WO2003069458A2 - Procede permettant l'attribution d'une recompense, sanction ou d'une aide lors de la mise en oeuvre d'un programme utilisateur, et ordinateur individuel ou systeme d'ordinateur - Google Patents

Procede permettant l'attribution d'une recompense, sanction ou d'une aide lors de la mise en oeuvre d'un programme utilisateur, et ordinateur individuel ou systeme d'ordinateur Download PDF

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Publication number
WO2003069458A2
WO2003069458A2 PCT/EP2003/001617 EP0301617W WO03069458A2 WO 2003069458 A2 WO2003069458 A2 WO 2003069458A2 EP 0301617 W EP0301617 W EP 0301617W WO 03069458 A2 WO03069458 A2 WO 03069458A2
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WIPO (PCT)
Prior art keywords
key
program
reward
computer
help
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PCT/EP2003/001617
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German (de)
English (en)
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WO2003069458A3 (fr
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Alexander Laub
Original Assignee
Alexander Laub
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Publication date
Application filed by Alexander Laub filed Critical Alexander Laub
Priority to AU2003212248A priority Critical patent/AU2003212248A1/en
Publication of WO2003069458A2 publication Critical patent/WO2003069458A2/fr
Publication of WO2003069458A3 publication Critical patent/WO2003069458A3/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0238Programmable keyboards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0489Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof

Definitions

  • the invention relates to a method for allocating a program operating possibility expansion or a program textual reward, a program operating possibility restriction or a punishment external to the program or a program operating aid when operating a user program, in particular a word processing program and one
  • a user program is any program with which one can achieve a purpose that is outside the determination and improvement of program operability, such as creating a printable text, printing the same, creating a graphic, a table, creating programs for the electronic control of machines, viewing websites on the Internet and downloading files from the Internet and much more
  • a computer game in which the system functions are operated as optimally as possible and in which points are awarded as a reward and a cash prize may be distributed is not a user program in terms of registration. The same applies to a pure training program for practicing the operation of a program.
  • DE 199 03 631 AI describes a system for pre-parameterizing components by means of which the program's standard settings are stored.
  • DE 41 21 564 AI relates to a device for supporting document creation in a document creation device for such tasks. From the article "Adapting the Web Interface: An Adaptive Web Browser” by K. Hennricksen and J. Indulska, in: Proceedings of the Second Australian User Interface Conference (AUIC'01), January 29 - February 01, 2001, Gold Coast, Queensland, Australia, pp. 21-27, it is known that web browsers can adapt to settings specified by the user or his system, eg given limited possibilities for color representation, certain images can be sent with preference, which do not require a high color representation capability For this purpose, certain quality indices are created.
  • this browser can also adapt to the user.
  • the system may offer fewer program functions for beginners than for the advanced user. It can be assumed that the user experience is measured by counting the frequency of logging in or at the very most - the article is silent - by measuring the duration of use.
  • This article also mentions the possibility of defining a new command option for a frequently occurring command sequence, by means of which the operating speed is increased. This is a program operator extension that is not provided in the original program code.
  • Training programs for computer programs are known in which one function after the other is activated and can then be practiced. Such training lies outside the normal operation of a user program.
  • This problem is solved by using the input signals (individual keys, key combinations, mouse signals or possibly still to be evaluated voice or image signals) to form a characteristic value for system operability and to award a reward or punishment or help if the characteristic value exceeds a characteristic value limit - and / or falls below.
  • a mouse signal here means both a button click, a coherent process of moving the mouse ("drag and drop" to move text parts in a word processing program or image field parts in a graphics program) and, if there is a role, their operation a speech sequence entered by a microphone may have to be evaluated by a speech recognition program, and the order of the evaluation is then arranged according to the command given or the word or phrase given by the sound sequence
  • An image can also be evaluated based on the content of the image, for example on the occurrence of certain geometric figures (triangles, squares) or also image symbols therein.
  • a characteristic value in the sense of the application is a non-binary characteristic value, that is, a characteristic value that differs from a mere “yes” or “no” so that a limit is actually to be regarded as being exceeded.
  • the characteristic value should therefore be at least ternary, the variable should therefore be able to assume three values, namely a lower value, a value to be exceeded, a value above the limit.
  • a quaternary value or a characteristic variable that can have five values is advantageous. In order to be able to exceed and fall below different limits, a quaternary characteristic value is necessary, namely with a value below the limit, for the lower limit, for the upper limit, and with a value above the upper limit. If you want an intermediate value, you need a fifth value.
  • the characteristic value will be a rational number, usually even a real number.
  • the characteristic value should be a characteristic value for the system operability.
  • the system comprises a) the purely mechanical part, that is to say the operation of the typewriter keyboard and the mouse or also the scanner or microphone, and b) all the functions and function call options that the system provides. For example, it can refer to how many functions and how they are called up (keyboard, mouse, voice input).
  • the characteristic value is thus related to the ability to use the overall system, even if possibly only to a partial aspect such as a single program function.
  • Such a characteristic for system operability differs from what is described in the above-mentioned article by Henricksen and Indulska because it speaks of new program functions (atomic action) as an abbreviation of command sequences.
  • the reward can be an extension of the program operating options or a reward external to the program, e.g. a working time bonus or the like his.
  • the punishment can be a limitation of the program operating options or a punishment external to the program.
  • help can be offered, which can consist in a simplification of the program operation, which is designed in such a way that it is defined for each user as a function of the characteristic value.
  • the simplification of the program operation can be for one user to remove a circuit symbol, for another user additional circuit symbols are desirable.
  • two characteristic value limits are provided, one serving to define the reward allocation and the other to define the punishment allocation.
  • the invention serves to increase the effectiveness of the individual operators.
  • punishment can be envisaged, especially if the characteristic value indicates high performance and with a characteristic value indicating a low performance, it may also be a reward.
  • the characteristic value limit can preferably be adapted by means of a unit for adaptation.
  • the adjustment can take place after the awarding of a reward, punishment or help, or also at predefined time intervals, e.g. at the same time intervals or after longer and longer time intervals, so that the user can be trained in a certain way.
  • the characteristic value is the number of keystrokes per unit of time, the latter being formed by means of an interval predetermined by a time cycle.
  • the system operability is to be understood as mastery of the keyboard (which, however, is often influenced by a dictation speed).
  • An aid can be, for example, that if the number of keystrokes falls below a (characteristic) limit, the program can be operated, for example
  • the characteristic value limit can then preferably be changed during operation of the program by means of a unit for adapting, so that the key press can be optimized.
  • a corresponding computer system must have computers which are equipped with a keyboard with an adaptable keystroke, the adaptation being carried out via electrical (or else optical or infrared) signals from the computer.
  • the keystroke can e.g. by means of the enlargement or reduction of a chamber containing a weakly compressible fluid via a magnetic field-controlled piston. While in a preferred version the key pressure is the same for all keys, it can also be provided that
  • the determination unit can also determine both the frequency (whole number) with which signals are entered using the mouse and the frequency (whole number) with which key combinations are entered, so that the characteristic value as a function of these Both frequencies can serve as an indication of whether the user prefers to use key combinations to call up a function or the mouse for this.
  • an aid can then be that the preferred way of calling a function is supported.
  • the switch icons on the screen can be enlarged to make it easier to click with the mouse when the user prefers the mouse. Conversely, clicking on the switch symbols (smaller symbols, window opens more slowly) can be made more difficult if the user prefers the latter in order to train him to use the faster key combinations.
  • Such a characteristic value can also be formed for each individual function (eg difference or quotient of the frequencies; if the quotient has a frequency of zero in the denominator, the characteristic value is chosen as a very high number). For example, it can then be determined for the functions “copy”, “paste” and “character format” whether the user uses a key combination or the mouse to call them up, and the preferred operation can then be supported. This can go as far as that, for example, the functions "Copy” and "Paste” are removed from the toolbars and the menu windows and only a call with the key combinations "Ctrl-C” and “Ctrl-V” is possible, while the function "Character Format" continues with the toolbar can be called.
