WO2001053927A1 - The speech recognition(setting) of on-line-network-game - Google Patents
The speech recognition(setting) of on-line-network-game Download PDFInfo
- Publication number
- WO2001053927A1 WO2001053927A1 PCT/KR2001/000077 KR0100077W WO0153927A1 WO 2001053927 A1 WO2001053927 A1 WO 2001053927A1 KR 0100077 W KR0100077 W KR 0100077W WO 0153927 A1 WO0153927 A1 WO 0153927A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- voice
- recognizing
- network
- network game
- games
- Prior art date
Links
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- This invention is about a new type of network games with a new device to enjoy games.
- the development of network games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
- a keyboard is not a only a device of great account but an indispensable command input device.
- network games are not already established person-to-computer games but person-to-person games in the network situation, where gamers compete with each other. Starcraft is an example in point.
- This characteristic of network games makes it hard to stop enjoying games after a short period of time and makes gamers continue for a long time. While enjoying games, gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard. Consequently, teenagers, the majority of network game users, can have trouble in their physical developments.
- the characteristic of network games assumes people being good at keyboard typing and therefore gives the problem of excluding people without that ability and the disabled on hands from another society of cyber world. Disclosure of Invention
- a voice-recognizing network game programs(St 1, St 3' , 100) without the aid of a keyboard already in use, a hardware installed with a voice-recognizing module(200), or network games installed with a sound card already in use and a microphone(300) can serve the purpose of making the network games by voice possible, solving the problem described above, and maximizing its convenience.
- Figure(Fig) 1 shows the operating procedures of the voice-recognizing network games based on this invention
- Fig 2 shows how this invention works in the systems.
- Fig 3 shows operating hardwares and interconnecting equipments.
- This invention is equipped with a voice-recognizing network game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
- This invention is equipped with a voice-recognizing network game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300) , etc.
- the programs and hardwares described above control every single detail when the network games start by the inputs of voice through the programs described above, hardwares, microphones, etc. So this invention makes it possible to enjoy network games without a keyboard.
- Fig 1 shows the operating procedure of voice-recognizing network game programs connected with hardwares.
- (St 1) starts operation of the voice-recognizing network games.
- (St 2) put command words of network game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200).
- step network game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again.
- Fig 2 is the chart that shows how the voice-recognizing network game programs described above and systems work together and details are as follow.
- (St 1' ) starts operation of the system, or the computer.
- (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS.
- (St 3' ) starts operation of the voice-recognizing network game programs, which means the start of the voice-recognizing network game.
- (St 4') a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone.
- Fig 4 shows how the voice-recognizing network game described above and the hardwares work together.
- the voice-recognizing network game will be operated with the connection of the voice-recognizing network game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
- This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy network games. So it maximizes its convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Computational Linguistics (AREA)
- General Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Input From Keyboards Or The Like (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2001228894A AU2001228894A1 (en) | 2000-01-19 | 2001-01-18 | The speech recognition(setting) of on-line-network-game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000002509A KR20010073718A (ko) | 2000-01-19 | 2000-01-19 | 네트워크게임의 음성인식 동작(조절작동)방법 |
KR2000/2509 | 2000-01-19 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001053927A1 true WO2001053927A1 (en) | 2001-07-26 |
Family
ID=19639809
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2001/000077 WO2001053927A1 (en) | 2000-01-19 | 2001-01-18 | The speech recognition(setting) of on-line-network-game |
Country Status (3)
Country | Link |
---|---|
KR (1) | KR20010073718A (ko) |
AU (1) | AU2001228894A1 (ko) |
WO (1) | WO2001053927A1 (ko) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8186682B2 (en) | 2005-01-10 | 2012-05-29 | Cantor Index Llc | Method and apparatus for providing advice regarding gaming strategies |
US8734226B2 (en) | 2001-12-12 | 2014-05-27 | Bgc Partners, Inc. | Systems and methods for assisting in game play and wagering |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4704696A (en) * | 1984-01-26 | 1987-11-03 | Texas Instruments Incorporated | Method and apparatus for voice control of a computer |
EP0683481A2 (en) * | 1994-05-13 | 1995-11-22 | Matsushita Electric Industrial Co., Ltd. | Voice operated game apparatus |
KR960024884A (ko) * | 1994-12-16 | 1996-07-20 | 양승택 | 정보통신 서비스 메뉴를 음성 제어하는 방법 |
WO1998002223A1 (fr) * | 1996-07-11 | 1998-01-22 | Sega Enterprises, Ltd. | Systeme de reconnaissance vocale, procede de reconnaissance vocale et jeu les mettant en pratique |
KR19980076309A (ko) * | 1997-04-09 | 1998-11-16 | 유영욱 | 음성인식 방법 및 그 장치 |
KR19990068383A (ko) * | 1999-05-11 | 1999-09-06 | 김상형 | 구구단게임장치및방법 |
-
2000
- 2000-01-19 KR KR1020000002509A patent/KR20010073718A/ko not_active Application Discontinuation
-
2001
- 2001-01-18 WO PCT/KR2001/000077 patent/WO2001053927A1/en active Application Filing
- 2001-01-18 AU AU2001228894A patent/AU2001228894A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4704696A (en) * | 1984-01-26 | 1987-11-03 | Texas Instruments Incorporated | Method and apparatus for voice control of a computer |
EP0683481A2 (en) * | 1994-05-13 | 1995-11-22 | Matsushita Electric Industrial Co., Ltd. | Voice operated game apparatus |
KR960024884A (ko) * | 1994-12-16 | 1996-07-20 | 양승택 | 정보통신 서비스 메뉴를 음성 제어하는 방법 |
WO1998002223A1 (fr) * | 1996-07-11 | 1998-01-22 | Sega Enterprises, Ltd. | Systeme de reconnaissance vocale, procede de reconnaissance vocale et jeu les mettant en pratique |
KR19980076309A (ko) * | 1997-04-09 | 1998-11-16 | 유영욱 | 음성인식 방법 및 그 장치 |
KR19990068383A (ko) * | 1999-05-11 | 1999-09-06 | 김상형 | 구구단게임장치및방법 |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8734226B2 (en) | 2001-12-12 | 2014-05-27 | Bgc Partners, Inc. | Systems and methods for assisting in game play and wagering |
US11238697B2 (en) | 2001-12-12 | 2022-02-01 | Cfph, Llc | Systems and methods for assisting in game play and wagering |
US8186682B2 (en) | 2005-01-10 | 2012-05-29 | Cantor Index Llc | Method and apparatus for providing advice regarding gaming strategies |
US8727352B2 (en) | 2005-01-10 | 2014-05-20 | Cantor Index Llc | Method and apparatus for providing advice regarding gaming strategies |
US9536396B2 (en) | 2005-01-10 | 2017-01-03 | Cantor Index Llc | Method and apparatus for providing advice regarding gaming strategies |
US10096210B2 (en) | 2005-01-10 | 2018-10-09 | Cantor Index, Llc | Method and apparatus for providing advice regarding gaming strategies |
US10777046B2 (en) | 2005-01-10 | 2020-09-15 | Cantor Index, Llc | Method and apparatus for providing advice regarding gaming strategies |
US11341821B2 (en) | 2005-01-10 | 2022-05-24 | Cantor Index Llc | Method and apparatus for providing advice regarding gaming strategies |
Also Published As
Publication number | Publication date |
---|---|
AU2001228894A1 (en) | 2001-07-31 |
KR20010073718A (ko) | 2001-08-01 |
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