CN1342275A - 交互型娱乐系统和方法 - Google Patents

交互型娱乐系统和方法 Download PDF

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Publication number
CN1342275A
CN1342275A CN00804426A CN00804426A CN1342275A CN 1342275 A CN1342275 A CN 1342275A CN 00804426 A CN00804426 A CN 00804426A CN 00804426 A CN00804426 A CN 00804426A CN 1342275 A CN1342275 A CN 1342275A
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CN
China
Prior art keywords
page
physical object
acoustic image
identified
zone
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN00804426A
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English (en)
Chinese (zh)
Inventor
克里斯托弗·H·施密德
亚当·C·乔登
菲利佩·P·皮埃诺特
威廉·A·西泽罗蒂
德施皮那·帕普多鲍洛斯
罗宾·G·皮特雷维克
戴维·W·莱图瑞
詹妮·D·沃特沙夫特
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Interlego AG
Lego AS
Original Assignee
Interlego AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Interlego AG filed Critical Interlego AG
Publication of CN1342275A publication Critical patent/CN1342275A/zh
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L13/00Speech synthesis; Text to speech systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Computational Linguistics (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
CN00804426A 1999-02-01 2000-01-31 交互型娱乐系统和方法 Pending CN1342275A (zh)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US11838499P 1999-02-01 1999-02-01
US60/118,384 1999-02-01
US30664799A 1999-05-06 1999-05-06
US09/306,647 1999-05-06

Publications (1)

Publication Number Publication Date
CN1342275A true CN1342275A (zh) 2002-03-27

Family

ID=26816293

Family Applications (1)

Application Number Title Priority Date Filing Date
CN00804426A Pending CN1342275A (zh) 1999-02-01 2000-01-31 交互型娱乐系统和方法

Country Status (9)

Country Link
EP (1) EP1159668A2 (fr)
JP (1) JP2002535794A (fr)
KR (1) KR20020003364A (fr)
CN (1) CN1342275A (fr)
AU (1) AU2746600A (fr)
CA (1) CA2360940A1 (fr)
NO (1) NO20013633L (fr)
PL (1) PL349814A1 (fr)
WO (1) WO2000045250A2 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103176599A (zh) * 2011-12-20 2013-06-26 财团法人交大思源基金会 互动式系统及互动式装置
CN107708823A (zh) * 2015-04-08 2018-02-16 乐高公司 游戏系统
CN112675555A (zh) * 2018-01-08 2021-04-20 克兹二世怡人合资有限公司 具有电容式触摸交互性的儿童玩具

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009018988A2 (fr) * 2007-08-03 2009-02-12 Ident Technology Ag Jouet, en particulier une poupée ou un animal en peluche ou similaire
US8545283B2 (en) 2008-02-20 2013-10-01 Ident Technology Ag Interactive doll or stuffed animal
DE102010004813A1 (de) * 2010-01-15 2011-07-21 Schubert, Peter, 01159 Wiedergabegerät für ein Druckerzeugnis
EP2600950A4 (fr) * 2010-08-04 2013-12-18 Pure Imagination Llc Système de plateau de jeu interactif incorporant une détection capacitive et une identification d'éléments de jeu
US10363486B2 (en) 2013-06-10 2019-07-30 Pixel Press Technology, LLC Smart video game board system and methods
JP6979088B2 (ja) * 2017-09-05 2021-12-08 株式会社バンダイ 情報提供システムおよび情報提供プログラム
WO2021186938A1 (fr) * 2020-03-18 2021-09-23 Necソリューションイノベータ株式会社 Dispositif de détermination, procédé de détermination, et support d'enregistrement

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2607400A1 (fr) * 1986-11-27 1988-06-03 Chacun Patrick Perfectionnement aux jeux de societe
CA2196048A1 (fr) * 1994-07-28 1996-02-08 Pinhas Gilboa Table de jeu avec ordinateur

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103176599A (zh) * 2011-12-20 2013-06-26 财团法人交大思源基金会 互动式系统及互动式装置
CN107708823A (zh) * 2015-04-08 2018-02-16 乐高公司 游戏系统
CN107708823B (zh) * 2015-04-08 2021-08-31 乐高公司 游戏系统
CN112675555A (zh) * 2018-01-08 2021-04-20 克兹二世怡人合资有限公司 具有电容式触摸交互性的儿童玩具
CN114007712A (zh) * 2018-01-08 2022-02-01 克兹二世怡人合资有限公司 具有电容式触摸特征的儿童玩具
CN112675555B (zh) * 2018-01-08 2022-09-27 克兹二世怡人合资有限公司 具有电容式触摸交互性的儿童玩具
US11726619B2 (en) 2018-01-08 2023-08-15 Kids Ii Hape Joint Venture Limited Children's toys with capacitive touch interactivity
US11853513B2 (en) 2018-01-08 2023-12-26 Kids Ii Hape Joint Venture Limited Toys with capacitive touch features

Also Published As

Publication number Publication date
KR20020003364A (ko) 2002-01-12
JP2002535794A (ja) 2002-10-22
NO20013633D0 (no) 2001-07-24
NO20013633L (no) 2001-09-12
AU2746600A (en) 2000-08-18
EP1159668A2 (fr) 2001-12-05
CA2360940A1 (fr) 2000-08-03
PL349814A1 (en) 2002-09-09
WO2000045250A2 (fr) 2000-08-03
WO2000045250A3 (fr) 2000-12-28

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C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C06 Publication
PB01 Publication
C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication