WO1994026368A1 - Computer system in amusement place - Google Patents
Computer system in amusement place Download PDFInfo
- Publication number
- WO1994026368A1 WO1994026368A1 PCT/JP1994/000775 JP9400775W WO9426368A1 WO 1994026368 A1 WO1994026368 A1 WO 1994026368A1 JP 9400775 W JP9400775 W JP 9400775W WO 9426368 A1 WO9426368 A1 WO 9426368A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- detection
- control unit
- game
- processing
- information
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a computer system that manages each gaming machine in a gaming arcade equipped with a plurality of gaming machines such as a pachinko machine, an arrangement ball, a pachinko pachinko machine using a game vehicle.
- a plurality of gaming machines such as a pachinko machine, an arrangement ball, a pachinko pachinko machine using a game vehicle.
- a detector provided in each gaming machine detects information about a gaming vehicle of the gaming machine, and relates to a gaming vehicle detected by the detector in an electronic management device that manages a plurality of gaming machines. Information is being collected and processing is being performed.
- a detector used in the related art there is a detector using a matrix sensor.
- the matrix sensor there is a technique described in International Publication No. W092Z04954.
- Some gaming machines move a metal body, for example, a metal ball, in a specific space set in the gaming machine, and determine the presence or absence of a prize according to the destination.
- the representative one For example, there is a pachinko game machine in which a pachinko ball made of a metal ball is dropped and moved in a space sandwiched between parallel planes having many obstacles.
- a pachinko gaming machine includes a board that forms a space for moving pachinko balls, a glass plate that covers the board at regular intervals, and a projection mechanism that projects the pachinko balls onto the top of the board.
- Pachinko machines are installed so that the board surface is substantially parallel to the vertical direction.
- a plurality of holes are provided on the board of the gaming machine to allow pachinko balls, which are game vehicles, to be ejected from the board, and a specific hole is used as a safe hole to play a prize ball when a pachinko ball enters the safe hole.
- the holes through which the balls that did not enter the pachinko balls into the safe hole eventually collect and discharge are defined as the out holes.
- a pachinko ball in a safe hole is referred to as a safe ball
- a pachinko ball in a safe hole is referred to as a ball.
- a large number of pins are attached to the board so that the pachinko balls fall along the board in a length equivalent to the diameter of the pachinko balls so that the balls will frequently collide with each other and fluctuate in the direction of movement. It is provided substantially vertically, protruding from the board. These pins' guide the collapsing pachinko ball toward the safe hole in some cases, wobbling it in the direction of its movement, and in other cases, The distribution has been determined and guided on the board so as to guide it out of the hole.
- the matrix sensor detects whether a ball is present at a predetermined position. Also, the matrix controller that controls the matrix sensor can calculate the number of balls detected for each position.
- the matrix controller is provided with storage means for storing the positions of the projection mechanism, the safe hole and the out hole in association with the matrix, and these positions are stored in advance in a storage means. Set it.
- the matrix sensor detects the safe ball, out ball, and firing ball at the set position of each matrix of the matrix sensor, and the matrix controller Can be used to calculate the number of these detected safe balls and outgoing balls.
- the detection position of the storage means is set for a gaming machine equipped with the matrix sensor, the pachinko ball at the set position can be detected.
- the matrix sensor is to be removed and re-mounted on a new gaming machine.
- the detection positions of the safe ball, the ball, and the launch ball are different depending on each gaming machine, so that it is necessary to reset the detection position set in the storage means.
- the setting of the detection position of the storage means is performed by providing a driver mounted on a floppy disk or an IC card storage medium and reading the information on the matrix controller, and reading the storage medium.
- the matrix controller performs recalculation based on the detected information.
- These calculation processing procedures are predetermined, and changing this processing procedure is the same as the above-described change of the detection position. There is a similar problem. Disclosure of the invention
- the present invention in order to solve the above-mentioned problems, is a computer system in a game arcade provided with a plurality of gaming machines that play games via game media,
- a detection control unit that is arranged in each of the plurality of gaming machines and controls the detection of the gaming medium of the gaming machines
- the detection control unit controls the detection control unit
- Detecting means for detecting the game medium at a plurality of detection positions of the gaming machine
- a storage means for storing a detection position at which the game medium is to be detected
- a transmission means for transmitting at least the detection information output by the determination means to the game space control unit to the game space control unit;
- Setting means for storing, in the storage means, a detection position designated by the detection position information received by the receiving means,
- the playground control unit The playground control unit,
- Transmission means for transmitting at least the detection position information input to the detection control unit by the input means to each detection control unit, and reception means for receiving at least the detection information from the detection control unit When, And a processing means for performing processing on the detection information received by the receiving means.
- the input means of the game arcade control unit inputs the detected position information.
- this input is performed by reading information on the detected position from a storage medium storing the detected position information.
- the transmission means transmits at least information on the input detection position.
- the detection position information when the detection position information is transmitted from the transmission unit of the playground control unit, the detection position information is received by the reception unit, and the setting unit records and sets the detection position information in the storage unit.
- each detection control unit detects the game medium of the gaming machine.
- the determining means determines that the game medium is detected by the detection means at the detection position stored in the storage means, and outputs detection information indicating that the game medium is detected at the detection position.
- the detection information processing means processes the detection information output by the determination means, and outputs a processing result.
- the transmission unit of the detection control unit transmits a processing result output by the detection information processing unit.
- the receiving means of the game hall control unit receives the processing result, and the processing means is configured based on the processing result received by the receiving means. Process.
- the setting of the detection position in the detection control unit can be performed by the game hall control unit.
- the present invention provides a computer system in a gaming arcade having a plurality of gaming machines for playing games via a game media, in order to achieve the above object,
- a detection control unit that is disposed in each of the plurality of gaming machines and controls the detection of the game medium of the gaming machine; and a game room that transmits to and receives from each of the detection control units and controls each detection control unit.
- the detection control unit controls the detection control unit
- Detecting means for detecting the gaming medium at a plurality of detection positions of the gaming machine
- a storage means for storing a detection position at which the game medium is to be detected
- Processing procedure storage means for storing a predetermined processing procedure, and detection information processing for processing the detection information output by the determination means according to the processing procedure stored in the processing procedure storage means and outputting a processing result Means - ⁇ - transmitting means for transmitting at least a processing result output by the detection information processing means to the game arcade control unit;
- the playground control unit The playground control unit,
- Input means for inputting a processing procedure in the detection information processing means
- Transmitting means for transmitting at least a processing procedure input by the input means to each detection control unit;
- the input means inputs the processing procedure in the detection information processing means, and the transmission means of the game arcade control section executes the processing procedure input in the input means. Send.
- the receiving unit of the detection control unit receives the processing procedure transmitted by the transmitting unit of the game hall control unit, and the setting unit stores the processing procedure received by the receiving unit in the processing procedure storing unit. Set the received processing procedure. Then, the detection information The processing means processes the detection information output by the determining means according to the processing procedure stored in the processing procedure storage means, and outputs a processing result. The transmission unit of the detection control unit transmits a processing result output by the detection information processing unit.
- the receiving unit of the game hall control unit receives the processing result, and the processing unit performs processing based on the processing result received by the receiving unit.
- the processing procedure in the detection control unit can be set and changed by the game arcade control unit.
- Figure 1 is a block diagram of a computer system in a game arcade.
- FIG. 2 shows the overall configuration of the computer system.
- FIG. 3 is an external view of the gaming machine in which the detecting means is arranged.
- Figure 4 shows the configuration of the matrix.
- FIG. 5 is a flowchart showing a processing procedure in the matrix controller 100.
- FIG. 6 is a flowchart showing the processing procedure in the matrix controller 100.
- FIG. 7 is an explanatory diagram of information indicating a detection position.
- a matrix-like metal sensor is used as a detecting means for detecting a game medium, and this is arranged in a game machine.
- Fig. 3 shows an external view of a gaming machine in which the detection means is arranged
- Fig. 4 shows a configuration diagram of the matrix when a matrix sensor is used as the detection means.
- FIG. 3 shows a case where a pachinko gaming machine is used as the gaming machine 10.
- the gaming machine 10 is used to project a metal surface as a space for moving the metal objects of the game media, a glass cover with a certain distance between them, and a metal cover B to project the metal object B onto the top of the surface.
- a projection mechanism The gaming machine 10 is installed so that its board surface is substantially parallel to the vertical direction.
- a matrix sensor constituting the metal sensor is arranged along the board of the gaming machine 10.
