WO2001014031A1 - Recombining puzzle game - Google Patents
Recombining puzzle game Download PDFInfo
- Publication number
- WO2001014031A1 WO2001014031A1 PCT/JP2000/005618 JP0005618W WO0114031A1 WO 2001014031 A1 WO2001014031 A1 WO 2001014031A1 JP 0005618 W JP0005618 W JP 0005618W WO 0114031 A1 WO0114031 A1 WO 0114031A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- puzzle
- pieces
- piece
- case
- joining
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0669—Tesselation
- A63F2009/067—Tesselation using a particular shape of tile
- A63F2009/0683—Tesselation using a particular shape of tile quadrangular
- A63F2009/069—Trapezium
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1208—Connections between puzzle elements
- A63F2009/1228—Connections between puzzle elements slidable connections
Definitions
- the present invention relates to a rearrangeable puzzle game configured so that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of arrangement patterns.
- this kind of reconfigurable puzzle game is a game in which a puzzle case formed in a square, rectangle, or other shape is fitted with a plurality of puzzle pieces formed in a triangle, square, or other shape. is there.
- the shape of the puzzle case and the puzzle beads are determined so that the arrangement pattern of each puzzle piece can be changed in a plurality of ways and fitted into the puzzle case.
- This type of puzzle game is used as an easy and fun way to entertain. For example, in accommodations such as inns, some rooms have this type of puzzle game for those who are staying.
- the present invention has been made in view of such a problem, and an object of the present invention is to set a plurality of puzzle pieces in a puzzle case in a plurality of arrangement patterns.
- the purpose of the present invention is to make it possible to increase the number of arrangement patterns of puzzle beads while preventing a puzzle from being too difficult to complete in a rearranged puzzle game. Disclosure of the invention
- the present invention enables a variety of arrangement of puzzle pieces by forming a puzzle bead and a puzzle case by combining specific trapezoids.
- the solving means adopted by the present invention presupposes a reconfigurable puzzle game having a plurality of puzzle beads and a puzzle case configured to fit the puzzle pieces in a plurality of arrangements.
- the puzzle piece and the puzzle case are each composed of a trapezoid in which the upper base and the sides are equal in length and the lower base is twice as long as the upper base and the sides.
- the puzzle piece is formed by joining the two trapezoidal small pieces at the positions where the vertices of the trapezoid match each other or at the vertices and the center point of the lower base.
- the puzzle case can be configured by combining even numbers of the trapezoidal shapes without gaps, and arranging adjacent trapezoids so that the vertices match or the vertices and the center point of the lower base match.
- the puzzle case can be configured by joining an even number of the component pieces formed in the trapezoidal shape to each other.
- the constituent pieces of the puzzle case can be composed of a first constituent piece provided with the first engaging means and a second constituent piece provided with the second engaging means.
- the first engaging means is provided with a projection provided at the center of the upper base of the trapezoidal first component piece, and a recess provided at the center of both sides and at one-fourth from both ends of the lower base.
- the second engaging means is provided at the center of the upper base of the trapezoidal second component piece at the center of the upper base, and at the center of both sides and at one-fourth positions from both ends of the lower base.
- the projections and recesses of each component piece can be configured to engage with each other.
- the puzzle piece can be configured by joining the two small pieces formed in the trapezoidal shape so as to be interchangeable. Further, in the above configuration, the puzzle piece includes a joining piece that joins the two small pieces, and each of the small pieces can have a fitting concave portion that fits with the joining piece.
- the fitting recess may be formed by a groove formed on the entire periphery of the side surface of the small piece.
- the puzzle game of the present invention can be configured to include a card describing a combination of puzzle pieces capable of completing a puzzle and an arrangement of puzzle beads in a puzzle case by the combination.
- the trapezoid which is the basic shape of the puzzle beads and the puzzle case, is a shape in which three regular triangles are arranged. Therefore, a puzzle piece in which two trapezoidal small pieces are joined together contains six of the equilateral triangles.
- the puzzle case is also configured based on the same trapezoid, so it has a shape that includes the same number (a multiple of 6) of equilateral triangles as the total number of equilateral triangles included in all puzzle pieces.
- a puzzle case is divided into a trapezoidal area including three equilateral triangles, and a puzzle piece corresponding to a shape obtained by combining the two trapezoidal areas is selected, the puzzle beads can be arranged in the puzzle case.
- the puzzle case there are many ways to divide the inside of the puzzle case into trapezoids containing three regular triangles, and there are many ways to combine two trapezoids containing three equilateral triangles. It can fit into a puzzle case in a number of arrangements.
