WO2005020117A1 - Procede de transmission et de traitement de donnees dans le cadre des competitions dans le domaine des jeux intellectuels entre plusieurs participants distants et systeme correspondant - Google Patents

Procede de transmission et de traitement de donnees dans le cadre des competitions dans le domaine des jeux intellectuels entre plusieurs participants distants et systeme correspondant Download PDF

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Publication number
WO2005020117A1
WO2005020117A1 PCT/RU2004/000305 RU2004000305W WO2005020117A1 WO 2005020117 A1 WO2005020117 A1 WO 2005020117A1 RU 2004000305 W RU2004000305 W RU 2004000305W WO 2005020117 A1 WO2005020117 A1 WO 2005020117A1
Authority
WO
WIPO (PCT)
Prior art keywords
games
game
information
fact
sορevnοvaniya
Prior art date
Application number
PCT/RU2004/000305
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English (en)
Russian (ru)
Inventor
Vladimir Aleksandrovich Bazenov
Original Assignee
Bazenov Vladimir Aleksandrovic
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bazenov Vladimir Aleksandrovic filed Critical Bazenov Vladimir Aleksandrovic
Publication of WO2005020117A1 publication Critical patent/WO2005020117A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication

Definitions

  • the human component should be minimized at the expense of playing the game, as a result of the human being is subject to human injury.
  • the console and the control of the game must be open, i.e. could be observed and evaluated by any interested persons. The most important is also the need for reliable signal transmission in the network when there is a connection between the games.
  • a system is known for the transmission and processing of information and the organization of competitions in the field of intellectual games between 4 remote ig ⁇ ami, ig ⁇ ayuschimi in ⁇ ezhime ⁇ ealn ⁇ g ⁇ v ⁇ emeni, v ⁇ lyuchayuschaya in ⁇ matsi ⁇ nnuyu se ⁇ , ⁇ eimusches ⁇ venn ⁇ with ele ⁇ nnymi ⁇ mmuni ⁇ atsi ⁇ nnymi ⁇ analami, ig ⁇ vye ⁇ lya for ⁇ azhd ⁇ g ⁇ ig ⁇ a, ⁇ azmeschennye in ig ⁇ vy ⁇ ⁇ mescheniya ⁇ and ⁇ b ⁇ azhayuschie, ⁇ eimusches ⁇ venn ⁇ , ⁇ isun ⁇ sha ⁇ ma ⁇ n ⁇ y d ⁇ s ⁇ i, us ⁇ ys ⁇ va vv ⁇ da in se ⁇ and ⁇ e ⁇ edachi d ⁇ ug ⁇ mu ig
  • the steps taken may transmit a signal with information of an elapsed time.
  • the device is not operated by the user at the expense of the access to video games. 7
  • the demo- stration of the gaming situations on the games may be supplemented with sound equipment with information made by the user. Otherwise, the sound system with the information made by the user may be allowed to play through the headphones through each headset.
  • the local network is equipped with dedicated communication lines for users with, at least, the last one. Otherwise, the local network may be implemented as part of the Internet. Otherwise, part of the network channels may be performed by an optical dungeon. Otherwise, part of the network channels can be performed in the form of radio channels.
  • part of the demo- cratic screens may be performed in the form of liquid crystals. At the same time, at least, part of the demo- cratic screens can be performed in the form of electron-beam units. Otherwise, at least smaller part of the demo- cated screens can be performed in the form of plasma panels.
  • the demo- cated screens can be made in the form of electronic tables.
  • at least the smaller part of the electrical circuit may be in the form of a LED circuit board.
  • at least, part of the demo- cratic screens can be performed in the form of large screens.
  • the devices for controlling the competition and / or for identifying the games may be performed in the form of video devices.
  • the device for the remote control may be equipped with an additional audio equipment.
  • at least smaller games some of the games available may be equipped with electronic accessory chambers or personal computer accessories for games. Otherwise, the devices for entering the network of information made by the gamers may be executed in the form of a mouse or a keyboard for a touch-sensitive mouse.
  • the “mouse” type terminals may be equipped with devices for accessing the fingerprint of the player.
  • SUMMARY OF THE INVENTIONS is as follows. P ⁇ s ⁇ l ⁇ u se ⁇ In ⁇ e ⁇ ne ⁇ a yavlyae ⁇ sya ⁇ y ⁇ y and v ⁇ zm ⁇ zhen nesan ⁇ tsi ⁇ ni ⁇ vanny d ⁇ s ⁇ u ⁇ it ne ⁇ edelenn ⁇ g ⁇ ⁇ uga persons and ⁇ a ⁇ zhe view ⁇ g ⁇ , ch ⁇ ⁇ analy se ⁇ i, ⁇ b ⁇ azuyuschie ma ⁇ sh ⁇ u ⁇ y, ⁇ ⁇ ym ⁇ dya ⁇ signals m ⁇ gu ⁇ ne ⁇ eds ⁇ azuem ⁇ menya ⁇ sya ⁇ signal ⁇ signal ⁇ vedenie in ⁇ elle ⁇ ualny ⁇ ig ⁇ between remote d ⁇ ug ⁇ d ⁇ uga ig ⁇ ami che ⁇ ez Such a network is fraught with the interference of third parties
  • the local network may also be equipped with dedicated communication lines between users and the server. In this case, additional reliability and speed of signal transmission in the network are ensured.
  • these channels can only be used by the owner, i.e. ⁇ ganiza ⁇ ig ⁇ , e ⁇ ⁇ zv ⁇ lyae ⁇ not ⁇ l ⁇ ⁇ bes ⁇ echi ⁇ ma ⁇ simalnuyu nadezhn ⁇ s ⁇ connection between ig ⁇ ami, n ⁇ and is ⁇ lyuchi ⁇ v ⁇ zm ⁇ zhn ⁇ s ⁇ nesan ⁇ tsi ⁇ ni ⁇ vann ⁇ g ⁇ vmesha ⁇ els ⁇ va, na ⁇ ime ⁇ , ⁇ s ⁇ nni ⁇ persons or ⁇ s ⁇ nneg ⁇ ⁇ m ⁇ yu ⁇ e ⁇ a with sha ⁇ ma ⁇ n ⁇ y ⁇ g ⁇ amm ⁇ y, ⁇ a ⁇ in ⁇ ab ⁇ u se ⁇ i, ⁇ a ⁇ and ⁇ d ig ⁇ y.
  • Susches ⁇ venn ⁇ , ch ⁇ u ⁇ azann ⁇ e ⁇ e ⁇ niches ⁇ e ⁇ bes ⁇ echenie ⁇ zv ⁇ lyae ⁇ is ⁇ lz ⁇ va ⁇ for communication not ⁇ byaza ⁇ eln ⁇ s ⁇ etsialnuyu l ⁇ alnuyu in ⁇ matsi ⁇ nnuyu se ⁇ uz ⁇ un ⁇ tsi ⁇ naln ⁇ g ⁇ destination ( ⁇ l ⁇ for ig ⁇ y) n ⁇ in ⁇ aches ⁇ ve apel ⁇ v ⁇ y, ⁇ a ⁇ zhe and ⁇ y ⁇ uyu se ⁇ , na ⁇ ime ⁇ , ⁇ same In ⁇ e ⁇ ne ⁇ , Part ⁇ y s ⁇ s ⁇ avlyae ⁇ is ⁇ lzuemaya l ⁇ alnaya se ⁇ , ⁇ ichem for the goals of the game between the remote friends of the friends of the local
  • the invention also solves another problem - ensuring that the game is not played and that unauthorized persons are excluded, including the intentional interference with the game.
  • e ⁇ y purpose in ⁇ aches ⁇ ve ig ⁇ vy ⁇ ⁇ ley for ig ⁇ v is ⁇ lzuyu ⁇ d ⁇ s ⁇ u ⁇ nye ⁇ a ⁇ for ⁇ b ⁇ z ⁇ eniya ig ⁇ v, ⁇ a ⁇ and shi ⁇ g ⁇ ⁇ b ⁇ z ⁇ eniya any zain ⁇ e ⁇ es ⁇ vannymi persons dem ⁇ ns ⁇ atsi ⁇ nnye e ⁇ any in ig ⁇ vy ⁇ ⁇ mescheniya ⁇ i ⁇ lichn ⁇ s ⁇ i ⁇ i ⁇ n ⁇ le for ⁇ d ⁇ m s ⁇ evn ⁇ vaniya iden ⁇ i ⁇ itsi ⁇ uyu ⁇ , and after them, with ⁇ m ⁇ schyu ⁇ e ⁇ niches ⁇ i ⁇ s ⁇ eds ⁇ v, nablyudayu ⁇
  • the user must also use the hardware of the computer center at the expense of the connection and control of it - one or more than one; these centers may have been created either in games of the remote locations of friends of the game (in particular, in general, not at all, in general, not at all ⁇ these centers are transmitting 12 information on identifying and observing games.
  • these centers may have been created either in games of the remote locations of friends of the game (in particular, in general, not at all, in general, not at all ⁇ these centers are transmitting 12 information on identifying and observing games.
  • the transmission of information of the other types is necessary, the system is inoperative. This allows you to make your own local network.
  • the first step in this hierarchy should be the information on the made games. In case of transmission to the network of this information, in the event that at the same time you become aware of the conflict of access, i.e.
  • ⁇ a ⁇ iv, ⁇ edlagaem ⁇ e is ⁇ lz ⁇ vanie in ⁇ aches ⁇ ve ig ⁇ vy ⁇ ⁇ ley dem ⁇ ns ⁇ atsi ⁇ nng ⁇ e ⁇ an ⁇ v, d ⁇ s ⁇ u ⁇ ny ⁇ for ⁇ b ⁇ z ⁇ eniya lyub ⁇ mu na ⁇ dyaschemusya in ig ⁇ v ⁇ m ⁇ meschenii face and ⁇ a ⁇ zhe and persons ⁇ susches ⁇ vlyayuschim ⁇ n ⁇ l and u ⁇ avlenie of ⁇ dn ⁇ g ⁇ or b ⁇ lee than from ⁇ dn ⁇ g ⁇ tsen ⁇ a ⁇ n ⁇ lya and u ⁇ avleniya, ⁇ zv ⁇ li ⁇ is ⁇ lyuchi ⁇ v ⁇ zm ⁇ zhn ⁇
  • ne ⁇ s ⁇ eds ⁇ venn ⁇ for ig ⁇ ami, is ⁇ lzuyuschimi us ⁇ ys ⁇ va vv ⁇ da - ⁇ de ⁇ y ( ⁇ lavia ⁇ u ⁇ u or "mouse” or sens ⁇ ny dis ⁇ ley ⁇ e ⁇ s ⁇ naln ⁇ g ⁇ ⁇ m ⁇ yu ⁇ e ⁇ a) for ⁇ e ⁇ edachi in ⁇ matsii ⁇ sdelanny ⁇ ⁇ da ⁇ and za ⁇ achenn ⁇ m v ⁇ emeni ( ⁇ i e ⁇ m ⁇ slednie ⁇ edayu ⁇ in ⁇ matsiyu and ne ⁇ s ⁇ eds ⁇ venn ⁇ on dem ⁇ ns ⁇ atsi ⁇ nnye e ⁇ any) na ⁇ ime ⁇ with
  • the transmission system and the information processing system contains a local network having the following nodes: server 1, physical computers fifteen
  • Server 1 is connected to the computers 2 dedicated lines - communication channels 6 two-way communication. In this case, access to these user channels is also excluded.
