TWM381439U - Virtual reality dynamic simulation device - Google Patents

Virtual reality dynamic simulation device Download PDF

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Publication number
TWM381439U
TWM381439U TW99200901U TW99200901U TWM381439U TW M381439 U TWM381439 U TW M381439U TW 99200901 U TW99200901 U TW 99200901U TW 99200901 U TW99200901 U TW 99200901U TW M381439 U TWM381439 U TW M381439U
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TW
Taiwan
Prior art keywords
virtual reality
dynamic simulation
deflection
reality dynamic
machine
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Application number
TW99200901U
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Chinese (zh)
Inventor
Ming-Hui Qiu
Yong-Liang Gao
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Lashings Technology Co Ltd
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Application filed by Lashings Technology Co Ltd filed Critical Lashings Technology Co Ltd
Priority to TW99200901U priority Critical patent/TWM381439U/en
Publication of TWM381439U publication Critical patent/TWM381439U/en

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Description

M381439 五、新型說明: 【新型所屬之技術領域】 一種虛擬實境動態模擬裝置,係提供一種可感受真實感、臨場 感與震撼感,以使玩家有身臨其境之感,並可與任何種類之遊戲 機相互電訊連接之裝置。 【先前技術】 現有的電動玩具’如一般家用電腦或各大廠牌之遊戲機(例 如:索尼的遊戲站(SONY,PLAYSTATION)或微軟(MICROSOFT) 的XBOX),其最主要目的係提供家庭娛樂之用。 然而,家用電動玩具最讓玩家詬病的一點,係為其無法如商 業用的大型電玩機台,讓玩家可以感受真實感、臨場感與震撼感, 所以造成玩家於遊玩家用電動玩具時,總有不滿之處。 【新型内容】 有鑒於上述之缺點,本創作係提供一種讓玩家感受真實感、 臨場感與震縣’並可無何麵之賴機減電接之虛擬 實境動態模擬裝置。 本創作之主要目的在於接祉—# .......M381439 V. New Description: [New Technology Field] A virtual reality dynamic simulation device that provides a sense of realism, presence and shock, so that players can feel immersive and can A type of game machine that is connected to each other by telecommunications. [Prior Art] Existing electric toys, such as general home computers or game machines of major brands (such as Sony's game station (SONY, PLAYSTATION) or Microsoft (MICROSOFT) XBOX), the main purpose of which is to provide home entertainment. Use. However, the most important thing for home electric toys to criticize the player is that it is a large-scale video game console that cannot be used as a commercial one, so that players can feel the sense of reality, presence and shock, so that when the player uses the electric toy, there is always Dissatisfaction. [New Content] In view of the above shortcomings, this creation provides a virtual reality dynamic simulation device that allows players to experience realism, presence and earthquakes. The main purpose of this creation is to pick up the #—.......

設計而卞以增減, 避震裝置與偏向裝置連接有一椅架, ,椅架設有 —座椅、一顯示裝置、—轉 装罝、—切換裝置與一增減速與停 置、切換她增減逮與停止議電訊連接遊 戲機,遊雌與轉向裝置步 电朮逯接有—訊號轉換裝置,訊 唬轉換裝置電訊連接偏向裝置。 如上所述之結構’於電動游 八題、、。& 赖進仃時,遊戲機與轉向裝置會 刀別傳迗讯號給訊號轉換裝置, 德、L 一 置顿轉換裝置將此訊號轉換,並Designed to increase or decrease, the suspension device and the deflecting device are connected with a chair frame, and the chair frame is provided with a seat, a display device, a transposition device, a switching device, an acceleration and deceleration and a stop, and a switch to increase or decrease the catch and The telecom is connected to the game machine, and the tour and the steering device are connected with a signal conversion device, and the signal conversion device is connected to the telemetry device. The structure as described above is used in the electric tour. & Lai Jinyu, the game machine and the steering device will send a signal to the signal conversion device, and the German and L-switching devices convert the signal and

Pm 動作進而使得座椅前後、左右、 下動作’減當玩家坐麵椅战麵频時,料感受到電 動遊戲所帶來之震拭g 紐α u滅與真實感,岐玩家有身臨其境 之感。 【實施方式】 以下係藉由特定的具體實施例說明本創作之實施方式,所屬 技:領域中具有通常之事者可由本說明書所揭示之内容輕易地瞭 解本創作之其他優點與功效。 本創作係-種虛擬實境動態模擬裝置之第_實施例,其係應 用於遊戲機,請配合參考第一、-_ 裝置具有-底架!0、一椅架2 〇、一顯示裝置2 i、一轉向裝 置2 2、-切換裝置2 3、—增減速與停錢置2 4、一座則 5、一訊號轉魏置26、—避震裝置3 0、—第—偏向裝置3 1與一第一偏向裝置32。 底架10的—端具有一控制箱11,控制箱丄1可供-遊戲 气乐一及二圖所示,該虛擬實境模擬 M381439 機4 0設置之用。 、避震裝置3⑽設·絲1()㈣端,其係由—阻尼器、 減震彈簧與—萬向接頭所組成’滅震彈簧係套設於阻尼器與萬向 接頭之間。 第一偏向裳置31與第二偏向裝置32係設置於底架ι〇 處’並相鄰於避震裝置3◦,該第一、第二偏向裝置31、32The Pm action further makes the front, back, left and right movements of the seat less than when the player sits on the face of the face, and feels that the electric game brings the shock and the sense of reality, and the player has to be present. Sense of the environment. [Embodiment] Hereinafter, embodiments of the present invention will be described by way of specific embodiments, and those having ordinary skill in the art can easily understand other advantages and effects of the present invention by the contents disclosed in the present specification. The present invention is a imaginary embodiment of a virtual reality dynamic simulation device, which is applied to a game machine, please refer to the reference first, -_ device has - chassis! 0, a chair frame 2 〇, a display device 2 i, a steering device 2 2, - switching device 2 3, - acceleration and deceleration and stop money set 2 4, a 5, a signal to Wei set 26, - shock absorber The device 30, the first-biasing device 3 1 and a first deflecting device 32. The end of the chassis 10 has a control box 11, and the control box 丄1 is available for the game music, as shown in the figure 1 and 2, which is used to simulate the M381439 machine 40 setting. The shock absorber 3 (10) is provided with a wire 1 () (four) end, which is composed of a damper, a damper spring and a universal joint. The eccentric spring is sleeved between the damper and the universal joint. The first deflecting skirt 31 and the second deflecting device 32 are disposed at the chassis ’ and adjacent to the suspension device 3◦, the first and second deflecting devices 31, 32

係由-馬達、—齒輪箱、數連桿與—萬向接頭所組成,馬達係與 «箱連接,錄箱與連桿連接,萬向接職赫連接,第一、 弟-偏向裝置31、3 2之數量可依電動遊戲之難易度,而予以 增減。 椅架2〇係分別與避震裝置3〇及第一、第二偏向裝置3 1、3 2之萬向接頭連接。It consists of a motor, a gearbox, a number of connecting rods and a universal joint. The motor is connected to the «box, the box is connected to the connecting rod, and the universal joint is connected. The first, the younger-biasing device 31, The number of 3 2 can be increased or decreased depending on the difficulty of the electric game. The seat frame 2 is connected to the universal joint of the shock absorber 3〇 and the first and second deflecting devices 3 1 and 3 2 , respectively.

顯示裝置2 1係設置於贿2 0的-端,並電鱗接遊戲機 4〇 ’座椅25係設置於椅架2〇的另端。 轉向農置2 2係設置於椅架2 〇處,並相鄰顯示裝置2工, 而且電訊連接職機4Q,於本實關巾,轉向裝置2 ㈣。 切換裳置2 3係設置於椅架2 〇處,並相鄰於座椅2 $,或 者位於座椅2 5與顯稀置2 1之間,切換裝置2 3係電訊連接 遊戲機4 0,切換裝置23可為排檔桿。 增減速與停止裝置2 4係設置於椅架2 0處,並相鄰於顯示 裝置21,或者位於顯示裴置2 i與轉向裝置2 2之間,增減速 5 M381439 與^止裝置2 4可為油門、煞車與離合器之組成。 〇 P觀裝置2 6係分職訊連接轉向裝置22、遊戲機4 二偏向裝置3 1與第二偏向裝置3 2,於本實施例中,訊 =::::設置於轉向裝置22中,—接可為 “遊戲機4 Q可為任何種類之遊顧,如市售之 用遊戲機’或者由遊戲鋪自行開發之遊戲機。 使遊ΓΓ言,於進行—#車遊戲時,增減速與停止裝置2 4可 _數\之赛車增速、減速或停止,切換裝置2 3係切換賽車之 ^轉_22係使玩家得轉侧車及行進方向,而遊戲 進仃可透過顯示裝置21顯示。 电戲機4 Q與轉向裝置2 2可分別傳送訊號給訊號轉換裝置 鱗換裝置2 6轉換此峨,並將經轉換後之訊後傳送 1戍第向裝置31或第二偏向裝置32,以使第—偏向裝置3 2第二偏向裝置3 2作動,第―、第二偏向裝置3 i、3 2就 架2〇 ’、椅架2〇進—步帶動座椅25,若玩家坐在座 論論即會感受到鋪2 5前後、左右、上下觸,而讓玩 二戲所帶來之真實感'震撼感與臨場感,並讓玩家有身臨 具士兄之感。 3 2連2置:二:於座椅2 5受到第-、第二偏向裝置31、 請配八緩衝效果’以避免座椅25震動過於激烈。 十己合參考第四圖所示,其係為本創作之虛擬實境動態模擬 M381439 裝置之第二實施例,於本實施例中,其係將搖桿裝置5 〇取代第 一實施例中之轉向裝置;控制鍵裝置5 2取代第一實施例中之切 換裴置;升降裝置5 3係取代增減速與停止裝置。其餘構件係未 改麦,故沿用第一實施例之元件符號,特先陳明。 如圖所示,榣桿裝置5 〇係設置於相鄰於顯示裝置2丄,搖 桿裴置5 0係電訊連接訊號轉換裝置5丄,搖桿裴置5 〇係電訊 連接該遊戲機4 0,於本實施例中,訊號轉換裝置51係設置於 搖桿裝置5 0中。 控制鍵裝置5 2係設置相鄰於座椅2 5處,或者座椅2 5與 顯示裝置21之間,控制鍵裝置52係電訊連接遊戲機4〇。升 降裝置5 3係設置椅架2 〇處,並相鄰於顯示裝置2工。 舉例而言’於進行-飛行遊戲時,玩家可藉由搖桿裝置5 〇 控制-飛行器之行進方向,再由升降裝置5 3控制飛行器之升 降,並由控制鍵裝置5 2轉換遊戲或變更遊戲之功能。 訊號轉換裝置51會接受來自遊戲機4 〇與搖桿裝置5 〇之 訊號,並將轉換該訊號後,並傳送給第一、第二偏向裝置3丄、 3 2,以使座椅2 5得以上下、左右、前後作動。 惟以上所述之具體實施例,僅係用於例釋本創作之特點及功 效,而非用以限定本創作之可實施範疇,在未脫離本創作上揭之 精神與技術範訂’任何賴本創作所揭示内容而完成之等效改 變及修飾,均仍應為下述之申請專利範圍所涵蓋。 7 M381439 【圖式簡單說明】 第—圖係本創作之虛擬實境_模擬裝置之第-實施例之立體外 觀圖。 第二圖係本創作之虛擬實境動態模雜置之第—實施例之局部立 體外觀分解圖。 第三圖係本創作之虛擬實境動態模擬裝置之第一實施例之平面示 意圖。 第四圖係本創作之虛擬實境動態模擬裝置之第二實施例之平面示 意圖。 【主要元件符號說明】 10底架 11 控制箱 2 0椅架 21顯示裴置 2 2轉向裝置 23 切換裝置 2 4 增減速與停止裝置 2 5 座椅 26 訊號轉換裝置 3 0 避震裝置 31第一偏向裝置 8 M381439 32 第二偏向裝置 4 0 遊戲機 5 0 搖桿裝置 51 訊號轉換裝置 5 2 控制鍵裝置 5 3 升降裝置The display device 2 1 is disposed at the end of the bribe 20 and is electrically connected to the game machine. The seat 25 is provided at the other end of the seat frame 2〇. The steering to the farm 2 2 is set at the frame 2, and the adjacent display device 2, and the telecommunications connection 4Q, in the actual closing towel, steering device 2 (four). The switching device 2 3 is disposed at the seat frame 2 ,, adjacent to the seat 2 $, or between the seat 25 and the fascinating 2 1 , and the switching device 2 3 is connected to the gaming machine 40 . The switching device 23 can be a gear shift lever. The acceleration/deceleration and stopping device 24 is disposed at the frame 20, adjacent to the display device 21, or between the display device 2i and the steering device 2, and the acceleration/deceleration 5 M381439 and the stopping device 24 can be It is composed of throttle, brake and clutch. The 〇P viewing device 2 6 is divided into the steering device 22, the gaming machine 4, the second deflecting device 3 1 and the second deflecting device 3 2 . In the present embodiment, the signal =:::: is disposed in the steering device 22, - Can be "Game machine 4 Q can be any kind of travel, such as a commercially available game machine" or a game machine developed by the game shop. Make a rumor, when the -# car game, increase and decrease And the stopping device 2 4 can increase the speed, deceleration or stop of the car, and the switching device 2 3 switches the racing car to the _22 system so that the player can turn the side car and the traveling direction, and the game enters the display device through the display device 21 shows that the electric machine 4 Q and the steering device 2 2 can respectively transmit signals to the signal conversion device scale switching device 26 to convert the 峨, and the converted signal is transmitted to the first directional device 31 or the second directional device. 32, so that the first deflecting device 3 2 the second deflecting device 3 2 is actuated, the first and second deflecting devices 3 i, 3 2 are placed on the rack 2', the chair frame 2 is stepped into the step to drive the seat 25, if the player Sitting on the floor will feel the feeling of the front and back, around, and up and down, and let the two play bring the real sense of shock The sense of presence, and let the player have the feeling of being a brother. 3 2 even 2: 2: in the seat 2 5 to receive the first -, second deflection device 31, please match the eight buffer effect 'to avoid the seat 25 vibration Too fierce. As shown in the fourth figure, it is the second embodiment of the virtual reality dynamic simulation M381439 device of the present creation. In this embodiment, the rocker device 5 is replaced by the first implementation. In the example, the steering device; the control key device 52 replaces the switching device in the first embodiment; the lifting device 53 replaces the acceleration and deceleration device. The remaining components are not changed, so the component symbol of the first embodiment is used. As shown in the figure, the mast device 5 is installed adjacent to the display device 2, the rocker is equipped with a 50-way telecommunication connection signal conversion device 5, and the rocker device is 5 tethered telecommunications The game machine 40 is connected. In the embodiment, the signal conversion device 51 is disposed in the rocker device 50. The control button device 5 2 is disposed adjacent to the seat 25, or the seat 25 and the display. Between the devices 21, the control button device 52 is telecommunicationally connected to the game machine 4〇. The chair frame 2 is placed at the side of the frame and adjacent to the display device. For example, in the course of the progress-flying game, the player can control the direction of travel of the aircraft by the rocker device 5, and then be controlled by the lifting device 5 3 The aircraft is lifted and lowered, and the function of the game or the game is changed by the control key device 52. The signal conversion device 51 receives the signal from the game machine 4 and the rocker device 5, and converts the signal and transmits it to the first 1. The second deflecting device 3丄, 3 2, so that the seat 25 can be moved up, down, left and right, and back and forth. However, the specific embodiments described above are only used to illustrate the features and functions of the present invention, rather than To limit the scope of implementation of this creation, the equivalent changes and modifications made by any of the spirits and technical specifications that are not disclosed in this creation shall remain the following patent application scope. Covered. 7 M381439 [Simple description of the diagram] The first diagram is a perspective view of the virtual reality of the creation - the first embodiment of the simulation apparatus. The second figure is a partial perspective view of the virtual reality of the virtual reality of the present invention. The third figure is a plan view of a first embodiment of the virtual reality dynamic simulation apparatus of the present invention. The fourth figure is a plan view of a second embodiment of the virtual reality dynamic simulation apparatus of the present invention. [Main component symbol description] 10 chassis 11 control box 20 0 frame 21 display device 2 2 steering device 23 switching device 2 4 acceleration and deceleration device 2 5 seat 26 signal conversion device 3 0 suspension device 31 first Biasing device 8 M381439 32 Second deflecting device 4 0 Game machine 5 0 Rocker device 51 Signal switching device 5 2 Control button device 5 3 Lifting device

Claims (1)

/、、申請專利範圚: 1、-種虛擬實境動態模擬 擬實境__裝置具有:/、係應用於-遊戲機,該虛 至少一偏向裝置; 一避震裝置,其係相鄰於該偏向裳置; 該椅架 的知设有一座椅; ‘顯示裝置,聽設置於該難的另端, 機; 3’其__震㈣及該偏咕置相互連接, 並電5fl連接該遊戲 一轉向裝置、一切換裝置盥一 於嗲抖加_ /、曰減速與停止裝置,其係設置 "亥椅木處,並電訊連接該频機;以及 -訊號轉縣置,錢魏 偏向褒置。 4戲機、该轉向裝置與該 2 申凊專利範圍第工項所述之虛擬實境動態模擬裝置,進 向偏向裝置’該偏向裝置係連接該騎,並且該偏 问忒置係相鄰於該避震裝置。 3二如申請專利範圍第工項所述之虛擬實境動態模擬裝置,進 有—底架’該底架具有-控,以供該遊戲機設置, 该底架係供該偏向裝置與該避震裝置設置。 4、如申請專利範圍第工項所述之虛擬實境動態模擬裝置,苴 中該轉向裝置為-方向盤;該切換裝置為—㈣桿;該增減 速與停止裝置為油門、煞車與離合器之組成。 5 5 態模擬装置,其 如申請專利範圍第1項所述之虛擬實境動 中該電訊連接可為有線或無線。 一其 7 其係應用於一遊戲機,該虛 一種虛擬實境動態模擬裝置 擬貫境動態模擬裝置具有: 至少一偏向裝置; 避震裝置,其係相鄰於該偏向裝置; 1架’其係與該避震裝置及該偏向裝置相互連接,該椅架 的一端設有一座椅; 顯不震置,聽設置於該椅架的另端,並魏連接該遊戲 1桿裝置、-控繼裝置與—料裝置,其做置於該椅 架處’並電訊連接該遊戲機;以及 一訊號轉換裝置,其係電訊連接該遊戲機、該搖桿裝置與該 偏向裝置。 如申β月專利範圍第7項所述之虚擬實境動態模擬裝置,進 一步具有-偏向裝置1偏向裝置係連接該椅架,並且該偏 向裝置係相鄰於該避震裝置。 9如U利範g第7項所述之虛擬實境動態模擬裝置,進 -步具有H該底架具有—控糊,峨該賊機設置, 3亥底架係供该偏向裝置與該避震裝置設置。 M381439 1 Ο、如申請專利範圍第7項所述之虛擬實境動態模擬裝置, 其中該電訊連接可為有線或無線。 11、如申請專利範圍第7項所述之虛擬實境動態模擬裝置, 其中該訊號轉換裝置係設置於該搖桿裝置中。/,, apply for a patent model: 1, a kind of virtual reality dynamic simulation of the actual situation __ device has: /, is applied to - game machine, the virtual at least one deflection device; a suspension device, which is adjacent The chair frame is provided with a seat; the display device is arranged to be placed at the other end of the difficulty, and the machine is connected; 3' its __shock (4) and the eccentric device are connected to each other, and the electric connection is 5LF. The game has a steering device, a switching device, a 嗲 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加 加Biased. a dinosaur machine, the steering device, and the virtual reality dynamic simulation device described in the second application of the second application, the directional deflection device is connected to the yaw, and the yaw device is adjacent to the locating device. The suspension device. 3) As for the virtual reality dynamic simulation device described in the application of the patent scope, the chassis-the chassis has a control for the game machine, and the chassis is provided for the deflection device and the avoidance device. Shock device settings. 4. The virtual reality dynamic simulation device as described in the application scope of the patent scope, wherein the steering device is a steering wheel; the switching device is a (four) pole; the acceleration and deceleration and stopping device is a throttle, a brake and a clutch. . 5 5 state simulation device, which can be wired or wireless in the virtual reality as described in claim 1. The system is applied to a game machine, and the virtual virtual reality dynamic simulation device is: at least one deflection device; a suspension device adjacent to the deflection device; And the suspension device and the deflection device are connected to each other, the chair frame is provided with a seat at one end thereof; is not shocked, is disposed at the other end of the chair frame, and is connected to the game 1 pole device, And a device, disposed at the chair frame and electrically connected to the gaming machine; and a signal conversion device electrically connecting the gaming machine, the rocker device and the deflecting device. The virtual reality dynamics simulation device of claim 7, wherein the deflecting device 1 is coupled to the chair frame, and the deflecting device is adjacent to the shock absorber. 9 The virtual reality dynamic simulation device according to item 7 of U Lifan g, the step-by-step has H, the chassis has a control paste, and the thief machine is set, and the 3H underframe is provided for the deflection device and the suspension. Device settings. M381439 1 . The virtual reality dynamic simulation device of claim 7, wherein the telecommunication connection can be wired or wireless. 11. The virtual reality dynamic simulation device of claim 7, wherein the signal conversion device is disposed in the rocker device.
TW99200901U 2010-01-15 2010-01-15 Virtual reality dynamic simulation device TWM381439U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI472734B (en) * 2013-10-30 2015-02-11
TWI662440B (en) * 2017-03-24 2019-06-11 國立成功大學 System and method for machine tool maintenance and repair

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI472734B (en) * 2013-10-30 2015-02-11
TWI662440B (en) * 2017-03-24 2019-06-11 國立成功大學 System and method for machine tool maintenance and repair

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