the website sends a webpage to the computer device, where the webpage interface includes at least a sports game program display interface and a business information display interface;
  • Step g The computer device displays a webpage interface of the website, and accepts and uploads setting data selected by the user according to the webpage interface prompt for the electronic sports game item in the sports game program interface, and corresponds to the interface.
  • Step H The server of the website responds to the setting data request of the computer device, and sends a webpage carrying a corresponding electronic sports game program interface and a corresponding business information display interface according to the setting request;
  • Step I The computer device runs and displays an electronic sports game program interface and a web page of a concurrent interactive business information interface
  • Step J The user throws an object of the electronic motion game device according to the prompt of the electronic motion game program interface, causing the object of the electronic motion game device to hit the target device of the electronic motion game device, and the target device is divided into several equal scores or different points.
  • the value of the partition is recorded, and the electronic sensor is respectively corresponding to the partition, and the sensing device composed of the plurality of electronic sensor components converts the sensing signal of the user hitting area into an analog/digital conversion signal and outputs the result to the computer device;
  • Step K The computer device performs various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electric power.
  • various analysis, calculation, and processing such as score conversion, calculation, and sorting according to the game play method set by the electronic sports game program, and records and displays the result value in the corresponding electric power.
  • the corresponding column of the sub-motion game program interface In the corresponding column of the sub-motion game program interface;
  • Step 1 The computer device judges whether the game is finished according to the electronic sports game program. When it is not finished, it returns to step i. At the end, the computer device exits the operation, returns to step g, or exits the game.
  • the computer device further includes, according to the game play method set by the electronic sports game program, comparing the score generated during the game to a preset threshold, and when the score is not When the threshold is reached, the game progress is continued.
  • the computer device sends a notification request to the web server of the website, and the web server of the website accepts the request to send the data file with the sound and light effect characteristic to the computer device, the computer The device produces the acousto-optic effect as described by the data file.
  • the manner in which the link program is placed in the computer device includes: the link program is pre-stored in a web server of the website, and the user downloads from the web server of the website through the computer device; the link program is pre-stored in the storage medium, and the user passes the computer
  • the storage medium interface or the reading device of the device is read into the computer device; the link program is stored in advance in the electronic sports game device, and when the computer device connects the electronic sports game device for the first time, the link program is automatically read into the computer device.
  • the manner in which the information displayed by the business information display interface comprises: the server of the website randomly picks up an advertisement/promotion information from a database of advertisement/promotion information stored with various commercial purposes, and loads the webpage in the webpage of the electronic sports game program interface;
  • the server automatically retrieves the advertisement/promotion information related to the geographical area of the IP address from the advertisement/promotion information database storing various commercial purposes according to the IP address of the computer device, and loads it on the webpage of the electronic sports game program interface;
  • the server of the website retrieves the advertisement related to the geographical location setting data from the advertisement/promotion information database storing various commercial purposes according to the setting data set by the computer device for the geographical location.
  • Promotional information is loaded on the web page of the electronic sports game program interface.
  • the electronic sports game system of the present invention comprises a website 1, a computer device 2, and an electronic sports game device 3.
  • the website 1 includes a web server device 10 having at least one web page 11 and a response program 12.
  • the network server device 10 may be composed of one network server or a plurality of network servers, and in the network server device 10, in addition to the web page 11, there are usually more web pages. These web pages can be stored in one of the web services Or distributed to other network servers.
  • the website 1 may further include a database or more if necessary. These databases may be built in one of the network servers of the network server device 10, or distributed to other network servers.
  • the computer device 2 can be a personal computer, a notebook computer, a personal digital assistant (PDA), a cell phone, or other electronic device capable of linking websites in a wireless or wired manner.
  • the computer device 2 has a linking program 20 that enables the computer device 2 to link the web server device 10 via a network and browse the web page 11 in the web server device 10,
  • a typical computer browser is a typical example of the linker 20.
  • the link program 20 can be further arranged to enable the computer device 2 to automatically link to the web server device 10 and browse the web page 11 of the web server device 10 when the electronic game device 3 is connected. In this way, the user is actively guided to visit the website 1 .
  • the electronic sports game device 3 can be connected to the computer device 2 like a general computer peripheral device, and can transmit a signal to the computer device 2 according to the use of the user.
  • the signal can be transmitted to the computer device 2 by an existing wireless or wired transmission interface.
  • the wired data transmission interface is preferred to the USB interface, but does not preclude the use of other data interfaces.
  • the wireless data transmission interface is the first choice of Bluetooth technology.
  • Bluetooth technology is a radio technology that supports short-range communication of devices. It can exchange wireless information between many devices including mobile phones, PDAs, wireless headsets, notebook computers, and related peripherals.
  • the standard for Bluetooth is IEEE 802. 15, which operates in the 2. 4 GHz band and has a bandwidth of l ⁇ Mb/s. Bluetooth is a new type of wireless frequency chip.
  • the wireless data transmission interface can also use other wireless transmission methods, such as infrared transmission.
  • the motion corresponds to an electronic motion game device that generates a signal for scoring.
  • the computer peripheral electronic dart target device further indicates that the signal can be transmitted to a computer device through an interface circuit.
  • the electronic sports game device 3 includes a target device 30, an object 31, and a sensing device 32.
  • the target device 30 usually divides a plurality of target areas, and each of the target areas represents a different score, such as a dart target of an electronic dart target.
  • the object 31 refers to an object that can be manually delivered by the user to the target device 30, such as darts, magnetic darts, golf balls, basketball, billiards, and the like.
  • the sensing device 32 is typically disposed on the target device 30. When the target device 30 receives the object 31, for example, when a dart hits a certain target area of a dart target, the sensing device 32 generates a signal according to the current position of the object 31. .
  • the target device 30 is substantially a dart target of the conventional electronic dart target
  • the object 31 is substantially a dedicated dart of the conventional electronic dart target
  • the sensing device 32 is It refers to a target block, a thin film electronic switch, and an interface circuit disposed on the dart target.
  • the target device 30 is substantially a dart target of the magnetic induction type electronic dart target
  • the object 31 is substantially a magnetic dart dedicated to the magnetic induction type electronic dart target.
  • the sensing device 32 refers to a magnetic induction coil disposed on the dart target and its associated circuit and interface circuit.
  • the interface circuit is mainly used to convert a signal representing a target to a signal acceptable to the computer 2, such as a USB interface circuit.
  • the electronic sports game device 3 does not specifically refer to which device, but the common feature is that the user can exercise through it and obtain therefrom. Entertainment, and the electronic sports game device 3 can transmit a signal to the computer device 2 according to the user's use.
  • the electronic sports game device 3 is conventionally known, it is still a first-come initiative to connect the electronic sports game device 3 to the computer device 2, which is linked to the system architecture of the website 1. More specifically, the web server device 10 has at least one web page 11 having a sports game program area 110 and a commercial program area 111.
  • the computer device 2 can upload a setting data to the network server device 10 through the webpage 11 in the web server device 10, and the response program 12 can receive the setting data, and according to the setting data.
  • the corresponding web page 11 is responsive to the computer device 2.
  • the sports game program area 110 can be made by a common webpage programming language and objects, such as HTML, ASP.NET, JSP, PHP, ActiveX, Applet, etc. In any case, the sports game program area 110 can be Providing a corresponding sports game according to the setting data, and controlling the running of the sports game according to the signal, and displaying the progress of the sports game.
  • the commercial program area 111 is to publish at least one advertisement/promotion object, such as a product picture, a product introduction movie, a hyperlink object (available for linking to another website or opening a product introduction page), thereby achieving goods/services. Promotional purpose.
  • the business process is much larger than the sports game program area 110.
  • the mobile game program area 110a for uploading the webpage of the setting data is for setting the setting data, and has a title bar 14a for selecting a sports game,
  • the game setting column 14c and the number of players column 14d. are used to input the number of participants, and another upload button 14e is provided for uploading the setting data to the web server device 10.
  • the commercial program area 111a for uploading the webpage of the set data at least one advertisement/promoter object may be posted for the purpose of promotion of the goods/services.
  • the response program 12 can be further arranged to determine the geographic location of the user according to the IP address of the computer device 2, and therefore, the content conveyed by the advertisement I in the commercial program area 111a It can be determined according to the IP address of the computer device 2. For example, if the geographical location indicated by the IP address of the computer device 2 is a certain county, information about a certain county, such as local specialty product information or local news, is displayed in the commercial program area 111a. and many more.
  • Fig. 3 shows the response program 12 responding to the web page of the computer device 2 based on the setting data.