- the matrix sensor is located on the inside glass body, that is, the inside glass body on the side of the board, as viewed from the gaming machine 10, out of the front glass body and the inside glass body constituting the front glass cover that covers the board. It is provided.
- the transmission coil group 160 has a configuration in which a plurality of transmission lines are folded in parallel in a U-turn, and these transmission lines are arranged in parallel in the same direction. They are arranged on a plane.
- the receiving coil group 170 a plurality of receiving lines are formed in a parallel folded shape in a U-turn, and these are arranged in one direction. They are arranged on the same plane.
- the receiving coil group 170 is arranged close to the transmitting coil group 160 so that it can be electromagnetically coupled to the transmitting coil group 160. That is, the electromagnetic characteristics are changed by the approach of the metal such as the metal body B, so that the transmission coil group is positioned parallel to the transmission coil group 160 (that is, the folded transmission coil group).
- the plane including the plane 160 and the plane including the folded receiving coil group 170 are set in parallel (at a right angle).
- the transmission coil group 160 and the reception coil group 170 of the matrix sensor are connected to the matrix controller.
- the matrix controller sequentially transmits a signal current for generating a magnetic field in each transmission line, and detects a change in magnetic flux due to the approach of metal from each reception line.
- the number of detection units can be, for example, 32 lines for transmission lines and 32 lines for reception lines, for a total of 102,4, and the detection position is indicated by coordinates for each of these detection units. be able to.
- the matrix controller 100 sends a transmission signal one transmission coil at a time from the transmission signal terminal, and scans one reception coil at a time from the reception signal terminal to transmit the signal. Examine presence (detection of game media). When a signal is detected, the position of the game medium is detected by the transmission coil number and the reception coil number at that time.
- the sending coil and the receiving coil may have the X and Y axes reversed.
- coordinates indicating the positions of the safe hole and the out hole are set as detection positions at which the game vehicle is to be detected.
- the matrix controller 100 performs the detection, and when the game medium on the board disappears at a certain place, the game medium may not have any safe holes or holes. It is designed to be able to detect that it has entered an art hole.
- Figure 1 shows the configuration of a computer system in a game arcade.
- Fig. 2 shows the overall configuration of the computer system.
- Figure 2 shows how an island is composed of multiple gaming machines.
- a computer system in a game arcade is provided in each of the plurality of gaming machines, and controls a detection control unit that controls the detection of the gaming media of the gaming machines. It has a trix controller 100 and a hall management computer 200 of a game arcade control unit that transmits and receives the detection control unit and controls the detection control unit.
- the matrix controller 100 includes a matrix sensor of detecting means for detecting the game medium of the gaming machine, and a detection position at which the game medium is to be detected. Storage means for storing, and judging that the detection means has detected the game medium at the detection position stored in the storage means, and detecting the game medium at the detection position.
- Determining means for outputting the detected information shown; transmitting means for transmitting at least the detection information output by the determining means to the game space control unit; and receiving information from the game space control unit.
- a receiving unit; and a setting unit configured to set a detection position in the storage unit when the information received by the reception unit is information on the detection position.
- the matrix controller 100 has, for example, a CPU circuit including a CPU, a RAM, a ROM, and the like.
- the storage means is realized by a RAM
- the determination means is realized by a CPU.
- the transmission means and the reception means are constituted by a transmission / reception circuit, and are connected to the hall management computer 200 of the game arcade control unit via a path line. Hall management computer 200 and multiple mounts
- the request controller 100 constitutes a LAN and can transmit and receive according to a predetermined protocol.When an island is constructed, the bus line is used.
- One island can be provided for each island, and a plurality of matrix controllers connected to the gaming machines that make up the islands are provided by the hall management computer 200
- the processing result can be transmitted to the hole management computer 200 via the nosline.
- transmission and reception can be performed using a bus line in a time sharing manner with a plurality of matrix controllers.
- the hall management computer 200 is provided with input means for inputting information on the detection position, and a small amount of information on the detection position input to the matrix controller 100 by the input means. Transmitting means for transmitting the detected information from the matrix controller 100 at least, and processing for the detected information received by the receiving means. And processing means for performing the processing.
- the input means one or more reading means for reading the information on the detected position from the storage medium storing the information on the detected position can be provided. Is a read-. Means, Ru can and call a recording MED IA ⁇ leader 2 7 0.