  • a document can be closed by pressing a button, but the same function is also available in the file menu.
  • the function can be removed from the file menu if the user uses the switching icon.
  • a switch symbol or a key combination can be omitted if a corresponding command is always or mostly (e.g. frequency>99.5%,>99%,>98%,>95%,>90%,>85%,> 80% ,>75%,>67%,> 50%) is entered via voice input.
  • the user can also be asked whether the menu should be reduced by this function.
  • a window can be opened that draws the user's attention to the switch symbol.
  • a characteristic value can e.g. can also be created for each of the circuit symbols, and those circuit symbols that are never used can be automatically removed from the toolbar as an aid.
  • the user can be provided with new switching symbols for functions that he often calls up in the menu. It is also possible for the user, in the case of functions which are frequently called up using the mouse or by voice or image input, to be made aware of an existing key combination for this purpose in such an auxiliary window. For frequently called functions that are related, an available roll-up window can be called up and appear on the edge of the screen.
  • the characteristic value can relate the frequencies of any signal input types to one another.
  • a previously used key combination can also be omitted and a previously unused or infrequently used key combination must then be activated (simply or) several times until the omitted key combination is available again.
  • a reward, punishment or help can also consist in a change in the number of possible assignments of key combinations to program functions, i.e. in an increase in the absolute number of the program functions to be called up by the user by means of key combinations available to him by activating the same or in that different Key combinations are assigned the same function, e.g.
  • key combinations consisting of a first key and a second key are supplemented by key combinations consisting of the first key and a key adjacent to the second key, e.g. "Ctrl-Q", “Ctrl-W” or “Ctrl-Alt-K” and “Ctrl-Alt-L". If there are typing errors, there may be an increased chance that the correct function will be called.
  • a completely different key combination can also belong to the same function if, instead of the second key, a key that is more than three key distances apart (i.e. two keys in between) can be pressed, e.g. "Ctrl-Q and" Ctrl-T "or” Ctrl-F "for the same program function.
  • the characteristic value can also relate exclusively to the mouse signal input. It is determined how many different windows, window parts (menu items etc.) and / or
  • Switch symbols have been called up with the mouse since the start of the procedure or in a specific time interval or how many different program functions have been activated in total.
  • the allocation of a punishment or (training) aid then consists in the removal of a previously used window (for example a window that is frequently or at least often used) and the provision of an additional screen element. If the latter is used a certain number of times, the window that has disappeared is made available again.
  • the change can also be that the space occupied by frames, windows, toolbars, etc. is increased or decreased.
  • the space available for displaying the text can be enlarged in a word processing program and a better overview can be provided, which is particularly useful with small screens such as notebooks.
  • the text character representation can also be changed, for example the font or from bold text to normal text, but in particular a smaller font size can be selected, at least on the screen (zoom function reversed).
  • Image field representations in a graphics program can also be made smaller, graphic elements may be designed with thinner lines, so that space is saved, or some small elements may not be shown exactly.
  • many function symbols in particular the switch symbols in the toolbar, can be activated with the mouse (right mouse button) comment flags that call the function of the symbol.
  • the comment flag can be expanded if the symbol is rarely called up or not pressed, e.g. be enlarged or supplemented (or also replaced) by a help window.
  • a special function is the function to undo the previous entry or the previous operation. It is then possible to determine which process is reversed particularly often, for example which key combination a user particularly often accidentally types (typing errors), which mouse action often goes wrong or how often a speech or image input is evaluated incorrectly. The characteristic value or values evaluate the frequency of these incorrectly performed operations.
  • the corresponding input is then made more difficult as an aid: For example, the key combination can be changed (other keys for the same function, in particular keys that are further apart) or supplemented, ie an additional key is necessary.
  • the key combination can also be completely omitted and instead a mouse action (actuation of the switching symbol) is required. Performs a specific one Mouse action frequently leads to errors, it can be delayed.
  • the right mouse button is additionally required for "drop” or that the dragging on the screen is somewhat slower than corresponds to the mouse movement. If the interpretation of voice or image input as a specific command frequently leads to an error, if such an input is interpreted again as this command, a repetition, for example slowly spoken or more carefully scanned, or confirmation by other means (mouse etc.) be requested.
  • a reward, punishment or help can also consist in the loss of existing program functions or in the provision of additional functions.
  • non-program rewards and punishments can also be provided:
  • a change can be provided in a working time account, e.g. overtime can be entered if a secretary is typing quickly or the flextime can be restricted to certain hours if a secretary generates a few strokes per minute.
  • a computer system or computer network with such a program can be coupled to a working time recording system, for example a time clock system. Accordingly, bonus points etc. can also be allocated, which can be monetary.
  • a mixture of internal or external reward or punishment can also be that a computer game or another program (eg for Internet access) is made available to the user on the computer system or vice versa (preferred for the user's lunch break).
  • Different programs can therefore be linked together and a reward for an entry in one program can have an effect in another program.
  • certain standard key combinations such as "Ctrl-C” and “Ctrl-V” can be used for copying and pasting in several programs, and if the switch symbol is omitted due to the use of the key combinations in one program, it can also be removed in another, ie rewards, punishments or help can be carried out simultaneously in different programs on the same computer system, which are of the same type.
  • a characteristic value can then relate to the operating system (for example Windows ME) as the actual program, and it can be determined how often the user calls which (sub) programs, so that a reward, punishment or help is then provided in a user system the installed program running the computer system is transferred to another, which is also called up with a certain frequency.
  • Windows ME for example Windows ME
  • Programs are formed, i.e. e.g. the absolute frequency of using a key combination is determined and this is evaluated in all programs, i.e. an individual adjustment is made for each program.
  • the program can also use the uniformity of the writing to guess when the tape is interrupted or rewound, and in this case the writing speed is then measured and evaluated in very small time intervals (which correspond to a few words, etc.). If there is a delay, this may be due to an interruption due to an impact on the tape.
  • a tutorial can improve this guessing by coupling to the foot switch, so that no such coupling is necessary in the computer system used. It is also possible to include a time derivative of the writing speed in the formation of the characteristic value.
  • a computer such as a personal computer or laptop, also a palmtop or even an entire computer system on which a user program for executing the method according to the invention runs comprises an input unit, e.g. Keyboard and / or mouse and / or microphone and / or image input device (also to be referred to as an image reading device or image input unit), a determination unit for evaluating signals that were input via the input unit by forming a corresponding characteristic value for the system operating ability of the user, and a
  • Allocation unit for causing a change in the active state of the computer or computer system.
  • a second program can be stored on the computer or computer system, during the operation of which a characteristic value can also be formed or in which or by means of which a reward can be allocated. If it is an Internet program, the computer or the computer system requires one Internet connection.
