TW201016286A - Systems and methods for wager management - Google Patents

Systems and methods for wager management Download PDF

Info

Publication number
TW201016286A
TW201016286A TW098126986A TW98126986A TW201016286A TW 201016286 A TW201016286 A TW 201016286A TW 098126986 A TW098126986 A TW 098126986A TW 98126986 A TW98126986 A TW 98126986A TW 201016286 A TW201016286 A TW 201016286A
Authority
TW
Taiwan
Prior art keywords
bet
game
betting
winning
host
Prior art date
Application number
TW098126986A
Other languages
Chinese (zh)
Inventor
Thomas K Oram
Original Assignee
Gtech Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Gtech Corp filed Critical Gtech Corp
Publication of TW201016286A publication Critical patent/TW201016286A/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Abstract

Systems and methods for processing wagers using third-party content are disclosed. An example system may include a wager management engine configured to create an account for a third-party host of entertainment content, the account including third-party host-specified wager parameters associated with the hosted content. The example system may also include a wager services engine configured to establish a wagering game in conjunction with the hosted content, to receive win conditions for the wagering game from the host, and to determine winning wagers in the wagering game based on the win conditions. The example system may also include a recording engine configured to store records of wagering transactions for the wagering game.

Description

201016286 六、發明說明: 【發明所屬之技術領域】 本發明係關於一種用於處理資料之系統、方法及電腦產 品,尤其係關於處理遊戲中的投注資料。 【先前技術】 投注遊戲以多種形式存在。政府許可之投注大體上屬於 兩個種類中之一者。第一種包括經特定設計以允許玩家置 放投注之遊戲。第一種類之實例包括州或其他政府彩养、 立即中獎類型彩票遊戲、賭場(easin〇)遊戲、抽彩 '撲克 等。第二種類包括主要目的為競爭或娛樂而非投注,但其 中允許關於遊戲外部之事件之結果的投注之遊戲(例如, 體育赌博)。在兩個種類中,投注與所玩的遊戲緊密結 . 合。在亦未改變基礎投注數學之情形下,常常難以改變遊 戲之公眾表現形式。在一些狀況下’投注數學可由遊戠内 容或娛樂遊戲支配。緊密結合可為整體程式設計、利用單 ❹—開發者程式設計模型’及未能滿足對允許易於建立新内 容之穩固投注選項的需求之其他因素之結果。 . 除現存投注遊戲之外,亦存在並非投注遊戲,但僅出於 娛樂或競爭性目的而進行之遊戲。舉例而言,存在習知視 訊遊戲、與視訊或音樂内容相關聯之問答遊戲、網際網^ 遊戲(例如,基於Shockwave或Flash程式之可了此从 〜』卜戟遊戲)及 基於網際網路之多玩家遊戲。一個例示性遊戲類型為白大 型團體在網際網路上進行之大型多人線上遊戲—201016286 VI. Description of the Invention: [Technical Field] The present invention relates to a system, method and computer product for processing data, and more particularly to processing betting information in a game. [Prior Art] Betting games exist in various forms. Government-licensed bets are generally one of two categories. The first includes games that are specifically designed to allow players to place bets. Examples of the first category include state or other government lottery, instant win type lottery games, casino (easin〇) games, lottery 'poker' and the like. The second category includes games where the primary purpose is to compete or entertain rather than bet, but which allows betting on the outcome of events outside the game (e.g., sports gambling). In both categories, the bet is closely tied to the game played. In the absence of a change in basic betting mathematics, it is often difficult to change the public expression of the game. In some cases, betting mathematics can be dominated by recreational content or entertainment games. Tight integration can be the result of overall programming, leveraging the single-developer programming model, and other factors that fail to meet the need for a robust betting option that allows for easy creation of new content. In addition to existing betting games, there are games that are not betting games, but only for entertainment or competitive purposes. For example, there are conventional video games, quiz games associated with video or music content, Internet games (for example, based on Shockwave or Flash programs, and from Internet games) and Internet-based games. Multiplayer games. An exemplary game type is a massively multiplayer online game played by a large white group on the Internet—

Multiplayer Online Game > MMOG) > a , )1包括諸如來自 142527.doc 201016286Multiplayer Online Game > MMOG) > a , )1 includes such as from 142527.doc 201016286

Blizzard Entertainment之 World of Warcraft遊戲及來自 Linden Labs的Second Life之遊戲。就此等非投注遊戲而 言’投注可為希望置放投注以增強其娛樂體驗之玩家的所 希望之添加’以及諸如遊戲業者之内容提供者之額外收入 產生器的所希望之添加。然而,對此等遊戲添加投注可由 許多管轄區域中之法律或法規限制。此限制之一個原因為 許多管轄區域需要特殊地審查及許可投注遊戲業者,(例 如)以幫助防止欺炸且促進公平遊戲及恰當稅收報告。另 外,巨大種類之投注及非投注遊戲及此等遊戲所使用之資 料已意s胃組合無數不同系統使得投注可添加至非投注遊戲 已為不合需要的。 當前’不存在允許以恰當規定、可審計(auditable)及安 全且允S午來自非投注遊戲之資料用於投注遊戲且反之亦然 之方式將政府規定之投注添加至現存娛樂内容的系統。同 時,所規定之投注提供者難以有效地利用由第三方開發之 諸如遊戲、音樂及視訊之内容的激增。 基於現存非投注遊戲中之穩固且安全投注能力之缺乏以 及對在現存非投注遊戲t投注的潛在需要兩者,本申請案 之發明者已認識到,存在對允許遊戲開發者獨立於投注管 理而開發遊戲,又允許玩家在管制機構或其他可信賴權威 之支持下安全地置放投注的系統及方法之需求。 【發明内容】 在本發明之一項例示性實施例中,提供一種用於使用苐 三方内容處理遊戲中之投注的系統。該例示性系統包括一 142527.doc -6- 201016286 父易處理引擎,其經組態以接收關於對應於由第三方娛樂 内容提供者提供之遊戲之投注交易及投注參數的資料,該 等遊戲例如.習知非投注視訊遊戲、模擬紙牌遊戲、 MMOG、基於預測虛構電視節目之情節中之事件的結果之 • 遊戲、基於電視遊戲節目之結果的遊戲、基於電視真人秀 之結果之遊戲、體育模擬視訊遊戲、模擬立即中獎彩券刮 刮樂(scratch ticket)、模擬賭場遊戲,或基於體育競赛之 φ 實時廣播的遊戲。該例示性系統亦可包括一投注管理引 擎,其經組態以建立及更新用於第三方内容提供者之主機 帳戶,及將由用於該第三方内容提供者之該系統致能的一 各別組特定投注服務與每一主機帳戶相關聯,該等投注服 務包括至少一投注服務,(例如),接受投注、判定投注結 果、產生中獎投注之一清單、驗證一呈現用於贖回之投 注、通知投注之持有者其投注的狀態、建立一投注賭金 (pool)及調整一投注賭金。該例示性系統亦可包括一投注 〇 服務引擎,其經組態以結合該代管内容建立一投注遊戲之 一例項、接收關於與該投注遊戲相關聯的中獎條件之資 ' 料,及判定一置放於該投注遊戲中之投注是否為一中獎 . 者。該例示性系統亦可包括一記錄引擎,其經組態以儲存 該投注遊戲之投注交易之記錄/資料。該例示性系統亦可 包括一驗證引擎,其經組態以驗證該投注遊戲中之中獎投 注。 、又 在根據本發明之一第二例示性實施例中,可提供一種用 於使用第三方内容處理投注的系統。該例示性系統可包括 142527.doc 201016286 一投注管理引擎,其經組態以建立一用於娛樂内容之一第 二方主機之帳戶,該帳戶包括與該代管内容相關聯的第三 方主機4曰疋的投注參數。該系統亦可包括一投注服務引 擎,其經組態以結合該代管内容建立一投注遊戲、自該主 機接收該投注遊戲之中獎條件,及基於該等中獎條件判定 該投注遊戲中的中獎投注。該系統亦可包括一記錄引擎, 其經組態以儲存該投注遊戲之投注交易之記錄。 在本發明之情形中,一 Γ引擎」為一執行與其相關聯之 功能的技術及功能過程或組件。舉例而言,一引擎可為一 離散裝置,或者,一引擎可為一常駐於記憶體中之電腦可 執行程式碼。 本發明因此提供一種系統,其允許結合第三方接觸實施 一投注系統。此增加該特定第三方内容之該等投注交易之 女全性,同時允許獨立於該投注系統開發該第三方内容。 視需要,該等投注參數可包括描述一有效投注之規則。 «亥等投注參數可指定中獎投注之種類。該等種類可與對應 於可能投注選擇組合之不同匹配模式相關聯。 視%要,該投注服務引擎可經組態以接受投注交易直至 自該主機接收一銷售結束通知為止。該投注管理引擎可經 組態以將一包括中獎投注之一清單之狀態報告提供至該主 機該等中獎條件可包括該代管内容内發生之中獎號碼及 中獎事件中之至少一者。該遊戲服務引擎可經組態以將一 遊戲服務提供至該主機,該遊戲服務包括一隨機化服務及 結果產生服務中之至少一者。該投注服務引擎可經組態 142527.doc 201016286 以提供各種服務,(例如),代表該主機建立及調整中獎及 損失投注之-赌金,或藉由依據由該投注遊戲之所有玩家 投注的一總金額而計算獎金分配金額來管理一投注賭金, 或基於該等中獎條件產生中獎投注之一清翠且將該清單遞 • $至該主機,或判定立即中獎類型投注之結果,或基於該 AM容时生的至少—事件散投注之該結果1投注 服務引擎亦可經組態以對—含有指示一投注結果之資訊之 ❹符記(或資料)加密及將該符記遞送至該主機。該投注服務 引擎可經組態以藉由複數個加密層級對該符記加密’該複 數個加密層級中之至少一者不可由該主機解密。關於該投 注結果之額外資訊在該等加密層級中之至少一者的該加密 期間附加至該符記。 —本發明之另-例示性實施例可包括—用於處理投注之例 示性方法。該例示性方法可包括:建立一用於娱樂内容之 一第三方主機之帳戶;自該主機接收投注參數;將一組投 ❹纟規則與該代管内容相關聯,該等投注規則視該等投注參 數,定、;結合該代管内容建立一投注遊戲;接收及記錄用Blizzard Entertainment's World of Warcraft game and the Second Life game from Linden Labs. For such non-betting games, 'betting can be a desired addition to a player wishing to place a bet to enhance their entertainment experience' and a desired addition of an additional revenue generator such as a content provider of the game provider. However, adding bets to these games may be limited by laws or regulations in many jurisdictions. One reason for this limitation is that many jurisdictions need to specifically review and license betting gamers, for example, to help prevent fraud and promote fair play and appropriate tax reporting. In addition, the huge variety of betting and non-betting games and the materials used in such games have been intended to combine a myriad of different systems so that betting can be added to non-betting games that are undesirable. There is currently no system that allows for the provision of government-defined bets to existing entertainment content in a manner that allows for proper, audible, and secure information from non-betting games for betting games and vice versa. At the same time, it is difficult for the specified bet provider to effectively utilize the proliferation of content such as games, music and video developed by third parties. Based on both the lack of solid and secure betting capabilities in existing non-betting games and the potential need for betting on existing non-betting games, the inventors of the present application have recognized that there is a need to allow game developers to be independent of betting management. The development of games allows players to securely place betting systems and methods with the support of regulatory agencies or other trusted authorities. SUMMARY OF THE INVENTION In an exemplary embodiment of the present invention, a system for processing bets in a game using third party content is provided. The illustrative system includes a 142527.doc -6-201016286 parental easy-to-handle engine configured to receive information regarding betting transactions and betting parameters corresponding to games provided by third party entertainment content providers, such games, for example . Known non-betting video games, analog card games, MMOG, results based on events in predicting fictional TV shows • Games, games based on the results of TV game shows, games based on TV reality shows, sports analog video The game, simulating an instant winning lottery ticket, simulating a casino game, or a game based on the φ real-time broadcast of a sports competition. The exemplary system can also include a betting management engine configured to create and update a hosting account for a third party content provider, and a respective one to be enabled by the system for the third party content provider. A group-specific betting service is associated with each of the hosting accounts, the betting services including at least one bet service, for example, accepting a bet, determining a bet result, generating a list of winning bets, verifying a bet presented for redemption, The holder of the bet is notified of the status of his bet, establishing a bet pool and adjusting a bet stake. The illustrative system can also include a bet service engine configured to establish an item of a bet game in conjunction with the custody content, receive information regarding winning conditions associated with the bet game, and determine one Whether the bet placed in the bet game is a winning one. The illustrative system can also include a recording engine configured to store a record/data of the wagering transaction of the wagering game. The illustrative system can also include a verification engine configured to verify a winning bet in the wagering game. In yet another second exemplary embodiment of the present invention, a system for processing bets using third party content may be provided. The illustrative system can include a 142527.doc 201016286-betting management engine configured to establish an account for a second party host of entertainment content, the account including a third party host 4 associated with the hosted content曰疋 betting parameters. The system can also include a betting service engine configured to establish a bet game in conjunction with the escrow content, receive the bet game winning condition from the host, and determine a winning bet in the bet game based on the winning conditions . The system can also include a recording engine configured to store a record of betting transactions for the wagering game. In the context of the present invention, an engine is a technical and functional process or component that performs the functions associated therewith. For example, an engine can be a discrete device, or an engine can be a computer executable code resident in memory. The present invention therefore provides a system that allows a betting system to be implemented in conjunction with third party contacts. This increases the femininity of such betting transactions for that particular third party content, while allowing the third party content to be developed independently of the betting system. Such betting parameters may include rules describing a valid bet, as desired. «Hai and other betting parameters can specify the type of winning bet. The categories may be associated with different matching patterns corresponding to combinations of possible bet selections. Depending on the amount, the bet service engine can be configured to accept a bet transaction until a sales end notification is received from the host. The bet management engine can be configured to provide a status report including a list of winning bets to the host. The winning conditions can include at least one of a winning number and a winning event occurring within the hosted content. The game service engine can be configured to provide a gaming service to the host, the gaming service including at least one of a randomized service and a results generating service. The betting service engine may be configured 142527.doc 201016286 to provide various services, for example, to establish and adjust a winning and losing bet on behalf of the host, or by placing a bet against all players of the bet game Calculating the bonus allocation amount to manage a bet stake, or generating one of the winning bets based on the winning conditions and handing the list to the host, or determining the result of the immediate winning type bet, or based on the AM's at least the result of the event betting 1 betting service engine may also be configured to encrypt the message (or data) containing information indicating a bet result and deliver the token to the host . The betting service engine can be configured to encrypt the token by a plurality of encryption levels ' at least one of the plurality of encryption levels is not decryptable by the host. Additional information regarding the results of the injection is appended to the token during the encryption period of at least one of the encryption levels. - Another exemplary embodiment of the invention may include - an exemplary method for processing bets. The exemplary method can include: establishing an account for a third party host of entertainment content; receiving a bet parameter from the host; associating a set of voting rules with the hosted content, the betting rules treating the Bet parameters, set, ; establish a bet game in conjunction with the escrow content; receive and record

* 於该投注遊戲的投注夺展.ώ i , U 乂易,自该主機接收關於中獎條件之 •資料;及基於關於中獎條件之資料判定中獎投注。 視需要,該等投注參數可包括描述—有效投注之規則。 該等投注參數亦可指定令獎投注之種類,(例如),與對應 於可能投注選擇組合之不同匹配模式相關聯的種類。U 視需要’該例示性方法可包括接受投注交易直至自該主 機接收一鎖售結束通知為止。該例示性方法亦可包括將— 142527.doc 201016286 包括中獎投注之一清單之狀態報告提供至該主機。 視需要,該等中獎條件包括該代管内容内發生之中獎號 碼及中獎事件中之至少一者。 視需要,該例示性方法可包括將一遊戲服務提供至該主 機,該遊戲服務包括一隨機化服務及一結果產生服務中之 至;一者。該例示性方法亦可包括代表該主機建立及調整 中獎及損失投注之一賭金。該例示性方法亦可包括藉由依 據由該投/主遊戲之所有玩家投注之一總金額而計算獎金分 配金額來S理-投注賭金。該投注遊戲可為—立即中獎遊 戲,及/或可基於該代管内容内發生之至少一事件。該例 示性方法亦可包括:對—含有指示—投注結果之資訊之符 記(或資料)加密;及將該符記遞送至該主機。該例示性方 法亦可包括藉由複數個加密層級對該符記加密該複數個 加密層級中之至少__者不可由該主機解密。在該等加密層 級中之至少一者之該加密期間,可將關於該投注結果的額 外資訊附加至該符記。 A本發明之另-例示性實施例可包括—種其上儲存有經組 〜、乂由t腦處理器執行之指令的製品,該等指令在由1 處理器執行時㈣上文所述之該等㈣性方 : 的執行。 者 ‘月之另你J不性實施例可包括一電腦程式產品。 電腦程式產品可包括 _ L栝用於執仃上文所述之該等方法中 一者的構件,其包括: 1 用於建立一用於娛樂内容之一筮 方代管之主機的In . 再仵,用於自該主機接收投注參數的才 142527.doc 201016286 件,用於將一組投注規則與該代管内容相關聯的構件,該 等投注規則視該等投注參數而定;用於結合該代管内容建 立一投注遊戲的構件;用於接收該投注遊戲之投注交易的 構件;用於記錄該等所接收之投注交易的構件;用於自該 . 纟機接收中獎條件的構件;及用於基於該等中獎條件判定 中獎投注的構件。 包括於該電腦程式產品中之前述構件可為含於該電腦產 φ °口。中之電腦可執行指令。該電腦產品自身可為-電腦程式 產品,可能一電腦程式載體,諸如一記憶體或一傳输信 號。 【實施方式】 本發明之些例示性實施例解決對具有管理獨立於實際 遊戲機器及/或呈現之投注之能力的投注系統日益增長之 需求。此等例示性實施例包括用於提供投注處理及管理能 =無需與遊戲開發同時開發此等能力之系統及方法。特 參 定言之,該等例示性實施例包括規定及/或信任投注主機 與非規疋遊戲業者之間的商業配置。投注主機可負責處理 諸如技主„己錄、中獎驗證之投注相關操作,以及應遊戲業 纟之請求建立投㈣金。以此方式,遊戲t者可專注在將 遊戲服務遞送至玩家或開發新遊戲内容而不用擔心投注管 理之構成’諸如投注不可否認、投注解析、投注驗證或鑑 ^審計、法規順應性,及投注遊戲中需要之其他特徵。 儘管已參考線上遊戲之投注來描述本發明之一些例示性實 施例,但亦可藉由任何遊戲或需要相關聯投注之新的或現 142527.doc •II· 201016286 存娛樂内容之其他作品(pi叫來實施其他例示性實施例, 不管該遊戲當前是否包括投注能力。實際上,以事實上任 何形式之順從投注之代管娛樂來實施本發明係可能的。 圖m明根據本發明之例示性實施例之例示性遊戲系統 刚。系統A可包括遊戲内容提供者㈣⑽】,其負責代 管娱樂内容及對玩家提供對内容的存取。除為内容提供者 ^外,GCP 1G1亦可為内容自身之開發者(例如,遊戲開發 )或者,GCP可自第三方開發者接收娱樂内容。⑽ 101可包括-或多個内容遞送飼服器(「飼服器」)⑻、 104、Η)5及1()6。词服器1〇3至⑽可提供對諸如麵⑽之 線上遊戲、回合制角色扮演遊戲、體育廣播、視訊顯示器 棺案’或適合用於投注之任何其他娛㈣容的存取。在線 上遊戲之情形下’投注可基於軸㈣件,其可或可不視 玩家互動而定。舉例而言,投注$ 一 σ仅庄事件可為玩家之試圖完成 特定遊戲目標之結果。另件可為影響—或多個玩 家之隨機事件Μ司服器1()3至1()6可彼此通信,使得單一遊 戲可同時在複數個伺服器上執行。 玩家可經由包括有人終端機135、自操作終端機136、行 動裝置"7及個人電腦138之任何種類之介面來與Gcp 1〇丨 互動。每一玩家可參與遊戲之獨立例項(例如,單一玩家 遊戲)或參與集體、多玩家遊戲(例如,Mm〇g)。有人終端 機U5可位於娛樂事件之位點處,且可由值機^據玩家 輸入操作。舉例而言,在線上遊戲之情形下,有人終端機 135可位於遊戲展或LAN方,其巾觀眾成員對遊戲事件下 142527.doc •12- 201016286 注。終端機135亦可置放於諸如體育賽事、多玩家賭博遊 戲(諸如Keno等)之其他娛樂會場中。 與有人終端機135相反,自操作終端機136可在無值機員 之輔助下由玩家操作。舉例而言,終端機丨3 6可為賭場自 • 動販賣機、自動體育廣播台’或由GCP 101控制之任何其 他自助裝置。行動裝置134及電腦135可為玩家所有或所控 制之非專用裝置,其應玩家之請求執行額外功能。在本發 φ 月下,接文投注之唯一硬體可為能夠接受玩家輸入之裝 置。在許多例項中,硬體已以用以發送或接收遊戲資訊之 計算裝置之形式存在。因此,自玩家之觀點,無需包括額 外硬體。 GCP 101亦可包括形成於硬體及/或軟體之任何組合令之 父易處理引擎107。交易處理引擎1〇7可自伺服器接收代管 内容相關請求及投注請求。舉例而言,交易處理引擎1 可促進伺服器103至106之間的遊戲資料之通信。交易處理 ❿ 引擎1〇7亦可與遊戲内容儲存庫108、管理引擎in、玩家 管理引擎112及通信引擎114通信。以此方式,交易處理引 -擎107可以通信方式連接GCP ι〇1之各種組成裝置。 . 儲存庫108可將由GCP 101提供之諸如遊戲内容1〇9及11〇 之任何類型的代管内容之儲存提供至玩家。儲存庫1〇8可 包括諸如硬碟機、記憶體、可記錄磁碟等之任何儲存媒 體。在涉及線上遊戲之例示性實施例中,每—伺服器包括 遊戲内容109、110之本地複本,而儲存庫1〇8可儲存遊戲 109、110的母體版本。當引入新遊戲時,新遊戲可首先上 142527.doc •13· 201016286 載至儲存庫108。類似地,遊戲更新可在被散布至其中可 具現化遊戲109、110之伺服器之前經置放至儲存庫 中。 管理引擎111可包括使GCP 101之操作者能夠管理遊戲及 投注活動之硬體及/或軟體組件。舉例而言,管理引擎^ 可包括監視軟體,監督者可經由該監視軟體追蹤遊戲或投 注交易。管理引擎111亦可經組態以執行帳戶處理功能, 諸如自投注操作器102接收計費資訊。管理引擎j丨丨亦可使 GCP101能夠藉由投注操作器ι〇2建立商業帳戶。 玩家管理引擎112可經組態以致能儲存於玩家帳戶資料 庫113中之玩家帳戶之儲存及維護。每一玩家帳戶可包括 聯絡資訊、投注記錄、已儲存遊戲資料、統計資訊(例 如,ΠΜ立址、登入時間等)、密碼資訊,以及當玩家與GCp 101互動時收集之其他資訊。 通信引擎m可經組態以充當投注操作器1〇2與各種Gcp 組件之間的中間物。帳戶相關請求(例如)可經由通信弓I擎 導引至投庄操作器A2。投注交易請求亦可自交易處理 引擎A7導引至投注操作器1〇2。通信引擎ιΐ4亦可將來自交 易處理引擎1G7之投注請求轉譯為投注操作㈣2可理解之 格式的投注交易請求。;畜# 月承通化引擎114可(例如)使用諸如 p之協疋進行通k。通信引擎114亦可遮蔽特定投注 元件免於由投注操作器1()2存取。特定言之通信引擎114 可僅傳輸所投注之虛擬單位之形式的投注資訊(例如,符 記或資料之離散元素)而非實際貨幣金額。投注結果之加 142527.doc 201016286 密亦描述於Rantanen之美國專利第M85,562號中,該案描 述使用提供給玩家的所儲存密餘而存取之電子 的使用。 双 '投,資訊之遮蔽可簡化投注交易,因為㈤p⑻僅需追 . 冑玩豕之下注金額。符記可具有與實際金額之任何種類之 系諸如1比1比率、2比1比率等。該等關係亦無需限於 θ值關係’但可表示任何類型之玩家選擇,諸如自結果 φ )之凊單進行選擇等。通信引擎114亦可經組態以獲 得與遊戲相關聯之中獎號碼或事件,且將其轉譯為適合由 投左操作益1Q2使用之格式。舉例而言,可基於由m 指定或由投注操作器102所要求之投注選擇範圍將來自遊 戲之中獎號碼轉換為數值格式。⑽ι〇ι可隨投注提供參 考f碼,其稱後可用以參考投注,或Gcp可使用由投注操 作益102提供之參考號碼。參考號碼可為序號、存取碼, 或識別投注之任何文數字序列。舉例而言, ⑩=美國專射請案第聰編嶋號大體上描述—種在鑑 —P刷之Iv中使用鏗認碼的方法。該等鑑認碼係由加密 费鑰日期及彩票之序號之組合形成。 • 、投注操作器102可位於GCP1〇1遠端。在一些例項中,投 注操作器102可處於相同管轄區域中(例如,同-州)。在其 他例項中’投注操作11 1G2可處於不同於GCP 1G1之管轄區 域之s轄區域中(例如,另-州)。投注操作器1〇2可包括投 ,主父易處理引擎121,其經組態以與⑽ι〇ι通信。通信網 路140可以通仏方式將交易處理引擎121耦合至通信引擎 142527.doc •15· 201016286 114。網路140可包括任何種類之子網路,其包括區域網 路、廣域網路、網際網路等。 投注操作器102亦可包括投注管理引擎122、投注記錄引 擎123、投注服務引擎124及驗證引擎127。投注管理引擎 122可經組態以提供帳戶處理。當GCP希望藉由投注操作 器102建立帳戶時,投注管理引擎ι22可收集任何所需資訊 以在内容提供者帳戶資料庫126内建立GCP帳戶。基於投 注活動’投注操作器1 〇2可就投注管理服務對Gcp 1 j計 費°叶費可根據諸如每次使用費用、預訂費用等之多種格 式。投注操作器1〇2亦可經組態以對照法規限制來驗證 CP 1 01所叫求之投注服務。舉例而言,若投注操作器1 〇2 及GCP 1〇1位於不同位置,則投注管理引擎八22可經組態 以執仃在投注操作器1〇2及GCp 1〇1常駐於其中之管轄區域 之法規下是否允許所請求的服務之判定。 技’主s己錄引擎123可經組態以自動記錄由投注操 接收之每一γ、、Φ六旦 、 又’ 乂易。所接收之投注交易可由投注管理引 ❹ 錄於/舌動日諸中且相應地加以處理。應注意,投 '主操作器無需與玩家直接通信。然而,GCP 101可負責開 發呈現層(例如,遊戲使用者介面),玩家可經由其傳達投 :在—種例示性方法中,投注操作器1〇2可僅需要投注 :額(例如’以符記之形式)及投注選擇(例如,事件結果、 ^碼擇等)以便代表GCP 1G1管理投注。在替代方法 102可例如),若投注為立即中獎類型投注,則投注操作器 〇句疋遊戲結果之前僅需要投注金額及遊戲指示 142527.doc •16· 201016286 符舉例而s,投注操作器102可經組態以執行演算法以 判疋投注為中獎者還是損失者(1〇ser)。應瞭解,亦可視對 特定遊戲而言如何判定中獎者而提供其他方法。 技注服務引擎〗24可包括投注賭金建立引擎1,其應 • gcp 之請求建立投注賭金。投注赌金可對每一投注事 #而建立’且可包括每—玩家對該事件下注之合計投注。 投注服務引擎124亦可提供其他服務,諸如由自GCP 101所 参接收之模式匹配資訊建立中獎者清單。舉例而言,GW 101可扣定中獎投注基於諸如匹配特定模式之不同中獎條 件而劃分為種類(例如’分幻。投注服務弓1擎124應咖 η之請求可結合由GCP 101代管之内容而建立投注遊戲。 在一例不性實施例中,投注遊戲可與作為Gcp之帳戶之部 刀的代管内容相關聯。投注遊戲亦可由Gcp〗選擇性啟 動及停止。舉例而言,Gcp 1〇1可在任何合適之時間取消 遊戲、對其他遊戲事件停止投注、在未來預定時間重新啟 ® 動投注等。啟動可基於GCP選擇規則,其可以任何種類之 I法來定義’包括基於真實世界時間或事件、遊戲内時間 '或事件,或基於GCP所需要。 驗證引繁A27可經組態以應⑽1〇1之請求提供中獎投 注驗證服務。舉例而言,Gcp 1〇1可轉發對應於一或多個 投注之投注交易識別符。驗證引擎A27可對照儲存於投注 操作器A2處之中獎者之清單來驗證投注。或者,Gcp ι〇ι 可轉發實際投注資訊’其包括投注選擇及金額,且使投注 操作器102將實際投注資訊與所儲存之中獎資訊相比較。 I42527.doc -17- 201016286 GCP 101可自驗證引擎A27請求最初由GCP 101售賣之一些 或所有中獎投注之清單。 圖2說明根據本發明之例示性實施例之例示性遊戲系統 200。系統200可包括類似於圖1中所示之GCP之GCP,(例 如)’ GCP 101’。在系統2〇〇之說明中,標有撇號之元件指 示具有與先前已關於圖1中之系統1 〇〇論述的組態相同之組 態,或略經修改以與系統200之相應組件工作的組件。系 統200亦可包括投注操作器201,其包括投注管理引擎 122、投注記錄引擎123、投注服務引擎1〇2、驗證引擎127 及遊戲服務引擎205。 投注服務引擎202可包括賭金建立引擎203,其類似於賭 金建立引擎125,可經組態以應GCP 1〇1之請求建立投注賭 金。投;主服務引擎202亦可包括賭金管理引擎204,其可經 組態以管理使用賭金建立引擎203建立之投注賭金。管理 可包括諸如提供中獎者/損失者之耗盡或非耗盡賭金之任 務。舉例而言,線上立即中獎遊戲可具有預定數目之中獎 者及損失者,其中在每次記錄中獎投注時中獎者賭金耗 盡。例如在投注結果獨立於遊戲活動的情況下可發生賭金 管理,藉此允許投注操作器2〇1而非Gcp 1〇1進行結果判 定。賭金管理引擎2〇4亦可依據對給定賭金投注多少而提 供獎金或中獎機率調整。舉例而t,賭金管理引擎綱可 經組態以提供對按注分彩法下注之支援。特定言之,賭金 管理引擎204可基於諸如中獎選擇上投注、 多少,及投注操作器或⑽⑻之傭金費率之因^ = 142527.doc -18- 201016286 支付的計算(例如,以符記金額表達)。* The bet on the bet game is won. ώ i , U , ,, receives information on the winning conditions from the host; and determines the winning bet based on the information about the winning conditions. These betting parameters may include a description - a rule for valid betting, as needed. The bet parameters may also specify the type of prize bet, for example, the category associated with the different matching mode corresponding to the possible bet selection combination. U Depending on the need, the exemplary method may include accepting a bet transaction until a lockout notification is received from the host. The exemplary method may also include providing -142527.doc 201016286 a status report including a list of winning bets to the host. Such winning conditions include at least one of a winning number and a winning event occurring within the escrow content as needed. Optionally, the exemplary method can include providing a gaming service to the host, the gaming service including a randomization service and a result generation service; one. The exemplary method can also include establishing and adjusting one of the winning and losing bets on behalf of the host. The exemplary method may also include calculating a bonus allocation amount based on a total amount of one bet from all players of the cast/own game. The wagering game may be - an instant winning game, and/or may be based on at least one event occurring within the hosted content. The exemplary method can also include encrypting an inscription (or data) containing information indicative of the bet result; and delivering the token to the host. The exemplary method can also include encrypting the at least one of the plurality of encryption levels by the plurality of encryption levels that are not decryptable by the host. Additional information about the bet result may be appended to the token during the encryption of at least one of the encryption levels. A further exemplary embodiment of the present invention may include an article having instructions stored thereon that are executed by a t-brain processor, the instructions being executed by a processor (4) The implementation of these (four) sex parties: ‘After the month, you can include a computer program product. The computer program product may comprise means for performing one of the methods described above, comprising: 1 for establishing an In a host for entertainment content.仵, 142527.doc 201016286 for receiving bet parameters from the host, means for associating a set of betting rules with the escrow content, depending on the bet parameters; for combining The escrow content establishes a component of a bet game; means for receiving a bet transaction of the bet game; means for recording the received bet transaction; means for receiving a winning condition from the deaf; and A means for determining a winning bet based on the winning conditions. The aforementioned components included in the computer program product may be included in the computer's φ ° port. Computer executable instructions. The computer product itself may be a computer program product, possibly a computer program carrier such as a memory or a transmission signal. [Embodiment] Some exemplary embodiments of the present invention address the growing demand for betting systems having the ability to manage bets that are independent of actual gaming machines and/or presentations. These exemplary embodiments include systems and methods for providing bet processing and management capabilities = no need to develop such capabilities simultaneously with game development. In particular, the exemplary embodiments include specifying and/or trusting the commercial configuration between the betting host and the non-regulatory game player. The betting host can handle the bet-related operations such as the master's record, the winning verification, and the game (4) gold in response to the game industry's request. In this way, the game player can focus on delivering the game service to the player or developing a new game. Game content without fear of the composition of bet management 'such as bet undeniable, bet parsing, bet verification or auditing, regulatory compliance, and other features required in betting games. Although the invention has been described with reference to online game betting Some illustrative embodiments, but may also implement other illustrative embodiments by any game or other work that requires associated betting, or other works of 142527.doc • II· 201016286 Whether or not the betting ability is currently included. In fact, it is possible to implement the present invention in the form of virtually any form of compliant betting entertainment. Figure 4 illustrates an exemplary gaming system in accordance with an illustrative embodiment of the present invention. Including the game content provider (4) (10)], which is responsible for hosting the entertainment content and providing access to the content to the player. In addition to the content provider, GCP 1G1 may also be the developer of the content itself (eg, game development) or GCP may receive entertainment content from a third party developer. (10) 101 may include - or multiple content delivery feeders (" Feeding machine") (8), 104, Η) 5 and 1 () 6. The word servers 1〇3 to (10) can provide access to online games such as face (10), turn-based role-playing games, sports broadcasts, video display files, or any other entertainment (four) capacity suitable for betting. In the case of an online game, the bet can be based on the axis (four) pieces, which may or may not depend on player interaction. For example, betting a $ σ only event can be the result of the player's attempt to complete a particular game goal. The other may be an impact - or a random event of a plurality of players. The server 1 () 3 to 1 () 6 can communicate with each other such that a single game can be executed on a plurality of servers simultaneously. The player can interact with Gcp 1 via any type of interface including a human terminal 135, a self-operating terminal 136, a mobile device "7 and a personal computer 138. Each player can participate in a separate instance of the game (eg, a single player game) or participate in a collective, multi-player game (eg, Mm〇g). The human terminal U5 can be located at the location of the entertainment event and can be operated by the check-in player. For example, in the case of an online game, the human terminal 135 can be located at the game show or LAN side, and its towel audience members are interested in the game event 142527.doc • 12- 201016286. The terminal 135 can also be placed in other entertainment venues such as sporting events, multi-player gaming games (such as Keno, etc.). In contrast to the human terminal 135, the self-operating terminal 136 can be operated by the player with the aid of a valueless operator. For example, the terminal unit 36 can be a casino self-service vending machine, an automated sports broadcast station' or any other self-service device controlled by the GCP 101. Mobile device 134 and computer 135 may be non-dedicated devices owned or controlled by the player that perform additional functions at the request of the player. Under this φ month, the only hardware for receiving bets can be a device that accepts player input. In many instances, the hardware has been in the form of a computing device for transmitting or receiving game information. Therefore, from the player's point of view, there is no need to include additional hardware. The GCP 101 may also include a parental processing engine 107 formed in any combination of hardware and/or software. The transaction processing engine 1-7 can receive hosted content related requests and bet requests from the server. For example, the transaction processing engine 1 can facilitate communication of game material between the servers 103-106. The transaction processing ❿ engine 1〇7 can also communicate with the game content repository 108, the management engine in, the player management engine 112, and the communication engine 114. In this way, the transaction processing engine 107 can communicatively connect various components of the GCP ι〇1. The repository 108 can provide storage of any type of escrow content, such as game content 1〇9 and 11〇, provided by the GCP 101 to the player. Repository 1-8 may include any storage medium such as a hard disk drive, a memory, a recordable disk, and the like. In an exemplary embodiment involving an online game, each server includes a local copy of the game content 109, 110, and the repository 1 可 8 stores the parent version of the game 109, 110. When a new game is introduced, the new game can be loaded onto the repository 108 first on 142527.doc •13·201016286. Similarly, game updates can be placed in the repository before being distributed to servers in which the games 109, 110 can be rendered. The management engine 111 may include hardware and/or software components that enable the operator of the GCP 101 to manage gaming and betting activities. For example, the management engine can include monitoring software via which the supervisor can track the game or the bet. The management engine 111 can also be configured to perform account processing functions, such as receiving billing information from the bet operator 102. The management engine can also enable the GCP 101 to establish a commercial account by the bet operator ι〇2. The player management engine 112 can be configured to store and maintain the player accounts stored in the player account database 113. Each player account can include contact information, betting records, stored game data, statistical information (eg, location, login time, etc.), password information, and other information collected when the player interacts with GCp 101. The communication engine m can be configured to act as an intermediary between the bet operator 1〇2 and various Gcp components. The account related request, for example, can be directed to the operator A2 via the communication engine. The bet transaction request can also be directed from the transaction processing engine A7 to the bet operator 1〇2. The communication engine ιΐ4 can also translate the bet request from the transaction processing engine 1G7 into a bet operation request in the form of a bet operation (4) 2 understandable. The animal #月承化Engine 114 can, for example, use a protocol such as p to perform k. The communication engine 114 can also obscure the particular bet element from being accessed by the bet operator 1(). In particular, the communication engine 114 may only transmit bet information (e.g., discrete elements of a token or material) in the form of a virtual unit bet, rather than the actual monetary amount. The result of the bet is added to 142, 527. PCT Patent No. M85,562, to Rantanen, which describes the use of electronic access to the stored secrets provided to the player. Double 'casting, information obscuration can simplify betting transactions, because (5) p (8) only need to chase. The token can have any kind of relationship with the actual amount such as a ratio of 1 to 1, a ratio of 2 to 1, and the like. These relationships are also not necessarily limited to the relationship of the value of θ, but may represent any type of player selection, such as selection of orders from the result φ). Communication engine 114 may also be configured to obtain a winning number or event associated with the game and translate it into a format suitable for use by the left operating benefit 1Q2. For example, the winning number from the game may be converted to a numerical format based on the bet selection range specified by m or requested by bet operator 102. (10) ι〇ι may provide a reference f code with the bet, which may be used to reference the bet, or Gcp may use the reference number provided by the bet operation benefit 102. The reference number can be a serial number, an access code, or any sequence of alphanumeric digits that identify the bet. For example, 10 = US special shots, the first syllabus, the nickname is generally described - the method of using 铿 码 in the I-P of the — 刷 brush. The authentication codes are formed by a combination of the encryption key date and the serial number of the lottery. • The bet operator 102 can be located at the far end of GCP1〇1. In some instances, the injector operator 102 can be in the same jurisdiction (e.g., the same state). In other instances, the bet operation 11 1G2 may be in a jurisdiction other than the jurisdiction of GCP 1G1 (e.g., another state). The bet operator 1〇2 can include a cast, primary parental easy-to-handle engine 121 that is configured to communicate with (10) ι〇ι. Communication network 140 can couple transaction processing engine 121 to communication engine 142527.doc • 15· 201016286 114. Network 140 can include any type of subnetwork including regional networks, wide area networks, the Internet, and the like. The bet operator 102 can also include a bet management engine 122, a bet record engine 123, a bet service engine 124, and a verification engine 127. The bet management engine 122 can be configured to provide account processing. When the GCP wishes to establish an account by the bet operator 102, the bet management engine ι 22 may collect any required information to establish a GCP account within the content provider account database 126. The betting operator 1 〇 2 can be charged for the Gcp 1 j based on the betting activity. The fee can be based on various formats such as the usage fee, the reservation fee, and the like. The bet operator 1〇2 can also be configured to verify the betting service requested by CP 1 01 against regulatory restrictions. For example, if the bet operator 1 〇 2 and GCP 1 〇 1 are in different positions, the bet management engine VIII 22 can be configured to enforce the jurisdiction in which the bet operator 1〇2 and GCp 1〇1 are resident. Whether the judgment of the requested service is allowed under the regional regulations. The master's own engine 123 can be configured to automatically record each of the gamma, Φ, and hex, which are received by the bet. The bet trades received can be recorded by the betting management quotation in the linguistic day and processed accordingly. It should be noted that the cast 'main operator does not need to communicate directly with the player. However, the GCP 101 may be responsible for developing a presentation layer (eg, a game user interface) via which the player may vote: in an exemplary method, the bet operator 1〇2 may only need to bet: amount (eg 'in character' The form of the bet) and bet selection (eg, event results, code selection, etc.) to manage bets on behalf of GCP 1G1. In the alternative method 102, for example, if the bet is an immediate winning type bet, the bet operator may only need the bet amount and the game indication 142527.doc • 16· 201016286 symbols before the game result, and the bet operator 102 may It is configured to perform an algorithm to determine whether the bet is the winner or the loser (1〇ser). It should be understood that other methods may also be provided depending on how the winner is determined for a particular game. The betting service engine 24 may include a bet stake creation engine 1 that establishes bet stakes at the request of gcp. The bet stake can be established for each bet # and can include a bet for each bet that the player bets on the event. The bet service engine 124 may also provide other services, such as a list of winners created by pattern matching information received from the GCP 101. For example, the GW 101 deductible winning bet is classified into categories based on different winning conditions, such as matching a particular pattern (eg, 'Fantasy. The bet service may be combined with the content hosted by GCP 101). The betting game is established. In one example, the bet game can be associated with the escrow content of the account as an account of Gcp. The bet game can also be selectively activated and stopped by Gcp. For example, Gcp 1〇 1 Can cancel the game at any suitable time, stop betting on other game events, re-start betting at a predetermined time in the future, etc. Launch can be based on GCP selection rules, which can be defined by any kind of I method 'including based on real world time Or event, in-game time' or event, or based on GCP. Verification A27 can be configured to provide a winning bet verification service at the request of (10)1〇1. For example, Gcp 1〇1 can be forwarded to correspond to one Or a bet transaction identifier for multiple bets. The verification engine A27 can verify the bet against the list of winners stored at the bet operator A2. Alternatively, Gcp ι〇ι Forwarding the actual bet information 'which includes the bet selection and the amount, and causes the bet operator 102 to compare the actual bet information with the stored winning information. I42527.doc -17- 201016286 GCP 101 can be requested from the verification engine A27 originally by GCP 101 A list of some or all of the winning bets sold. Figure 2 illustrates an exemplary gaming system 200 in accordance with an exemplary embodiment of the present invention. System 200 can include a GCP similar to the GCP shown in Figure 1, for example, 'GCP 101 In the description of the system 2, the component indicated by the apostrophe has the same configuration as that previously discussed with respect to the system 1 图 in FIG. 1, or is slightly modified to correspond to the system 200. The component 200 also includes a bet operator 201 that includes a bet management engine 122, a bet record engine 123, a bet service engine 1, a verification engine 127, and a game service engine 205. The bet service engine 202 can include betting The gold build engine 203, which is similar to the bet creation engine 125, can be configured to establish bet stakes at the request of GCP 1.1. The main service engine 202 can also include bets. The engine 204, which can be configured to manage bet stakes established using the bet creation engine 203. Management can include tasks such as providing a depleted or non-depleted stake for the winner/loser. For example, online The instant winning game may have a predetermined number of winners and losers, wherein the winner's stake is exhausted each time a winning bet is recorded. For example, if the bet result is independent of the game activity, the bet management may occur, thereby allowing the bet to be placed. The operator 2 〇 1 instead of Gcp 1 〇 1 makes a result determination. The gambling management engine 〇 4 can also provide a bonus or winning probability adjustment depending on how much bet on a given bet. For example, the bet management engine can be configured to provide support for betting on the bet. In particular, the bet management engine 204 may calculate based on the amount of the bet, such as the bet on the winning selection, and the commission rate of the bet operator or (10)(8) ^ = 142527.doc -18- 201016286 (eg, in the amount of the token) expression).

