US20080254887A1 - Gaming System and Method - Google Patents

Gaming System and Method Download PDF

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Publication number
US20080254887A1
US20080254887A1 US11/631,903 US63190305A US2008254887A1 US 20080254887 A1 US20080254887 A1 US 20080254887A1 US 63190305 A US63190305 A US 63190305A US 2008254887 A1 US2008254887 A1 US 2008254887A1
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United States
Prior art keywords
player
game
communications
games
identifier
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Abandoned
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US11/631,903
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English (en)
Inventor
Patrick P. Kiong
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RED Tech Ltd
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RED Tech Ltd
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Priority claimed from AU2004903704A external-priority patent/AU2004903704A0/en
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Assigned to RED TECH LIMITED reassignment RED TECH LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: KIONG, PATRICK P
Publication of US20080254887A1 publication Critical patent/US20080254887A1/en
Assigned to RED TECH LIMITED reassignment RED TECH LIMITED CORRECTIVE ASSIGNMENT TO CORRECT THE INVENTOR'S NAME PREVIOUSLY RECORDED ON REEL 020327 FRAME 0137. ASSIGNOR(S) HEREBY CONFIRMS THE CORRECT INVENTOR'S NAME FROM PATRICK P KIONG TO PATRICK P.K. NG. Assignors: NG, PATRICK P.K.
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/04Billing or invoicing
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication

Definitions

  • the present invention relates to a gaming system and method.
  • the gaming system and method is particularly relevant to a lottery.
  • the present invention seeks to provide a gaming system and method that alleviates some or all of these problems to some extent.
  • a gaming system comprising:
  • the games facilitator comprises storage means for storing the set of game entry information, the unique invoice identifier, the player's game entry, and the set of winning criteria.
  • the games facilitator comprises processing means operable to:
  • processing means is further operable to send the second communication to the player determined to be the winner.
  • the gaming system may further comprise registration means for registering the player to participate in the game.
  • the registration means may allocate the player a registration identifier that is included in the set of game entry information, and is associated with the players game entry and the unique invoice identifier.
  • the registration identifier may be a password.
  • the predetermined criteria may require the password to be of at least four characters in length and comprise a combination of letters and numerals.
  • the second communication may be receivable via the communications means.
  • the communications means may have a communications identifier that is associated with communications sent therefrom, and is associated with the player's game entry.
  • the communications means is a mobile phone.
  • the communications identifier may be the phone number of the mobile phone.
  • Games program means may be stored in storage means of the games facilitator or of the communications means to facilitate the entry of the player in the game.
  • the games program means is transferable to the storage means of the communications means from the storage means of the games facilitator.
  • the games program means is operable to facilitate selection by the player of the game to be entered from a plurality of games.
  • the set of winning criteria may be a set of numbers or a winner of a competition.
  • the unique invoice identifier is also communicated to the player via the communications network.
  • a gaming method comprising:
  • the gaming method further comprises storing the set of game entry information, the set of invoice information, the player's game entry, and the set of winning criteria.
  • the gaming method further comprises registering the player to participate in the game.
  • the step of registering the player may comprise:
  • the registration identifier may be a password. It is advantageous for the password to satisfy predetermined criteria for increased security.
  • the predetermined criteria may require the password to be of at least four characters in length and comprise a combination of letters and numerals.
  • the gaming method further comprises associating the communications identifier with the player's game entry.
  • the first communication is sent via a mobile phone.
  • the communications identifier may be the phone number of the mobile phone.
  • the gaming method includes selecting the game to be entered from a plurality of games.
  • the set of winning criteria may be a set of numbers or a winner of a competition.
  • a server for use in a gaming system, the server being arranged to be coupled to a communications network and operable to communicate thereby with a player using a communications means and with an invoicing means independent of the server, wherein the server is operable to:
  • the server comprises storage means for storing the set of game entry information, the unique invoice identifier, the players game entry, and the set of winning criteria.
  • the server comprises processing means operable to:
  • the processing means is further operable to send the second communication to the player determined to be the winner.
  • the server further comprises registration means for registering the player to participate in the game.
  • the registration means allocates the player a registration identifier that is included in the set of game entry information, and is associated with the player's game entry and the unique invoice identifier.
  • the registration identifier comprises a password.
  • the password satisfies predetermined criteria.
  • the predetermined criteria comprises the password being of at least four characters in length and comprising a combination of letters and numerals.
  • the second communication is received via the communications means.
  • the communications means has a communications identifier associated with communications sent therefrom, and the communications identifier is associated with the player's game entry.
  • the communications means comprises a mobile phone.
  • the communications identifier is the phone number of the mobile phone.
  • the server further comprises games program means stored in storage means of the server or storage means of the communications means to facilitate the entry of the player in the game.
  • the games program means is transferable to the storage means of the communications means from the storage means of the server.
  • the games program means is operable to facilitate selection by the player of the game to be entered from a plurality of games.
  • the set of winning criteria comprises a set of numbers or a winner of a competition.
  • FIG. 1 is a schematic of a first embodiment of a gaming system and method in accordance with an aspect of the present invention.
  • FIG. 2 is a network diagram of the gaming system and method of FIG. 1 .
  • FIGS. 1 and 2 there is shown a first embodiment of a gaming system 10 in accordance with the present invention.
  • the gaming system 10 comprises:
  • the mobile phone 12 is owned and operated by a player 22 .
  • the mobile phone 12 has storage means in the form of a memory, not shown, adapted to store the games program 14 after transfer or download thereto. Additionally, the mobile phone 12 has an operating system, not shown, for executing application software stored in the memory, such as the games program 14 .
  • the communications means is not limited to being a mobile phone, however.
  • the communications means may be any communications device capable of sending and optionally receiving messages via a communications network, including any mobile communications device, Personal Computer (“PC”) 13 , Personal Digital Assistant (“PDA”) 15 , satellite phone, landline telephone 17 , wrist watch communicator, input device, or dedicated gaming device.
  • PC Personal Computer
  • PDA Personal Digital Assistant
  • the communications network 16 and invoicing system 18 are owned and/or operated by a carrier, not shown.
  • the communications network 16 facilitates global data communication between parties connected thereto, so the parties are not limited to being in particular countries or regions to communicate via the communications network 16 .
  • the communications network 16 includes all features of known cellular radiotelephone networks—including a number of base stations BS 1 , BS 2 , and a network service centre 24 .
  • the communications network 16 comprises a number of “cells” 25 —each cell being served by a base station. Mobile stations, such as the mobile phone 12 , can roam within the communications network 16 , and are in communication with the base station serving the cell in which they are located—provided that they are either in an active mode or a standby or “listening” mode.
  • the mobile stations are able to send and receive signals to and from the base stations BS 1 , BS 2 to transmit data—such as audio, control and text data—to the network service centre 24 , and from there to it's intended recipient, such as other mobile stations, or servers such as Internet servers.
  • data such as audio, control and text data
  • the communications network 16 is a Global System for Mobile Communication (“GSM”) network.
  • GSM Global System for Mobile Communication
  • the communications network 16 is not limited to being a GSM network, and alternative embodiments of the invention may use other communications protocols.
  • the carrier provides a Short Message Service (“SMS”) on the communications network 16 , and, in this regard, the network service centre 24 includes a short message service centre (“SMSC”) 27 that is operable to manage the SMS functions of the communications network 16 .
  • SMSC 27 receives SMS messages from a variety of sources, identifies the sender, the content and the recipient for the message, and delivers it to that recipient.
  • a subscriber or user of the communications network 16 can send or receive text messages using the SMS provided on the communications network 16 , for example using a mobile station such as the mobile phone 12 , or using a computer such as a facilitator computer 29 of the games facilitator 20 coupled to an SMS gateway via the Internet, or any other suitable means.
  • the invoicing system 18 is operably associated with the SMSC 27 to generate an invoice or charge to the sender of the SMS identified by the SMSC 27 .
  • the amount of the invoice or charge generated may vary according to a number of factors which may include the identity of the sender, the identify of the recipient, and/or the content of the SMS as identified by the SMSC 27 .
  • the mobile phone 12 is in data communication with the facilitator computer 29 of the games facilitator 20 via the communications network 16 .
  • the facilitator computer 29 of the games facilitator 20 is also in data communication with the invoicing system 18 via the communications network 16 .
  • the invoicing system 18 has an accounts database 26 .
  • the accounts database has a plurality of records 28 .
  • Each record 28 comprises a set of account information relating to a user of the communications network 16 , including:
  • the password must satisfy predetermined criteria.
  • the password must be of at least four characters and comprise a combination of letters and numerals.
  • Each record 28 is allocated to a particular user of the communications network 16 .
  • One of the records 28 is for the player 22 , and hereafter shall be referred to as the player record 30 .
  • the player record 30 facilitates the invoicing of the player 22 by the carrier for the player's 22 use of the communications network 16 .
  • the carrier allocates a pre-designated telephone number to the games facilitator 20 .
  • the pre-designated telephone number is used to designate the games facilitator 20 as the recipient of communication messages sent via the communications network 16 .
  • the pre-designated telephone number is a global or worldwide telephone number, and may be used from a connection to the communications network 16 anywhere in the world to identify the games facilitator 20 as the recipient of a communication message sent thereby.
  • a first time player 22 sends an SMS message 32 to the pre-designated number via the mobile phone 12 .
  • the facilitator computer 29 of the games facilitator 20 comprises a gaming application server cluster having facilitator memory for storing a registration database 36 , a game entry database 48 , a facilitator program, not shown, and a facilitator operating system for executing application software stored in the facilitator memory, such as the facilitator program. Additionally, the facilitator computer 29 comprises a processor, not shown, coupled to the facilitator memory.
  • the facilitator computer 29 receives the SMS message 32 sent to the pre-designated number.
  • the facilitator computer 29 transmits an address of the facilitator memory at which the games program 14 is located to the mobile phone 12 and requires the player 22 to execute a download sequence to download the games program 14 .
  • the mobile phone 12 stores the games program 14 in the memory of the mobile phone 12 .
  • the games program 14 is executable by the operating system on command of the player 22 .
  • the games program 14 When executed for the first time, the games program 14 presents a set of registration questions to the player 22 , requesting information about the player 22 that is substantially equivalent to the information recorded in the player record 30 and additionally includes the credit card account details of the player 22 .
  • the player's 22 responses to the registration questions comprises a set of registration information.
  • the games program 14 sends the set of registration information in an SMS message 34 to the facilitator computer 29 of the games facilitator 20 via the mobile phone 12 .
  • the games facilitator 20 On receipt of the SMS message 34 containing the set of registration information, the games facilitator 20 via the facilitator computer 29 registers the player 22 for participation in the game by entering the set of registration information in the registration database 36 . Additionally, the games facilitator 20 allocates the player 22 a registration number 38 corresponding to the set of registration information.
  • the games facilitator 20 sends the player 22 an SMS message 40 confirming that the player 22 has successfully registered to participate in the game and informing the player 22 of the allocated registration number 38 .
  • the games program 14 records the allocated registration number 38 in the memory of the mobile phone 12 .
  • the games facilitator 20 may be unable to enter the set of registration information in the registration database 36 . This may occur when, for example, there is an error in the credit card account details provided by the player 22 . In such a situation, the games facilitator 20 sends the player 22 an SMS message 42 informing the player 22 that the player's 22 attempt to register to participate in the game has been unsuccessful and prompting the player 22 to repeat the registration process.
  • the date of birth information included in the details of the player record 30 may reveal that the player 22 is too young to legally participate in the game.
  • the games facilitator 20 sends the player 22 an SMS message 43 informing the player 22 that the player 22 is too young to register to participate in the game and inviting the player 22 to attempt to register again once the player 22 is older.
  • the games program 14 confirms that the player 22 has been successfully registered by checking for the registration number 38 in the memory of the mobile phone 12 . If the player 22 has not been successfully registered, then the registration process is repeated as described previously.
  • the games program 14 If the player 22 has been successfully registered, the games program 14 presents a set of game questions to the player, requesting information pertinent to the game.
  • the game is a lottery, and the pertinent information includes six numbers between 1 and 44 selected by the player 22 , as well as the registration number 38 .
  • the player's 22 responses to the set of game questions comprises a set of game entry information.
  • the games program 14 sends the set of game entry information in an SMS message 44 to the games facilitator 20 via the mobile phone 12 .
  • the games facilitator 20 conducts a predetermined number of rounds of games over a particular time period, with the opportunity for the player 22 to enter a particular round ceasing at a predetermined time at the end of the period. If the player 22 attempts to enter a particular round after the predetermined time has lapsed, the player 22 is entered in the game of the following round. The procedure for game entry is described in further detail below.
  • the games facilitator 20 conducts two rounds of lottery each week, one on a first predetermined day, and one on a second predetermined day.
  • the opportunity for the player 22 to enter the round conducted on the first predetermined day expires at a first predetermined time on the first predetermined day.
  • the opportunity for the player 22 to enter the round conducted on the second predetermined day expires at a second predetermined time on the second predetermined day.
  • the player 22 attempts to enter the round conducted on the first predetermined day after the first predetermined time has expired, the player 22 is entered in the following round, conducted on the second predetermined day. In a similar manner, if the player 22 attempts to enter the round conducted on the second predetermined day after the second predetermined time has expired, the player 22 is entered in the following round, conducted on the first predetermined day.
  • Each round is allocated a unique round number 47 by the games facilitator 20 .
  • the unique round number 47 is used to identify the round.
  • the carrier charges a game entry fee to the player record 30 via the invoicing system 18 as follows.
  • SMS messages are received by the SMSC 27 of the network service centre 24 .
  • the SMSC 27 of the network service centre 24 identifiers the sender of the SMS message 44 as the player 22 , the recipient of the SMS message 44 as the games facilitator 20 , and the content of the SMS message 44 as the set of game entry information.
  • the invoicing system 18 On identification of the content of the SMS message 44 as the set of game entry information by the SMSC 27 , the invoicing system 18 generates an invoice or charge corresponding to the game entry fee to the player record 30 of the identified player 22 . As the game entry fee is charged to the player record 30 of the player 22 , the player 22 does not have to open a bank account to participate in the game—the existing player record 30 of the accounts database 26 is used.
  • an invoice number 46 recording and containing details of this charge, is allocated by the invoicing system 18 and communicated to the SMSC 27 .
  • the SMSC 27 then delivers the SMS message 44 , and the invoice number 46 , to the games facilitator 20 .
  • the games facilitator 20 On receipt of the SMS message 44 containing the set of game entry information, and the invoice number 46 , the games facilitator 20 , via the facilitator computer 29 , records the time of receipt of the same in a time stamp 49 , that is subsequently used to determine the unique round number 47 of the game the player 22 will be entered into. It is important to note that the time stamp 49 records the time of receipt of the SMS message 44 by the games facilitator 20 , and not the time the SMS message 44 was sent according to the mobile phone 12 .
  • the games facilitator 20 then enters the player 22 in the game via the facilitator computer 29 . This is achieved by entering the set of game entry information including the registration number 38 , the corresponding invoice number 46 , and the time stamp 49 in the game entry database 48 .
  • the set of game entry information including the registration number 38 , the corresponding invoice number 46 , and the time stamp 49 , comprise one entry in the game entry database 48 , and are allocated a unique entry number 50 by the games facilitator 20 via the facilitator computer 29 .
  • the games facilitator 20 sends the player 22 an SMS message 52 confirming that the player 22 has successfully entered the game, and informing the player 22 of the following information which is subsequently recorded by the games program 14 in the memory of the mobile phone 12 :
  • the games facilitator 20 In the event that the games facilitator 20 is unable to enter any of the set of game entry information, the corresponding invoice number 46 , the time stamp 49 , or the unique round number 47 in the game entry database 48 , the games facilitator 20 sends the player 22 an SMS message 54 informing the player 22 that the player's 22 attempt to enter the game has been unsuccessful and prompting the player 22 to try again. This may be the case when the set of game entry information provided by the player 22 only includes three numbers, rather than six, for example.
  • the player 22 may enter the game multiple times, with each entry being entered in the game entry database 48 as described above; and allocated a unique entry number 50 by the games facilitator 20 as described previously.
  • the games program 14 facilitates the player 22 saving a plurality of sets of six “lucky” numbers in the memory of the mobile phone 12 .
  • a particular set of lucky numbers from the plurality of sets of lucky numbers may be selected by the player 22 in response to the set of game questions when entering a game.
  • the games program 14 also facilitates the player 22 sending a plurality of entries to a game simultaneously, as an alternative to submitting one entry at a time.
  • the games facilitator 20 determines a winning entry 56 for the game round from the entries in the game entry database 48 .
  • the facilitator computer 29 of the games facilitator 20 makes the determination by generating a set of six random numbers from 1 to 44, and comparing this with the six numbers selected in the set of game entry information for each entry in the game entry database 48 .
  • the entry for which the six numbers selected in the set of game entry information match the set of six random numbers is deemed to be the winning entry 56 .
  • the games facilitator 20 sends the player 22 an SMS message 58 notifying the player 22 of their win.
  • the SMS message 58 additionally instructs the player 22 to contact the games facilitator 20 within five working days by sending an SMS message via the mobile phone 12 stating the registration number 38 , the player's 22 password, the invoice number 46 and the entry number 50 to claim a prize.
  • the prize is an amount of money.
  • the prize is an item of value, such as a house or car.
  • the prize for the game round “jackpots” and is added to the prize for the following game round.
  • the player 22 On receipt of the SMS message 58 , to claim a prize the player 22 sends an SMS message 60 in response to the games facilitator 20 confirming that the player 22 wishes to receive the prize and stating the registration number 38 , the player's 22 password, the invoice number 46 and the entry number 50 .
  • the facilitator computer 29 of the games facilitator 20 compares the registration number 38 , the player's 22 password, the invoice number 46 and the entry number 50 contained in the SMS message 60 and the phone number of the phone used to send the SMS message 60 with:
  • the games facilitator 20 provides the prize to the player 22 in an appropriate manner depending on the prize. For example, in the embodiment described where the prize is an amount of money, the games facilitator 20 posts the prize to the address of the player 22 , or credits the prize to the credit card account of the player 22 . Where necessary, the games facilitator 20 retrieves the necessary address or credit card account details from the set of registration information in the registration database 36 corresponding to the registration number 38 .
  • the games facilitator 20 may credit the prize to the player record 30 of the player 22 in the accounts database 26 of the invoicing system 18 , i.e. as a credit to the player's 22 account with the carrier.
  • the game's facilitator 20 may deliver the prize to the player's 22 address.
  • the games facilitator 20 may organise to meet with the player 22 to arrange for transfer of ownership of the house to the player 22 .
  • the games facilitator 20 can receive SMS messages from communications devices other than the mobile phone 12 , such as a personal computer, or a different mobile phone.
  • the games facilitator 20 will disregard any SMS messages it receives from such communications devices purporting to be the SMS message 50 . In this manner, the sender of such an SMS message will not be verified as the player 22 and the prize will not be posted or credited.
  • the games facilitator 20 sends the player 22 an SMS message 62 informing the player 22 that they did not win and inviting the player 22 to play again.
  • the SMS message 62 additionally informs the player 22 of the set of six random numbers generated by the games facilitator 20 , i.e. the winning numbers.
  • the games facilitator 20 also determines a first and a second consolation prize winning entry 64 and 66 from the entries in the game entry database 48 .
  • the entry for which five of the six numbers selected in the set of game entry information match five of the numbers in the set of six random numbers is deemed to be the first consolation prize winning entry 64 .
  • the entry for which four of the six numbers selected in the set of game entry information match four of the numbers in the set of six random numbers is deemed to be the second consolation prize winning entry 66 .
  • the amount of money comprising the prize in the embodiment described is evenly distributed amongst the winning players.
  • the amount of money comprising the consolation prizes is similarly evenly distributed if more than one player has an entry corresponding to the first consolation prize winning entry 64 , or the second consolation prize winning entry 66 .
  • the prize is an item, such as a house, and more than one player has an entry corresponding to the winning entry 56 , the item is sold, and the amount of money raised through the sale of the item is evenly distributed amongst the winning players.
  • Revenue generated from the player's 22 participation in the game arising from the game entry fee charged is shared between the games facilitator 20 and the carrier according to an agreement between them. Such agreement may also include the sharing of revenue generated from communications sent by the player 22 to the games facilitator 20 via the communications network 16 , such as SMS message 32 .
  • the game is a set of sporting competitions, such as a set of football matches (“footy tipping”), a set of boxing matches, or a set of horse races (“horse betting”).
  • the information pertinent to the game requested by the set of game questions includes' a team or an individual selected by the player 22 to win each sporting competition in the set of sporting competitions, as well as the registration number 38 .
  • the winning entry 56 is determined by the games facilitator 20 noting the team or individual who actually wins each sporting competition, and comparing this with the team or individual selected in the set of game entry information for each entry in the game entry database 48 . The entry for which the most number of winners is picked is deemed to be the winning entry 56 .
  • the game can be any game or competition from which a winner can be determined.
  • the game comprise casino gaming, network gaming, and board gaming.
  • the information pertinent to the game requested by the set of game questions includes only a notification that the player 22 wishes to participate in the game.
  • the winning entry 56 is then determined by the games facilitator 20 randomly selecting an entry from the entries in the game entry database 48 .
  • the information pertinent to the game requested by the set of game questions includes a notification that the player 22 wishes to have a random, or “slikpik” entry.
  • the games facilitator 20 randomly chooses the selections for the set of game entry information for the player 22 , according to the game being played.

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US11/631,903 2004-07-07 2005-07-07 Gaming System and Method Abandoned US20080254887A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2004903704 2004-07-07
AU2004903704A AU2004903704A0 (en) 2004-07-07 Gaming System and Method
PCT/AU2005/000998 WO2006002494A1 (en) 2004-07-07 2005-07-07 Gaming system and method

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US20080254887A1 true US20080254887A1 (en) 2008-10-16

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US (1) US20080254887A1 (enrdf_load_stackoverflow)
EP (1) EP1782305A4 (enrdf_load_stackoverflow)
JP (1) JP2008504911A (enrdf_load_stackoverflow)
KR (1) KR20070048187A (enrdf_load_stackoverflow)
CN (1) CN101048792A (enrdf_load_stackoverflow)
CA (1) CA2572849A1 (enrdf_load_stackoverflow)
TW (1) TW200629800A (enrdf_load_stackoverflow)
WO (1) WO2006002494A1 (enrdf_load_stackoverflow)
ZA (1) ZA200700702B (enrdf_load_stackoverflow)

Cited By (8)

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US20090239629A1 (en) * 2008-03-21 2009-09-24 Aruze Corp. Gaming Machine Which Awards Payout of Rank According to Execution Result of Special Game and Playing Method Thereof
US8568240B1 (en) * 2011-08-17 2013-10-29 Roy Neves System and method for conducting endurance sporting contest and competition with intermediate event-based stages
US20140378118A1 (en) * 2013-06-25 2014-12-25 Information Technology Curves, LLC. Mobile application roaming method and system
US20150154187A1 (en) * 2012-08-08 2015-06-04 Tencent Technology (Shenzhen) Company Limited Method, Apparatus And System For Selecting A User
US20180025578A1 (en) * 2006-04-12 2018-01-25 Bally Gaming, Inc. Wireless gaming environment
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CA2572849A1 (en) 2006-01-12
WO2006002494A1 (en) 2006-01-12
JP2008504911A (ja) 2008-02-21
TW200629800A (en) 2006-08-16
EP1782305A1 (en) 2007-05-09
KR20070048187A (ko) 2007-05-08
ZA200700702B (en) 2008-05-28
CN101048792A (zh) 2007-10-03

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