WO1990000920A1 - Machine a sous - Google Patents
Machine a sous Download PDFInfo
- Publication number
- WO1990000920A1 WO1990000920A1 PCT/NO1989/000071 NO8900071W WO9000920A1 WO 1990000920 A1 WO1990000920 A1 WO 1990000920A1 NO 8900071 W NO8900071 W NO 8900071W WO 9000920 A1 WO9000920 A1 WO 9000920A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- chance
- fact
- prize
- gambling machine
- track
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0058—Indoor games using small moving playing bodies, e.g. balls, discs or blocks electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
- A63F2009/2444—Light detector
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
Definitions
- the present invention relates to gambling machines of the type where the player's skill in starting a movable element, e.g. a ball, with a suitable velocity, determines if said element stops in a prize-giving zone.
- a movable element e.g. a ball
- Some slot machines sometimes called “coin rap boxes"
- coin use coins as movable elements, and are based upon the fact that coins which are hit into motion by the use of a handle, choose different, appoximately parabolic "ballistic" paths according to the start velocity which is determined by the player's blow force. Some particular ballistic paths give winnings when a prize slot is hit by the coin.
- one step further is taken, the stop position or turn-back position for the movable element, e.g. a ball, not only being a prize position, but also implying a variable prize which depends upon a new chance function which is started up. In this way there is achieved variation in the game, and increased excitement and amusement for the player.
- the movable element e.g. a ball
- a gambling machine of the type where a ball or a similar freely movable element, after a blow on a handle from a player, can move along a closed track or groove with presence detectors distributed along said track, and where the number of games, i.e.
- each presence detector along said track is associated with a separate chance element and is adapted for triggering and stopping the chance function of said associated chance element when detecting presence of the movable element, and further by a special end detector placed close to the starting point of the track for detecting the return of the movable element and for triggering stop of a possible running chance function in on or some of said chance elements.
- the chance elements consist of rotatable wheels with chance sectors for indicating a plus prize or a a minus prize in addition to a main prize, a price multiplication factor or possibly a jackpot prize.
- the chance elements may be of electronic type, with a liquid crystal display or similar.
- a device may be provide which gives a delayed and accidental stop time after triggerin by the end detector.
- there may be provided a random- controlled timer device which is started by the end detector.
- the presence detectors may be microswitches, detectors of photocell type or similar.
- Fig. 1 shows schematically an exemplary embodiment of a ball machine
- Fig. 2 show a section along line A-A in Fig. 1.
- Fig. 1 shows schematically an approximate "coin rap box" embodiment of the subject of the invention.
- Ball G which can be made of plastics or steel, rolls after the blow, up toward the left in the rolling rail K.
- the ball passes a microswitch Q, which microswitch in this phase of the game situation has no influence on the remaining elements in the machine other than a possible clearing or resetting of certain electronic elements, if the machine is of an electronic type.
- said first microswitch affects a chance element in the form of a bonus wheel E, located right above said first micro switch, so as to start rotation. Possibly the ball G will also pass the next microswitch, and thereby also start bonus wheel E no. 2 counted from the right, and possibly also bonus wheel no. 3 from the right after passing microswitch F no. 3. It is now supposed that the start velocity of the ball was such that the ball stops and turns back in a position about midway between microswitches F no. 3 and 4. counted from the right. When the ball passes micro- switch no.
- bonus wheel E associated therewith is influenced so as to stop, and the bonus wheel right above microswitch F no. 2 from the right is stopped in the same manner, and thereafter bonus wheel E no. 1 from the right when the ball passes the first microswitch F on its way down toward the starting point.
- microswitch Q which is an end detector
- all bonus wheels which were started have been stopped again, and influence upon this end detector Q does not have any particular effect, other than possibly resetting or clearing the system elements of the machine.
- a trigger signal is produced for stopping possible rotating bonus wheels E, i.e. in this case wheel no. 4 from the right.
- the winnings to be paid out in the payout-box J is related to a) main prize (D) associated with the particular prize- giving bonus wheel, marked in Fig. 1 with the number "7" in the center of wheel no. 4 from the right, b) the stop position of the bonus wheel after stop triggering of the rotating chance function from end detector Q, and c) possible other systems contributing to a bonus, marked in Fig. 1 schematically as a bonus window I.
- the push buttons A are used in the following manner: If many bonus points have been obtaine by normal playing, push button A will flash above that wheel which has achieved the bonus points. This wheel may then be started by pushing the flashing push button, and the wheel will rotate until the button A is pushed once more. Then the wheel stops, indicating a bonus value in points, which either (if sufficiently high points value) may be used for starting the wheel once more, or may yield a money prize payout, according to the stop position of the wheel.
- Fig. 2 which figure is a section through the machine of Fig. 1 along line A-A some of the inner functions in the machine are shown schematically.
- a pulling magnet 0 is influenced in such a manner that payout is made via tube P in the payout-box J. It is important that the detection zone for every presence detector is adjusted to have a correct extension in the direction of the track, so that a suitable probability of winning is achieved.
- the track does not need to be straight, but it must have such a character that the ball turns back and returns to the starting point in order to trigger the bonus wheels which do not count, to stop during the return movement.
- a luminous spot may move in a continuous way on a long "frosted glass disk".
- the luminous spot may be provided in an analog manner as in a mirror galvanometer, and in such a way that a handle blow more or less directly by mechanical transmission makes a torsion suspended mirror rotate, so that a light reflex moves along the track.
- the presence and end detectors consist of light sensitive elements, e.g. photo detectors of semiconductor type.
- the light spot variant it is possible to use a number of light emitting elements arranged in a row, with a larger or smaller spacing.
- the light emitting elements may be LCD elements, LEDs or small lightbulbs. Switching on and off the light emitting elements is controlled by a pre-programmed electronic control circuit.
- Said control circuit provides an appropriate presentation, for instance by successive lighting with time intervals which may be equal or successively increasing up to the "turning point" in question, i.e. the last activated element, in order to simulate e.g. the movement of a massive object in a gravity field, with a high start velocity, then decreasing velocity until stop in a "turning point” and therafter successively increasing velocity back to the starting point.
- the range or extent of the simulated movement i.e. how many light emitting elements to be lighted after a handle blow, is determined by the control circuit in accordance with e.g. the signal voltage received from a force sensor or similar associated with the handle.
- the presence detectors and the end detector are then suitably of an electrical measuring instrument type (for voltage or current) for detecting whether those particular light emitting elements located right below the chance elements are activated.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Mechanical Coupling Of Light Guides (AREA)
- Crystals, And After-Treatments Of Crystals (AREA)
- Iron Core Of Rotating Electric Machines (AREA)
Abstract
Dans la machine à sous décrite, un élément se déplaçant librement (G), tel qu'une bille lancée par un lanceur manuel (H), déclenche des éléments de hasard (E), constitués par exemple par des roues tournantes, pour les faire tourner lorsqu'elle passe dans une direction par des détecteurs de présence (F) associés aux roues (E), et arrête les roues (E) lorsqu'elle repasse dans la direction opposée. Lorsque la bille (G) s'arrête et retourne à l'intérieur de la zone de détection d'un détecteur (F), le joueur obtient un gain, pendant que la roue de hasard associée particulière (E) continue à tourner jusqu'à ce que la bille (G) touche un détecteur terminal et spécial (Q) proche du point de départ de la piste (K) de la bille. A ce moment, la roue de hasard particulière (E) qui tourne encore s'arrête et la position de la roue arrêtée détermine le paiement d'un extrabonus éventuel en plus du gain principal, parce que le joueur est ''tombé'' sur cette roue particulière. L'élément se déplaçant librement peut être constitué par un point lumineux.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NO883238 | 1988-07-21 | ||
NO883238A NO165219C (no) | 1988-07-21 | 1988-07-21 | Spilleautomat. |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1990000920A1 true WO1990000920A1 (fr) | 1990-02-08 |
Family
ID=19891089
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/NO1989/000071 WO1990000920A1 (fr) | 1988-07-21 | 1989-07-12 | Machine a sous |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0425559A1 (fr) |
AU (1) | AU3977489A (fr) |
NO (1) | NO165219C (fr) |
WO (1) | WO1990000920A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006122358A1 (fr) * | 2005-05-17 | 2006-11-23 | Aristocrat Technologies Australia Pty Ltd | Machine de jeu avec dispositif dynamique de modification de bonus |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1265077A (fr) * | 1969-06-20 | 1972-03-01 | ||
CH543888A (de) * | 1971-10-26 | 1973-11-15 | Hummel Theodor Jr | Spieleinrichtung |
DE3017616A1 (de) * | 1980-05-08 | 1981-11-12 | Wilhelm Dr.-Ing. 5340 Bad Honnef Lepper | Gluecksspielanordnung |
WO1982001611A1 (fr) * | 1980-10-31 | 1982-05-13 | Parker Alan G | Ameliorations relatives a des jeux video |
-
1988
- 1988-07-21 NO NO883238A patent/NO165219C/no unknown
-
1989
- 1989-07-12 AU AU39774/89A patent/AU3977489A/en not_active Abandoned
- 1989-07-12 WO PCT/NO1989/000071 patent/WO1990000920A1/fr not_active Application Discontinuation
- 1989-07-12 EP EP89908534A patent/EP0425559A1/fr not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1265077A (fr) * | 1969-06-20 | 1972-03-01 | ||
CH543888A (de) * | 1971-10-26 | 1973-11-15 | Hummel Theodor Jr | Spieleinrichtung |
DE3017616A1 (de) * | 1980-05-08 | 1981-11-12 | Wilhelm Dr.-Ing. 5340 Bad Honnef Lepper | Gluecksspielanordnung |
WO1982001611A1 (fr) * | 1980-10-31 | 1982-05-13 | Parker Alan G | Ameliorations relatives a des jeux video |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006122358A1 (fr) * | 2005-05-17 | 2006-11-23 | Aristocrat Technologies Australia Pty Ltd | Machine de jeu avec dispositif dynamique de modification de bonus |
AU2006246979B2 (en) * | 2005-05-17 | 2009-08-27 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with a dynamic bonus modifier |
AU2009212841B2 (en) * | 2005-05-17 | 2012-05-17 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with a dynamic bonus modifier |
US8602878B2 (en) | 2005-05-17 | 2013-12-10 | Aristocrat Technologies Australia Pty, Ltd | Gaming machine with a dynamic bonus modifier |
Also Published As
Publication number | Publication date |
---|---|
AU3977489A (en) | 1990-02-19 |
NO883238L (no) | 1990-01-22 |
EP0425559A1 (fr) | 1991-05-08 |
NO165219B (no) | 1990-10-01 |
NO883238D0 (no) | 1988-07-21 |
NO165219C (no) | 1991-01-16 |
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