  • the allocation unit can be designed in such a way that it can effect changes in at least two user programs at the same time.
  • the computer system or the computer system must have a keyboard with an adjustable keystroke, a mouse with an adjustable slidability or an adjustable mouse keystroke or a switch (pedal), the latter in particular being able to control a dictation player.
  • An input unit can be used to adapt the limit value or the limit values, or an adaptation unit does this automatically according to predetermined criteria.
  • the computer or the computer system can also be connected to a unit in which a reward or punishment is registered, for example a memory for keeping a cash or bonus point account or also with a working time recording device (time clock system).
  • a unit in which a reward or punishment for example a memory for keeping a cash or bonus point account or also with a working time recording device (time clock system).
  • a clock is required to perform many of the above methods so that time intervals can be formed.
  • FIG. 1 shows a computer system according to the invention for executing the method according to the invention
  • FIG. 2 shows a key unit for a keyboard or mouse for use in some embodiments of the method according to the invention.
  • a computer system comprises computers 10, 12 and 14.
  • the computer 10 contains a processor for processing signals and for generating
  • a clock 18 is necessary to determine time intervals.
  • User programs 22, 24 and 26 are stored in a program memory 20.
  • the program 26 is an Internet program, a connection 27 leads to the Internet. alternative
  • the connection 27 can also lead to a working time recording system or can be used to input signals from a foot switch controlling a dictation writing system.
  • the invention can also be implemented as a closed system from a finite number of computers without a data line (27) to the outside; the method according to the invention does not require the Internet.
  • a keyboard 28 and a mouse 30 act as the input unit. If the keyboard 28 and / or mouse 30 have changeable functions, these can be controlled via the processor 16, the keyboard via the line 17 (omitted in the case of a laptop). Further input units are a microphone 29 for voice input and a scanner 31 (a hand scanner device is shown stylized as an image input device) for image input.
  • a screen 32 is connected to the computer 10.
  • the user interface 38 has a menu bar 34 with menu buttons 42 and a toolbar 36 with symbol buttons 44.
  • a rollup window 40 can enrich the user interface for function groups.
  • various program functions for a program 22 or all programs 22, 24 26 are assigned simultaneously, such as the function “copy” 50, “paste” 58, “define character size” 66, registers 51, 59, and 67, which counts how often the function in question is used.
  • the program function call possibilities 52, 54, 56, 60, 62, 64, 68 are managed in a program function call possibility pool 48.
  • the function "Copy” from the function pool 46 has the option 52 to be called up via the keyboard (Ctrl-C), via the "Edit” menu in the menu bar 34 and via a symbol button 44 in the toolbar.
  • the "Define character size” function can be combined with other functions, and a group of related functions can then be linked to one another for a menu item ("Format"). The same is possible to form a rollup window.
  • Registers 53, 55, 57, 61, 63, 65, 67 are used to count how often which function call option is used.
  • the invention can also be used if either only the registers 51, 59 or 67 or only the registers 53, 55, 57, 61, 63, 65, 69 are present, depending on whether one wants to give the user additional functions or only want to change the type of function call.
  • an additional function "open help window" is provided to reward a user, while at the same time a
  • Reward can be to define an additional symbol button.
  • Individual key entries can also serve as units in the program function call-up pool 48, so that the number of keystrokes can be determined.
  • a determination unit 70 serves to determine a characteristic value from among the
  • characteristic value limits are defined, which can, however, be variable, in particular can be changed by means of a unit 72 for adapting, for example after the awarding of a reward. Punishment or help.
  • An allocation unit 76 allocates rewards, punishments or aids based on a comparison of the characteristic value with the characteristic limit value. Apart from a reward outside the program via line 27 or from one program 22 to the other programs 24, 26, a memory 78 is used for active ones
  • the pool 46 can use the same function for the same function
  • Calling up via the toolbar 36 does not apply as a reward, in order to make room for other symbols or to be able to gradually increase the area available for text characters (omission of the entire toolbar or placing the same elsewhere). The same applies if certain commands are given by means of voice input via the microphone 29 (or also via the scanner 31).
  • the determination unit only has to change the registers record or reset (at least partially) to zero after awarding rewards etc.
  • the units 46, 48 can (also in memory form) be part of one of the computers 10, 12, 14 or can also be provided in all of these.
  • the pools 46 and 48 can be formed for each program 22, 24 and 26 (but possibly then for all computers 10, 12, and 14 simultaneously), but can also be formed at least in part or additionally across programs, then with cross-program units 70 and 76. In the latter case, it is determined, for example, how often a function that is used everywhere, such as “copying”, is used in the programs 22, 24 and 26 in total.
  • the determination unit 70 and the allocation unit 76 can also be part of one of the
  • Computer 10, 12 14 or be present in all of these.
  • the aforementioned units can also be embodied in a main computer (e.g. server).
  • a characteristic value can also record the typing speed, which many users can optimize by setting the button. If the keystroke on the keyboard 28 should be changeable, the allocation unit 76 acts on the keyboard 28 via the corresponding data connection and via the processor 16. To increase the typing speed, the keystroke is usually increased. If this does not lead to success, the keystroke can be lowered after a success check.
  • a keyboard unit with a key 80 with variable key pressure is shown in FIG. 2.
  • the button 80 is mounted in a chamber 82 which is sealed by seals 84 and surrounds a cavity 86 in which a weakly or poorly compressible fluid is located, for example a selected hydraulic fluid.
  • a return spring 88 is used to reset the button 80 from a depressed position, and the fluid also acts as a supplement.
  • the chamber 86 has a tubular section 90 in which a piston 92 can move up and down, which increases and decreases the volume of the chamber and then that of the fluid the restoring force exerted compared to the key has been changed (The density-restoring force characteristic curve of the fluid must be designed in such a way that the restoring force increases when the fluid is compressed.)
  • This piston is also guided in section 90 in a sealing manner.
  • a suitably aligned permanent magnet 94 is attached to the piston to move it.
  • a coil 96 wound around section 90 can, when excited by means of the magnetic field generated by it, attract or repel the permanent magnet 94 and thus move the piston.
  • the allocation unit 76 acts on the keyboard in order to increase or decrease the keystroke on one or more keys 80, the coil 96 is excited accordingly by current supply. (A necessary alternating current does not necessarily have to be supplied by the computer 10, but can be supplied via a separate connection, the computer 10 then only provides the control.)
  • the keyboard 28 can be designed so that the pressure of all keys is increased and decreased simultaneously.
  • the respective chambers 86 of the keys can then be in communication with one another, a single large piston (not shown) may also be sufficient.
  • the keyboard 28 is designed such that the key pressure of each key 80 can be set individually. For example, a user with a weak little finger can be offered a keyboard in which the external keys require less pressure to generate a key signal.
  • the user program 22 can also be designed for voice input via the microphone 29, as is the case with many word processing programs or can also capture image inputs via the scanner 31, that is, can integrate image files.
  • the user program 24 can be a graphics program for evaluating such image inputs.
  • the processor 16 is used to evaluate the input signals, and only the signal content, ie the result of the evaluation, is used to determine the characteristic value. That is, if the user speaks "coupling", "copying” and "copying" once, this is interpreted as a triple command to copy something with good speech analysis.
  • the images can be coded for this, e.g. how traffic signs look or designed in the manner of Braille etc.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

En vue d'optimiser l'utilisation d'un programme utilisateur, par exemple, un programme de traitement de texte, le programme est adapté à l'utilisateur au cours de l'utilisation. Une valeur caractéristique (qui est au moins ternaire et qui est généralement un nombre entier, rationnel ou réel), est créée au moyen d'un comptage ou d'une estimation du nombre et/ou d'une évaluation du type de caractères et/ou d'une combinaison de touches, ou au moyen d'une évaluation permettant de savoir combien de différentes fenêtres, parties de fenêtres et symboles logiques ont été activés. Une fonction programme ou une option lancement pour une fonction programme est alors modifiée si la valeur caractéristique excède ou tombe légèrement au-dessous d'un seuil déterminé. Conformément à l'invention, plusieurs valeurs caractéristiques peuvent être créées. Le nombre de frappes par minute et le nombre de combinaisons de touches différentes utilisées sont des exemples de telles valeurs caractéristiques. Inversement, le procédé permet également un sabotage d'un utilisateur.
PCT/EP2003/001617 2002-02-18 2003-02-18 Procede permettant l'attribution d'une recompense, sanction ou d'une aide lors de la mise en oeuvre d'un programme utilisateur, et ordinateur individuel ou systeme d'ordinateur WO2003069458A2 (fr)