- As the storage medium a floppy disk, an IC card, or the like can be used, and information on the detection position can be stored in such a storage medium and read.
- Recording media reader One 270 may further include a writing means capable of writing information to a storage medium. Further, the information to be stored may be written in the storage medium by a writing means provided in another computer. Further, the hole management computer 200 can have display means such as a CRT display 240 and printing means such as a printer 260.
- the matrix controller 100 is preliminarily provided with identification information (such as an address on a bus line).
- the hole management computer 200 is configured to instruct the matrix controller 100 to transmit the detection position to the matrix controller 100 and to transmit the detected position to the matrix controller 100.
- Instruction means for receiving identification information is further provided.
- a numeric keypad 250, a mouse, a keyboard, and the like can be provided.
- a CPU 210 can be provided, and the CPU 210 performs a process for the matrix controller 100 corresponding to the identification information received by the instruction means.
- the transmitting means is instructed to transmit the information on the detection position inputted by the writing means.
- predetermined processing is performed on the received information, abnormal information, and the like, and finally, nail adjustment data is output.
- the hole management computer 200 may further include a holding unit that holds a plurality of types of information on the detection position.
- a RAM 230, an IC card, or the like can be provided. These holding means hold information about the detection position read from the storage medium.
- the instruction unit further receives a selection instruction of the type held by the holding unit, and the processing unit detects the type of the instruction held by the holding unit of the type corresponding to the selection instruction received by the instruction unit.
- the transmitting means is instructed to transmit information on the position. In the case of an IC card, it can be driven directly from the IC card without using RAM.
- the matrix controller 100 outputs a processing procedure storing means for storing a predetermined processing procedure, and an output by the determining means according to the processing procedure stored in the processing procedure storing means. And a detection information processing means for processing the detected detection information and outputting a processing result, wherein the transmission means of the matrix controller 100 further comprises: Send the output processing result.
- the matrix controller 100 is configured to include a CPU circuit including a CPU, a RAM, a ROM, and the like, the detection information processing means performs processing by the CPU.
- the procedure storage means can be realized by RAM.
- the input means of the hall management computer 200 inputs a processing procedure in the detection information processing means, and the transmission means transmits the processing procedure input by the input means.
- the receiving means of the matrix controller 100 receives the processing procedure transmitted by the transmitting means of the game arcade control unit, and the setting means comprises: It is further determined whether or not the information received in the step is the processing procedure, and if the information received by the receiving means is the processing procedure, the received processing procedure is set in the processing procedure storage means. be able to. Also, the receiving means of the hole management computer 200 receives the processing result, and the processing means performs processing based on the processing result received by the receiving means.
- the matrix controller 100 can include storage means for storing the result determined by the determination means. When the matrix controller 100 is configured to include a CPU circuit configured by a CPU, a RAM, a ROM, and the like, the storage means can be realized by the RAM. it can.
- a business management computer 300 in addition to the hall management computer 200, a business management computer 300 can be provided.
- the sales management computer 300 is a processing means for processing data including sales of a game arcade, a transmitting means for transmitting information to the hall management computer 200, and a hall management computer 200. And receiving means for receiving information from 0. Further, a large-capacity storage medium such as an optical disk or a hard disk can be provided, and sales data can be stored in these storage media.
- the sales management computer 300 has display means such as a CRT display 340, printing means such as a printer 360, and instruction means such as a numeric keypad 350 and a keyboard. It can be. In FIG.
- a guide rail for determining a game area is provided on the board of the gaming machine 10.
- the inside of the guide rail is the game area.
- a number of pins (nails) for hitting the metal body B are set up.
- several safety holes have been opened in various places, and one out hole has been opened at the lower end of the game area.
- the safety hole is a hole that becomes a hit when a metal object enters and is discharged from the board.
- the out hole is a hole where metal objects that did not enter the safety hole finally gather and are discharged from the board surface.
- the board surface has an out hole pattern 18, a safe hole pattern 15, a ball count setting point pattern 13, a central agent pattern 16, and a windmill pattern. The required patterns for the game such as 17 are shown.
- the projection mechanism has a firing handle 19 and a driving mechanism (not shown).
