WO2007122935A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2007122935A1
WO2007122935A1 PCT/JP2007/055489 JP2007055489W WO2007122935A1 WO 2007122935 A1 WO2007122935 A1 WO 2007122935A1 JP 2007055489 W JP2007055489 W JP 2007055489W WO 2007122935 A1 WO2007122935 A1 WO 2007122935A1
Authority
WO
WIPO (PCT)
Prior art keywords
power supply
detection sensor
gaming machine
time
power
Prior art date
Application number
PCT/JP2007/055489
Other languages
French (fr)
Japanese (ja)
Inventor
Makoto Kurokawa
Shinichi Nishimura
Keisuke Watanabe
Kazuhide Takahashi
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008512031A priority Critical patent/JPWO2007122935A1/en
Publication of WO2007122935A1 publication Critical patent/WO2007122935A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to a gaming machine with improved security.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 9-253311
  • Patent Document 2 Japanese Patent Laid-Open No. 2003-24505
  • the power of the external power source is supplied to the gaming machine during transportation from the production factory that produces the gaming machine to the gaming shop or outside the business hours of the gaming shop.
  • the front door is opened illegally, and there is an illegal act on the electrical components. Therefore, it is extremely difficult to confirm whether or not the front door is opened and the electrical components in the housing are tampered with when the power to the gaming machine is cut off, which is problematic in terms of security.
  • the present invention provides a gaming machine with improved security by enabling monitoring of fraud at the time of power interruption when external power is not supplied to the gaming machine.
  • the purpose is to do.
  • the above problem is solved as follows. (1) Provided in the gaming machine based on a detection sensor for detecting an abnormal situation including an illegal act on the gaming machine and a detection signal of the detection sensor force when the external power supply to the gaming machine is stopped And a control unit that operates for a predetermined time upon receiving power supply from the backup power supply, stores information in the detection signal output of the detection sensor in a storage unit, and stops the operation after the predetermined time has elapsed.
  • a backup power supply that supplies power only to the part
  • a detection sensor that operates by receiving the power supply of the backup power supply, detects an abnormal situation including fraud
  • a power supply of the backup power supply Timekeeping means that operates and measures time
  • storage means that operates and stores the information at the time measured by the timekeeping means when the detection sensor detects the abnormal condition, by receiving power from the backup power supply.
  • receiving a power supply from the backup power source based on the detection of the abnormal condition of the detection sensor to the storage means and operating for a predetermined time, and the detection sensor detects the abnormal condition.
  • the detection sensor operates for a predetermined time from the time when the abnormal condition is detected, and the power from the backup power source is supplied to the control means.
  • a timer means for causing the storage means to store the time at which the detection means detects the abnormal situation by operating the control means within the predetermined time.
  • the information stored by the storage control means includes date and time information when the detection sensor detects an abnormal situation.
  • the power supply to the gaming machine is stopped when an electric power supply is stopped from outside. It includes a door open / close detection sensor that detects opening / closing of the door that can be opened and closed.
  • control means causes the storage means to store date and time information when the detection sensor detects opening / closing of the door.
  • the backup power source when external power is stopped in the gaming machine, power is supplied from the backup power source based on the detection signal of the detection sensor force that detects an abnormal situation including an illegal act on the gaming machine.
  • the backup power supply has a control means that operates for a predetermined time and stores the information at the time of detection signal output of the detection sensor in the storage means and stops the operation after the predetermined time elapses.
  • the knock-up power supply is based on the detection signal of the detection sensor force that detects an abnormal situation including an illegal act on the gaming machine.
  • the power supply of the backup power supply is equipped with a control means that operates for a predetermined time after receiving more power supply, stores the time information when the detection sensor detects an abnormal condition in the storage means, and stops the operation after the predetermined time elapses. Can be saved, and fraud can be monitored based on the time information stored in the storage means, so that security can be improved.
  • the time when the detection sensor detects an abnormal condition can be stored in the storage means by operating the control means within a predetermined time by the timer means.
  • FIG. 1 is a perspective view of a gaming machine to which an embodiment of the present invention is applied.
  • FIG. 2 is a perspective view of the gaming machine with the front door opened.
  • FIG. 3 is a block diagram illustrating an example of a control circuit.
  • FIG. 4 is a block diagram of a main part of a control circuit according to the first embodiment of the present invention.
  • FIG. 5 is a time chart showing the operation timing of the control circuit.
  • FIG. 6 This is a display example that is also displayed on the display screen.
  • FIG. 7 is a block diagram of a main part of a control circuit according to a second embodiment of the present invention.
  • FIG. 8 is a block diagram of a power supply control unit.
  • FIG. 9 is a circuit diagram showing an example of a power supply control unit.
  • FIG. 10 is a time chart showing the operation timing of the control circuit.
  • FIG. 11 This is a display example that is also displayed on the display screen.
  • FIG. 12 is a block diagram of a main part of a control circuit according to a third embodiment of the present invention.
  • FIG. 13 is a block diagram of a power supply control unit.
  • FIG. 14 is a circuit diagram showing an example of a power supply control unit.
  • FIG. 15 is a time chart showing the operation timing of the control circuit.
  • FIG. 16 This is a display example that is also displayed on the display screen.
  • Control unit (control means)
  • Timer circuit section (timer means) a mano reciprocating vibrator element
  • RAM storage means
  • R1, R2 resistance timer means
  • FIG. 1 is a perspective view of a gaming machine (slot machine) to which an embodiment of the present invention is applied
  • FIG. 2 is a perspective view of the gaming machine with a front door opened
  • FIG. 3 is an example of a control circuit. 4 to 6 show the first embodiment
  • FIGS. 7 to 11 show the second embodiment
  • FIGS. 12 to 16 show the third embodiment. 1 to 3 are common to the first to third embodiments.
  • the diagonally lower left in FIGS. 1 and 2 is “front”
  • the diagonally upper right in FIGS. 1 and 2 is “rear”.
  • the slot machine as the gaming machine 1 can be opened and closed by a front-opening rectangular housing 2 and a pair of upper and lower hinge shafts (not shown) facing the top and bottom on the left side of the housing 2 It has a pivoted front door (3).
  • the main control board 4 for overall control of the game, control of effects related to the game, and abnormality information including opening information of the front door 3 can be output in the housing 2
  • Sub-control board 5 rotary reel unit 6 that can display and stop identification information consisting of multiple types of symbols, numbers, etc.
  • hopper boot 7 that can store and pay out medals as game media
  • games Housed in the various electrical components of the machine 1 are electrical components related to the game, such as an external power supply device 8 that supplies power from an external power source. The supply of external power from the external power supply device 8 to each electrical component is performed via the main control board 4.
  • a door opening / closing detection sensor 60 capable of detecting opening / closing of the front door 3 serving as a detection sensor is disposed at a location facing the front door 3 in the housing 2.
  • the opening signal of the front door 3 detected by the door opening / closing detection sensor 60 is transmitted to the sub-control board 5.
  • the door open / close detection sensor 60 that detects the opening / closing of the front door 3 is a mechanical limiter that has a function to open and close an electric circuit by mechanical operation. A switch is preferred.
  • the main control board 4 is fixed to the rear plate 2a in the housing 2 while being accommodated in the transparent board box, and is provided in the board box. As long as the sealed part is not destroyed, it cannot be removed from the board box! /
  • the rotary reel unit 6 includes three rotary reels 61 of left, middle, and right whose identification information is printed or pasted on the outer peripheral surface, and the rotation of a motor for rotating each rotary reel 61. And a drive circuit 62.
  • the motor drive circuit 62 controls the rotation and stop of the motor of each rotary reel 61 based on the control command output from the main control board 4.
  • a display device 9 having a liquid crystal display screen 91 capable of displaying information relating to games output from the sub control board 5, production information, opening / closing information of the front door 3, etc.
  • Relay board 10 that relays the control signal output by control board 5, left and right speech force 11 that generates sound effects, and authenticity of medals inserted in medal insertion part 18 described later, and only true medals are determined.
  • a medal selector 12 for guiding to the hopper unit 7 is provided.
  • a lower hook 13 is pivotally supported so that it can be engaged and disengaged at an appropriate position on the housing 2 side.
  • the hook 13 engages the proper position of the housing 2 to restrain the front door 3 in the closed state.
  • the relay board 10 has an operation switch 14 for confirming an abnormality that is operated when displaying on the display screen 91 illegal information detected by the door opening / closing detection sensor 60, that is, opening / closing information of the front door 3 and other information. Is provided.
  • the operation switch 14 for abnormality confirmation can be operated only with the hook 13 disengaged and the front door 3 opened using the keys possessed only by the game store staff. Cannot be operated.
  • a medal insertion unit 18 into which medals are inserted when starting a game there are a medal insertion unit 18 into which medals are inserted when starting a game, a MAX bet button 19 for setting the maximum number of medals (three), Set the number of bets to 1 1 bet button 20, start lever 21 that is operated when all the rotating reels 61 are simultaneously rotated, operated when each rotation reel 61 is stopped individually 3
  • a stop button 22 an adjustment button 23 that is operated when the game is adjusted, a key cylinder 24 that can be operated by a key possessed by an attendant of the game shop, and the like.
  • the front door 3 can be opened by releasing the hook 13.
  • the reset switch 25 (see Fig. 3) provided on the back side of the front door 3 detects the key operation and detects electrical parts related to the game. The error can be canceled.
  • the MAX bet button 19, the 1 bet button 20, the start lever 21, each stop button 22 and the checkout button 23 have built-in sensors for detecting respective operations.
  • the start lever 21 is operated to operate each rotary reel 61 Rotate all at once. Then, after a predetermined time elapses, the respective stop buttons 22 corresponding to the respective rotary reels 61 are sequentially operated to stop the respective rotary reels 61.
  • the combination of the left, middle, and right identification information displayed on the active line in the identification information display window 17 when each rotating reel 61 stops determines whether or not there is a prize and the size of the prize.
  • the number of medals according to the winning mode is paid out from the hopper unit 7 to the tray 3a provided at the lower part of the front door 3.
  • a predetermined sound effect is generated from the speaker 11 or game information or performance information related to the specific game state is displayed on the display screen 91 of the display device 9. Etc. to enhance the production effect.
  • the main control board 4 has a control unit configured as an integrated one-chip CPU together with a ROM storing a control program and data and a RAM functioning as a CPU word queryer. The control process is executed.
  • ROM on the main control board 4 a basic program related to the game of the gaming machine 1 is stored. In addition to being stored, data tables such as winning probabilities for each prize and the number of medals to be paid out for the prize are written.
  • the CPU executes game control according to the ROM program, for example, control of rotation and stop of the rotating reel 61 in the rotating unit 6.
  • the input interface of the main control board 4 includes an external power supply device 8, a MAX bet button 19, a 1 bet button 20, a start lever 21, a stop button 22, a settlement button 23, a reset switch 25, a hopper unit 7, A medal detection sensor 26 for detecting a medal that has passed the medal selector 12 is connected.
  • the output interface of the main control board 4 is connected to the hopper unit 7, the motor drive circuit 62 of the rotary reel unit 6, and the sub control board 5.
  • the control unit of the main control board 4 Upon receiving the start signal from the start lever 21, the control unit of the main control board 4 draws a lot of whether or not the winning power is received by the numerical data update data, and the control command based on the lottery result is displayed on the rotating reel. This is transmitted to the motor drive circuit 62 of the unit 6 to control the motors of each rotary reel 61 individually and to send the effect command to the sub-control board 5.
  • the input interface of the sub-control board 5 is connected to the main control board 4, the operation switch for abnormality confirmation 14, the game information display operation switch 16, and the door open / close detection sensor 60.
  • the output interface includes A display device 9, a speaker 11, and a lamp 27 are connected via the relay board 10.
  • the sub control board 5 When an external power source is connected to the external power supply device 8 and external power is supplied to the entire gaming machine 1 (for example, during the operation of a game store), the sub control board 5 is connected to the main control board 4 Based on the control command output by the display device, display information is transmitted to the liquid crystal control board 92 (see FIG. 4) of the display device 9 to display characters, images, etc. on the display screen 91, and the lamp 27 is turned on. Production is displayed by outputting sound, music, etc. to the speaker 11.
  • FIG. 4 is a block diagram of the main part of the control circuit in the first embodiment
  • FIG. 5 is a time chart showing the operation timing of the control circuit
  • FIG. 6 is a display example similarly displayed on the display screen.
  • the sub-control board 5 includes a ROM 31 and a CPU 32 that store control programs and data.
  • a control unit 30 that constitutes a control means configured as an integrated one-chip CPU together with a RAM 33 that functions as a work area, a backup power supply 34 that supplies power only to a predetermined part, and a timer circuit part 35 that constitutes a timer means
  • a clock module 36 that serves as a timekeeping means for measuring the time when the detection sensor 60 detects the opening and closing of the front door 3, and a memory 37 that serves as a storage means for storing the opening and closing state of the front door 3.
  • the memory 37 in the first embodiment is a static random access memory (SRAM) that does not require an operation for holding memory in order to reduce the power consumption of the knock-up power supply 34, or a flash that requires power only during operation. It is preferable to use a nonvolatile semiconductor memory such as a memory (flash memory).
  • the memory 37 may be provided in the RAM 33 in the CPU 31.
  • the power of the backup power source 34 is supplied only to the control unit 30, the timer circuit unit 35, the clock module 36, the memory 37, and the door opening / closing detection sensor 60.
  • the timer circuit unit 35 For the timer circuit unit 35, the clock module 36, the memory 37, and the door open / close detection sensor 60, when the gaming machine 1 is powered off, for example, the period until the gaming machine 1 is transported to a factory-powered game store, Outside the business hours of the amusement store, the power of the backup power supply 34 is always supplied, and the power of the knock-up power supply 34 is supplied to the control unit 30 only when the timer circuit unit 35 operates. It's like! /
  • the timer circuit unit 35 is configured by a multivibrator element 35a and a CR circuit 35b, and is backed up when the door opening / closing detection sensor 60 detects opening / closing of the front door 3 when the gaming machine 1 is powered off.
  • the power of the backup power source 34 is supplied to the control unit 30 by performing T timing operation for a predetermined time by the power of the power source 34.
  • the door opening / closing detection sensor 60 detects the opening of the front door 3, and the opening signal (for example, HIGH signal) is input to the timer circuit unit 35.
  • the timer circuit unit 35 is operated by a knock-up power supply 34 for a predetermined time T (several milliseconds), and the power of the backup power supply 34 is supplied to the control unit 30 within the predetermined time T.
  • the control unit 30 is operated, and when the predetermined time T has elapsed, the timing operation is finished and the power supply of the backup power source 34 is stopped to the control unit 30.
  • the predetermined time T is set based on the time required for the control unit 30 to store information in the memory 37.
  • the control unit 30 starts itself when the power of the backup power supply 34 is supplied.
  • the date / time when the door opening / closing detection sensor 60 detects the opening of the front door 3 is read from the clock module 36 and stored in the memory 37.
  • the timer circuit unit 35 is operated again for a predetermined time T by the knock-up power supply 34, and the power of the knock-up power supply 34 is supplied to the control unit 30.
  • the predetermined time T elapses, the circuit unit 35 stops the time measuring operation. Then, the power supply of the backup power source 34 is stopped for the control unit 30.
  • the control unit 30 uses the clock module 36 to indicate the date and time when the power supply of the backup power source 34 is supplied, that is, the date and time when the door open / close detection sensor 60 detects the closing of the front door 3. Is stored in the memory 37.
  • the information stored in the memory 37 is displayed on the display device 9 by operating the operation switch for abnormality confirmation 14 with the front door 3 opened when the gaming machine 1 is supplied with power.
  • the opening / closing information of the front door 3 detected by the door opening / closing detection sensor 60 for example, the date, time, open or closed can be displayed in time series as shown in FIG.
  • the gaming machine 1 in which the opening / closing information of the front door 3 is displayed on the display screen 91 of the display device 9 is judged as having a possibility of fraud, and the power to be carefully checked or a new gaming machine To be exchanged.
  • FIG. 7 is a block diagram of the main part of the control circuit according to the second embodiment of the present invention
  • FIG. 8 is a block diagram of the power supply control unit
  • FIG. 9 is a circuit diagram of an example of the power supply control unit.
  • FIG. 10 is a time chart showing the operation timing of the control circuit
  • FIG. 11 is a display example displayed on the display screen.
  • the sub control board 5 includes a ROM 51 storing a control program and various data, a control command output from the main control board 4, and an external power on signal 101 when the external power supply device 8 is connected to an external power source.
  • the door opening / closing detection sensor 60 which is a control means for reading the door opening signal 1002 etc. via the IZO port 54, and the date and time information and door when the external power-on signal 101 is received with the CPU52.
  • RAM 53 which is the storage means for storing the date and time information when receiving the release signal 102, and a backup capable of supplying backup power necessary for the operation of the CPU 52 when the external power supply is stopped
  • the power source 55, the clock module 56 that is a timekeeping means that can always be driven by backup power, and the power source that supplies the ROM 51 and CPU 52 are connected to external power (eg, voltage 3.3V) or backup power Power supply control unit 57 that can supply backup power to the ROM 51 and CPU 52 for a predetermined time when the door open signal 102 is received when switching to knock-up power. It is equipped with.
  • the storage means in the second embodiment is a nonvolatile memory such as SRAM (static random access memory) or flash memory that requires power only during operation in order to reduce the power consumption of the knock-up power supply 55.
  • SRAM static random access memory
  • DRAM dynamic random access memory (memory that can be written and read at any time)) that can be stored by the backup power supply 55 even when the power is cut off may be used.
