WO2005076190A1 - Procede de jeu et son systeme d'apport de caracteristiques animales cybernetiques utilisant des donnees de message numeriques - Google Patents
Procede de jeu et son systeme d'apport de caracteristiques animales cybernetiques utilisant des donnees de message numeriques Download PDFInfo
- Publication number
- WO2005076190A1 WO2005076190A1 PCT/KR2005/000094 KR2005000094W WO2005076190A1 WO 2005076190 A1 WO2005076190 A1 WO 2005076190A1 KR 2005000094 W KR2005000094 W KR 2005000094W WO 2005076190 A1 WO2005076190 A1 WO 2005076190A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- character
- letter
- sender
- terminal device
- letter data
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 31
- 230000012010 growth Effects 0.000 claims abstract description 34
- 238000004458 analytical method Methods 0.000 claims abstract description 27
- 230000007773 growth pattern Effects 0.000 claims description 8
- 238000007405 data analysis Methods 0.000 claims description 4
- 238000004891 communication Methods 0.000 abstract description 13
- 230000000694 effects Effects 0.000 abstract description 4
- 239000000284 extract Substances 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 230000003247 decreasing effect Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 238000004088 simulation Methods 0.000 description 2
- 238000009825 accumulation Methods 0.000 description 1
- 238000013473 artificial intelligence Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000011218 segmentation Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/50—Business processes related to the communications industry
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/12—Messaging; Mailboxes; Announcements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
Definitions
- the present invention relates to a game service for raising virtual characters through the medium of a message over wired/wireless Internet. More particularly, the present invention relates to a game method and system for causing cyber characters to be grown up and evolved by means of a message as input data when a user sends such a message to a desired person using a mobile phone terminal or personal computer subscribed to a cyber character raising game service.
- the present invention is directed to a game method in which letter data are decomposed into phonemes or a specific word is searched from the letter data to apply the count results to growth and evolution rules.
- the present invention is directed to a game method for causing cyber characters to be grown up and evolved according to the hit count of a specific word or the counted number of phonemes after letters of the letter data that a service user wishes to send have been divided according to the phonemes, and to a system for realizing the method.
- a technique for transmitting message data (at a web/application based chatting messenger or the like) and providing a user with a feedback such as character or cyber money accumulation based on the transmitted message data is configured to comprise a system and technique for retrieving words themselves composing the transmission message from the word dictionary database owned by a service provider and providing the feedback to the user based on a rule prescribed in the dictionary. Accordingly, there are some problems in that every service provider should build the word dictionary database including a vast amount of words and continuously update a time-varying pattern of language, and in that the segmentation of words cannot be easily made when a user does not space the messages.
- An object of the present invention is to implement diversified and interesting games by creating the results of analyzing letter messages according to phonemes and words and the analysis results for word arrangement and ratio into numerical data to utilize the numerical data as input data for the cyber character growth and evolution processes.
- Another object of the present invention is to implement diversified and interesting growth and evolution processes for cyber characters through the games by creating the results of analyzing letter messages according to phonemes and words and the analysis results for word arrangement and ratio into numerical data.
- a game method for raising a cyber character by communicating a letter message over a wired/wireless network comprising the steps of (a) receiving the letter data from a sender terminal device by a game service server; (b) confirming a sender based on an identification number of the sender terminal device; (c) analyzing the received letter data; (d) applying the analyzed result to a growth rule and increasing a capability value of character information of the sender in a character information database; (e) updating the character information to an evolved character image when the character information conforms to a predetermined evolution rule; and (f) transmitting the growth result of the character and the character image to the sender terminal device.
- a game system for raising a cyber character by communicating a letter message over a wired/wireless network, comprising a wired/wireless terminal device subscribed to a game service; and a game service server for receiving the letter data from the terminal device, wherein the game service server comprises a letter data receiving module for receiving the letter data, a letter data analysis module for analyzing the received letter data, a character growth pattern application module for applying the analysis data for the letter data to a growth rule to update sender character information in a character information database with the growth result, and extracting a relevant character image from a character image database when the updated sender character information conforms to an evolution rule, and a character growth result transmitting module for transmitting the growth result and the character image to the wired/wireless terminal device of a sender.
- the game service server comprises a letter data receiving module for receiving the letter data, a letter data analysis module for analyzing the received letter data, a character growth pattern application module for applying the analysis data for the letter data to a growth rule to update sender character information
- ADVANTAGEOUS EFFECTS According to the present invention, a game method and system is implemented for causing users' own cyber characters to be grown up and evolved through routine communication activities in which letter messages are transmitted and received through a wired/wireless terminal device such as a mobile phone terminal or personal computer.
- Fig. 1 illustrates an overall configuration of a system for providing game services according to the present invention.
- Fig. 2 is a flowchart illustrating a method for operating the services according to the present invention.
- Fig. 3 illustrates a detailed configuration of a game service server shown in Fig. 1.
- Fig. 4 illustrates a detailed configuration of a phonemic analysis module shown in Fig. 3.
- Fig. 5 is a flowchart illustrating a process for the phonemic analysis module serving to analyze letter messages.
- Fig. 6 illustrates an overall phonemic analysis process according to the present invention.
- Fig. 1 shows an example of an overall system according to the present invention.
- the system includes subscriber terminals including wired terminal devices 100, ..., 109 such as personal computers (PCs) or mobile terminal devices 110, ..., 119 such as mobile phones, a wired/wireless Internet network 200, a game service server 300, a character information database 400, a character image database 500, and a communication server 600 for supporting an SMS service.
- wired terminal devices 100 ..., 109 such as personal computers (PCs) or mobile terminal devices 110, ..., 119 such as mobile phones
- a wired/wireless Internet network 200 such as personal computers (PCs) or mobile terminal devices 110, ..., 119
- a wired/wireless Internet network 200 such as personal computers (PCs) or mobile terminal devices 110, ..., 119
- a wired/wireless Internet network 200 such as personal computers (PCs) or mobile terminal devices 110, ..., 119
- a wired/wireless Internet network 200 such as personal computers (PCs)
- a sender forwards a letter message to a desired recipient using the wired terminal device 100 or mobile terminal device 110 which is subscribed to a cyber character raising game service
- packets containing letter data are transmitted to the game service server 300 via the wired/wireless Internet network 200.
- the game service server 300 transmits the letter message to the receiving terminal 109 or 119.
- the PC terminals are connected to the game service server 300 via a web server while the mobile terminals are connected to the game service server 300 via the communication server 600.
- the communication server 600 may also have a function of the service server 300.
- the game service server 300 analyzes the received letter message to cause the subscriber's character to be grown up according to a growth rule and then updates the character information database 400 with the growth result.
- the game service server 300 receives the evolved character from the character image database 500 and transmits the growth result and character image to the transmitting mobile terminal device 100 or wired terminal device 110.
- Fig. 2 is a flowchart illustrating a method for operating a service according to the present invention.
- the transmitting terminal device 100 or 110 transmits a letter message to the game service server 300.
- a subscriber identification number and a program needed to drive the game are stored in the transmitting terminal device.
- the game service server 300 sends the received letter message along with a sender identification number to the communication server 600 such that the letter message is transmitted to the receiving mobile device 119 or to the wired terminal device 109 over the Internet.
- Fig. 3 is a diagram illustrating a detailed configuration of the service server 300. As shown in Fig.
- the service server includes a letter data receiving module 310, a phoneme analysis module 320, a character growth pattern application module 330, a letter data transmitting module 340, and a character growth result transmitting module 350.
- the letter message receiving module 310 extracts only a letter message from a packet containing the letter message sent by the user
- the phoneme analysis module 320 receives the letter message as input data and analyzing the received letter message.
- the character growth pattern application module 330 applies an analysis result of the letter message to the growth rule to update the character information database 400.
- the character growth pattern application module 330 extracts the evolved character from the character image database 500.
- the letter data transmitting module 340 sends the letter data to the receiving terminal devices 109 or 119 either via the communication server or over the Internet.
- the character growth result transmitting module 350 creates the character growth result and the evolved character image into packets and sends the packets to the wired/wireless terminal device 100 or 110 of the sender over the wired/wireless Internet network 200 to show the growth and evolution results.
- Fig. 4 is a diagram illustrating a detailed configuration of the phoneme analysis module 320 for analyzing Korean phonemes. As shown in Fig. 4, the phoneme analysis module 320 includes a phoneme parsing module 321, a multiple phoneme parsing module 322, and a phoneme counting module 323.
- the phoneme parsing module 321 decomposes a letter message into phonemes. For example, a message ' ⁇ r 3 ⁇ ⁇ 1 ' is decomposed into phonemes ' y , ' V ', ' ⁇ I ⁇ ' TJ ', ' X ' and ' ⁇ l '. Then, the multiple phoneme parsing module 322 further changes consonant blends and diphthongs into short consonants and monophthong. For example, the message ' ⁇ f ⁇ ⁇ ' is again decomposed into phonemes ' t.
- the phoneme count module 323 counts the number of phonemes for each phoneme. For example, according to the count result, the message '* V ⁇ ⁇ ' includes two ' ⁇ ', one ' ti ', one ' ', one ' ⁇ ', two ' - ⁇ ', and one 'T'.
- Fig. 5 is a flowchart illustrating a process applied to the phoneme analysis module for analyzing a letter message. First, the phoneme analysis module divides the letter message received from the transmitting terminal 100 or 110 into respective phonemes.
- the phoneme analysis module once again divides multiple phonemes of the divided phonemes into single phonemes (e.g., ' T ⁇ -> "V and ' " T, ' ⁇
- the phoneme analysis module counts the number of phonemes for each phoneme, counts the number of consonants/vowels, and counts the number of the initial/middle/final sounds so as to use the count result as input data for the predetermined growth rule application.
- the growth rule for use in the character growth pattern application module is determined to cause the character capability value to be increased and decreased according to the number of respective phonemes or the ratio thereof.
- the growth rule may be determined in such a manner that the force capability value of the character is increased by the number of the specific phonemes and other capability values, such as agility, intelligence and physical strength, of the character are increased or decreased according to the number of other phonemes, the ratio of the consonants and vowels, or the like.
- the evolution rule may be set in such a manner that an evolution level reaches a defined evolution stage when each of the capability values exceeds a predetermined set point.
- a manner in which the hit numbers of specific words in the letter message is counted to apply the growth or evolution rule to the hit number result may be employed in place of the phoneme analysis.
- the phoneme analysis module is based on a Unicode system, it is possible to decompose all the languages including English, Japanese, Chinese as well as Korean, which can be defined as a Unicode system, according to the range of Unicode and to again define the multiple phoneme parsing module 322 depending on the characteristics of the respective languages, such as the number of geminated consonants in Japanese, the number of radicals in Chinese, and the like.
- the phoneme analysis module 320 may be composed of a phoneme parsing module 321, a consonant and vowel parsing module 322 for parsing consonants and vowels according to a capital or small English letter, and a phoneme count module 323.
- the phoneme parsing module 321 divides the letter message into respective phonemes. For example, a message 'I am a Boy' is decomposed into T, 'a', 'm', 'a', 'B', 'o' and 'y ⁇ Then, the consonant and vowel parsing module 322 may further classify the consonants and vowels for each of the capital and small letters.
- the message 'I am a Boy' is further classified into T; 'B'; 'm' and 'y'; and 'a', 'a' and 'o', which are respectively referred to as a capital letter vowel classification, as a capital letter consonant classification, as small letter consonant classification, and as small letter vowel classification.