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AU2003212248A AU2003212248A1 (en) 2002-02-18 2003-02-18 Method for allocating a reward, punishment or help during the operation of a user program and personal computer or computer system

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DE10206678.7 2002-02-18
DE2002106678 DE10206678A1 (de) 2002-02-18 2002-02-18 Verfahren zum Zuteilen einer Belohnung oder Bestrafung oder einer Hilfe bei der Bedienung eines Anwenderprogrammes und Personalcomputer oder Rechnersystem

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WO2003069458A2 true WO2003069458A2 (fr) 2003-08-21
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WO1999054857A1 (fr) * 1998-04-20 1999-10-28 Chi Fai Ho Procede et systeme d'apprentissage prenant en consideration le niveau de concentration de l'etudiant
WO2001020573A1 (fr) * 1999-09-10 2001-03-22 Sony Computer Entertainment Inc. Dispositif de commande a distance a touches sensibles a la pression
EP1113639A2 (fr) * 1999-08-18 2001-07-04 Nokia Corporation Méthode et appareil pour jouer un jeu d'ordinateur sur un terminal mobile
GB2359137A (en) * 2000-02-10 2001-08-15 Hugh Allden Thomas Exercise motivator for rewarding a user with access to an audio or visual apparatus
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US6305943B1 (en) * 1999-01-29 2001-10-23 Biomed Usa, Inc. Respiratory sinus arrhythmia training system

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US5184120A (en) * 1991-04-04 1993-02-02 Motorola, Inc. Menu selection using adaptive force sensing resistor
US6293801B1 (en) * 1998-01-23 2001-09-25 Scientific Learning Corp. Adaptive motivation for computer-assisted training system
WO1999054857A1 (fr) * 1998-04-20 1999-10-28 Chi Fai Ho Procede et systeme d'apprentissage prenant en consideration le niveau de concentration de l'etudiant
US6305943B1 (en) * 1999-01-29 2001-10-23 Biomed Usa, Inc. Respiratory sinus arrhythmia training system
EP1113639A2 (fr) * 1999-08-18 2001-07-04 Nokia Corporation Méthode et appareil pour jouer un jeu d'ordinateur sur un terminal mobile
WO2001020573A1 (fr) * 1999-09-10 2001-03-22 Sony Computer Entertainment Inc. Dispositif de commande a distance a touches sensibles a la pression
GB2359137A (en) * 2000-02-10 2001-08-15 Hugh Allden Thomas Exercise motivator for rewarding a user with access to an audio or visual apparatus

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AU2003212248A1 (en) 2003-09-04
WO2003069458A3 (fr) 2004-04-22

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