  • the external power supply device 8 When the gaming machine 1 is installed in a gaming store, the external power supply device 8 is connected to an external power source, and external power is supplied to the gaming machine 1, so that the date and time at that time Can also be stored in the RAM 53.
  • the backup power supply 55 is connected to the RAM 53, the clock module 56, and the power supply control unit 57, and always supplies backup power to the RAM 53 and the clock module 56 while being charged by external power.
  • the power supply control unit 57 has a door open signal 102, external power and backup at its input unit.
  • power is input from the output section of the game machine 1 such as when operating a game shop, that is, when external power is supplied to the external power supply device 8, external power is supplied to the ROM 51 and CPU 52.
  • the gaming machine 1 is turned off, that is, when the external power supply device 8 is not supplied with external power, for example, when the gaming machine 1 is transported from the factory to the gaming store, Switch to supply backup power to ROM51 and CPU52 during non-business hours.
  • the knock-up power supply 55 one having a voltage slightly lower than the external power supplied to the power supply control unit 57 is used.
  • the power supply control unit 57 receives the door opening signal 102 output from the door opening / closing detection sensor 60 when external power is not supplied to the gaming machine 1, thereby A backup power-on control signal generator 571 that can supply the backup power to the ROM 51 and the CPU 52 for a predetermined time required to store the date and time information when the CPU 52 receives the door opening signal in the RAM 53, And a power source switching unit 572 for switching the power source supplied to the ROM 51 and the CPU 52 to either external power or backup power.
  • the power switching unit 572 has a built-in 2-channel power switching IC. External power is input to the INA on the input side, and backup power is input to the INB. Further, the backup power-on control signal 103 output from the backup power-on signal generation unit 571 is input to ENB. Also, from OUTA and OUTB, they are input to INA and INB !, and are output as the higher voltage DCV65 of the higher power! Therefore, when external power is supplied to the INA of the power supply switching unit 572, the external power is output from OUTA regardless of whether the door open / close detection sensor 60 is ON or OFF, and the knock-up power is It is not output from OUTB.
  • Knock-up power-on control signal generation unit 571 includes a CR circuit (chattering prevention circuit) including resistor R1 and capacitor C1, and both input terminals 573a and 573b between resistor R1 and capacitor C1, and resistor R. 1 consists of NAND gate 57 3 connected to door open / close detection sensor 60 via 1 and resistor R2 and capacitor C2 connected in series to output terminal 573c of NAND gate 573 to supply backup power to ROM51 and CPU52 CR circuit (delay circuit) that serves as a timer means to determine the time to be used, and both input terminals 574a and 574b are resistors R2.
  • CR circuit battery prevention circuit
  • NAND gate 574 connected to the output terminal 573c of the NAND gate 573a and the input terminal 575c of the NAND gate 573 through the resistor R2 between the input terminal 573c and the other input.
  • the terminal 575b is connected to the output terminal 574c of the NAND gate 574, and the output terminal 575c is provided with the NAND gate 575 connected to the ENB of the power supply switching unit 572.
  • the door opening / closing detection sensor 60 is OFF when the closing of the front door 3 is detected. Therefore, when the front door 3 is closed, the high voltage is applied to both input terminals 573a and 573b of the NAND gate 573 because of the voltage Shigh at the point A of the CR circuit Rl and C1 of the power supply controller 57. The low signal is output from the output terminal 573c. Since the voltage at point B of CR circuits R2 and C2 at that time is low, a low signal is input to both input terminals 574a and 574b of NAND gate 574, and a high signal is output from output terminal 574c. Yes.
  • the time constant of the CR circuits Cl and R1 of the power supply control unit 57 is set. After a time T 1 (for example, 22 msec), the voltage at the point A becomes low, and a low signal is input to both input terminals 573a and 573b of the NAND gate 573. As a result, a high signal is output from the output terminal 573c, and this high signal is input to one input terminal 575a of the NAND gate 575.
  • the NAND gate 574 continues to output a high signal from its output terminal 574c until the voltage at point B of the CR circuits C2 and R2 changes to high due to the high signal output from the output terminal 573c. Continue to input the signal to the input terminal 575b of the NAND gate 575.
  • the inputs of the NAND circuits 573 and 574 Terminals 573a and 574a are connected to input terminals 573b and 574b respectively.
  • Input terminals 57 3a and 574a can be connected to the high level (DCV) of the power supply for stability against signal fluctuations due to noise, etc.
  • the input terminals 573a and 574a are preferably connected to the high level (DCV) of the power supply.
  • the NAND gate 575 has a period until the output terminal 573c of the NAND gate 573 outputs a high signal and the output terminal 574c of the NAND gate 574 outputs a low signal, that is, CR circuits R2, C2 A low signal is output as the backup power-on control signal 103 from the output terminal 575c for a time T2 (for example, 33 msec) based on the time constant of
  • the power switching unit 572 When the backup power-on control signal 103 output from the output terminal 575c of the NAND gate 575 is input to the ENB, the power switching unit 572 outputs the backup power from OUTB and supplies it to the ROM 51 and the CPU 52. To do.
  • CPU 52 is driven by the supply of backup power from power supply control unit 57, and an abnormal situation occurs in gaming machine 1 when external power is not supplied to gaming machine 1.
  • the date and time when the door open / close detection sensor 60 output from the door open / close detection sensor 60 is received is read from the clock module 56 and stored in the RAM 53, and the backup power is supplied from the power supply control unit 57.
  • time T2 elapses, the knock-up power is stopped and the drive is stopped.
  • the time for which the CPU 52 consumes the power of the backup power supply 55 is to allow the CPU 52 to store the date / time information in the RAM 53. Since only a short time T2 is required, the power consumption of the backup power supply 55 can be saved, and the incorrect opening of the front door 3 when the machine 1 is turned off should be monitored over a long period of time. Can do. Also, when power is cut off, front door 3 is long Even in the open state, the power supply of the backup power supply 55 to the CPU 52 is only for the time T2, so that the power consumption of the backup power supply 55 can be minimized. As a result, the capacity of the knock-up power supply 55 can be reduced, and security can be improved with the inexpensive and small backup power supply 55.
  • the information stored in the RAM 53 by the CPU 52 that is, the date and time when external power is applied to the gaming machine 1, the date and time when the door open / close detection sensor 60 detects the opening of the front door 3,
  • the time is displayed on the display screen 91 of the display device 9, for example, in time series as shown in FIG. Can be made.
  • the gaming machine 1 in which the opening information of the front door 3 is displayed on the display screen 91 of the display device 9 before the external power-on date is determined to be a possibility of fraud. And carefully checked or replaced with a new gaming machine.
  • FIG. 12 is a block diagram of the main part of the control circuit according to the third embodiment of the present invention
  • FIG. 13 is a block diagram of the power supply control unit
  • FIG. 14 is a circuit diagram showing an example of the power supply control unit.
  • 15 is a time chart showing the operation timing of the control circuit
  • FIG. 16 is a display example similarly displayed on the display screen.
  • the sub control board 5 stores opening / closing information when receiving an opening / closing signal from the door opening / closing detection sensor 60 and date / time information when external power is applied to the gaming machine 1.
  • the opening / closing information includes date / time information when the door opening / closing detection switch 60 detects opening / closing of the front door 3 and power supply source identification information described later for identifying the power source at that time.
  • the sub-control board 5 is connected to the ROM 51 storing the control program and various data, the control command output from the main control board 4, and the external power supply device 8 connected to the external power supply.
  • the CPU 52 is a control means for reading the external power-on signal 101 and the open / close signal 102 output from the door open / close detection sensor 60 via the IZO port 54
  • the RAM 53 is a storage means for storing various information by the CPU 52.
  • CPU52 works Rechargeable backup power supply 55 that can supply the necessary backup power (for example, voltage 3V), clock module 56 that provides timekeeping means that can always be driven by external power or backup power, ROM51, CPU52, RAM53 In addition, a power supply control unit 50 for controlling power supplied to the clock module 56 is mounted.
  • Rechargeable backup power supply 55 that can supply the necessary backup power (for example, voltage 3V)
  • clock module 56 that provides timekeeping means that can always be driven by external power or backup power
  • ROM51, CPU52, RAM53 In addition, a power supply control unit 50 for controlling power supplied to the clock module 56 is mounted.
  • the CPU 52 detects, for example, a period during which the gaming machine 1 is transported to a production factory or a game shop, a period outside the business hours of the game shop, and a door open / close detection sensor.
  • the open / close signal 102 is output from 60
  • the backup power output from the CPU power supply control unit 500 of the power supply control unit 50 is activated by the backup power output and receives the open / close signal 102a.
  • the RAM 53 stores the power supply information indicating that the power supply source at that time is the knock-up power.
  • the external power supply device 8 is connected to an external power source by installing the gaming machine 1 in a gaming store, etc., and external power is input to the gaming machine 1, whereby the CPU 52 transmits from the main control board 4.
  • the RAM 53 stores the date and time information when the external power is turned on based on the external power on signal 101. Furthermore, during the period when external power is supplied to the gaming machine 1, for example, during the operating hours of the amusement store, the CPU 52 is driven by the external power output from the CPU power supply control unit 500, and the door open / close detection is performed. When the open / close signal 102a from the sensor 60 is received, the RAM 53 stores the date / time information when the open / close signal 102a at that time is received and the power supply information for identifying that the power supply source at that time is external power.
  • the date and time information when the open / close signal 102a of the information stored in the RAM 53 is received, the power supply information for identifying the power supply source, and the date and time information when the external power source is turned on are the open and closed date and time information 201, 202, power supply source identification information 204, and external power-on date / time information 203 can be displayed on the display screen 91 of the display device 9 as shown in FIG.
  • the power supply control unit 50 includes a CPU power supply control unit 500 that controls the power supplied to the ROM 51 and the CPU 52, and a RAM power supply control unit 550 that controls the power supplied to the RAM 53 and the clock module 56. RU
  • the CPU power supply control unit 500 outputs a backup power based on the signal processing unit 510 that processes the open / close signal 102a output from the door open / close detection sensor 60 and the open / close signal 102a.
  • Backup power supply control signal 103 for generating A backup power-on control signal generation unit 520, and a CPU power switching unit 530 capable of switching the DCV 65 supplied to the ROM 51 and the CPU 52 to external power or backup power.
  • the RAM power supply control unit 550 includes a RAM power supply switching unit 560 that can switch the power source supplied to the RAM 53 and the clock module 56 to external power or knock-up power.
  • the signal processing unit 510 of the CPU power supply control unit 500 is formed by a CR circuit including a resistor R1 and a capacitor C1 connected in series to the door opening / closing detection sensor 60. Chattering of the open / close signal output from the detection sensor 60 is prevented.
  • Knock-up power-on control signal generation unit 520 includes an AND gate 521 in which both input terminals 521a and 521b are connected between resistor R1 and capacitor C1 and through resistor R1 to door opening / closing detection sensor 60.
  • a CR circuit (delay circuit) comprising a resistor R2 and a capacitor C2 connected in series to the output terminal 521c of the NAND gate 521, and serving as a timer means for determining the time for supplying backup power to the ROM 51 and the CPU 52.
  • Input terminal 522a, 522b is connected between resistor R2 and capacitor C2 and connected to output terminal 521c of NAND gate 52 la via resistor R2, NAND gate 522 and one input terminal 523a is the output of NAND gate 521 NAND gate 523 connected to terminal 521c, the other input terminal 523b connected to output terminal 522c of NAND gate 522, and one input terminal 524a connected to output terminal 521c of NA ND gate 521, the other input Terminal 524b is NAND
  • the OR gate 524 connected to the output terminal 522c of the gate 522, one input terminal 525a is connected to the output terminal 524c of the OR gate 524, and the other input terminal 525b is connected to the output terminal 523c of the NAND gate 523.
  • the output terminal 525c further includes an AND gate 525 connected to the ENB of the CPU power supply switching unit 530.
  • the AND gate 525 When the low signal is input to at least one of the input terminals 525a and 525b, the AND gate 525 outputs the backup power supply control signal 103 of the low signal from the output terminal 525c, and the CPU 52 sends the open / close information to the RAM 53. Outputs only for the predetermined time required to memorize.
  • the CPU power switching unit 530 has a built-in 2-channel power switching IC, and its input side External power is input to INA, backup power is input to INB, and backup power supply control signal 103 output from AND gate 525 of backup power-on control signal generator 520 is input to ENB.
  • the OUTB power is also sent to the RAM 53 by the CPU 52.
  • Backup power is output for a predetermined time required to store the switching information.
  • the higher power of the power input to INA and INB is output from OUTA or OUTB to D. Output as CV65.
  • the external power is set to 3.3 V and the backup power is set to 3 V. Therefore, when each power is supplied to INA and INB, the external power is supplied from OUTA. Backup power is not output.
  • the RAM power switching unit 560 has a built-in 2-channel power switching IC similar to the CPU power switching unit 530. External power is input to the INA on the input side, and backup is performed to the INB. When power is input and each power is input to INA and INB, OUTA force also outputs external power. In addition, when external power is not supplied to gaming machine 1, backup power is output from OUTB, and when external power is input to INA, output of backup power is stopped and OUTA force external power is output. Output and reduce the power consumption of the backup power supply 55.
  • knock-up power supply 55 is charged by the external power supply.
  • the door open / close detection sensor 60 is OFF when the closing of the front door 3 is detected. Gatsutsu When the front door 3 is closed, the voltage power at the point A of the CR circuit Rl, C1 of the CPU power supply control unit 500 is 3 ⁇ 4iigh, so high signals are input to both input terminals 521a, 521b of the NAND gate 521. As a result, a low signal is also output from the output terminal 521c force. At this time, since the voltage at point B of the CR circuits R2 and C2 is low, a low signal is input to both input terminals 522a and 522b of the NAND gate 522, and a high signal is output from the output terminal 522c.
  • the NAND gate 523 is connected to the input terminal 523a of the low signal output from the output terminal 521c of the NAND gate 521 and the input terminal 523b. Since the high signal output from the output terminal 522c of the NAND gate 522 is input to the output terminal 523c, the high signal is output from the output terminal 523c.
  • the OR circuit 524 the low signal output from the output terminal 521c of the NAND gate 521 is input to the input terminal 524a, and the high signal output from the output terminal 522c of the NAND gate 522 is input to the input terminal 524b. Therefore, a high signal is output from the output terminal 524c.
  • the AND circuit 525 receives a high signal at its input terminals 525a and 525b, outputs a high signal that is not the backup power-on control signal 103 from its output terminal 525c, Input to ENB of CPU power supply switching unit 530.
  • the CPU power switching unit 530 does not output backup power even for the OUTB force regardless of whether or not external power is supplied to the gaming machine 1.
  • the door open / close detection sensor 60 detects the opening of the front door 3 and outputs an open signal 102, the time T1 (based on the time constant of the CR circuits Cl and R1 at that time (point a shown in FIG. 15)) For example, after 22ms ec), the voltage at point A goes low. Therefore, the NAND gate 521 receives a low signal at both input terminals 521a and 521b when the time T1 has elapsed (point b shown in FIG. 15), and the output terminal 521c also outputs a high signal.
  • the NAND gate 522 When a high signal is also output from the output terminal 521c, the NAND gate 522 outputs a high voltage from its output terminal 522c until the voltage at point B of the CR circuits C2 and R2 changes to high after a time T2 (for example, 33 msec). Continue signal output. Then, when a high signal is output from the output terminal 521c of the NAND gate 521, the NAND gate 523 outputs a low signal from the output terminal 523c.
  • T2 for example, 33 msec
  • the NAND gate 522 receives a high signal at its input terminals 522a and 522b, and outputs a low signal from the output terminal 522c.
  • the NAND gate 523 receives a low signal at its input terminal 523b and outputs a high signal from the output terminal 523c.
  • the AND gate 525 receives a high signal from the input terminals 525a and 525b, and outputs a high signal from the output terminal 525c. . In response to this, the CPU power supply switching unit 530 stops the output of backup power from OUTB.
  • the CPU 52 starts when the backup power is supplied from the CPU power switching unit 530 of the CPU power supply control unit 500, and when the gaming machine 1 is not supplied with external power, the gaming machine 1 Assuming that an abnormal situation has occurred, the date and time when the open signal is received from the open / close signal 101a output from the door open / close detection sensor 60 is read from the clock module 56 and stored in the RAM 53. The power supply source information indicating that the power source at that time is backup power is also stored in the RAM 53, and is stopped after the time T2.
  • the backup power supplied to the CPU 52 is related to the time when the front door 3 is open.
  • the CPU 52 opens and closes the front door 3 to the RAM 51. Since only the time T2 required to store the information is required, even if the front door 3 is left open for a long time, the power of the backup power supply 55 is not wasted.
  • the NAND gate 522 When a low signal is output from the output terminal 521c, the NAND gate 522 outputs that output terminal 522c power low signal for the period until the voltage at point B of the CR circuit C2, R2 changes to low after the time T2. Continue.
  • the OR gate 524 outputs a low signal from the output terminal 524c when the output terminal 521c of the NAND gate 521 outputs a low signal.
  • the AND gate 525 receives a low signal from the input terminal 525a and a high signal from the input terminal 525b, and the backup power supply from the output terminal 525c.
  • the low signal that constitutes the input control signal 103 is output, and the signal is input to the ENB of the CPU power supply switching unit 530.
  • the CPU power supply switching unit 530 outputs backup power from OUTB.
  • the NAND gate 522 receives a low signal at both its input terminals 522a and 522b and outputs a high signal from the output terminal 522c.
  • the OR gate 524 receives the high signal at its input terminal 524b and outputs a high signal from the output terminal 524c.
  • the AND gate 525 receives a high signal from its input terminals 525a and 525b, and outputs a high signal from the output terminal 525c. In response to this, the CPU power supply switching unit 530 stops outputting backup power from OUTB.
  • the CPU 52 starts up again when the backup power is supplied from the CPU power supply switching unit 530 of the CPU power supply control unit 500, and when the gaming machine 1 is not supplied with external power, Assuming that an abnormal situation has occurred in Unit 1, the date and time when the closing signal is received from the opening / closing signal 102a output from the door opening / closing detection sensor 60 is read from the clock module 56 and stored in the RAM 53. Then, the power supply source information indicating that the power source at that time is backup power is also stored in the RAM 53 and stopped after the time T2.
  • the front door 3 is opened by opening the front door 3 and operating the operation switch 14 for abnormality confirmation. Opening date / time information 201, closing date / time information 202 when front door 3 is closed, external power-on date / time information 203 when external power is applied to gaming machine 1, and when front door 3 is opened / closed.
  • the power supply source identification information 204 for identifying whether the power supplied to the CPU 52 is external power backup power is displayed on the display screen 91 of the display device 9 in time series as shown in FIG. 3 open / close information etc. can be confirmed.
  • the gaming machine 1 is a pachinko machine, a slot machine, and other gaming machines in which the game medium is a pachinko ball.
  • the door open / close detection sensor 60 is a photoelectric non-contact type sensor that operates with the power of the knock-up power supply 55, instead of a mechanical limit switch.
  • the detection sensor shall detect other abnormal situations.
  • Other abnormal situations include removal / removal of the board box containing the main control board 4, abnormal tilt and vibration of the gaming machine 1 caused by the movement of the gaming machine 1, etc., and the insertion of unauthorized tools into the housing 2. Detection of abnormal pressure load due to.

Abstract

Provided is a game machine, which is improved in security by making it possible to watch a foul play at the power-broken time when the game machine is not supplied with the external power. The game machine enables its player to play a predetermined game, and comprises a detection sensor (60) for detecting an abnormal state containing a foul play on the machine body, and control means (30) for controlling electric parts mounted on the game machine, for receiving, when the power supply from the outside is stopped, an electric power from a backup power source on the basis of a detection signal from the detection sensor (60), to operate for a predetermined time period thereby to store storage means (37) with the information at the detection signal outputting time of the detection sensor (60), and for stopping the operation after lapse of a predetermined time period.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、セキュリティを向上させた遊技機に関する。  The present invention relates to a gaming machine with improved security.
背景技術  Background art
[0002] パチンコ機、スロットマシン等のように、遊技者が所定の遊技を行うことが可能な遊 技機において、遊技機への外部電源投入時、各種電気部品の診断部位の異常有 無を診断して、その診断結果を記憶手段に記憶するとともに、記憶した診断結果を 表示装置に表示させるようにしたものがある(例えば、特許文献 1参照)。  [0002] In a gaming machine such as a pachinko machine or a slot machine where a player can perform a predetermined game, when an external power supply is turned on to the gaming machine, the presence or absence of abnormalities in the diagnostic parts of various electrical components is checked. There is one that diagnoses, stores the diagnosis result in a storage means, and displays the stored diagnosis result on a display device (see, for example, Patent Document 1).
[0003] また、各種電気部品を収容した筐体とこの筐体の前面に開閉可能に設けられた前 扉との間に、前扉の開閉を検出する開閉検出センサを設けたものもある(例えば、特 許文献 2参照)。  [0003] There is also an open / close detection sensor that detects opening / closing of a front door between a housing that houses various electrical components and a front door that can be opened and closed on the front of the housing ( For example, see Patent Document 2).
特許文献 1 :特開平 9— 253311号公報  Patent Document 1: Japanese Patent Application Laid-Open No. 9-253311
特許文献 2:特開 2003 - 24505号公報  Patent Document 2: Japanese Patent Laid-Open No. 2003-24505
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0004] しかし、上述のような遊技機においては、例えば、遊技機を生産する生産工場から 遊技店に搬送する間や遊技店の営業時間外等のように、遊技機に外部電源の電力 が供給されていない電源遮断時、前扉が不正に開けられて、電気部品に不正行為 が行われた事実があつたとしても、これを確認する術はない。したがって、遊技機の 電源遮断時、前扉が開けられて、筐体内の電気部品に不正がされているか否かを確 認することは極めて困難でありセキュリティ面で問題がある。  [0004] However, in the gaming machine as described above, for example, the power of the external power source is supplied to the gaming machine during transportation from the production factory that produces the gaming machine to the gaming shop or outside the business hours of the gaming shop. There is no way to confirm the fact that when the power supply that is not supplied is cut off, the front door is opened illegally, and there is an illegal act on the electrical components. Therefore, it is extremely difficult to confirm whether or not the front door is opened and the electrical components in the housing are tampered with when the power to the gaming machine is cut off, which is problematic in terms of security.
[0005] 本発明は、上述のような従来の課題に鑑み、遊技機に外部電力が供給されていな い電源遮断時における不正行為を監視できるようにして、セキュリティを向上させた 遊技機を提供することを目的とする。  [0005] In view of the above-described conventional problems, the present invention provides a gaming machine with improved security by enabling monitoring of fraud at the time of power interruption when external power is not supplied to the gaming machine. The purpose is to do.
課題を解決するための手段  Means for solving the problem
[0006] 本発明によると、上記課題は、次のようにして解決される。 (1)遊技機に対する不正行為を含む異常状況を検出する検出センサと、前記遊技 機に対する外部力 の電力供給が停止されているときに前記検出センサ力 の検出 信号に基づいて前記遊技機内に設けられたバックアップ電源より電力の供給を受け て所定時間作動し、前記検出センサの検出信号出力時における情報を記憶手段に 記憶させ、前記所定時間経過後作動を停止する制御手段とを備える。 [0006] According to the present invention, the above problem is solved as follows. (1) Provided in the gaming machine based on a detection sensor for detecting an abnormal situation including an illegal act on the gaming machine and a detection signal of the detection sensor force when the external power supply to the gaming machine is stopped And a control unit that operates for a predetermined time upon receiving power supply from the backup power supply, stores information in the detection signal output of the detection sensor in a storage unit, and stops the operation after the predetermined time has elapsed.
[0007] (2)遊技者が所定の遊技を行うことが可能な遊技機の機体内に設けられ、前記遊技 機に対し外部から電力供給が停止されているときに、前記遊技機内の所定の部位に 限定して電力を供給するバックアップ電源と、前記バックアップ電源力 の電力供給 を受けて作動し、不正行為を含む異常状況を検出する検出センサと、前記バックアツ プ電源力 の電力供給を受けて作動して計時する計時手段と、前記検出センサが前 記異常状況を検出したときに前記計時手段が計時した時刻における情報を前記バッ クアップ電源からの電力供給を受けて作動して記憶する記憶手段と、前記記憶手段 に対して前記検出センサの前記異常状況の検出に基づいて前記バックアップ電源 力 の電力供給を受けて所定時間作動し、前記検出センサが前記異常状況を検出 した時刻における情報を記憶させ、前記所定時間経過後作動を停止する制御手段と を備える。  [0007] (2) provided in the body of a gaming machine in which a player can play a predetermined game, and when power supply from the outside to the gaming machine is stopped, A backup power supply that supplies power only to the part, a detection sensor that operates by receiving the power supply of the backup power supply, detects an abnormal situation including fraud, and a power supply of the backup power supply Timekeeping means that operates and measures time, and storage means that operates and stores the information at the time measured by the timekeeping means when the detection sensor detects the abnormal condition, by receiving power from the backup power supply. And receiving a power supply from the backup power source based on the detection of the abnormal condition of the detection sensor to the storage means and operating for a predetermined time, and the detection sensor detects the abnormal condition. Stores the information in the output with time, and a control means for stopping the operation after the lapse of the predetermined time.
[0008] (3)上記 (1)又は (2)項において、前記検出センサが前記異常状況を検出した時点か ら予め定められた所定時間作動して、前記制御手段に前記バックアップ電源からの 電力を供給し、前記所定時間内に前記制御手段を作動させて前記検出センサが前 記異常状況を検出した時刻を前記記憶手段に記憶させるタイマー手段を更に備える  [0008] (3) In the above item (1) or (2), the detection sensor operates for a predetermined time from the time when the abnormal condition is detected, and the power from the backup power source is supplied to the control means. And a timer means for causing the storage means to store the time at which the detection means detects the abnormal situation by operating the control means within the predetermined time.
[0009] (4)上記 (1)〜(3)項において、前記記憶制手段が記憶する情報には、前記検出セン サが異常状況を検出したときの日時情報を含む。 [0009] (4) In the above items (1) to (3), the information stored by the storage control means includes date and time information when the detection sensor detects an abnormal situation.
[0010] (5)上記 (1)〜(4)項のいずれかにおいて、前記検出センサは、前記遊技機に対し外 部から電力供給が停止されているとき、電気部品を収容した筐体に開閉可能に設け られる扉の開閉を検出する扉開閉検出センサを含む。 [0010] (5) In any one of the above items (1) to (4), the power supply to the gaming machine is stopped when an electric power supply is stopped from outside. It includes a door open / close detection sensor that detects opening / closing of the door that can be opened and closed.
[0011] (6)上記 (5)項において、前記制御手段は、前記検出センサが前記扉の開閉を検出 したときの日時情報を前記記憶手段に記憶させる。 発明の効果 [0011] (6) In the above item (5), the control means causes the storage means to store date and time information when the detection sensor detects opening / closing of the door. The invention's effect
[0012] 本発明によれば、次のような効果が奏せられる。  [0012] According to the present invention, the following effects can be obtained.
請求項 1記載の発明によると、遊技機に外部電力が停止されているとき、遊技機に 対する不正行為を含む異常状況を検出する検出センサ力 の検出信号に基づいて 、バックアップ電源より電力の供給を受けて所定時間作動して、検出センサの検出信 号出力時における情報を記憶手段に記憶させ、所定時間経過後作動を停止する制 御手段を備えるため、バックアップ電源の消費電力を節約することができるとともに、 記憶手段に記憶された情報に基づいて不正行為を監視することができ、セキュリティ の向上を図ることができる。  According to the invention described in claim 1, when external power is stopped in the gaming machine, power is supplied from the backup power source based on the detection signal of the detection sensor force that detects an abnormal situation including an illegal act on the gaming machine. In order to save power consumption of the backup power supply, it has a control means that operates for a predetermined time and stores the information at the time of detection signal output of the detection sensor in the storage means and stops the operation after the predetermined time elapses. In addition, it is possible to monitor fraud based on the information stored in the storage means, and to improve security.
[0013] 請求項 2記載の発明によると、遊技機に外部電力が停止されているとき、遊技機に 対する不正行為を含む異常状況を検出する検出センサ力 の検出信号に基づいて 、ノ ックアップ電源より電力の供給を受けて所定時間作動し、検出センサが異常状況 を検出したときの時刻情報を記憶手段に記憶させ、所定時間経過後作動を停止する 制御手段を備えるため、バックアップ電源の消費電力を節約することができるとともに 、記憶手段に記憶された時刻情報に基づいて不正行為を監視することができ、セキ ユリティの向上を図ることができる。  [0013] According to the invention of claim 2, when the external power is stopped in the gaming machine, the knock-up power supply is based on the detection signal of the detection sensor force that detects an abnormal situation including an illegal act on the gaming machine. The power supply of the backup power supply is equipped with a control means that operates for a predetermined time after receiving more power supply, stores the time information when the detection sensor detects an abnormal condition in the storage means, and stops the operation after the predetermined time elapses. Can be saved, and fraud can be monitored based on the time information stored in the storage means, so that security can be improved.
[0014] 請求項 3記載の発明によると、タイマー手段により、制御手段を所定時間内だけ作 動させて検出センサが異常状況を検出した時刻を記憶手段に記憶させることができ る。  [0014] According to the invention described in claim 3, the time when the detection sensor detects an abnormal condition can be stored in the storage means by operating the control means within a predetermined time by the timer means.
[0015] 請求項 4記載の発明によると、検出センサが検出した異常状況の日時情報に基い て、遊技機の異常の有無を監視することができる。  [0015] According to the invention described in claim 4, it is possible to monitor whether there is an abnormality in the gaming machine based on the date and time information of the abnormal condition detected by the detection sensor.
[0016] 請求項 5記載の発明によると、遊技機に対し外部力 電力供給が停止されていると き、筐体に開閉可能に設けられる扉の開閉情報に基づいて、遊技機の異常の有無 を監視することができる。 [0016] According to the invention of claim 5, when the external power supply to the gaming machine is stopped, the presence or absence of abnormality of the gaming machine based on the opening / closing information of the door that can be opened and closed in the housing Can be monitored.
[0017] 請求項 6記載の発明によると、検出センサが扉の開閉を検出したときの日時情報に 基づいて、遊技機の異常の有無を監視することができる。 [0017] According to the invention described in claim 6, it is possible to monitor the presence or absence of abnormality of the gaming machine based on the date and time information when the detection sensor detects the opening and closing of the door.
図面の簡単な説明  Brief Description of Drawings
[0018] [図 1]本発明の実施形態を適用した遊技機の斜視図である。 [図 2]前扉を開けた状況の遊技機の斜視図である。 FIG. 1 is a perspective view of a gaming machine to which an embodiment of the present invention is applied. FIG. 2 is a perspective view of the gaming machine with the front door opened.
[図 3]制御回路の一例を示すブロック図である。  FIG. 3 is a block diagram illustrating an example of a control circuit.
[図 4]本発明における実施例 1の制御回路の要部のブロック図である。  FIG. 4 is a block diagram of a main part of a control circuit according to the first embodiment of the present invention.
[図 5]同じく制御回路の動作タイミングを示すタイムチャート図である。  FIG. 5 is a time chart showing the operation timing of the control circuit.
[図 6]同じく表示画面に表示される表示例である。  [Fig. 6] This is a display example that is also displayed on the display screen.
[図 7]本発明における実施例 2の制御回路の要部のブロック図である。  FIG. 7 is a block diagram of a main part of a control circuit according to a second embodiment of the present invention.
[図 8]同じく電源供給制御部のブロック図である。  FIG. 8 is a block diagram of a power supply control unit.
[図 9]同じく電源供給制御部の一例を示す回路図である。  FIG. 9 is a circuit diagram showing an example of a power supply control unit.
[図 10]同じく制御回路の動作タイミングを示すタイムチャート図である。  FIG. 10 is a time chart showing the operation timing of the control circuit.
[図 11]同じく表示画面に表示される表示例である。  [Fig. 11] This is a display example that is also displayed on the display screen.
[図 12]本発明における実施例 3の制御回路の要部のブロック図である。  FIG. 12 is a block diagram of a main part of a control circuit according to a third embodiment of the present invention.
[図 13]同じく電源供給制御部のブロック図である。  FIG. 13 is a block diagram of a power supply control unit.
[図 14]同じく電源供給制御部の一例を示す回路図である。  FIG. 14 is a circuit diagram showing an example of a power supply control unit.
[図 15]同じく制御回路の動作タイミングを示すタイムチャート図である。  FIG. 15 is a time chart showing the operation timing of the control circuit.
[図 16]同じく表示画面に表示される表示例である。  [Fig. 16] This is a display example that is also displayed on the display screen.
