WO2002068075A1 - Computerspiel - Google Patents
Computerspiel Download PDFInfo
- Publication number
- WO2002068075A1 WO2002068075A1 PCT/EP2002/001948 EP0201948W WO02068075A1 WO 2002068075 A1 WO2002068075 A1 WO 2002068075A1 EP 0201948 W EP0201948 W EP 0201948W WO 02068075 A1 WO02068075 A1 WO 02068075A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- moving object
- computer game
- real
- monitor
- receiving device
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the invention relates to a computer game with a monitor, a receiving device and a control device.
- Computer games are known in many forms and designs and are on the market. For example, there are computer games that simulate a race. The computer player moves a racing car and plays against a racing car driven by the computer or a teammate.
- the present invention has for its object to provide a computer game with which the virtual game content is connected to reality. This problem is solved by the fact that position data of a real moving object are recorded by the receiving device and displayed on the monitor, and that the control device moves a virtually moving object in relation to the real moving object.
- the basic idea of the invention is that any object that actually moves anywhere in the world is received as an opponent and / or teammate. The computer player then plays with a virtual object or with this real object.
- the idea of the invention relates to races and here in particular to Formula 1 races. If, for example, a Formula 1 race takes place on one of the famous racing courses in the world, the position data is transferred from one or more racing cars.
- the transmission can take place, for example, via the global positioning system, via the Internet or in any other way. It is only essential that a computer player can gain access to this position data. This access may be subject to a charge.
- the computer player now continuously receives the position data of the racing car that he has selected as an opponent.
- the position of the opponent is shown on the monitor, which can be done by indicating the course of the racetrack itself on the monitor.
- a real picture of the course of the racetrack should preferably also be transmitted, as the Formula 1 driver sees himself.
- the computer player can now switch a virtual racing car into the course of the race, which he operates via the control unit.
- the pictures sent to him are like this transformed that he actually gets the image of the real route on his monitor. He also sees the racing car or the racing cars of the opponents in front of or behind him. He is therefore taking part in a virtual race that is currently taking place.
- monitor can not only be a normal screen, but can also be integrated, for example, in cyber glasses.
- Monitor is to be understood as every possible device that can display the images of the route.
- the computer game is applicable to any race in which a player can influence the moving object. These include car races, motorcycle races, GoCar races, etc.
- the game is also applicable to races where the physical strength of the player is used.
- the player could ride the Tour de France on a stationary bike as a control device, whereby he receives a specification from the control device to compensate for his lack of physical fitness compared to the actual drivers, if he so wishes.
- several players could even get together in a fitness studio and ride the Tour de France as a team against other teams. There is no limit to the idea of the invention.
- the position data of the real moving object can also be stored and called up at another time, whenever the computer player would like it.
- control device can also be assigned a noise-generating device with which the sounds of the virtually moving object are simulated.
- a racing car 2 for example of the formula 1, moves on a racetrack course 1. Position data of this racing car 2 are transmitted to a satellite 4, as shown by the broken line 3.
- a processor 9 can also be integrated in the receiving device 5.
- a monitor 6 is assigned to the receiving device 5 and this in turn is a control device 7 with a control means 8.
- Formula 1 race which is usually transmitted via satellite to television screens.
- one or more of the racing cars 2 have a position transmitter which continuously transmits the data of the racing car 2 to the satellite 4. This position data can be queried continuously by the receiving device 5. They are displayed on the monitor 6, possibly via the processor 9. There is also an image of the course of the racetrack 1 on the monitor 6.
- a computer player sits at the control device 7 and operates the control means 8. With this control means 8 can he move an existing virtual racing car on the monitor 6 on the racetrack 1. He drives this virtual racing car against the real racing car 2, can overtake it and can compete with it.
- the position data is transmitted simultaneously with an image of the racetrack 1 as the racing car 2 travels this racetrack. This image is then transformed to the position of the virtual racing car, so that the computer player receives on monitor 6 an image of the racetrack as if he were actually driving on this racetrack.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10109282.2 | 2001-02-26 | ||
DE10109282A DE10109282A1 (de) | 2001-02-26 | 2001-02-26 | Computerspiel |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002068075A1 true WO2002068075A1 (de) | 2002-09-06 |
Family
ID=7675576
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP2002/001948 WO2002068075A1 (de) | 2001-02-26 | 2002-02-25 | Computerspiel |
Country Status (2)
Country | Link |
---|---|
DE (1) | DE10109282A1 (de) |
WO (1) | WO2002068075A1 (de) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008076764A1 (en) * | 2006-12-13 | 2008-06-26 | Qualcomm Incorporated | System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg) |
EP2043072A2 (de) * | 2007-09-20 | 2009-04-01 | T&T Telematica E Trasporti S.r.l. | Trainingsvorrichtung und Verfahren zum Lernen des Fahrens eines Transportmittels |
WO2009097198A1 (en) * | 2008-01-29 | 2009-08-06 | Disney Enterprises, Inc | Interactive computer game |
WO2009131593A1 (en) * | 2008-04-22 | 2009-10-29 | Sony Ericsson Mobile Communications Ab | Interactive media and game system for simulating participation in a live or recorded event |
WO2010035106A1 (en) * | 2008-09-24 | 2010-04-01 | Iopener Media Gmbh | System and method for simulating events in a real environment |
US9364751B2 (en) | 2008-01-29 | 2016-06-14 | Disney Enterprises, Inc. | Interactive computer game |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2000016869A1 (en) * | 1998-09-22 | 2000-03-30 | Forsberg Services Limited | Computer game |
US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2569279B2 (ja) * | 1994-08-01 | 1997-01-08 | コナミ株式会社 | 移動体の非接触式位置検出装置 |
JP2668343B2 (ja) * | 1995-02-21 | 1997-10-27 | コナミ株式会社 | 競争ゲーム装置 |
US5807109A (en) * | 1995-03-16 | 1998-09-15 | B.V.R. Technologies Ltd. | Airborne avionics simulator system |
JP2935659B2 (ja) * | 1996-01-31 | 1999-08-16 | コナミ株式会社 | 競争ゲーム装置 |
-
2001
- 2001-02-26 DE DE10109282A patent/DE10109282A1/de not_active Withdrawn
-
2002
- 2002-02-25 WO PCT/EP2002/001948 patent/WO2002068075A1/de not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
WO2000016869A1 (en) * | 1998-09-22 | 2000-03-30 | Forsberg Services Limited | Computer game |
WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008076764A1 (en) * | 2006-12-13 | 2008-06-26 | Qualcomm Incorporated | System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg) |
CN101553290A (zh) * | 2006-12-13 | 2009-10-07 | 高通股份有限公司 | 用于管理具有移动功能的大型多人在线角色扮演游戏(mmorpg)中映射到现实位置的虚拟世界的系统和方法 |
CN101553290B (zh) * | 2006-12-13 | 2013-03-06 | 高通股份有限公司 | 用于管理具有移动功能的大型多人在线角色扮演游戏(mmorpg)中映射到现实位置的虚拟世界的系统和方法 |
US9555334B2 (en) | 2006-12-13 | 2017-01-31 | Qualcomm Incorporated | System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (MMORPG) |
EP2043072A2 (de) * | 2007-09-20 | 2009-04-01 | T&T Telematica E Trasporti S.r.l. | Trainingsvorrichtung und Verfahren zum Lernen des Fahrens eines Transportmittels |
EP2043072A3 (de) * | 2007-09-20 | 2009-07-08 | T&T Telematica E Trasporti S.r.l. | Trainingsvorrichtung und Verfahren zum Lernen des Fahrens eines Transportmittels |
