WO2001076709A1 - Methode et reseau permettant de fournir des coupons numeriques de jeu interactif et d'integrer des publicites interactives dans des jeux au sein d'un reseau sans fil - Google Patents

Methode et reseau permettant de fournir des coupons numeriques de jeu interactif et d'integrer des publicites interactives dans des jeux au sein d'un reseau sans fil Download PDF

Info

Publication number
WO2001076709A1
WO2001076709A1 PCT/SG2001/000059 SG0100059W WO0176709A1 WO 2001076709 A1 WO2001076709 A1 WO 2001076709A1 SG 0100059 W SG0100059 W SG 0100059W WO 0176709 A1 WO0176709 A1 WO 0176709A1
Authority
WO
WIPO (PCT)
Prior art keywords
coupon
interactive
network
coupons
game
Prior art date
Application number
PCT/SG2001/000059
Other languages
English (en)
Inventor
Ming Yew Lee
Ee Ming Toh
Original Assignee
Playadz Pte Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Playadz Pte Ltd filed Critical Playadz Pte Ltd
Priority to AU50737/01A priority Critical patent/AU5073701A/en
Publication of WO2001076709A1 publication Critical patent/WO2001076709A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

Definitions

  • the invention relates to interactive game advertisements, redeemable
  • the invention provides profiling
  • the invention relates to interactive game advertisements
  • the invention relates to a method and network for integration and
  • This method delivers banners advertisements with the hope that the users will click on the banner and be redirected to another site to learn more
  • the present invention brings the advertisers' effort to a higher level by
  • present invention brings the advertisers' effort to a higher effective level by creating a
  • wireless network for distributing interactive game coupons into wireless Internet
  • the present invention provides a method and network for
  • the present invention provides a network of advertisements, and
  • the network also provides methods whereby such game coupons can be easily redeemed, verified, signed, exchanged or transferred via the network.
  • an advertisement server a coupon server, a
  • personalization server and a transaction server are provided as nodes on the network and
  • API Application Programming Interface
  • API provided to access the interactive advertisements and coupons and integrate them
  • the games can be hosted on the game server provided or
  • Coupons are
  • mobile device such as a mobile phone or PDA (Personal Digital Assistant).
  • PDA Personal Digital Assistant
  • the coupon contacts the coupon server and the transaction server to
  • the transaction server will contact the affiliated banks or
  • Coupons usage are stored and then logged
  • the information is compiled and can be used for targeted
  • One aspect of the invention provides an interactive advertising and
  • the aspect of the invention provides a network that includes a system for
  • the system includes a user node coupled to a network; a digital interactive game
  • a mobile wireless device for storing and communicating information including the digital interactive game coupon information, the mobile wireless device being
  • a game or wireless application provider communicatively coupled to the network; a game or wireless application provider
  • affiliate node having advertising space thereon and being operatively coupled to the
  • a personalization server operatively coupled to the network, wherein the game
  • an advertising server operatively coupled to the network, wherein an advertiser's content
  • a coupon server operatively coupled to the network for
  • transaction server operatively coupled to the network for providing e-commerce
  • Yet another aspect of the invention provides, in a system including at
  • the method includes transferring the coupon back to a coupon server from one user
  • Still another aspect of the invention provides a method for generating the
  • the method includes before the coupons are sent to a user's node, checking
  • a further aspect of the invention provides in a system including at least
  • one user node including wireless devices and at least one redemption server, a method
  • the method includes
  • Still a further aspect of the invention provides a method of distributing the coupons over a short-range wireless zone between two or more users. The method
  • the method also includes validating and redeeming the stipulated discounts
  • Still a further aspect of the invention provides a method of distributing
  • Yet a further method of the invention provides a method of transacting a
  • the method includes connecting to
  • a short wave radio frequency zone of the retail outlet or the restaurant displaying one or
  • Figure 1 is a block diagram illustrating one embodiment of an
  • Figure 2 illustrates one embodiment of using the provided API for user
  • Figure 3 is a flow diagram illustrating a logic flow of one embodiment of
  • Figure 4 is a diagram illustrating one embodiment of a format of an interactive coupon
  • Figure 5 is a flow diagram of one embodiment of a process for receiving
  • Figure 6 is a flow diagram of one embodiment of an operational
  • Figure 7 is a flow diagram of one embodiment of an interactive coupon
  • Figure 8 is an architectural diagram showing one embodiment of a
  • FIG. 1 shows generally an
  • the architecture of the system comprises at least one affiliate game
  • one advertisements server 102 with at least one advertisement one advertisements server 102 with at least one advertisement, a coupon server
  • a personalization server 106 or generally referred to as a
  • a wireless user node or generally referred to as a wireless communication device, such
  • the network 100 also includes a
  • transaction server 108 for performing the coupon redemption and for processing e-
  • An API 110 to the network 100 is also provided for allowing
  • the Advertisement Server In one embodiment of the present invention, the Advertisement Server
  • an advertisement module can be a digital computer
  • the server 102 contains the advertisements stored as objects.
  • advertisement objects contain information about the advertisements and the products or
  • Information stored inside of these objects can be textual information
  • the advertisements can appear anywhere in the games such as the backdrop or even as
  • Such games are affiliated games whereby a fee contract is provided to the games writer for
  • advertisers can create these advertisements objects
  • the network 100 further comprises a vendor portal where it allows the vendor
  • Vendors can change or design their marketing strategy
  • the personalization server 106 includes users' profiles stored as objects. It also includes objects for connecting and authenticating the user. In the case of a new
  • a registration object is provided to register and add users into the personalization
  • personalization server 106 also allows users to transfer the coupons and exchange the
  • the coupon server 104 is responsible for generating the interactive
  • Coupon information is delivered to the
  • the coupons to be stored is received, the coupons are signed and then transferred to the
  • the coupon server 104 will also distribute
  • served by the various servers may be included into a single server or module without
  • FIG. 2 shows a general block diagram 200 of
  • the developers can start authenticating users to the network 100 and
  • the network 100 will deliver the appropriate advertisements based on
  • FIG. 3 shows a flow diagram 300 illustrating one embodiment of a logic
  • the API object is instantiated at block 301 and the affiliate program starts at block
  • the method tests whether the user is
  • registration module for the user to register at block 304. If the user is not a new user,
  • anonymous users can interact with the coupons and advertisements in affiliate applications. Registration is required for storing and redeeming of the coupons.
  • an interactive coupon is shown generally at 400.
  • the coupon 400 is preferably a combination of several components.
  • the first component for example, the
  • coupon 400 can be broken into a deck of cards 402 where each individual card 402 can
  • a graphic 404 either static or animated representing the coupon
  • a value 406 conveying discount information and rewards; 4. An expiration date and time 408 where the expiration date or validity of the coupon 400 is specified when the coupon 400 is valid
  • a redemption specification 410 specifying the policy of the
  • Owners details 412 such as mobile phone number, name, email
  • the coupon 400 can also include an address, map, and directions
  • a retail outlet e.g., a large store
  • a merchant or issuer 416 specifying the name, brand, or logo icon of
  • the merchant or issuer including details, such as address or
  • Interactive program and games 424 are provided on the coupon 400 which contain a vendor's favourite game, such as "tic-tac-toe” or "Snake & Ladders lucky spin", the game or program 424 will contain certain graphics, icons, or text related to the vendor's branding or products in the course of playing the game;
  • Other related messages 420 can also be included in the coupon 400 (this provides a place whereby merchants can deliver customized personal messages to the coupon owner); and
  • a type of the coupon 428 (e.g., fixed or dynamic).
  • the interactive coupons 400 are not printed, therefore, they cannot be printed over and over again, or photocopied as can be done with conventional coupons.
  • a mobile wireless device 118 (Fig. 1) (e.g., a mobile phone) is used as a placeholder for the coupons 400 and thus solves the general problems relating to cutting, clipping and storing of conventional paper coupons.
  • the coupons 400 can be stored on the mobile wireless device 118 entirely or as links to the coupons 400 stored in the user's account on the network or the Interactive Coupon Server 104. There is no need to store the coupons 400 on a computer or print the coupons 400.
  • the coupons 400 are delivered directly to the wireless mobile device 118 or through syncing with the user's account either using a wired solution or a wireless solution.
  • the number of the coupons 400 a wireless mobile device 118 can hold is not limited since all the coupons 400 are stored at the personalization server database 114 and only a subset is transferred to the wireless mobile device 118 whenever is required. Thus, the need to process paper is eliminated and, at the same time, the likelihood of the user redeeming the coupons 400 is increased
  • the values 406 of the coupons 400 are either advertised at the coupon
  • the value 406 can be made dynamic depending on the type
  • the coupon 400 does not
  • each coupon 400 will contain a fixed value 406 like conventional coupons. Instead, each coupon 400 will
  • the merchants According to the time or the consumer's profile (e.g., the consumer's habits). This allows the merchants to provide true one-to-one marketing.
  • Fig. 5 is an illustration of one embodiment of a flow diagram 500
  • the flow diagram 500 shows a physical layout for
  • the coupons 400 are displayed on the console for users to click on.
  • the coupon server 104 checks if the coupon 400 has exceeded the
  • the coupon 400 is signed, it is transferred to the personalization server 106
  • a message is then sent to the user mobile wireless device 118 (e.g., a mobile phone) to
  • the mobile wireless device 118 uses, for example, a data enabled mobile phone.
  • the mobile phone will send a request to browse the coupons 400.
  • the coupon server 104 contains an
  • a coupon to transfer is selected, and a user to
  • a stipulated key on the mobile device to effectuate the redemption transaction.
  • User information details and transaction details are sent to the transaction server 108 automatically without the need for user intervention.
  • a user 702 e.g., a user 702
  • the coupon 400 communicates with the
  • transaction server 108 first communicates the transactions to the coupon server 106
  • personalization server 106 to remove the coupon 400 from the user's 702 account.
  • the transaction server 108 then communicates with the credit card
  • the credit card company's 704 receipt printer will print the necessary receipt for the user 702 to sign if the user 702 chooses to have a physical receipt. This method maintains a very high level of security as credit
  • the present invention provides a rewards
  • network 100 It also provides a facility to allow vendors/merchant to setup an individual
  • Points can be accumulated for each transaction performed
  • the present disclosure is based on the goods and products provided by the merchant. In one embodiment, the present disclosure
  • invention provides a method for redeeming coupons including at least one redemption
  • wireless transmitter 708 such as Bluetooth, a wireless transmitter enabled
  • BlueTooth is "[a]
  • the wireless zone 710 can be established by
  • wireless transmitting device e.g. Bluetooth device will form a zone of reach and with
  • an aggregated wireless zone 710 will be formed with a
  • Each device is either connected to the Internet 112 via a wired link, or it can be connected through a wireless connection. Once inside the wireless zones
  • Consumers 702 inside the wireless zone 710 can interact with each other through the
  • interactive coupons 400 can play, for example, a multi-player game whereby they
  • the user 702 in one zone can contact another user in another zone provided
  • the interactive coupons 400 can be offered to both users 702 if they meet up at a
  • Figure 8 shows an architectural diagram 800 showing a reporting process 802, a reviewing process 804 and profiling process 806 activated by the personalization
  • server 106 advertisements server 102, coupon server 104 and transaction server 108.
  • the four servers communicate closely in the processes, as each process requires data
  • the reporting process 802 is used for generating on-line reports on
  • the reviewing process 804 allows advertisers to renew the

Abstract

Cette invention concerne un système et des méthodes de publicité et de récompenses permettant à des annonceurs publicitaires d'offrir des coupons de jeu interactif et d'intégrer des publicités et des récompenses dans des jeux. Des fournisseurs de jeux peuvent concevoir des jeux de manière à y intégrer des publicités et des récompenses. Les joueurs sont récompensés au moyen d'un coupon numérique de jeu interactif qui peut être joué et rétribué sous forme de remises, de cadeaux et de points. De part leur caractère interactif, le système et les méthodes selon l'invention rendent la publicité et le marketing direct plus efficace en termes de connaissance de la marque et du produit.
PCT/SG2001/000059 2000-04-07 2001-04-06 Methode et reseau permettant de fournir des coupons numeriques de jeu interactif et d'integrer des publicites interactives dans des jeux au sein d'un reseau sans fil WO2001076709A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU50737/01A AU5073701A (en) 2000-04-07 2001-04-06 Method and network for delivering digital interactive game coupons and for integrating interactive advertisements into games over a wireless network

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US54524800A 2000-04-07 2000-04-07
US09/545,248 2000-04-07
US59660200A 2000-06-19 2000-06-19
US09/596,602 2000-06-19

Publications (1)

Publication Number Publication Date
WO2001076709A1 true WO2001076709A1 (fr) 2001-10-18

Family

ID=27067874

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PCT/SG2001/000059 WO2001076709A1 (fr) 2000-04-07 2001-04-06 Methode et reseau permettant de fournir des coupons numeriques de jeu interactif et d'integrer des publicites interactives dans des jeux au sein d'un reseau sans fil

Country Status (3)

Country Link
JP (1) JP2002007883A (fr)
AU (1) AU5073701A (fr)
WO (1) WO2001076709A1 (fr)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2371192A (en) * 2000-08-03 2002-07-17 Radioscape Ltd Method of distributing electronic tokens to enable a consumer to pay for an item
EP1321880A2 (fr) * 2001-12-13 2003-06-25 Ncr International Inc. Système et procédé publicitaire sans fil à courte portée dans la vente au détail
WO2004055701A1 (fr) * 2002-12-18 2004-07-01 Posetv Pty Ltd Procede et systeme de suivi de publicite
EP1524617A1 (fr) * 2003-10-17 2005-04-20 Swisscom Mobile AG Procédé et système pour jouer à l'aide d'un terminal de jeu connecté à un reseau de téléphonie mobile
WO2008020443A1 (fr) * 2006-08-14 2008-02-21 Inner-Active Ltd. Système et procédé pour une distribution en temps réel de messages de publicité interactifs dans des applications mobiles
WO2009117385A1 (fr) * 2008-03-19 2009-09-24 Richard Albert Ferdinand Système et procédé de publicité à base de jeu
US7946922B2 (en) 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US20110159964A1 (en) * 2009-12-31 2011-06-30 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8911287B2 (en) 2012-01-20 2014-12-16 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8915786B2 (en) 2007-08-09 2014-12-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US9105150B2 (en) 2004-09-21 2015-08-11 Igt Method and system for gaming and brand association

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CN108932632A (zh) * 2018-06-01 2018-12-04 北京市商汤科技开发有限公司 广告互动方法及装置、电子设备和存储介质

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WO2000041121A1 (fr) * 1999-01-07 2000-07-13 Ccrewards.Com Procede et dispositif d'emission et de gestion de bons numeriques et d'offres de vente
WO2000062564A1 (fr) * 1999-04-12 2000-10-19 Qualcomm Incorporated Systeme et procede de distribution de publicite et de collecte d'informations dans un reseau de communications sans fil
EP1077437A2 (fr) * 1999-07-07 2001-02-21 Phone.Com Inc. Méthode et système pour la distribution de coupons électroniques à l'aide d'un système de communications sans fil
GB2353389A (en) * 1999-08-17 2001-02-21 Ncr Int Inc Self-service terminal

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WO2000039657A2 (fr) * 1998-12-27 2000-07-06 Hanan Greenberg Systeme electronique de creation de coupons et ses procedes d'utilisation
WO2000041121A1 (fr) * 1999-01-07 2000-07-13 Ccrewards.Com Procede et dispositif d'emission et de gestion de bons numeriques et d'offres de vente
WO2000062564A1 (fr) * 1999-04-12 2000-10-19 Qualcomm Incorporated Systeme et procede de distribution de publicite et de collecte d'informations dans un reseau de communications sans fil
EP1077437A2 (fr) * 1999-07-07 2001-02-21 Phone.Com Inc. Méthode et système pour la distribution de coupons électroniques à l'aide d'un système de communications sans fil
GB2353389A (en) * 1999-08-17 2001-02-21 Ncr Int Inc Self-service terminal

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2371192A (en) * 2000-08-03 2002-07-17 Radioscape Ltd Method of distributing electronic tokens to enable a consumer to pay for an item
US7155210B2 (en) 2001-12-13 2006-12-26 Ncr Corporation System and method for short-range wireless retail advertising aimed at short-range wireless protocol-enabled personal devices
EP1321880A2 (fr) * 2001-12-13 2003-06-25 Ncr International Inc. Système et procédé publicitaire sans fil à courte portée dans la vente au détail
EP1321880A3 (fr) * 2001-12-13 2004-01-21 Ncr International Inc. Système et procédé publicitaire sans fil à courte portée dans la vente au détail
WO2004055701A1 (fr) * 2002-12-18 2004-07-01 Posetv Pty Ltd Procede et systeme de suivi de publicite
WO2005036425A1 (fr) * 2003-10-17 2005-04-21 Swisscom Mobile Ag Procede et systeme permettant de jouer avec un terminal de jeu raccorde a un reseau radio mobile
EP1524617A1 (fr) * 2003-10-17 2005-04-20 Swisscom Mobile AG Procédé et système pour jouer à l'aide d'un terminal de jeu connecté à un reseau de téléphonie mobile
US9105150B2 (en) 2004-09-21 2015-08-11 Igt Method and system for gaming and brand association
WO2008020443A1 (fr) * 2006-08-14 2008-02-21 Inner-Active Ltd. Système et procédé pour une distribution en temps réel de messages de publicité interactifs dans des applications mobiles
US8915786B2 (en) 2007-08-09 2014-12-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US9734672B2 (en) 2007-08-09 2017-08-15 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US9659462B2 (en) 2007-08-09 2017-05-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US7946922B2 (en) 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US8403760B2 (en) 2008-03-05 2013-03-26 Howard Hung Yin Advertising funded gaming system
WO2009117385A1 (fr) * 2008-03-19 2009-09-24 Richard Albert Ferdinand Système et procédé de publicité à base de jeu
US20110159964A1 (en) * 2009-12-31 2011-06-30 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
CN102667844A (zh) * 2009-12-31 2012-09-12 微软公司 促进基于玩游戏成就的赞助
WO2011081818A3 (fr) * 2009-12-31 2011-10-13 Microsoft Corporation Facilitation de parrainage de réussites basé sur une partie de jeu
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8911287B2 (en) 2012-01-20 2014-12-16 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8998709B2 (en) 2012-01-20 2015-04-07 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events

Also Published As

Publication number Publication date
AU5073701A (en) 2001-10-23
JP2002007883A (ja) 2002-01-11

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