符号の説明 Explanation of symbols
1 遊技機 1 Pachislot machines
2 筐体 2 Enclosure
2a 後板 2a Rear plate
3 前扉 3 Front door
3a 受皿 3a saucer
4 主制御基板 4 Main control board
5 副制御基板 5 Sub control board
6 回転リールユニット 6-turn reel unit
7 ホッノ一ユニット 7 hono unit
8 外部電源供給装置 8 External power supply device
9 表示装置 (表示手段) 9 Display device (display means)
10 中継基板 スピーカ 10 Relay board Speaker
メダルセレクタ一  Medal selector
フック  hook
異常確認用操作スィッチ (操作スィッチ) 情報表示窓  Operation switch for error confirmation (operation switch) Information display window
遊技情報表示操作スィッチ  Game information display operation switch
識別情報表示窓  Identification information display window
メダル投入部  Medal insertion part
MAXベットボタン  MAX bet button
1ベットボタン  1 bet button
スタートレバー  Start lever
ストップボタン  Stop button
精算ボタン  Checkout button
キーシリンダ  Key cylinder
ジセッ卜スィッチ  Gisset switch
メダル検出センサ  Medal detection sensor
ランプ  Lamp
制御部 (制御手段)  Control unit (control means)
ROM CPU RAM  ROM CPU RAM
バックアップ電源  Backup power supply
タイマー回路部(タイマー手段)a マノレチバイブレータ素子 Timer circuit section (timer means) a mano reciprocating vibrator element
b CR回路 b CR circuit
時計モジュール (計時手段)  Clock module (time keeping means)
メモリ(記憶手段)  Memory (memory means)
電源供給制御部 ROM Power supply control unit ROM
CPU (制御手段) CPU (control means)
RAM (記憶手段) RAM (storage means)
IZOポート IZO port
バックアップ電源 Backup power supply
時計モジュール (計時手段) 電源供給制御部 Clock module (time keeping means) Power supply controller
扉開閉検出センサ (検出センサ) 回転リール Door open / close detection sensor (detection sensor) Rotating reel
モータ駆動回路 Motor drive circuit
DCV DCV
表示画面 Display screen
液晶制御基板 LCD control board
外部電源投入信号  External power-on signal
扉開放信号 Door open signal
a 開閉信号 a Open / close signal
バックアップ電源投入制御信号 開日時情報  Backup power-on control signal Opening date / time information
閉日時情報  Closing date and time information
外部電源投入曰時情報  External power on information
電力供給源識別情報  Power supply source identification information
CPU電源供給制御部  CPU power supply controller
信号処理部  Signal processor
バックアップ電源投入制御信号生成部 、 522、 523 NANDゲー卜  Backup power-on control signal generator, 522, 523 NAND gate
ORゲート  OR gate
ANDゲート  AND gate
CPU電源切替部 550 RAM電源供給制御部 CPU power switch 550 RAM power supply controller
560 RAM電源切替部  560 RAM power switch
571 ノ ックアップ電源投入制御信号生成部  571 Knock-up power-on control signal generator
572 電源切替部  572 Power switch
573、 574、 575 NANDゲート  573, 574, 575 NAND gate
R1、R2 抵抗 (タイマー手段)  R1, R2 resistance (timer means)
C1、C2 コンデンサ(タイマー手段)  C1, C2 capacitors (timer means)
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0020] 図 1は、本発明の実施形態を適用した遊技機 (スロットマシン)の斜視図、図 2は、前 扉を開けた状態の遊技機の斜視図、図 3は、制御回路の一例を示すブロック図、図 4 〜図 6は、実施例 1を示し、図 7〜図 11は、実施例 2を示し、図 12〜図 16は、実施例 3を示す。なお、図 1〜図 3は、実施例 1〜3共通である。また、以下の説明において は、図 1、 2における左斜め下方を「前方」とし、図 1、 2における右斜め上方を「後方」 とする。 FIG. 1 is a perspective view of a gaming machine (slot machine) to which an embodiment of the present invention is applied, FIG. 2 is a perspective view of the gaming machine with a front door opened, and FIG. 3 is an example of a control circuit. 4 to 6 show the first embodiment, FIGS. 7 to 11 show the second embodiment, and FIGS. 12 to 16 show the third embodiment. 1 to 3 are common to the first to third embodiments. In the following description, the diagonally lower left in FIGS. 1 and 2 is “front”, and the diagonally upper right in FIGS. 1 and 2 is “rear”.
[0021] 遊技機 1としてのスロットマシンは、前面が開放した正面視矩形の筐体 2と、筐体 2 の左側部に上下方向を向く上下 1対のヒンジ軸(図示略)により開閉可能に枢支され た前扉 (3)とを備える。  [0021] The slot machine as the gaming machine 1 can be opened and closed by a front-opening rectangular housing 2 and a pair of upper and lower hinge shafts (not shown) facing the top and bottom on the left side of the housing 2 It has a pivoted front door (3).
[0022] 図 2に示すように、筐体 2内には、遊技を統括的に制御する主制御基板 4、遊技に 係わる演出の制御及び前扉 3の開情報を含む異常情報等を出力可能な副制御基板 5、複数種類の図柄、数字等で構成される識別情報を変動表示及び停止表示可能 な回転リールユニット 6、遊技媒体であるメダルを貯留及び払出可能なホッパーュ- ット 7、遊技機 1の各種電気部品に外部電源の電力を供給する外部電源供給装置 8 等の遊技に係わる電気部品が収容されている。なお、各電気部品に対する外部電源 供給装置 8からの外部電力の供給は、主制御基板 4を経由して行われる。  [0022] As shown in FIG. 2, the main control board 4 for overall control of the game, control of effects related to the game, and abnormality information including opening information of the front door 3 can be output in the housing 2 Sub-control board 5, rotary reel unit 6 that can display and stop identification information consisting of multiple types of symbols, numbers, etc., hopper boot 7 that can store and pay out medals as game media, and games Housed in the various electrical components of the machine 1 are electrical components related to the game, such as an external power supply device 8 that supplies power from an external power source. The supply of external power from the external power supply device 8 to each electrical component is performed via the main control board 4.
[0023] 筐体 2における前扉 3に対向する箇所には、検出センサをなす前扉 3の開閉を検出 可能な扉開閉検出センサ 60が配設されている。扉開閉検出センサ 60が検出した前 扉 3の開放信号は、副制御基板 5に送信される。なお、前扉 3の開閉を検出する扉開 閉検出センサ 60は、機械的な作動で電気回路を開閉する機能をもつ機械式のリミツ トスイッチ等が好ましい。 [0023] A door opening / closing detection sensor 60 capable of detecting opening / closing of the front door 3 serving as a detection sensor is disposed at a location facing the front door 3 in the housing 2. The opening signal of the front door 3 detected by the door opening / closing detection sensor 60 is transmitted to the sub-control board 5. The door open / close detection sensor 60 that detects the opening / closing of the front door 3 is a mechanical limiter that has a function to open and close an electric circuit by mechanical operation. A switch is preferred.
[0024] 主制御基板 4は、不正な改造、交換等を防止するため、透明な基板ボックス内に収 容された状態で筐体 2内の後板 2aに固定され、基板ボックスに設けられた封止部分 を破壊しない限り基板ボックスから取り出せな 、ようになって!/、る。  [0024] In order to prevent unauthorized modification, replacement, etc., the main control board 4 is fixed to the rear plate 2a in the housing 2 while being accommodated in the transparent board box, and is provided in the board box. As long as the sealed part is not destroyed, it cannot be removed from the board box! /
[0025] 回転リールユニット 6は、外周面に識別情報が印刷または貼付された左、中、右の 3 個の回転リール 61と、各回転リール 61を回転させるためのモータの回転を制御する モータ駆動回路 62とを備える。モータ駆動回路 62は、主制御基板 4が出力する制御 コマンドに基いて、各回転リール 61のモータの回転、停止を制御する。  [0025] The rotary reel unit 6 includes three rotary reels 61 of left, middle, and right whose identification information is printed or pasted on the outer peripheral surface, and the rotation of a motor for rotating each rotary reel 61. And a drive circuit 62. The motor drive circuit 62 controls the rotation and stop of the motor of each rotary reel 61 based on the control command output from the main control board 4.
[0026] 前扉 3の裏面側には、副制御基板 5が出力する遊技に係わる情報、演出情報、前 扉 3の開閉情報等を表示可能な液晶の表示画面 91を有する表示装置 9、副制御基 板 5が出力する制御信号を中継する中継基板 10、効果音を発生する左右のスピー 力 11、後述のメダル投入部 18に投入されるメダルの真偽を判別し、真のメダルのみ をホッパーユニット 7に誘導するメダルセレクタ一 12が設けられている。  [0026] On the back side of the front door 3, a display device 9 having a liquid crystal display screen 91 capable of displaying information relating to games output from the sub control board 5, production information, opening / closing information of the front door 3, etc. Relay board 10 that relays the control signal output by control board 5, left and right speech force 11 that generates sound effects, and authenticity of medals inserted in medal insertion part 18 described later, and only true medals are determined. A medal selector 12 for guiding to the hopper unit 7 is provided.
[0027] 前扉 3の裏面側周囲の開放側 (右側)には、筐体 2側の適所に係脱可能な上、下の フック 13が枢支されている。フック 13は、筐体 2の適所に係合することにより前扉 3を 閉止状態に拘束する。  [0027] On the open side (right side) around the back side of the front door 3, a lower hook 13 is pivotally supported so that it can be engaged and disengaged at an appropriate position on the housing 2 side. The hook 13 engages the proper position of the housing 2 to restrain the front door 3 in the closed state.
[0028] 中継基板 10には、扉開閉検出センサ 60が検出した不正情報、すなわち前扉 3の 開閉情報及びその他の情報を表示画面 91に表示させるときに操作される異常確認 用操作スィッチ 14が設けられている。異常確認用操作スィッチ 14は、遊技店の係員 のみが所持しているキーを用いて、フック 13の係合を解除して前扉 3を開けた状態で のみ操作可能であって、遊技者は操作することはできな 、。  [0028] The relay board 10 has an operation switch 14 for confirming an abnormality that is operated when displaying on the display screen 91 illegal information detected by the door opening / closing detection sensor 60, that is, opening / closing information of the front door 3 and other information. Is provided. The operation switch 14 for abnormality confirmation can be operated only with the hook 13 disengaged and the front door 3 opened using the keys possessed only by the game store staff. Cannot be operated.
[0029] 図 1に示すように、前扉 3の前面には、表示装置 9の表示画面 91に表示される遊技 に係わる情報、演出情報を透視可能な遊技情報表示窓 15、遊技機 1に係わる遊技 の履歴データを表示画面 91に表示させるときに操作される遊技情報表示操作スイツ チ 16、各回転リール 61の識別情報を 3こまずつ透視可能な識別情報表示窓 17、及 び遊技を光演出するランプ 27が設けられて 、る。  [0029] As shown in FIG. 1, on the front of the front door 3, on the game information display window 15 through which the game information and effect information displayed on the display screen 91 of the display device 9 can be seen through, The game information display operation switch 16 that is operated when displaying the history data of the related game on the display screen 91, the identification information display window 17 through which the identification information of each rotary reel 61 can be seen through, and the game light are displayed. A lamp 27 for directing is provided.
[0030] 識別情報表示窓 17の下方には、遊技を開始するときにメダルが投入されるメダル 投入部 18、メダルの賭数を最大限(3枚)に設定する MAXベットボタン 19、メダルの 賭数を 1枚に設定する 1ベットボタン 20、全ての回転リール 61を一斉に回転させると きに操作されるスタートレバー 21、各回転リール 61の回転を個別に停止させるときに 操作される 3個のストップボタン 22、遊技を精算するときに操作される精算ボタン 23、 遊技店の係員が所持しているキーにより操作可能なキーシリンダ 24等が設けられて いる。 [0030] Below the identification information display window 17, there are a medal insertion unit 18 into which medals are inserted when starting a game, a MAX bet button 19 for setting the maximum number of medals (three), Set the number of bets to 1 1 bet button 20, start lever 21 that is operated when all the rotating reels 61 are simultaneously rotated, operated when each rotation reel 61 is stopped individually 3 There are provided a stop button 22, an adjustment button 23 that is operated when the game is adjusted, a key cylinder 24 that can be operated by a key possessed by an attendant of the game shop, and the like.
[0031] キーシリンダ 24をキーにより時計方向へ操作した場合には、フック 13を解除作動さ せて前扉 3を開くことができる。また、キーシリンダ 24をキーにより反時計方向へ操作 した場合には、前扉 3の裏面側に設けられたリセットスィッチ 25 (図 3参照)がキー操 作を検出して遊技に係わる電気部品のエラーを解除させることができる。  [0031] When the key cylinder 24 is operated clockwise with the key, the front door 3 can be opened by releasing the hook 13. When the key cylinder 24 is operated counterclockwise with the key, the reset switch 25 (see Fig. 3) provided on the back side of the front door 3 detects the key operation and detects electrical parts related to the game. The error can be canceled.
[0032] なお、 MAXベットボタン 19、 1ベットボタン 20、スタートレバー 21、各ストップボタン 22及び精算ボタン 23には、それぞれの操作を検出するためのセンサが内蔵されて いる。  [0032] It should be noted that the MAX bet button 19, the 1 bet button 20, the start lever 21, each stop button 22 and the checkout button 23 have built-in sensors for detecting respective operations.
[0033] 次に、遊技機 1の遊技方法について簡単に説明する。遊技者がメダルをメダル投 入部 18に投入して、 MAXベットボタン 19 (または、 1ベットボタン 20)の操作により遊 技の賭数を設定した後、スタートレバー 21を操作して各回転リール 61を一斉に回転 させる。そして、所定時間経過後に各回転リール 61に対応する各ストップボタン 22を 順次操作して、各回転リール 61を停止させる。  Next, a gaming method of the gaming machine 1 will be briefly described. After the player inserts a medal into the medal insertion part 18 and sets the bet number of the game by operating the MAX bet button 19 (or 1 bet button 20), the start lever 21 is operated to operate each rotary reel 61 Rotate all at once. Then, after a predetermined time elapses, the respective stop buttons 22 corresponding to the respective rotary reels 61 are sequentially operated to stop the respective rotary reels 61.
[0034] 各回転リール 61が停止したときの、識別情報表示窓 17内の有効ライン上に表示さ れる左、中、右の識別情報の組み合わせにより、入賞の有無、及び賞の大小が決定 され、入賞態様に応じた数のメダルがホッパーユニット 7から前扉 3の下部に設けられ た受皿 3aに払い出される。そして、入賞のうち特定遊技状況となった場合には、所定 の効果音をスピーカ 11から発生させたり、表示装置 9の表示画面 91に特定遊技状 態に係わる遊技情報や演出情報等を表示させる等して演出効果を高める。  [0034] The combination of the left, middle, and right identification information displayed on the active line in the identification information display window 17 when each rotating reel 61 stops determines whether or not there is a prize and the size of the prize. The number of medals according to the winning mode is paid out from the hopper unit 7 to the tray 3a provided at the lower part of the front door 3. When a specific game situation occurs in the winning, a predetermined sound effect is generated from the speaker 11 or game information or performance information related to the specific game state is displayed on the display screen 91 of the display device 9. Etc. to enhance the production effect.
[0035] 次に、図 3を参照して、遊技機 1全体の制御回路について説明する。  Next, a control circuit of the entire gaming machine 1 will be described with reference to FIG.
主制御基板 4は、制御プログラム及びデータを記憶した ROMと CPUのワークエリ ァとして機能する RAMとともに一体型のワンチップ CPUとして構成される制御部を 有し、 ROMに記憶された制御プログラムにより、一連の制御処理を実行する。  The main control board 4 has a control unit configured as an integrated one-chip CPU together with a ROM storing a control program and data and a RAM functioning as a CPU word queryer. The control process is executed.
[0036] 主制御基板 4における ROMには、遊技機 1の遊技に関する基本的なプログラムが 記憶されているとともに、各入賞の当選確率、入賞に対するメダルの払出し数等のデ ータテーブルが書き込まれている。 CPUは、 ROMのプログラムにしたがって遊技制 御、例えば、回転ユニット 6における回転リール 61の回転、停止の制御等を実行する [0036] In the ROM on the main control board 4, a basic program related to the game of the gaming machine 1 is stored. In addition to being stored, data tables such as winning probabilities for each prize and the number of medals to be paid out for the prize are written. The CPU executes game control according to the ROM program, for example, control of rotation and stop of the rotating reel 61 in the rotating unit 6.
[0037] 主制御基板 4の入力インターフェースには、外部電源供給装置 8、 MAXベットボタ ン 19、 1ベットボタン 20、スタートレバー 21、ストップボタン 22、精算ボタン 23、リセッ トスイッチ 25、ホッパーユニット 7、メダルセレクタ一 12を通過したメダルを検出するメ ダル検出センサ 26等が接続されて 、る。 [0037] The input interface of the main control board 4 includes an external power supply device 8, a MAX bet button 19, a 1 bet button 20, a start lever 21, a stop button 22, a settlement button 23, a reset switch 25, a hopper unit 7, A medal detection sensor 26 for detecting a medal that has passed the medal selector 12 is connected.
[0038] 主制御基板 4の出力インターフェースには、ホッパーユニット 7、回転リールユニット 6のモータ駆動回路 62及び副制御基板 5が接続されている。  The output interface of the main control board 4 is connected to the hopper unit 7, the motor drive circuit 62 of the rotary reel unit 6, and the sub control board 5.
[0039] 主制御基板 4の制御部は、スタートレバー 21のスタート信号を受けたことを契機に、 数値データ更新データにより入賞力否かを抽選し、その抽選結果に基づく制御コマ ンドを回転リールユニット 6のモータ駆動回路 62に送信して、各回転リール 61のモー タを個別に制御するとともに、副制御基板 5に演出コマンドを送信する。  [0039] Upon receiving the start signal from the start lever 21, the control unit of the main control board 4 draws a lot of whether or not the winning power is received by the numerical data update data, and the control command based on the lottery result is displayed on the rotating reel. This is transmitted to the motor drive circuit 62 of the unit 6 to control the motors of each rotary reel 61 individually and to send the effect command to the sub-control board 5.
[0040] 副制御基板 5の入力インターフェースには、主制御基板 4、異常確認用操作スイツ チ 14、遊技情報表示操作スィッチ 16及び扉開閉検出センサ 60が接続され、また、 同じく出力インターフェースには、中継基板 10を経由して、表示装置 9、スピーカ 11 、ランプ 27が接続されている。  [0040] The input interface of the sub-control board 5 is connected to the main control board 4, the operation switch for abnormality confirmation 14, the game information display operation switch 16, and the door open / close detection sensor 60. Similarly, the output interface includes A display device 9, a speaker 11, and a lamp 27 are connected via the relay board 10.
[0041] 外部電源供給装置 8に外部電源が接続されて、遊技機 1全体に外部電力が供給さ れているとき(例えば、遊技店の営業中)、副制御基板 5は、主制御基板 4が出力する 制御コマンドに基づいて、表示装置 9の液晶制御基板 92 (図 4参照)に表示情報を 送信して表示画面 91に文字、画像等を表示させたり、ランプ 27を点灯表示させたり 、スピーカ 11に音声、音楽等を出力させたりして演出表示を行う。  [0041] When an external power source is connected to the external power supply device 8 and external power is supplied to the entire gaming machine 1 (for example, during the operation of a game store), the sub control board 5 is connected to the main control board 4 Based on the control command output by the display device, display information is transmitted to the liquid crystal control board 92 (see FIG. 4) of the display device 9 to display characters, images, etc. on the display screen 91, and the lamp 27 is turned on. Production is displayed by outputting sound, music, etc. to the speaker 11.
