WO1982001611A1 - Ameliorations relatives a des jeux video - Google Patents

Ameliorations relatives a des jeux video Download PDF

Info

Publication number
WO1982001611A1
WO1982001611A1 PCT/GB1981/000234 GB8100234W WO8201611A1 WO 1982001611 A1 WO1982001611 A1 WO 1982001611A1 GB 8100234 W GB8100234 W GB 8100234W WO 8201611 A1 WO8201611 A1 WO 8201611A1
Authority
WO
WIPO (PCT)
Prior art keywords
video game
array
screen
symbols
numbers
Prior art date
Application number
PCT/GB1981/000234
Other languages
English (en)
Inventor
Automatic Machines Ltd Jpm
Original Assignee
Parker Alan G
Watts Ronald A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Parker Alan G, Watts Ronald A filed Critical Parker Alan G
Publication of WO1982001611A1 publication Critical patent/WO1982001611A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • This invention relates to video games. Many different video games have appeared in recent years, their common factors being a coin or token operated mechanism to release the game for play, a television screen, often beneath a transparent table top or outer screen, and controls operable by the player to govern or influence the movement of symbols on the screen. Some are just for amusement while others are arranged to award prizes, usually in monetary form, if certain objects are achieved.
  • a video game with a screen providing an array of symbols, a coin, token or credit acceptance system, a first control enabled by the acceptance system to select and distinguish on the screen at least one symbol or combinations of symbols in the array, a second control to initiate after such selection the movement of an indicator image on the screen, which subsequently stops in random fashion, means for comparing said image in its stopped position with the selected symbol or symbols, and means for awarding a prize if the comparison indicates a relationship between them.
  • each selection by the first control is indicated by a distinctive illumination in the zone of the selected symbol.
  • Each such selection will usually represent a stake of a set value, and there will generally be provision for repeated selection of any symbol or combination of symbols, thereby to multiply the stake, up to a maximum limit.
  • a single stake is represented by a single illuminated spot or area, and a multiple stake by a corresponding number of such spots or areas.
  • the screen may have a second array of symbols, and the indicator image may traverse this array and stop in registry with one of such symbols.
  • the game may be one of the group known as roulette, boule and discrete-trois, with the first array including a grid of numbers, and the second array simulating a wheel with numbers around the periphery.
  • the indicator image can be a spot representing a ball.
  • the numbers around the "wheel" may be grouped by various colours, and the first array may also provide selectable zones corresponding to said colours. Conventionally, these are red and black. There may also be selectable zones in the first array corresponding to odd and even numbers.
  • the indicator image may represent thrown dice.
  • the game may be in the group known as Chuck-a-luck, Chuckluck, Crown and Anchor, Hazard and Grand Hazard, and the first array may resemble the board or table for one of such games.
  • a screen for a video game wherein a portion of the screen for registering with a permanent part of the display has projecting and/or indented portions to accentuate such part.
  • the screen can have a circular dished and/or ribbed formation coincident with it.
  • Figure 1 shows the screen and controls of a video roulette game
  • Figure 2 is a cross-section of the screen
  • Figure 3 is a face view of a video screen for a Chuck-a-luck game
  • Figure 4 is a face view of part of a screen for a Hazard game.
  • the screen 1 has on the lefthand side a projected or permanently marked four by three grid 2 showing the numbers 1 to 12. Two spaces 3 above the grid are marked for selecting red or black numbers and two spaces 4 below for selecting odd or even numbers. The zero is in an elongated space 5 on the righthand side of the grid, adjacent the roulette "wheel” 6.
  • This is a permanent projection or a fixed marking, but it simulates the normal roulette wheel, albeit with less numbers, by having those numbers around the periphery on either red or black backgrounds. In practice, blue may be preferred to black.
  • the screen also has small panels 7, 8, 9 and 10 for indicating a credit, a win, a loss or a double win.
  • the possible wins are printed on the screen, below the grid 2 for example.
  • the controls are a series of buttons 11 to 15, some of which have dual functions, depending on when they are operated. Once there is credit in the machine (the amount being shown in panel 7) a small square or other distinctive spot will be projected onto the grid 2, for example in the space of number '1'. If the player wants to bet on number '5', repeated pressing of stake select button 11 will move the spot in steps through the lower numbers until the '5' space is rea.ched.
  • buttons 14 can press cancel button 14 and the spot will move back to the '1' space.
