US3860239A - Electronic baseball game - Google Patents

Electronic baseball game Download PDF

Info

Publication number
US3860239A
US3860239A US386720A US38672073A US3860239A US 3860239 A US3860239 A US 3860239A US 386720 A US386720 A US 386720A US 38672073 A US38672073 A US 38672073A US 3860239 A US3860239 A US 3860239A
Authority
US
United States
Prior art keywords
game
player
baseball game
electronic
signalling
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US386720A
Other languages
English (en)
Inventor
Peter R Feuer
Emil Rotar
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US386720A priority Critical patent/US3860239A/en
Priority to JP8976674A priority patent/JPS5342608B2/ja
Application granted granted Critical
Publication of US3860239A publication Critical patent/US3860239A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0664Electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0608Baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

Definitions

  • ABSTRACT An electronic ball game in which two players representing opposing teams actuate transmitters for the purpose of pitching a ball and hitting it in flight. The trajectory of the pitched ball is displayed on a screen, and the player at bat is required to control the transmitter within a predetermined time interval for the purpose of scoring a successful hit. The screen displays the progress of the ball game, the kind of hit that has been made, and the location of the runners on a baseball diamond.
  • Another object of the present invention is to provide an electronic baseball game of the foregoing character which displays runners advancing around the bases with intermediate positions between bases included.
  • a further object of the present invention is to provide an electronic baseball game in which the players are required to execute an operational step in the game within a predetermined time interval in order to score a successful hit.
  • a still further object of the present invention is to provide an electronic ball game with a display which retains the progressive score of the players of the game, and which displays the kind of hit made by a player at the appropriate time.
  • Yet another object of the present invention is to provide an electronic baseball game in which the players control the pitching and subsequent hitting of the ball by means of a single transmitter.
  • a particular object of the present invention is to provide an'electronic baseball game in which the length of the game is not determined by a specified number of turns at bat, but in a manner similar to real baseball with the number of innings being the only constraint.
  • the objects of the present invention are achieved by providing an electronic baseball game in which the ball is pitched at the beginning of each play by the activation of the transmitter.
  • the trajectory of the pitched ball is traced on a screen by illuminating sequential locations of the ball with signal outputs from. a counter.
  • the player of the game is required to release control of the transmitter within a predetermined time interval by responding to the time in which the batter is to hit the ball to score successfully. Within this time interval, the player may score a single, double, triple, home run, sacrifice, or an out.
  • the kind of hit made by the player is recorded on the display screen by output of a counter which is operative during this predetermined time interval.
  • Separate scoring counters store the respective scores of the players, and apply their signal outputs to the display screen for the purpose of displaying the scores on the screen.
  • the number of the prevailing inning, as well as the number of outs incurred by the team at bat, are also displayed on the screen through signals generated by the logic circuitry of the electronic baseball game of the presen invention.
  • the baseball game in accordance with the present invention, has a coin box 15 into which coins may be deposited to start the game.
  • a counter 17 is provided to register the amount of money deposited and to provide credit for more than one game if a sufficient amount of moneyhas been deposited.
  • a circuit closure therein applies a signal to counter 17, in
  • coin box 15 and counter 17 may be installed in the baseball game when used in conjunction with commercial application, these elements may be omitted when the baseball game is in: tended solely as a recreational device for home use, for example.
  • delay circuit 50 resets the flip flop 44 as well as score counters 28 and 30.
  • the score counters 28 and 30 store the scores of the respective teams.
  • the delay circuit 50 provides a sufficient time interval in which the players may prepare for the next game, in the event that coins have been deposited for more than one game.
  • the players are provided with a transmitter 11 which may be located remotely from the electronic unit and the display screen.
  • the player at bat actuates transmitter 11 by pushing a button on the transmitter, for example.
  • the pushing of such button on transmitter 11 corresponds to throwing the pitch.
  • the gate has two inputs which cause this gate to transmit until the player releases the button on transmitter 11.
  • Flip flop twelve connected to the output of gate 10 is set by this gate, and the output of the flip flop 12, in turn, enables the counter 14 which commences counting operation from the instant that flip flop 12 is set by gate 10.
  • Counter 14 commences operation at the instant that the ball is pitched, and the outputs of counter 14, when appropriately decoded, are applied to the display of FIG. 1 to sequentially trace the position of the ball while in flight, after having been pitched.
  • FIG. 1 of the drawing eight positions of the ball, 101 through 108, are displayed on the screen to trace the path of the ball while in flight from the pitcher to the batter.
  • Counter 14 is a conventional digital counter well known in the art, and the decoding of the outputs of the counter is achieved through conventional means or, for example, a diode matrix. In the illustrated embodiment, eight positions of the ball are shown and, therefore, counter 14 has a corresponding quantity of outputs for these respective positions of the ball. In practice, however, any number of outputs from counter 14 and corresponding positions of the ball displayed on the screen, may be selected.
  • the last signal from counter 14 designates the end of the trajectory of the ball in flight, and this last count signal 14b is applied to a circuit unit 18.
  • unit 18 Upon receipt of signal 14, unit 18 generates a signal 18a, denoting the end of the trajectory sequence which is displayed on the screen in FIG. 1.
  • the output signal 18a is applied to the flip flop 12 to reset this flip flop, as well as counter 14, which is also reset thereby.
  • the unit 18 includes a counter 18b, shown in FIG. 3, which becomes operative during a predetermined design interval while the ball is in flight as traced by the trajectory shown in FIG. 1.
  • This predetermined interval corresponds to the time interval in which the ball is to be hit by releasing transmitter 11 in order to score a successful hit.
  • This predetermined design interval may correspond to the interval between positions 107 and 108, for example, shown in FIG. 1, or it may last for two such positions of the ball as, for example, 106 through 108.
  • the counter 18b becomes operative, accordingly, at the instant when the ball is at position 107 in FIG. 1.
  • the signal 14c which illuminates this position on the screen is also used to actuate the counter 18b.
  • the signal 14c is applied to AND gate 19, shown in FIG. 3.
  • Also applied to this AND gate 19 is the output 16a of flip flop 16 which was set when FF 12 was in the reset state.
  • a third input to gate 19 is derived from a clock or pulse generator, as well known in the art.
  • the counter 18b Upon starting operation of the counter 18b by the signal 14c, the counter 18b provides decoded output 180, representing the possible outcomes of the player attempting to hit the ball within the required design time interval.
  • flip flop 16 When the player releases the button on transmitter 11, flip flop 16 is reset by the loss of output from the gate 10 propagating through the inverter, and the corresponding state of the output signal 16a prevents further clock pulses from being transmitted by gate 19. As a result, counter 18b is stopped in operation when flip flop 16 is reset.
  • the decoded output 18c may correspond to a single hit, a double, triple, home run, or sacrifice.
  • each of the outputs of the counter, A through E represents a different outcome as a result of releasing the transmitter 11 by the player at the respective instant of time.
  • the last count signal 14b is used to sample also the counter 18b to determine the state of the outcome which is then displayed on the screen or dis play of FIG. 1.
  • the resultant outcome is stored by memory means, not shown, as such memory means is well known in the art. It is essential that the player release the pushbutton on transmitter 11 within the predetermined design interval corresponding to the interval between positions 107 and 108 of the ball, for example, in order to score a successful hit.
  • the shift register 20 is advanced a corresponding number of states for the purpose of advancing the runners if the outcome is a single, double, triple, or home run, for example.
  • Two shift pulses are applied to the shift register 20 for movement of the runner'between two successive bases.
  • a new runner signal 18d, from control unit 18, is applied only on the first shift pulse of the register 20.
  • the signal outputs 20a of the shift register 20 are applied to the display of FIG. 1. where the runners are illuminated in correspondence to the outcome of the hit achieved by the'batter. Two such signal outputs are provided for each base by shift register 20, so that runners at intermediate positions between the bases can be appropriately illuminated also.
  • the signal output from the shift register 20 between third base and home is applied to gates 22 and 24.
  • the outputs of these two gates 22 and 24 are applied, respectively, to counters 28 and'30.
  • the counter 28 retains the score applicable to to team A, for example, whereas counter 30 retains the score applicable to the opposing team B.
  • the other inputs to gates 22 and 24 are connected to the outputs of a flip flop 26.
  • the outputs 32a of the counter 32 are also applied to the display of FIG. 1 after being appropriately decoded in the conventional manner, so that the players may observe the number of outs that have been obtained.
  • The.2 output from counter 32 is applied to the control unit 18 which thereupon converts a sacrifice to a regular out.
  • the 3 out signal from counter 32 is applied to flip flop 26 for the purpose of changing the state of that flip flop and thereby changing teams.
  • the 3 out signal from the counter 32 is used to reset this counter 32 and to clear the shift register 20.
  • gate 34 applies a signal to the innings counter 36 to advance this counter.
  • the signal output of the counter 36 represents the prevailing inning,'and this output of counter 36, after being appropriately decoded in the conventional manner, is applied to the display board or screen of FIG. 1.
  • the signal from counter 36 which denotes the last inning; is applied to gates 38 and 40. Considering gate 38, the next signal applied to the counter 36 also causes the gate 38 to transmit and thereby generate an end of game" signal.
  • gate 40 Considering next gate 40, if the team N (National) is at bat and the score for the N team is greater than that for the A team (American) in the last half of the last inning, then gate 40 would generate an end of game signal unless a home run has just occurred, and the inverter 40a will inhibit gate 40 from transmitting until all shifting has been completed in register 20, so that the home run has been completely registered.
  • the control unit 18 generates a batter enable signal 18f which is applied to gate 10.
  • the application of this signal l8f to gate 10 enables the player to participate further and continue the game, and to removethe previous outcome associated with the last hit batter.
  • the end of game signal 39a transmitted by gates 38 and 40 through the OR gate 39 sets the flip flop 44 so that the l output of this flip flop 44 is applied to the display of FIG. 1. to indicate that the game is over.
  • this end of game signal 39a is applied to counter 17 to decrease the count of this counter by one unit.
  • counter 18b in FIG. 3 is advanced or actuated by clock pulses transmitted by gate 19.
  • counter 18b has states A through E, and upon reaching the last stage of this counter, the latter is reset to the first stage A upon receipt of the subsequent clock pulse.
  • Each of the states of counter 18b represents a unique outcome.
  • the output state A of the counter 18b represents a single, whereas outputs B through E represent, respectively, a double, a triple, a homerun, and a sacrifice.
  • the relationship of the signal outputs of the counter 18b with respect to the clock signal, as well as signals 14c and 16a, are shown in FIG.
  • the probability of obtaining an out during the predetermined design interval is greater than 50 percent.
  • the flip flop 19a and counter 18b are reset to their initial states before generating the predetermined design time interval.
  • the leading edge of signal coincides with the end of a clock pulse and there are an even number of clock pulses within the predetermined design interval.
  • the predetermined design interval must encompass 2N clock pulses for N counter states. Release of the transmitter outside this interval will always result in an out, since x will be 0 at such times.
  • An electronic baseball game comprising, in combination, trajectory tracing means for tracing the trajectory of a pitched ball; display means connected to said tracing means for displaying said trajectory to at least one player; signalling means operated by said player for signalling when the ball is to be hit by the batter; outcome determining means connected to said tracing means for determining the outcome after said player has operated said signalling means for hitting said ball, said outcome being displayed on said display means; means in said outcome determining means for establishing said outcome as a successful hit when said signalling means is operated within a predetermined time interval, said predetermined time interval being subdivided into a plurality of sections representing a variety of possible successful hits, the specific outcome within said time interval being dependent on the instant of time when said signalling means is operated by said player; and sections representing outs between sections of successful hits within said predetermined time interval, said outcome determining means registering an out when said signalling means is operated outside of said predetermined time interval, said sections representing outs between said sections of successful hits reducing substantially the duration of the game being played, the
  • said means for establishing a successful hit within said predetermined time interval comprises an electronic digital counting means.
  • the electronic baseball game as defined in claim 1, including means for storing the scores of the game being played, and displaying the scores on said display means.
  • the electronic baseball game as defined in claim 1 including means in said signalling means for signalling when the ball is to be pitched and subsequently hit.
  • the electronic baseball game is defined in claim 9 wherein said signalling means comprises a single transmitter.
  • the electronic baseball game as defined in claim 5 including means for displaying runners around bases including intermediate positions between bases.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
US386720A 1973-08-08 1973-08-08 Electronic baseball game Expired - Lifetime US3860239A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US386720A US3860239A (en) 1973-08-08 1973-08-08 Electronic baseball game
JP8976674A JPS5342608B2 (enrdf_load_html_response) 1973-08-08 1974-08-05

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US386720A US3860239A (en) 1973-08-08 1973-08-08 Electronic baseball game

Publications (1)

Publication Number Publication Date
US3860239A true US3860239A (en) 1975-01-14

Family

ID=23526757

Family Applications (1)

Application Number Title Priority Date Filing Date
US386720A Expired - Lifetime US3860239A (en) 1973-08-08 1973-08-08 Electronic baseball game

Country Status (2)

Country Link
US (1) US3860239A (enrdf_load_html_response)
JP (1) JPS5342608B2 (enrdf_load_html_response)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS54108749A (en) * 1978-02-09 1979-08-25 Micro Electronics Ltd Electronic game machine with variable probability of phenomenon
JPS5594276A (en) * 1979-01-05 1980-07-17 Mattel Inc Imitation electronic game device
FR2473330A1 (fr) * 1980-01-12 1981-07-17 Tomy Kogyo Co Appareil de jeu de tennis electronique
US4381864A (en) * 1980-05-16 1983-05-03 Coleco Industries, Inc. Electronic baseball game method and apparatus
US4395760A (en) * 1981-01-07 1983-07-26 Soski Norbert S Electronic baseball game
US4438932A (en) * 1978-10-16 1984-03-27 Herbert Finkel Apparatus for electronic word game
US4496148A (en) * 1981-12-09 1985-01-29 Barry R. Morstain Sporting event analysis device
US5435554A (en) * 1993-03-08 1995-07-25 Atari Games Corporation Baseball simulation system
US20030022707A1 (en) * 2001-07-30 2003-01-30 Konami Computer Entertainment Osaka, Inc. Recording medium storing game progress control program, game progress control program, game progress control method and game device

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS546912U (enrdf_load_html_response) * 1977-06-15 1979-01-17
JPS6024394Y2 (ja) * 1979-01-26 1985-07-20 株式会社タカラ 電子式野球ゲ−ム装置
JPS61118383U (enrdf_load_html_response) * 1985-09-26 1986-07-25

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3583538A (en) * 1969-03-24 1971-06-08 Funtronics Inc Electric ping-pong game and the like
US3637212A (en) * 1969-03-24 1972-01-25 Funtronics Inc Bird shoot game and the like
US3655189A (en) * 1970-06-22 1972-04-11 State National Bank Automatic electric baseball game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3583538A (en) * 1969-03-24 1971-06-08 Funtronics Inc Electric ping-pong game and the like
US3637212A (en) * 1969-03-24 1972-01-25 Funtronics Inc Bird shoot game and the like
US3655189A (en) * 1970-06-22 1972-04-11 State National Bank Automatic electric baseball game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS54108749A (en) * 1978-02-09 1979-08-25 Micro Electronics Ltd Electronic game machine with variable probability of phenomenon
US4438932A (en) * 1978-10-16 1984-03-27 Herbert Finkel Apparatus for electronic word game
JPS5594276A (en) * 1979-01-05 1980-07-17 Mattel Inc Imitation electronic game device
FR2473330A1 (fr) * 1980-01-12 1981-07-17 Tomy Kogyo Co Appareil de jeu de tennis electronique
US4381864A (en) * 1980-05-16 1983-05-03 Coleco Industries, Inc. Electronic baseball game method and apparatus
US4395760A (en) * 1981-01-07 1983-07-26 Soski Norbert S Electronic baseball game
US4496148A (en) * 1981-12-09 1985-01-29 Barry R. Morstain Sporting event analysis device
US5435554A (en) * 1993-03-08 1995-07-25 Atari Games Corporation Baseball simulation system
US20030022707A1 (en) * 2001-07-30 2003-01-30 Konami Computer Entertainment Osaka, Inc. Recording medium storing game progress control program, game progress control program, game progress control method and game device
US7740532B2 (en) * 2001-07-30 2010-06-22 Konami Computer Entertainment Osaka, Inc. Recording medium storing game progress control program, game progress control program, game progress control method and game device each defining a key set having correspondence to game display areas each having plural sections

Also Published As

Publication number Publication date
JPS5046209A (enrdf_load_html_response) 1975-04-24
JPS5342608B2 (enrdf_load_html_response) 1978-11-13

Similar Documents

Publication Publication Date Title
US3860239A (en) Electronic baseball game
US5027102A (en) Scoring system for athletic events
EP0024184B1 (en) Amusement apparatus
US4097855A (en) Electronic tennis scoring system
GB1242298A (en) Coin or token operated automatic amusement machine
US20100252998A1 (en) System and method of predicting outcome of sporting events
GB1376226A (en) Electronic automatic gaming machine of the roulette type
US4015846A (en) Handicapping circuit for electronic games
US4114882A (en) Variable velocity control for playing images for a manually controlled electronic video display game
KR100547345B1 (ko) 복권 추첨 게임을 행하는 방법
US4395760A (en) Electronic baseball game
JPS60145172A (ja) パチンコ遊技機
Shannon A mind-reading machine
US4355802A (en) Billiard table
US3718812A (en) Bowling score computer
JP2707022B2 (ja) 遊技場用データ集計装置
US2190543A (en) Scoreboard
US2436816A (en) Baseball game
JPS5969092A (ja) スロツトマシン
JPS622548B2 (enrdf_load_html_response)
JP2885468B2 (ja) カードゲーム機
JPH0510114B2 (enrdf_load_html_response)
SU1756913A1 (ru) Устройство дл судейства спортивной игры
RU2041729C1 (ru) Устройство управления электронной игрой
JPS6034479A (ja) パチンコ機