EP1219329A1 - Recombining puzzle game - Google Patents

Recombining puzzle game Download PDF

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Publication number
EP1219329A1
EP1219329A1 EP00953562A EP00953562A EP1219329A1 EP 1219329 A1 EP1219329 A1 EP 1219329A1 EP 00953562 A EP00953562 A EP 00953562A EP 00953562 A EP00953562 A EP 00953562A EP 1219329 A1 EP1219329 A1 EP 1219329A1
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EP
European Patent Office
Prior art keywords
puzzle
pieces
piece
case
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP00953562A
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German (de)
French (fr)
Inventor
Osamu Fueda
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Individual
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Individual
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Publication date
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Publication of EP1219329A1 publication Critical patent/EP1219329A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0683Tesselation using a particular shape of tile quadrangular
    • A63F2009/069Trapezium
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1208Connections between puzzle elements
    • A63F2009/1228Connections between puzzle elements slidable connections

Definitions

  • the present invention relates to a rearrangeable puzzle game which is configured and designed so that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of layout patterns.
  • One such rearrangeable puzzle game has been known.
  • this conventional rearrangeable puzzle game a plurality of triangularly shaped puzzle pieces, rectangularly shaped puzzle pieces or pieces of other shape are combined and fitted in a puzzle case formed into a square shape, oblong shape or other shape.
  • the shape of a puzzle case and the shape of a puzzle piece are determined so that a plurality of puzzle pieces can be fitted in a puzzle case in various layout patterns.
  • Puzzle games of the type described above have long been served as a readily enjoyable entertainment.
  • a type of puzzle game is provided in each room for a guest.
  • an object of the present invention is to provide an improved rearrangeable puzzle game of such a type that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of puzzle piece layout patterns, to increase the number of puzzle piece layout patterns while preventing a puzzle game from becoming too difficult to solve.
  • puzzle pieces and a puzzle case are configured by combining specified trapezoids in order that the puzzle pieces can be fitted in the puzzle case in various layout patterns.
  • the present invention provides a solving means that is directed to a puzzle game of the rearrangeable type comprising a plurality of puzzle pieces and a puzzle case which is configured so that the puzzle pieces can be fitted in the puzzle case in a plurality of layout patterns.
  • the puzzle pieces and the puzzle case are so designed as to have a combinational shape of trapezoids, each of the trapezoids having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of the top and lateral sides, and each of the puzzle pieces is configured by joining together two smaller pieces of the trapezoidal shape at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the trapezoids coincides with the middle point of a bottom side of the other of the trapezoids.
  • the puzzle case can be configured by combining together an even number of the trapezoidal shapes with no space left therebetween, and the even number of the trapezoidal shapes are arrayed such that adjacent trapezoids are combined together at positions where vertices of the adjacent trapezoids coincide or at positions where a vertex of one of the adjacent trapezoids coincides with the middle point of a bottom side of the other of the adjacent trapezoids.
  • the puzzle case can be configured by joining together an even number of constituent pieces of the trapezoidal shape.
  • the constituent piece of the puzzle case includes a first constituent piece provided with a first engagement means and a second constituent piece provided with a second engagement means.
  • the first engagement means includes a projection provided at the middle of a top side of the first constituent piece of the trapezoidal shape and hollows provided at the middle of each lateral side of the first constituent piece and at positions a quarter of the length of a bottom side of the first constituent piece apart from each end thereof.
  • the second engagement means includes a hollow provided at the middle of a top side of the second constituent piece of the trapezoidal shape and projections provided at the middle of each lateral side of the second constituent piece and at positions a quarter of the length of a bottom side of the second constituent piece apart from each end thereof.
  • the projections and the hollows of each of the constituent pieces are so formed as to engage with one another.
  • each of the puzzle pieces can be configured by joining together, in a rearrangeable manner, two smaller pieces of the trapezoidal shape.
  • each of the puzzle pieces may include a joint piece for joining together two smaller pieces and each of the smaller pieces is provided with a fitting hollow for the fitting of the joint piece therein.
  • the fitting hollow can be a groove formed over the entire periphery of a side of the smaller piece.
  • the rearrangeable puzzle game of the present invention may further comprise cards containing information about combinations of the puzzle pieces capable of completing puzzles and information about layout patterns of the puzzle pieces for the puzzle case by the combinations.
  • the combinations of the puzzle pieces are given on one sides of the cards and the layout patterns of the puzzle pieces are given on the other sides of the cards.
  • a trapezoid serving as a basic shape used to configure a puzzle piece and a puzzle case, is a figure composed of an array of three equilateral triangles. Therefore, each puzzle piece, made up of two trapezoidal smaller pieces joined together, contains six equilateral triangles. Likewise, the puzzle case is also configured on the basis of such a trapezoidal shape. Accordingly, the puzzle case has a shape which contains the same number of equilateral triangles (a multiple of the number 6) as the total number of equilateral triangles contained in all the puzzle pieces.
  • the inside of the puzzle case is divided into trapezoidal regions each containing three equilateral triangles and if puzzle pieces, which correspond to shapes formed by combining together two such trapezoidal regions, are chosen, then these puzzle pieces can be fitted in the puzzle case.
  • the puzzle case can be configured by combining together an even number of the trapezoidal shapes with no space left therebetween and the even number of the trapezoidal shapes are arrayed such that adjacent trapezoids are joined together at positions where vertices of the adjacent trapezoids coincide or at positions where a vertex of one of the adjacent trapezoids coincides with the middle point of a bottom side of the other of the adjacent trapezoids.
  • the puzzle case can be configured easily.
  • the puzzle case is configured by joining together an even number of constituent pieces formed into the aforesaid trapezoidal shape, thereby further facilitating the formation of the puzzle case.
  • the constituent piece of the puzzle case can be made up of a first constituent piece provided with a first engagement means and a second constituent piece provided with a second engagement means. As a result, each constituent piece becomes detachable by engagement and disengagement of the first and second engagement means.
  • the puzzle case can be rearranged.
  • each puzzle piece can be configured by jointing together, in a rearrangeable manner, two smaller pieces formed into the foregoing trapezoidal shape, thereby making it possible to change the puzzle pieces in shape.
  • each puzzle piece is configured by joining together two smaller pieces each having a fitting hollow with a joint piece, thereby facilitating rearrangement of the puzzle pieces.
  • the fitting hollow can be a groove formed over the entire periphery of the side of a smaller piece.
  • the puzzle game of the present invention can further include cards containing information about combinations of the puzzle pieces capable of completing puzzles and information about layout patterns of the puzzle pieces for the puzzle case by the combinations.
  • game players when they find it difficult to complete a game, may refer to the cards for assistance. If the puzzle piece combinations are given on one sides of the cards and the puzzle piece layout patterns are given on the other sides, the cards can be referred to easily.
  • both the puzzle pieces and the puzzle case are configured on the basis of a trapezoid of relatively simple shape.
  • These puzzle pieces can be fitted in the puzzle case in many layout patterns. The readily enjoyable entertainingness of puzzle games will not be spoiled. Besides, there are many layout patterns, therefore preventing game players from losing their interest soon.