遊戲服務引擎205可包括結果產生器206及隨機化5丨擎 207。遊戲服務引擎2〇5可經組態以提供Gcp 1〇1所請求之 遊戲服務。如在結果產生器之狀況下,遊戲服務可影響投 注結果。作為說明性實例,結果產生器B6可提供立即中獎 類型投注之中獎者產生服務。然而,遊戲服務無需限於投 注相關遊戲服務,但亦可包括可有用於判定遊戲事件自身 之結果之服務。舉例而言,隨機化引擎2〇7可提供對隨機 化號碼之一致及安全之存取,該等隨機化號碼可用以(例 如)產生隨機遊戲内事件,以及產生中獎投注選擇。 圖3說明根據本發明之例示性實施例之例示性Gcp悵戶 301。帳戶301可儲存於(例如)先前所述之内容提供者帳戶 資料庫126中,且可包括Gcp聯絡資訊3〇2、使用統計反計 費資sfl 303及活動日誌3〇4。聯絡資訊3〇2可包括用於與 GCP通信必要之任何資訊包括電話號碼、電子郵件地 址、郵遞地址等。 使用統計/計費資訊303除對服務彼等活動收費之外亦可 包括投注活動之最新評估。評估可用於任何種類之目的, 其包括目標行銷、產品開發、商業計劃等。 活動日諸304可含有自Gcp接收之投注交易之記錄。可 對每-交易建立記錄’其包括投注金額、投注選擇(例 如,由玩家選擇之號碼或結果之組合)、投注之當前狀態 (例如,該投注是否為中獎投注,且若如此,則獎金是否 已支付給中獎者)、用卩參考投注之投注識別符等。在一 142527.doc •19- 201016286 例示性實施例中,GCP可防止投注操作器藉由以與每一投 注相關聯之識別符來參考其來得知玩家之身分。然而,在 其他實例中,GCP可選擇將玩家資訊提供至投注操作器。 如圖3中所示,GCP帳戶3〇1可包括每一遊戲之記錄, GCP已針對其請求投注服務。第一遊戲3〇5(例如)可包括隨 機化服務308、賭金管理服務3〇9及投注記錄服務31〇。以 此方式,投注操作器可經組態以提供遊戲3〇5之隨機化資 料(例如,用於遊戲結果或投注結果之判定)、維持耗盡赌 金及記錄投注活動n戲则除投注記錄服務31〇之外 可包括赌金建立服務31卜第三遊戲3〇7除投注記錄服務 310之外可包括中獎者產生服務C12(例如,立即中獎判 定如圖3中所說明之例示性實施例中所示任何種類之 服務可與代管内容相關聯。 圖4說明根據本發明之例示性實施例之例示性投注遊戲 定義播案401。當相應遊戲記錄建立於⑽帳戶中時,可 建立定義樓案4〇1。定義檔案401可館存於投注操作器處, 或作為GCP帳戶之部分或作為獨立樓案且可包 4〇2。遊戲規則402可(例如) 姒現則 ^如)在帳戶建立期間由先前所述 GCP 1 01指定,且亦可隨後, 後力以修改。遊戲規則D2 任何種類之規則,諸如撰楼夕昙,〜 如選擇之最小數目404(例如,2) 擇之最大數目4〇5(例如,3)及選摆插益阁“ 夂選擇值範圍4〇6(例如, 卜應注意,規則404至4〇6中之 T之值灰堂游丁 注期間選擇的實際值相同。舉例而言如上文:: ⑽可將遊戲内之值轉換為投注操作器可接受之格:另 142527.doc •20- 201016286 外,預設規則可用於GCP未指定規則之情形下。 定義檔案401可包括賭金定義4〇3,其包括一或多個種類 之中獎者及/或損失者。如圖4中所見,賭金定義4〇3可包 括第刀集4〇7及第一分集408。每一分集可包括由Gcp指 . 定之中獎條件。舉例而言,分集4〇7可包括選擇定義 4〇9(例如,選擇3)及中獎模式定義410(例如,匹配2)。因 此,分集407可包括進行三個選擇之玩家,該三個選擇中 ❹ 之兩者匹配號碼或選擇。類似地,分集408可包括選擇定 義411(例如,選擇3)及中獎模式定義412(例如,匹配3)。 因此,為滿足分集408之中獎條件,玩家可能需要進行三 個選擇且匹配所有三個。在立即中獎類型投注之狀況下, 中獎條件可簡單地提供可(例如)經由遊戲服務引擎隨機 地判定中獎結果的指示。 疋義檔案401亦可包括投注遊戲交易類型42〇,其識別投 注遊戲之特性。投注遊戲可呈任何種類之形式,其包括立 G 中獎、按注分彩法、一次下注、回合制多次下注等。因 此,可旎希望指定給定投注遊戲之特性以促進其(例如)在 先前說明之投注操作器102處的執行。如圖4中所說明,定 義檔案401可包括立即中獎欄位421、基於事件之欄位 422内谷無關欄位423、按注分彩法攔位4424及時間相關 棚位425。每-摘位可經設定以指示與欄位相關聯之待性 是否適用於投注遊戲《舉例而言,如所示’基於事件之攔 及按注分彩法欄位424可設定幻之值,而剩餘搁位 設定為0。由此,與定義攔位401相關聯之投注遊戲可具有 142527.doc •21- 201016286 取決於與由GCP所提供之代管内容相關聯的事件之結果, 且可以按注分彩法方式執行投注。特性之其他組合亦可為 可能的,且僅由潛在投注遊戲之不同類型的數目限制。 圖5說明根據本發明之例示性實施例之用於註冊⑽帳 戶的方法之實例。該方法可(例如)作為軟體及/或硬體提供 於先前所述之系統100或系統2〇〇中。應瞭解,關於此等系' 統提供之描述僅為例示性的,且例示性方法亦可具備其他 系統架構’其包括集中式、用戶端-伺服器及各種類型之 散布式系統。在501中,(例如)來自先前所述之Gcp ι〇ι之 〇 註冊請求可由投注操作器接收。此可(例如)經由諸如安全 網頁之網路連接發生’在該狀況下,請求可由投注交易處 理引擎121轉發至投注管理引擎122。接收註冊請求之其他 方式亦可為可能的。在另—實施例中,Gcp ι〇ι可經由電 話、電子郵件、書信等經語言傳達請求。 在502中’作為註冊請求之部分傳達之投注參數可儲存 於(例如)與GCP 1〇1相關聯的帳戶中。若帳戶不存在,則 可建立新帳戶。右帳戶已存在,則可更新現存帳戶。投& n 參數可包括服務之清I,(例如)GCP 101請求之服務。可 基於個別娱樂或針對複數個代管内容同時請求服務。脸 . 參數亦可包括遊戲規則,諸如定義有效選擇之規則。此 ‘ 外’投注參數可包括中獎條件’諸如指定不同中獎分集之 模式匹配資訊。另-投注參數可為Gcp i㈣望投注操作 器具現化之投注遊戲例項之總數。作為實例,GCP101可 用介於至刪之間的圖式數字指定投注遊戲之灣 142527.doc •22· 201016286 例項。 在503令,可基於投注參數判定投注及遊戲服務。若判 定所請求之服務為可用的,則服務可藉由(例如)在與服務 相關聯之遊戲下在GCP帳戶令建立項目來與Gcp帳戶相關 聯,如先前參考圖3所論述。 在504中,可對照投注規則來驗證註冊請求。投注操作 器可使用用於投注操作器或Gcp 1〇1常駐於其中之管轄區 域之法規來驗證請求。可自動、手動,或制自動及手動 檢查之組合執行驗證。 在505中,可藉由GCP 101確認帳戶資訊。可將所請求之 服務之概述連同諸如使用條款、否認聲明、許可證等的契 約協議傳輸至GCP 101。 在506中,可建立(右帳戶為新的)或更新(若帳戶預先存 在)GCP帳戶。此可藉由將帳戶標為作用的、啟動與帳戶相 關聯之每一代管内容之服務,或用於指示服務的啟動之任 何其他程序來發生。 在507中,已建立GCP帳戶且投注操作器可準備接受來 自GCP 101之投注交易請求。投注操作器可等待投注交易 自GCP 101或已建立用於其的帳戶之另一 Gcp經由投注交 易處理引擎121到達。 圖6說明根據本發明之例示性實施例之用於管理投注交 易的例示性方法。該方法可(例如)作為軟體及/或硬體提供 於先前所述之系統100或系統200中。圖mb中所說明之例 示性方法包括兩個獨立及同時控制流程,一個用於GCp且 142527.doc -23· 201016286 一個用於投注操作器。投注操作器在6100藉由自GCP接收 帳戶註冊請求而開始,其在62〇〇藉由將投注參數傳輸至投 注操作器而開始。已參考圖5描述例示性註冊過程之更詳 細說明。因此,足以說在接收投注參數之後,可對照法規 來驗也參數,且可視帳戶是否預先存在而建立或更新 帳戶(61〇1)。在6102中,已建立GCP帳戶且以所請求服務 之最近清單來完全更新Gcp帳戶。投注操作器現可等待投 注交易請求。 當投注操作器準備Gcp帳戶時,同時,GCP可準備起始 内容呈現(例如,由GCP代管之遊戲之遊戲活動)。在“… 中,GCP可藉由(例如)將遊戲之本地複本安裝至代管遊戲 之每一遊戲伺服器、將遊戲的複本連同存取指令(例如, CD密鑰、快閃密鑰存取、密碼等)散布至玩家及等待玩 家開始玩遊戲來起始内容呈現。 在6202中,可基於各種因素在遊戲活動期間偵測投注條 件,且可對玩家提供在投注條件下置放投注之機會。例示 性投注條件可包括遊戲内事件以及Gcp指定條件。舉例而 言,GCP可希望週期性對玩家提供投注之機會,而與遊戲 活動期間所發生的無關。此外,投注機會可經構造以彼此 相關,如獎金總額由於玩家不能兒換獎金而隨時間增加之 彩券類型遊戲之狀況。 在6203中,可判定投注提供是否由玩家接受。若提供未 被接受,則遊戲活動在6208中正常繼續。然而,若機會被 接受’則可在6204中產生投注交易請求4基於玩家輸入 I42527.doc •24· 201016286 ’且投注交易在傳輸前由 可理解之格式。亦可在投 (亦即,投注選擇)產生投注交易 通信引擎114轉換為投注操作器 注交易之傳輸之前執行支付驗證 在6104中,在接收投注交易之後,投注操作器可在内容 提供者帳戶資料庫A26内定位Gcp之帳戶,且判定投注交 易是否有效。可將投注交易(例如)與由⑽所指定之遊戲 規則進行比較。The game service engine 205 can include a result generator 206 and a randomization engine 207. The Game Services Engine 2〇5 can be configured to provide the game services requested by Gcp 1〇1. In the case of a result generator, the game service can affect the outcome of the vote. As an illustrative example, result generator B6 may provide an instant win type bet winner to generate service. However, the game service need not be limited to the investment in related game services, but may also include services that may have a result for determining the game event itself. For example, randomization engine 2〇7 can provide consistent and secure access to randomized numbers that can be used, for example, to generate random in-game events, and to generate winning bet selections. FIG. 3 illustrates an exemplary Gcp Set-up 301 in accordance with an illustrative embodiment of the present invention. The account 301 can be stored, for example, in the content provider account database 126 previously described, and can include Gcp contact information 3, 2 usage statistics counter fee sfl 303, and activity log 3〇4. Contact Information 3〇2 may include any information necessary to communicate with the GCP including telephone number, email address, postal address, etc. The use of statistical/billing information 303 may include an up-to-date assessment of betting activity in addition to charging for services. The assessment can be used for any kind of purpose, including target marketing, product development, business planning, and the like. Activity day 304 may contain a record of bet transactions received from Gcp. A record can be created for each transaction - which includes the bet amount, the bet selection (eg, the combination of the number or result selected by the player), the current status of the bet (eg, is the bet a winning bet, and if so, is the bonus Has been paid to the winner), used to refer to the bet identifier of the bet, etc. In an exemplary embodiment, the GCP prevents the bet operator from knowing the player's identity by referencing it with an identifier associated with each bet. However, in other instances, the GCP may choose to provide player information to the betting operator. As shown in FIG. 3, the GCP account 3.1 can include a record of each game for which the GCP has requested a bet service. The first game 3〇5, for example, may include a randomization service 308, a bet management service 3〇9, and a bet record service 31〇. In this manner, the bet operator can be configured to provide randomized data for the game 3〇5 (eg, for game outcome or bet result determination), to maintain depleted bets, and to record betting activities. The service 31 may include a bet creation service 31. The third game 3〇7 may include a winner generation service C12 in addition to the bet record service 310 (eg, immediate win determination as illustrated in FIG. 3 as an illustrative embodiment) Any of the types of services shown may be associated with the hosted content.Figure 4 illustrates an exemplary betting game definition play 401 in accordance with an exemplary embodiment of the present invention. A definition may be established when the corresponding game record is established in the (10) account The building file 401. The definition file 401 can be stored at the betting operator, or as part of the GCP account or as an independent building and can be packaged 4. The game rules 402 can be (for example) 姒 则 ^ ^) The account establishment period is specified by the previously described GCP 01, and may also be followed by a subsequent modification. Rules of the game D2 Any kind of rules, such as 楼 昙 昙, ~ If the minimum number of choices 404 (for example, 2) choose the maximum number of 4 〇 5 (for example, 3) and choose the penny to enter the cabinet " 夂 select value range 4 〇6 (for example, it should be noted that the value of T in rules 404 to 4〇6 is the same as the actual value selected during the note. For example, as above:: (10) The value in the game can be converted into a bet operation. Acceptable grid: 142527.doc •20- 201016286 In addition, the preset rules can be used in the case where the GCP does not specify a rule. The definition file 401 can include a bet definition 4〇3, which includes one or more categories of prizes. And/or the loser. As seen in Figure 4, the bet definition 4〇3 may include the first set 4〇7 and the first diversity 408. Each diversity may include a winning condition by Gcp. For example, Diversity 4〇7 may include a selection definition 4〇9 (eg, selection 3) and a winning mode definition 410 (eg, matching 2). Thus, diversity 407 may include players who make three selections, two of the three choices The match number or selection. Similarly, the diversity 408 can include a selection definition 411 (eg, select 3) and the winning mode definition 412 (for example, match 3). Therefore, in order to satisfy the diversity condition of the diversity 408, the player may need to make three choices and match all three. In the case of the immediate winning type bet, the winning condition may be Simply providing an indication that the winning result can be randomly determined, for example, via a game service engine. The derogatory file 401 can also include a bet game transaction type 42〇 that identifies the characteristics of the bet game. The bet game can be in any kind of form, Including a G-win, a bet, a bet, a turn-based multiple bet, etc. Therefore, it may be desirable to specify the characteristics of a given bet game to facilitate its (for example) at the betting operator 102 previously described. Execution. As illustrated in Figure 4, the definition file 401 can include an immediate winning field 421, an event-based field 422, a valley-independent field 423, a note-based coloring block 4424, and a time-related floor 425. - The pick-up can be set to indicate whether the pending association with the field is applicable to the wagering game. "For example, as shown, the event-based block and the note-based coloring field 424 can be used. The value of the illusion is set, and the remaining position is set to 0. Thus, the bet game associated with the defined block 401 can have 142527.doc • 21- 201016286 depending on the event associated with the escrow content provided by the GCP As a result, bets may be performed in a scoring manner. Other combinations of characteristics may also be possible and limited only by the different types of potential betting games. Figure 5 illustrates an exemplary embodiment in accordance with the present invention. An example of a method of registering (10) an account. The method can be provided, for example, as software and/or hardware in the system 100 or system 2 previously described. It should be understood that the description provided by these systems is only By way of example, the exemplary method can also be provided with other system architectures including centralized, client-server and various types of distributed systems. In 501, a registration request from, for example, Gcp ι〇ι previously described may be received by the bet operator. This may occur, for example, via a network connection such as a secure web page. In this case, the request may be forwarded by the bet transaction processing engine 121 to the bet management engine 122. Other ways of receiving a registration request may also be possible. In another embodiment, Gcp ι〇ι can communicate the request via language, email, letter, etc. The bet parameters communicated in 502 as part of the registration request may be stored, for example, in an account associated with GCP 1.1. If the account does not exist, a new account can be created. If the right account already exists, the existing account can be updated. The cast & n parameters may include a service I, for example, a service requested by GCP 101. Services can be requested simultaneously based on individual entertainment or for multiple hosted content. Faces. Parameters can also include game rules, such as rules that define valid choices. This 'outside' bet parameter may include a winning condition 'such as pattern matching information specifying different winning diversity. The other-betting parameter can be the total number of Gcp i (four) betting operations. As an example, GCP101 can specify the betting game bay 142527.doc •22· 201016286 by using a pattern number between the deletions. At 503, the bet and game service can be determined based on the bet parameters. If it is determined that the requested service is available, the service can be associated with the Gcp account by, for example, establishing a project in the GCP account order under the game associated with the service, as previously discussed with reference to FIG. At 504, the registration request can be verified against the betting rules. The bet operator can verify the request using the regulations used in the betting operator or the jurisdiction in which Gcp 1〇1 resides. Verification can be performed automatically, manually, or in a combination of automatic and manual checks. In 505, account information can be confirmed by GCP 101. An overview of the requested service can be transmitted to GCP 101 along with a contractual agreement such as a terms of use, a disclaimer, a license, and the like. In 506, a GCP account can be established (the right account is new) or updated (if the account is pre-existing). This can occur by marking the account as a service that initiates each escrow content associated with the account, or any other program that indicates the initiation of the service. In 507, a GCP account has been established and the bet operator is ready to accept a bet transaction request from GCP 101. The bet operator may wait for a bet transaction to arrive from the GCP 101 or another Gcp that has established an account for it via the bet transaction processing engine 121. FIG. 6 illustrates an exemplary method for managing betting transactions in accordance with an illustrative embodiment of the present invention. The method can be provided, for example, as a software and/or hardware in the system 100 or system 200 previously described. The exemplary method illustrated in Figure mb includes two independent and simultaneous control flows, one for GCp and one for 142527.doc -23· 201016286 for a betting operator. The bet operator begins at 6100 by receiving an account registration request from the GCP, which begins at 62 by transmitting the bet parameters to the paying operator. A more detailed description of the exemplary registration process has been described with reference to FIG. Therefore, it is sufficient to say that after receiving the bet parameters, the parameters can be checked against the regulations, and whether the account is pre-existing to establish or update the account (61〇1). In 6102, the GCP account has been established and the Gcp account is fully updated with the most recent list of requested services. The bet operator can now wait for a bet transaction request. While the bet operator is preparing the Gcp account, at the same time, the GCP can prepare the starting content presentation (e.g., the gaming activity of the game hosted by the GCP). In "..., GCP may, by, for example, install a local copy of the game to each game server of the escrow game, copy the game along with access commands (eg, CD key, flash key access) , passwords, etc.) are distributed to the player and wait for the player to start playing the game to start the content presentation. In 6202, the betting conditions can be detected during the game activity based on various factors, and the player can be offered the opportunity to place bets under the betting conditions. Exemplary betting conditions may include in-game events and Gcp specified conditions. For example, the GCP may wish to periodically provide the player with a chance to place a bet regardless of what happened during the gaming activity. Additionally, betting opportunities may be constructed to each other. Correlation, such as the status of the lottery type game, which is increased over time due to the player's inability to change the bonus. In 6203, it can be determined whether the bet offer is accepted by the player. If the offer is not accepted, the game activity continues normally in 6208. However, if the opportunity is accepted, then a bet transaction request can be generated in 6204 based on the player input I42527.doc •24· 201016286 ' The bet transaction is in an understandable format prior to transmission. The bet transaction may also be generated (ie, bet selection). The bet transaction communication engine 114 converts to the bet operator note transaction before the payment verification is performed in 6104, after receiving the bet transaction The bet operator may locate the Gcp account within the content provider account database A26 and determine if the bet transaction is valid. The bet transaction may be compared, for example, to the game rules specified by (10).

