WO2006095780A1 - Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception - Google Patents
Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception Download PDFInfo
- Publication number
- WO2006095780A1 WO2006095780A1 PCT/JP2006/304490 JP2006304490W WO2006095780A1 WO 2006095780 A1 WO2006095780 A1 WO 2006095780A1 JP 2006304490 W JP2006304490 W JP 2006304490W WO 2006095780 A1 WO2006095780 A1 WO 2006095780A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- character
- received
- video
- trajectory
- display
- Prior art date
Links
Classifications
-
- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/22—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
- G09G5/24—Generation of individual character patterns
Definitions
- FIG. 11 is a perspective view of a computer corresponding to a character conversion device according to a third embodiment of the present invention.
- the display object H corresponds to the buttock Ca of the character C, and the character C whose posture and body shape change so that the position of the display object H changes is drawn.
- the character video G1 composed of each frame image Gla and Gib is displayed and played, the character C moves, changes its posture and body shape, and the display object H appears to move along the trajectory of a character. . Therefore, it is possible to produce a game characteristic in which the user is made not to be confused by the character C whose posture and body shape are changed, and to cause the user to hit a character corresponding to the movement trajectory of the display object H.
- the control unit 10 creates a character image 31 shown in FIG. 10 (b) in which the point P1 is moved to the coordinates of the end point S2.
- the abdominal point P1 moves “10” in the + (plus) direction of the X axis
- the point P10 corresponding to the right knee follows this by moving “20” (the amount of movement of point P 1).
- Point P8, which corresponds to the left knee, moves “5 (half the amount of movement of point P1)” in the + direction of the X axis, and other points P2, P3, etc. are basically not moved.
- the control unit 10 generates various character images 31 based on the coordinates of the points Sl and S2 of the child trajectory data Kla.
- the second computer 52 also supports the process of converting to the original character
- the character computer and the character (character data) from which the character movie is converted are associated with each other and the first computer 51 to the second computer. If it is necessary to send to 52, and the character video reproduced and displayed on the second computer 52 cannot be read, and the operation to return to the original character is performed, the character data corresponding to the reproduced character video is displayed. . By performing a process that restores such conversion, it is finally possible to notify the mail contents reliably.
- the input of a predetermined password may be requested, and if the password is not input, the process of returning to the original character may not be started.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
L’invention permet de convertir un caractère reçu en une image dynamique de caractère qui est difficile à comprendre au premier abord, fournissant ainsi un élément de jeu consistant en l’interprétation d’un caractère. Un téléphone portable (1) stocke au préalable une base de données dynamique de caractères contenant une image dynamique de caractère G pour des caractères prédéterminés, un programme de conversion de caractères, etc. L’image dynamique de caractère G contenue dans la base de données d’images dynamiques de caractères est constituée d’une image de trame pour modifier la posture et la forme d’un caractère de telle sorte qu’un objet d’affichage suit une trajectoire d’un caractère prédéterminé. Lorsqu’un utilisateur manipule une unité d’exploitation (4) du téléphone portable (1), le téléphone portable (1) reçoit un caractère désiré par l’utilisateur, sélectionne une image dynamique de caractère G correspondant au caractère reçu à partir de la base de données d’images dynamiques de caractères, reproduit l’image dynamique de caractère G sélectionnée et l’affiche sur un écran (3). L’utilisateur regarde l’image dynamique de caractère G et tente de deviner de quel caractère il s’agit.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005-064532 | 2005-03-08 | ||
JP2005064532A JP4145886B2 (ja) | 2005-03-08 | 2005-03-08 | 文字変換装置、情報処理装置用のプログラム、受信内容表示方法、及び受信内容表示システム |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006095780A1 true WO2006095780A1 (fr) | 2006-09-14 |
Family
ID=36953374
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2006/304490 WO2006095780A1 (fr) | 2005-03-08 | 2006-03-08 | Dispositif de conversion de caractères, support d’enregistrement contenant un programme pour dispositif de traitement d’informations, procédé d’affichage de contenu de réception, et système d’affichage de contenu de réception |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP4145886B2 (fr) |
WO (1) | WO2006095780A1 (fr) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013187595A (ja) * | 2012-03-06 | 2013-09-19 | Casio Comput Co Ltd | 画像処理装置、画像処理方法及びプログラム |
KR101725932B1 (ko) * | 2015-07-17 | 2017-04-12 | 광운대학교 산학협력단 | 영상에디팅을 수행하는 영상촬영장치 및 방법 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10222341A (ja) * | 1997-02-10 | 1998-08-21 | Imamura Shiyunya | 移動キャラクタによる補助機能追加装置 |
JP2002259046A (ja) * | 2001-02-28 | 2002-09-13 | Tomoya Sonoda | 空中で手描きした文字・記号入力システム |
JP2003256383A (ja) * | 2002-02-28 | 2003-09-12 | Kokuyo Co Ltd | 電子バインダ |
-
2005
- 2005-03-08 JP JP2005064532A patent/JP4145886B2/ja not_active Expired - Fee Related
-
2006
- 2006-03-08 WO PCT/JP2006/304490 patent/WO2006095780A1/fr active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10222341A (ja) * | 1997-02-10 | 1998-08-21 | Imamura Shiyunya | 移動キャラクタによる補助機能追加装置 |
JP2002259046A (ja) * | 2001-02-28 | 2002-09-13 | Tomoya Sonoda | 空中で手描きした文字・記号入力システム |
JP2003256383A (ja) * | 2002-02-28 | 2003-09-12 | Kokuyo Co Ltd | 電子バインダ |
Also Published As
Publication number | Publication date |
---|---|
JP2006251930A (ja) | 2006-09-21 |
JP4145886B2 (ja) | 2008-09-03 |
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