  • the button 11 is then operated again until the spot reaches the '4' space.
  • a bet can be placed on the corresponding number by pressing the button 12. If there is sufficient credit, the bet can be doubled, trebled and so on up to a limit, preferably five times a single stake, by repeated pressing of the button 12.
  • Each press reduces the credit indicated in panel 7.
  • a placed bet is indicated by an illuminated area, such as a small bar 16, in the space concerned. Multiple stakes are represented by corresponding numbers of bars. These remain, unless cancelled, until the end of the game.
  • the spot can be moved through or stopped in any of the spaces 3 and 4 and bets placed by use of the button 12.
  • the cancel button 14 can obliterate all bets and allow a fresh start.
  • the order of movement and starting point of the spot is not important.
  • the spot automatically moves through the grid in steps with reasonable pauses, and the player presses a button during such a pause when he wants it to stop. In both systems, the position of the spot is memorised within the machine.
  • the player can press start button 15. This causes another spot representing a roulette ball, projected onto the screen within the circle of numbers on the wheel 6, to move rapidly around the wheel 6, perhaps accompanied by a clicking noise corresponding to a real roulette wheel spin. Eventually it will stop at random in one of the number sectors. If a bet has been placed on that number, a reward of twelve times the original stake is available. A successful red, black, odd. or even bet produces just double the stake. A loss is indicated by all losing bets shown by bars 16 being removed from the corresponding grid spaces.
  • the amount is indicated on the panel 8, and the player can take it by pressing button 14, leave it in the machine as credit for further games or try to double it by pressing button 15.
  • the opportunity to gamble for a double win may not always be granted: in some machines it may be available only on a random basis. If the gamble is successful, panel 10 will inform him; if not, the loss will be indicated on panel 9.
  • a player uses the 'Repeat Bet' button 13 in the next following game if he wants to gamble in the same way on the same numbers and so on. This information is readily stored in the machine's memory and saves the player time when repeating the betting pattern.
  • the machine may also permit bets on combinations of numbers, in which case the control button 11 would allow simultaneous illumination of adjacent squares, for example a bright area spanning the line between numbers three and four (giving odds of six to one) or a. bright area covering the centre of the squares of numbers five, six, nine and ten (giving odds of three to one).
  • the entire square or other area could be illuminated, or the numbers themselves could be projected rather than permanently printed on the screen, and the intensity or colour could be altered to indicate their selection.
  • the wheel could be made to simulate a spin more realistically, and the illuminated spot could be made to bounce around more like a real roulette ball, and settle into conjunction with one of the numbers as the spin slows and steps.
  • the example shows numbers up to twelve, whereas the normal roulette game has numbers up to thirty six. It will be understood that different numbers could be adopted, but it is thought that zero to twelve gives acceptable odds to most players of video games.
  • the screen 1 may be shaped as indicated in Figure 2. Where the wheel 6 is printed or projected, the screen 1 is vacuum formed into a bowl configuration with a raised rim 17 and a central dome 18, giving an annular trough 19 resembling that into which a real roulette ball is projected.
  • This technique of vacuum forming the outer transparent or translucent screen into a particular shape could be applied to other video games which have a permanent feature as part of the display, and will enhance or provide a three-dimensional effect.
  • some of the controls could be duplicated (or even multiplied further) with separate credit and win sensing systems for each player.
  • the identification of selected symbols on the grid could be by different shaped spots, for example one player having a round spot and another player a cross, or by different colours.
  • Projected dice 23 are "thrown" in the upper half of the screen. This is done by pressing a button (not shown) and. they appear from the upper righthand corner, turning and falling as in a normal threw. They hit a level surface, which may be the top of the grid, bounce against an imaginary wall on the lefthand side and after rolling finally come to rest in the dotted line positions. The numbers showing on their faces are then compared with the selcted numbers on the grid. If there is any correspondence a prize is paid out accordingly.
  • the dice are collected as by a rake, being pulled back to the righthand side, sliding over the imaginary table.
  • Figure 4 shows a typical Hazard layout which can also be projected or imprinted onto a video screen. The bet selection and the throwing of the dice can be carried out in a similar manner to that described above.