WO2009097198A1 (en) * | 2008-01-29 | 2009-08-06 | Disney Enterprises, Inc | Interactive computer game |
US9364751B2 (en) | 2008-01-29 | 2016-06-14 | Disney Enterprises, Inc. | Interactive computer game |
US9573058B2 (en) | 2008-01-29 | 2017-02-21 | Disney Enterprises, Inc. | Interactive computer game |
WO2009131593A1 (en) * | 2008-04-22 | 2009-10-29 | Sony Ericsson Mobile Communications Ab | Interactive media and game system for simulating participation in a live or recorded event |
WO2010035106A1 (en) * | 2008-09-24 | 2010-04-01 | Iopener Media Gmbh | System and method for simulating events in a real environment |
Also Published As
Publication number | Publication date |
---|---|
DE10109282A1 (de) | 2002-09-05 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
DE69904492T2 (de) | Computerspiel | |
DE102005003382B4 (de) | Simulator mit variabler Anpassung an Realbedingungen | |
DE60223427T2 (de) | Computerlesbares Aufzeichnungsmedium für Aktionsspielprogramm, Aktionsspielkontrollvorrichtung und Verfahren und Aktionsspielprogramm | |
DE69410236T2 (de) | Interaktives übungsgerät | |
DE60033363T2 (de) | Eine Videospielvorrichtung, Videospieldarstellungskontrollverfahren und lesbares Aufzeichnungsmedium | |
DE60020123T2 (de) | System zur simulation von ereignissen in einer echten umgebung | |
DE60310817T2 (de) | Videospielvorrichtung, Bildverarbeitungsverfahren und -programm | |
WO2003068329A1 (de) | Vorrichtung zur signalübertragung | |
DE69838734T2 (de) | Bilderzeugungsgerät | |
DE3040954A1 (de) | Wechselwirkungs-video-aufzeichnungssystem | |
WO2018134123A1 (de) | Unterhaltungssystem für ein kraftfahrzeug und verfahren zum betreiben eines unterhaltungssystems | |
WO2002068075A1 (de) | Computerspiel | |
EP0005214B1 (de) | Motorisiertes Polopferd | |
Poser | Glücksmaschinen und Maschinenglück | |
DE102018201523B4 (de) | Verfahren zum Betreiben wenigstens einer elektronischen Datenbrille in einem Kraftfahrzeug und Anzeigevorrichtung für ein Kraftfahrzeug | |
WO2001007130A1 (de) | Verfahren zum austragen von virtuellen wettkämpfen über telekommunikationsnetze, insbesondere das internet | |
DE202022102091U1 (de) | Verwendung einer AR-Brille für Freizeitaktivitäten | |
EP1381437B1 (de) | Mobiltelefon, datenverarbeitungsanlage oder spielcomputer und reales, bewegbares spielzeug | |
DE20109595U1 (de) | Mobiltelefon, Datenverarbeitungsanlage oder Spielcomputer und reales, bewegbares Spielzeug | |
EP3246897A1 (de) | Vorrichtung und verfahren zur simulation von beschleunigungskräften | |
DE19631328C2 (de) | Fitness-Gerät | |
DE10049124A1 (de) | Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung | |
DE20218051U1 (de) | Vorrichtung zur kommunikationstechnischen Verbindung | |
DE10101977A1 (de) | Verwendung von Daten für eine Simulation und Simulationsverfahren | |
RU19365U1 (ru) | Спортивно-развлекательный комплекс (варианты) |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CR CU CZ DK DM DZ EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT TZ UA UG US UZ VN YU ZA ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: FESTSTELLUNG EINES RECHTSVERLUSTS NACH REGEL 69(1) EPUE(EPA FORM 1205A VOM 16.12.2003 ) |
|
122 | Ep: pct application non-entry in european phase | ||
NENP | Non-entry into the national phase |
Ref country code: JP |
|
WWW | Wipo information: withdrawn in national office |
Country of ref document: JP |