- the phoneme count module 323 counts the number of respective phonemes.
- the message, 'I am a Boy' includes one T, one 'B', one 'm', one 'y', two 'a', and one 'o', and alternatively includes two large letters and five small letters.
- FIG. 6 is a flowchart illustrating an overall phonemic analysis process according to the present invention.
- the sender terminal device first sends a letter message to the game service server, which in turn receives the letter data and transmits the received letter data to the communication server, and the communication server sends the letter data back to the receiving terminal, such a manner that the transmitting terminal transmits the letter data to both the game service server and the receiving terminal may be employed.
- the letter data transmitting module 340 of the game service server 300 since it is unnecessary to use the letter data transmitting module 340 of the game service server 300, communications from the sender to the recipient are made through the same route as in the conventional communications. Accordingly, this manner reduces traffics imposed on the game service server and does not affect a communication rate between the sender and recipient.
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Abstract
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20040007623 | 2004-02-05 | ||
KR10-2004-0007623 | 2004-02-05 | ||
KR10-2004-0010585 | 2004-02-18 | ||
KR20040010585A KR20040027626A (ko) | 2004-02-18 | 2004-02-18 | 문자 메시지를 통하여 가상 캐릭터를 진화시키는 유무선연동 모델 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005076190A1 true WO2005076190A1 (fr) | 2005-08-18 |
Family
ID=34840279
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2005/000094 WO2005076190A1 (fr) | 2004-02-05 | 2005-01-12 | Procede de jeu et son systeme d'apport de caracteristiques animales cybernetiques utilisant des donnees de message numeriques |
Country Status (2)
Country | Link |
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KR (1) | KR20060032574A (fr) |
WO (1) | WO2005076190A1 (fr) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1808212A3 (fr) * | 2005-11-15 | 2010-06-30 | Samsung Electronics Co., Ltd. | Système, appareil et méthode pour administrer une entité virtuelle sur un réseau |
US8246453B2 (en) | 2005-04-28 | 2012-08-21 | Wms Gaming Inc. | Wagering game device having ubiquitous character set |
US8287372B2 (en) | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102024648B1 (ko) * | 2018-04-18 | 2019-09-24 | 양덕일 | 채팅내용 기반 캐릭터 성장 콘텐츠 제공방법 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11192384A (ja) * | 1997-12-26 | 1999-07-21 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
KR20010062783A (ko) * | 1999-12-28 | 2001-07-07 | 소진수 | 이동통신단말기를 이용한 캐릭터 키우기 게임 서비스제공방법 |
JP2002239230A (ja) * | 2001-02-15 | 2002-08-27 | Iwakichi Ogawa | 仮想生き物の創生、育成システムおよびその創生、育成方法 |
-
2005
- 2005-01-12 WO PCT/KR2005/000094 patent/WO2005076190A1/fr active Application Filing
- 2005-01-12 KR KR1020057002498A patent/KR20060032574A/ko not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11192384A (ja) * | 1997-12-26 | 1999-07-21 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
KR20010062783A (ko) * | 1999-12-28 | 2001-07-07 | 소진수 | 이동통신단말기를 이용한 캐릭터 키우기 게임 서비스제공방법 |
JP2002239230A (ja) * | 2001-02-15 | 2002-08-27 | Iwakichi Ogawa | 仮想生き物の創生、育成システムおよびその創生、育成方法 |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8246453B2 (en) | 2005-04-28 | 2012-08-21 | Wms Gaming Inc. | Wagering game device having ubiquitous character set |
EP1808212A3 (fr) * | 2005-11-15 | 2010-06-30 | Samsung Electronics Co., Ltd. | Système, appareil et méthode pour administrer une entité virtuelle sur un réseau |
US8287372B2 (en) | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
Also Published As
Publication number | Publication date |
---|---|
KR20060032574A (ko) | 2006-04-17 |
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