WO1999027424A1 - Montre electronique - Google Patents

Montre electronique Download PDF

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Publication number
WO1999027424A1
WO1999027424A1 PCT/JP1998/005277 JP9805277W WO9927424A1 WO 1999027424 A1 WO1999027424 A1 WO 1999027424A1 JP 9805277 W JP9805277 W JP 9805277W WO 9927424 A1 WO9927424 A1 WO 9927424A1
Authority
WO
WIPO (PCT)
Prior art keywords
display
character
current time
time
displayed
Prior art date
Application number
PCT/JP1998/005277
Other languages
English (en)
Japanese (ja)
Inventor
Koshi Fujimoto
Original Assignee
Pre.Stage Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pre.Stage Inc. filed Critical Pre.Stage Inc.
Publication of WO1999027424A1 publication Critical patent/WO1999027424A1/fr

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Classifications

    • GPHYSICS
    • G04HOROLOGY
    • G04GELECTRONIC TIME-PIECES
    • G04G9/00Visual time or date indication means
    • G04G9/0082Visual time or date indication means by building-up characters using a combination of indicating elements and by selecting desired characters out of a number of characters or by selecting indicating elements the positions of which represents the time, i.e. combinations of G04G9/02 and G04G9/08

Definitions

  • the present invention relates to an electronic timepiece, and more particularly, to an electronic timepiece pursuing entertainment.
  • a so-called digital quartz watch has been known as a general electronic watch. With the advancement of liquid crystal and electronic device technologies, such digital quartz watches have been reduced in size, weight, price, and accuracy. In recent years, high-performance digital quartz clocks with a computer function, a world base image, a message base function capable of storing telephone numbers, a dictionary function, and the like have been widely spread. .
  • conventional electronic timepieces have always focused on so-called hardware evolution, such as accurate time display and the addition of new functions. Therefore, conventional electronic timepieces were not satisfactory from the soft point of view, such as the time display method and the pursuit of entertainment.
  • the watch user only sees the number indicating the time or the number indicating the calculation result, telephone number, etc., and there is no entertainment at all. The user did not feel at ease when using.
  • an object of the present invention is to provide an electronic timepiece that has high entertainment properties and can surely notify the time. Disclosure of the invention
  • An electronic timepiece is an electronic timepiece capable of displaying a current time on a display unit.
  • This electronic timepiece includes a living activity storing means and a character information storing means.
  • the living activity memory means stores information indicating daily activities (acts such as wake-up, eating, walking, bathing, and going to bed).
  • the character information storage means stores character information for displaying movements (movements of people and animals) at the time of each living activity as movements of characters (people in cartoons, animals, robots, etc.) on the display unit. Is stored.
  • the electronic timepiece includes a living activity determining means, a time display instruction means, and a display control means.
  • the living activity determining means determines a living activity to be displayed at the current time from each living activity stored in the living activity storing means.
  • the display control means reads character and evening information corresponding to the living activity determined by the living activity determining means from the character information storage means and causes the display unit to display the information. Further, when the time display instructing means for instructing the display of the current time is operated, the display control means causes the display unit to display the current time.
  • a normal character is displayed on the display unit of the electronic timepiece.
  • This character behaves on the display unit as if a person is performing a daily life activity. This makes it possible to give the clock user an impression as if the character were living in the display. Therefore, the watch user can enjoy a peaceful mood without getting tired.
  • the time display instruction means is operated, the current time is displayed on the display unit. Therefore, the clock user can surely know the time.
  • the time display instructing means includes a display requesting means for requesting a display of the current time and a compulsory display means for instructing a forced display of the current time.
  • the display control means causes the display unit to display the current time in association with the time, or does not display the current time on the display unit.
  • the display control means forcibly displays the current time on the display.
  • the watch user operates the display request means, It cannot be known whether or not is displayed.
  • this electronic timepiece has the unpredictable fun in addition to the original function of notifying the time, which doubles the enjoyment of using the timepiece.
  • the current time is displayed, the current time is displayed on the display while being associated with the character's operation, so that the clock user is notified of the time and enjoys the operation of the character. You can also. If the clock user needs to know the time reliably, the compulsory display means may be operated.
  • time display determination means for determining whether or not to display the current time when the display request means is operated. In this case, whether or not to display the current time may be determined randomly using a random number generator. Further, information indicating whether or not to display the current time may be stored in association with each living activity.
  • the display control means when the display request means is operated and the display of the current time is determined, causes the display unit to display the current time in association with the character. When the non-display of the current time is determined, the display control means does not display the current time.