<在6105中’投注可在已判定為由遊戲規則允許之後被接 受。投注交易可使用指派至投注交易之獨特參考號碼而記 錄於活動日言志中’且投注操作器可等待額外投注交易直至 針對彼特定投注遊戲接收不應再接受投注的來自GCp之指 示(例如’用信號發出特定取牌((1叫之結幻為止。指示 可為GCP可在判定給^投注機率之所有投注條件已結束之 後在62G5中傳輸之銷售結束通知的形式。投注條件之结束 可為任意的(例如’ GCP決定)或基於遊戲内事件或條件。 在6106中,可緊接銷售結束通知之接收而執行投注及/ 或遊戲服務。服務可包括(例如)建立及更新投注賠金、提 供隨機號碼產生服務、代表GCp產生代管内容結果等。玎 接著將投注/遊戲服務之結果遞送至Gcp。 在6206中,可由GCP基於(例如)遊戲内事件之結果、服 務結果等之任何組合來敎投注結果。在判定投注結果之 後了產生中獎資訊且將其傳輸至投注操作器(62〇7)。作 為說明性實例’通信引擎114可將投注結果轉換為由投注 操作器辨識之號碼。 142527.doc •25- 201016286 在6107中,中 之記錄連㈣3讯可儲存於投注操作器處,使得交易 及忑錄運同每一父易之結果為可 存,可在6108中執行投注帳戶處理。帳戶1中獎資訊之儲 對投注遊戲總共投注了多少、處理7 = ^可 任何傭金、應對GCP計費多少箄 乂 疋否虧人 後,可將投注交投注帳戶處理完成之 甲獎者的>月車、立即令獎交易之 等)傳輸至GCP。 知失者之清皁 二=二在ΓΡΑ_容呈現。亦即,可將代管 、續呈現,、。玩豕,而不管投注遊 :何時間對玩家以各種方式顯示中獎資訊。— = ; = 直接在遊戲自身内顯示令獎資訊。 方式了為 站上主另一方式可為在研心網 :上::中獎貢訊。使中獎資訊可存取之其他 經由電話服務、電子郵件等)亦可為可能的。 金在^注遊戲已結束之後,玩家可希望以其投注兒㈣ 勵等二產品或服務之折扣、遊戲内獎 專二:。可藉由將驗證請求傳輸至投注操作器來驗證 之獨^ ^投注。驗證請求可包括(例如)與投注相關聯 :特^別付。應注意’玩家被提供多個投注機會可為可 因此’投注遊戲可由多個局或回合組成,在一此例 二中代:擴展超過代管内容自身之持續時間(例如,基於 才门=内容之兩個例項之投注遊戲、基於複數個不同代 s内今的投注遊戲等)。 在6咖中’可藉由將中獎資訊與由驗證請求指定之投注 142527.doc 201016286 父易之記錄進行比較來執行投注驗證。若在將中獎資訊與 投注資訊匹配之後判定投注不是中獎者,則返回彼資訊。 否則’驗證該投注。接著可將驗證結果遞送至Gcp,其中 接著相應地分配獎金(6209)。視需要,GCP可確認已分配 獎金’使得可在投注操作器處更新投注交易之狀態。 儘管已參考其中GCP判定中獎資訊且將中獎資訊轉發至 投注操作器以便接收投注交易結果之清單(例如,中獎者 φ 之清單、個別投注交易之結果等)之例示性實施例來描述 圖6中所說明的例示性方法,但是其他例示性實施例可不 包括將中獎資訊傳輸至投注操作器。舉例而言,如先前所 卿述,在投注結果與關於代管内容之事件無關之立即中獎 遊戲中,投注操作器可在無來自GCP的任何額外輸入之情 形下判定投注結果。 圖7說明根據本發明之例示性實施例之用於管理投注交 易的方法之實例。特定言之,該例示性方法提供一種用於 參 管理立即中獎類型投注交易的方法。該例示性方法可(例<In 6105, the bet may be accepted after it has been determined to be permitted by the rules of the game. The bet transaction can be recorded in the event calendar using the unique reference number assigned to the bet transaction' and the bet operator can wait for the additional bet transaction until the instruction from GCp is received for the particular bet game to receive no more bets (eg ' Signaling a specific debit (the so-called illusion. The indication may be in the form of a sales end notification that the GCP may transmit in 62G5 after all betting conditions for the bet probability have been determined. The end of the bet condition may be Arbitrary (eg, 'GCP decision) or based on in-game events or conditions. In 6106, betting and/or gaming services may be performed immediately following receipt of a sales end notification. Services may include, for example, establishing and updating bet payouts, Providing a random number generation service, generating a hosted content result on behalf of GCp, etc. The result of the bet/game service is then delivered to Gcp. In 6206, any combination of, for example, the outcome of an in-game event, a service outcome, etc., may be based on GCP. The bet result is generated. After the bet result is determined, the winning information is generated and transmitted to the bet operator (62). 7) As an illustrative example, the communication engine 114 can convert the bet result to the number recognized by the bet operator. 142527.doc •25- 201016286 In 6107, the record (4) 3 can be stored at the betting operator. The result of making the transaction and the record is the same as that of each parent. The betting account can be executed in 6108. The account 1 winning information is stored in the bet game, and the total amount is processed. 7 = ^ can be any commission, coping with GCP After the amount of billing is reduced, the bet can be transferred to the GCP for the winner of the betting account, the monthly car, the immediate prize, etc. ΓΡΑ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The way to stand up for the other way can be for the research network: on:: winning the tribute. Others that can access the winning information via telephone service, email, etc.) may also be possible. After the game is over, The home may wish to use its bet (4) to encourage the discount of two products or services, and the in-game prize: You can verify the unique bet by transmitting the verification request to the bet operator. The verification request may include (for example) Associated with bets: Special payouts. It should be noted that 'the player is offered multiple betting opportunities can be made. Therefore, the bet game can be composed of multiple bureaus or rounds. In this case, the second generation: the expansion exceeds the escrow content itself. Duration (for example, a bet game based on the two items of the content = content, a bet game based on a plurality of different generations, etc.). In the 6 coffees, the information can be specified by the verification request. Bet 142527.doc 201016286 Parental records are compared to perform bet verification. If it is determined that the bet is not the winner after matching the winning information with the bet information, then return to the information. Otherwise 'verify the bet. The verification result can then be delivered to Gcp, where the bonus is then distributed accordingly (6209). The GCP can confirm that the bonus has been assigned as needed to make it possible to update the status of the bet transaction at the bet operator. Although reference has been made to the exemplary embodiment in which the GCP determines the winning information and forwards the winning information to the bet operator to receive a list of betting transaction results (eg, a list of winners φ, results of individual betting transactions, etc.) The illustrated exemplary method, but other exemplary embodiments may not include transmitting the winning information to the bet operator. For example, as previously stated, in an immediate winning game where the bet result is not related to the event of the escrow content, the bet operator can determine the bet result without any additional input from the GCP. Figure 7 illustrates an example of a method for managing betting transactions in accordance with an illustrative embodiment of the present invention. In particular, the exemplary method provides a method for managing an immediate winning type bet transaction. The exemplary method can be

如)作為軟體及/或硬體提供於先前所述之系統A或系統B -中。圖7中所說明之例示性方法包括三個獨立且同時控制 流程,一個用於Gcp且一個用於投注操作器且一個用於第 三方獎金分配器。在7100中,投注操作器可等待投注交易 請求。同時,在7200中,投注機會之接受可由Gcp接故。 在遊戲或事件之過程期間,立即十獎投注由⑽提供且由 玩家接受。 在則中,可藉由GCP產生投注交易請求且將其傳輸至 142527.doc •27- 201016286 投注操作器。投注交易嚐皮 乂勿。月衣可指不立即中獎遊戲之識別 付。投注交易請求亦IJJ· r»» # 丌了扣足啫如GCP選擇之立即中獎勝算For example, as software and/or hardware, it is provided in System A or System B- previously described. The exemplary method illustrated in Figure 7 includes three separate and simultaneous control flows, one for Gcp and one for the bet operator and one for the third party bonus distributor. In 7100, the bet operator can wait for a bet transaction request. At the same time, in 7200, the acceptance of betting opportunities can be picked up by Gcp. Immediately during the course of the game or event, the ten prize bet is provided by (10) and accepted by the player. In the case, a bet transaction request can be generated by the GCP and transmitted to the 142527.doc • 27- 201016286 betting operator. Betting on the deal, don't. The vestment can refer to the identification of the game that is not immediately winning. The betting transaction request is also IJJ·r»» # 丌 扣 扣 啫 啫 G G G G G G

之才又注參數。在一項作丨丨千,咕奋· y I 唄例不眭實細*例中,GCP可指定保證低 端獎金結構(GLEPS),其中預定數目之數目之中獎投注保 證在特定數目的即時類型投注内。 在7101中’ GCP之帳戶可由投注操作ϋ定位以判定GCP 是否具有對指定立即中獎遊戲之存取。在71〇2中,已定位 ⑽之帳卜投注交易請求可由投注操作器接受。在71〇3 中’可執行投注及/或遊戲服務’且投注結果可由投注操 作器判定。可根據作為遊戲服務提供之立即中獎演算法來 判定投注結果。投注結果亦可視投注參數而定。 在7104中,可由投注操作器產生指示投注結果之遊戲符 δ己’亦即關於投注結果之資料。該符記可包括投注交易是 否為中獎者之指示且可含有所赢得的金額。或者,符記可 含有關於投注結果資訊儲存於何處(例如,遠端伺服器中) 之識別符。可使用第一加密密鑰對符記加密。可使用諸如 非對稱或對稱加密演算法之任何種類之加密方案來執行根 據例示性方法的例示性實施例之加密。使用第一密鑰之加 密可對應於第-層級之加密。可執行多個層級之加密在 每一層級將額外資訊附加至現存資訊。可以特定次序添加 貝訊。每一層級可利用屬於(例如)資訊之預期接收者的不 同加密密鑰。舉例而言,在7104中,可對符記加密以指示 玩家已赢得$500。預期接收者可為出於報酬之目的需要所 贏得的準確金額的第三方獎金分配器。每一密錄可與單— 142527.doc -28- 201016286 方(例如,第三方分配器)相_。或者,各方可判密 鑰。符記之所有權可自一方傳遞 " ^ ^ ^ ^方,(例如)自投注 傳遞至新至GCP’接著至獎金分配器。無論何時符記被 所有者’當前層級之加密可藉由與其相關聯之加 . ⑯讀的得知而解鎖。符記自身可充當「無記名債券」。 無^呈現用於揭露之符記均被假定為符記之所有者。 在屬中,可使用第二加密密鑰來對符記加密以定義第 籲二層級之加密。第二密錄可屬於GCP。在第二加密層級 下’可Μ指不中獎金額大於$50之額外資訊來對符記加 密。 在7106中,可使用第三加密密錄來對符記加密以定義第 二層級之加密。第三密餘可屬於GCP。在第三加密層級 下’可以指示投注為中獎投注之額外資訊來對符記加密。 在7107中,可將三重加密之符記傳輸至⑽。在而 中,符記由GCP接收且#用筮-b哲 便用第一及第三密鑰解密。因為 & GCP可能不具有對第—密瑜之存取,所以符記可保留有第 -層級之加密。GCP可因此僅判定投注為中獎投注且中獎 金額大於$50。 在71〇8中,可執行投注帳戶處理,其包括(例如)判定應 對GCP計費多少以回報由投注操作器提供之投注相關服 務。 在7208中,可在7207中部分解密之後將符記傳輸至獎金 分配器。亦可將與置放中獎投注之玩家相關聯之玩家資訊 傳輸至獎金分配器用於玩家身分的稍後確認。在72〇9令, 142527.doc •29· 201016286 GCP可在未使其自身顧及獎金判定或分配之構成之情形下 繼續對玩家呈現内容。 在7307中’獎金分配器可等待符記被接收。獎金分配器 可自-或多個GCP收集符記’且可將獎金分配至玩家。在 7308中’可使用第—密料密符記以揭露赢得之準確金額 (例如’ $500)。#望兒換獎金之玩家可呈現與其自身及/或 技主乂易相關聯之資訊(諸如姓名及密碼、投注識別符 等)。以此方式,在7309中,獎金分配器可在分配獎金之 前確認玩家之身分。 儘官在上文所述之例示性方法之例示性實施例中,投注 操作器僅涉及符記所有權轉移至Gcp,但在其他例示性實 施例中,投注操作器可參與其他符記轉移。投注操作器可 (例如)執行代銷商之作用或充當市場以(例如)藉由提供介 面、安全性措施及促進轉移所必需之其他機構來 權轉移。 基於上文所述之例示性實施例’可見,大體而言,GCp 可負責提供所有面向用戶之内容、判定可發生投注的條件 (例如,當投注可開始時、當投注應結束時等)、判定中獎 號碼或事件、積累獎金、管理中獎者之間的分配獎金(例 如,在每一賭金分集之中獎者之間劃分獎金)、支付中獎 者,及自損失者收款。另-方面,投注操作器可負責背端 投注,理’其包括自Gcp接受投注、記錄投注、組織中獎 者/知失者之分集、接受諸如模式匹配資訊之中獎條件、 將投注結果報告至GCP,及驗證中獎者_皆代表⑽。以此 142527.doc -30- 201016286 方式,GCP無需顧及追蹤投注、確保順應法規,及投注之 其他態樣4應瞭解,由於投注操作器與⑽之間的商業 協定,可在任何時时施脸。因此,可以肢在遊戲門 發期間對其不可預見之遊戲來實施投^就已具有投注^ 力之遊戲而言’本發明之例示性實施例可提供額外投注選匕 項’或對Μ發遊戲時最初預期之投注系統的替代性 穩固投注系統。 ^Only then note the parameters. In a case where the tens of thousands, the 咕 y I 眭 眭 , , , , , , , , , G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G G . The account of the GCP in 7101 can be located by the bet operation to determine if the GCP has access to the designated immediate winning game. In 71〇2, the bet transaction request that has been located (10) can be accepted by the bet operator. In 71〇3, 'executable bet and/or game service' can be performed and the bet result can be determined by the bet operator. The bet result can be determined based on an immediate winning algorithm provided as a game service. The result of the bet can also be determined by the bet parameters. In 7104, the game character δ", that is, the information about the bet result, indicating the result of the bet can be generated by the bet operator. The token may include an indication of whether the bet transaction is a winner and may contain the amount earned. Alternatively, the token may contain an identifier as to where the bet result information is stored (e. g., in the remote server). The token can be encrypted using the first encryption key. Encryption according to an exemplary embodiment of the illustrative method may be performed using any type of encryption scheme, such as an asymmetric or symmetric encryption algorithm. Encryption using the first key may correspond to encryption at the first level. Multiple levels of encryption can be performed to attach additional information to existing information at each level. Beixes can be added in a specific order. Each level can utilize different encryption keys belonging to, for example, the intended recipient of the information. For example, in 7104, the token can be encrypted to indicate that the player has won $500. It is expected that the recipient may be a third party bonus distributor that requires the exact amount won for remuneration purposes. Each cc can be associated with a single 142527.doc -28- 201016286 side (eg, a third party dispenser). Alternatively, the parties can determine the key. The ownership of the token can be passed from one party to " ^ ^ ^ ^, for example, from bet to new to GCP’ and then to the bonus distributor. Whenever the token is encrypted by the owner's current level, it can be unlocked by the association with it. The token itself can act as a "secret bond." None of the tokens presented for disclosure are assumed to be the owner of the token. In the genus, the second encryption key can be used to encrypt the token to define the encryption of the second level. The second secret record can belong to the GCP. At the second level of encryption, the extra information can be encrypted for more than $50. In 7106, the third encrypted secret can be used to encrypt the token to define a second level of encryption. The third secret can belong to the GCP. At the third encryption level, the bet can be instructed to be additional information for the winning bet to encrypt the token. In 7107, the triple encrypted token can be transmitted to (10). In the middle, the token is received by the GCP and ##-b is decrypted with the first and third keys. Because & GCP may not have access to the first-May, the token can retain the first-level encryption. The GCP can therefore only determine that the bet is a winning bet and the winning amount is greater than $50. In 71-8, betting account processing can be performed that includes, for example, determining how much to charge the GCP to reward the bet related service provided by the bet operator. In 7208, the token can be transmitted to the bonus dispenser after partial decryption in 7207. The player information associated with the player placing the winning bet may also be transmitted to the bonus distributor for later confirmation of the player's identity. At 72〇9, 142527.doc •29· 201016286 GCP may continue to present content to the player without taking into account the composition of the bonus determination or distribution. In 7307, the bonus allocator can wait for the token to be received. The bonus distributor can collect tokens from - or multiple GCPs and can distribute bonuses to players. In 7308, the first secret cipher can be used to reveal the exact amount won (eg, '$500). The player who is looking for a bonus can present information (such as name and password, bet identifier, etc.) associated with himself and/or the owner. In this manner, in 7309, the bonus dispenser can confirm the identity of the player prior to assigning the prize. In the exemplary embodiment of the exemplary method described above, the bet operator only involves the transfer of ownership to Gcp, but in other exemplary embodiments, the bet operator may participate in other token transfers. The betting operator may, for example, perform the role of an affiliate or act as a marketplace to transfer, for example, by providing an interface, security measures, and other mechanisms necessary to facilitate the transfer. Based on the exemplary embodiments described above, it can be seen that, in general, GCp can be responsible for providing all user-facing content, determining conditions under which bets can occur (eg, when a bet can begin, when a bet should end, etc.), Determine the winning number or event, accumulate bonus, manage the distribution bonus between the winners (for example, divide the prize among the winners in each stake diversity), pay the winner, and collect the money from the loser. On the other hand, the bet operator can be responsible for back-end betting, which includes accepting bets from Gcp, recording bets, organizing winners/diversity diversity, accepting conditions such as pattern matching information, and reporting bet results to GCP And the winners of the verification _ are all represented (10). In this way, 142527.doc -30- 201016286, GCP does not need to take into account tracking bets, ensure compliance with regulations, and other aspects of betting 4 should be understood, due to the commercial agreement between the betting operator and (10), can face at any time . Therefore, it is possible to perform an action on a game that is unpredictable during the game's door-to-door game. In the case of a game that has a bet, the exemplary embodiment of the present invention may provide an additional bet option or a game for the game. An alternative stable betting system that was originally expected to be a betting system. ^

應瞭解,可使用—或多個電腦程式或組件來實施本文中 所述之所有所揭示方法、遊戲及程序。此等組件可作為_ 系列電腦指令提供於任何習知電腦可讀媒體上,其包括 RAM ROM、快閃記憶體、磁性或光學磁碟、光學免情 體或其他儲存媒體。該等指令可經組態以由處理器執行Γ 該處理器當執行該㈣電腦指令時執行或促進所有或部分 所揭示之方法、遊戲及程序的執行。 刀 在以上說明書巾’本發明已參考其特定例示性實施例加 以描述 '然而,將顯而易見,在未背離以下申請專利範圍 中闡述之本發明之較廣泛精神及範嘴的情形下,可對本發 明進行各種修改及改變。因&,說明書及圖式應視為說明 性而非限制性意義。 【圖式簡單說明】 圖1說明根據本發明之例示性實施例之例示性遊践系 之例示性實施例之另一例示性遊戲 圖2說明根據本發明 系統。 142527.doc •31· 201016286 圖3說明根據本發明之例示性實施例之例示性遊戲主機 帳戶。 圖4說明根據本發明之例示性實施例之例示性投注遊戲 定義檔案。 圖5說明根據本發明之例示性實施例之用於註冊遊戲内 容提供者帳戶的例示性程序。 圖6說明根據本發明之例示性實施例之用於管理投注交 易的例示性程序。 圖7說明根據本發明之例示性實施例之用於管理投注交 易的另一例示性程序。 【主要元件符號說明】 100 遊戲系統 101 遊戲内容提供者(GCP) 101' 遊戲内容提供者 102 投注操作器 102' 投注操作器 103 内容遞送伺服器 103' 内容遞送伺服器 104 内容遞送伺服器 104' 内容遞送伺服器 105 内容遞送伺服器 105’ 内容遞送伺服器 106 内容遞送伺服器 106' 内容遞送伺服器 142527.doc -32- 201016286It should be understood that all of the disclosed methods, games, and programs described herein can be implemented using one or more computer programs or components. These components can be provided as any _ series computer instructions on any conventional computer readable medium, including RAM ROM, flash memory, magnetic or optical disks, optical illicit objects or other storage media. The instructions can be configured to be executed by a processor that executes or facilitates the execution of all or a portion of the disclosed methods, games, and programs when executing the (4) computer instructions. The present invention has been described with reference to the specific exemplary embodiments thereof. However, it will be apparent that the present invention may be practiced without departing from the broader spirit and scope of the invention as set forth in the following claims. Make various modifications and changes. Because &, the description and drawings should be considered as illustrative and not limiting. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 illustrates another exemplary game of an exemplary embodiment of an exemplary travel system in accordance with an illustrative embodiment of the present invention. FIG. 2 illustrates a system in accordance with the present invention. 142527.doc • 31· 201016286 FIG. 3 illustrates an exemplary game console account in accordance with an illustrative embodiment of the present invention. 4 illustrates an exemplary bet game definition file in accordance with an illustrative embodiment of the present invention. Figure 5 illustrates an illustrative process for registering a game content provider account in accordance with an illustrative embodiment of the present invention. Figure 6 illustrates an exemplary procedure for managing betting transactions in accordance with an illustrative embodiment of the present invention. Figure 7 illustrates another illustrative process for managing betting transactions in accordance with an illustrative embodiment of the present invention. [Main Element Symbol Description] 100 Game System 101 Game Content Provider (GCP) 101' Game Content Provider 102 Betting Operator 102' Betting Operator 103 Content Delivery Server 103' Content Delivery Server 104 Content Delivery Server 104' Content delivery server 105 content delivery server 105' content delivery server 106 content delivery server 106' content delivery server 142527.doc -32- 201016286

107 交易處理引擎 107' 交易處理引擎 108 遊戲内容儲存庫 108' 遊戲内容儲存庫 109 遊戲内容 109' 遊戲内容 110 遊戲内容 110' 遊戲内容 111 管理引擎 11Γ 管理引擎 112 玩家管理引擎 112' 玩家管理引擎 113 玩家帳戶資料庫 113' 玩家帳戶資料庫 114 通信引擎 114' 通信引擎 121 投注交易處理引擎 121' 投注交易處理引擎 122 投注管理引擎 122' 投注管理引擎 123 投注記錄引擎 123' 投注記錄引擎 124 投注服務引擎 125 賭金建立引擎 142527.doc •33- 201016286 126 内容提供者帳戶資料庫 126' 内容提供者帳戶資料庫 127 驗證引擎 127' 驗證引擎 135 有人終端機、電腦 135' 有人終端機、電腦 136 自操作終端機 136' 自操縱終端機 137 行動裝置 137' 行動裝置 138 個人電腦 138' 個人電腦 140 通信網路 140' 通信網路 200 遊戲系統 201 投注操作器 202 投注服務引擎 203 賭金建立引擎 204 賭金管理引擎 205 遊戲服務引擎 206 結果產生器 207 隨機化引擎 301 GCP帳戶 302 GCP聯絡資訊 142527.doc 34- 201016286 參 303 使用統計及計費資訊 304 活動日誌 305 第一遊戲 306 第二遊戲 307 第三遊戲 308 隨機化服務 309 賭金管理服務 310 投注記錄服務 311 賭金建立服務 312 中獎者產生服務 401 投注遊戲定義檔案 402 遊戲規則 403 賭金定義 404 選擇之最小數目、規則 405 選擇之最大數目、規則 406 選擇值範圍、規則 407 第一分集 408 第二分集 409 選擇定義 410 中獎模式定義 411 選擇定義 412 中獎模式定義 420 投注遊戲交易類型 421 立即中獎欄位 142527.doc •35. 201016286 422 基於事件之欄位 423 内容無關欄位 424 按注分彩法欄位 425 時間相關欄位 142527.doc -36-107 Transaction Processing Engine 107' Transaction Processing Engine 108 Game Content Repository 108' Game Content Repository 109 Game Content 109' Game Content 110 Game Content 110' Game Content 111 Management Engine 11Γ Management Engine 112 Player Management Engine 112' Player Management Engine 113 Player Account Repository 113' Player Account Repository 114 Communication Engine 114' Communication Engine 121 Betting Transaction Processing Engine 121' Betting Transaction Processing Engine 122 Betting Management Engine 122' Betting Management Engine 123 Betting Recording Engine 123' Betting Recording Engine 124 Betting Service Engine 125 gambling establishment engine 142527.doc • 33- 201016286 126 content provider account database 126' content provider account database 127 verification engine 127' verification engine 135 human terminal, computer 135' terminal, computer 136 self-operating Terminal 136' Self-manipulating terminal 137 Mobile device 137' Mobile device 138 Personal computer 138' Personal computer 140 Communication network 140' Communication network 200 Game system 201 Betting operator 202 Betting service engine 203 Gambling establishment Engine 204 betting management engine 205 game service engine 206 result generator 207 randomization engine 301 GCP account 302 GCP contact information 142527.doc 34- 201016286 303 usage statistics and billing information 304 activity log 305 first game 306 second game 307 Third Game 308 Randomization Service 309 Gambling Management Service 310 Betting Record Service 311 Gambling Establishment Service 312 Winner Production Service 401 Betting Game Definition File 402 Game Rule 403 Gambling Definition 404 Minimum Number of Selection, Rule 405 Maximum Selection Number, Rule 406 Selection Value Range, Rule 407 First Diversity 408 Second Diversity 409 Selection Definition 410 Winning Mode Definition 411 Selection Definition 412 Winning Mode Definition 420 Betting Game Transaction Type 421 Immediate Winning Field 142527.doc • 35. 201016286 422 Based on Event field 423 Content-independent field 424 According to the note coloring field 425 Time-related field 142527.doc -36-

Claims (1)

201016286 七、申請專利範圍: 1. 一種用於使用第三方内容處理遊戲中之投注的系統,其 包含: ' 一交易處理引擎,其經組態以接收對應於由第三方娛 樂内容提供者提供之遊戲之投注交易及投注參數,由該 第三方内容提供之該等遊戲包括選自由以下組成之清單 的至少一遊戲:一習知非投注視訊遊戲、一模擬紙牌遊 戲、一 MMOG、一基於預測虛構電視節目之情節中之一 事件之結果的遊戲、一基於電視遊戲節目之結果之遊 戲 基於電視真人秀之結果之遊戲、一體育模擬視 訊遊戲、一模擬立即中獎彩券刮到樂、一模擬賭場遊 戲,及一基於一體育競赛之一實時廣播的遊戲; 一投注管理引擎,其經組態以建立及更新用於第三方 内容提供者之主機帳戶,及將由用於該第三方内容提供 者之該系統致能的一各別組特定投注服務與每一主機帳 戶相關聯,s亥等投注服務包括選自由以下組成之清單之 至少一投注服務:接受投注、判定投注結果、產生令獎 杈/主之/月單、驗證一呈現出用於贖回之投注、通知投 注之持有者其投注的狀態、建立一投注賭金、調整一投 注賭金; 一投注服務引擎,其經組態以結合代管内容建立一投 注遊戲之一例項、接收與該投注遊戲相關聯之中獎條 件,及判疋一置放於該投注遊戲中的投注是否為一甲獎 者; 142527.doc 201016286 一記錄引擎,其經組態以儲存該投注遊戲之投注交易 之記錄;及 一驗證引擎,其經組態以驗證該投注遊戲中之中獎投 注。 2. —種用於使用第三方内容處理投注的系統,其包含: 一投注管理引擎,其經組態以建立一用於娛樂内容之 一第二方主機之帳戶,該帳戶包括與代管内容相關聯之 第二方主機指定投注參數; —投注服務引擎,其經組態以結合該代管内容建立一 投注遊戲、自該主機接收該投注遊戲之中獎條件,及基 於該等中獎條件判定該投注遊戲中的中獎投注;及 。己錄引擎,其經組態以儲存該投注遊戲之投注交易 之記錄。 3. 如請求項2之系統,其中該等投注參數包括描述一有效 投注之規則。 4. 如請求項2之系統,其中該等投注參數指定中獎投注之 種類。 5. 6. 7. 8. 參201016286 VII. Patent Application Range: 1. A system for processing bets in a game using third party content, comprising: 'a transaction processing engine configured to receive corresponding to a third party entertainment content provider Game betting transactions and betting parameters, the games provided by the third party content include at least one game selected from the list consisting of: a conventional non-betting video game, a simulated card game, an MMOG, a prediction based fiction A game based on the outcome of one of the episodes of the television program, a game based on the result of the television game program, a game based on the results of the TV reality show, a sports simulation video game, a simulated instant winning lottery ticket, a simulated casino game, And a game based on one of the sports competitions in real time; a betting management engine configured to create and update a hosting account for the third party content provider, and to be used by the third party content provider A separate set of specific betting services enabled by the system is associated with each host account, s The betting service such as Hai includes at least one bet service selected from the list consisting of accepting bets, determining bet results, generating a prize/main/monthly order, verifying a bet for redemption, and notifying a bet The status of the bet, the establishment of a bet stake, the adjustment of a bet stake; a betting service engine configured to create an item of a bet game in conjunction with the hosted content, receive a prize associated with the bet game a condition, and whether the bet placed in the bet game is a winner; 142527.doc 201016286 a recording engine configured to store a record of the wagering transaction of the wagering game; and a verification engine, It is configured to verify the winning bet in the bet game. 2. A system for processing bets using third party content, comprising: a bet management engine configured to create an account for a second party host of entertainment content, the account including and hosting content The associated second party host specifies a bet parameter; a bet service engine configured to establish a bet game in conjunction with the hosted content, receive the bet game winning condition from the host, and determine the based on the winning condition Betting on winning bets in the game; and. A recorded engine configured to store a record of bet transactions for the wagering game. 3. The system of claim 2, wherein the betting parameters include rules describing a valid bet. 4. The system of claim 2, wherein the bet parameters specify the type of winning bet. 5. 6. 7. 8. Reference 如請求項4之系統,其中該等種類與對應於可能投注選 擇組合之不同匹配模式相關聯。 如請求項2之系統’其中該投注服務引擎經組態以接受 投注交易直至自該主機接收一銷售結束通知為止。 如請求項2之系統,其中該投注管理引擎經組態以網 包括中獎投注之一清單的狀態報告提供至該主機。 如請求項2之系、、统,其中該等中獎條件包括在該代管 142527.doc -2- 201016286 容内發生之中獎號碼及中獎事件中的至少一者。 9. 如請求項2之系統,其進一步包含一遊戲服務引擎,其 經組態以將一遊戲服務提供至該主機,該遊戲服務包括 一 機化服務及一結果產生服務中之至少一者。 10. 如叫求項2之系統,其中§亥投注服務引擎經組態以代表 6 亥主機建立及調整中獎及損失投注之一賭金。 11. 如請求項2之系統,其中該投注服務引擎經組態以藉由 鲁 依據由該投注遊戲之所有玩家投注的一總金額而計算獎 金分配金額來管理一投注賭金。 12. 如請求項2之系統,其中: 該投注服務引擎經組態以基於該等中獎條件產生中獎 投注之一清單且將該清單遞送至該主機。 13. 如請求項2之系統,其進一步包含: 一遊戲服務引擎,其經組態以判定立即中獎類型投注 之結果。 φ 14.如請求項2之系統,其進一步包含: 一遊戲服務引擎,其經組態以基於該代管内容内發生 - 之至少一事件判定投注之該結果。 15.如請求項2之系統,其中: 该投注服務引擎經組態以對一含有指示一投注結果之 資讯之符記加密;及 將該符記遞送至該主機。 1 6 ·如請求項1 5之系統,其中: s亥投注服務引擎經組態以藉由複數個加密層級對該符 142527.doc 201016286 §己加岔’ S玄複數個加密層級中之至少一者不可由該主機 解密。 17.如請求項16之系統,其中: 關於s兹投注結果之額外資訊在該等加密層級中之至少 一者的該加密期間附加至該符記。 18 · —種用於處理投注的方法,其包含: 建立一用於娱樂内容之一第三方主機之帳戶; 自該主機接收投注參數; 將一組投注規則與代管内容相關聯,該等投注規則視 該等投注參數而定; 結合該代管内容建立一投注遊戲; 接收及記錄該投注遊戲之投注交易; 自該主機接收中獎條件;及 基於該等中獎條件判定中獎投注。 19.如請求項18之方法,其中該等投注參數包括描述一有效 投注之規則。 2〇.如請求項18之系統,其中該等投注參數指定中獎投 種類。 、 21 22. 如請求項20之方法’其中該等種類與對應於可能投注選 擇組合之不同匹配模式相關聯。 如請求項18之方法,其進一步包含: 銷售結束通知為The system of claim 4, wherein the categories are associated with different matching patterns corresponding to possible bet selection combinations. The system of claim 2 wherein the bet service engine is configured to accept a bet transaction until a sales end notification is received from the host. A system as claimed in claim 2, wherein the bet management engine is configured to provide a status report including a list of winning bets to the host. The system of claim 2, wherein the winning condition comprises at least one of a winning number and a winning event occurring within the escrow 142527.doc -2- 201016286. 9. The system of claim 2, further comprising a game service engine configured to provide a gaming service to the host, the gaming service comprising at least one of a computerized service and a result generation service. 10. The system of claim 2, wherein the §Hai betting service engine is configured to establish and adjust one of the winning and losing bets on behalf of the 6H host. 11. The system of claim 2, wherein the betting service engine is configured to manage a bet stake by calculating a bonus allocation amount based on a total amount bet by all players of the wagering game. 12. The system of claim 2, wherein: the bet service engine is configured to generate a list of winning bets based on the winning conditions and to deliver the list to the host. 13. The system of claim 2, further comprising: a game service engine configured to determine the outcome of the immediate winning type bet. φ 14. The system of claim 2, further comprising: a game service engine configured to determine the result of the bet based on at least one event occurring within the hosted content. 15. The system of claim 2, wherein: the bet service engine is configured to encrypt a token containing information indicative of a bet result; and deliver the token to the host. 1 6 - The system of claim 1 5, wherein: the s-black betting service engine is configured to at least one of the plurality of encryption levels by a plurality of encryption levels 142527.doc 201016286 § It cannot be decrypted by this host. 17. The system of claim 16, wherein: the additional information regarding the results of the bet is attached to the token during the encryption period of at least one of the encryption levels. 18 - A method for processing a bet, comprising: establishing an account for a third party host of entertainment content; receiving a bet parameter from the host; associating a set of betting rules with the hosted content, the betting The rules are determined by the betting parameters; a bet game is established in conjunction with the escrow content; a bet transaction for receiving and recording the bet game; a winning condition is received from the host; and the winning bet is determined based on the winning conditions. 19. The method of claim 18, wherein the betting parameters include rules describing a valid bet. 2. The system of claim 18, wherein the bet parameters specify a winning type. 22. The method of claim 20, wherein the categories are associated with different matching patterns corresponding to possible betting selection combinations. The method of claim 18, further comprising: the sales end notification is 接雙投注交易直至自該主機接收 止。 23·如請求制之方法,其進__步包含 142527.doc -4- 201016286 將-包括中獎投注之一清單之狀態報告提供至該主 機。 24·如清求項18之方法,並中 /、中5亥專中獎條件包括在該代管内 容内發生之中獎號碼及中獎事件中的至少—者。 25. 如請求項18之方法,其進一步包含: 將一遊戲服務提供1兮歹φ她 仏至°亥主機,該遊戲服務包括一隨機 化服務及一結果產生服務中之至少一者。 ❿ 26. 如請求項18之方法,其進一步包含·· 代表該主機建立及調整中獎及損失投注之一賭金。 27. 如请求項18之方法,其進一步包含·· 士藉由依據由該投注軸之所有玩家投注之―總金額而 «十算獎金分配金額來管理一投注賭金。 28. 如請求項18之方法,其中: 該投注遊戲為一立即中獎遊戲。 29. 如請求項18之方法,其中: 件 該投注遊戲係基於在該代管内容内發生之至少一事 30. 如請求項18之方法,其進一步包含: 對一含有指示一投注結果之資訊之符記加密;及 將該符記遞送至該主機。 31. 如請求項3〇之方法,其進一步包含: 藉由複數個加抢層級對該符記加密,該複數個加密層 級中之至少一者不可由該主機解密。 32. 如請求項31之方法,其進一步包含: 142527.doc 201016286 在該等加密層級中之至少-者之該加密期間將 該投主結果的額外資訊附加至該符記。 33. —種其上儲存有經組態以由一電腦處理器執行之指 製品,該等指令當由該處理器執行時引發如請求項 32中之任一項之處理投注之方法的執行。 34. —種電腦程式產品,該電腦程式產品包含: 用於建立一用於娛樂内容之一第三方主機之帳 件; 用於自該主機接收投注參數的構件; 用於將一組投注規則與代管内容相關聯的構件, 投注規則視該等投注參數而定; 用於結合該代管内容建立一投注遊戲的構件; 用於接收該投注遊戲之投注交易的構件; 用於記錄該等所接收投注交易的構件; 用於自該主機接收中獎條件的構件;及 用於基於該等中獎條件判定中獎投注的構件。 142527.doc 關於 令的 18至 的構 該等Double bet transactions until receiving from the host. 23. If the method of requesting, the __step includes 142527.doc -4- 201016286 to provide a status report including a list of winning bets to the host. 24. If the method of claim 18 is made, and the winning condition of the middle/middle 5 hiring includes at least one of the winning number and the winning event in the escrow content. 25. The method of claim 18, further comprising: providing a game service to the host, the game service comprising at least one of a randomization service and a result generation service. ❿ 26. The method of claim 18, further comprising: • establishing and adjusting one of the winning and losing bets on behalf of the host. 27. The method of claim 18, further comprising: managing a bet stake by relying on the "total amount" of all players bet by the bet axis. 28. The method of claim 18, wherein: the bet game is an immediate winning game. 29. The method of claim 18, wherein: the bet game is based on at least one of the events occurring within the escrow content. 30. The method of claim 18, further comprising: responsive to a message indicating a bet result The token is encrypted; and the token is delivered to the host. 31. The method of claim 3, further comprising: encrypting the token by a plurality of encryption levels, at least one of the plurality of encryption levels not being decryptable by the host. 32. The method of claim 31, further comprising: 142527.doc 201016286 appending additional information of the donor result to the token during the encryption of at least one of the encryption levels. 33. A document stored thereon that is configured to be executed by a computer processor, the instructions, when executed by the processor, cause execution of a method of processing bets as claimed in any one of claims 32. 34. A computer program product comprising: a bill for establishing a third party host for entertainment content; means for receiving bet parameters from the host; for using a set of betting rules Means associated with the escrow content, betting rules depending on the betting parameters; means for establishing a bet game in conjunction with the escrow content; means for receiving a bet transaction for the bet game; for recording the a means for receiving a bet transaction; means for receiving a winning condition from the host; and means for determining a winning bet based on the winning conditions. 142527.doc about the structure of the order 18 to
TW098126986A 2008-08-11 2009-08-11 Systems and methods for wager management TW201016286A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US12/189,498 US20100035679A1 (en) 2008-08-11 2008-08-11 Systems and methods for wager management

Publications (1)

Publication Number Publication Date
TW201016286A true TW201016286A (en) 2010-05-01

Family

ID=41653450

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098126986A TW201016286A (en) 2008-08-11 2009-08-11 Systems and methods for wager management

Country Status (7)

Country Link
US (1) US20100035679A1 (en)
EP (1) EP2349513A1 (en)
AR (1) AR073027A1 (en)
AU (1) AU2009282105A1 (en)
CA (1) CA2733859A1 (en)
TW (1) TW201016286A (en)
WO (1) WO2010019541A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI616228B (en) * 2012-06-06 2018-03-01 Cfph有限責任公司 Gaming apparatus and playing method thereof
TWI691928B (en) * 2013-12-28 2020-04-21 美商Cfph有限責任公司 Gaming apparatus and computer readable medium for submission of pre-authorized tax-related documents relating to game payouts
TWI726485B (en) * 2019-11-14 2021-05-01 名豐電子股份有限公司 Gambling games management system
US11562629B2 (en) 2021-05-03 2023-01-24 Cfph, Llc Point and/or money based fantasy gaming

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8260858B2 (en) 2008-11-06 2012-09-04 At&T Intellectual Property I, L.P. Hosting massively multiplayer online gaming via mobile devices
US10373436B2 (en) * 2010-12-06 2019-08-06 Gamblit Gaming, Llc Coincident gambling hybrid gaming system
JP2015501014A (en) 2011-08-09 2015-01-08 コリッセ グループ リミテッド Application monetization platform
JP6258220B2 (en) * 2012-01-19 2018-01-10 ギャンブリット ゲーミング,エルエルシー Time-enabled hybrid game
AU2012327165B2 (en) * 2012-01-23 2015-07-16 Accenture Global Services Limited Unified wagering data model
US20140274271A1 (en) 2013-03-13 2014-09-18 Game Play Network, Inc. D/B/A Oddz System and Method of Revealing the Outcomes of Real World Wagers Through Win-Win Reveals
US20140274252A1 (en) * 2013-03-15 2014-09-18 Novel Tech International Limited Wide area gaming table system
AU2014278258A1 (en) * 2013-06-10 2016-01-21 Gamblit Gaming, Llc Adapted skill wagering interleaved game
US10553069B2 (en) * 2014-09-18 2020-02-04 Gamblit Gaming, Llc Multimodal multiuser interleaved wagering system
US20160171839A1 (en) * 2014-12-11 2016-06-16 Gamblit Gaming, Llc Pinball based interleaved wagering system
US11303624B2 (en) 2017-06-26 2022-04-12 Americn Wagering, Inc. Systems and methods for multi-factor location-based device verification
US10812458B2 (en) * 2017-06-26 2020-10-20 American Wagering, Inc. Systems and methods for two-factor location-based device verification
US11410504B1 (en) 2021-12-16 2022-08-09 Game Play Network, Inc. System and method of revealing the outcomes of real world wagers using reserve wagering
US11803848B1 (en) * 2022-06-21 2023-10-31 Pointsbet Pty Ltd. Event-driven distributed networked jackpot architecture

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6334846B1 (en) * 1995-03-31 2002-01-01 Kabushiki Kaisha Toshiba Ultrasound therapeutic apparatus
US5830068A (en) * 1995-09-08 1998-11-03 Ods Technologies, L.P. Interactive wagering systems and processes
US5935000A (en) * 1998-03-04 1999-08-10 Gtech Rhode Island Corporation Secure gaming ticket and validation method for same
US6186404B1 (en) * 1998-05-29 2001-02-13 Welch Allyn Data Collection, Inc. Security document voiding system
US6477251B1 (en) * 1998-11-25 2002-11-05 Gtech Rhode Island Corporation Apparatus and method for securely determining an outcome from multiple random event generators
FI109278B (en) * 1998-11-25 2002-06-28 Veikkaus Ab Oy Method and arrangement for organizing electronic instant lottery
US20040229671A1 (en) * 1999-04-30 2004-11-18 Andrew Stronach Wagering system with automated entry system
US6368219B1 (en) * 1999-10-15 2002-04-09 Gtech Rhode Island Corporation System and method for determining whether wagers have been altered after winning game numbers are drawn
US20020068629A1 (en) * 2000-12-01 2002-06-06 International Business Machines Corporation Off-line gaming
PL373095A1 (en) * 2002-06-10 2005-08-08 Gtech Rhode Island Corporation Lottery management system
US6934846B2 (en) * 2003-01-22 2005-08-23 Walter Szrek Method of generating unpredictable and auditable random numbers
US7828650B2 (en) * 2003-03-26 2010-11-09 Gtech Rhode Island Corporation Electronic delivery of gaming tickets
US7627497B2 (en) * 2003-03-26 2009-12-01 Walter Szrek Method for selling lottery tickets from a POS terminal
WO2004092993A1 (en) * 2003-04-09 2004-10-28 Gtech Rhode Island Corporation Electronic payment system
US8506386B2 (en) * 2004-07-16 2013-08-13 Rocket Gaming Systems, Llc Method and apparatus for awarding wins for game play
JP2009545921A (en) * 2006-07-31 2009-12-24 ユナイテッド ビデオ プロパティーズ, インコーポレイテッド System and method for providing a media guidance planner
US20080058090A1 (en) * 2006-09-06 2008-03-06 Aruze Gaming America, Inc. Gaming system including slot machines and gaming control method thereof

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI616228B (en) * 2012-06-06 2018-03-01 Cfph有限責任公司 Gaming apparatus and playing method thereof
US11915556B2 (en) 2012-06-06 2024-02-27 Interactive Games Llc Point and/or money based gaming
TWI691928B (en) * 2013-12-28 2020-04-21 美商Cfph有限責任公司 Gaming apparatus and computer readable medium for submission of pre-authorized tax-related documents relating to game payouts
TWI733384B (en) * 2013-12-28 2021-07-11 美商Cfph有限責任公司 Gaming apparatus and computer readable medium for submission of pre-authorized tax-related documents relating to game payouts
TWI772067B (en) * 2013-12-28 2022-07-21 美商Cfph有限責任公司 Method for submitting tax submission on behalf of a player of a game
TWI809942B (en) * 2013-12-28 2023-07-21 美商Cfph有限責任公司 Apparatus and method for submitting tax submission on behalf of a player of a game
TWI726485B (en) * 2019-11-14 2021-05-01 名豐電子股份有限公司 Gambling games management system
US11562629B2 (en) 2021-05-03 2023-01-24 Cfph, Llc Point and/or money based fantasy gaming

Also Published As

Publication number Publication date
AR073027A1 (en) 2010-10-06
WO2010019541A1 (en) 2010-02-18
AU2009282105A1 (en) 2010-02-18
EP2349513A1 (en) 2011-08-03
CA2733859A1 (en) 2010-02-18
US20100035679A1 (en) 2010-02-11

Similar Documents

Publication Publication Date Title
TW201016286A (en) Systems and methods for wager management
JP7162090B2 (en) Entertainment devices and games involving multiple operators, multiple players, and/or multiple jurisdictions
US20210118085A1 (en) Methods, devices and systems for multi-player virtual hybrid wager-based and non-wager-based competitions
US10417861B2 (en) Dynamic configuration of wager-based gaming rules and alternative gaming offerings implemented via computer networks
RU2475845C1 (en) Online capsule lottery system and method for realisation thereof
JP2023053213A (en) Automatic game play
AU2005215936B2 (en) Gaming facility and method of operation thereof
US10720020B2 (en) System and method for providing a secondary contest dependent on the results of a primary game
US10343053B2 (en) Methods of administering wagering games
JP2010502391A (en) Game device for displaying information about a game
WO2007029450A1 (en) Network game server, network game system, and network game control method
US20200134976A1 (en) Systems for administering community hand wagering games and related methods
AU783417B2 (en) Enhanced keno based game
US10748375B2 (en) Network based gaming platform or game application and method for carrying out a gaming cycle
CA2579388A1 (en) Method of and system for virtual gaming on virtual events
EP3275153A1 (en) Verifiable transfer of data over a network
WO2005020110A1 (en) Method and apparatus for handling competition entries and wagering transactions
GB2447541A (en) Virtual tote gaming on virtual games/events/races