WO1999039790A1 - Dispositif de jeu - Google Patents
Dispositif de jeu Download PDFInfo
- Publication number
- WO1999039790A1 WO1999039790A1 PCT/FR1999/000223 FR9900223W WO9939790A1 WO 1999039790 A1 WO1999039790 A1 WO 1999039790A1 FR 9900223 W FR9900223 W FR 9900223W WO 9939790 A1 WO9939790 A1 WO 9939790A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pin
- rods
- adjacent
- pins
- game device
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/20—Dominoes or like games; Mah-Jongg games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00406—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/00583—Connections between board and playing pieces with pin and hole
- A63F2003/00605—The hole being in the playing piece
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
- A63F2003/00719—Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
- A63F2003/00725—Peg and socket connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0033—Display or decorative devices
- A63F2009/0035—Display or decorative devices on a pedestal or stand
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1208—Connections between puzzle elements
- A63F2009/1228—Connections between puzzle elements slidable connections
- A63F2009/1232—Dove tails
Definitions
- the present invention relates to a game device comprising pawns to be placed adjacent to each other according to a determined vertical surface.
- the pins are parallelepiped and include a peripheral groove formed in their thickness.
- the pins are intended to be placed in the playing surface by simple threading between two adjacent rods.
- the pins are weakly held by the rods and are misaligned with respect to each other, all the more so since the rods are long. This results in an area of . irregular game with gaps and recesses degrading the visual appearance of the game device.
- some pins, insufficiently maintained between the rods may fall at the slightest shock received by the base.
- a game device comprising a base supporting parallel and spaced rods, and pins having two opposite faces delimiting a thickness, the pins being intended to be placed on the rods adjacent to each other, each pin being crossed by a bore having a cross section corresponding to a cross section of the rods and comprising means for its mutual lateral attachment with at least one adjacent pin to maintain in close contact the adjoining sides of these pins.
- the present invention relates to a game device comprising pawns to be placed adjacent to each other according to a determined vertical surface.
- the pins are parallelepiped and include a peripheral groove formed in their thickness.
- the pins are intended to be placed in the playing surface by simple threading between two adjacent rods.
- the pins are weakly held by the rods and are misaligned with respect to each other, all the more so since the rods are long. This results in an irregular playing surface comprising interstices and recesses degrading the visual appearance of the playing device.
- some pins insufficiently maintained between the rods, risk falling at the slightest shock received by the base.
- a game device comprising a base supporting parallel and spaced rods, and pins having two opposite faces delimiting a thickness, the pins being intended to be placed on the rods adjacent to each other, each pin being crossed by a bore having a cross section corresponding to a cross section of the rods and comprising means for its mutual lateral attachment with at least one adjacent pin to maintain in close contact the adjoining sides of these pins.
- the pins are no longer caught between two rods but are threaded on a single rod received in the bore of the pins. The retention of the pins on the rods is thus correctly ensured whatever the parallelism existing between the rods.
- the hooking means comprise a flange extending along one side of a pin, the flange being curved to serve as housing for a curved flange extending symmetrically opposite the along one side of an adjacent pawn.
- each rim has a swollen free edge and the housing has a complementary shape to cooperate with the swollen free edge of an adjacent pin and retain this swollen free edge in a direction substantially perpendicular to the opposite faces of the pawn. The retention of the pawns in the playing surface is thus further improved.
- the fastening means comprise a groove with converging flanks formed along one side of a pin parallel to the bore to receive, sliding in a longitudinal direction of the groove, a tongue having an edge free laterally swollen and extending along one side of an adjacent pawn.
- the cross section of the rods is oval in shape. The pins are then secured to the rotating rods.
- the pins include a keying member.
- the pins can thus be threaded on the rods only in a certain orientation.
- the keying member of each pin comprises at least one lug arranged on an upper face of a pin and intended to cooperate with an orifice formed in a lower face of an adjacent pin. The lug thus ensures, in addition to a function of polarizing organ, an additional maintenance of the pawn in the playing surface.
- FIG. 1 is a partial perspective view of a game device according to a first embodiment of the invention
- FIG. 2 is a bottom view of a pawn according to the first embodiment
- - Figure 3 is a bottom view of a pin according to a second embodiment
- - Figure 4 is a bottom view of a pin according to a third embodiment.
- the game device comprises a base 1 in which are fixed by one end of the rods 2 vertical and aligned.
- the rods 2 have a cross section of oval shape and form guides defining a determined surface, flat and vertical.
