WO2006090972A1 - Appareil et procede pour introduire un caractere - Google Patents

Appareil et procede pour introduire un caractere Download PDF

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Publication number
WO2006090972A1
WO2006090972A1 PCT/KR2005/004481 KR2005004481W WO2006090972A1 WO 2006090972 A1 WO2006090972 A1 WO 2006090972A1 KR 2005004481 W KR2005004481 W KR 2005004481W WO 2006090972 A1 WO2006090972 A1 WO 2006090972A1
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WO
WIPO (PCT)
Prior art keywords
character
unit
stick
user
movement direction
Prior art date
Application number
PCT/KR2005/004481
Other languages
English (en)
Inventor
Kyoung Wook Kim
Original Assignee
Nhn Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nhn Corporation filed Critical Nhn Corporation
Priority to JP2007556963A priority Critical patent/JP4659047B2/ja
Publication of WO2006090972A1 publication Critical patent/WO2006090972A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/018Input/output arrangements for oriental characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0236Character input methods using selection techniques to select from displayed items

Definitions

  • the present invention relates to a character input device including a stick and a selection button, and a method of inputting a character using the device, and more particularly, to a character input device and method which, when a user sequentially moves the stick in a movement direction similar to a stroke order using a pen, enables the user to input his/her desired character.
  • a character input device includes character input devices enabling a corresponding character to be inputted when a user presses a particular key button, such as a keyboard, a keypad, and the like.
  • a user had to take pains to memorize an input rule about which key button had to be pressed so as to input a particular character.
  • a character input speed was deteriorated.
  • another character input device includes a pen mouse.
  • the pen mouse senses the contact and enables the user to input a character.
  • a pen mouse is being widely utilized as an input device in some personal digital assistants (PDAs) and the like.
  • PDAs personal digital assistants
  • a pen mouse has to be separately fabricated from a device such as a PDA. Accordingly, a user has to take out a pen mouse from a holding place and press the same on a PDA screen in a particular mode. In this case, a user may lose the pen mouse.
  • pen mouse is not utilized and another keyboard or keypad is additionally utilized. It will be the same with regard to a pen-type optical mouse enabling a character to be inputted by using a reflected light of a light emitted to an opaque board or a gyro mouse enabling a character to be inputted by sensing a position change in a space via an embedded gyro or an accelerometer.
  • a manufacturing cost of the character input devices is very high in comparison with a keyboard and the like.
  • a pen mouse is currently being sold for tens of thousands to millions of won.
  • a gyro mouse is also being sold for more than one hundred thousand won. Namely, users may not readily utilize the character input devices because of high prices thereof.
  • the present invention is conceived to solve the aforementioned problems in the conventional art, and thus, the present invention provides a character input device in which users can input a character without memorizing an input rule, using only a stick and a selection button including one button or several buttons, and a method of inputting a character in the device.
  • the present invention also provides a character input device which can be installed in a comparatively small space by utilizing only a space for a stick and a selection button, in comparison with the conventional art of utilizing a plurality of keypads or key buttons.
  • the present invention also provides a character input device in which a user can readily input in a Korean language and a language of each country according to a stroke, similar to how the users write a letter with a pen, and a method of inputting a character in the device.
  • the present invention also provides a character input device in which, even when a stroke order for inputting a particular character is different for each user, each user can move a stick according to his/her desired stroke order and input a character, and a method of inputting a character in the device.
  • the present invention also provides a character input device which can be widely utilized among users since a manufacturing cost is inexpensive.
  • a character input device including: a stick; a selection button for inputting a selection signal; a storage unit storing a first table including a plurality of character configuration units corresponding to each movement direction of the stick, and a second table including a character corresponding to an arrangement of at least one character configuration unit; a sensor unit sensing a movement direction of the stick from a center point of the stick; a search unit searching for a character configuration unit corresponding to the sensed movement direction by referring to the first table; and a character generation unit arranging the at least one character configuration unit found after input of the selection signal and generating a character combination by using at least one character corresponding to each arrangement by referring to the second table.
