US20050248091A1 - Game board and game element with detecting means - Google Patents
Game board and game element with detecting means Download PDFInfo
- Publication number
- US20050248091A1 US20050248091A1 US10/521,706 US52170605A US2005248091A1 US 20050248091 A1 US20050248091 A1 US 20050248091A1 US 52170605 A US52170605 A US 52170605A US 2005248091 A1 US2005248091 A1 US 2005248091A1
- Authority
- US
- United States
- Prior art keywords
- game
- game board
- location
- game element
- board
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
- A63F2003/00719—Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00757—Planimetric shapes, e.g. disks
- A63F2003/00766—Triangular
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00757—Planimetric shapes, e.g. disks
- A63F2003/00772—Rectangular
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00757—Planimetric shapes, e.g. disks
- A63F2003/00785—Hexagonal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
- A63F2009/2489—Remotely playable by radio transmitters, e.g. using RFID
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
Definitions
- the invention relates to a method of playing a game by means of a game element.
- the present invention also relates to a computer system for performing the method.
- the present invention further relates to a computer program product for performing the method.
- the invention further relates to a game element for playing a game.
- the invention further relates to a game board for playing a game.
- WO 97/13563 discloses a board game comprising playing pieces and a board.
- the playing pieces can interact with the board by means of transmission of light, electromagnetic induction, by ultrasound or by electrical contact.
- a playing piece may receive predetermined information from the board. Said information can subsequently be displayed on the playing pieces.
- the above prior art method involves the problem that only certain predetermined information, such as color, brightness, intensity of light, fixed textual information, etc. can be displayed on a playing piece.
- the user In the first step, it is possible for the user to position the game element to any desirable location relative to a game board.
- the game board may find out that a game element is placed relative to it, and subsequently the game board may then locate the game element.
- said first information item is made dependent on the location of the game element and a game being played on the game board.
- Said first information item may comprise plain text, pictures, frames, video, word-processor data, spread-sheet data, game figures, game elements, text or picture messages, or any combination thereof. This may reflect which game is played and the location and or status of the game's game element or elements.
- said information is then transferred to the game element.
- the information is received by the game element and is then presented, i.e. displayed and/or played back, if possible.
- the object of providing the game element with presented information reflecting the kind of game is further achieved, because the presented information may be dependent of a game selected.
- functionality is added to the game, because the game elements may have dependent information presented to them during a game when their locations in the game are changed.
- the game elements may be used as other kinds in different games when their kind and appearance are modified by modified information transmitted to them.
- the step of determining the first location of the game element comprises the steps of:
- one or more transmitters positioned on or integrated in the game element is/are used to identify it to the game board, because said signal or signals is/are currently transmitted from the game element.
- said signal or signals is/are received by a sensor or sensors located on the game board.
- the game board may locate coordinates for the game element.
- the method further comprises the steps of:
- the method further comprises the step of:
- the user or player may have new content presented on the game element reflecting a selected new game, i.e. said second game.
- a game element for playing a game comprising:
- a game board for playing a game wherein said game board comprises:
- the means for determining a first location of a game element comprises:
- the game element and the game board, respectively, give the same advantages for the same reasons as described previously in relation to the method.
- FIG. 1 shows a game element and a game board
- FIG. 2 shows a physical implementation of the game element
- FIG. 3 shows various configurations of a game element
- FIG. 4 shows various placements of various configurations of game elements on a game board
- FIG. 5 shows a method of playing a game by means of a game element.
- FIG. 1 shows a game element and a game board sharing the same figure. However, mainly the game element will be described by means of its features and then the game board will be described on the basis of the features of the game element.
- the game element 10 has a front 11 .
- a player or a user may obtain information from the game element's display 13 , and/or from a loudspeaker 15 , each positioned on the front. Said information may be displayed on the display and said information, when it comprises sounds or music, may optionally or additionally be emitted by means of the loudspeaker 15 or on a like device.
- the game element may be used as an element in a game or in a simulated played sports event, it may be operated in conjunction with other game elements, which may thereby provide the player with game-related information displayed and or/played back by means of said game elements.
- the game element may be used in conjunction with other units of the same kind as playing elements in a game on or relative to a game board, as will be discussed in FIG. 4 .
- the transmitter may be any sensor capable of transmitting a signal as known in the prior art, such as a signal of light, an infrared signal, etc. Furthermore, said signal may be used to identify the game element and its type.
- the location of the game element relative to the game board and or relative to other game elements may be determined. When the location of the game element(s) is known, game information—reflecting said location—may subsequently be transferred from the game board to the game element(s) for a subsequent presentation.