- the rods 2 could equally well be horizontal or inclined relative to the vertical, while being parallel to each other.
- the rods 2 could also be arranged in a curvilinear path so as to define a surface having undulations.
- the game device comprises pieces or pieces, generally designated at 3 and shown here in parallelepiped shape. but that can take another form.
- Each pin 3 has two opposite faces 4 which are flat and parallel, but which can, for example, be convexly convex or concave.
- the opposite faces 4 delimit a thickness of material comprising lateral faces 5.1 and 5.2, upper 6 and lower 7.
- the bore 8 has a cross section of oval shape corresponding to the cross section of the rods 2 .
- a rim 13.1 extends along the lateral face 5.1.
- the rim 13.1 is curved to define a housing by extending substantially parallel to the lateral face 5.1.
- a rim 13.2 identical to the rim 13.1 extends along the lateral face 5.2 symmetrically opposite the rim 13.1 relative to the central axis of the bore 8.
- Each pin 3 comprises a keying member comprising two cylindrical pins 9 arranged on the upper face 6 on either side of the bore and two orifices 10 formed correspondingly in the lower face 7 of the pin.
- each pin 3 could be rounded so as to facilitate their positioning on the guides 2.
- the opposite faces 4 are diagonally divided into two marking zones in each of which is printed a graphic 12.
- the divisions of each face 4 extend parallel to one another but could be symmetrically opposite to each other .
- Other divisions are of course possible, such as for example a division of the opposite faces into four triangular zones.
- the graphics 12 are here points but could consist of any type of symbol. It is thus possible to make a "domino" game, the players alternately placing a pawn 3 on a rod 2 so as to make the graphics 12 of the pawn correspond with the graphics of the adjacent pawns on two consecutive sides of the pawn.
- the rod 2 is then received in the bore 8.
- the pin is thus maintained in a determined orientation around the rod 2 due to the corresponding cross sections of the rod 2 and the bore 8.
- the edges 13.1 and 13.2 of the pin are received respectively in the housings defined by the edges 13.2 and 13.1 of the pins which are adjacent to it.
- a letter game that can be performed with this game device consists of installing the profile game device between two players so that the playing surface extends perpendicular to the two players and is therefore not theirs. visible. The players then randomly stack the pawns on top of each other.
- each pawn oriented upwards make it possible to ensure by touch that the letter carried by the two opposite faces of each pawn will be well placed in the right direction.
- the base 1 is turned so that the playing surface is parallel to the players, each player then seeing the face of each pawn which is turned towards him. To win, each player must find as many words as possible formed by the letters he has in front of him.
- the base can for example be mounted on a rotary member. Each player being placed on one side of the playing surface, any risk of cheating by copying is eliminated.
- the game device can also be applied to a puzzle, the graphics of the pawns 3, once arranged on the guides, then constituting an image.
- the graphics of the pawns 3, once arranged on the guides then constituting an image.
- only the lateral face 5.2 of the pins forming the edge of the image will be provided with a curved edge, the lateral face 5.1 being flat.
- the base and the guides in this case act as a support allowing the exposure of the image.
- the opposite faces 4 of each counter may also each carry a portion of image corresponding to a different image to be reconstructed.
- the playing surface is defined, as before, by rods, vertical and spaced, connected by a base.
- each pin 3 according to the second embodiment is parallelepipedal and comprises as before two opposite faces 4, and two lateral faces 5.1 and 5.2 along which edges 13.1, 13.2 extend.
- each edge 13.1, 13.2 has a free edge 15.1, 15.2 swollen in the direction of the corresponding side face 5.1, 5.2. It is thus defined a housing which has a shape complementary to that of the corresponding flange 13.2, 13.1. This housing thus has a width at its longitudinal opening corresponding substantially to the width of the cross section of the rim below its swollen free end and a greater width at the bottom of the housing, corresponding substantially to the width of the cross section of the flange at its swollen free end.
- each pin 3 according to the third embodiment is parallelepipedic and has two opposite faces 4, two lateral faces 5.1 and 5.2 and a bore 8.
- a groove 13.1 extends along the lateral face 5.1.
- the groove 13.1 has two sides 14 converging towards each other on a side opposite the bottom of the groove.
- a tongue 13.2 extends along the lateral face 5.2.
- the tongue 13.2 has a free edge swollen laterally which has a transverse dimension greater than the distance separating the free edges of the flanks 14.
- the pins 3 are arranged by inserting the rods in the bores 8 and sliding the tongues 13.2 in the grooves 13.1.
- rods 2 have been shown with a cross section of oval shape in FIG. 1, one could produce rods of square, rectangular or other section preventing any rotation of the pins on the rods.
- the rods could also have a section made up of two different half-sections so as to form, by cooperating with bores of corresponding shape, a polarizing member.
- Rods of circular section could also be used.
- the opposite sides have been described as bearing printed graphics, the graphics could be engraved or embossed. Likewise, the graphics could be produced on only one of the two opposite faces.
- Pawns 3 could also have a non-regular and different shape depending on the pawns. We can thus create a relatively difficult puzzle to reconstruct.
- the game device according to the invention is in no way limited to dominoes, letters or puzzle games. It can in particular be the support of many patience games where the pawns carry signs to group, arrange or combine according to precise rules.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP99902590A EP1053050A1 (fr) | 1998-02-03 | 1999-02-03 | Dispositif de jeu |
AU22833/99A AU2283399A (en) | 1998-02-03 | 1999-02-03 | Game device |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR9801211A FR2774305A1 (fr) | 1998-02-03 | 1998-02-03 | Dispositif de jeu |
FR98/01211 | 1998-02-03 | ||
FR9807911A FR2774306A1 (fr) | 1998-02-03 | 1998-06-23 | Dispositif de jeu |
FR98/07911 | 1998-06-23 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1999039790A1 true WO1999039790A1 (fr) | 1999-08-12 |
Family
ID=26234106
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/FR1999/000223 WO1999039790A1 (fr) | 1998-02-03 | 1999-02-03 | Dispositif de jeu |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1053050A1 (fr) |
AU (1) | AU2283399A (fr) |
FR (1) | FR2774306A1 (fr) |
WO (1) | WO1999039790A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012150776A2 (fr) * | 2011-05-04 | 2012-11-08 | Kim Joo An | Puzzle à empiler de type assemblage |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10195517B2 (en) * | 2016-03-04 | 2019-02-05 | The Upper Deck Company | Word-forming and word-guessing game |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2923551A (en) * | 1957-10-22 | 1960-02-02 | Delbert C Pope | Puzzle toy |
US3921330A (en) * | 1972-05-31 | 1975-11-25 | Hieronimus Robert Drieze | Framed rods with blocks forming a mosaic toy |
US4183167A (en) * | 1978-03-10 | 1980-01-15 | Michael Jatich | Three dimensional toy |
GB2087736A (en) * | 1980-09-17 | 1982-06-03 | Rodda Verena Anne Margaret | Word game |
GB2247180A (en) * | 1990-08-22 | 1992-02-26 | Christopher John Callow | Apparatus for playing a game |
-
1998
- 1998-06-23 FR FR9807911A patent/FR2774306A1/fr active Pending
-
1999
- 1999-02-03 WO PCT/FR1999/000223 patent/WO1999039790A1/fr not_active Application Discontinuation
- 1999-02-03 EP EP99902590A patent/EP1053050A1/fr not_active Withdrawn
- 1999-02-03 AU AU22833/99A patent/AU2283399A/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2923551A (en) * | 1957-10-22 | 1960-02-02 | Delbert C Pope | Puzzle toy |
US3921330A (en) * | 1972-05-31 | 1975-11-25 | Hieronimus Robert Drieze | Framed rods with blocks forming a mosaic toy |
US4183167A (en) * | 1978-03-10 | 1980-01-15 | Michael Jatich | Three dimensional toy |
GB2087736A (en) * | 1980-09-17 | 1982-06-03 | Rodda Verena Anne Margaret | Word game |
GB2247180A (en) * | 1990-08-22 | 1992-02-26 | Christopher John Callow | Apparatus for playing a game |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2012150776A2 (fr) * | 2011-05-04 | 2012-11-08 | Kim Joo An | Puzzle à empiler de type assemblage |
KR101241801B1 (ko) | 2011-05-04 | 2013-03-14 | 김주안 | 조립식 적층 퍼즐 |
WO2012150776A3 (fr) * | 2011-05-04 | 2013-03-21 | Kim Joo An | Puzzle à empiler de type assemblage |
Also Published As
Publication number | Publication date |
---|---|
AU2283399A (en) | 1999-08-23 |
FR2774306A1 (fr) | 1999-08-06 |
EP1053050A1 (fr) | 2000-11-22 |
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