- the firing handle 19 is provided on the front of the gaming machine 10 and is used for punching a metal body.
- the launch operation is performed by rotating the firing handle 19 by a desired angle.
- a game medium plate for receiving a metal body supplied from the game machine 10 is provided on a front surface of the game machine 10. This means that if a metal object projected on the board enters one of the safe holes, a predetermined number of prizes will be provided.
- the memory means of the matrix controller 100 includes an outer hole pattern 18, a safe hole pattern 15, The positions where the necessary patterns for the game, such as the No-Tan 13, the central character No. 16, the windmill pattern 17, etc., are held in accordance with the coordinates of the matrix sensor I do.
- the information indicating the detection position at which these game media should be detected is hereinafter referred to as a gauge.
- the gauge is kept instructed by the hole management computer 200.
- the position on the matrix is specified by the hole management computer 200, and the safe hole position of the predetermined gaming machine, the windmill position, and the art ball detection area are specified in accordance with the address.
- a ⁇ Specify the ball count setting point, etc.
- Fig. 7 shows an example of information indicating the detection position.
- the safe hole numbers are determined, and the number of prize balls can be set for each safe hole.
- the hit ball count setting point is attached to the tip of the game vehicle launch rail and detects the number of game vehicles launched.
- the out ball detection area designates a fixed area with a gage surface, and the game media that entered it is counted as an out ball.
- the detection position stored in a floppy disk, IC card, or other storage media is set in the storage media insertion slot of the hall management computer 200.
- the recording media reader 270 reads out the information written in the storage medium and stores the information in the RAM 230. Detection position read
- the display type is shown on the display 240. Since the type of the detected position corresponds to the type of the gaming machine, the name of the gaming machine is displayed.
- an instruction to transmit the detected position to the matrix controller 100 and identification information of the matrix controller 100 are transmitted from the ten-key pad 250 of the indicating means. Accept.
- the instruction means receives a selection instruction of the type of the gaming machine displayed on the display 240, and the processing means transmits information on a detection position of the type corresponding to the selection instruction received by the instruction means.
- the transmission means of the hall management computer 200 sends the information to the matrix controller 100 corresponding to the identification information indicated by the instruction means via the nosline.
- the information about the type of detection position corresponding to the selection instruction is transmitted. This transmission is performed by adding the identification information of the matrix controller 100 as destination information to the information of the detection position, and information indicating that the transmission is the detection position.
- the receiving means of the matrix controller 100 receives the information to which the identification information of the own device is added as the destination information.
- the setting means sets a detection position in the storage means when the information received by the reception means is information on the detection position.
- the determination as to whether or not the information is the detection position can be performed by adding information indicating that the detection position is transmitted. In this way, the matrix controller 100 arranged in each gaming machine can be individually controlled.
- the detection position can be set.
- identification information is attached to the gaming machine, and the identification number of the gaming machine is from 01 to 29 from the numeric keypad 250.A-gauge, the identification number of the gaming machine is from 30 to 60. ⁇ You may instruct them to call the B gauge.
- identification information is added to the island, and the identification information of the island is given to indicate a matrix count on the island. The same gauge may be transmitted to all of the rollers 100.
- the processing procedure performed by the matrix controller 100 refers to a procedure for performing a predetermined calculation such as an outgoing ball or an incoming ball on the detection information output by the determination means. .
- the trajectory of the detection information of the game medium is stored in the storage means in the matrix controller 100, and is processed by the processing procedure.
- necessary information can be sent together without sending data to the hornet management computer 200 each time, so that speed is not lost in time.
- the storage means of the matrix controller has a storage area at the same address as the matrix sensor, counts the number of game vehicles that have passed for each address, and stores the number of game vehicles. . Therefore, the number of the address where the game medium passes is high is high, and the number of the address where the number is small is small.
- the matrix controller 100 The number of balls hit, the number of balls hit, and the number of balls hit are calculated from the values, and are stored in the storage means.
- the stored information is transmitted by the transmission means to the hall management computer 200 at predetermined time intervals.
- the number of prize balls set in the safe hole can be held as the number of balls to be played.
- the incoming and outgoing balls can be further stored as information to be stored in the storage means.
- the game media that the customer throws into the gaming machine is called an incoming ball
- the prize ball that is sent out from the gaming machine to the customer is called a winning ball
- the following values can be calculated by calculation. You.