- Said game information may be plain text, pictures, frames, video, word-processor data, game figures, game elements, text or picture messages, and combinations thereof.
- the player may respond to said game information given by means of an input device—still referring to the game element—as denoted by reference numeral 14 .
- said player may wish to change from one game being played to another game to be played subsequently. Accordingly, game board and game element(s) may then present different information reflecting the new game being played or about to be played.
- the input device may be a keyboard, some other pushbutton and/or fields sensitive to touch on said display.
- the input device may further be a button and/or an arrangement of buttons, a pointing device, such as a mouse, a trackball, a touch pad, a digital pen, or the like.
- Said information may—by means of the processor—be displayed and/or played back or redirected to other game elements by means of the game board.
- the game element may be connected physically by means of a connector 19 , or logically by means of an identifier to said game board.
- the game element may receive said information by means of communication device 16 connected to a processor 17 .
- the communication device may receive or send information by means of a network, e.g. a local area network (LAN), a wide area network (WAN), or any combination thereof, e.g. the Internet, an intranet, an extranet.
- the network may comprise wired and wireless communication links.
- Said network may be a general solution known from the prior art, or it may be dedicated to an optimized communication between said game element and the game board.
- Said communication device may communicate by means of said connector.
- Said processor is arranged to receive inputs from the display, if it has touch sensitive fields on its front, the input device and the communication device.
- the processor is further arranged to generate display data to the display, sound or music data to the speaker, signal to said transmitter(s) and other data to the communication device.
- the game board may basically be designed by using of the same kind of electronic components as the game element.
- the game board may have one or more sensors instead of transmitters, because the game board—by means of its sensors—currently needs to keep track of where said game element(s) is/are located. This/these is/are located by its/their transmitter(s) which may identify it/them to the game board.
- FIG. 2 shows a physical implementation of the game element.
- the display area i.e. the game element's display is large compared to the physical layout of the game element. More layouts will be shown in the next Figure. Since it may be possible to place or connect the game element to a game board, the physical layout of said connector may be of interest to the player, e.g. in the case that the player desires connection compatibility with his particular game board.
- Said connector may also be a non-electrical connector, as it may be used to configure, re-configure or place the game element to a various number of game boards used in various games, such as Monopoly, Trivial Pursuit, Chess, Ludo, Parcheesi, Nine Men's Morris, Draughts, Checkers, Settlers, strategy games, Roulet, etc.
- Other games with a corresponding game board may be card games, such as Bridge, Whist, Black Jack, Poker, etc.
- FIG. 3 shows various configurations of a game element.
- the display area i.e. the game element's display may be large compared to the shown layouts of the various, alternative physical game elements.
- Reference numeral 20 denotes a game element in a hexagonal layout
- reference numeral 21 denotes the game element in a rectangular layout
- reference numeral 22 denotes the game element in a triangular layout.
- the displays configured in other shapes, such as circular, elliptical, etc.
- the shape of the game element may then reflect the particular use of it as an element in a game, e.g. a dice may have a cube shape of its housing, a game element used as a playing card may be rectangular, etc.
- each game element may also have a stand, a base plate or a foot with means for physical contact or connection to a like game element or to place it on a game board.
- said connector denoted by reference numeral 19 —may be an integral part.
- the connector may further be connectable to predetermined locations on the game board.
- FIG. 4 shows various placements of various configurations of game elements on a game board.
- the game board is denoted by reference numeral 40 .
- Reference numeral 44 denotes a game element in a hexagonal layout placed on said game board, alternatively or additionally, reference numeral 43 denotes three game elements used as game elements, all in rectangular layouts placed on the game board, and reference numeral 42 denotes another game element as a triangular display, also placed on the game board.
- the shape of the game elements may then reflect an initial use of them in said games.
- a pawn i.e. the initial status of a game piece (game element) in a chess game
- a queen the physical appearance of this particular game element will of course remain the same—but, as an advantage of the invention, the figure of a queen may then be displayed (on the display of this game element) rather than the figure of a peasant.
- one or more game elements may be placed on or located relative to said game board.
- said game elements will be placed close to or on the playing field of said game board.
- the game elements may also be located in the hands of players who play a particular game.
- the game board itself may be a playing field for different games. Examples of games could be Monopoly, Trivial Pursuit, Chess, Ludo, Parcheesi, Nine Men's Morris, Draughts, Checkers, Snakes And Ladders, Settlers, strategy games, Roulet, etc. Other games with a corresponding game board may be card games, such as Bridge, Whist, Black Jack, Poker, etc.