- the puzzle case is configured by combining even numbers of the trapezoidal shapes without gaps and arranging adjacent trapezoids so that the vertices coincide with each other or the vertices and the center point of the lower base, the puzzle case is formed as Can be easily made.
- the puzzle case is formed by joining an even number of component pieces formed in the trapezoidal shape to each other, the creation thereof becomes easier.
- the component piece of the puzzle case is connected to the first component piece provided with the first engagement means, With the second component provided with the means, each component can be attached and detached by engaging and disengaging the engaging means, so that the puzzle case can be rearranged.
- the puzzle piece can be deformed.
- the puzzle piece is configured such that two small pieces having fitting recesses are joined by joining pieces, the puzzle pieces can be easily rearranged.
- the fitting recess is formed by a groove formed on the entire periphery of the side surface of the small piece, each small piece can be easily joined, for example, by joining two trapezoidal pieces in a state of being sandwiched by a spacer or the like. Can be formed.
- the puzzle game of the present invention is configured to include a force that describes a combination of puzzle pieces that can complete a puzzle and an arrangement of the puzzle pieces in the puzzle case by the combination, the puzzle is completed. If it is difficult to refer to the card, using a combination of puzzle pieces on one side of the card and the arrangement of puzzle beads on the other side makes it easier to refer to the card .
- a puzzle piece and a buzz case are formed based on a trapezoid having a relatively simple shape, and this puzzle piece can be fitted into a puzzle case in many arrangements. By making it easy to entertain without compromising the entertainment, it is possible to prevent getting tired of it.
- a puzzle case is constructed by joining a plurality of trapezoidal constituent pieces, a puzzle case can be easily created, and if each constituent piece is configured to be detachable, the puzzle case can be rearranged to make the game more versatile .
- the puzzle piece can be deformed, so that the game can be enjoyed in a wider variety of ways.
- the groove formed on the side surface of the joining piece 1 or the small piece it is possible to join the small pieces with a simple configuration.
- FIG. 1 is a perspective view showing a puzzle case of the shuffle-type puzzle game according to the first embodiment of the present invention.
- FIG. 2 is a cross-sectional view of the puzzle case of FIG.
- FIG. 3A and FIG. 3B are perspective views showing a board constituent piece and a frame constituent piece constituting a puzzle case, respectively.
- FIGS. 4A to 41 are perspective views each showing the shape of nine types of puzzle pieces used to fit in a puzzle case.
- FIG. 5A is a perspective view of a small piece constituting a puzzle bead
- FIG. 5B is a cross-sectional view
- FIG. 5C is a perspective view of a joining piece joining two small pieces.
- 6A to 6C are explanatory diagrams showing how to arrange puzzle pieces in a puzzle case.
- 7A to 7C are diagrams illustrating examples of arrangement patterns of puzzle pieces.
- FIG. 8A and 8B are diagrams showing small pieces of puzzle pieces classified into two types, in which FIG. 8A shows an N block and FIG. 8B shows a P block.
- FIG. 9A to FIG. 9I are views showing the manner of joining puzzle pieces.
- FIGS. 10A to 10E are diagrams each showing a modified example of the puzzle case.
- FIG. 11 is a diagram showing constituent pieces of a puzzle case according to the second embodiment.
- FIG. 12 is a diagram showing an arrangement of puzzle pieces in a puzzle case according to the third embodiment.
- FIG. 1 is a perspective view showing a puzzle case 1 of the rearranged puzzle game of the first embodiment
- FIG. 2 is a cross-sectional view of the puzzle case 1.
- the puzzle case 1 is composed of a board la and a frame 1b provided on the outer periphery thereof.
- the substrate 1a and the frame 1b are each formed by joining a plurality of trapezoidal substrate components 11 and a plurality of frame components 12 shown in FIGS. 3A and 3B.
- the board component piece 1 1 and the frame component piece 1 2 are each formed in a trapezoidal shape in which the upper base and the sides are equal in length, and the lower base is twice as long as the frame component. It is formed in a shape thicker than the piece.
- the board 1a is formed by laying 16 board component pieces 11 without gaps, and the adjacent board component pieces 11 are trapezoidal vertices or between vertices and the center point of the lower base. They are arranged to match.
- the frame lb is configured by disposing 18 frame forming pieces 12 such that the upper bottom or the lower bottom is in contact with the outer peripheral surface of the substrate. Then, these puzzle pieces 1 1 and 1 2 are integrated by bonding each other to form the puzzle case 1.
- the puzzle case 1 is formed in a shape imitating a lion.
- the frame component 1 2 is formed thicker than the substrate component 11, but the frame lb has two or three component pieces having the same thickness as the substrate component 11. It can also be configured to overlap.
- FIG. 4A to 4I are perspective views showing the shapes of nine types of puzzle beads 2 (2a to 2i) used to fit in the puzzle case 1.
- FIG. The puzzle pieces 2 a to 2 i are configured by combining two small pieces 21, 21 formed in the same trapezoid as the trapezoid constituting the spill case 1.
- Each small piece 21 has a configuration in which a spacer 23 is sandwiched between two trapezoidal pieces 22 as shown in FIG. 5A which is a perspective view and FIG. 5B which is a cross-sectional view.
- a groove (fitting recess) 24 is formed on the entire periphery of the side surface of the small piece 21.
- Each of the puzzle pieces 2a to 2i is formed by joining two small pieces 21 and 21 to each other using a joining piece 25 shown in FIG. 5C.
- the joining piece 25 has a thickness that does not easily come out when it is fitted into the groove 24, so that the two pieces 21 and 21 are joined by fitting them into the groove 24 of the small piece 21. Is formed. Then, the state where the small pieces 21 and 21 are combined is firmly held. On the other hand, if a certain amount of force is applied, the small pieces 21 and 21 can be disassembled and rearranged.
- Each puzzle piece has 9 different shapes shown in Figs. 4A to I by changing the combination of the two small pieces 21 and 21 (Fig. 4A is a sphinx type 2a, and Fig. 4B is a squirrel type).
- 2b Fig. 4C is V-sign type 2c
- Fig. 4D is roof type 2d
- Fig. 4E is bar type 2e
- Fig. 4F is hexagonal type 2f
- Fig. 4G is kick type 2g
- Fig. 4H is the waveform 2h
- Fig. 41 is the butterfly 2i).
- the puzzle pieces 2a to 2i of each shape are formed by joining two small pieces 21 and 21 at the vertices of the trapezoid or at the positions where the vertices and the center of the lower base coincide. .
- the arrangement of the puzzle pieces 2a to 2i in the puzzle case 1 can be considered as follows, for example. That is, since the trapezoid in the shape of the small piece 21 of the puzzle pieces 2a to 2i and the constituent piece 11 of the puzzle case 1 is made by arranging three equilateral triangles, the inside of the puzzle case 1 is First, as shown by the thin line in FIG. 6A, the area is divided into equilateral triangle areas. Next, the inside of puzzle case 1 is divided into trapezoidal areas (areas corresponding to small pieces 21) each including three regular triangles, as shown by the broken lines in FIG. 6B. If the area including the two trapezoids is reduced to one as shown by the solid line in FIG. 6C, the arrangement of puzzle beads 2a to 2i can be completed.
- FIG. 6C shows an example in which eight 2 g of a kick-type puzzle bead are used.
- FIG. 7A to 7C show only three examples of the combination of puzzle pieces to be used and the arrangement of puzzle pieces in the combination.
- Fig. 7A shows an example using five kick-type 2g and three V-sign 2c
- Fig. 7B shows five kick-type 2g, two wavy 2h, and V-sign 2c.
- Fig. 7C shows an example using five kick-type 2 g, one V-sine type 2 c, one wave-shaped 2 h, and one butterfly-shaped 2 i.
- the above is an example in which each of the puzzle pieces 2a to 2i to be used is 2, 3, and 4 types, but a large number of arrangement patterns by other combinations are also possible. (Not shown).
- the puzzle beads 2a to 2i As one of the conditions for completing the puzzle, among the eight puzzle beads 2a to 2i used, at least the puzzle beads 2a and 2a shown in FIGS. 4A and 4B are used. It is necessary that the sum of b be zero or even.
- the small pieces 21 constituting the Paz Rubys 2 a to 2 i can be compared to the neutron and proton structures described in quark theory as two types, and the puzzle pieces 2 a to 2 i are two types This can be explained by classifying into two types, homogenous bonds and heterogeneous bonds, based on the bonding mode of the small pieces.
- quark theory describes that neutrons consist of one up quark and two down quarks, and protons consist of two up quarks and one down quark.
- the neutron equivalent is the trapezoid in Fig. 8A
- the proton equivalent is the trapezoid in Fig. 8B.