- the number of prize balls is
- S1 can be set as storage means for each hole, for example, 15 shots when entering the safe hole (S1).
- S2 and S3 can be set as fine as 9 shots, S4 as 10 shots, S5, S6 and S7 as 11 shots.
- Number of incoming balls launch balls-.
- These processing procedures can be set from the hall management computer 200.
- the setting operation can be performed in the same manner as the setting of the detection position described above.
- the information can be transmitted by the transmission means of the hole management computer 200 with information indicating that the processing procedure is added.
- the setting means detects information indicating the processing procedure, the processing procedure is set in the RAM or the like of the processing procedure storage means. Further, from the matrix controller 100, the information accumulated in the accumulation means can be sent to the hole management computer 200 collectively.
- a game vehicle launched by the player passes between the board where nails, windmills, safe holes, out holes, etc. are installed, and the matrix sensor. Then the game proceeds.
- the matrix sensor changes its impedance when the gaming medium comes to a place where the transmission line where the transmission current is flowing and the reception line selected by scanning match.
- a signal is generated in the receiving circuit.
- the movement of game media is fast
- the matrix sensor is scanning faster, so that the movement of the game vehicle can be detected for each cell of the matrix. ing.
- the signal output from this matrix sensor is input to the matrix controller.
- the matrix controller which has entered the location of the game vehicle, stores the detection results in the storage means as shown below, and then sends the result to the hole management computer 200. Process the detection result according to the specified processing procedure.
- the matrix controller inputs the detection signal of the game medium according to the processing procedure shown in FIG.
- the matrix controller has a plurality of storage areas provided with the same addresses as those assigned to each cell of the matrix of the matrix sensor. According to the processing procedure shown in FIG. 5, for each address, the number of passing game media is counted, and the number of game media is stored. That is, each signal output from the matrix sensor is input to the matrix controller, and according to the information set in the storage means when the game medium passes through the set address, for example, The number of shots, the number of winning balls, and the number of balls shown in FIG. 6 are calculated, and the number of hit balls, the number of outgoing balls, and the number of incoming balls are further stored in the storage means.
- the position of the windmill, the safe hole, the hole of the matrix sensor, the detection position of the hit ball counting setting point, etc. on the matrix sensor is set in the storage means. How many game vehicles are on the board
- the matrix controller will be able to detect what trajectory was fired up and where it disappeared.
- the number of addresses with a large number of game vehicles passing through is high, and the number of addresses with a small number of addresses is small.
- the number of fired balls, and the trajectory of the game vehicle in what hole and in which hole, along with the quality and characteristics of nail adjustment, and in which safe hole, Can be accurately detected.
- an air contact signal, a ball lending signal, a balance signal, and the like may be input to the matrix controller.
- the “air contact signal” is a signal detected by the game medium supply counter 14 provided on the upper plate at the back of the game machine for the presence of the game medium.
- a "ball lending signal” is the amount of game media that a customer borrows using cash in order to play a game.
- the ⁇ balance signal '' means that the inter-game machine lending machine is a high-value banknote lending machine, and is used to input high-value banknotes such as 500,000 yen and 1,000,000 yen, for 100,000 yen.
- the signal stored in the storage means is transmitted by the transmission means at a certain time.
- the data is collected and transmitted to the office computer.
- the accumulated signals include the number of incoming and outgoing balls described above, as well as the air contact signal and the ball lending signal. By transmitting these signals, the signals can be transmitted when a transmission request from the hole management computer 200 is issued. In addition, if a stoppage or an abnormality is detected at the matrix controller 100, an interrupt signal is issued as an emergency signal even if there is no transmission request. The status can be immediately transmitted to the hall management computer 200.
- the hall management computer 200 if a predetermined state is reached based on the number of incoming and outgoing balls sent from all matrix controllers, As a result, the game can be forcibly terminated. For example, when the number of balls reached reaches a predetermined number, a signal is immediately sent to the gaming machine so that a game medium cannot be fired (a stop). The hole management computer 200 calculates the data related to hitting, and finally outputs nail adjustment data. The nail adjustment data is used to adjust the nails of the gaming machine, and to find out how to increase the fun of the gaming machine within economical conditions. In addition to the information and processing procedure relating to the detection position described above, a replenishment signal, a hitting signal, and the like can be transmitted from the hole management control unit 200.