  • the display requesting means is operated, and the teaching character information indicating the teaching character to be displayed when the current time is displayed, the display requesting means is operated, and the current time is not displayed. It is preferable that non-teaching character information indicating a non-teaching character to be displayed at this time is further included.
  • the display control means when the display request means is operated and the display of the current time is determined by the time display determining means, causes the display unit to display the current time together with the teaching character.
  • the display control means displays only the non-teaching character on the display unit when the display request means is operated and the non-display of the current time is determined by the time display determining means.
  • the time display determining means determines whether or not to display the current time based on the cumulative number of operations of the display requesting means counted in the count. This makes it possible to change the motion of the character on the display unit in accordance with the cumulative number of operations of the display requesting means, so that the watch user is not bored.
  • the character information further includes forced character information indicating a forced display character used at the time of forcibly displaying the current time.
  • the display control means causes the display unit to display the current time together with the forced display character when the forced display means is operated.
  • the living activity storage means stores a schedule to which each living activity is assigned for each time, and the living activity determining means preferably determines the living activity based on the current time and the schedule.
  • the character displayed on the display unit behaves in a certain time period of the day as if the person is performing a daily life activity during that time period. For example, it wakes up in the morning hours, eats in the daytime hours, and takes a bath in the nighttime hours. Thus, the watch user can grasp the approximate current time by looking at the character shown on the display.
  • FIG. 1 is a perspective view showing an electronic timepiece according to the present invention.
  • FIG. 2 is a block diagram of the electronic timepiece shown in FIG.
  • FIG. 3 is a diagram showing an example of a schedule in which living activities are assigned for each hour.
  • 4A to 4D are schematic diagrams for explaining characters displayed on the electronic timepiece of FIG.
  • 5A to 5C are schematic diagrams for explaining characters displayed on the electronic timepiece of FIG.
  • 6A to 6C are schematic diagrams for explaining characters displayed on the electronic timepiece of FIG.
  • FIG. 7 is a flowchart illustrating an operation when a time display instruction is not issued.
  • FIG. 8 is a flowchart illustrating an operation when a display request is made.
  • FIG. 9 is a flowchart illustrating an operation when a forced display is instructed.
  • FIG. 1 is a perspective view showing an electronic timepiece according to the present invention.
  • the electronic timepiece 1 shown in the figure is a so-called digital quartz wristwatch that operates using a lithium battery or the like as a power source.
  • the electronic timepiece 1 includes a case 2 and a belt 3, and a buckle (not shown) is attached to the belt 3.
  • a transparent material is fixed. From this transparent material, for example, a display unit 4 made of liquid crystal (LCD) having a view area of about 15 mm ⁇ 18 mm is exposed.
  • characters 9 such as characters, animals, and robots of a manga are usually displayed as if they were living there.
  • the display unit 4 is connected to the CPU 10 via the LCD drive unit 18 (see FIG. 2).
  • a push-button display request switch 5 is provided on the upper left side of Case 2.
  • a push button type forced display switch 6 is provided at the lower left side.
  • the display request switch 5 is operated when it is not necessary for the clock user to know the time.
  • the display request switch 5 is operated, the current time may be displayed, but the current time may not be displayed.
  • the compulsory display switch 6 is operated when it is extremely necessary for the clock user to know the time.
  • the forcible display switch 6 is operated, the current time is forcibly displayed on the display unit 4.
  • a mode switch 7 for switching between various modes such as a time setting mode and an alarm setting mode is provided on an upper right side of the case 2, and a time setting and an alarm are provided on a lower side of the right side of the case 2.
  • An adjust switch 8 for setting and the like is provided.
  • the positions of the switches 5 to 8 described above are not limited to the side surfaces of the case 2 and may be provided on the surface of the case 2. Alternatively, a sound sensor or the like that responds to voice may be used. Further, as switches 5 to 8, sensors that respond to body temperature or pulse, and sensors that respond to exhalation, smell, vibration, light, temperature, humidity, and the like can be used. These switches 5 to 8 are all connected to the CPU 10 built in the case 2.
  • the CPU 10 controls the operation of the electronic timepiece 1, and includes a ROM 10a and a RAM 10b as shown in FIG.
  • a program for control processing is stored in advance.
  • the RAM IOb stores various data during control and calculation.
  • a timer 10 is connected to the CPU 10.
  • the clocking means 11 includes a crystal oscillator, a frequency dividing circuit, etc., generates a 1 Hz signal current, and supplies an electric signal to the CPU 10.
  • the CPU 10 is connected to a living activity storage means 12 and a character information storage means 14.
  • a person has It stores a daily schedule in which daily activities, such as wake-up, meals, walks, bathing, and going to bed, which are assigned to each hour, are performed in daily life.
  • the motion of the character 9 displayed on the display unit 4 is determined according to the schedule stored in the living activity storage means 12.
  • the evening of Chara evening 9 is called “wake up” for the first 30 minutes, and is called “brushing” for the last 30 minutes. You will perform daily activities.
  • the character 9 performs the living action of “napping”.
  • a more detailed schedule may be set, such as "napping" for the first 30 minutes and "sleeping" for the last 30 minutes.
  • the daily schedule of the character 9 is not limited to that shown in FIG.
  • the schedule includes information for determining whether to display or hide the current time when the display request switch 5 is operated.
  • Information for determining whether to display the current time is defined for each living activity. For example, as for the living activity of “walking” between 10 am and 11 am, if the display request switch 5 is operated for the first 30 minutes, the current time is displayed. On the other hand, during the latter 30 minutes, the current time is not displayed even if the display request switch 5 is operated.
  • the character information storage means 14 stores a chinho (hereinafter referred to as “character information”) for displaying characters 9 such as characters, animals, and robots of a manga on the display unit 4.
  • the character information includes information on the character normally displayed (hereinafter referred to as “normal character information”), information on the taught character (hereinafter referred to as “taught character information”), and information on the non-taught character (hereinafter “non-taught character”).
  • Information about forced display characters hereinafter referred to as “forced character information”.
  • the normal character information is created so as to correspond to each living activity in the schedule stored in the living activity storage means 12.
  • the normal character information is created as information for replacing the action performed by a person at the time of each living activity with the action of the character 9 and displaying it as an animation of four frames on the display unit 4.
  • normal character information corresponding to a living activity such as “walking” is information for displaying the character 9 walking on the display unit 4 as a four-frame animation.
  • the number of frames in the animation is not limited to four, and the number of frames may be increased or decreased as appropriate.
  • the schedule shown in Fig. 3 for example, when a more detailed schedule is set between 2:00 pm and 3:00 pm (for example, "napping" for the first 30 minutes, and " In “Sleeping sleep”), the amount of the normal character information is increased by adding normal character information indicating the character 9 “napping” or normal character information indicating the character 9 “sleeping”. It should be left.
  • the teaching character is displayed on the display unit 4 together with the current time when the display request switch 5 is operated and the current time is displayed.
  • the current time is displayed in association with the operation of the teaching character on the display unit 4. That is, as shown in FIGS. 5A to 5C, for example, as shown in FIGS. 5A to 5C, the character 9 takes out the card displaying the current time from the breast pocket on the display unit 4 as a three-frame animation. It is created as information for
  • the fun is doubled and the watch user is not bored.
  • a living activity of “nap” it may be created as information for displaying on the display unit 4 a state in which the character 9 jumps up and tells the current time.
  • the number of frames of the animation may be appropriately increased or decreased.
  • the non-teaching character is displayed alone on the display unit 4 when the display request switch 5 is operated and the current time is not displayed.
  • the non-teaching character evening information is created as information for displaying on the display unit 4 a three-frame animation of the character 9 angry and turning backward as shown in FIGS. 6A to 6C, for example. I have. This doubles the enjoyment when the time is not displayed on the display unit 4.
  • the fun is doubled and the watch user is not bored. For example, it is better to stop eating and turn around for the daily activity of “meal”. Also in this case, the number of frames of the animation may be appropriately increased or decreased.
  • the forced display character is displayed together with the current time on the display unit 4 when the forced display switch 6 is operated and the current time is forcibly displayed.
  • the forced character information is created almost in the same way as the teaching character shown in Figs. 5A to 5C.For example, it is created as information for displaying the surprise of the character 9 on the display unit 4 as a three-frame animation. The current time is displayed for each frame.
  • this forced character information if you prepare a lot of information corresponding to each living activity or increase the number of frames of animation, the fun will be doubled and the watch user will not get bored . In this case, for example, for a living activity of “walking”, it may be created as information for causing the display unit 4 to display a state in which the character 9 is falling.
  • the CPU 10 is connected to a first counter 15, a second counter 16, and a speaker 17 for generating an alarm sound.
  • the first counter 15 is for accumulating the number of times the display request switch 5 has been operated within a predetermined time.
  • the second count 16 is for accumulating the number of operations of the forced display switch 6 within a predetermined time.
  • the CPU 10 advances the frame of the character 9 to be displayed on the display unit 4 according to the cumulative number of operations of the display request switch 5 or the forced display switch 6 counted in the first count 15 or the second count 15. Increase the speed for a specified period of time.
  • the frame advance speed of the character 9 is set to the normal time during the predetermined time (for example, about 20 minutes). If the total number of operations is 10 times, increase the frame feed speed of character 9 to 2 times the normal speed. Thus, the movement of the character 9 displayed on the display unit 4 is accelerated, and the watch user who enjoys the movement of the character 9 is not bored.
  • a counter for accumulating the number of switch operations may be provided for either the display request switch 5 or the forced display switch 6.
  • a counter may be provided for integrating the number of times of operation of the display request switch 5 and the number of times of operation of the forced display switch 6 collectively. Further, the switching of living activities may be speeded up stepwise according to the cumulative number of switch operations.