  • tsen ⁇ v 4 connected s ⁇ b ⁇ y ⁇ analami 9 dvus ⁇ nney connection or directly (for example, radio or telephony channels), or their computers are connected between each other from series 1 (for this, please use tsen ⁇ v 4 usl ⁇ vn ⁇ ⁇ azana ⁇ un ⁇ i ⁇ nym ⁇ az ⁇ yv ⁇ m ⁇ anala 9).
  • I will use it, i.e.
  • Playgrounds are also installed in the video surveillance camera 10 and the competition for the games and the games that pass on the information on channels 11, 12 16 demountable screens 3 and in the computer center 4 of the control panel and the control of the competition.
  • the server 1 may be connected by channels 13 of the two-way communication with other nodes that are not included in the local network, it is non-hostile.
  • a number of cities for example, in the cities and large towns of various countries, organize game rooms 5 (places of lodging of games and other facilities, including, for example) ⁇ e ⁇ i ⁇ s ⁇ evn ⁇ vaniya ⁇ ⁇ a ⁇ y ig ⁇ v, ⁇ a ⁇ ⁇ avil ⁇ , na ⁇ dyaschiesya in ⁇ azny ⁇ ig ⁇ vy ⁇ ⁇ mescheniya ⁇ ⁇ azny ⁇ g ⁇ d ⁇ v or even ⁇ azny ⁇ s ⁇ an, and ⁇ a ⁇ ⁇ avil ⁇ , changing with ⁇ azhd ⁇ y ⁇ a ⁇ iey or ⁇ azhdym ⁇ u ⁇ m s ⁇ evn ⁇ vaniya (if ⁇ l ⁇ e ⁇ not ma ⁇ ch between two ig ⁇ ami or session ⁇ dn ⁇ v ⁇ emenn ⁇ y ig ⁇ y) , play between yourself, for example, in chess or drafts or other convenient intellectual game, in
  • Gaming rooms 5 are equipped with demo screens 3, single or small, depending on the size of the game rooms and the number of accommodating spaces. E ⁇ i e ⁇ any 3 ⁇ as ⁇ lagayu ⁇ , na ⁇ ime ⁇ on s ⁇ ena ⁇ ig ⁇ vy ⁇ ⁇ mescheny and ⁇ ni leg ⁇ ⁇ b ⁇ z ⁇ imy, d ⁇ s ⁇ u ⁇ ny for v ⁇ s ⁇ iya ⁇ iya ⁇ a ⁇ ig ⁇ u, na ⁇ dyaschemusya in remember ⁇ m ig ⁇ v ⁇ m ⁇ meschenii, and ⁇ a ⁇ lyub ⁇ mu zain ⁇ e ⁇ es ⁇ vann ⁇ mu face na ⁇ dyaschemusya in ⁇ m same ig ⁇ v ⁇ m ⁇ meschenii.
  • Dem ⁇ ns ⁇ atsi ⁇ nnye e ⁇ any 3 may be made in various well-known modifiers: in the form of liquid crystalline monitors, either in the form of elec- tron-ray munitions, or in the form of eyes 18 panels, either in the form of electrical panels, or in the form of LED displays, or in the form of industrial screens.
  • the type of product depends on the facilities of the organization, the operating facilities and the size of the gaming environment.
  • the gambling rooms are equipped with - in this and in any other case - with the protection of the user’s access to the user.
  • Leased line this is a leased line, for example, cable, 19 Available from the user computer or local network to the server servicing this network.
  • In a preferred version of the server, 1 can service this network only. This allows you to ensure the complete reliability of the transmission and processing of information.
  • the network channels are used for the complete two-way or one-to-one transmission of different information: video, audio, text or other information. This transmission may be made in parallel or in series.
  • Each center 4 of the terminal for the purpose of competition and control, is equipped with a computer, at the same time, all information is turned on and the game is connected to it.
  • a local area network may be subject to a power failure to route signals to the network, including, but not limited to, At the same time, this means that you are guaranteed to have reliable communication, speed and stability (including the fact that it is not in use).
  • Centralized control of the competition and its control with the help of the computer excludes errors and failures and reliable maintenance. It is essential and that the gaming environment and playing the game in the game is accessible for wide observation by any interested persons who are in a busy place.
  • the identification of the player with the help of video shooting can be supplemented with the identification of the fingerprint.
  • a special reckoning device for example, the input port of the optic-wrist, is attached to the bottom of the mouse, it is possible to play a game.
  • the output connectors for the number of games can be set up after reading for a mini-scanner, similar to, for example, for example, when reading the keys. This completely excludes the possibility of the use of optional games, for example, twins or games, and the use of plugged-in gamers.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