- the game board as discussed the playing field—will typically define and comprise an area in which the game takes place.
- said playing field may have means for presenting information to the user or users.
- one or more sensors may be positioned in order to locate the position or positioned of one or more game elements placed on, held in a hand, placed close to, distant to or on the playing field of said game board.
- Said one or more sensor is/are then used—by receiving signal(s) sent from one or more transmitters positioned on or integrated in the game element—to determine the location of the game elements, i.e. the game elements located relative to the game board.
- the game board may locate said game elements, i.e. said game elements.
- the game board it is possible for the game board to supervise the game, check rules, transferring information to game elements reflecting a status of the game and the locations of game elements.
- the game board may determine information dependent on said location and/or game played, said information may represent game content which has to be transferred and subsequently presented on said game elements.
- FIG. 5 shows a method of playing a game by means of a game element.
- step 90 the method in accordance with a preferred embodiment of the invention is started.
- Variables, flags, buffers, etc. keeping track of locations, game content, information item(s), identifying signal(s), etc, corresponding to the status of game elements placed relative to a game board and corresponding to the status of a given game are set to default values.
- the method is started a second time, only corrupted variables, flags, buffers, etc, are reset to default values.
- game content is understood to be information, which would normally represent ordinary physical game elements known from the prior art, but which, in accordance with a preferred embodiment of the invention, can be presented by means of a display and/or a loudspeaker.
- Said information or content may be plain text, pictures, frames, video, word-processor data, spread-sheet data, game figures, game elements, text or picture messages, and combinations thereof.
- the game element may be placed to a first location relative to a game board.
- This will typically be a player action in that the player may desire that the game element's location should affect the outcome of the game.
- a pawn placed or (re)positioned in a new location i.e. a move forward towards an opponent, the pawn may be promoted to any officer by means of chess rules, e.g. queen, whereby the player has enhanced his chances of winning the chess-game.
- Said first location may be relative, i.e. outside, within, above, on or on the edge of the game board.
- the game element may be held in the hand of the player in order for him to reposition it or obtain information presented on it.
- step 200 the game board may determine the first location of the game element.
- Step 200 constitutes a generalization of steps 300 , 400 and 500 .
- At least one transmitter located on the game element—may transmit a corresponding signal identifying the game element.
- one or more transmitters may be positioned on or integrated in the game element. These transmitters may then be used to inform the game board that said game element is placed relative to it. Said signal may be used to identify the game element, its type, kind, layout and/or shape.
- At least one sensor may receive at least one identifying signal.
- Said sensor or sensors may be located on the game board.
- the identifying signal or signals is or are transmitted from one or more transmitters located on the game element.
- the game board may determine the first location of the game element based on at least one identifying signal.
- the game board may in this step—based one or more the identifying signals—determine specific X, Y, Z coordinates of the game element. Said coordinates may be defined relative to a fixed point on the game board and measured by it by means of received identifying signal(s).
- the game board may determine the location of the game element placed or held relative to itself.
- the game board may determine a first information item representing game content. Said first information item may be dependent on said determined location and a first game being played on the game board.
- a king being checked by one or more of the opponent's game elements may have “king checked” or a like message generated for a subsequent presentation on the king's game element.
- said message reflects the location of the king and the status of the game played.
- Said first information item may comprise plain text, pictures, frames, video, word-processor data, spreadsheet data, game figures, game elements, text or picture messages, or any combination thereof as it may reflect the game played and its status.
- the game board may transfer said first information item to the game element.
- Said first information item may be transferred to the connector of the game element.
- Said first information item may have been transferred and is then received by means of a network—as general solution known from the prior art—or it may be received by means of an optimized communication dedicated to the game element.
- the game element may receive and then present said first information item on the game element.
- the wording present is understood to be “display” and/or “play back” content, i.e. the first information item, on the game element.
- the dice which may be small cube-shaped game elements
- another game element must then be moved on the game board with the number of steps indicated by the dice.
- Peter and Monica i.e. two users or players, play a game of Monopoly.
- Corresponding game elements are used to represent the player's token during the game each showing a picture of Peter and Monica. After 3 rounds, Peter ends up in jail. The picture of Peter on his game element changes and now shows Peter dressed up in a prisoner's suit and behind bars.
- Monica in the following round, Monica reaches a chance spot on the game board.
- the message relating to the chance spot may then appear on one of Monica's game elements.
- the message says that Monica is allowed to move past the game's starting point and as a result will receive 2000 dollars.
- step 900 the game element may be removed from its first location.