  • the CPU 10 determines the current time based on the electric signal from the timekeeping means 11 as shown in FIG. 7 (S10).
  • a living activity corresponding to the determined current time is determined from the schedule stored in the living activity storage means 12 (S11). Further, it is determined whether or not a time display instruction has been given, that is, whether or not one of the display request switch 5 and the forced display switch 6 has been operated (S12) o
  • the CPU 10 determines that neither the display request switch 5 nor the forced display switch 6 has been operated, the CPU 10 stores the normal character information corresponding to the living activity determined in S11 from the character information storage means 14. Read and give a predetermined instruction to the LCD drive section 18. And the L CD drive that received the instruction from CPU 10 The character 9 performing a living activity corresponding to the current time is displayed on the display unit 4 by the moving unit 18 (S13). The CPU 10 detects whether or not display of predetermined frames (in this case, four frames) has been completed (S14). If it is determined that the display for the predetermined frame has been completed, the process returns to S10 shown in FIG. 7, and the display of the character 9 performing the above-described life activity is repeated again.
  • predetermined frames in this case, four frames
  • the lifestyle activity of “walk” is determined from the schedule of the character 9 shown in FIG.
  • the display unit 4 displays the character 9 taking a walk as an animation of four frames. If the time display is not instructed until the current time reaches 11 am, the character 9 taking a walk is repeatedly displayed on the display unit 4.
  • the character 9 performs daily activities that people normally perform during that time according to the schedule shown in Figure 3. Behave as if you are.
  • the character 9 behaves, for example, to wake up in the morning hours, eat in the daytime hours, and take a bath in the nighttime hours.
  • the user can grasp the approximate current time by looking at the character 9 displayed on the liquid crystal.
  • the character 9 is displayed on the display unit 4 as an animation.
  • the character 9 operates on the display unit 4 as if the person is performing daily activities such as getting up, eating, taking a walk, taking a bath, going to bed, and the like in his daily life. This makes it possible to give the watch user the impression that character 9 is living in the liquid crystal display. Therefore, the watch user can enjoy a peaceful mood without getting tired.
  • the electronic timepiece 1 is shown in FIG. It operates according to the procedure shown in.
  • the CPU 10 If it is determined that the current time is to be displayed, the CPU 10 reads out the teaching character from the character information storage means 14 (S17) and gives a predetermined instruction to the LCD drive section 18. Then, the teaching character and the current time are displayed on the display unit 4 by the LCD drive unit 18 receiving the instruction from the CPU 10 (S18).
  • the CPU 10 detects whether the display of the teaching character for a predetermined frame (in this case, three frames) has been completed (S19). If it is determined that the display for the predetermined frame has been completed, the display of the teaching character and the current time is deleted (S20), and the process returns to S10 shown in FIG. Then, until the next switch operation is performed, the display of the character 9 performing the above-described living activity is repeated again.
  • the CPU 10 reads out the non-teaching character from the character information storage means 14 as shown in FIG. 8 (S21). A predetermined instruction is given to the LCD drive unit 18. Then, only the non-teaching character is displayed on the display unit 4 by the LCD drive unit 18 receiving the instruction from the CPU 10 (S22). The CPU 10 detects whether the display of the non-teaching character for a predetermined frame (in this case, three frames) has been completed (S23). If it is determined that the display for the predetermined frame has been completed, the display of the teaching character and the current time is deleted (S24), and the process returns to S10 shown in FIG. Then, until the next switch operation is performed, the display of the character 9 performing the above-described living activity is repeated again.
  • a predetermined frame in this case, three frames
  • the display unit 4 displays, as a three-frame animation, a state in which the character 9 takes out the force at which the current time is displayed from the breast pocket. Therefore, the clock user can know the current time.
  • the display unit 4 merely displays, for example, a state in which the character 9 looks angry and turns backward as a three-frame animation. Therefore, the clock user cannot know the current time.
  • the clock user cannot know whether the current time is displayed or not. This adds an unpredictable fun to the original function of the watch, which informs the time, and doubles the enjoyment of using the watch.
  • the current time is displayed on the display unit 4 in association with the movement of the character 9, so that the clock user can know the time and change the operation of the character 9 Can also be enjoyed.
  • the electronic timepiece 1 When the watch user operates the compulsory display switch 6, the electronic timepiece 1 operates according to the procedure shown in FIG. First, when it is determined in S15 (see FIG. 8) that the forced display switch 6 has been operated, the CPU 10 reads out forced character information from the character information storage means 14 (S25). Then, a predetermined instruction is given to the LCD drive unit 18. Then, the LCD drive section 18 receiving the instruction from the CPU 10 displays the forced display character and the current time on the display section 4 (S26). The CPU 10 detects whether or not the display of the forced display characters for a predetermined frame (in this case, three frames) has been completed (S27). Display for the specified frame ends.
  • a predetermined frame in this case, three frames
  • the forced display character and the display of the current time are deleted (S28), and the process returns to S10 shown in FIG. Then, until the next switch operation is performed, the display of the character 9 performing the above-mentioned living activity is repeated c. In this way, if it is highly necessary for the clock user to know the time, the forced display switch is used. By operating 6, you can surely know the current time. Also, when the compulsory display of the current time is instructed, for example, a compulsory display character indicating an operation that is surprised or panicked is displayed on the display unit 4 together with the current time. In addition to knowing the time, you can enjoy the movement of character 9.
  • the daily activities are stored in the daily activity storage means 12 as a daily schedule assigned to each time, and the daily activities to be performed by the character 9 are determined based on the current time.
  • the living action to be performed by the character 9 may be determined at random.
  • the living activity storage means 12 stores a plurality of pieces of information indicating daily activities.
  • the CPU 10 determines a living action to be performed by the character 9 based on the random number generated by the random number generator 19. Under such a configuration, the behavior of the character 9 can be surprising, for example, the character 9 sleeps during the morning hours, and the watch user gets bored. None.
  • the display / non-display of the current time can be determined at random based on the random number generated by the random number generator 19. Under such a configuration, display / non-display of the current time when the display request switch 5 is operated becomes completely unknown. This doubles the fun and does not tire the watch user. Furthermore, the display / non-display of the current time when the display request switch 5 is operated The indication may be determined based on the cumulative number of operations of the display request switch 5 counted in the first count 15.
  • the CPU 10 determines that the current time is displayed. 14. Read the teaching character information from 4 and display it on the display unit 4. When the cumulative number of operations is 4 to 9, the CPU 10 reads out the non-teaching character information from the character information storage unit 14 and displays the non-teaching character information on the display unit 4 assuming that the current time is not displayed. Then, the CPU 10 determines whether the first count 15 has reached the point where the cumulative number of operations counted in the first count 15 has reached nine or a predetermined time has elapsed after the cumulative number of operations has reached nine. 1 Reset 5.
  • non-teaching character information for example, non-teaching character information indicating that character 9 is angry and non-teaching character information indicating that character 9 is ignoring the watch user
  • the following procedure is also possible. That is, when the cumulative number of operations in the first count 15 is four to six, the CPU 10 reads out the non-teaching character information indicating that the character 9 is angry and displays it on the display unit 4, If the cumulative number of operations in one count 15 is six to nine, the non-teaching character information indicating that the character 9 is ignoring the watch user is read out and displayed on the display unit 4. Accordingly, the motion of the character 9 on the display unit 4 changes according to the number of times the display request switch 5 is operated, and the watch user is not bored.
  • a plurality of taught character information is stored in the character information storage means, and at the time of time teaching, which character is displayed based on the random number generated by the random number generator 19 is determined. It is also possible. Even in such a configuration, the watch user cannot know what character 9 is displayed at the time of teaching the time, so the fun is doubled. None get bored. This is a non-taught character The same applies to the forced display character.
  • the character information storage means 14 may store a large number of taught character information, non-taught character information, and forced character information in association with each living activity.
  • the CPU 10 determines a living activity based on the current time, a random number, and the like, reads out teaching character information and the like corresponding to the determined living activity, and causes the display unit 4 to display the information. Under such a configuration, it is possible to give the clock user an impression as if the character 9 lives with will.
  • a non-taught character is displayed when the current time is not taught, but the present invention is not limited to this. That is, the display of the non-teaching character may be omitted. In this case, S 21 to S 24 in FIG. 8 may be omitted, and the configuration may return to S 10 when it is determined in S 16 that time display is not performed. Thereby, the watch user can be given an impression as if the character 9 was ignored, and the fun is doubled. Similarly, when the current time is forcibly displayed, only the current time may be displayed without displaying the forced display character. In this case, S25 in FIG. 9 is omitted, and only the current time is displayed in S26.
  • the electronic timepiece 1 normally displays the character 9 performing a living activity as a multiple-frame animation, but is not limited to this. That is, at normal times, a still image showing the character 9 may be displayed on the display unit 4. This makes it possible to suppress power consumption.
  • the electronic timepiece 1 has been described as a wristwatch, but is not limited to this.
  • the present invention may be applied to a key holder type portable timepiece. It can also be applied to table clocks. In particular, if the present invention is applied to a table clock, it is possible to use a display having a large view as a display unit, thereby enhancing an animation effect and realizing an electronic timepiece having high entertainment.
  • the electronic timepiece according to the present invention the movement of a person or animal in various living activities is displayed on the display unit as the movement of the character, and the current time is displayed when the time display is instructed. Therefore, the electronic timepiece according to the present invention has high entertainment properties and is useful as a timepiece for surely notifying the time.