- the hall management computer 200 sends a replenishment signal by an idle contact signal, replenishes a game medium to the upper plate of the gaming machine, and enters and discharges balls. It calculates the number of hits, outputs a hit signal when the number of hits has been reached, or stops the operation of the gaming machine by forcibly stopping manually. It can be.
- the matrix controller 100 if the detection result reaches a predetermined state, the game can be forcibly terminated as a stop. . As a result, even if the instruction from the hole management computer 200 is delayed, the stopping work will not be hindered.
- the sales management computer 300 can process data including sales from information collected by the hall management computer 200.
- the detection position of the detection means in each gaming machine can be easily set by the combination system in the game arcade.
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Abstract
Description
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Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP94914614A EP0701847A4 (en) | 1993-05-18 | 1994-05-13 | Computer system in amusement place |
AU66907/94A AU675135B2 (en) | 1993-05-18 | 1994-05-13 | Computer system in amusement place |
KR1019950705164A KR960702336A (en) | 1993-05-18 | 1995-11-18 | COMPUTER SYSTEM IN AMUSEMENT PLACE |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP11617493 | 1993-05-18 | ||
JP5/116174 | 1993-05-18 |
Publications (1)
Publication Number | Publication Date |
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WO1994026368A1 true WO1994026368A1 (en) | 1994-11-24 |
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ID=14680633
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP1994/000775 WO1994026368A1 (en) | 1993-05-18 | 1994-05-13 | Computer system in amusement place |
Country Status (6)
Country | Link |
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EP (1) | EP0701847A4 (en) |
KR (1) | KR960702336A (en) |
CN (1) | CN1123526A (en) |
AU (1) | AU675135B2 (en) |
CA (1) | CA2163094A1 (en) |
WO (1) | WO1994026368A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008017908A (en) * | 2006-07-11 | 2008-01-31 | Sophia Co Ltd | Game system |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS61179181A (en) * | 1985-02-01 | 1986-08-11 | 株式会社大一商会 | Apparatus for detecting falling route of pinball in pinball machine |
JPH03205080A (en) * | 1989-12-29 | 1991-09-06 | Ace Denken:Kk | Electronic management device for playing field |
WO1992004954A1 (en) * | 1990-09-14 | 1992-04-02 | Kabushiki Kaisha Ace Denken | Device having function for detecting position of presence of metal member |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5388828A (en) * | 1990-10-04 | 1995-02-14 | Kabushiki Kaisha Ace Denken | Apparatus with function of detecting position of existence of metal body |
JP2700215B2 (en) * | 1990-11-24 | 1998-01-19 | 株式会社エース電研 | Pachinko game machine |
-
1994
- 1994-05-13 CA CA002163094A patent/CA2163094A1/en not_active Abandoned
- 1994-05-13 WO PCT/JP1994/000775 patent/WO1994026368A1/en not_active Application Discontinuation
- 1994-05-13 AU AU66907/94A patent/AU675135B2/en not_active Ceased
- 1994-05-13 CN CN94192138A patent/CN1123526A/en active Pending
- 1994-05-13 EP EP94914614A patent/EP0701847A4/en not_active Withdrawn
-
1995
- 1995-11-18 KR KR1019950705164A patent/KR960702336A/en not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS61179181A (en) * | 1985-02-01 | 1986-08-11 | 株式会社大一商会 | Apparatus for detecting falling route of pinball in pinball machine |
JPH03205080A (en) * | 1989-12-29 | 1991-09-06 | Ace Denken:Kk | Electronic management device for playing field |
WO1992004954A1 (en) * | 1990-09-14 | 1992-04-02 | Kabushiki Kaisha Ace Denken | Device having function for detecting position of presence of metal member |
Non-Patent Citations (1)
Title |
---|
See also references of EP0701847A4 * |
Also Published As
Publication number | Publication date |
---|---|
EP0701847A4 (en) | 1999-01-07 |
CA2163094A1 (en) | 1994-11-24 |
EP0701847A1 (en) | 1996-03-20 |
AU675135B2 (en) | 1997-01-23 |
CN1123526A (en) | 1996-05-29 |
KR960702336A (en) | 1996-04-27 |
AU6690794A (en) | 1994-12-12 |
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