- the game board and the game element(s) will in conjunction—when performing the above-mentioned steps—detect that said game element is no longer participating in the particular game.
- the game board may—by means of above-mentioned steps—generate a message to the dead pawn: “please remove this game piece”. Said message may be spoken and or displayed on the pawn's game element.
- step 1000 the game element may now be placed in a second location.
- This location may be different from the previous first location relative to the game board. This will typically be a player's action in that the player may desire that the new second location of the game element should again affect the outcome of the game.
- this step is repeated for more repositioned game elements, repositioned by the one or more players using the game board.
- the game board or one of the game elements may receive a second information item representing a second game being played. It may be the case that the user or users of the game board with given game elements playing a given game now wish to play another game. In this step he/they may then enter a new game by means of an input on the game board or one of the game elements.
- game information may subsequently again be transferred from the game board to the game element or elements for a subsequent presentation as already discussed in the above-mentioned steps.
- game information for the new, second game may then be presented on the game board.
- the method will start all over again as long as the game board and at least one game element are powered. Otherwise, the method may terminate in step 1200 ; however, when the game board is powered again, etc., the method may proceed from step 100 .
- Said game board may be any electronic device capable of detecting said location or locations of a game element, and capable of subsequently transferring a corresponding game content dedicated to a game element.
- the game element is connectable, attachable or can be placed to or on the game board or may be held and placed relative to the game board and communicate with it, and furthermore, the game element is capable of receiving, displaying and/or playing back content from the game board.
- a computer-readable medium may be a magnetic tape, an optical disc, a digital video disk (DVD), a compact disc (CD recordable or CD writeable), a mini-disc, a hard disk, a floppy disk, a smart card, a PCMCIA card, etc.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP02078012.8 | 2002-07-24 | ||
| EP02078012 | 2002-07-24 | ||
| EP02078666 | 2002-09-09 | ||
| EP02078666.1 | 2002-09-09 | ||
| PCT/IB2003/003070 WO2004009193A1 (en) | 2002-07-24 | 2003-07-10 | Game board and game element with detecting means |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20050248091A1 true US20050248091A1 (en) | 2005-11-10 |
Family
ID=30771958
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US10/521,706 Abandoned US20050248091A1 (en) | 2002-07-24 | 2003-07-10 | Game board and game element with detecting means |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US20050248091A1 (https=) |
| EP (1) | EP1526901A1 (https=) |
| JP (1) | JP2005533621A (https=) |
| KR (1) | KR20050029272A (https=) |
| CN (1) | CN1671444A (https=) |
| AU (1) | AU2003245006A1 (https=) |
| WO (1) | WO2004009193A1 (https=) |
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060189000A1 (en) * | 2000-06-28 | 2006-08-24 | 3M Innovaive Properties Company | Sample processing devices |
| US20080252007A1 (en) * | 2007-04-16 | 2008-10-16 | Stephen Baker | Network driven board game instruction generator and methods for interaction with participant |
| US20090118006A1 (en) * | 2007-11-02 | 2009-05-07 | Bally Gaming, Inc. | Game related systems, methods, and articles that combine virtual and physical elements |
| US20100062846A1 (en) * | 2008-09-05 | 2010-03-11 | Eric Gustav Orlinsky | Method and System for Multiplayer Multifunctional Electronic Surface Gaming Apparatus |
| US8833770B1 (en) * | 2013-10-30 | 2014-09-16 | Rodney J Benesh | Board game method and apparatus for providing electronically variable game pieces |
| US9672668B2 (en) | 2012-09-28 | 2017-06-06 | Mattel, Inc. | Keyed memory device to record input user signals and output recorded user signals |
| US9754386B2 (en) | 2012-06-28 | 2017-09-05 | Sony Corporation | Information processing system, information processing apparatus, information terminal apparatus, information processing method, and information processing program |