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Abstract

Cette montre électronique (1) comprend un moyen (12) servant à mémoriser des informations sur des activités vitales et un moyen (14) servant à mémoriser des informations sur un personnage, en vue d'afficher une action pour chaque activité vitale, sous la forme d'une action exécutée par un personnage (9), sur une section d'affichage(4). Une action vitale à afficher au moment présent est déterminée par un moyen de détermination d'action vitale (S11). En situation normale, un moyen de commande d'affichage (S13, S17, S18, S21, S22, S25, S26) extrait les informations sur le personnage qui correspondent à l'action vitale déterminée par le moyen de détermination d'action vitale (S11) et affiche le personnage (9) sur la section d'affichage (4). Lorsqu'un moyen (5,6) de désignation d'indication de l'heure est actionné, l'heure présente est indiquée sur la section d'affichage (4).
PCT/JP1998/005277 1997-11-25 1998-11-24 Montre electronique WO1999027424A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP9/322971 1997-11-25
JP9322971A JP3058852B2 (ja) 1997-11-25 1997-11-25 電子時計

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Publication Number Publication Date
WO1999027424A1 true WO1999027424A1 (fr) 1999-06-03

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PCT/JP1998/005277 WO1999027424A1 (fr) 1997-11-25 1998-11-24 Montre electronique

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WO (1) WO1999027424A1 (fr)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06277365A (ja) * 1993-03-29 1994-10-04 Sega Enterp Ltd ゲームプログラムの実行方法及びゲーム装置
JPH07160459A (ja) * 1993-12-07 1995-06-23 Sharp Corp 電子装置
JPH08309032A (ja) * 1995-05-22 1996-11-26 Casio Comput Co Ltd 表示装置
JPH10232595A (ja) * 1997-02-19 1998-09-02 Bandai Co Ltd 仮想生命体の育成シミュレーション装置

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06277365A (ja) * 1993-03-29 1994-10-04 Sega Enterp Ltd ゲームプログラムの実行方法及びゲーム装置
JPH07160459A (ja) * 1993-12-07 1995-06-23 Sharp Corp 電子装置
JPH08309032A (ja) * 1995-05-22 1996-11-26 Casio Comput Co Ltd 表示装置
JPH10232595A (ja) * 1997-02-19 1998-09-02 Bandai Co Ltd 仮想生命体の育成シミュレーション装置

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JP3058852B2 (ja) 2000-07-04
JPH11160470A (ja) 1999-06-18

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