  • a character input device including: a stick; a selection button for inputting a selection signal; a storage unit storing a first table including a plurality of character configuration units corresponding to each movement direction and movement distance of the stick, and a second table including a character corresponding to an arrangement of at least one character configuration unit; a sensor unit sensing a movement direction and movement distance of the stick from a center point of the stick; a search unit searching for a character configuration unit corresponding to the sensed movement direction and the sensed movement distance by referring to the first table; and a character generation unit arranging the at least one character configuration unit found after input of the selection signal and generating a character combination by using at least one character corresponding to each arrangement by referring to the second table.
  • a method of inputting a character in a character input device including a stick and a selection button, the method including the steps of: maintaining a first table including a plurality of character configuration units corresponding to each movement direction of the stick, and a second table including a character corresponding to an arrangement of at least one character configuration unit; sensing a movement direction of the stick on the basis of a center point of the stick, when the user moves the stick; searching for a character configuration unit corresponding to the sensed movement direction by referring to the first table; arranging the at least one character configuration unit found after input of a first selection signal; and generating a character combination by using at least one character corresponding to each arrangement by referring to the second table.
  • FIG. 1, part (a), is a diagram illustrating a stick and a selection button constituting a character input device according to the present invention
  • FIG. 1 , part (b), is a block diagram illustrating other construction elements of the character input device
  • FIG. 2 is a flowchart illustrating a process of inputting a character in a character input device according to an embodiment of the present invention
  • FIG. 3 is a diagram illustrating an example of a first table stored in a character input device according to an embodiment of the present invention
  • FIG. 4 is a diagram illustrating an example of a second table stored in a character input device according to an embodiment of the present invention
  • FIG. 5 is a diagram illustrating a screen in which a character input device according to an embodiment of the present invention displays a plurality of character combinations on a display unit in association with each direction button;
  • FIG. 6 is a diagram illustrating a screen in which a character input device according to another embodiment of the present invention displays a plurality of character combinations on nine cells of a display unit in association with each direction button;
  • FIG. 7 is a diagram illustrating a method of a character input device sensing a movement direction of a stick according to another embodiment of the present invention.
  • FIG. 8 is a diagram illustrating an example of a first table stored in a character input device according to another embodiment of the present invention.
  • FIG. 9 is a diagram illustrating a method of a character input device sensing a movement direction of a stick according to another embodiment of the present invention.
  • FIG. 10 is a diagram illustrating a screen when a character input device displays an activated language mode on a display unit according to another embodiment of the present invention.
  • FIG. 11 is a diagram illustrating a first table and a second table stored in a character input device according to another embodiment of the present invention.
  • a character input device includes a stick, a selection button, a storage unit, a sensor unit, a search unit, a character generation unit, a display unit and a verification unit.
  • FIG. 1, part (a) is a diagram illustrating a stick 101 and a selection button 102 which are elements constituting the character input device.
  • FIG. 1, part (b) is a block diagram illustrating other construction elements of the character input device.
  • a storage unit 103 stores a first table and a second table.
  • the first table includes each movement direction of the stick
  • FIG. 3 is a diagram illustrating an example of the first table, when a character to be inputted by using the character input device is in "a Korean language".
  • FIG. 3 when a user grips the stick 101 and moves the same to a right direction
  • a character configuration unit corresponding to the movement direction is " — ". Also, when a user grips the stick 101 and rotates the same 360 degrees, a character configuration unit corresponding to the movement direction is "o".
  • At least one character configuration unit may correspond to an identical movement direction.
  • the second table includes a character corresponding to an arrangement of at least one character configuration unit.
  • FIG. 4 is a diagram illustrating the second table including arrangements of character configuration units and characters corresponding to the arrangements, when inputting a character of consonant/vowel unit.
  • a character known as " ⁇ " corresponds to arrangements of character configuration units, " 1 " and “— “.
  • a character may be generated by a character combination of " ⁇ " and " 1- ".
  • a sensor unit 104 senses a movement direction of the stick 101.
  • the sensor unit 104 may sense the movement direction of the stick 101 by sensing the movement of the phased coordinates.
  • the sensor unit 104 may sense that the movement direction is identical to reference symbol 304 of FIG. 3.
  • the stick 101 according to the present invention has a self-righting elastic force. Accordingly, when the user releases the stick 101, that is, when a force is not added to the stick 101, the stick 101 is returned to its original location. Namely, the phase coordinates is automatically moved to the center point 101a.
  • the search unit 105 searches for a character configuration unit corresponding to the sensed movement direction by referring to the first table. Referring to FIG. 3, when the movement direction of reference number 304 is sensed, the search unit 105 searches for a character configuration unit, " ⁇ " or " ⁇ 7 ".
  • the sensor unit 104 may sense the movement direction as shown by reference number 305 of FIG. 3.
  • the search unit 105 searches for a character configuration unit " 1 " corresponding to the sensed movement direction by referring to the first table.
  • the user may search for a character configuration unit "— " by moving the stick 101 returned to the center point 101a to a right direction.
  • the operations S203 and S204 are repeated until another selection signal is inputted from the user.
  • the user may press the selection button 102 so as to input the selection signal.
  • the selection signal is a signal indicating that the user has inputted one character unit.
  • the unit may utilize any one of a syllable unit, a consonant/vowel unit and a word unit. Namely, when a consonant/vowel unit is utilized, the user inputs the selection signal after inputting a consonant, for example, " ⁇ i ".
  • the user inputs the selection signal after inputting a syllable, for example, "7 ⁇ ".
  • the selection signal is inputted from the user after finding character configuration units, " ⁇ " (or “- ⁇ 7 "), " 1 " and “— • "
  • the character generation unit 106 arranges the character configuration units found before input of the selection signal and generates a character combination.
  • the character generation unit 106 may arrange the found character configuration units like " ⁇ i 5 ] , — “ (first arrangement) or may arrange the found character configuration units like " ⁇ 7 , ] , — “ (second arrangement).
  • the character generation unit 106 generates a character combination corresponding to the first arrangement or the second arrangement by referring to the second table.
  • a character combination corresponding to the first arrangement may be "7 ⁇ " in which " ⁇ i " and “ V " are combined or may be "JL” in which " ⁇ " and "J-” are combined.
  • the character combination is generated by using at least one character corresponding to the each arrangement.
  • the character generation unit 106 may determine that the user is not moving the stick 101 or a detection error has occurred in the sensor unit 104. Accordingly, the character generation unit 106 may ignore the arrangement. Namely, since a character combination corresponding to the second arrangement does not exist, the character generation unit 106 does not process the second arrangement any more.
  • the display unit 107 displays the generated character combination on a predetermined display (not shown).
  • the verification unit 108 determines the selected character combination as the user's inputted character.
  • the user may input the selection signal by using the selection button 102. Namely, the user inputs the selection signal in operation S205 so as to notify that inputting of one character unit has been terminated.
  • the user inputs the selection signal in operation S208 so as to inform about the above fact. Namely, the user sees a character combination displayed by the display unit 107 and, when the character combination is his/her desired one, presses the selection button 102 so as to enable the character combination to be inputted.
  • the display unit 107 displays each of the plurality of character combinations.
  • the verification unit 108 determines the selected character combination as the user's inputted character.
  • the direction buttons 102a to 102d may be provided on the selection button 102.
  • the display unit 107 may display the plurality of character combinations in association with each direction button.
  • FIG. 5 is a diagram illustrating the display unit 107 displaying the plurality of character combinations on a display in association with direction buttons. Namely, the display unit 107 displays a character combination "7 ⁇ " on the display in association with " ⁇ " (refer to reference number 501), thereby associating the direction button 102d illustrated in FIG. 1, part (a), with the character combination "7r". Also, the display unit 107 displays a character combination "Jl” on the display in association with " A” (refer to reference number 502), thereby associating the direction button 102a illustrated in FIG. 1 , part (a), with the character combination "Jl”.
  • the character input device 100 displays each character combination in association with each direction button.
  • the character input device 100 may utilize a particular direction button of the selection button 102 as a "backspace" key or a "delete” key.
  • a particular direction button of the selection button 102 as a "backspace" key or a "delete” key.
  • the display unit 107 may enable the character combination on the display to be deleted and not be displayed any more.
  • a unit to be deleted using a backspace key may be set smaller than a character combination. In this instance, one character included in the character combination displayed on the display or only one character configuration unit included therein may be deleted.
  • the character generation unit 106 recognizes that the deleted character configuration unit, character or character combination by a backspace key will not be inputted from a beginning.
  • the direction button 102c of the selection button 102 functions as a backspace key only in a particular mode and in other modes, like other direction buttons, functions as a selection key.
  • the character generation unit 106 may arrange " ⁇ i , ] , —, —, i-, ] , — " (third arrangement) or " ⁇ 7 , ] , — , — , ⁇ -, 1 , — " (fourth arrangement) by referring to FIGS. 3 and 4,
  • One character combination unit which can be generated by the third arrangement that is, one word includes "7 ⁇ L", "J15L” and "JH ⁇ ". Since no character combination can be generated by the fourth arrangement, the character generation unit 106 does not consider the fourth arrangement any more, as described above.
  • the display unit 107 displays the generated character combination on the character input device or a display connected therewith.
  • the display unit 107 has nine cells so that the display unit 107 may display a maximum of nine character combinations on the display. Since four character combinations are generated by the character generation unit 106, a character combination is not displayed on other five cells.
  • the user may select which is the word that the user wants to input, by selecting the direction button 102d. Also, according to embodiments, the user may select by sequentially pressing the direction button 102b —> the direction button 102a. Namely, the user may select his/her desired character combination by sequentially moving the direction buttons, such as 102a and the like.
  • the display unit 107 may display generated character combinations on cell 602 and 603, rather than a cell 601.
  • the user may press the selection button 102e or any one of the direction buttons 102a to 102d only once so as to select the cell 602 or 603.
  • the user needs to press the direction button twice so as to select the cell 601.
  • a user may be enabled to select his/her desired character combination by using a method in which, when consecutively pressing the direction button 102d twice, nine cells of the "next page" are displayed.
  • the sensor unit 104 divides a movable area of the stick 101 into a plurality of unit areas according to an angle on the basis of the center point 101a of the stick 101.
  • the sensor unit 104 may divide the movable region into 8 unit areas and designate each unit area as 1 to 8, as indicated by reference number 701 of FIG. 7.
  • the sensor unit 104 senses that the stick 101 has moved in the movement direction as indicated by reference number 306 of FIG. 3. Namely, it is the equivalent of the user inputting a character configuration unit
  • the sensor unit 104 senses that the stick 101 has moved in the movement direction as indicated by reference number 306 of FIG. 3. Namely, it is the equivalent of the user inputting a character configuration unit " ⁇ i " or " ⁇ ".
  • the character input device 100 interprets a character that a user wants to input, by further considering i) a movement direction of a stick and ii) a movement distance of the stick.
  • a process of interpreting a character inputted from a user by considering a movement direction and a movement distance of a stick will be described in detail.
  • the storage unit 103 of the character input device 100 stores a first table and a second table.
  • the first table includes character configuration units corresponding to each movement direction of a stick and each movement distance thereof.
  • FIG. 8 is a diagram illustrating an example of the first table when a character desired to be inputted by using the character input device 100 is in a "Korean language".
  • the movement distance of the stick 101 is to indicate how far the stick 101 is away from the center point 101a of the stick 101.
  • the explicit meaning of the "movement distance" in the first table will be described later with reference to FIG. 9.
  • the second table is the same as the second table in the previously described embodiment. Accordingly, further description related thereto will be omitted here.
  • the sensor unit 104 senses a movement direction and a movement distance of the stick 101.
  • the sensor unit 104 may sense the movement direction of the stick 101 by the method described in FIG. 7. Namely, the sensor unit 104 senses the movement direction of the stick 101 by initially dividing a movable region of the stick 101 into a plurality of unit areas "according to an angle" and sensing which unit area the stick 101 sequentially moves.
  • the sensor unit 104 senses the movement distance of the stick 101 by dividing the movable region of the stick 101 into a plurality of unit areas "according to a distance" and sensing which unit area the stick 101 sequentially moves.
  • the sensor unit 104 divides the movable region of the stick 101 into four unit areas according to a distance and indicates each unit area by a to d.
  • the sensor unit 104 senses that the user has moved the stick 101 as indicated by reference number 902 of FIG. 9.
  • the stick 101 has a self-righting elastic force. Accordingly, when the user releases the stick 101 , that is, when a force is not added thereto, the stick 101 is returned to its original location. Namely, the phase coordinates are automatically moved to the center point 101a.
  • the search unit 105 searches for a character configuration unit corresponding to the sensed movement of the stick 101 by referring to the first table. Referring to FIG. 9, when the movement is sensed, the search unit 105 searches for a character configuration unit, " ⁇ i " or " ⁇ 7 ".
  • the character input device 100 simultaneously senses the movement direction and the movement distance of the stick 101 and thereby determines which character is inputted by a user.
  • a character satisfying the user's intention may be more accurately determined.
  • a user may input any desired character using only the stick 101 and the selection button 102 of the character input device 100. Accordingly, unlike the conventional art, a plurality of keypads does not need to be provided. Namely, since the character input device 100 according to the present invention may be fabricated in a small size, a space utility is comparatively high and a manufacturing cost is also inexpensive. Accordingly, the character input device 100 may be utilized for a device having a limit to the size of an input device, such as a camera, a game, a mobile phone, an MP 3 player, and the like.
  • the character input device 100 basically enables a user to input a character by using the stick 101, and sets the first table and the second table so that a movement direction of the stick 101 for inputting a character is closely associated with a stroke order when writing a letter using a pen.
  • a character input using a keyboard or a keypad to input a particular character, users do not need to memorize a keypad corresponding to the particular character or an input rule (e.g., a CHUN-JI-IN method input rule, an EZ Hangul method input rule) for inputting the same. Namely, users only need to move the stick 101 similar to how they write a letter using a pen. Accordingly, users may readily use the character input device 100.
  • an input rule e.g., a CHUN-JI-IN method input rule, an EZ Hangul method input rule
  • the character input device 100 inputting in a Korean language has been described as an example. However, this is only an example.
  • the character input device 100 according to another embodiment of the present invention may be utilized as an input device for inputting, in addition to a Korean language, various foreign languages such as English, Japanese, etc.
  • the storage unit 103 stores the first table and the second table for each language mode.
  • the display unit 107 displays a currently activated language mode as indicated by reference number 1001 of FIG. 10.
  • a user wants to input a character in another language mode which is different from the currently activated language mode, the user selects the other language mode and changes the language mode.
  • the storage unit 103 stores a first table as illustrated in FIG. 3 and a second table as illustrated in FIG. 4, in association with a Korean language mode. Also, in association with a Japanese language mode, the storage unit 103 stores a first table as illustrated in FIG. 11, part (a), and a second table as illustrated in FIG. 11, part
  • a currently activated language mode is a Japanese language mode and the sensor unit 104 senses that the stick 101 sequentially moves from a movement direction of reference number 1101 to a movement direction of reference number 1102
  • the search unit 105 searches for a character configuration unit 1103 and a character configuration unit 1104 corresponding to the each movement direction by referring to the first table illustrated in FIG. 11, part (a).
  • the character generation unit 106 generates " X ", which is a character combination 1005 corresponding to the found character configuration units 1103 and 1104, by referring to the second table illustrated in FIG. 11, part (b).
  • the character input device 100 since the character input device 100 includes the first table and the second table for each language mode, the character input device 100 may be utilized as an input device for inputting a plurality of languages by a method of determining a user's desired stroke on the consideration of the movement direction or the movement distance of the stick 101 sensed by the sensor unit 104.
  • a second table stored in the storage unit 103 of the character input device 100 may include a plurality of character combinations corresponding to an arrangement of a character configuration unit.
  • the second table illustrated in FIG. 4 includes an arrangement of character configuration units "— , ] " corresponding to a character " ⁇ z ' ⁇ but may further include "— ] —” as an arrangement of character configuration units corresponding to the character " ⁇ z ", Namely, as illustrated in FIG.
  • the character input device 100 when sequentially moving the stick 101 in an order of the movement direction 301 and the movement direction 307, the user may input the character "tr ", Also, when sequentially moving the stick 101 in an order of the movement direction 301, the movement direction 305 and the movement direction 301 , the user may input the character " ⁇ z ".
  • An order of inputting a stroke of each character is generally specified for each language. However, although a stroke input order may not be accurate, there may be another stroke input order that many people use. Accordingly, the character input device 100 according to the present invention utilizes an arrangement of character configuration unit suitable for an accurate stroke input order, but may further utilize at least one arrangement of character configuration unit corresponding to a stroke input order that many people use.
  • the character . input device 100 may enable each user to input an arrangement of character configuration unit corresponding to each character.
  • the data collecting method may be recorded in computer-readable media including program instructions to implement various operations embodied by a computer.
  • the media may also include, alone or in combination with the program instructions, data files, data structures, and the like.
  • Examples of computer-readable media include magnetic media such as hard disks, floppy disks, and magnetic tape; optical media such as CD ROM disks and DVD; magneto-optical media such as optical disks; and hardware devices that are specially configured to store and perform program instructions, such as read-only memory (ROM), random access memory (RAM), flash memory, and the like.
  • the media may also be a transmission medium such as optical or metallic lines, wave guides, etc. including a carrier wave transmitting signals specifying the program instructions, data structures, etc.
  • Examples of program instructions include both machine code, such as produced by a compiler, and files containing higher level code that may be executed by the computer using an interpreter.
  • the described hardware devices may be configured to act as one or more software modules in order to perform the operations of the above-described embodiments of the present invention.
  • a character input device in which users can input a character without memorizing an input rule, by using only a stick and a selection button including one button or several buttons, and a method of inputting a character in the device. Also, according to the present invention, there is provided a character input device which can be installed in a comparatively small space by utilizing only a space for a stick and a selection button, in comparison with the conventional art utilizing a plurality of keypads or key buttons. Accordingly, the character input device may be utilized for a device having a limited size, such as a camera, a game, a mobile phone, an MP3 player, and the like.
  • a character input device in which a user can readily input in a Korean language and in a language of each country according to a stroke, similar to how the users write a letter with a pen, and a method of inputting a character in the device.
  • a character input device in which, even when a stroke order for inputting a particular character is different for each user, each user can move a stick according to his/her desired stroke order and input a character, and a method of inputting a character in the device.
  • a character input device which can be widely utilized among users since a manufacturing cost is inexpensive.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

Un dispositif d'introduction de caractères comprend: une manette; un bouton de sélection destiné à introduire un signal de sélection; une unité de stockage destinée à stocker une première table comprenant une pluralité d'unités de configuration de caractères correspondant à chaque mouvement de direction de la manette et une deuxième table comprenant un caractère correspondant à une disposition d'au moins une unité de configuration de caractères; une unité de capteurs détectant le mouvement de la manette par rapport au point central de celle-ci; une unité de recherche destinée à rechercher une unité de configuration de caractères correspondant à la direction de mouvement détecté au moyen d'une référence à la première table; et une unité de génération de caractères qui permet de ménager au moins une unité de configuration de caractères, détectée après l'introduction du signal de sélection, et de générer une combinaison de caractères grâce à l'utilisation d'au moins un caractères correspondant à chaque disposition au moyen d'une référence à la deuxième table.
PCT/KR2005/004481 2005-02-22 2005-12-22 Appareil et procede pour introduire un caractere WO2006090972A1 (fr)

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Application Number Priority Date Filing Date Title
JP2007556963A JP4659047B2 (ja) 2005-02-22 2005-12-22 文字入力装置及び該文字入力装置における文字入力方法

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KR1020050014445A KR100673510B1 (ko) 2005-02-22 2005-02-22 문자 입력 장치 및 상기 문자 입력 장치에서의 문자 입력방법
KR10-2005-0014445 2005-02-22

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KR (1) KR100673510B1 (fr)
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KR20070052118A (ko) * 2005-11-16 2007-05-21 한국전자통신연구원 아날로그 조이스틱 컨트롤러를 이용한 문자 입력 시스템 및방법
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CN101116046A (zh) 2008-01-30
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CN100559329C (zh) 2009-11-11
JP2008532135A (ja) 2008-08-14
KR100673510B1 (ko) 2007-01-24

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