| US9898889B2 (en) | 2011-06-06 | 2018-02-20 | Bally Gaming, Inc. | Remote game play in a wireless gaming environment |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9511290B2 (en) * | 2006-05-09 | 2016-12-06 | Koninklijke Philips N.V. | Gaming system with moveable display |
| TW200912846A (en) * | 2007-09-06 | 2009-03-16 | G Time Electronic Co Ltd | Radio frequency (RF) sensing system, RF display device, and puzzle system using the same |
| US20090104988A1 (en) * | 2007-10-23 | 2009-04-23 | Enge Amy D | Three-dimensional game piece |
| CN101833091A (zh) * | 2009-03-12 | 2010-09-15 | 财团法人工业技术研究院 | 定位装置及系统及其相关的定位方法及误差校正方法 |
| CN104380268B (zh) * | 2012-06-28 | 2018-09-11 | 索尼电脑娱乐公司 | 信息处理系统、信息处理装置、信息终端装置、和信息处理方法 |
| IT202100026147A1 (it) * | 2021-10-12 | 2023-04-12 | Xplored S R L | Sistema di segnalazione universale per giochi da tavolo. |
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| US5702305A (en) * | 1996-02-15 | 1997-12-30 | Motorola | Electronic game system |
| US5853327A (en) * | 1994-07-28 | 1998-12-29 | Super Dimension, Inc. | Computerized game board |
| US6190174B1 (en) * | 1999-06-03 | 2001-02-20 | Kader Industrial Company Limited | Electronic story board |
| US6231441B1 (en) * | 1996-11-01 | 2001-05-15 | Adar Golad | Computer game device |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| US4372558A (en) * | 1978-11-21 | 1983-02-08 | Matsushita Electric Industrial Co., Ltd. | Remote game apparatus |
| US5129654A (en) * | 1991-01-03 | 1992-07-14 | Brehn Corporation | Electronic game apparatus |
| GB2271724B (en) * | 1992-10-09 | 1995-08-30 | Malcolm Baxter | Board game apparatus |
-
2003
- 2003-07-10 KR KR1020057001033A patent/KR20050029272A/ko not_active Withdrawn
- 2003-07-10 WO PCT/IB2003/003070 patent/WO2004009193A1/en not_active Ceased
- 2003-07-10 US US10/521,706 patent/US20050248091A1/en not_active Abandoned
- 2003-07-10 AU AU2003245006A patent/AU2003245006A1/en not_active Abandoned
- 2003-07-10 JP JP2005505159A patent/JP2005533621A/ja active Pending
- 2003-07-10 CN CNA03817619XA patent/CN1671444A/zh active Pending
- 2003-07-10 EP EP03738470A patent/EP1526901A1/en not_active Withdrawn
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5853327A (en) * | 1994-07-28 | 1998-12-29 | Super Dimension, Inc. | Computerized game board |
| US5702305A (en) * | 1996-02-15 | 1997-12-30 | Motorola | Electronic game system |
| US6231441B1 (en) * | 1996-11-01 | 2001-05-15 | Adar Golad | Computer game device |
| US6190174B1 (en) * | 1999-06-03 | 2001-02-20 | Kader Industrial Company Limited | Electronic story board |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060189000A1 (en) * | 2000-06-28 | 2006-08-24 | 3M Innovaive Properties Company | Sample processing devices |
| US20080252007A1 (en) * | 2007-04-16 | 2008-10-16 | Stephen Baker | Network driven board game instruction generator and methods for interaction with participant |
| US20090118006A1 (en) * | 2007-11-02 | 2009-05-07 | Bally Gaming, Inc. | Game related systems, methods, and articles that combine virtual and physical elements |
| US20100062846A1 (en) * | 2008-09-05 | 2010-03-11 | Eric Gustav Orlinsky | Method and System for Multiplayer Multifunctional Electronic Surface Gaming Apparatus |
| US8540569B2 (en) | 2008-09-05 | 2013-09-24 | Eric Gustav Orlinsky | Method and system for multiplayer multifunctional electronic surface gaming apparatus |
| US9898889B2 (en) | 2011-06-06 | 2018-02-20 | Bally Gaming, Inc. | Remote game play in a wireless gaming environment |
| US9754386B2 (en) | 2012-06-28 | 2017-09-05 | Sony Corporation | Information processing system, information processing apparatus, information terminal apparatus, information processing method, and information processing program |
| US9672668B2 (en) | 2012-09-28 | 2017-06-06 | Mattel, Inc. | Keyed memory device to record input user signals and output recorded user signals |
| US8833770B1 (en) * | 2013-10-30 | 2014-09-16 | Rodney J Benesh | Board game method and apparatus for providing electronically variable game pieces |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2003245006A1 (en) | 2004-02-09 |
| JP2005533621A (ja) | 2005-11-10 |
| CN1671444A (zh) | 2005-09-21 |
| WO2004009193A1 (en) | 2004-01-29 |
| KR20050029272A (ko) | 2005-03-24 |
| EP1526901A1 (en) | 2005-05-04 |
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| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: KONINKLIJKE PHILIPS ELECTRONICS N.V., NETHERLANDS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:NEERVOORT, PAULUS CORNELIS;KORTENOEVEN, ROBERT;REEL/FRAME:016733/0822 Effective date: 20040212 |
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| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |