WO2001053927A1 - The speech recognition(setting) of on-line-network-game - Google Patents

The speech recognition(setting) of on-line-network-game Download PDF

Info

Publication number
WO2001053927A1
WO2001053927A1 PCT/KR2001/000077 KR0100077W WO0153927A1 WO 2001053927 A1 WO2001053927 A1 WO 2001053927A1 KR 0100077 W KR0100077 W KR 0100077W WO 0153927 A1 WO0153927 A1 WO 0153927A1
Authority
WO
WIPO (PCT)
Prior art keywords
voice
recognizing
network
network game
games
Prior art date
Application number
PCT/KR2001/000077
Other languages
English (en)
French (fr)
Inventor
Woo Hyub Jung
Original Assignee
Woo Hyub Jung
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Woo Hyub Jung filed Critical Woo Hyub Jung
Priority to AU2001228894A priority Critical patent/AU2001228894A1/en
Publication of WO2001053927A1 publication Critical patent/WO2001053927A1/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/26Speech to text systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Definitions

  • This invention is about a new type of network games with a new device to enjoy games.
  • the development of network games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
  • a keyboard is not a only a device of great account but an indispensable command input device.
  • network games are not already established person-to-computer games but person-to-person games in the network situation, where gamers compete with each other. Starcraft is an example in point.
  • This characteristic of network games makes it hard to stop enjoying games after a short period of time and makes gamers continue for a long time. While enjoying games, gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard. Consequently, teenagers, the majority of network game users, can have trouble in their physical developments.
  • the characteristic of network games assumes people being good at keyboard typing and therefore gives the problem of excluding people without that ability and the disabled on hands from another society of cyber world. Disclosure of Invention
  • a voice-recognizing network game programs(St 1, St 3' , 100) without the aid of a keyboard already in use, a hardware installed with a voice-recognizing module(200), or network games installed with a sound card already in use and a microphone(300) can serve the purpose of making the network games by voice possible, solving the problem described above, and maximizing its convenience.
  • Figure(Fig) 1 shows the operating procedures of the voice-recognizing network games based on this invention
  • Fig 2 shows how this invention works in the systems.
  • Fig 3 shows operating hardwares and interconnecting equipments.
  • This invention is equipped with a voice-recognizing network game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
  • This invention is equipped with a voice-recognizing network game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300) , etc.
  • the programs and hardwares described above control every single detail when the network games start by the inputs of voice through the programs described above, hardwares, microphones, etc. So this invention makes it possible to enjoy network games without a keyboard.
  • Fig 1 shows the operating procedure of voice-recognizing network game programs connected with hardwares.
  • (St 1) starts operation of the voice-recognizing network games.
  • (St 2) put command words of network game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200).
  • step network game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again.
  • Fig 2 is the chart that shows how the voice-recognizing network game programs described above and systems work together and details are as follow.
  • (St 1' ) starts operation of the system, or the computer.
  • (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS.
  • (St 3' ) starts operation of the voice-recognizing network game programs, which means the start of the voice-recognizing network game.
  • (St 4') a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone.
  • Fig 4 shows how the voice-recognizing network game described above and the hardwares work together.
  • the voice-recognizing network game will be operated with the connection of the voice-recognizing network game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
  • This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy network games. So it maximizes its convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Computational Linguistics (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)
PCT/KR2001/000077 2000-01-19 2001-01-18 The speech recognition(setting) of on-line-network-game WO2001053927A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2001228894A AU2001228894A1 (en) 2000-01-19 2001-01-18 The speech recognition(setting) of on-line-network-game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020000002509A KR20010073718A (ko) 2000-01-19 2000-01-19 네트워크게임의 음성인식 동작(조절작동)방법
KR2000/2509 2000-01-19

Publications (1)

Publication Number Publication Date
WO2001053927A1 true WO2001053927A1 (en) 2001-07-26

Family

ID=19639809

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2001/000077 WO2001053927A1 (en) 2000-01-19 2001-01-18 The speech recognition(setting) of on-line-network-game

Country Status (3)

Country Link
KR (1) KR20010073718A (ko)
AU (1) AU2001228894A1 (ko)
WO (1) WO2001053927A1 (ko)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8186682B2 (en) 2005-01-10 2012-05-29 Cantor Index Llc Method and apparatus for providing advice regarding gaming strategies
US8734226B2 (en) 2001-12-12 2014-05-27 Bgc Partners, Inc. Systems and methods for assisting in game play and wagering

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704696A (en) * 1984-01-26 1987-11-03 Texas Instruments Incorporated Method and apparatus for voice control of a computer
EP0683481A2 (en) * 1994-05-13 1995-11-22 Matsushita Electric Industrial Co., Ltd. Voice operated game apparatus
KR960024884A (ko) * 1994-12-16 1996-07-20 양승택 정보통신 서비스 메뉴를 음성 제어하는 방법
WO1998002223A1 (fr) * 1996-07-11 1998-01-22 Sega Enterprises, Ltd. Systeme de reconnaissance vocale, procede de reconnaissance vocale et jeu les mettant en pratique
KR19980076309A (ko) * 1997-04-09 1998-11-16 유영욱 음성인식 방법 및 그 장치
KR19990068383A (ko) * 1999-05-11 1999-09-06 김상형 구구단게임장치및방법

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704696A (en) * 1984-01-26 1987-11-03 Texas Instruments Incorporated Method and apparatus for voice control of a computer
EP0683481A2 (en) * 1994-05-13 1995-11-22 Matsushita Electric Industrial Co., Ltd. Voice operated game apparatus
KR960024884A (ko) * 1994-12-16 1996-07-20 양승택 정보통신 서비스 메뉴를 음성 제어하는 방법
WO1998002223A1 (fr) * 1996-07-11 1998-01-22 Sega Enterprises, Ltd. Systeme de reconnaissance vocale, procede de reconnaissance vocale et jeu les mettant en pratique
KR19980076309A (ko) * 1997-04-09 1998-11-16 유영욱 음성인식 방법 및 그 장치
KR19990068383A (ko) * 1999-05-11 1999-09-06 김상형 구구단게임장치및방법

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8734226B2 (en) 2001-12-12 2014-05-27 Bgc Partners, Inc. Systems and methods for assisting in game play and wagering
US11238697B2 (en) 2001-12-12 2022-02-01 Cfph, Llc Systems and methods for assisting in game play and wagering
US8186682B2 (en) 2005-01-10 2012-05-29 Cantor Index Llc Method and apparatus for providing advice regarding gaming strategies
US8727352B2 (en) 2005-01-10 2014-05-20 Cantor Index Llc Method and apparatus for providing advice regarding gaming strategies
US9536396B2 (en) 2005-01-10 2017-01-03 Cantor Index Llc Method and apparatus for providing advice regarding gaming strategies
US10096210B2 (en) 2005-01-10 2018-10-09 Cantor Index, Llc Method and apparatus for providing advice regarding gaming strategies
US10777046B2 (en) 2005-01-10 2020-09-15 Cantor Index, Llc Method and apparatus for providing advice regarding gaming strategies
US11341821B2 (en) 2005-01-10 2022-05-24 Cantor Index Llc Method and apparatus for providing advice regarding gaming strategies

Also Published As

Publication number Publication date
AU2001228894A1 (en) 2001-07-31
KR20010073718A (ko) 2001-08-01

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