  • the type of sports game indicated in the setting data is "301 dart game”. Therefore, the response game program 12 is responsive to the motion game program area 110b in the web page of the computer device 2 to substantially implement the 301 dart game.
  • This 301 dart game can be played by one or more people. Each person takes three darts each time to take the darts. The points earned by the illuminated darts are decremented from 301 points. The goal is 301 points to zero. When multiple people participate The first to be decremented to zero is the winner.
  • the sports game program area 110b has a title bar 15a for displaying the name of the dart game, a dart number column 15b for displaying the currently available dart number, and a name column 15c for filling in the participant (user) name or code.
  • the score column 15d is for displaying the score of the current shooting position
  • the suggestion column 15e is for displaying a suggestion score
  • the participant can refer to the suggested score to determine which target zone to shoot the dart
  • the remaining column 15f for display. a bit.
  • the sensing device in the dart target transmits a signal corresponding to the target to the computer device 2, and the motion game program area 110b performs corresponding operations according to the signal.
  • the contents of the score column 15d, the suggestion column 15e, and the remaining column 15f are changed according to the calculation result.
  • the response program 12 responds to the content conveyed by the advertisement/promotion object of the commercial program area 111b in the webpage of the computer device 2, according to the setting data.
  • the location is determined. For example, if the user sets the current location, the content conveyed by the advertisement/promotion object in the business program area 111b may be related to the current location of the user, such as local specialty information or local news. . . . . and many more. Further, the content conveyed by the advertisement I promotion object in the business program area 111b may be determined based on the IP address of the computer device 2.
  • the game program area 110b is arranged to upload and send information to the web server device 10 according to the progress of the game, and the response program 12 corresponds to the timely response of the information.
  • the special effect object is given to the computer device 2, and the special effect object can cause the computer device 2 to generate a special effect. For example, when a dart hits a bull's eye, the computer device 2 produces a cheer, or a specific piece of music, or a particular motion picture.
  • the present invention achieves the purpose of providing entertainment and sports for the user through the combination of the website 1, the computer 2, and the electronic sports game device 3. Furthermore, since the user wants to play some kind of mobile game every time, the website 1 needs to be linked by the computer device 2. This means that the same user will repeatedly visit the website 1 and browse the web page 11 in order to perform some kind of sports game. Therefore, the advertisement I advertisement object displayed in the business program area 111 of the web page 11 will appear again and again. In front of the user, and other web pages in the website 1 are more likely to be viewed by the user. In short, the browsing rate of the website 1 will be improved, thereby making the website 1 have a good merchandise/service promotion effect, that is, actively guiding the user to browse.
  • the link program 20 described above can be stored on a recording medium such as an optical disk. It may also be stored in advance on the web server device 10 of the website 1 for download. Or a storage device built into the computer device 2. Another method is to store the link program 20 in the electronic sports game device 3 in advance, and when the computer device 2 is connected to the sensing device 32 for the first time, the link program 20 is installed to the computer. In device 2.
  • the invention relates to a network-based electronic sports game system and a method thereof, which fully utilizes the advantages of a computer network, organically combines it with an electronic sports game device, and has good industrial applicability.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Selon l'invention, un système pour jeu électronique associé au sport sur le Web comprend un site Web (1), un ordinateur (2), et un dispositif de jeu électronique associé au sport (3). Un ensemble de données qui est reçu par un programme répondant (12) dans un dispositif de serveur (10) du site Web peut être téléchargé vers le dispositif de serveur (10) via une page Web (11) par l'ordinateur (2). Selon cet ensemble de données, le programme répondant (12) répond à une page Web correspondante (11) qui a une zone de programme de jeu associée au sport (110) et une zone de programme commercial (111), et il est exécuté par l'ordinateur (2). Un jeu associé au sport est prévu dans la zone de programme de jeu (110), dans laquelle l'état de traitement dudit jeu est affiché. Le déroulement de ce jeu est commandé suivant un signal. Au moins un objet publicitaire est introduit dans la zone de programme commercial (111).
PCT/CN2007/000702 2006-09-26 2007-03-05 Système pour jeu électronique associé au sport sur le web et son procédé WO2008037151A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN200610069106.2 2006-09-26
CNA2006100691062A CN101152605A (zh) 2006-09-26 2006-09-26 一种基于网络的电子运动游戏系统及其方法

Publications (1)

Publication Number Publication Date
WO2008037151A1 true WO2008037151A1 (fr) 2008-04-03

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CN (1) CN101152605A (fr)
WO (1) WO2008037151A1 (fr)

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CN103294881A (zh) * 2012-02-28 2013-09-11 腾讯科技(深圳)有限公司 获取游戏页面的方法、装置和移动终端
EP3511060A1 (fr) * 2012-12-21 2019-07-17 Sony Computer Entertainment America LLC Commande à distance du gameplay d'un premier utilisateur par un deuxième utilisateur
CN103327099B (zh) * 2013-06-21 2019-06-21 刘宇 一种基于网络的社交互动设备及其操控方法
KR102379738B1 (ko) * 2014-11-25 2022-03-29 삼성전자주식회사 전자 장치 및 그 아이템 정보 제공 방법

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