- Both trapezoids are only inverted upside down in appearance, but the up quark U has a positive charge and the down quark D has a negative charge.
- a projection 26 is provided on an equilateral triangle and a recess 27 is provided on an equilateral triangle corresponding to down quark D, the difference between the two becomes clear.
- the trapezoidal small piece 21 in Fig. 8A is taken as an acronym for neutron (NEUTRON), N blocks, and the trapezoidal small piece 2 1 in Fig. 8B is taken as the proton (PROTON).
- the acronym is called P-block.
- the puzzle beads 2a and 2b in Figs. 4A and 4B are the connection mode (same connection) between the same type of blocks
- the puzzle piece 2c in Figs. 4C to 4I are the bonding modes (heterogeneous bonds) between different types of blocks.
- FIGS. 9A to 91 (+) corresponding to the protrusion 26 and (1) corresponding to the concave portion 27, the small pieces 2 1, 2 1
- the puzzle pieces 2a to 2i are shown in combination. In each connection mode, it is possible to exchange N blocks and P blocks.
- N blocks and P blocks are composed of eight blocks each.
- all puzzle pieces 2 a to 2 i must be heterogeneous, or even if puzzle pieces of the same type are included, the number must be even. That is, it is necessary to eliminate the difference between N and P by including the same number of NN and PP.
- the puzzle game according to the present embodiment includes eight puzzle pieces 2 a to
- It includes a guidebook that describes a combination of 2 i and a pattern for arranging the eight puzzle pieces 2 a to 2 i in the puzzle case 1.
- a guidebook that describes a combination of 2 i and a pattern for arranging the eight puzzle pieces 2 a to 2 i in the puzzle case 1.
- a combination of puzzle pieces 2a to 2i indicating which puzzle pieces are used in odd pages is described, and the combination is shown in even pages.
- the puzzle beads 2a to 2i are described.
- the puzzle can be started by combining the puzzle beads 2 a to 2 i into a combination that can be fitted into the puzzle case 1.
- the puzzle is completed, if there is no other correct answer in the combination of puzzle pieces 2a to 2i, change the combination of puzzle pieces 2a to 2i and start the puzzle again, and there are other correct answers In that case, the puzzle may be restarted with that combination, or the combination may be changed and restarted.
- the puzzle pieces 2a to 2i may be deformed to a desired shape, and the user may aim at completing the puzzle without knowing whether it can be completed.
- a puzzle piece 2a is formed by combining two small pieces 21 and 21.
- ⁇ 2i is configured so that the shape of the puzzle pieces 2a to 2i can be changed, various arrangements on the puzzle case 1 are possible. Therefore, it is possible to prevent the player of this game from learning the combination quickly and getting bored immediately.
- puzzle beads 2a-2i themselves have a relatively simple shape that combines two trapezoidal pieces, making it too difficult to answer correctly, and providing easy entertainment that is characteristic of this kind of puzzle game. There is no loss of comfort.
- FIGS. 10A to 10E show examples in which the shape of the puzzle case 1 is changed using 16 component pieces 11 as in FIG. Fig. 1 OA is a puzzle case la imitating a snail, Fig. 10 B is a puzzle case 1 b imitating a star, Fig. 10 C is a puzzle case lc imitating a candy, and Fig. 10 D is a crouching cat.
- the puzzle case 1d, and Figure 10E shows a pastelcase 1e that imitates a polar bear.
- puzzle cases 1a to 1e puzzle cases 1a to 1c from Fig. 1 OA to Fig. 10C are used with the same number of N blocks and P blocks as in the case of Fig. 1.
- Puzzle pieces 2 a to 2 i the sum of those of the same type is zero or even.
- puzzle cases 1d and 1e in Figs. 10D and 10E there are two differences between the N block and the P block. Or it becomes 4 and cannot be assembled, so it is necessary to make an odd number of homogeneous bonds.
- a number of puzzle beads 2 a to 2 i each of which is appropriately set in advance in the shapes shown in FIGS. 4A to 4 I are prepared, and arbitrary puzzle beads 2 a to 2 i are prepared from among them. Can be selected and used.
- the number of puzzle pieces 2 a to 2 i to be set in each shape can be determined arbitrarily, but depending on the frequency of use in combination, for example, sphinx type 2 a, roof type 2 d, and kick type 2 g It is recommended to use 8 squirrels, 4 squirrels 2 b, V sine 2 c, 4 sq. You. Hereinafter, five usage examples will be described.
- the first example is how to play alone. First, select your favorite number from the pattern numbers listed in the guidebook. Then, take out the puzzle beads 2 a to 2 i used in that number and start the puzzle. If you answer correctly, go to another number. If you cannot answer correctly, look at the answer and learn the correct arrangement.
- the second example is another example of how to play alone. First, put all puzzle pieces 2a to 2i in a container or the like, and take out 12 pieces of puzzle pieces 2a to 2i by blindfold. Then use eight of them to start the puzzle and see if you can get the answer right. If you cannot answer correctly, replace some of the puzzle pieces 2a to 2i with the remaining puzzle pieces 2a to 2i up to four pieces and restart the puzzle.
- the third example is how to play with two players.
- puzzle piece 2a ⁇ 2 Spread all i on a table, etc., and each player starts the puzzle. If both players answer correctly, they put the remaining puzzle beads 2a to 2i in a box or the like, show each other a little to their opponents, break them apart, and then exchange the puzzle beads 2a to 2i. Then, each player starts a puzzle with the puzzle pieces 2a-2 soil received from the opponent, and the person who completes the pattern first wins.
- the completed pattern may be the same as the pattern completed by the opponent first, or may be a different pattern.
- the fourth example is another way of playing when two people play against each other.
- each player blindfolds six puzzle pieces 2a to 2i, and each player includes two or more puzzle pieces 2a to 2i with two or more hexagonal 2f or butterfly 2i. Check if it has been done. If two or more puzzle pieces are included, replace them with other puzzle pieces 2 a to 2 i so that they do not contain two or more pieces, and then make another set of puzzle pieces 2 a to 2 i of the same combination . Then, both players start a puzzle using eight of the 12 puzzle beads 2a to 2i.
- the player who has completed the puzzle is awarded a score according to the degree of completion of the unfinished player. If it is determined that it is impossible to complete the game, it will declare “exchange” at that point, and the other player will stop the puzzle within 5 seconds. In this case, the player who declared the exchange will still be awarded points according to the degree of completion of the other player.
- the fifth example is an example in which the way of playing in Example 4 is changed. First, each player selects one of the two puzzle pieces 2a to 2i by blindfold and exchanges them with each other. In other words, each player is given a different combination of puzzle beads. Then, each player starts the puzzle, after which the match is played according to the same rules as in Example 4.
- the second embodiment of the present invention is an example in which the puzzle case 1 is configured to be recombinable. . That is, the puzzle case of the second embodiment has a configuration in which a plurality of component pieces are detachably connected to each other. Specifically, as shown in FIG. 11A and FIG. 11B, the board component 11 is connected to the first component 11 a provided with the first engagement means 13 and the second engagement means 1. And the second component piece 1 1b provided with the fourth component 4.
- the first engagement means 13 is provided at the projection 13a provided at the center of the upper bottom of the first component piece 11a, at the center of both sides and at one-fourth from both ends of the lower base.
- the second engaging means 14 is provided with a concave portion 14a provided at the center of the upper bottom of the second component piece 1 lb, and the second engaging means 14 is provided at the center of both sides and at both ends of the lower bottom.
- the first engagement piece 1 la and the second engagement piece 1 1 b each embody the above-described shapes of the N block and the P block (see FIG. 8).
- the first component 11a corresponds to the N block
- the second component 11b corresponds to the P block.
- the frame constituting piece 12 is also configured to be detachable by the same engaging means, corresponding to the configuration in which the board constituting piece 11 is configured to be detachable.
- the puzzle case 1 in addition to obtaining the same effects as in the first embodiment, the puzzle case 1 can also be rearranged and used, so that a wider variety of fitting methods can be achieved.
- the third embodiment of the present invention is an example in which the board of the puzzle case 1 is assembled into a regular hexagon from eight component pieces 11 as shown in FIG. In this way, a regular hexagon composed of eight blocks can be assembled using four N blocks and four P blocks. Therefore, the puzzle pieces 2a to 2i to be used are selected so as to include zero or even pairs of homogenous combinations. In this case, squirrel type 2b, bar type 2e, and No wavy 2h puzzle pieces are used.
- FIGS. 12A to 12I show arrangement patterns in the puzzle case 1.
- FIG. in the third embodiment the number of puzzle pieces 2 a to 2 i to be used is small, so the number of arrangement parts is also small.However, by rearranging puzzle beads 2 a to 2 i, it can be fitted into a buzzle case in nine different ways. Can be.
- the puzzle game of the present embodiment is suitable for use as, for example, an educational toy for infants.
- the puzzle case 1 of the third embodiment may be constituted by using a part of the constituent pieces constituting the puzzle case 1 of the second embodiment, so that the puzzle game can be played from adults to children. It becomes possible to correspond to a wide age group.
- a puzzle case 1 is formed by joining an even number of trapezoidal constituent pieces 1 1, and a puzzle piece 2 a to 2 i in which two same trapezoidal small pieces 2 1 are combined is fitted therein.
- the number of the constituent pieces 11 used and the shape of the puzzle case 1 are not limited to those shown in the figures, and can be arbitrarily changed. As the number of component pieces 11 increases, more complex combinations can be enjoyed. Even if the number of component pieces 1 and the shape of puzzle case 1 are changed, even numbers of puzzle pieces required to complete the puzzle (even if zero) are used based on the number of N blocks and P blocks used. It is possible to specify whether to use or an odd number.
- the present invention relates to a puzzle game, but can be applied to other products such as foods such as confectionery.
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Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020017014834A KR20020021639A (en) | 1999-08-24 | 2000-08-22 | Recombining puzzle game |
EP00953562A EP1219329A1 (en) | 1999-08-24 | 2000-08-22 | Recombining puzzle game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP23645399A JP3193700B2 (en) | 1999-08-24 | 1999-08-24 | Shuffle puzzle game |
JP11/236453 | 1999-08-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001014031A1 true WO2001014031A1 (en) | 2001-03-01 |
Family
ID=17000984
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2000/005618 WO2001014031A1 (en) | 1999-08-24 | 2000-08-22 | Recombining puzzle game |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1219329A1 (en) |
JP (1) | JP3193700B2 (en) |
KR (1) | KR20020021639A (en) |
CN (1) | CN1178723C (en) |
WO (1) | WO2001014031A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6979211B2 (en) * | 2018-04-27 | 2021-12-08 | 株式会社さくらコンサルティング | A unit piece of the same shape used for board games, and a board game device that uses a large number of unit pieces of the same shape. |
KR102208246B1 (en) | 2019-09-10 | 2021-01-28 | 주식회사 플랫폼레인 | Puzzle toy for children |
JP2022087987A (en) * | 2020-12-02 | 2022-06-14 | 海野建設株式会社 | Building block piece for toy and building block for toy |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS477497B1 (en) * | 1966-08-01 | 1972-03-03 | ||
US4298200A (en) * | 1980-05-21 | 1981-11-03 | Kanbar Maurice S | Tangram game assembly |
JPS57113182U (en) * | 1980-12-30 | 1982-07-13 | ||
JPS646988U (en) * | 1987-06-30 | 1989-01-17 | ||
JPH08182U (en) * | 1993-11-10 | 1996-02-02 | 節 宇治 | Shape that becomes a repeating figure |
US5746430A (en) * | 1997-02-18 | 1998-05-05 | Chester; Mark S. | Magnetic tangram puzzle game assembly |
-
1999
- 1999-08-24 JP JP23645399A patent/JP3193700B2/en not_active Expired - Fee Related
-
2000
- 2000-08-22 WO PCT/JP2000/005618 patent/WO2001014031A1/en not_active Application Discontinuation
- 2000-08-22 CN CNB008108978A patent/CN1178723C/en not_active Expired - Fee Related
- 2000-08-22 EP EP00953562A patent/EP1219329A1/en not_active Withdrawn
- 2000-08-22 KR KR1020017014834A patent/KR20020021639A/en not_active Application Discontinuation
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS477497B1 (en) * | 1966-08-01 | 1972-03-03 | ||
US4298200A (en) * | 1980-05-21 | 1981-11-03 | Kanbar Maurice S | Tangram game assembly |
JPS57113182U (en) * | 1980-12-30 | 1982-07-13 | ||
JPS646988U (en) * | 1987-06-30 | 1989-01-17 | ||
JPH08182U (en) * | 1993-11-10 | 1996-02-02 | 節 宇治 | Shape that becomes a repeating figure |
US5746430A (en) * | 1997-02-18 | 1998-05-05 | Chester; Mark S. | Magnetic tangram puzzle game assembly |
Also Published As
Publication number | Publication date |
---|---|
CN1365295A (en) | 2002-08-21 |
JP3193700B2 (en) | 2001-07-30 |
EP1219329A1 (en) | 2002-07-03 |
KR20020021639A (en) | 2002-03-21 |
CN1178723C (en) | 2004-12-08 |
JP2001062138A (en) | 2001-03-13 |
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