  • the puzzle case can be configured by joining together a plurality of trapezoidal constituent pieces. This facilitates the formation of the puzzle case. Each constituent piece can be detachably configured. This makes the puzzle game playable in a variety of ways by rearrangement of the puzzle case.
  • each puzzle piece can be configured by joining together two smaller pieces in a rearrangeable manner. It becomes possible to change the shape of puzzle pieces. This also makes the puzzle game playable in a variety of ways.
  • the joining together of smaller pieces is carried out by making utilization of a joint piece and a groove formed in the side of each smaller piece. This makes it possible to join together smaller pieces with a simple arrangement.
  • the cards containing information about combinations of the puzzle pieces and information about layout patterns of the puzzle pieces for the puzzle case by the combinations are provided. Therefore, game players are able to learn, when they find it difficult to complete a puzzle game, a correct layout pattern by making reference to a corresponding card. This enhances the power of solving puzzle games of game players.
  • Figure 1 is a perspective view of a puzzle case 1 of a rearrangeable puzzle game according to the first embodiment.
  • Figure 2 shows in transverse cross-section the puzzle case 1.
  • the puzzle case 1 is composed of a board 1a and a frame 1b positioned at the outer periphery of the board 1a.
  • the board 1a is formed by joining together a plurality of trapezoidal board constituent pieces 11 (see Figure 3A).
  • the frame 1b is formed by joining together a plurality of trapezoidal frame constituent pieces 12 (see Figure 3B).
  • the board constituent piece 11 and the frame constituent piece 12 are each configured and designed to have a trapezoidal shape having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of the top and lateral sides.
  • the frame constituent piece 12 is thicker than the board constituent piece 11.
  • the board 1a is formed by snugly arraying sixteen board constituent pieces 11 so that there is left no space therebetween, wherein two adjacent board constituent pieces 11 are arrayed in such a way as to be joined together at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the two trapezoids coincides with the middle point of a bottom side of the other trapezoid.
  • the frame 1b is formed by arraying eighteen frame constituent pieces 12 with their top or bottom sides brought into contact with the outer peripheral surface of the board 1a. These constituent pieces 11 and 12 are glued together so that they are brought together into one piece to form the puzzle case 1 .
  • the puzzle case 1 is formed as a lion-shaped puzzle case. Furthermore, in the first embodiment, the frame constituent piece 12 is so formed as to have a thickness greater than that of the board constituent piece 11.
  • the frame 1b may be formed by stacking together two or three constituent pieces of the same thickness as the thickness of the board constituent piece 11.
  • Figures 4A-4I are perspective views depicting shapes of nine kinds of puzzle pieces 2 (2a-2i) which are fitted in the puzzle case 1 .
  • Each puzzle piece 2a-2i is formed by a combination of two smaller pieces 21 and 21 of the same trapezoidal shape as the ones together forming the puzzle case 1 .
  • each smaller piece 21 is formed by joining together two trapezoidal pieces 22 with a spacer 23 sandwiched therebetween, and a groove (a fitting hollow) 24 is formed over the entire periphery of the lateral side of the smaller piece 21 .
  • each puzzle piece 2a-2i is formed by joining together two smaller pieces 21 and 21 by using a joint piece 25 shown in Figure 5C.
  • the joint piece 25, which is inserted in the grooves 24 of two smaller pieces 21 and 21 to join together the two smaller pieces 21 and 21 is so formed as to have such a thickness that the joint piece 25 will not readily slip off from the grooves 24 . This allows the smaller pieces 21 and 21 to remain firmly combined together, but they can be disassembled for rearrangement by application of a force of more than some degree.
  • FIG. 4A-4I A first combination of Figure 4A is called a sphinx-shaped puzzle piece 2a .
  • a second combination of 4B is called a squirrel-shaped puzzle piece 2b .
  • a third combination of Figure 4C is called a V sign-shaped puzzle piece 2c .
  • a fourth combination of Figure 4D is called a roof-shaped puzzle piece 2d .
  • a fifth combination of Figure 4E is called a bar-shaped puzzle piece 2e .
  • a sixth combination of Figure 4F is called a hexagon-shaped puzzle piece 2f .
  • a seventh combination of Figure 4G is called a woodpecker-shaped puzzle piece 2g .
  • An eighth combination of Figure 4H is called a waveform-shaped puzzle piece 2h.
  • the last combination of Figure 4I is called a butterfly-shaped puzzle piece 2i.
  • These different puzzle pieces 2a-2i are each formed by joining together two smaller pieces 21 and 21 at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the trapezoids coincides with the middle point of a bottom side of the other trapezoid.
  • the following is one possible way of fitting eight puzzle pieces 2a-2i in the puzzle case 1 . That is, since the smaller piece 21 forming a portion of each puzzle piece 2a-2i and the constituent piece 11 forming a portion of the puzzle case 1 have a trapezoid configuration made up of an array of three equilateral triangles, the inside of the puzzle case 1 is first divided into equilateral triangle regions as indicated by thin lines of Figure 6A . As indicated by broken lines of Figure 6B , the inside of the puzzle case 1 is further divided into trapezoidal regions, each of which is made up of three equilateral triangles, corresponding to smaller pieces 21 .
  • Figure 6C shows an example that uses eight woodpecker-shaped puzzle pieces 2g .
  • the first embodiment is able to provide about 1000 layout patterns by using more than 325 puzzle piece combinations as described above.
  • Figure 7A-7C illustrates an example in which five woodpecker-shaped puzzle pieces 2g and three V sign-shaped puzzle pieces 2c are used.
  • Figure 7B illustrates an example in which five woodpecker-shaped puzzle pieces 2g , two waveform-shaped puzzle pieces 2h , and one V sign-shaped puzzle piece 2c are used.
  • Figure 7C illustrates an example in which five woodpecker-shaped puzzle pieces 2g , one V sign-shaped puzzle piece 2c , one waveform-shaped puzzle piece 2h , and one butterfly-shaped puzzle piece 2i are used.
  • These three examples are composed of two, three, and four kinds of puzzle pieces 2a-2i , respectively.
  • There are many other puzzle piece layout patterns of different combinations (not shown).
  • one of the conditions required for completing a puzzle game is that a total of the numbers of at least puzzle pieces 2a and 2b ( Figures 4A and 4B ) of eight puzzle pieces 2a-2i for use must be zero or even.
  • the reason for this can be explained by: (a) comparing the smaller pieces 21 forming the puzzle pieces 2a-2i to the structures of a neutron and a proton described in the quark theory and thereby supposing that the smaller pieces 21 are classified in two types and (b) classifying, from the manner of joining together two types of smaller pieces, the puzzle pieces 2a-2i into two joint types, namely the joint between similar smaller pieces (which is hereinafter called “the similar joint type”) and the joint between dissimilar smaller pieces (which is hereinafter called “the dissimilar joint type”).
  • a neutron is composed of one up-quark and two down-quarks and a proton is composed of two up-quarks and one down-quark.
  • a quark is an equilateral triangle
  • an upward equilateral triangle is an up-quark U
  • a downward equilateral triangle is a down-quark D.
  • the trapezoid of Figure 8A corresponds to a neutron.
  • the trapezoid of Figure 8B corresponds to a proton. Externally there is no difference between these two trapezoids, with the exception that they are in inverted manner.
  • the up-quark U is charged positively and the down-quark D is charged negatively, from which an equilateral triangle corresponding to an up-quark U is provided with a projection 26 whereas an equilateral triangle corresponding to a down-quark D is provided with a hollow 27.
  • the smaller piece 21 (the trapezoid of Figure 8A ) is called an N(from the initial letter of NEUTRON) block while the smaller piece 21 (the trapezoid of Figure 8B) is called a P(from the initial letter of PROTON) block.
  • each puzzle piece 2a-2i When considering that the type of a smaller piece 21 can be divided into N and P blocks, the joint portion of one of two smaller pieces 21 forming each puzzle piece 2a-2i must be the projection 26 and the joint portion of the other smaller piece 21 must be the hollow 27 . It is known that each of the puzzle pieces 2a and 2b ( Figures 4A and 4B ) has a joint manner in which similar blocks are joined together (the similar joint type) and that each of the puzzle pieces 2c-2i ( Figures 4C-4I) has a joint manner in which dissimilar blocks are joined together (the dissimilar joint type).
  • Figures 9A-9I illustrate the puzzle pieces 2a-2i each of which is a combination of a smaller piece 21 of one type that is assigned a sign of (+) indicative of the projection 26 and a smaller piece 21 of the other type that is assigned a sign of (-) indicative of the hollow 27 . Note that it is possible to replace N blocks with P blocks in each joint manner.
  • the number of N blocks In order to make the number of N blocks equal to the number of P blocks, it is required that all of the puzzle pieces 2a-2i be of the dissimilar joint type, or even in the case there are included puzzle pieces of the similar joint type, the number of these puzzle pieces must be made even (that is, the number of N-N combinations is made equal to that of P-P combinations) to eliminate the different between the number of N blocks and the number of P blocks.
  • the puzzle game of the present embodiment includes a guidebook containing information about combinations of eight puzzle pieces 2a-2i capable of completing a puzzle game and information about layout patterns for fitting the eight puzzle pieces 2a-2i in the puzzle case 1.
  • a guidebook containing information about combinations of eight puzzle pieces 2a-2i capable of completing a puzzle game and information about layout patterns for fitting the eight puzzle pieces 2a-2i in the puzzle case 1.
  • combinations of puzzle pieces 2a-2i showing the type and the number of puzzle pieces that are used are given on odd pages and layout patterns of the puzzle pieces 2a-2i according to these combinations are given on even pages.
  • the guidebook may not describe all combinations of the puzzle pieces 2a-2i or all layout patterns of the puzzle pieces 2a-2i . Only typical puzzle piece combinations and puzzle piece layout patterns can be given.
  • the puzzle game of the present embodiment may be played in the following way. For example, by making reference to the guidebook, a combination of puzzle pieces 2a-2i is determined so that the combination becomes fittable in the puzzle case 1 and a puzzle game is now ready. When the game player arrives at a correct solution, the currently-used combination of the puzzle pieces 2a-2i may be changed to another if there are no other correct solutions for that puzzle piece combination and another puzzle game can be started. If there is another correct solution, then the puzzle game will be resumed by using the original puzzle piece combination. Alternatively, the puzzle game may be resumed using a different puzzle piece combination.
  • the guidebook may not necessarily be referred to. That is, the game player may change the puzzle pieces 2a-2i into any preferable shape and try to complete a puzzle game in spite of the fact that the puzzle game may have no correct solution at all.
  • the puzzle pieces 2a-2i are each composed of a combination of two smaller pieces 21 and 21 and their shape can be changed, thereby making it possible to provide various puzzle piece layout patterns with respect to the puzzle case 1 .
  • the puzzle pieces 2a-2i themselves are of a relatively simple shape, i.e., a combinational shape of two trapezoidal pieces. This prevents puzzle games from becoming too difficult to complete, so that one of the features of this type of puzzle game, i.e., readily enjoyable entertainingness, will not be spoiled.
  • the puzzle pieces 2a-2i each are configured by joining together two smaller pieces 21 and 21 with a joint piece 25 . This provides the advantage that the puzzle pieces 2a-2i can be rearranged easily.
  • Figures 10A-10E illustrate versions of the shape of the puzzle case 1, each version being composed of sixteen constituent pieces 11, like the one shown in Figure 1.
  • Figure 10A shows a snail-shaped puzzle case 1a.
  • Figure 10B shows a star-shaped puzzle case 1b.
  • Figure 10C shows a candy-shaped puzzle case 1c.
  • Figure 10D shows a crouching cat-shaped puzzle case 1d.
  • Figure 10E shows a white bear-shaped puzzle case 1e.
  • the puzzle cases 1a-1e ( Figures 10A-10C ) are assembled in the same way that the one shown in Figure 1 is assembled; that is, the number of N blocks is equal to that of P blocks. Therefore, the total number of similar joint types of the puzzle pieces 2a-2i is zero or even.
  • the numbers of puzzle pieces 2a-2i that are set to respective shapes can be determined arbitrarily.
  • eight sphinx-shaped puzzle pieces 2a eight roof-shaped puzzle pieces 2d , eight woodpecker-shaped puzzle pieces 2g , four squirrel-shaped puzzle pieces 2b, four V sign-shaped puzzle pieces 2c, four bar-shaped puzzle pieces 2e , four waveform-shaped puzzle pieces 2h , two hexagon-shaped puzzle pieces 2f , and two butterfly-shaped puzzle pieces 2i .
  • the puzzle game of the first embodiment can be enjoyed in various ways.
  • the puzzle case 1 is formed by adhering together a plurality of constituent pieces.
  • the puzzle case 1 is rearrangeably formed. That is, the puzzle case of the second embodiment is formed by detachably joining together a plurality of constituent pieces. More specifically, as can be seen from Figures 11A and 11B, the board constituent piece 11 is composed of a first constituent piece 11a provided with a first engagement means 13 and a second constituent piece 11b provided with a second engagement means 14 .
  • the first engagement means 13 is composed of (a) a projection 13a provided at the middle of a top side of the first constituent piece 11a and (b) hollows 13b provided at the middle of each lateral side of the first constituent piece 11a and at positions a quarter of the length of a bottom side of the first constituent piece 11a apart from each end thereof.
  • the second engagement means 14 is composed of (a) a hollow 14a provided at the middle of a top side of the second constituent piece 11b and (b) projections 14b provided at the middle of each lateral side of the second constituent piece 11b and at positions a quarter of the length of a bottom side of the second constituent piece 11b apart from each end thereof.
  • the projections 13a and 14b and the hollows 13b and 14a of the constituent pieces 11a and 11b are formed in such a way as to engage with one another.
  • the first and second constituent pieces 11a and 11b are implements of the shapes of the foregoing N and P blocks (see Figure 8 ), respectively.
  • the first constituent piece 11a corresponds to an N block and the second constituent piece 11b corresponds to a P block.
  • the frame constituent pieces 12 are also detachably formed by an engagement means similar to the one used in the board constituent piece 11.
  • the same effects that the first embodiment provides can be obtained.
  • a third embodiment of the present invention is an example in which a board of the puzzle case 1 is formed by assembling eight constituent pieces 11 into a regular hexagon shape.
  • a board of regular hexagon shape composed of eight blocks can be assembled by using four N blocks and four P blocks.
  • puzzle pieces 2a-2i that are used are selected in such a way as to include no puzzle pieces of the similar joint type or an even number of sets of puzzle pieces of the similar joint type.
  • none of the squirrel-shaped puzzle piece 2b , the bar-shaped puzzle piece 2e , and the waveform-shaped puzzle piece 2h are used.
  • Figures 12A-12I show puzzle piece layout patterns for the puzzle case 1.
  • the number of puzzle pieces 2a-2i that are used is not many and the number of puzzle piece layout patterns is therefore lessened; however, it is possible to fit puzzle pieces in the puzzle case in nine different layout patterns by rearranging the puzzle pieces 2a-2i .
  • the number of puzzle pieces 2a-2i that are used is not many and the number of possible puzzle piece layout patterns is not many, therefore allowing puzzle players to arrive at the correct solution with ease. Because of this, the puzzle game of the present embodiment is suitably used as for example a toy for intellectual training for little children.
  • the puzzle case 1 of the third embodiment may be formed using part of the constituent pieces forming the puzzle case 1 of the second embodiment.
  • the puzzle game can provide entertainment to a wide variety of age groups from child to grownup.
  • the puzzle case 1 is formed by joining together an even number of constituent pieces 11 of trapezoidal shape, and puzzle pieces 2a-2i , each of which is composed of a combination of two smaller pieces 21 of the same trapezoidal shape as the constituent piece 11, are fitted in the puzzle case 1 .
  • the number of constituent pieces 11 is not limited to the values shown in the figures and the shape of the puzzle case 1 is not limited to the shapes shown in the figures, and the number and the shape can be changed arbitrarily. As the number of constituent pieces 11 is increased, game players can enjoy more complicated combinations.
  • the present invention generally relates to puzzle games; however, the present invention is also applicable to food such as candy as well as to other goods.

Abstract

In a puzzle game of fitting a plurality of puzzle pieces in a puzzle case (1) in a plurality of combinations, the puzzle case (1) and the puzzle pieces are so designed as to have a combinational shape of trapezoids having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of the top and lateral sides and each puzzle piece is configured by joining together two smaller pieces of the aforesaid trapezoidal shape at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the trapezoids coincides with the middle point of a bottom side of the other trapezoid. Such arrangement makes it possible to provide various puzzle piece combinations while preventing games from becoming too difficult to solve, and readily enjoyable entertainingness is not spoiled.

Description

    Technical Field
  • The present invention relates to a rearrangeable puzzle game which is configured and designed so that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of layout patterns.
  • Background Art
  • One such rearrangeable puzzle game has been known. In this conventional rearrangeable puzzle game, a plurality of triangularly shaped puzzle pieces, rectangularly shaped puzzle pieces or pieces of other shape are combined and fitted in a puzzle case formed into a square shape, oblong shape or other shape. In this type of puzzle game, the shape of a puzzle case and the shape of a puzzle piece are determined so that a plurality of puzzle pieces can be fitted in a puzzle case in various layout patterns.
  • Puzzle games of the type described above have long been served as a readily enjoyable entertainment. For example, in some accommodation establishment (e.g., a hotel), such a type of puzzle game is provided in each room for a guest.
  • However, there is a disadvantage with the prior art rearrangeable puzzle games. The disadvantage is that, although it is possible that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of puzzle piece layout patterns, generally the number of such layout patterns is not many. Therefore, it would not take a long time for puzzle game players to master every puzzle piece layout pattern, so that they may soon lose interest.
  • On the other hand, to cope with the aforesaid problem, if the number of puzzle pieces or the number of kinds of puzzle pieces is increased, this increases the number of puzzle piece layout patterns. However, in this case the puzzle game becomes too difficult to be completed. This certainly spoils the characteristic of this kind of puzzle game, i.e., readily enjoyable entertainingness.
  • Bearing in mind the above-described problems with the conventional puzzle games, the present invention was originated. Accordingly, an object of the present invention is to provide an improved rearrangeable puzzle game of such a type that a plurality of puzzle pieces can be fitted in a puzzle case in a plurality of puzzle piece layout patterns, to increase the number of puzzle piece layout patterns while preventing a puzzle game from becoming too difficult to solve.
  • Disclosure of Invention
  • In accordance with the present invention, puzzle pieces and a puzzle case are configured by combining specified trapezoids in order that the puzzle pieces can be fitted in the puzzle case in various layout patterns.
  • More specifically, the present invention provides a solving means that is directed to a puzzle game of the rearrangeable type comprising a plurality of puzzle pieces and a puzzle case which is configured so that the puzzle pieces can be fitted in the puzzle case in a plurality of layout patterns. In the puzzle game of the present invention, the puzzle pieces and the puzzle case are so designed as to have a combinational shape of trapezoids, each of the trapezoids having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of the top and lateral sides, and each of the puzzle pieces is configured by joining together two smaller pieces of the trapezoidal shape at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the trapezoids coincides with the middle point of a bottom side of the other of the trapezoids.
  • In the above-described rearrangeable puzzle game, the puzzle case can be configured by combining together an even number of the trapezoidal shapes with no space left therebetween, and the even number of the trapezoidal shapes are arrayed such that adjacent trapezoids are combined together at positions where vertices of the adjacent trapezoids coincide or at positions where a vertex of one of the adjacent trapezoids coincides with the middle point of a bottom side of the other of the adjacent trapezoids.
  • Further, in the above-described rearrangeable puzzle game, the puzzle case can be configured by joining together an even number of constituent pieces of the trapezoidal shape.
  • Furthermore, in the above-described rearrangeable puzzle game, the following arrangement can be made. The constituent piece of the puzzle case includes a first constituent piece provided with a first engagement means and a second constituent piece provided with a second engagement means. The first engagement means includes a projection provided at the middle of a top side of the first constituent piece of the trapezoidal shape and hollows provided at the middle of each lateral side of the first constituent piece and at positions a quarter of the length of a bottom side of the first constituent piece apart from each end thereof. The second engagement means includes a hollow provided at the middle of a top side of the second constituent piece of the trapezoidal shape and projections provided at the middle of each lateral side of the second constituent piece and at positions a quarter of the length of a bottom side of the second constituent piece apart from each end thereof. The projections and the hollows of each of the constituent pieces are so formed as to engage with one another.
  • Further, in the above-described rearrangeable puzzle game, each of the puzzle pieces can be configured by joining together, in a rearrangeable manner, two smaller pieces of the trapezoidal shape.
  • Furthermore, in the above-described rearrangeable puzzle game, each of the puzzle pieces may include a joint piece for joining together two smaller pieces and each of the smaller pieces is provided with a fitting hollow for the fitting of the joint piece therein.
  • Further, in the above-described rearrangeable puzzle game, the fitting hollow can be a groove formed over the entire periphery of a side of the smaller piece.
  • Furthermore, the rearrangeable puzzle game of the present invention may further comprise cards containing information about combinations of the puzzle pieces capable of completing puzzles and information about layout patterns of the puzzle pieces for the puzzle case by the combinations.
  • Preferably, the combinations of the puzzle pieces are given on one sides of the cards and the layout patterns of the puzzle pieces are given on the other sides of the cards.
  • In the foregoing solving means, a trapezoid, serving as a basic shape used to configure a puzzle piece and a puzzle case, is a figure composed of an array of three equilateral triangles. Therefore, each puzzle piece, made up of two trapezoidal smaller pieces joined together, contains six equilateral triangles. Likewise, the puzzle case is also configured on the basis of such a trapezoidal shape. Accordingly, the puzzle case has a shape which contains the same number of equilateral triangles (a multiple of the number 6) as the total number of equilateral triangles contained in all the puzzle pieces.
  • As a result, if the inside of the puzzle case is divided into trapezoidal regions each containing three equilateral triangles and if puzzle pieces, which correspond to shapes formed by combining together two such trapezoidal regions, are chosen, then these puzzle pieces can be fitted in the puzzle case. In this case, there are many ways of dividing the inside of the puzzle case into trapezoidal regions each containing three equilateral triangles and there are also many ways of combining together two such trapezoidal regions containing three equilateral triangles, therefore providing many layout patterns for the puzzle pieces to be fitted in the puzzle case.
  • In the above-described arrangement, the puzzle case can be configured by combining together an even number of the trapezoidal shapes with no space left therebetween and the even number of the trapezoidal shapes are arrayed such that adjacent trapezoids are joined together at positions where vertices of the adjacent trapezoids coincide or at positions where a vertex of one of the adjacent trapezoids coincides with the middle point of a bottom side of the other of the adjacent trapezoids. As a result of such arrangement, the puzzle case can be configured easily. Particularly, the puzzle case is configured by joining together an even number of constituent pieces formed into the aforesaid trapezoidal shape, thereby further facilitating the formation of the puzzle case.
  • Further, the constituent piece of the puzzle case can be made up of a first constituent piece provided with a first engagement means and a second constituent piece provided with a second engagement means. As a result, each constituent piece becomes detachable by engagement and disengagement of the first and second engagement means. The puzzle case can be rearranged.
  • Furthermore, each puzzle piece can be configured by jointing together, in a rearrangeable manner, two smaller pieces formed into the foregoing trapezoidal shape, thereby making it possible to change the puzzle pieces in shape. Further, each puzzle piece is configured by joining together two smaller pieces each having a fitting hollow with a joint piece, thereby facilitating rearrangement of the puzzle pieces. Furthermore, the fitting hollow can be a groove formed over the entire periphery of the side of a smaller piece. As a result, each smaller piece can be formed easily by joining together for example two trapezoidal pieces with a spacer or the like sandwiched therebetween.
