CN1342275A - 交互型娱乐系统和方法 - Google Patents
交互型娱乐系统和方法 Download PDFInfo
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- CN1342275A CN1342275A CN00804426A CN00804426A CN1342275A CN 1342275 A CN1342275 A CN 1342275A CN 00804426 A CN00804426 A CN 00804426A CN 00804426 A CN00804426 A CN 00804426A CN 1342275 A CN1342275 A CN 1342275A
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L13/00—Speech synthesis; Text to speech systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Data Mining & Analysis (AREA)
- Databases & Information Systems (AREA)
- Computational Linguistics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11838499P | 1999-02-01 | 1999-02-01 | |
US60/118,384 | 1999-02-01 | ||
US30664799A | 1999-05-06 | 1999-05-06 | |
US09/306,647 | 1999-05-06 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN1342275A true CN1342275A (zh) | 2002-03-27 |
Family
ID=26816293
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN00804426A Pending CN1342275A (zh) | 1999-02-01 | 2000-01-31 | 交互型娱乐系统和方法 |
Country Status (9)
Country | Link |
---|---|
EP (1) | EP1159668A2 (fr) |
JP (1) | JP2002535794A (fr) |
KR (1) | KR20020003364A (fr) |
CN (1) | CN1342275A (fr) |
AU (1) | AU2746600A (fr) |
CA (1) | CA2360940A1 (fr) |
NO (1) | NO20013633L (fr) |
PL (1) | PL349814A1 (fr) |
WO (1) | WO2000045250A2 (fr) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103176599A (zh) * | 2011-12-20 | 2013-06-26 | 财团法人交大思源基金会 | 互动式系统及互动式装置 |
CN107708823A (zh) * | 2015-04-08 | 2018-02-16 | 乐高公司 | 游戏系统 |
CN112675555A (zh) * | 2018-01-08 | 2021-04-20 | 克兹二世怡人合资有限公司 | 具有电容式触摸交互性的儿童玩具 |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2009018988A2 (fr) * | 2007-08-03 | 2009-02-12 | Ident Technology Ag | Jouet, en particulier une poupée ou un animal en peluche ou similaire |
US8545283B2 (en) | 2008-02-20 | 2013-10-01 | Ident Technology Ag | Interactive doll or stuffed animal |
DE102010004813A1 (de) * | 2010-01-15 | 2011-07-21 | Schubert, Peter, 01159 | Wiedergabegerät für ein Druckerzeugnis |
EP2600950A4 (fr) * | 2010-08-04 | 2013-12-18 | Pure Imagination Llc | Système de plateau de jeu interactif incorporant une détection capacitive et une identification d'éléments de jeu |
US10363486B2 (en) | 2013-06-10 | 2019-07-30 | Pixel Press Technology, LLC | Smart video game board system and methods |
JP6979088B2 (ja) * | 2017-09-05 | 2021-12-08 | 株式会社バンダイ | 情報提供システムおよび情報提供プログラム |
WO2021186938A1 (fr) * | 2020-03-18 | 2021-09-23 | Necソリューションイノベータ株式会社 | Dispositif de détermination, procédé de détermination, et support d'enregistrement |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2607400A1 (fr) * | 1986-11-27 | 1988-06-03 | Chacun Patrick | Perfectionnement aux jeux de societe |
CA2196048A1 (fr) * | 1994-07-28 | 1996-02-08 | Pinhas Gilboa | Table de jeu avec ordinateur |
-
2000
- 2000-01-31 KR KR1020017009677A patent/KR20020003364A/ko not_active Application Discontinuation
- 2000-01-31 CA CA002360940A patent/CA2360940A1/fr not_active Abandoned
- 2000-01-31 EP EP00905848A patent/EP1159668A2/fr not_active Withdrawn
- 2000-01-31 PL PL00349814A patent/PL349814A1/xx unknown
- 2000-01-31 WO PCT/US2000/002342 patent/WO2000045250A2/fr not_active Application Discontinuation
- 2000-01-31 CN CN00804426A patent/CN1342275A/zh active Pending
- 2000-01-31 JP JP2000596441A patent/JP2002535794A/ja active Pending
- 2000-01-31 AU AU27466/00A patent/AU2746600A/en not_active Abandoned
-
2001
- 2001-07-24 NO NO20013633A patent/NO20013633L/no not_active Application Discontinuation
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103176599A (zh) * | 2011-12-20 | 2013-06-26 | 财团法人交大思源基金会 | 互动式系统及互动式装置 |
CN107708823A (zh) * | 2015-04-08 | 2018-02-16 | 乐高公司 | 游戏系统 |
CN107708823B (zh) * | 2015-04-08 | 2021-08-31 | 乐高公司 | 游戏系统 |
CN112675555A (zh) * | 2018-01-08 | 2021-04-20 | 克兹二世怡人合资有限公司 | 具有电容式触摸交互性的儿童玩具 |
CN114007712A (zh) * | 2018-01-08 | 2022-02-01 | 克兹二世怡人合资有限公司 | 具有电容式触摸特征的儿童玩具 |
CN112675555B (zh) * | 2018-01-08 | 2022-09-27 | 克兹二世怡人合资有限公司 | 具有电容式触摸交互性的儿童玩具 |
US11726619B2 (en) | 2018-01-08 | 2023-08-15 | Kids Ii Hape Joint Venture Limited | Children's toys with capacitive touch interactivity |
US11853513B2 (en) | 2018-01-08 | 2023-12-26 | Kids Ii Hape Joint Venture Limited | Toys with capacitive touch features |
Also Published As
Publication number | Publication date |
---|---|
KR20020003364A (ko) | 2002-01-12 |
JP2002535794A (ja) | 2002-10-22 |
NO20013633D0 (no) | 2001-07-24 |
NO20013633L (no) | 2001-09-12 |
AU2746600A (en) | 2000-08-18 |
EP1159668A2 (fr) | 2001-12-05 |
CA2360940A1 (fr) | 2000-08-03 |
PL349814A1 (en) | 2002-09-09 |
WO2000045250A2 (fr) | 2000-08-03 |
WO2000045250A3 (fr) | 2000-12-28 |
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WD01 | Invention patent application deemed withdrawn after publication |