Ce groupe d'inventions se rapporte à la prise en charge technique, tout d'abord par le biais de moyens électroniques en réseau, de jeux intellectuels et notamment d'échecs, entre plusieurs participants distants. Il est destiné à organiser des compétitions en temps réel lorsque les participants se trouvent dans des villes et des pays différents. Le groupe d'inventions ne se limite pas à cet exemple de jeu intellectuel. Dans la même mesure, on peut utiliser ces inventions pour d'autres jeux intellectuels tels que les différents types de jeu de dames ou des jeux de cartes sportifs tels que le bridge ou le go, ou encore le backgammon. Cette liste d'exemples relatifs à l'utilisation de l'invention n'est pas exhaustive. Le groupe d'inventions vise une solution permettant d'assurer une fiabilité totale de transmission et de traitement des informations ainsi que la prise en charge technique des processus de contrôle et de gestion du déroulement des compétitions entre les joueurs éloignés les uns des autres, l'accessibilité à n'importe quels tiers intéressé par rapport à l'observation ouverte des processus, ce qui élargit les possibilités d'organisation en temps réel des compétitions en question.
PCT/RU2004/000305 2003-08-26 2004-08-06 Procede de transmission et de traitement de donnees dans le cadre des competitions dans le domaine des jeux intellectuels entre plusieurs participants distants et systeme correspondant WO2005020117A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2003125911 2003-08-26
RU2003125911/09A RU2255372C2 (ru) 2003-08-26 2003-08-26 Способ передачи и обработки информации при проведении соревнований в области интеллектуальных игр между удаленными друг от друга игроками и система для его осуществления