  • Additionally, the puzzle game of the present invention can further include cards containing information about combinations of the puzzle pieces capable of completing puzzles and information about layout patterns of the puzzle pieces for the puzzle case by the combinations. As a result, game players, when they find it difficult to complete a game, may refer to the cards for assistance. If the puzzle piece combinations are given on one sides of the cards and the puzzle piece layout patterns are given on the other sides, the cards can be referred to easily.
  • In accordance with the foregoing solving means, both the puzzle pieces and the puzzle case are configured on the basis of a trapezoid of relatively simple shape. These puzzle pieces can be fitted in the puzzle case in many layout patterns. The readily enjoyable entertainingness of puzzle games will not be spoiled. Besides, there are many layout patterns, therefore preventing game players from losing their interest soon.
  • Further, the puzzle case can be configured by joining together a plurality of trapezoidal constituent pieces. This facilitates the formation of the puzzle case. Each constituent piece can be detachably configured. This makes the puzzle game playable in a variety of ways by rearrangement of the puzzle case.
  • Further, each puzzle piece can be configured by joining together two smaller pieces in a rearrangeable manner. It becomes possible to change the shape of puzzle pieces. This also makes the puzzle game playable in a variety of ways. The joining together of smaller pieces is carried out by making utilization of a joint piece and a groove formed in the side of each smaller piece. This makes it possible to join together smaller pieces with a simple arrangement.
  • Furthermore, the cards containing information about combinations of the puzzle pieces and information about layout patterns of the puzzle pieces for the puzzle case by the combinations are provided. Therefore, game players are able to learn, when they find it difficult to complete a puzzle game, a correct layout pattern by making reference to a corresponding card. This enhances the power of solving puzzle games of game players.
  • Brief Description of Drawings
  • Figure 1 is a perspective view illustrating a puzzle case of a rearrangeable puzzle game according to a first embodiment of the present invention.
  • Figure 2 is a cross sectional view of the puzzle case of Figure 1.
  • Figures 3A and 3B illustrate in perspective a board constituent piece and a frame constituent piece respectively comprising the puzzle case.
  • Figures 4A-4I are perspective views respectively illustrating shapes of nine kinds of puzzle pieces which are fitted in the puzzle case.
  • Figure 5A is a perspective view of a smaller piece comprising the puzzle piece; Figure 5B is a cross-sectional view of the smaller piece; and Figure 5C is a perspective view of a joint piece by which two smaller pieces are joined together.
  • Figures 6A-6C are explanatory diagrams each showing how to arrange puzzle pieces in the puzzle case.
  • Figures 7A-7C are diagrams exemplarily showing puzzle piece layout patterns.
  • Figures 8A and 8B are diagrams depicting two types of smaller pieces of the puzzle pieces, wherein Figure 8A illustrates a block of N type and Figure 8B illustrates a block of P type.
  • Figures 9A-9I are diagrams illustrating joint manners of puzzle pieces.
  • Figures 10A-10E are diagrams respectively illustrating versions of the puzzle case.
  • Figures 11 shows different constituent pieces of a puzzle case according to a second embodiment of the present invention.
  • Figure 12 is a diagram which shows layouts of puzzle pieces in a puzzle case according to a third embodiment of the present invention.
  • Best Mode for Carrying Out the Invention
  • Hereinafter, a first embodiment of the present invention will be described in greater detail with reference to the accompanying drawings.
  • Figure 1 is a perspective view of a puzzle case 1 of a rearrangeable puzzle game according to the first embodiment. Figure 2 shows in transverse cross-section the puzzle case 1. The puzzle case 1 is composed of a board 1a and a frame 1b positioned at the outer periphery of the board 1a. The board 1a is formed by joining together a plurality of trapezoidal board constituent pieces 11 (see Figure 3A). The frame 1b is formed by joining together a plurality of trapezoidal frame constituent pieces 12(see Figure 3B).
  • The board constituent piece 11 and the frame constituent piece 12 are each configured and designed to have a trapezoidal shape having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of the top and lateral sides. The frame constituent piece 12 is thicker than the board constituent piece 11. Further, the board 1a is formed by snugly arraying sixteen board constituent pieces 11 so that there is left no space therebetween, wherein two adjacent board constituent pieces 11 are arrayed in such a way as to be joined together at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the two trapezoids coincides with the middle point of a bottom side of the other trapezoid. Further, the frame 1b is formed by arraying eighteen frame constituent pieces 12 with their top or bottom sides brought into contact with the outer peripheral surface of the board 1a. These constituent pieces 11 and 12 are glued together so that they are brought together into one piece to form the puzzle case 1.
  • Further, in the present embodiment, the puzzle case 1 is formed as a lion-shaped puzzle case. Furthermore, in the first embodiment, the frame constituent piece 12 is so formed as to have a thickness greater than that of the board constituent piece 11. The frame 1b may be formed by stacking together two or three constituent pieces of the same thickness as the thickness of the board constituent piece 11.
  • Figures 4A-4I are perspective views depicting shapes of nine kinds of puzzle pieces 2 (2a-2i) which are fitted in the puzzle case 1. Each puzzle piece 2a-2i is formed by a combination of two smaller pieces 21 and 21 of the same trapezoidal shape as the ones together forming the puzzle case 1.
  • As shown in Figure 5A which is a perspective view and in Figure 5B which is a cross-sectional view, each smaller piece 21 is formed by joining together two trapezoidal pieces 22 with a spacer 23 sandwiched therebetween, and a groove (a fitting hollow) 24 is formed over the entire periphery of the lateral side of the smaller piece 21. Further, each puzzle piece 2a-2i is formed by joining together two smaller pieces 21 and 21 by using a joint piece 25 shown in Figure 5C. The joint piece 25, which is inserted in the grooves 24 of two smaller pieces 21 and 21 to join together the two smaller pieces 21 and 21, is so formed as to have such a thickness that the joint piece 25 will not readily slip off from the grooves 24. This allows the smaller pieces 21 and 21 to remain firmly combined together, but they can be disassembled for rearrangement by application of a force of more than some degree.
  • By varying the way of combining together two smaller pieces 21 and 21, puzzle pieces of nine different shapes can be obtained as shown in Figures 4A-4I. A first combination of Figure 4A is called a sphinx-shaped puzzle piece 2a. A second combination of 4B is called a squirrel-shaped puzzle piece 2b. A third combination of Figure 4C is called a V sign-shaped puzzle piece 2c. A fourth combination of Figure 4D is called a roof-shaped puzzle piece 2d. A fifth combination of Figure 4E is called a bar-shaped puzzle piece 2e. A sixth combination of Figure 4F is called a hexagon-shaped puzzle piece 2f. A seventh combination of Figure 4G is called a woodpecker-shaped puzzle piece 2g. An eighth combination of Figure 4H is called a waveform-shaped puzzle piece 2h. The last combination of Figure 4I is called a butterfly-shaped puzzle piece 2i. These different puzzle pieces 2a-2i are each formed by joining together two smaller pieces 21 and 21 at positions where vertices of the trapezoids coincide or at positions where a vertex of one of the trapezoids coincides with the middle point of a bottom side of the other trapezoid.
  • This puzzle game uses eight puzzle pieces 2a-2i chosen from among the nine different combination patterns of Figures 4A-4I. For example, eight puzzle pieces 2a-2i of the same shape may be selected. Alternatively, the puzzle game may use a total of eight puzzle pieces 2a-2i of any different combination patterns. The number of possibly selectable combinations of the puzzle pieces 2a-2i is 9H8 = 12870, when calculated simply as the eight puzzle pieces are chosen from the nine kinds of puzzle pieces. However, of the 12870 combinations there are many combinations unable to complete a puzzle game. On the other hand, there are some combinations of puzzle pieces 2a-2i that is able to complete a plurality of layout patterns. For the case of the puzzle case 1 of Figure 1, the number of combinations of the puzzle pieces 2a-2i capable of completing a puzzle game is not less than about 325.
  • For example, the following is one possible way of fitting eight puzzle pieces 2a-2i in the puzzle case 1. That is, since the smaller piece 21 forming a portion of each puzzle piece 2a-2i and the constituent piece 11 forming a portion of the puzzle case 1 have a trapezoid configuration made up of an array of three equilateral triangles, the inside of the puzzle case 1 is first divided into equilateral triangle regions as indicated by thin lines of Figure 6A. As indicated by broken lines of Figure 6B, the inside of the puzzle case 1 is further divided into trapezoidal regions, each of which is made up of three equilateral triangles, corresponding to smaller pieces 21. Then, as indicated by solid lines of Figure 6C, pairs of two such trapezoids are each formed into a single region, whereby a layout of the puzzle pieces 2a-2i can be completed. Figure 6C shows an example that uses eight woodpecker-shaped puzzle pieces 2g.