Abstract

Un jeu video offre au joueur un choix de paris avant de faire une selection aleatoire, suivie par l'attribution d'un prix en cas de succes du pari. Une version se base sur la roulette, la table (2) et la roue (6) etant affichees sur un ecran de television (1). Des dispositifs commandant l'affichage actionnes par un joueur peuvent faire apparaitre des symboles (16), representant la mise, a proximite des numeros selectionnes ainsi que d'autres symboles. Un point est alors affiche et circule autour de la roue pour s'arreter de maniere aleatoire sur un nombre, et la machine calcule et decerne un prix selon la cote appropriee en cas de gain. Une autre version se base sur le jeu appele 'Chuck-a-luck', le resultat etant determine par l'affichage des des (23) jetes.
PCT/GB1981/000234 1980-10-31 1981-10-28 Ameliorations relatives a des jeux video WO1982001611A1 (fr)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
GB8035111 1980-10-31
GB8035111801031 1980-10-31
GB8128665 1981-09-22
GB8128665 1981-09-22
AU80238/82A AU8023882A (en) 1980-10-31 1982-02-05 Video game

Publications (1)

Publication Number Publication Date
WO1982001611A1 true WO1982001611A1 (fr) 1982-05-13

Family

ID=32659549

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB1981/000234 WO1982001611A1 (fr) 1980-10-31 1981-10-28 Ameliorations relatives a des jeux video

Country Status (6)

Country Link
EP (1) EP0063576A1 (fr)
JP (1) JPS57501813A (fr)
AU (1) AU8023882A (fr)
ES (1) ES506755A0 (fr)
IT (1) IT1172859B (fr)
WO (1) WO1982001611A1 (fr)

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2117546A (en) * 1982-03-30 1983-10-12 Ainsworth Nominees Pty Ltd Table top poker machine
DE3638100A1 (de) * 1986-11-07 1988-05-11 Nsm Apparatebau Gmbh Kg Muenzbetaetigtes spielgeraet
WO1990000920A1 (fr) * 1988-07-21 1990-02-08 Uni-Pro Machine a sous
US5249805A (en) * 1988-03-04 1993-10-05 Neil Ambroz U Board game apparatus
US5259616A (en) * 1990-05-07 1993-11-09 Tjark Bergmann Roulette-type coin-operated gaming machine
FR2696855A1 (fr) * 1992-10-14 1994-04-15 Benhaim Andre Machine pour calculer le nombre de jetons gagnés par un joueur au jeu de roulette américaine ou anglaise.
US5755440A (en) * 1997-01-08 1998-05-26 Sher; Abraham M. Enhanced roulette-style game
US6602135B1 (en) * 2000-10-06 2003-08-05 Igt Gaming device having a changing multiple selection set bonus scheme
WO2006016130A1 (fr) * 2004-08-10 2006-02-16 Electrocoin Leisure (S.Wales) Limited Dispositif de jeux
WO2007002968A2 (fr) * 2005-07-01 2007-01-11 Scientific Games Holdings Limited Dispositif de pari de type roulette
US7192344B2 (en) 2001-01-30 2007-03-20 Igt Gaming device having an award level determination competition
US7338371B2 (en) 2003-07-03 2008-03-04 Igt High low series gambling game
US7361087B2 (en) 2003-07-18 2008-04-22 Igt Gaming device having high-low game
US7588494B2 (en) 2003-09-05 2009-09-15 Igt Gaming device having a high-low game
US8257164B2 (en) 2007-10-30 2012-09-04 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8864572B2 (en) 2006-11-08 2014-10-21 Igt Gaming system and method for providing a multi-play skill game

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU613046B2 (en) * 1987-06-12 1991-07-25 Igt Video amusement apparatus

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3819186A (en) * 1971-09-15 1974-06-25 Wachtler G Automatic electronic gaming machine of the roulette type
GB1414898A (en) * 1972-01-17 1975-11-19 Castle T W Electronic amusement machine
GB1553117A (en) * 1976-06-10 1979-09-19 Glendearg Research Ltd Gambling apparatus
EP0005930A1 (fr) * 1978-05-31 1979-12-12 Barcrest Limited Appareils de divertissement
DE2912193A1 (de) * 1979-03-28 1980-10-09 Ringleben Hans Karl Wilhelm Vorrichtung zur selbsttaetigen ausuebung des multiple-roulettespiels