[0042] (実施例 1)  [Example 1]
図 4は、実施例 1における制御回路の要部のブロック図、図 5は、同じく制御回路の 動作タイミングを示すタイムチャート図、図 6は、同じく表示画面に表示される表示例 である。  FIG. 4 is a block diagram of the main part of the control circuit in the first embodiment, FIG. 5 is a time chart showing the operation timing of the control circuit, and FIG. 6 is a display example similarly displayed on the display screen.
[0043] 副制御基板 5には、制御プログラムおよびデータを記憶した ROM31と CPU32の ワークエリアとして機能する RAM33と共に一体型のワンチップ CPUとして構成され る制御手段をなす制御部 30と、所定の部位に限定して電力を供給するバックアップ 電源 34と、タイマー手段をなすタイマー回路部 35と、検出センサ 60が前扉 3の開閉 を検出した時刻を計時する計時手段をなす時計モジュール 36と、前扉 3の開閉状態 を記憶するための記憶手段をなすメモリ 37等が設けられている。なお、実施例 1にお けるメモリ 37は、ノ ックアップ電源 34の消費電力を押さえるために、記憶保持のため の動作を必要としない SRAM (static random access memory)や動作時のみ電力を 必要するフラッシュメモリ(flash memory)等の不揮発性の半導体メモリを用いるのが 好ましい。また、メモリ 37は、 CPU31内の RAM33に設けても良い。 [0043] The sub-control board 5 includes a ROM 31 and a CPU 32 that store control programs and data. A control unit 30 that constitutes a control means configured as an integrated one-chip CPU together with a RAM 33 that functions as a work area, a backup power supply 34 that supplies power only to a predetermined part, and a timer circuit part 35 that constitutes a timer means And a clock module 36 that serves as a timekeeping means for measuring the time when the detection sensor 60 detects the opening and closing of the front door 3, and a memory 37 that serves as a storage means for storing the opening and closing state of the front door 3. . Note that the memory 37 in the first embodiment is a static random access memory (SRAM) that does not require an operation for holding memory in order to reduce the power consumption of the knock-up power supply 34, or a flash that requires power only during operation. It is preferable to use a nonvolatile semiconductor memory such as a memory (flash memory). The memory 37 may be provided in the RAM 33 in the CPU 31.
[0044] バックアップ電源 34の電力は、制御部 30、タイマー回路部 35、時計モジュール 36 、メモリ 37及び扉開閉検出センサ 60の部位に限定して電力を供給する。  [0044] The power of the backup power source 34 is supplied only to the control unit 30, the timer circuit unit 35, the clock module 36, the memory 37, and the door opening / closing detection sensor 60.
[0045] タイマー回路部 35、時計モジュール 36、メモリ 37及び扉開閉検出センサ 60に対し ては、遊技機 1の電源断時、例えば、遊技機 1を工場力 遊技店に搬送するまでの 期間や遊技店の営業時間外、バックアップ電源 34の電力が常時供給され、また、制 御部 30に対しては、タイマー回路部 35が計時動作したときのみ、ノ ックアップ電源 3 4の電力が供給されるようになって!/、る。  [0045] For the timer circuit unit 35, the clock module 36, the memory 37, and the door open / close detection sensor 60, when the gaming machine 1 is powered off, for example, the period until the gaming machine 1 is transported to a factory-powered game store, Outside the business hours of the amusement store, the power of the backup power supply 34 is always supplied, and the power of the knock-up power supply 34 is supplied to the control unit 30 only when the timer circuit unit 35 operates. It's like! /
[0046] タイマー回路部 35は、マルチバイブレータ素子 35aと CR回路 35bとにより構成され 、遊技機 1の電源断時、扉開閉検出センサ 60が前扉 3の開閉を検出したことを契機 に、バックアップ電源 34の電力により予め定めた所定時間 T計時動作して、制御部 3 0にバックアップ電源 34の電力を供給させる。  [0046] The timer circuit unit 35 is configured by a multivibrator element 35a and a CR circuit 35b, and is backed up when the door opening / closing detection sensor 60 detects opening / closing of the front door 3 when the gaming machine 1 is powered off. The power of the backup power source 34 is supplied to the control unit 30 by performing T timing operation for a predetermined time by the power of the power source 34.
[0047] 具体的には、図 5に示すように、扉開閉検出センサ 60が前扉 3の開を検出して、そ の開信号 (例えば、 HIGH信号)がタイマー回路部 35に入力されると、これを契機に 、タイマー回路部 35は、ノ ックアップ電源 34により、予め定めた所定時間 T (数 msec) 計時動作し、この所定時間 T内にバックアップ電源 34の電力を制御部 30に供給して 制御部 30を作動させ、所定時間 T経過すると、計時動作を終了して制御部 30に対し てバックアップ電源 34の電力供給を停止させる。なお、所定時間 Tは、制御部 30が メモリ 37に情報を記憶させるために必要な時間に基いて設定される。  Specifically, as shown in FIG. 5, the door opening / closing detection sensor 60 detects the opening of the front door 3, and the opening signal (for example, HIGH signal) is input to the timer circuit unit 35. In response to this, the timer circuit unit 35 is operated by a knock-up power supply 34 for a predetermined time T (several milliseconds), and the power of the backup power supply 34 is supplied to the control unit 30 within the predetermined time T. Then, the control unit 30 is operated, and when the predetermined time T has elapsed, the timing operation is finished and the power supply of the backup power source 34 is stopped to the control unit 30. The predetermined time T is set based on the time required for the control unit 30 to store information in the memory 37.
[0048] 制御部 30は、バックアップ電源 34の電力が供給されたことを契機に、自体が起動 した日時、すなわち、扉開閉検出センサ 60が前扉 3の開を検出した日時を時計モジ ユール 36から読み取ってメモリ 37に記憶させる。 [0048] The control unit 30 starts itself when the power of the backup power supply 34 is supplied. The date / time when the door opening / closing detection sensor 60 detects the opening of the front door 3 is read from the clock module 36 and stored in the memory 37.
[0049] さらに、その後、扉開閉検出センサ 60が前扉 3の閉を検出して、その閉信号 (例え ば、 LOW信号)がタイマー回路部 35に入力されると、これを契機に、タイマー回路部 35は、ノ ックアップ電源 34により、再び予め定めた所定時間 T計時動作し、ノ ックァ ップ電源 34の電力を制御部 30に供給させ、所定時間 T経過すると、計時動作を終 了して制御部 30に対してバックアップ電源 34の電力供給を停止させる。  [0049] After that, when the door open / close detection sensor 60 detects the closing of the front door 3 and a closing signal (for example, a LOW signal) is input to the timer circuit unit 35, the timer is triggered by this. The circuit unit 35 is operated again for a predetermined time T by the knock-up power supply 34, and the power of the knock-up power supply 34 is supplied to the control unit 30. When the predetermined time T elapses, the circuit unit 35 stops the time measuring operation. Then, the power supply of the backup power source 34 is stopped for the control unit 30.
[0050] 制御部 30は、バックアップ電源 34の電力が供給されたことを契機に、自体が起動 した日時、すなわち、扉開閉検出センサ 60が前扉 3の閉を検出した日時を時計モジ ユール 36から読み取ってメモリ 37に記憶させる。  [0050] The control unit 30 uses the clock module 36 to indicate the date and time when the power supply of the backup power source 34 is supplied, that is, the date and time when the door open / close detection sensor 60 detects the closing of the front door 3. Is stored in the memory 37.
[0051] これにより、ノックアップ電源 34の電力消費を節約することができ、遊技機 1の電源 断時における前扉 3の不正な開閉を長時間に亘つて監視することができる。また、電 源断時、前扉 3が長時間開いた状況でも、バックアップ電源 34の制御部 30に対する 電力供給は、僅かな時間の所定時間 Tだけであるので、バックアップ電源 34の電力 消費を最小限に抑えることができる。この結果、バックアップ電源 34の容量を小さくで き、安価かつ小形のバックアップ電源 34でセキュリティの向上を図ることができる。  [0051] Thereby, power consumption of the knock-up power supply 34 can be saved, and unauthorized opening / closing of the front door 3 when the power of the gaming machine 1 is cut off can be monitored over a long period of time. In addition, even when the front door 3 is open for a long time when the power is cut off, the power supply to the control unit 30 of the backup power supply 34 is only a short time T, so the power consumption of the backup power supply 34 is minimized. To the limit. As a result, the capacity of the backup power supply 34 can be reduced, and the security can be improved with the inexpensive and small backup power supply 34.
[0052] メモリ 37に記憶されている情報は、遊技機 1に電源供給されているとき、前扉 3を開 けた状態で、異常確認用操作スィッチ 14を操作することによって、表示装置 9の表示 画面 91に、扉開閉検出センサ 60が検出した前扉 3の開閉情報、例えば、図 6に示す ように、月日、時刻、開または閉を時系列に表示させることができる。  [0052] The information stored in the memory 37 is displayed on the display device 9 by operating the operation switch for abnormality confirmation 14 with the front door 3 opened when the gaming machine 1 is supplied with power. On the screen 91, the opening / closing information of the front door 3 detected by the door opening / closing detection sensor 60, for example, the date, time, open or closed can be displayed in time series as shown in FIG.
[0053] 前扉 3の開閉情報が表示装置 9の表示画面 91に表示された遊技機 1は、不正が行 われたおそれがあるものとして判断され、入念にチェックされる力 または新たな遊技 機と交換される。  [0053] The gaming machine 1 in which the opening / closing information of the front door 3 is displayed on the display screen 91 of the display device 9 is judged as having a possibility of fraud, and the power to be carefully checked or a new gaming machine To be exchanged.
[0054] (実施例 2)  [0054] (Example 2)
図 7は、本発明における実施例 2の制御回路の要部のブロック図、図 8は、同じく電 源供給制御部のブロック図、図 9は、同じく電源供給制御部の一例を示す回路図、 図 10は、同じく制御回路の動作タイミングを示すタイムチャート図、図 11は、同じく表 示画面に表示される表示例である。 [0055] 副制御基板 5は、遊技機 1に外部電力が供給されていない場合、扉開閉検出セン サ 60が前扉 3の開放を検出したとき、すなわち開放信号を受けたときの日時情報、及 び遊技機 1に外部電力が投入されたときの日時情報等を記憶する。 FIG. 7 is a block diagram of the main part of the control circuit according to the second embodiment of the present invention, FIG. 8 is a block diagram of the power supply control unit, and FIG. 9 is a circuit diagram of an example of the power supply control unit. FIG. 10 is a time chart showing the operation timing of the control circuit, and FIG. 11 is a display example displayed on the display screen. [0055] When the external power is not supplied to the gaming machine 1, the sub control board 5 detects date and time information when the door open / close detection sensor 60 detects the opening of the front door 3, that is, when an open signal is received. And date / time information when external power is applied to the gaming machine 1 is stored.
[0056] 副制御基板 5は、制御プログラムおよび各種データを記憶した ROM51と、主制御 基板 4から出力される制御コマンド、外部電源供給装置 8が外部電源に接続されたと きの外部電源投入信号 101及び扉開閉検出センサ 60から出力される扉開放信号 1 02等を IZOポート 54を介して読み込む制御手段をなす CPU52と、 CPU52をもつ て、外部電源投入信号 101を受けたときの日時情報及び扉開放信号 102を受けたと きの日時情報が記憶される記憶手段である RAM53と、外部電力の供給が停止され て 、るとき、 CPU52が動作するために必要なバックアップ電力を供給可能なバックァ ップ電源 55と、バックアップ電力により常時駆動可能な計時手段をなす時計モジュ ール 56と、 ROM51及び CPU52に供給する電力源を、外部電力(例えば、電圧 3. 3V)またはバックアップ電力(例えば、電圧 3V)のいずれかに切り換えるとともに、ノ ックアップ電力に切り換えた場合に扉開放信号 102を受けたとき、バックアップ電力 を ROM51及び CPU52に所定時間供給可能とする電源供給制御部 57等を備えて いる。  [0056] The sub control board 5 includes a ROM 51 storing a control program and various data, a control command output from the main control board 4, and an external power on signal 101 when the external power supply device 8 is connected to an external power source. And the door opening / closing detection sensor 60, which is a control means for reading the door opening signal 1002 etc. via the IZO port 54, and the date and time information and door when the external power-on signal 101 is received with the CPU52. RAM 53, which is the storage means for storing the date and time information when receiving the release signal 102, and a backup capable of supplying backup power necessary for the operation of the CPU 52 when the external power supply is stopped The power source 55, the clock module 56 that is a timekeeping means that can always be driven by backup power, and the power source that supplies the ROM 51 and CPU 52 are connected to external power (eg, voltage 3.3V) or backup power Power supply control unit 57 that can supply backup power to the ROM 51 and CPU 52 for a predetermined time when the door open signal 102 is received when switching to knock-up power. It is equipped with.
[0057] なお、本実施例 2における記憶手段は、ノ ックアップ電源 55の消費電力を押さえる ために、動作時のみ電力を必要する SRAM (static random access memory)やフラッ シュメモリ(flash memory)等の不揮発性の半導体メモリを用いる力 これに代えて、電 源遮断時にもバックアップ電源 55により記憶を保持可能な DRAM (dynamic random access memoryディーラム(随時書き込み ·読み出し可能メモリ))を用いても良い。  [0057] The storage means in the second embodiment is a nonvolatile memory such as SRAM (static random access memory) or flash memory that requires power only during operation in order to reduce the power consumption of the knock-up power supply 55. As an alternative, DRAM (dynamic random access memory (memory that can be written and read at any time)) that can be stored by the backup power supply 55 even when the power is cut off may be used.
[0058] CPU52は、遊技機 1が遊技店に据え付けられる等して、外部電源供給装置 8が外 部電源に接続されて、遊技機 1に外部電力が投入されることにより、そのときの日時 を RAM53に記憶させることもできる。  [0058] When the gaming machine 1 is installed in a gaming store, the external power supply device 8 is connected to an external power source, and external power is supplied to the gaming machine 1, so that the date and time at that time Can also be stored in the RAM 53.
[0059] バックアップ電源 55は、 RAM53、時計モジュール 56及び電源供給制御部 57に 接続され、外部電力により充電されつつ RAM53及び時計モジュール 56にバックァ ップ電力を常時供給して 、る。  [0059] The backup power supply 55 is connected to the RAM 53, the clock module 56, and the power supply control unit 57, and always supplies backup power to the RAM 53 and the clock module 56 while being charged by external power.
[0060] 電源供給制御部 57は、その入力部に扉開放信号 102、外部電力及びバックアップ 電力が入力され、その出力部から遊技店の営業時等、遊技機 1の電源供給時、すな わち外部電源供給装置 8に外部電源が供給されている期間、外部電力を ROM51、 CPU52に供給するように切り替わり、また、遊技機 1の電源遮断時、すなわち外部電 源供給装置 8に外部電源が供給されていない期間、例えば、遊技機 1を工場から遊 技店に搬送する期間や遊技店の営業時間外期間、バックアップ電力を ROM51、 C PU52に供給するように切り替わる。なお、ノックアップ電源 55は、電源供給制御部 57に供給される外部電力より、電圧が僅かに低いものが用いられる。 [0060] The power supply control unit 57 has a door open signal 102, external power and backup at its input unit. When power is input from the output section of the game machine 1 such as when operating a game shop, that is, when external power is supplied to the external power supply device 8, external power is supplied to the ROM 51 and CPU 52. When the gaming machine 1 is turned off, that is, when the external power supply device 8 is not supplied with external power, for example, when the gaming machine 1 is transported from the factory to the gaming store, Switch to supply backup power to ROM51 and CPU52 during non-business hours. As the knock-up power supply 55, one having a voltage slightly lower than the external power supplied to the power supply control unit 57 is used.
[0061] 図 8に示すように、電源供給制御部 57は、遊技機 1に外部電力が供給されていな いとき、扉開閉検出センサ 60が出力する扉開放信号 102を受けることにより、ノ ック アップ電力を、 CPU52がドア開放信号を受けたときの日時情報を RAM53に記憶さ せるために必要な所定時間だけ、 ROM51及び CPU52に供給可能とするバックアツ プ電源投入制御信号生成部 571と、 ROM51及び CPU52に供給する電力源を外 部電力又はバックアップ電力のいずれかに切り替える電源切替部 572とを有している As shown in FIG. 8, the power supply control unit 57 receives the door opening signal 102 output from the door opening / closing detection sensor 60 when external power is not supplied to the gaming machine 1, thereby A backup power-on control signal generator 571 that can supply the backup power to the ROM 51 and the CPU 52 for a predetermined time required to store the date and time information when the CPU 52 receives the door opening signal in the RAM 53, And a power source switching unit 572 for switching the power source supplied to the ROM 51 and the CPU 52 to either external power or backup power.
[0062] 図 9に示すように、電源切替部 572は、 2チャンネルの電源切替 ICを内蔵しており、 その入力側の INAには外部電力が入力され、 INBにはバックアップ電力が入力され 、また、 ENBにはバックアップ電源投入信号生成部 571から出力されるバックアップ 電源投入制御信号 103が入力される。また、 OUTA及び OUTBからは、 INA及び I NBに入力されて!、る電力のうち電圧の高!、方の電力 DCV65として出力される。し たがって、電源切替部 572の INAに外部電力が供給されている場合には、扉開閉検 出センサ 60の ON、 OFFに関係なく、外部電力が OUTAから出力されて、ノ ックアツ プ電力が OUTBから出力されることはない。 [0062] As shown in FIG. 9, the power switching unit 572 has a built-in 2-channel power switching IC. External power is input to the INA on the input side, and backup power is input to the INB. Further, the backup power-on control signal 103 output from the backup power-on signal generation unit 571 is input to ENB. Also, from OUTA and OUTB, they are input to INA and INB !, and are output as the higher voltage DCV65 of the higher power! Therefore, when external power is supplied to the INA of the power supply switching unit 572, the external power is output from OUTA regardless of whether the door open / close detection sensor 60 is ON or OFF, and the knock-up power is It is not output from OUTB.
[0063] ノックアップ電源投入制御信号生成部 571は、抵抗 R1とコンデンサ C1からなる C R回路 (チャタリング防止回路)と、両入力端子 573a、 573bが抵抗 R1とコンデンサ C 1の間で、かつ抵抗 R 1を介して扉開閉検出センサ 60に接続される NANDゲート 57 3と、 NANDゲート 573の出力端子 573cに互いに直列に接続される抵抗 R2とコン デンサ C2からなり、 ROM51及び CPU52にバックアップ電力を供給する時間を決定 するタイマー手段をなす CR回路 (遅延回路)と、両入力端子 574a、 574bが抵抗 R2 とコンデンサ C2の間で、かつ抵抗 R2を介して NANDゲート 573aの出力端子 573c に接続される NANDゲート 574と、一方の入力端子 575aが NANDゲート 573の出 力端子 573cに接続され、他方の入力端子 575bが NANDゲート 574の出力端子 57 4cに接続され、又、出力端子 575cが電源切替部 572の ENBに接続される NAND ゲート 575を備えている。 [0063] Knock-up power-on control signal generation unit 571 includes a CR circuit (chattering prevention circuit) including resistor R1 and capacitor C1, and both input terminals 573a and 573b between resistor R1 and capacitor C1, and resistor R. 1 consists of NAND gate 57 3 connected to door open / close detection sensor 60 via 1 and resistor R2 and capacitor C2 connected in series to output terminal 573c of NAND gate 573 to supply backup power to ROM51 and CPU52 CR circuit (delay circuit) that serves as a timer means to determine the time to be used, and both input terminals 574a and 574b are resistors R2. NAND gate 574 connected to the output terminal 573c of the NAND gate 573a and the input terminal 575c of the NAND gate 573 through the resistor R2 between the input terminal 573c and the other input. The terminal 575b is connected to the output terminal 574c of the NAND gate 574, and the output terminal 575c is provided with the NAND gate 575 connected to the ENB of the power supply switching unit 572.
[0064] 次に、図 10に示すタイムチャートを参照しつつ、遊技機 1に外部電力が供給されて V、な 、ときの電源供給制御部 57の制御にっ 、て説明する。  Next, referring to the time chart shown in FIG. 10, the control of the power supply control unit 57 when external power is supplied to the gaming machine 1 will be described.
扉開閉検出センサ 60は、前扉 3の閉鎖を検出しているときは OFFしている。したが つて、前扉 3が閉鎖しているとき、電源供給制御部 57の CR回路 Rl、 C1の A点の電 圧力 Shighであるため、 NANDゲート 573の両入力端子 573a、 573bに high信号が 入力されて、出力端子 573cから low信号が出力されている。また、そのときの CR回 路 R2、 C2の B点の電圧は lowであるため、 NANDゲート 574の両入力端子 574a、 574bに low信号が入力されて、出力端子 574cから high信号が出力されている。こ れにより、 NANDゲート 575の一方の入力端子 575aに low信号力 又、他方の入力 端子 575bに high信号がそれぞれ入力されているため、 NANDゲート 575の出力端 子 575cからは、ノ ックアップ電源投入制御信号 103として high信号が出力され、そ の信号が電源切替部 572の ENBに入力されている。この結果、電源切替部 572は、 遊技機 1に外部電力が供給されている力否かに関係なぐ OUTBからバックアップ電 力を出力することはない。  The door opening / closing detection sensor 60 is OFF when the closing of the front door 3 is detected. Therefore, when the front door 3 is closed, the high voltage is applied to both input terminals 573a and 573b of the NAND gate 573 because of the voltage Shigh at the point A of the CR circuit Rl and C1 of the power supply controller 57. The low signal is output from the output terminal 573c. Since the voltage at point B of CR circuits R2 and C2 at that time is low, a low signal is input to both input terminals 574a and 574b of NAND gate 574, and a high signal is output from output terminal 574c. Yes. As a result, a low signal power is input to one input terminal 575a of the NAND gate 575, and a high signal is input to the other input terminal 575b. Therefore, the knock-up power supply is turned on from the output terminal 575c of the NAND gate 575. A high signal is output as the control signal 103, and this signal is input to the ENB of the power supply switching unit 572. As a result, the power supply switching unit 572 does not output backup power from OUTB regardless of whether or not the gaming machine 1 is supplied with external power.
[0065] また、扉開閉検出センサ 60が、前扉 3の開放を検出して ONして扉開放信号 102を 出力した場合には、電源供給制御部 57の CR回路 Cl、 R1の時定数に基づく時間 T 1 (例えば、 22msec)後に、 A点の電圧が lowになって、 NANDゲート 573の両入力 端子 573a、 573bに low信号が入力される。これにより、出力端子 573cから high信 号が出力され、この high信号が NANDゲート 575の一方の入力端子 575aに入力さ れる。又、 NANDゲート 574は、出力端子 573cから出力される high信号により CR 回路 C2、 R2の B点の電圧が highに変化するまで、その出力端子 574cから high信 号を出力し続けて、その high信号を NANDゲート 575の入力端子 575bに入力し続 ける。尚、本実施形態においては、図 9に示すように、 NAND回路 573、 574の入力 端子 573a、 574aはそれぞれ入力端子 573b、 574bと接続している力 入力端子 57 3a、 574aは電源の highレベル (DCV)に接続しても良ぐノイズ等による信号変動に 対する安定性のためには、入力端子 573a、 574aは共に電源の highレベル(DCV) に接続するのが望ましい。 [0065] When the door open / close detection sensor 60 detects the opening of the front door 3 and turns ON to output the door open signal 102, the time constant of the CR circuits Cl and R1 of the power supply control unit 57 is set. After a time T 1 (for example, 22 msec), the voltage at the point A becomes low, and a low signal is input to both input terminals 573a and 573b of the NAND gate 573. As a result, a high signal is output from the output terminal 573c, and this high signal is input to one input terminal 575a of the NAND gate 575. The NAND gate 574 continues to output a high signal from its output terminal 574c until the voltage at point B of the CR circuits C2 and R2 changes to high due to the high signal output from the output terminal 573c. Continue to input the signal to the input terminal 575b of the NAND gate 575. In this embodiment, as shown in FIG. 9, the inputs of the NAND circuits 573 and 574 Terminals 573a and 574a are connected to input terminals 573b and 574b respectively.Input terminals 57 3a and 574a can be connected to the high level (DCV) of the power supply for stability against signal fluctuations due to noise, etc. The input terminals 573a and 574a are preferably connected to the high level (DCV) of the power supply.
[0066] この結果、 NANDゲート 575は、 NANDゲート 573の出力端子 573cが high信号 を出力して力も NANDゲート 574の出力端子 574cが low信号を出力するまでの期 間、すなわち CR回路 R2、 C2の時定数に基づく時間 T2 (例えば、 33msec)だけ、そ の出力端子 575cからバックアップ電源投入制御信号 103として low信号を出力する As a result, the NAND gate 575 has a period until the output terminal 573c of the NAND gate 573 outputs a high signal and the output terminal 574c of the NAND gate 574 outputs a low signal, that is, CR circuits R2, C2 A low signal is output as the backup power-on control signal 103 from the output terminal 575c for a time T2 (for example, 33 msec) based on the time constant of
[0067] 電源切替部 572は、その ENBに NANDゲート 575の出力端子 575cから出力され るバックアップ電源投入制御信号 103が入力されることにより、 OUTBからバックアツ プ電力を出力して ROM51及び CPU52に供給する。 [0067] When the backup power-on control signal 103 output from the output terminal 575c of the NAND gate 575 is input to the ENB, the power switching unit 572 outputs the backup power from OUTB and supplies it to the ROM 51 and the CPU 52. To do.
[0068] そして、バックアップ電力を ROM51及び CPU52に供給してから、時間 T2が経過 すると、その時点で、 B点の電圧が highに変化することにより、 NANDゲート 574の 出力ゲート 574cから low信号が出力されたことを契機に、 NANDゲート 575は、そ の出力端子 575cから high信号を出力し、電源切替部 572は、 OUTBからバックアツ プ電力の出力を停止する。  [0068] Then, when time T2 elapses after the backup power is supplied to the ROM 51 and the CPU 52, the voltage at the point B changes to high at that time, and a low signal is output from the output gate 574c of the NAND gate 574. In response to the output, the NAND gate 575 outputs a high signal from its output terminal 575c, and the power supply switching unit 572 stops the output of the backup power from OUTB.
[0069] CPU52は、電源供給制御部 57からバックアップ電力が供給されたことを契機に駆 動して、遊技機 1に外部電力が供給されていないときに遊技機 1に異常状況が発生 したものと見做して、扉開閉検出センサ 60が出力する扉開放信号 102を受けたとき の日時を時計モジュール 56から読み取って RAM53に記憶させて、電源供給制御 部 57からバックアップ電力が供給されてから時間 T2経過すると、その時点で、ノ ック アップ電力が停止されてその駆動を停止する。  [0069] CPU 52 is driven by the supply of backup power from power supply control unit 57, and an abnormal situation occurs in gaming machine 1 when external power is not supplied to gaming machine 1. As a result, the date and time when the door open / close detection sensor 60 output from the door open / close detection sensor 60 is received is read from the clock module 56 and stored in the RAM 53, and the backup power is supplied from the power supply control unit 57. When time T2 elapses, the knock-up power is stopped and the drive is stopped.
[0070] 上述により、実施例 2においては、遊技機 1に外部電力が供給されていない場合、 CPU52がバックアップ電源 55の電力を消費する時間は、 CPU52が RAM53に日 時情報を記憶させるたけに必要な僅かな時間 T2だけで足りるため、バックアップ電 源 55の消費電力を節約することができ、遊技機 1の電源遮断時における前扉 3の不 正な開放を長時間に亘つて監視することができる。また、電源遮断時、前扉 3が長時 間開いた状況にあっても、 CPU52に対するバックアップ電源 55の電力供給は、時 間 T2だけであるため、バックアップ電源 55の消費電力を最小限に抑えることができ る。この結果、ノックアップ電源 55の容量を小さくでき、安価かつ小形のバックアップ 電源 55でセキュリティの向上を図ることができる。 As described above, in the second embodiment, when the external power is not supplied to the gaming machine 1, the time for which the CPU 52 consumes the power of the backup power supply 55 is to allow the CPU 52 to store the date / time information in the RAM 53. Since only a short time T2 is required, the power consumption of the backup power supply 55 can be saved, and the incorrect opening of the front door 3 when the machine 1 is turned off should be monitored over a long period of time. Can do. Also, when power is cut off, front door 3 is long Even in the open state, the power supply of the backup power supply 55 to the CPU 52 is only for the time T2, so that the power consumption of the backup power supply 55 can be minimized. As a result, the capacity of the knock-up power supply 55 can be reduced, and security can be improved with the inexpensive and small backup power supply 55.
[0071] CPU52により RAM53に記憶された情報、すなわち遊技機 1に外部電力が投入さ れたときの日時、扉開閉検出センサ 60が前扉 3の開放を検出したときの日時は、遊 技機 1に外部電力が供給されているとき、前扉 3を開いて異常確認用操作スィッチ 14 を操作することによって、表示装置 9の表示画面 91に、例えば、図 11に示すように時 系列に表示させることができる。  [0071] The information stored in the RAM 53 by the CPU 52, that is, the date and time when external power is applied to the gaming machine 1, the date and time when the door open / close detection sensor 60 detects the opening of the front door 3, When external power is supplied to 1, by opening the front door 3 and operating the operation switch 14 for abnormality confirmation, the time is displayed on the display screen 91 of the display device 9, for example, in time series as shown in FIG. Can be made.
[0072] 図 11に示すように、外部電源投入日前に前扉 3の開放情報が表示装置 9の表示画 面 91に表示された遊技機 1は、不正が行われたおそれがあるものとして判断され、入 念にチェックされるか、または新たな遊技機と交換される。  [0072] As shown in FIG. 11, the gaming machine 1 in which the opening information of the front door 3 is displayed on the display screen 91 of the display device 9 before the external power-on date is determined to be a possibility of fraud. And carefully checked or replaced with a new gaming machine.
[0073] (実施例 3)  [0073] (Example 3)
図 12は、本発明における実施例 3の制御回路の要部のブロック図、図 13は、同じく 電源供給制御部のブロック図、図 14は、同じく電源供給制御部の一例を示す回路図 、図 15は、同じく制御回路の動作タイミングを示すタイムチャート図、図 16は、同じく 表示画面に表示される表示例である。  FIG. 12 is a block diagram of the main part of the control circuit according to the third embodiment of the present invention, FIG. 13 is a block diagram of the power supply control unit, and FIG. 14 is a circuit diagram showing an example of the power supply control unit. 15 is a time chart showing the operation timing of the control circuit, and FIG. 16 is a display example similarly displayed on the display screen.
[0074] 副制御基板 5は、扉開閉検出センサ 60からの開閉信号を受けたときの開閉情報、 及び遊技機 1に外部電力が投入されたときの日時情報を記憶する。なお、開閉情報 としては、扉開閉検出スィッチ 60が前扉 3の開閉を検出したときの日時情報、及びそ のときの電力源を識別する後述の電力供給源識別情報を含む。  The sub control board 5 stores opening / closing information when receiving an opening / closing signal from the door opening / closing detection sensor 60 and date / time information when external power is applied to the gaming machine 1. The opening / closing information includes date / time information when the door opening / closing detection switch 60 detects opening / closing of the front door 3 and power supply source identification information described later for identifying the power source at that time.
[0075] 図 12に示すように、副制御基板 5には、制御プログラム及び各種データを記憶した ROM51と、主制御基板 4力 出力される制御コマンド、外部電源供給装置 8が外部 電源に接続されたときの外部電源投入信号 101及び扉開閉検出センサ 60から出力 される開閉信号 102等を IZOポート 54を介して読み込む制御手段をなす CPU52と 、 CPU52により各種情報が記憶される記憶手段をなす RAM53と、外部電力(例え ば、電圧 3. 3V)の供給が停止されているとき (外部電源供給装置 8が外部電源に接 続されていないか、又は外部電源供給装置 8が OFFしているとき)、 CPU52が動作 するために必要なバックアップ電力(例えば、電圧 3V)を供給可能な充電式のバック アップ電源 55と、外部電力又はバックアップ電力により常時駆動可能な計時手段を なす時計モジュール 56と、 ROM51、 CPU52、 RAM53及び時計モジュール 56に 供給する電力を制御する電源供給制御部 50等が実装されている。 As shown in FIG. 12, the sub-control board 5 is connected to the ROM 51 storing the control program and various data, the control command output from the main control board 4, and the external power supply device 8 connected to the external power supply. The CPU 52 is a control means for reading the external power-on signal 101 and the open / close signal 102 output from the door open / close detection sensor 60 via the IZO port 54, and the RAM 53 is a storage means for storing various information by the CPU 52. And external power supply (for example, voltage 3.3V) is stopped (external power supply device 8 is not connected to external power supply or external power supply device 8 is OFF) ), CPU52 works Rechargeable backup power supply 55 that can supply the necessary backup power (for example, voltage 3V), clock module 56 that provides timekeeping means that can always be driven by external power or backup power, ROM51, CPU52, RAM53 In addition, a power supply control unit 50 for controlling power supplied to the clock module 56 is mounted.
[0076] CPU52は、遊技機 1に外部電力が供給されていないとき、例えば、遊技機 1を生 産工場力 遊技店に搬送する期間や遊技店の営業時間外の期間、扉開閉検出セン サ 60から開閉信号 102が出力されると、電源供給制御部 50の CPU電源供給制御 部 500から出力されるバックアップ電力によって、それまで停止していたものが起動し て、開閉信号 102aを受けたときの日時情報及びそのときの電力供給源がノ ックアツ プ電力である旨の電力供給情報を RAM53に記憶させる。また、遊技機 1が遊技店 に据え付けられる等して、外部電源供給装置 8が外部電源に接続されて、遊技機 1 に外部電力が投入されることにより、 CPU52は、主制御基板 4から送信される外部電 源投入信号 101に基づいて外部電源が投入されたときの日時情報を RAM53に記 憶させる。さらに、遊技機 1に外部電力が供給されている期間、例えば、遊技店の営 業時間内、 CPU52は、 CPU電源供給制御部 500から出力される外部電力により駆 動しており、扉開閉検出センサ 60からの開閉信号 102aを受けると、そのときの開閉 信号 102aを受けたときの日時情報及びそのときの電力供給源が外部電力であること を識別する電力供給情報を RAM53に記憶させる。  [0076] When the external power is not supplied to the gaming machine 1, the CPU 52 detects, for example, a period during which the gaming machine 1 is transported to a production factory or a game shop, a period outside the business hours of the game shop, and a door open / close detection sensor. When the open / close signal 102 is output from 60, the backup power output from the CPU power supply control unit 500 of the power supply control unit 50 is activated by the backup power output and receives the open / close signal 102a. The RAM 53 stores the power supply information indicating that the power supply source at that time is the knock-up power. In addition, the external power supply device 8 is connected to an external power source by installing the gaming machine 1 in a gaming store, etc., and external power is input to the gaming machine 1, whereby the CPU 52 transmits from the main control board 4. The RAM 53 stores the date and time information when the external power is turned on based on the external power on signal 101. Furthermore, during the period when external power is supplied to the gaming machine 1, for example, during the operating hours of the amusement store, the CPU 52 is driven by the external power output from the CPU power supply control unit 500, and the door open / close detection is performed. When the open / close signal 102a from the sensor 60 is received, the RAM 53 stores the date / time information when the open / close signal 102a at that time is received and the power supply information for identifying that the power supply source at that time is external power.
[0077] RAM53に記憶された情報の開閉信号 102aを受けたときの日時情報、電力供給 源を識別する電力供給情報及び外部電源が投入されたときの日時情報は、開、閉 日時情報 201、 202、電力供給源識別情報 204及び外部電源投入日時情報 203と して、図 16に示すように、表示装置 9の表示画面 91に表示させることができる。  [0077] The date and time information when the open / close signal 102a of the information stored in the RAM 53 is received, the power supply information for identifying the power supply source, and the date and time information when the external power source is turned on are the open and closed date and time information 201, 202, power supply source identification information 204, and external power-on date / time information 203 can be displayed on the display screen 91 of the display device 9 as shown in FIG.
[0078] 電源供給制御部 50は、 ROM51、 CPU52に供給する電力を制御する CPU電源 供給制御部 500と、 RAM53及び時計モジュール 56に供給する電力を制御する RA M電源供給制御部 550を含んで 、る。  The power supply control unit 50 includes a CPU power supply control unit 500 that controls the power supplied to the ROM 51 and the CPU 52, and a RAM power supply control unit 550 that controls the power supplied to the RAM 53 and the clock module 56. RU
[0079] 図 13に示すように、 CPU電源供給制御部 500は、扉開閉検出センサ 60から出力 される開閉信号 102aを信号処理する信号処理部 510と、開閉信号 102aに基づい てバックアップ電力を出力させるためのバックアップ電源供給制御信号 103を生成す るバックアップ電源投入制御信号生成部 520と、 ROM51及び CPU52に供給する D CV65を外部電力又はバックアップ電力に切替可能な CPU電源切替部 530とを有 している。 As shown in FIG. 13, the CPU power supply control unit 500 outputs a backup power based on the signal processing unit 510 that processes the open / close signal 102a output from the door open / close detection sensor 60 and the open / close signal 102a. Backup power supply control signal 103 for generating A backup power-on control signal generation unit 520, and a CPU power switching unit 530 capable of switching the DCV 65 supplied to the ROM 51 and the CPU 52 to external power or backup power.
[0080] RAM電源供給制御部 550は、 RAM53及び時計モジュール 56に供給する電力 源を外部電力又はノックアップ電力に切替可能な RAM電源切替部 560を含んで ヽ る。  The RAM power supply control unit 550 includes a RAM power supply switching unit 560 that can switch the power source supplied to the RAM 53 and the clock module 56 to external power or knock-up power.
[0081] 図 14に示すように、 CPU電源供給制御部 500の信号処理部 510は、扉開閉検出 センサ 60に直列に接続される抵抗 R1とコンデンサ C1からなる CR回路により形成さ れ、扉開閉検出センサ 60から出力される開閉信号のチャタリングを防止する。  [0081] As shown in FIG. 14, the signal processing unit 510 of the CPU power supply control unit 500 is formed by a CR circuit including a resistor R1 and a capacitor C1 connected in series to the door opening / closing detection sensor 60. Chattering of the open / close signal output from the detection sensor 60 is prevented.
[0082] ノックアップ電源投入制御信号生成部 520は、両入力端子 521a、 521bが抵抗 R 1とコンデンサ C1の間で、かつ抵抗 R1を介して扉開閉検出センサ 60に接続される N ANDゲート 521と、 NANDゲート 521の出力端子 521cに互いに直列に接続される 抵抗 R2とコンデンサ C2からなり、 ROM51及び CPU52にバックアップ電力を供給 する時間を決定するタイマー手段をなす CR回路 (遅延回路)と、両入力端子 522a、 522bが抵抗 R2とコンデンサ C2の間で、かつ抵抗 R2を介して N ANDゲート 52 laの 出力端子 521cに接続される NANDゲート 522と、一方の入力端子 523aが NAND ゲート 521の出力端子 521cに接続され、他方の入力端子 523bが NANDゲート 52 2の出力端子 522cに接続される NANDゲート 523と、一方の入力端子 524aが NA NDゲート 521の出力端子 521cに接続され、他方の入力端子 524bが NANDゲート 522の出力端子 522cに接続される ORゲート 524と、一方の入力端子 525aが ORゲ ート 524の出力端子 524cに接続され、他方の入力端子 525bが NANDゲート 523 の出力端子 523cに接続され、さらに出力端子 525cが CPU電源切替部 530の ENB に接続される ANDゲート 525を備えて 、る。  [0082] Knock-up power-on control signal generation unit 520 includes an AND gate 521 in which both input terminals 521a and 521b are connected between resistor R1 and capacitor C1 and through resistor R1 to door opening / closing detection sensor 60. A CR circuit (delay circuit) comprising a resistor R2 and a capacitor C2 connected in series to the output terminal 521c of the NAND gate 521, and serving as a timer means for determining the time for supplying backup power to the ROM 51 and the CPU 52. Input terminal 522a, 522b is connected between resistor R2 and capacitor C2 and connected to output terminal 521c of NAND gate 52 la via resistor R2, NAND gate 522 and one input terminal 523a is the output of NAND gate 521 NAND gate 523 connected to terminal 521c, the other input terminal 523b connected to output terminal 522c of NAND gate 522, and one input terminal 524a connected to output terminal 521c of NA ND gate 521, the other input Terminal 524b is NAND The OR gate 524 connected to the output terminal 522c of the gate 522, one input terminal 525a is connected to the output terminal 524c of the OR gate 524, and the other input terminal 525b is connected to the output terminal 523c of the NAND gate 523. The output terminal 525c further includes an AND gate 525 connected to the ENB of the CPU power supply switching unit 530.
[0083] ANDゲート 525は、入力端子 525a、 525bの少なくともいずれか一方に low信号 が入力されたとき、出力端子 525cから low信号のバックアップ電源供給制御信号 10 3を、 CPU52が RAM53に開閉情報を記憶させるために必要な所定時間だけ出力 する。  [0083] When the low signal is input to at least one of the input terminals 525a and 525b, the AND gate 525 outputs the backup power supply control signal 103 of the low signal from the output terminal 525c, and the CPU 52 sends the open / close information to the RAM 53. Outputs only for the predetermined time required to memorize.
[0084] CPU電源切替部 530は、 2チャンネルの電源切替 ICを内蔵しており、その入力側 の INAには外部電力が入力され、 INBにはバックアップ電力が入力され、又、 ENB にはバックアップ電源投入制御信号生成部 520の ANDゲート 525から出力されるバ ックアップ電源供給制御信号 103が入力される。遊技機 1に外部電力が供給されて いる場合、すなわち INAに外部電力が入力されている場合には、ノ ックアップ電源 供給制御信号 103が ENBに入力された力否かに関係なぐ OUTAから外部電力を 出力する。また、遊技機 1に外部電力が供給されていないとき、すなわち INAに外部 電力が入力されていないときには、 ENBにバックアップ電源供給制御信号 103が入 力されている期間だけ、 OUTB力も CPU52が RAM53に開閉情報を記憶させるた めに必要な所定時間だけバックアップ電力を出力する。又、 CPU電源切替部 530の INAに外部電力が入力され、 INBにバックアップ電力が入力された場合には、 INA 及び INBに入力された電力のうち電圧の高い方の電力が OUTA又は OUTBから D CV65として出力される。なお、本発明の実施例 3においては、外部電力を電圧 3.3 Vとし、バックアップ電力を電圧 3Vとしてあるため、 INA及び INBにそれぞれの電力 が供給された場合には、 OUTAから外部電力が供給され、バックアップ電力は出力 されない。 [0084] The CPU power switching unit 530 has a built-in 2-channel power switching IC, and its input side External power is input to INA, backup power is input to INB, and backup power supply control signal 103 output from AND gate 525 of backup power-on control signal generator 520 is input to ENB. The When external power is supplied to gaming machine 1, that is, when external power is input to INA, knock-up power supply control signal 103 is related to whether or not power is input to ENB. Is output. In addition, when external power is not supplied to the gaming machine 1, that is, when external power is not input to the INA, only when the backup power supply control signal 103 is input to the ENB, the OUTB power is also sent to the RAM 53 by the CPU 52. Backup power is output for a predetermined time required to store the switching information. In addition, when external power is input to INA of CPU power supply switching unit 530 and backup power is input to INB, the higher power of the power input to INA and INB is output from OUTA or OUTB to D. Output as CV65. In Embodiment 3 of the present invention, the external power is set to 3.3 V and the backup power is set to 3 V. Therefore, when each power is supplied to INA and INB, the external power is supplied from OUTA. Backup power is not output.
[0085] RAM電源切替部 560は、 CPU電源切替部 530と同様に 2チャンネルの電源切替 I Cを内蔵しており、その入力側の INAには外部電力が入力され、又、 INBにはバック アップ電力が入力されて、 INA及び INBにそれぞれの電力が入力されている場合に は、 OUTA力も外部電力を出力する。又、遊技機 1に外部電力が供給されていない ときは、 OUTBからバックアップ電力を出力し、又、 INAに外部電力が入力されると、 バックアップ電力の出力を停止して、 OUTA力 外部電力を出力して、バックアップ 電源 55の電力消費を抑える。  [0085] The RAM power switching unit 560 has a built-in 2-channel power switching IC similar to the CPU power switching unit 530. External power is input to the INA on the input side, and backup is performed to the INB. When power is input and each power is input to INA and INB, OUTA force also outputs external power. In addition, when external power is not supplied to gaming machine 1, backup power is output from OUTB, and when external power is input to INA, output of backup power is stopped and OUTA force external power is output. Output and reduce the power consumption of the backup power supply 55.
[0086] なお、遊技機 1に外部電力が供給されている場合、ノ ックアップ電源 55は、外部電 源により充電される。  [0086] When external power is supplied to gaming machine 1, knock-up power supply 55 is charged by the external power supply.
[0087] 次に、図 15に示すタイムチャートを参照しつつ、遊技機 1に外部電力が供給されて Vヽな 、ときの電源供給制御部 50における CPU電源供給制御部 500の制御にっ ヽ て説明する。  Next, referring to the time chart shown in FIG. 15, when the external power is supplied to the gaming machine 1 and it is V, the control of the CPU power supply control unit 500 in the power supply control unit 50 is performed. I will explain.
扉開閉検出センサ 60は、前扉 3の閉鎖を検出しているとき OFFしている。したがつ て、前扉 3が閉鎖しているとき、 CPU電源供給制御部 500の CR回路 Rl、 C1の A点 の電圧力 ¾iighであるため、 NANDゲート 521の両入力端子 521a、 521bに high信 号が入力されて、出力端子 521c力も low信号が出力されている。このとき、 CR回路 R2、 C2の B点の電圧が lowであるため、 NANDゲート 522の両入力端子 522a、 52 2bに low信号が入力され、その出力端子 522cから high信号が出力されている。 The door open / close detection sensor 60 is OFF when the closing of the front door 3 is detected. Gatsutsu When the front door 3 is closed, the voltage power at the point A of the CR circuit Rl, C1 of the CPU power supply control unit 500 is ¾iigh, so high signals are input to both input terminals 521a, 521b of the NAND gate 521. As a result, a low signal is also output from the output terminal 521c force. At this time, since the voltage at point B of the CR circuits R2 and C2 is low, a low signal is input to both input terminals 522a and 522b of the NAND gate 522, and a high signal is output from the output terminal 522c.
[0088] NANDゲート 522の出力端子 522cから high信号が出力されているときは、 NAN Dゲート 523は、その入力端子 523aに NANDゲート 521の出力端子 521cから出力 されている low信号、入力端子 523bに NANDゲート 522の出力端子 522cから出力 されている high信号がそれぞれ入力されているため、その出力端子 523cから high 信号を出力している。又、 OR回路 524は、その入力端子 524aに NANDゲート 521 の出力端子 521cから出力されている low信号、入力端子 524bに NANDゲート 522 の出力端子 522cから出力されている high信号がそれぞれ入力されているため、そ の出力端子 524cから high信号を出力している。  [0088] When the high signal is output from the output terminal 522c of the NAND gate 522, the NAND gate 523 is connected to the input terminal 523a of the low signal output from the output terminal 521c of the NAND gate 521 and the input terminal 523b. Since the high signal output from the output terminal 522c of the NAND gate 522 is input to the output terminal 523c, the high signal is output from the output terminal 523c. In the OR circuit 524, the low signal output from the output terminal 521c of the NAND gate 521 is input to the input terminal 524a, and the high signal output from the output terminal 522c of the NAND gate 522 is input to the input terminal 524b. Therefore, a high signal is output from the output terminal 524c.
[0089] これにより、 AND回路 525は、その両入力端子 525a、 525bに high信号が入力さ れて、その出力端子 525cからバックアップ電源投入制御信号 103ではない high信 号を出力し、その信号力CPU電源切替部 530の ENBに入力されている。この結果、 CPU電源切替部 530は、遊技機 1に外部電力が供給されているか否かに関係なぐ OUTB力もバックアップ電力を出力することはない。  [0089] As a result, the AND circuit 525 receives a high signal at its input terminals 525a and 525b, outputs a high signal that is not the backup power-on control signal 103 from its output terminal 525c, Input to ENB of CPU power supply switching unit 530. As a result, the CPU power switching unit 530 does not output backup power even for the OUTB force regardless of whether or not external power is supplied to the gaming machine 1.
[0090] 扉開閉検出センサ 60が前扉 3の開放を検出して開信号 102を出力すると、その時 点(図 15に示す a点)で、 CR回路 Cl、 R1の時定数に基づく時間 T1 (例えば、 22ms ec)後に、 A点の電圧が lowになる。このため、 NANDゲート 521は、時間 T1経過し た時点(図 15に示す b点)で、両入カ端子 521a、 521bに low信号が入力されて、出 力端子 521c力も high信号を出力する。出力端子 521c力も high信号が出力されると 、 NANDゲート 522は、 CR回路 C2、 R2の B点の電圧が時間 T2 (例えば、 33msec )経過して highに変化するまで、その出力端子 522cから high信号の出力を継続す る。そして、 NANDゲート 523は、 NANDゲート 521の出力端子 521cから high信号 が出力された時点で、その出力端子 523cから low信号を出力する。  [0090] When the door open / close detection sensor 60 detects the opening of the front door 3 and outputs an open signal 102, the time T1 (based on the time constant of the CR circuits Cl and R1 at that time (point a shown in FIG. 15)) For example, after 22ms ec), the voltage at point A goes low. Therefore, the NAND gate 521 receives a low signal at both input terminals 521a and 521b when the time T1 has elapsed (point b shown in FIG. 15), and the output terminal 521c also outputs a high signal. When a high signal is also output from the output terminal 521c, the NAND gate 522 outputs a high voltage from its output terminal 522c until the voltage at point B of the CR circuits C2 and R2 changes to high after a time T2 (for example, 33 msec). Continue signal output. Then, when a high signal is output from the output terminal 521c of the NAND gate 521, the NAND gate 523 outputs a low signal from the output terminal 523c.
[0091] NANDゲート 523の出力端子 523cから low信号が出力されると、 ANDゲート 525 は、その入力端子 525aに high信号、入力端子 525bに low信号がそれぞれ入力さ れて、出力端子 525cからバックアップ電源投入制御信号 103をなす low信号を出力 し、その信号を CPU電源切替部 530の ENBに入力する。これにより、 CPU電源切 替部 530は、 OUTB力もバックアップ電力を出力する。 [0091] When a low signal is output from the output terminal 523c of the NAND gate 523, the AND gate 525 The high signal is input to the input terminal 525a and the low signal is input to the input terminal 525b, and the low signal that forms the backup power-on control signal 103 is output from the output terminal 525c. Input to ENB. As a result, the CPU power supply switching unit 530 also outputs the backup power for the OUTB force.
[0092] そして、 CPU電源切替部 530の OUTB力もバックアップ電力を出力してから、時間 T2が経過すると、その時点(図 15に示す c点)で、 CR回路 R2, C2の B点の電圧が h ighになるため、 NANDゲート 522は、その両入力端子 522a、 522bに high信号が 入力されて、出力端子 522cから low信号を出力する。これにより、 NANDゲート 523 は、その入力端子 523bに low信号が入力されて、出力端子 523cから high信号を出 力する。 [0092] Then, when the time T2 elapses after the OUTB force of the CPU power supply switching unit 530 also outputs the backup power, the voltage at the B point of the CR circuits R2 and C2 at that time (point c shown in FIG. 15) Since it becomes high, the NAND gate 522 receives a high signal at its input terminals 522a and 522b, and outputs a low signal from the output terminal 522c. As a result, the NAND gate 523 receives a low signal at its input terminal 523b and outputs a high signal from the output terminal 523c.
[0093] NANDゲート 523の出力端子 523cから high信号が出力されると、 ANDゲート 52 5は、その入力端子 525a、 525bに high信号がそれぞれ入力されて、出力端子 525 cから high信号を出力する。これを契機に、 CPU電源切替部 530は、 OUTBからの バックアップ電力の出力を停止する。  [0093] When a high signal is output from the output terminal 523c of the NAND gate 523, the AND gate 525 receives a high signal from the input terminals 525a and 525b, and outputs a high signal from the output terminal 525c. . In response to this, the CPU power supply switching unit 530 stops the output of backup power from OUTB.
[0094] CPU52は、 CPU電源供給制御部 500の CPU電源切替部 530からバックアップ電 力が供給されたことを契機に起動して、遊技機 1に外部電力が供給されていないとき に遊技機 1に異常状況が発生したものと見做して、扉開閉検出センサ 60から出力さ れた開閉信号 101aのうち開信号を受けたときの日時を時計モジュール 56から読み 取って RAM53に記憶させるとともに、そのときの電力源がバックアップ電力である旨 の電力供給源情報も RAM53に記憶させ、時間 T2経過後に停止する。  [0094] The CPU 52 starts when the backup power is supplied from the CPU power switching unit 530 of the CPU power supply control unit 500, and when the gaming machine 1 is not supplied with external power, the gaming machine 1 Assuming that an abnormal situation has occurred, the date and time when the open signal is received from the open / close signal 101a output from the door open / close detection sensor 60 is read from the clock module 56 and stored in the RAM 53. The power supply source information indicating that the power source at that time is backup power is also stored in the RAM 53, and is stopped after the time T2.
[0095] なお、遊技機 1に外部電力が供給されていないとき、 CPU52に供給されるバックァ ップ電力は、前扉 3が開放している時間に関係なぐ CPU52が RAM51に前扉 3の 開閉情報を記憶させるだけに必要な時間 T2だけであるので、前扉 3が長時間、開放 された状況にあっても、バックアップ電源 55の電力が無駄に消費されることはない。  [0095] When external power is not supplied to the gaming machine 1, the backup power supplied to the CPU 52 is related to the time when the front door 3 is open. The CPU 52 opens and closes the front door 3 to the RAM 51. Since only the time T2 required to store the information is required, even if the front door 3 is left open for a long time, the power of the backup power supply 55 is not wasted.
[0096] 続いて、前扉 3が開放状況から閉じられると、その時点(図 15に示す d点)で、扉開 閉検出センサ 60が ON力も OFFに切り替わって開閉信号 102aのうち閉信号を出力 すると、 CR回路 Cl、 R1の時定数に基づく時間 T1後に、 A点の電圧が highになる。 このため、 NANDゲート 521は、時間 T1経過した時点(図 15に示す e点)で、両入力 端子 521a、 521bに high信号が入力されて、出力端子 521cから low信号を出力す る。出力端子 521cから low信号が出力されると、 NANDゲート 522は、 CR回路 C2、 R2の B点の電圧が時間 T2経過して lowに変化するまでの期間、その出力端子 522c 力 low信号の出力を継続する。そして、 ORゲート 524は、 NANDゲート 521の出 力端子 521c力も low信号が出力された時点で、その出力端子 524cから low信号を 出力する。 [0096] Subsequently, when the front door 3 is closed from the open state, at that time (point d shown in FIG. 15), the door open / close detection sensor 60 is switched OFF and the close signal of the open / close signal 102a is output. When output, the voltage at point A becomes high after time T1 based on the time constant of CR circuit Cl, R1. For this reason, the NAND gate 521 receives both inputs when the time T1 has elapsed (point e shown in FIG. 15). A high signal is input to terminals 521a and 521b, and a low signal is output from output terminal 521c. When a low signal is output from the output terminal 521c, the NAND gate 522 outputs that output terminal 522c power low signal for the period until the voltage at point B of the CR circuit C2, R2 changes to low after the time T2. Continue. The OR gate 524 outputs a low signal from the output terminal 524c when the output terminal 521c of the NAND gate 521 outputs a low signal.
[0097] ORゲート 524の出力端子 524cから low信号が出力されると、 ANDゲート 525は、 その入力端子 525aに low信号、入力端子 525bに high信号がそれぞれ入力されて 、出力端子 525cからバックアップ電源投入制御信号 103をなす low信号を出力し、 その信号を CPU電源切替部 530の ENBに入力する。これにより、 CPU電源切替部 530は、 OUTBからバックアップ電力を出力する。  [0097] When a low signal is output from the output terminal 524c of the OR gate 524, the AND gate 525 receives a low signal from the input terminal 525a and a high signal from the input terminal 525b, and the backup power supply from the output terminal 525c. The low signal that constitutes the input control signal 103 is output, and the signal is input to the ENB of the CPU power supply switching unit 530. As a result, the CPU power supply switching unit 530 outputs backup power from OUTB.
[0098] そして、 CPU電源切替部 530の OUTB力もバックアップ電力を出力してから、時間 T2が経過すると、その時点(図 15に示す f点)で、 CR回路 R2, C2の B点の電圧が lo wになるため、 NANDゲート 522は、その両入力端子 522a、 522bに low信号が入 力されて、出力端子 522cから high信号を出力する。これにより、 ORゲート 524は、 その入力端子 524bに high信号が入力されて、出力端子 524cから high信号を出力 する。  [0098] Then, when the time T2 elapses after the OUTB force of the CPU power supply switching unit 530 also outputs the backup power, the voltage at the B point of the CR circuits R2 and C2 at that time (point f shown in FIG. 15) Therefore, the NAND gate 522 receives a low signal at both its input terminals 522a and 522b and outputs a high signal from the output terminal 522c. As a result, the OR gate 524 receives the high signal at its input terminal 524b and outputs a high signal from the output terminal 524c.
[0099] ORゲート 524の出力端子 524cから high信号が出力されると、 ANDゲート 525は 、その入力端子 525a、 525bに high信号がそれぞれ入力されて、出力端子 525cか ら high信号を出力する。これを契機に、 CPU電源切替部 530は、 OUTBからのバッ クアップ電力の出力を停止する。  When a high signal is output from the output terminal 524c of the OR gate 524, the AND gate 525 receives a high signal from its input terminals 525a and 525b, and outputs a high signal from the output terminal 525c. In response to this, the CPU power supply switching unit 530 stops outputting backup power from OUTB.
[0100] CPU52は、 CPU電源供給制御部 500の CPU電源切替部 530からバックアップ電 力が供給されたことを契機に再び起動して、遊技機 1に外部電力が供給されていな いときに遊技機 1に異常状況が発生したものと見做して、扉開閉検出センサ 60から 出力された開閉信号 102aのうち閉信号を受けたときの日時を時計モジュール 56か ら読み取って RAM53に記憶させるとともに、そのときの電力源がバックアップ電力で ある旨の電力供給源情報も RAM53に記憶させ、時間 T2経過後に停止する。  [0100] The CPU 52 starts up again when the backup power is supplied from the CPU power supply switching unit 530 of the CPU power supply control unit 500, and when the gaming machine 1 is not supplied with external power, Assuming that an abnormal situation has occurred in Unit 1, the date and time when the closing signal is received from the opening / closing signal 102a output from the door opening / closing detection sensor 60 is read from the clock module 56 and stored in the RAM 53. Then, the power supply source information indicating that the power source at that time is backup power is also stored in the RAM 53 and stopped after the time T2.
[0101] 次に、 RAM53に記憶された開閉情報の確認方法について説明する。遊技機 1に 外部電力が供給されているとき、前扉 3を開いて異常確認用操作スィッチ 14を操作 することにより、副制御基板 5の CPU52により RAM53に記憶された情報、例えば、 前扉 3が開放されたときの開日時情報 201、前扉 3が閉じられたときの閉日時情報 20 2、遊技機 1に外部電力が投入されたときの外部電源投入日時情報 203、及び前扉 3が開閉されたとき、 CPU52に供給された電力が外部電力力バックアップ電力かを 識別する電力供給源識別情報 204を、表示装置 9の表示画面 91に、例えば、図 16 に示すように時系列に表示させて前扉 3の開閉情報等を確認することができる。 Next, a method for confirming the opening / closing information stored in the RAM 53 will be described. To gaming machine 1 When external power is supplied, the information stored in RAM 53 by the CPU 52 of the sub control board 5, for example, the front door 3 is opened by opening the front door 3 and operating the operation switch 14 for abnormality confirmation. Opening date / time information 201, closing date / time information 202 when front door 3 is closed, external power-on date / time information 203 when external power is applied to gaming machine 1, and when front door 3 is opened / closed The power supply source identification information 204 for identifying whether the power supplied to the CPU 52 is external power backup power is displayed on the display screen 91 of the display device 9 in time series as shown in FIG. 3 open / close information etc. can be confirmed.
[0102] 例えば、図 16に示すように、外部電源投入日前に前扉 3の開閉情報が表示装置 9 の表示画面 91に表示された遊技機 1は、不正が行われたおそれがあるものとして判 断され、入念にチヱックされるか、又は新たな遊技機と交換される。  [0102] For example, as shown in FIG. 16, it is assumed that the gaming machine 1 in which the opening / closing information of the front door 3 is displayed on the display screen 91 of the display device 9 before the external power-on date is likely to be fraudulent. It will be judged and carefully checked or replaced with a new game machine.
[0103] 以上、本発明の各実施例について説明したが、本発明の要旨を逸脱しない範囲内 で、各実施例に対して、次のような種々の変形や変更を施すことが可能である。 [0103] Although the embodiments of the present invention have been described above, the following various modifications and changes can be made to the embodiments without departing from the gist of the present invention. .
(i)遊技機 1を、遊技媒体がメダル (コインを含む)とするスロットマシンに代えて、遊技 媒体がパチンコ玉であるパチンコ機、スロットマシン、及びその他の遊技機とする。(i) Instead of a slot machine in which the game medium is a medal (including coins), the gaming machine 1 is a pachinko machine, a slot machine, and other gaming machines in which the game medium is a pachinko ball.
(ii)扉開閉検出センサ 60を、機械式のリミットスィッチに代えて、ノ ックアップ電源 55 の電力により作動する光電式等の非接触形のセンサとする。 (ii) The door open / close detection sensor 60 is a photoelectric non-contact type sensor that operates with the power of the knock-up power supply 55, instead of a mechanical limit switch.
(iii)検出センサを、前扉 3の開閉を検出する扉開閉検出センサ 60に代えて、または それに加えて、他の異常状況を検出するものとする。他の異常状況としては、主制御 基板 4を収容した基板ボックスの脱着、遊技機 1の移動等により生じる遊技機 1の異 常な傾きや振動、及び筐体 2内への不正用具の挿入等による異常な圧力負荷の検 出等がある。  (iii) Instead of or in addition to the door opening / closing detection sensor 60 that detects the opening / closing of the front door 3, the detection sensor shall detect other abnormal situations. Other abnormal situations include removal / removal of the board box containing the main control board 4, abnormal tilt and vibration of the gaming machine 1 caused by the movement of the gaming machine 1, etc., and the insertion of unauthorized tools into the housing 2. Detection of abnormal pressure load due to.
(iv)異常情報を表示させる表示装置としては、上記実施形態のように、前扉 3の前面 に異常情報を表示させる表示装置 9に代えて、前扉 3の裏面又は筐体 2内に、異常 情報表示専用の表示装置を別に設ける。  (iv) As a display device for displaying the abnormality information, instead of the display device 9 for displaying the abnormality information on the front surface of the front door 3 as in the above embodiment, A separate display device dedicated to displaying information is provided.

Claims

請求の範囲 The scope of the claims
[1] 遊技機に対する不正行為を含む異常状況を検出する検出センサと、  [1] a detection sensor for detecting an abnormal situation including an illegal act on a gaming machine;
前記遊技機に対する外部力 の電力供給が停止されているときに前記検出センサ 力 の検出信号に基づいて前記遊技機内に設けられたバックアップ電源より電力の 供給を受けて所定時間作動し、前記検出センサの検出信号出力時における情報を 記憶手段に記憶させ、前記所定時間経過後作動を停止する制御手段と、 を備えたことを特徴とする遊技機。  When the power supply of the external force to the gaming machine is stopped, the detection sensor is operated for a predetermined time by receiving power supply from a backup power source provided in the gaming machine based on the detection signal of the detection sensor force, And a control means for storing the information when the detection signal is output in a storage means and stopping the operation after the predetermined time has elapsed.
[2] 遊技者が所定の遊技を行うことが可能な遊技機の機体内に設けられ、前記遊技機 に対し外部力 電力供給が停止されているときに、前記遊技機内の所定の部位に限 定して電力を供給するバックアップ電源と、  [2] It is provided in the body of a gaming machine in which a player can perform a predetermined game, and when the supply of external power to the gaming machine is stopped, it is limited to a predetermined part in the gaming machine. A backup power supply that supplies power
前記バックアップ電源力 の電力供給を受けて作動し、不正行為を含む異常状況 を検出する検出センサと、  A detection sensor that operates upon receiving the power supply of the backup power supply and detects an abnormal situation including fraud; and
前記バックアップ電源力 の電力供給を受けて作動して計時する計時手段と、 前記検出センサが前記異常状況を検出したときに前記計時手段が計時した時刻に おける情報を前記バックアップ電源力 の電力供給を受けて作動して記憶する記憶 手段と、  Timekeeping means that operates by receiving power supplied from the backup power supply and measures time, and when the detection sensor detects the abnormal situation, information on the time measured by the timekeeping means is supplied to the power supply from the backup power supply. Storage means for receiving, operating and storing;
前記記憶手段に対して前記検出センサの前記異常状況の検出に基づいて前記バ ックアップ電源力 の電力供給を受けて所定時間作動し、前記検出センサが前記異 常状況を検出した時刻における情報を記憶させ、前記所定時間経過後作動を停止 する制御手段と、  Based on detection of the abnormal state of the detection sensor to the storage means, the power supply of the backup power supply is received for a predetermined time, and information at a time when the detection sensor detects the abnormal state is stored. Control means for stopping the operation after the predetermined time has elapsed,
を備えたことを特徴とする遊技機。  A gaming machine characterized by comprising:
[3] 前記検出センサが前記異常状況を検出した時点から予め定められた所定時間作 動して、前記制御手段に前記バックアップ電源からの電力を供給し、前記所定時間 内に前記制御手段を作動させて前記検出センサが前記異常状況を検出した時刻を 前記記憶手段に記憶させるタイマー手段を更に備えたことを特徴とする請求項 1又 は 2記載の遊技機。 [3] The detection sensor operates for a predetermined time from the time of detecting the abnormal condition, supplies power from the backup power source to the control means, and operates the control means within the predetermined time. 3. The gaming machine according to claim 1, further comprising timer means for storing the time when the detection sensor detects the abnormal situation in the storage means.
[4] 前記記憶制手段が記憶する情報には、前記検出センサが異常状況を検出したとき の日時情報を含むことを特徴とする請求項 1〜3のいずれかに記載の遊技機。 [4] The gaming machine according to any one of claims 1 to 3, wherein the information stored by the storage control unit includes date and time information when the detection sensor detects an abnormal condition.
[5] 前記検出センサは、前記遊技機に対し外部力 電力供給が停止されているとき、 電気部品を収容した筐体に開閉可能に設けられる扉の開閉を検出する扉開閉検出 センサを含むことを特徴とする請求項 1〜4のいずれかに記載の遊技機。 [5] The detection sensor includes a door opening / closing detection sensor that detects opening / closing of the door provided to be openable / closable in a housing containing electrical components when the external power supply to the gaming machine is stopped. The gaming machine according to claim 1, wherein:
[6] 前記制御手段は、前記検出センサが前記扉の開閉を検出したときの日時情報を前 記記憶手段に記憶させることを特徴とする請求項 5記載の遊技機。  6. The gaming machine according to claim 5, wherein the control means stores in the storage means date / time information when the detection sensor detects opening / closing of the door.
PCT/JP2007/055489 2006-03-23 2007-03-19 Game machine WO2007122935A1 (en)

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JP2009131489A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2009131490A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2009131491A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2013081855A (en) * 2013-02-14 2013-05-09 Sanyo Product Co Ltd Game machine
JP2013121542A (en) * 2013-02-14 2013-06-20 Sanyo Product Co Ltd Game machine
JP2013121543A (en) * 2013-02-14 2013-06-20 Sanyo Product Co Ltd Game machine
JP2015110039A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110037A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110040A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110038A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015150381A (en) * 2014-02-19 2015-08-24 株式会社ユニバーサルエンターテインメント Game machine and management method of the same

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JP2006026033A (en) * 2004-07-14 2006-02-02 Sanyo Product Co Ltd Game machine

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JP2002191753A (en) * 2000-04-27 2002-07-10 Aruze Corp Game machine
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JP2006026033A (en) * 2004-07-14 2006-02-02 Sanyo Product Co Ltd Game machine

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009131489A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2009131490A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2009131491A (en) * 2007-11-30 2009-06-18 Sanyo Product Co Ltd Game machine
JP2013081855A (en) * 2013-02-14 2013-05-09 Sanyo Product Co Ltd Game machine
JP2013121542A (en) * 2013-02-14 2013-06-20 Sanyo Product Co Ltd Game machine
JP2013121543A (en) * 2013-02-14 2013-06-20 Sanyo Product Co Ltd Game machine
JP2015150381A (en) * 2014-02-19 2015-08-24 株式会社ユニバーサルエンターテインメント Game machine and management method of the same
JP2015110039A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110037A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110040A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine
JP2015110038A (en) * 2015-02-12 2015-06-18 株式会社三洋物産 Game machine

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