WO2000045250A3 - Systemes et procedes de divertissement interactif - Google Patents

Systemes et procedes de divertissement interactif Download PDF

Info

Publication number
WO2000045250A3
WO2000045250A3 PCT/US2000/002342 US0002342W WO0045250A3 WO 2000045250 A3 WO2000045250 A3 WO 2000045250A3 US 0002342 W US0002342 W US 0002342W WO 0045250 A3 WO0045250 A3 WO 0045250A3
Authority
WO
WIPO (PCT)
Prior art keywords
base
sensor object
interactive
methods
audiovisual
Prior art date
Application number
PCT/US2000/002342
Other languages
English (en)
Other versions
WO2000045250A2 (fr
Inventor
Christopher H Schmidt
Adam C Jordon
Philippe P Piernot
William A Cesarotti
Despina Papadopoulos
Robin G Petravic
David W Laituri
Jenny Dana Wirtschafter
Original Assignee
Zowie Intertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zowie Intertainment Inc filed Critical Zowie Intertainment Inc
Priority to CA002360940A priority Critical patent/CA2360940A1/fr
Priority to JP2000596441A priority patent/JP2002535794A/ja
Priority to EP00905848A priority patent/EP1159668A2/fr
Priority to AU27466/00A priority patent/AU2746600A/en
Priority to KR1020017009677A priority patent/KR20020003364A/ko
Publication of WO2000045250A2 publication Critical patent/WO2000045250A2/fr
Publication of WO2000045250A3 publication Critical patent/WO2000045250A3/fr
Priority to NO20013633A priority patent/NO20013633L/no

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Computational Linguistics (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

L'invention concerne un système de divertissement interactif comprenant une base (104) qui représente un dispositif de divertissement, un objet capteur physique (106) séparé de la base, un détecteur (102) décelant la présence, l'emplacement et l'identité de l'objet capteur par rapport à la base, et un programme audiovisuel interactif (112) conçu pour fournir des segments audiovisuels liés au dispositif de divertissement représenté par la base. La détection de l'objet capteur physique fait que le programme audiovisuel interactif produit un segment audiovisuel fondé au moins en partie sur la position décelée de l'objet capteur par rapport à la base et concernant une information non visible sur la base mais jugée détectable par l'objet capteur.
PCT/US2000/002342 1999-02-01 2000-01-31 Systemes et procedes de divertissement interactif WO2000045250A2 (fr)

Priority Applications (6)

Application Number Priority Date Filing Date Title
CA002360940A CA2360940A1 (fr) 1999-02-01 2000-01-31 Systemes et procedes de divertissement interactif
JP2000596441A JP2002535794A (ja) 1999-02-01 2000-01-31 対話型エンターテイメントシステムおよび方法
EP00905848A EP1159668A2 (fr) 1999-02-01 2000-01-31 Systemes et procedes de divertissement interactif
AU27466/00A AU2746600A (en) 1999-02-01 2000-01-31 Interactive entertainment systems and methods
KR1020017009677A KR20020003364A (ko) 1999-02-01 2000-01-31 상호 작용식 오락 시스템 및 방법
NO20013633A NO20013633L (no) 1999-02-01 2001-07-24 Systemer og fremgangsmåter for interaktiv underholdning

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US11838499P 1999-02-01 1999-02-01
US60/118,384 1999-02-01
US30664799A 1999-05-06 1999-05-06
US09/306,647 1999-05-06

Publications (2)

Publication Number Publication Date
WO2000045250A2 WO2000045250A2 (fr) 2000-08-03
WO2000045250A3 true WO2000045250A3 (fr) 2000-12-28

Family

ID=26816293

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2000/002342 WO2000045250A2 (fr) 1999-02-01 2000-01-31 Systemes et procedes de divertissement interactif

Country Status (9)

Country Link
EP (1) EP1159668A2 (fr)
JP (1) JP2002535794A (fr)
KR (1) KR20020003364A (fr)
CN (1) CN1342275A (fr)
AU (1) AU2746600A (fr)
CA (1) CA2360940A1 (fr)
NO (1) NO20013633L (fr)
PL (1) PL349814A1 (fr)
WO (1) WO2000045250A2 (fr)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009018988A2 (fr) * 2007-08-03 2009-02-12 Ident Technology Ag Jouet, en particulier une poupée ou un animal en peluche ou similaire
US8545283B2 (en) 2008-02-20 2013-10-01 Ident Technology Ag Interactive doll or stuffed animal
DE102010004813A1 (de) * 2010-01-15 2011-07-21 Schubert, Peter, 01159 Wiedergabegerät für ein Druckerzeugnis
EP2600950A4 (fr) * 2010-08-04 2013-12-18 Pure Imagination Llc Système de plateau de jeu interactif incorporant une détection capacitive et une identification d'éléments de jeu
TWI512547B (zh) * 2011-12-20 2015-12-11 Univ Nat Chiao Tung 互動式系統及互動式裝置
US10363486B2 (en) 2013-06-10 2019-07-30 Pixel Press Technology, LLC Smart video game board system and methods
KR102593302B1 (ko) * 2015-04-08 2023-10-25 레고 에이/에스 게임 시스템
JP6979088B2 (ja) * 2017-09-05 2021-12-08 株式会社バンダイ 情報提供システムおよび情報提供プログラム
CN112675555B (zh) 2018-01-08 2022-09-27 克兹二世怡人合资有限公司 具有电容式触摸交互性的儿童玩具
JP7311205B2 (ja) * 2020-03-18 2023-07-19 Necソリューションイノベータ株式会社 判定装置、判定方法、記録媒体

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2607400A1 (fr) * 1986-11-27 1988-06-03 Chacun Patrick Perfectionnement aux jeux de societe
US5853327A (en) * 1994-07-28 1998-12-29 Super Dimension, Inc. Computerized game board

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2607400A1 (fr) * 1986-11-27 1988-06-03 Chacun Patrick Perfectionnement aux jeux de societe
US5853327A (en) * 1994-07-28 1998-12-29 Super Dimension, Inc. Computerized game board

Also Published As

Publication number Publication date
AU2746600A (en) 2000-08-18
NO20013633D0 (no) 2001-07-24
KR20020003364A (ko) 2002-01-12
JP2002535794A (ja) 2002-10-22
CA2360940A1 (fr) 2000-08-03
NO20013633L (no) 2001-09-12
EP1159668A2 (fr) 2001-12-05
WO2000045250A2 (fr) 2000-08-03
CN1342275A (zh) 2002-03-27
PL349814A1 (en) 2002-09-09

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