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WO2005020117A1 true WO2005020117A1 (fr) 2005-03-03

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PCT/RU2004/000305 WO2005020117A1 (fr) 2003-08-26 2004-08-06 Procede de transmission et de traitement de donnees dans le cadre des competitions dans le domaine des jeux intellectuels entre plusieurs participants distants et systeme correspondant

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RU (1) RU2255372C2 (fr)
WO (1) WO2005020117A1 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008007995A1 (fr) * 2006-07-12 2008-01-17 Sergei Vladimirovich Migalev Système matériel et logiciel
WO2008143550A2 (fr) * 2007-05-18 2008-11-27 Grigoriy Rafailovich Lifshic Machine de bourse
WO2010064960A2 (fr) * 2008-12-02 2010-06-10 Lifshits Grigory Rafailovich Ensemble matériel / logiciel boursier (emlb)
WO2020195945A1 (fr) 2019-03-27 2020-10-01 株式会社ジャムコ Structure de siège d'aéronef

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EA010330B1 (ru) * 2007-08-10 2008-08-29 Александр Дмитриевич Жуков Устройство для игры в продвинутые шахматы и способ его использования
RU2527662C1 (ru) * 2013-01-10 2014-09-10 Вячеслав Адамович Заренков Электронные шахматные часы

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RU2133516C1 (ru) * 1997-05-30 1999-07-20 Общество с ограниченной ответственностью "Микроэлектронные системы" Цветная плазменная панель
RU2191614C2 (ru) * 2000-12-19 2002-10-27 Арсанукаев Зелимхан Халидович Способ проведения игры
RU2195989C2 (ru) * 2000-06-15 2003-01-10 Сомов Юрий Николаевич Настольная экономическая игра

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RU2037876C1 (ru) * 1992-11-30 1995-06-19 Борис Лейбович Ешан Система для распределенной обработки данных с общим устройством управления
RU2102790C1 (ru) * 1995-07-27 1998-01-20 Денис Эрнестович Львов Электронная игровая система
RU2133516C1 (ru) * 1997-05-30 1999-07-20 Общество с ограниченной ответственностью "Микроэлектронные системы" Цветная плазменная панель
RU2127448C1 (ru) * 1997-11-27 1999-03-10 Гухман Александр Георгиевич Компьютерно-телекоммуникационное устройство (телекоммуникационный органайзер (тог))
RU2195989C2 (ru) * 2000-06-15 2003-01-10 Сомов Юрий Николаевич Настольная экономическая игра
RU2191614C2 (ru) * 2000-12-19 2002-10-27 Арсанукаев Зелимхан Халидович Способ проведения игры

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SOKOLOV N.A.: "Seti abonentskogo dostupa", PRITSIPY POSTROENIYA, 1999, pages 76 - 77 *

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008007995A1 (fr) * 2006-07-12 2008-01-17 Sergei Vladimirovich Migalev Système matériel et logiciel
WO2008143550A2 (fr) * 2007-05-18 2008-11-27 Grigoriy Rafailovich Lifshic Machine de bourse
WO2008143550A3 (fr) * 2007-05-18 2009-01-15 Grigoriy Rafailovich Lifshic Machine de bourse
WO2010064960A2 (fr) * 2008-12-02 2010-06-10 Lifshits Grigory Rafailovich Ensemble matériel / logiciel boursier (emlb)
WO2010064960A3 (fr) * 2008-12-02 2010-09-30 Lifshits Grigory Rafailovich Ensemble matériel / logiciel boursier (emlb)
WO2020195945A1 (fr) 2019-03-27 2020-10-01 株式会社ジャムコ Structure de siège d'aéronef

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Publication number Publication date
RU2255372C2 (ru) 2005-06-27
RU2003125911A (ru) 2005-02-27

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