  • In this case, there are many ways of dividing the inside of the puzzle case 1 into trapezoidal regions each made up of three equilateral triangles and there are also many way of arranging these divided trapezoidal regions in groups each made up of two divided trapezoidal regions. Therefore, the first embodiment is able to provide about 1000 layout patterns by using more than 325 puzzle piece combinations as described above.
  • Here, only three examples, with respect to combinations of puzzle pieces that are actually used and corresponding puzzle piece layout patterns, are shown Figures 7A-7C. Figure 7A illustrates an example in which five woodpecker-shaped puzzle pieces 2g and three V sign-shaped puzzle pieces 2c are used. Figure 7B illustrates an example in which five woodpecker-shaped puzzle pieces 2g, two waveform-shaped puzzle pieces 2h, and one V sign-shaped puzzle piece 2c are used. Figure 7C illustrates an example in which five woodpecker-shaped puzzle pieces 2g, one V sign-shaped puzzle piece 2c, one waveform-shaped puzzle piece 2h, and one butterfly-shaped puzzle piece 2i are used. These three examples are composed of two, three, and four kinds of puzzle pieces 2a-2i, respectively. There are many other puzzle piece layout patterns of different combinations (not shown).
  • In the first embodiment, one of the conditions required for completing a puzzle game is that a total of the numbers of at least puzzle pieces 2a and 2b (Figures 4A and 4B) of eight puzzle pieces 2a-2i for use must be zero or even. The reason for this can be explained by: (a) comparing the smaller pieces 21 forming the puzzle pieces 2a-2i to the structures of a neutron and a proton described in the quark theory and thereby supposing that the smaller pieces 21 are classified in two types and (b) classifying, from the manner of joining together two types of smaller pieces, the puzzle pieces 2a-2i into two joint types, namely the joint between similar smaller pieces (which is hereinafter called "the similar joint type") and the joint between dissimilar smaller pieces (which is hereinafter called "the dissimilar joint type").
  • That is, according to the quark theory, a neutron is composed of one up-quark and two down-quarks and a proton is composed of two up-quarks and one down-quark. Suppose that a quark is an equilateral triangle, an upward equilateral triangle is an up-quark U and a downward equilateral triangle is a down-quark D. Then, the trapezoid of Figure 8A corresponds to a neutron. The trapezoid of Figure 8B corresponds to a proton. Externally there is no difference between these two trapezoids, with the exception that they are in inverted manner. The up-quark U is charged positively and the down-quark D is charged negatively, from which an equilateral triangle corresponding to an up-quark U is provided with a projection 26 whereas an equilateral triangle corresponding to a down-quark D is provided with a hollow 27. As a result, it now becomes possible to tell the difference between the trapezoids of Figures 8A and 8B. In the following description, such a difference is utilized. Stated another way, the smaller piece 21 (the trapezoid of Figure 8A) is called an N(from the initial letter of NEUTRON) block while the smaller piece 21 (the trapezoid of Figure 8B) is called a P(from the initial letter of PROTON) block.
  • When considering that the type of a smaller piece 21 can be divided into N and P blocks, the joint portion of one of two smaller pieces 21 forming each puzzle piece 2a-2i must be the projection 26 and the joint portion of the other smaller piece 21 must be the hollow 27. It is known that each of the puzzle pieces 2a and 2b (Figures 4A and 4B) has a joint manner in which similar blocks are joined together (the similar joint type) and that each of the puzzle pieces 2c-2i (Figures 4C-4I) has a joint manner in which dissimilar blocks are joined together (the dissimilar joint type). In order to represent this clearly, Figures 9A-9I illustrate the puzzle pieces 2a-2i each of which is a combination of a smaller piece 21 of one type that is assigned a sign of (+) indicative of the projection 26 and a smaller piece 21 of the other type that is assigned a sign of (-) indicative of the hollow 27. Note that it is possible to replace N blocks with P blocks in each joint manner.
  • On the other hand, insertion of projections 26 into hollows 27 of a plurality of smaller pieces 21 makes it possible to form various kinds of figures. However, in such a case, depending on the numbers of N blocks and P blocks that are used, the figures that can be formed is determined. For example, for the case of the lion-shaped puzzle case 1, eight N blocks and eight P blocks are used. In order to make the number of N blocks equal to the number of P blocks, it is required that all of the puzzle pieces 2a-2i be of the dissimilar joint type, or even in the case there are included puzzle pieces of the similar joint type, the number of these puzzle pieces must be made even (that is, the number of N-N combinations is made equal to that of P-P combinations) to eliminate the different between the number of N blocks and the number of P blocks.
  • The above is the reason why a total of the number of puzzle pieces 2a (Figure 4A) and the number of puzzle pieces 2b (Figure 4B) must be zero or even.
  • The puzzle game of the present embodiment includes a guidebook containing information about combinations of eight puzzle pieces 2a-2i capable of completing a puzzle game and information about layout patterns for fitting the eight puzzle pieces 2a-2i in the puzzle case 1. In the guidebook (not shown), for example combinations of puzzle pieces 2a-2i showing the type and the number of puzzle pieces that are used are given on odd pages and layout patterns of the puzzle pieces 2a-2i according to these combinations are given on even pages.
  • The guidebook may not describe all combinations of the puzzle pieces 2a-2i or all layout patterns of the puzzle pieces 2a-2i. Only typical puzzle piece combinations and puzzle piece layout patterns can be given.
  • The puzzle game of the present embodiment may be played in the following way. For example, by making reference to the guidebook, a combination of puzzle pieces 2a-2i is determined so that the combination becomes fittable in the puzzle case 1 and a puzzle game is now ready. When the game player arrives at a correct solution, the currently-used combination of the puzzle pieces 2a-2i may be changed to another if there are no other correct solutions for that puzzle piece combination and another puzzle game can be started. If there is another correct solution, then the puzzle game will be resumed by using the original puzzle piece combination. Alternatively, the puzzle game may be resumed using a different puzzle piece combination.
  • The guidebook may not necessarily be referred to. That is, the game player may change the puzzle pieces 2a-2i into any preferable shape and try to complete a puzzle game in spite of the fact that the puzzle game may have no correct solution at all.
  • According to the first embodiment, it is arranged such that the puzzle pieces 2a-2i are each composed of a combination of two smaller pieces 21 and 21 and their shape can be changed, thereby making it possible to provide various puzzle piece layout patterns with respect to the puzzle case 1. This accordingly prevents game players from easily mastering puzzle piece combinations and from losing interest. Further, the puzzle pieces 2a-2i themselves are of a relatively simple shape, i.e., a combinational shape of two trapezoidal pieces. This prevents puzzle games from becoming too difficult to complete, so that one of the features of this type of puzzle game, i.e., readily enjoyable entertainingness, will not be spoiled.
  • Further, in accordance with the first embodiment, the puzzle pieces 2a-2i each are configured by joining together two smaller pieces 21 and 21 with a joint piece 25. This provides the advantage that the puzzle pieces 2a-2i can be rearranged easily.
  • Figures 10A-10E illustrate versions of the shape of the puzzle case 1, each version being composed of sixteen constituent pieces 11, like the one shown in Figure 1. Figure 10A shows a snail-shaped puzzle case 1a. Figure 10B shows a star-shaped puzzle case 1b. Figure 10C shows a candy-shaped puzzle case 1c. Figure 10D shows a crouching cat-shaped puzzle case 1d. Figure 10E shows a white bear-shaped puzzle case 1e. Of these puzzle cases 1a-1e, the puzzle cases 1a-1c (Figures 10A-10C) are assembled in the same way that the one shown in Figure 1 is assembled; that is, the number of N blocks is equal to that of P blocks. Therefore, the total number of similar joint types of the puzzle pieces 2a-2i is zero or even. On the other hand, for the case of the puzzle cases 1d and 1e (Figures 10D and 10E), the difference between the number of N blocks and that of P blocks is two. If the total number of puzzle pieces of the similar joint type is zero or even, then the difference becomes zero or four therefore making it impossible to assemble a puzzle case. Therefore, the total number of puzzle pieces of the similar joint type must be odd.
  • There is another example of playing the puzzle game of the present invention in which many puzzle pieces 2a-2i that have been set, in adequate number, to the shapes of Figure 4A-4I are prepared and puzzle pieces are chosen arbitrarily from among the prepared puzzle pieces and used in a puzzle game.
  • In such a case, the numbers of puzzle pieces 2a-2i that are set to respective shapes can be determined arbitrarily. However, from the viewpoint of the frequency at which each puzzle piece 2a-2i is used for the combination, it is recommended to prepare, for example, eight sphinx-shaped puzzle pieces 2a, eight roof-shaped puzzle pieces 2d, eight woodpecker-shaped puzzle pieces 2g, four squirrel-shaped puzzle pieces 2b, four V sign-shaped puzzle pieces 2c, four bar-shaped puzzle pieces 2e, four waveform-shaped puzzle pieces 2h, two hexagon-shaped puzzle pieces 2f, and two butterfly-shaped puzzle pieces 2i. Hereinafter, five different ways of playing the puzzle game will be described.
  • (1) A first example is a puzzle game which is played by one person alone. In the first place, the puzzle game player chooses a pattern number given in the guidebook. Then, the player takes out puzzle pieces 2a-2i corresponding to the selected pattern number and starts solving a puzzle. When the player arrives at the correct solution, the player may try another pattern number. When the player is unable to reach a correct solution, the player may learn a correct puzzle piece layout pattern by making reference to answers given in the guidebook.
  • (2) A second example is another puzzle game which is also played by one person alone. In the first place, all of the puzzle pieces 2a-2i are put in for example a container. Then, the player blindfold takes out twelve puzzle pieces 2a-2i from the container. The player starts playing a puzzle game and tries to solve a puzzle by using eight puzzle pieces of the twelve puzzle pieces. If the player does not arrive at a correct solution, the player is allowed to replace some of the original eight puzzle pieces (up to four puzzle pieces) with the remaining puzzle pieces 2a-2i to resume the game. The second example may be used as a simple fortunetelling. For example, if the player arrives at the correct solution by using only the original eight puzzle pieces, this may "tell-fortunes" that today (the following day when the game is played at night) is a lucky day. If the player arrives at the correct solution after puzzle piece replacement, this may "tell-fortunes" that today is an ordinary day. If the player fails to arrive at the correct solution even after puzzle piece replacement, this may "tell-fortunes" that he should be cautious today.
  • (3) A third example is a puzzle game which is competed between two players. In the first place, all of the puzzle pieces 2a-2i are spread over for example a table and the players start solving their puzzles. When both the players arrive at their respective correct solutions, they put the remaining puzzle pieces 2a-2i in for example a box, briefly show their own combinations to each other, disassemble the combinations, and thereafter exchange the puzzle pieces 2a-2i. Each player starts solving a puzzle with the puzzle pieces 2a-2i received from the other player. The player, who has first solved the puzzle, wins the game. In this case, the completed pattern may be the same that the contestant completed before or may be a different pattern.
  • (4) A fourth example is another puzzle game which is competed between two players. In the first place, each player blindfold chooses six puzzle pieces 2a-2i. Thereafter, these twelve puzzle pieces 2a-2i thus chosen are checked for the presence of two or more hexagon-shaped puzzle pieces 2f or butterfly-shaped puzzle pieces 2i. If two or more hexagon-shaped puzzle pieces 2f or butterfly-shaped puzzle pieces 2i are included, then they are replaced with other puzzle pieces 2a-2i so that the number of puzzle pieces in question is not more than two. Then, another set of puzzle pieces 2a-2i of the same combination is prepared. Each player starts solving a puzzle by using eight puzzle pieces out of the twelve puzzle pieces 2a-2i. When one of the player arrives at the correct solution, the one player declares "FINISHED", and the other player must stop the game within five seconds. Then, the winner who has completed the puzzle is given a score according to the degree of completion that the loser achieved.Further, when one of the players comes to the conclusion that the puzzle is impossible to solve and declares "REPLACEMENT", the other player must stop the game within five seconds. Also in this case, the player, who declared "REPLACEMENT", is given a score according to the degree of completion that the other player achieved.
  • (5) A fifth example is a version of the fourth example. In the first place, each player blindfold chooses twelve puzzle pieces 2a-2i and exchanges them with the twelve puzzle pieces 2a-2i chosen by the other player. That is, the game players are given different combinations of puzzle pieces, respectively. Then, each player starts solving their own puzzles. Thereafter, the players compete each other according to the same rules as used in the fourth example.
  • In the way described above, the puzzle game of the first embodiment can be enjoyed in various ways.
  • In the first embodiment, the puzzle case 1 is formed by adhering together a plurality of constituent pieces. On the other hand, in a second embodiment of the present invention, the puzzle case 1 is rearrangeably formed. That is, the puzzle case of the second embodiment is formed by detachably joining together a plurality of constituent pieces. More specifically, as can be seen from Figures 11A and 11B, the board constituent piece 11 is composed of a first constituent piece 11a provided with a first engagement means 13 and a second constituent piece 11b provided with a second engagement means 14.
  • The first engagement means 13 is composed of (a) a projection 13a provided at the middle of a top side of the first constituent piece 11a and (b) hollows 13b provided at the middle of each lateral side of the first constituent piece 11a and at positions a quarter of the length of a bottom side of the first constituent piece 11a apart from each end thereof. On the other hand, the second engagement means 14 is composed of (a) a hollow 14a provided at the middle of a top side of the second constituent piece 11b and (b) projections 14b provided at the middle of each lateral side of the second constituent piece 11b and at positions a quarter of the length of a bottom side of the second constituent piece 11b apart from each end thereof. The projections 13a and 14b and the hollows 13b and 14a of the constituent pieces 11a and 11b are formed in such a way as to engage with one another.
  • As can bee seen from the shapes illustrated in Figure 11, the first and second constituent pieces 11a and 11b are implements of the shapes of the foregoing N and P blocks (see Figure 8), respectively. The first constituent piece 11a corresponds to an N block and the second constituent piece 11b corresponds to a P block.
  • In association with the arrangement that the board constituent pieces 11 are detachably formed, the frame constituent pieces 12 are also detachably formed by an engagement means similar to the one used in the board constituent piece 11.
  • In accordance with the second embodiment, the same effects that the first embodiment provides can be obtained. In addition, it is possible to rearrange the puzzle case 1, thereby making it possible to allow the puzzle pieces to be fitted in the puzzle case 1 in more various ways.
  • As shown in Figure 12, a third embodiment of the present invention is an example in which a board of the puzzle case 1 is formed by assembling eight constituent pieces 11 into a regular hexagon shape. Such a board of regular hexagon shape composed of eight blocks can be assembled by using four N blocks and four P blocks. Accordingly, puzzle pieces 2a-2i that are used are selected in such a way as to include no puzzle pieces of the similar joint type or an even number of sets of puzzle pieces of the similar joint type. In this case, none of the squirrel-shaped puzzle piece 2b, the bar-shaped puzzle piece 2e, and the waveform-shaped puzzle piece 2h are used.
  • Figures 12A-12I show puzzle piece layout patterns for the puzzle case 1. In the third embodiment, the number of puzzle pieces 2a-2i that are used is not many and the number of puzzle piece layout patterns is therefore lessened; however, it is possible to fit puzzle pieces in the puzzle case in nine different layout patterns by rearranging the puzzle pieces 2a-2i.
  • In accordance with the third embodiment, the number of puzzle pieces 2a-2i that are used is not many and the number of possible puzzle piece layout patterns is not many, therefore allowing puzzle players to arrive at the correct solution with ease. Because of this, the puzzle game of the present embodiment is suitably used as for example a toy for intellectual training for little children.
  • Further, the puzzle case 1 of the third embodiment may be formed using part of the constituent pieces forming the puzzle case 1 of the second embodiment. By virtue of such arrangement, the puzzle game can provide entertainment to a wide variety of age groups from child to grownup.
  • In the present invention, the puzzle case 1 is formed by joining together an even number of constituent pieces 11 of trapezoidal shape, and puzzle pieces 2a-2i, each of which is composed of a combination of two smaller pieces 21 of the same trapezoidal shape as the constituent piece 11, are fitted in the puzzle case 1. The number of constituent pieces 11 is not limited to the values shown in the figures and the shape of the puzzle case 1 is not limited to the shapes shown in the figures, and the number and the shape can be changed arbitrarily. As the number of constituent pieces 11 is increased, game players can enjoy more complicated combinations. Even when the number of constituent pieces 11 or the shape of the puzzle case 1 is modified, it is possible to specify, from the numbers of N blocks and P blocks that are used, whether an even number of puzzle pieces of the similar joint type (including zero) or an odd number of puzzle pieces of the similar joint type are used as puzzle pieces necessary for completing a puzzle.
  • Further, as described above, the present invention generally relates to puzzle games; however, the present invention is also applicable to food such as candy as well as to other goods.

Claims (9)

  1. A puzzle game of the rearrangeable type comprising:
    a plurality of puzzle pieces (2a-2i); and
    a puzzle case (1) which is configured so that said puzzle pieces (2a-2i) can be fitted in said puzzle case (1) in a plurality of layout patterns;
       wherein said puzzle pieces (2a-2i) and said puzzle case (1) are so designed as to have a combinational shape of trapezoids, each of said trapezoids having a top side the length of which is equal to that of both lateral sides thereof and a bottom side the length of which is two times that of said top and lateral sides; and
       wherein each of said puzzle pieces (2a-2i) is configured by joining together two smaller pieces(21) of said trapezoidal shape at positions where vertices of said trapezoids coincide or at positions where a vertex of one of said trapezoids coincides with the middle point of a bottom side of the other of said trapezoids.
  2. The rearrangeable puzzle game of claim 1, wherein said puzzle case (1) is configured by combining together an even number of said trapezoidal shapes with no space left therebetween and wherein said even number of said trapezoidal shapes are arrayed such that adjacent trapezoids are joined together at positions where vertices of said adjacent trapezoids coincide or at positions where a vertex of one of said adjacent trapezoids coincides with the middle point of a bottom side of the other of said adjacent trapezoids.
  3. The rearrangeable puzzle game of claim 2, wherein said puzzle case (1) is configured by joining together an even number of constituent pieces (11) of said trapezoidal shape.
  4. The rearrangeable puzzle game of claim 3,
       wherein said constituent piece (11) of said puzzle case (1) includes a first constituent piece (11a) provided with first engagement means (13) and a second constituent piece (11b) provided with second engagement means (14);
       wherein said first engagement means (13) includes a projection (13a) provided at the middle of a top side of said first constituent piece (11a) of said trapezoidal shape and hollows (13b) provided at the middle of each lateral side of said first constituent piece (11a) and at positions a quarter of the length of a bottom side of said first constituent piece (11a) apart from each end thereof;
       wherein said second engagement means (14) includes a hollow (14a) provided at the middle of a top side of said second constituent piece (11b) of said trapezoidal shape and projections (14b) provided at the middle of each lateral side of said second constituent piece (11b) and at positions a quarter of the length of a bottom side of said second constituent piece (11b) apart from each end thereof; and
       wherein said projections (13a, 14b) and said hollows (13b, 14a) of each of said constituent pieces (11) are so formed as to engage with one another.
  5. The rearrangeable puzzle game of any one of claims 1-4, wherein each of said puzzle pieces (2a-2i) is configured by joining together, in a rearrangeable manner, two smaller pieces (21) of said trapezoidal shape.
  6. The rearrangeable puzzle game of claim 5, wherein each of said puzzle pieces (2a-2i) includes a joint piece (25) for joining together two smaller pieces (21) and wherein each of said smaller pieces (21) is provided with a fitting hollow (24) for the fitting of said joint piece (25) therein.
  7. The rearrangeable puzzle game of claim 6, wherein said fitting hollow (24) is a groove formed over the entire periphery of a side of said smaller piece (21).
  8. The rearrangeable puzzle game of claim 1 further comprising cards containing information about combinations of said puzzle pieces (2a-2i) capable of completing puzzles and information about layout patterns of said puzzle pieces (2a-2i) for said puzzle case (1) by said combinations.
  9. The rearrangeable puzzle game of claim 8, wherein said combinations of said puzzle pieces (2a-2i) are given on one sides of said cards and said layout patterns of said puzzle pieces (2a-2i) are given on the other sides of said cards.
EP00953562A 1999-08-24 2000-08-22 Recombining puzzle game Withdrawn EP1219329A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP23645399A JP3193700B2 (en) 1999-08-24 1999-08-24 Shuffle puzzle game
JP23645399 1999-08-24
PCT/JP2000/005618 WO2001014031A1 (en) 1999-08-24 2000-08-22 Recombining puzzle game

Publications (1)

Publication Number Publication Date
EP1219329A1 true EP1219329A1 (en) 2002-07-03

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Family Applications (1)

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EP00953562A Withdrawn EP1219329A1 (en) 1999-08-24 2000-08-22 Recombining puzzle game

Country Status (5)

Country Link
EP (1) EP1219329A1 (en)
JP (1) JP3193700B2 (en)
KR (1) KR20020021639A (en)
CN (1) CN1178723C (en)
WO (1) WO2001014031A1 (en)

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Publication number Priority date Publication date Assignee Title
RU219555U1 (en) * 2023-06-20 2023-07-24 Рим Хакимович Махмутов PUZZLE DEVICE

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Publication number Priority date Publication date Assignee Title
JP6979211B2 (en) * 2018-04-27 2021-12-08 株式会社さくらコンサルティング A unit piece of the same shape used for board games, and a board game device that uses a large number of unit pieces of the same shape.
KR102208246B1 (en) 2019-09-10 2021-01-28 주식회사 플랫폼레인 Puzzle toy for children

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JPS477497B1 (en) * 1966-08-01 1972-03-03
US4298200A (en) * 1980-05-21 1981-11-03 Kanbar Maurice S Tangram game assembly
JPS57113182U (en) * 1980-12-30 1982-07-13
JPS646988U (en) * 1987-06-30 1989-01-17
JP2606270Y2 (en) * 1993-11-10 2000-10-10 節 宇治 A set of tiles that form the ninth-ranked repetitive figure
US5746430A (en) * 1997-02-18 1998-05-05 Chester; Mark S. Magnetic tangram puzzle game assembly

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Publication number Priority date Publication date Assignee Title
RU219555U1 (en) * 2023-06-20 2023-07-24 Рим Хакимович Махмутов PUZZLE DEVICE

Also Published As

Publication number Publication date
JP2001062138A (en) 2001-03-13
CN1365295A (en) 2002-08-21
CN1178723C (en) 2004-12-08
KR20020021639A (en) 2002-03-21
JP3193700B2 (en) 2001-07-30
WO2001014031A1 (en) 2001-03-01

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