WO2006095780A1 - Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception - Google Patents

Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception Download PDF

Info

Publication number
WO2006095780A1
WO2006095780A1 PCT/JP2006/304490 JP2006304490W WO2006095780A1 WO 2006095780 A1 WO2006095780 A1 WO 2006095780A1 JP 2006304490 W JP2006304490 W JP 2006304490W WO 2006095780 A1 WO2006095780 A1 WO 2006095780A1
Authority
WO
WIPO (PCT)
Prior art keywords
character
received
video
trajectory
display
Prior art date
Application number
PCT/JP2006/304490
Other languages
English (en)
Japanese (ja)
Inventor
Kohei Nishino
Takae Nishino
Original Assignee
Kohei Nishino
Takae Nishino
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kohei Nishino, Takae Nishino filed Critical Kohei Nishino
Publication of WO2006095780A1 publication Critical patent/WO2006095780A1/fr

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/22Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
    • G09G5/24Generation of individual character patterns

Definitions

  • FIG. 11 is a perspective view of a computer corresponding to a character conversion device according to a third embodiment of the present invention.
  • the display object H corresponds to the buttock Ca of the character C, and the character C whose posture and body shape change so that the position of the display object H changes is drawn.
  • the character video G1 composed of each frame image Gla and Gib is displayed and played, the character C moves, changes its posture and body shape, and the display object H appears to move along the trajectory of a character. . Therefore, it is possible to produce a game characteristic in which the user is made not to be confused by the character C whose posture and body shape are changed, and to cause the user to hit a character corresponding to the movement trajectory of the display object H.
  • the control unit 10 creates a character image 31 shown in FIG. 10 (b) in which the point P1 is moved to the coordinates of the end point S2.
  • the abdominal point P1 moves “10” in the + (plus) direction of the X axis
  • the point P10 corresponding to the right knee follows this by moving “20” (the amount of movement of point P 1).
  • Point P8, which corresponds to the left knee, moves “5 (half the amount of movement of point P1)” in the + direction of the X axis, and other points P2, P3, etc. are basically not moved.
  • the control unit 10 generates various character images 31 based on the coordinates of the points Sl and S2 of the child trajectory data Kla.
  • the second computer 52 also supports the process of converting to the original character
  • the character computer and the character (character data) from which the character movie is converted are associated with each other and the first computer 51 to the second computer. If it is necessary to send to 52, and the character video reproduced and displayed on the second computer 52 cannot be read, and the operation to return to the original character is performed, the character data corresponding to the reproduced character video is displayed. . By performing a process that restores such conversion, it is finally possible to notify the mail contents reliably.
  • the input of a predetermined password may be requested, and if the password is not input, the process of returning to the original character may not be started.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

L’invention permet de convertir un caractère reçu en une image dynamique de caractère qui est difficile à comprendre au premier abord, fournissant ainsi un élément de jeu consistant en l’interprétation d’un caractère. Un téléphone portable (1) stocke au préalable une base de données dynamique de caractères contenant une image dynamique de caractère G pour des caractères prédéterminés, un programme de conversion de caractères, etc. L’image dynamique de caractère G contenue dans la base de données d’images dynamiques de caractères est constituée d’une image de trame pour modifier la posture et la forme d’un caractère de telle sorte qu’un objet d’affichage suit une trajectoire d’un caractère prédéterminé. Lorsqu’un utilisateur manipule une unité d’exploitation (4) du téléphone portable (1), le téléphone portable (1) reçoit un caractère désiré par l’utilisateur, sélectionne une image dynamique de caractère G correspondant au caractère reçu à partir de la base de données d’images dynamiques de caractères, reproduit l’image dynamique de caractère G sélectionnée et l’affiche sur un écran (3). L’utilisateur regarde l’image dynamique de caractère G et tente de deviner de quel caractère il s’agit.
PCT/JP2006/304490 2005-03-08 2006-03-08 Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception WO2006095780A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005-064532 2005-03-08
JP2005064532A JP4145886B2 (ja) 2005-03-08 2005-03-08 文字変換装置、情報処理装置用のプログラム、受信内容表示方法、及び受信内容表示システム

Publications (1)

Publication Number Publication Date
WO2006095780A1 true WO2006095780A1 (fr) 2006-09-14

Family

ID=36953374

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2006/304490 WO2006095780A1 (fr) 2005-03-08 2006-03-08 Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception

Country Status (2)

Country Link
JP (1) JP4145886B2 (fr)
WO (1) WO2006095780A1 (fr)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013187595A (ja) * 2012-03-06 2013-09-19 Casio Comput Co Ltd 画像処理装置、画像処理方法及びプログラム
KR101725932B1 (ko) * 2015-07-17 2017-04-12 광운대학교 산학협력단 영상에디팅을 수행하는 영상촬영장치 및 방법

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10222341A (ja) * 1997-02-10 1998-08-21 Imamura Shiyunya 移動キャラクタによる補助機能追加装置
JP2002259046A (ja) * 2001-02-28 2002-09-13 Tomoya Sonoda 空中で手描きした文字・記号入力システム
JP2003256383A (ja) * 2002-02-28 2003-09-12 Kokuyo Co Ltd 電子バインダ

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10222341A (ja) * 1997-02-10 1998-08-21 Imamura Shiyunya 移動キャラクタによる補助機能追加装置
JP2002259046A (ja) * 2001-02-28 2002-09-13 Tomoya Sonoda 空中で手描きした文字・記号入力システム
JP2003256383A (ja) * 2002-02-28 2003-09-12 Kokuyo Co Ltd 電子バインダ

Also Published As

Publication number Publication date
JP2006251930A (ja) 2006-09-21
JP4145886B2 (ja) 2008-09-03

Similar Documents

Publication Publication Date Title
RU2488232C2 (ru) Сеть связи и устройства для преобразования текста в речь и текста в анимацию лица
KR101019268B1 (ko) 텍스트 표시 단말 장치 및 서버
US20060015812A1 (en) Using emoticons, such as for wireless devices
CN107430489A (zh) 共享用户可配置的图形构造
JP2008527563A (ja) アイコニック通信
WO1999024900A1 (fr) Dispositif de transmission au moyen de caracteres
CN109257941A (zh) 数字助理的同步和任务委派
Szabo et al. Using mobile technology with individuals with aphasia: native iPad features and everyday apps
CN109643214A (zh) 用于设备后部上的力敏手势的设备、方法和图形用户界面
JP4072900B2 (ja) 端末装置
JP4145886B2 (ja) 文字変換装置、情報処理装置用のプログラム、受信内容表示方法、及び受信内容表示システム
KR100661045B1 (ko) 전자 문서 송수신 시스템
CN1717667B (zh) 3d字符邮件系统
US20080109552A1 (en) Internet application for young children
CN109300177A (zh) 一种图片处理方法和装置
KR101308601B1 (ko) 애니메이션 메신저 서비스 제공 방법
JPH09305787A (ja) アニメーション作成・再生装置、及びアニメーション検索装置
JP5785341B1 (ja) ゲームシステムの制御方法、ゲームシステム及びコンピュータ・プログラム
Abbattista et al. SAMIR: A Smart 3D Assistant on the Web.
JP2004070685A (ja) 電子装置、および似顔絵付き電子メールの受信再生方法
JP4603902B2 (ja) 3dグラフィック表示システムおよび表示装置並びに電子メッセージ転送システムおよび表示装置
JP5197638B2 (ja) 文字入力コミュニケーション装置及び方法及びプログラム
JP4859148B2 (ja) 3d文字メールシステム
JP2014106560A (ja) 情報処理システム、情報処理サーバ、情報処理装置、アイコン生成方法、及びアイコン生成プログラム
JP2004102496A (ja) テキストおよびキャラクタ表示システム、コンピュータプログラムならびにサーバ

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application
NENP Non-entry into the national phase

Ref country code: DE

NENP Non-entry into the national phase

Ref country code: RU

122 Ep: pct application non-entry in european phase

Ref document number: 06715410

Country of ref document: EP

Kind code of ref document: A1