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3819186A (en) * 1971-09-15 1974-06-25 Wachtler G Automatic electronic gaming machine of the roulette type
GB1414898A (en) * 1972-01-17 1975-11-19 Castle T W Electronic amusement machine
GB1553117A (en) * 1976-06-10 1979-09-19 Glendearg Research Ltd Gambling apparatus
EP0005930A1 (fr) * 1978-05-31 1979-12-12 Barcrest Limited Appareils de divertissement
DE2912193A1 (de) * 1979-03-28 1980-10-09 Ringleben Hans Karl Wilhelm Vorrichtung zur selbsttaetigen ausuebung des multiple-roulettespiels

Cited By (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2117546A (en) * 1982-03-30 1983-10-12 Ainsworth Nominees Pty Ltd Table top poker machine
DE3638100A1 (de) * 1986-11-07 1988-05-11 Nsm Apparatebau Gmbh Kg Muenzbetaetigtes spielgeraet
US5249805A (en) * 1988-03-04 1993-10-05 Neil Ambroz U Board game apparatus
WO1990000920A1 (fr) * 1988-07-21 1990-02-08 Uni-Pro Machine a sous
US5259616A (en) * 1990-05-07 1993-11-09 Tjark Bergmann Roulette-type coin-operated gaming machine
FR2696855A1 (fr) * 1992-10-14 1994-04-15 Benhaim Andre Machine pour calculer le nombre de jetons gagnés par un joueur au jeu de roulette américaine ou anglaise.
US5755440A (en) * 1997-01-08 1998-05-26 Sher; Abraham M. Enhanced roulette-style game
US6602135B1 (en) * 2000-10-06 2003-08-05 Igt Gaming device having a changing multiple selection set bonus scheme
US6817943B2 (en) 2000-10-06 2004-11-16 Igt Gaming device having a changing multiple selection set bonus scheme
US6863607B2 (en) 2000-10-06 2005-03-08 Igt Gaming device having a changing multiple selection set bonus scheme
US8579690B2 (en) 2000-10-06 2013-11-12 Igt Gaming device having a changing multiple selection set bonus scheme
US7192344B2 (en) 2001-01-30 2007-03-20 Igt Gaming device having an award level determination competition
US8210929B2 (en) 2001-01-30 2012-07-03 Igt Gaming device having an award level determination competition
US7338371B2 (en) 2003-07-03 2008-03-04 Igt High low series gambling game
US7594850B2 (en) 2003-07-18 2009-09-29 Igt Gaming device having high-low game
US7361087B2 (en) 2003-07-18 2008-04-22 Igt Gaming device having high-low game
US7588494B2 (en) 2003-09-05 2009-09-15 Igt Gaming device having a high-low game
WO2006016130A1 (fr) * 2004-08-10 2006-02-16 Electrocoin Leisure (S.Wales) Limited Dispositif de jeux
US8007355B2 (en) 2005-07-01 2011-08-30 Scientific Games Holdings Limited Electronic roulette-type betting device having different odds at different points in time
WO2007002968A3 (fr) * 2005-07-01 2007-03-29 Scientific Games Holdings Ltd Dispositif de pari de type roulette
WO2007002968A2 (fr) * 2005-07-01 2007-01-11 Scientific Games Holdings Limited Dispositif de pari de type roulette
US8864572B2 (en) 2006-11-08 2014-10-21 Igt Gaming system and method for providing a multi-play skill game
US8257164B2 (en) 2007-10-30 2012-09-04 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8579699B2 (en) 2007-10-30 2013-11-12 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8636583B2 (en) 2007-10-30 2014-01-28 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US9235966B2 (en) 2007-10-30 2016-01-12 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US9495842B2 (en) 2007-10-30 2016-11-15 Igt Gaming system, gaming device and method for providing an outcome enhancing feature

Also Published As

Publication number Publication date
ES8206195A1 (es) 1982-08-16
ES506755A0 (es) 1982-08-16
IT1172859B (it) 1987-06-18
IT8168414A0 (it) 1981-11-02
JPS57501813A (fr) 1982-10-14
AU8023882A (en) 1983-08-11
EP0063576A1 (fr) 1982-11-03

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