TWM288546U - Structure of an electronic chessboard game - Google Patents

Structure of an electronic chessboard game Download PDF

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Publication number
TWM288546U
TWM288546U TW94207982U TW94207982U TWM288546U TW M288546 U TWM288546 U TW M288546U TW 94207982 U TW94207982 U TW 94207982U TW 94207982 U TW94207982 U TW 94207982U TW M288546 U TWM288546 U TW M288546U
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Taiwan
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light
illuminant
game
electronic board
board game
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TW94207982U
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Chinese (zh)
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Yu-Fu Juo
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Yu-Fu Juo
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Priority to TW94207982U priority Critical patent/TWM288546U/en
Publication of TWM288546U publication Critical patent/TWM288546U/en

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  • Push-Button Switches (AREA)
  • Switch Cases, Indication, And Locking (AREA)
  • Switches Operated By Changes In Physical Conditions (AREA)

Description

M288546 四、創作說明(1) 一、【新型所屬之技術領域】: 本創作系關於一種電子式棋盤遊戲之結構,在此專 指:在棋盤上設有至少一發光體,藉由觸壓感應開關的方 式使該發光體產生亮光顏色’以供微電腦CPU作為辨別並 配合各種棋子遊戲的變化來計算出使用者遊戲之輸赢;該 發光體上方亦可設至少一可透光元件,進而將光線反射出 .該可透光元件的表面,因此,能更進一步依據可透光元件 表面的光線的顏色來區分出使用者的身份,使得傳統的棋 子遊戲能加以配合聲光、語音、音樂、LED、LCD、背光板 4等各種自動計分的遊戲方式顯示,不但能增加玩者的樂 趣,並得以藉由微電腦CPU的自動計分顯示來提高棋子遊 戲的公平、公正性。M288546 IV. Creation Description (1) I. [New Technology Field]: This creation is about the structure of an electronic board game. It refers specifically to the fact that at least one illuminator is provided on the board, which is sensed by touch pressure. The way of the switch is such that the illuminant produces a bright color 'for the microcomputer CPU to determine and win the game of the user as a change in various chess pieces; at least one permeable component may be disposed above the illuminator, and The light reflects off the surface of the permeable member, so that the user's identity can be further distinguished according to the color of the light on the surface of the permeable member, so that the traditional chess game can be combined with sound, light, voice, music, Various automatic scoring game modes such as LED, LCD, and backlight panel 4 can not only increase the fun of the player, but also improve the fairness and fairness of the chess game by the automatic scoring display of the microcomputer CPU.

本創作的特點有三:(一)該透光元件是可滑動並可 被按壓的狀態,進而使得感應開關裝置被觸壓,產生導通 電性訊號;(二)該透光元件的周圍設有至少一按鍵,藉 由按壓按鍵感應開關後,產生導通電性之訊號;(三 發光體,可藉由按壓按鍵感應開關後,產生亮光或顏色Y 以供微電腦CPU作為辨別並配合遊戲以達到自動計分及判 別輸贏的功能,其結構精簡新穎、實用性高、更具優越 性,是棋子遊戲史無前例的一大創新、科技性的新突破, 一定能普遍受到消費者喜愛。 二、【先前技術】: 惟,現今傳統的棋盤都是以木質、塑躁、紙類、、、 •之有型物作為棋盤的棋子’但實有許多缺失無法突破。The creation has three characteristics: (1) the light-transmitting element is slidable and can be pressed, thereby causing the inductive switching device to be pressed to generate a conductive signal; and (2) at least the periphery of the light-transmitting element is provided Pressing the button to sense the switch generates a signal of conduction; (three illuminators, after pressing the button to sense the switch, produce a bright light or a color Y for the microcomputer CPU to identify and match the game to achieve automatic counting The function of dividing and discriminating between winning and losing, its structure is simple, novel, practical, and superior. It is an unprecedented innovation and new breakthrough in chess games. It must be widely loved by consumers. 2. [Prior technology] : However, today's traditional chessboards are made of wood, plastic, paper, and, as a chessboard, but there are many flaws that cannot be broken.

M288546 四、創作說明(2) 因此,本創作人在研發過程中乃再精心加以鑽研、探 究,創作出更優異之處,而不斷再行創新、突破傳統,加 以研發,其具體說明如下:(一)傳統棋子最大的缺失, 就是容易讓小孩誤食’造成生命危險。(二)使用時更容 易遺失;傳統棋盤的棋子都有數十個不等的數量,若遺失 掉其中一個的棋子,就會影響遊戲規則的完整性,有時甚 至無法再使用比赛,必需要重新購買,而原本不完整那一 套棋子就要丟棄,既可惜,又造成浪費。(三)一般棋盤 只能有一種功能,若要同時擁用多種的遊戲功能,就相對 增加整個棋盤的體積和重量,不但笨重、暫空間,更造成 收藏不易的困擾。(四)傳統的紙張棋盤,雖然較容易攜 帶’但部也因摺疊紙張而容易損壞,影響消費者的使用樂 趣,更是無法達到有效的經濟效益。(五)因為傳統棋盤 的棋子是可以移動的,所以在比賽過程中,就會有作弊、 反悔的情=發生,大大影響了比赛的公平、公正性。 to ϋ ^上攻些缺失即是傳統棋盤遊戲產品所無法突破的長 期缺弊。 三、【新型内容】: Ρ μϋ丨Γ人針對前述傳統棋盤遊戲之諸項缺點及目前谞 二究,、ϋΪ裁判之電子式遊戲棋盤之需*,而加以精心 作出本案^創^研發、創作’經多年的專業研究,於是劍 本·創作之 遊戲棋盤在棋ii目的在於提供一種電子式棋盤’該電子 、靈上攻有至少一發光體,可藉由觸壓感應闕 第7頁 M288546 四、創作說明(3) 關的方式使該發光體產生至少一亮光或顏色,以供微電腦 CPU作為使用者的身份辨別、遊戲玩法的變化及比赛者輸 赢的裁判依據’同時也能增進棋盤遊戲的樂趣。 本創作的另一目的乃在於該發光體上設有至少一透光 元件,配合觸壓感應開關使之產生亮光或顏色,進而將光 線反射出該可透光兀件的表面,並可藉由透光元件所產生 出來的亮光顏色或亮光強度,再以相關之棋盤遊戲及排列 方法,加以配合聲光、語音、音樂、LED、LCD、背光板等 各種微電腦自動計分的遊戲方式顯示模式。 本創作的再一目的乃在於可透光元件是可滑動並可被 按壓的狀態,以至於使得感應開關裝置被觸壓,產生電性 訊號,以配合微電腦CPU作判別,編輯出更多遊戲功能, 並精準地統計出遊戲勝負的局數和分數;其遊戲的模式及 遊戲的種類,都可依據需要來設計在同一電子式棋盤遊戲 之結構上。 為使貴審查委員能進一步瞭解本創作之結構、特徵 及目的,茲附以較佳實施例圖式詳細說明如後: 四、【實施方式】: 以下徑提出本創作之特殊結構: 请參閱第一圖所示,為本創作可運用於電子棋盤主體 (10) ’在電子棋盤主體(10)的周圍可設使用者的 t示器(1 1 )、分數顯示器(;L 2 )、使用者的身份顏 ,(2 0 0 )、功能按鍵(1 3 )、喇队(丄5 )、、、 等可供本創作自動計分之語音和計分顯示的功能;在棋盤M288546 IV. Creation Description (2) Therefore, the creator carefully researched and explored in the process of research and development, and created more excellent, and constantly re-innovated, break through the tradition, and research and development, which is as follows: a) The biggest lack of traditional chess pieces is that it is easy for children to eat by mistakes. (2) It is easier to lose when using it; the chess pieces of the traditional chessboard have dozens of different numbers. If one of the pieces is lost, it will affect the integrity of the rules of the game. Sometimes it is impossible to use the game again. Re-purchase, and the originally incomplete set of pieces will be discarded, which is a pity and a waste. (3) The general board can only have one function. If you want to use a variety of game functions at the same time, it will increase the volume and weight of the whole board relatively, which is not only cumbersome, temporary space, but also makes the collection difficult. (4) The traditional paper board, although it is easier to carry, but the part is also easily damaged due to folding paper, affecting the consumer's enjoyment, and it is impossible to achieve effective economic benefits. (5) Because the chess pieces of the traditional board are movable, in the course of the game, there will be cheating and remorse = occurrence, which greatly affects the fairness and impartiality of the game. To ϋ ^The above-mentioned missing is a long-term shortcoming that traditional board games cannot break through. Third, [new content]: Ρ μϋ丨Γ people in view of the shortcomings of the aforementioned traditional board games and the current research, and the electronic game board of the referee*, and carefully made the case 'After many years of professional research, the game board of Swordsman's creation is in chess. The purpose is to provide an electronic chessboard. The electronic and spiritual attack has at least one illuminant, which can be touch-sensitive. Page 7 M288546 IV , creation instructions (3) off the way to make the illuminator produce at least one light or color, for the microcomputer CPU as the user's identity, the gameplay changes and the referee's basis for the winners and losers can also enhance the board game fun of. Another object of the present invention is to provide at least one light transmissive element on the illuminator, which is combined with a touch sensitive switch to generate light or color, thereby reflecting light out of the surface of the permeable member, and The brightness or brightness intensity produced by the light-transmitting component is matched with the related board game and arrangement method to match the sound mode, voice, music, LED, LCD, backlight and other microcomputers to automatically score the game mode display mode. A further object of the present invention is that the permeable member is slidable and can be pressed, so that the inductive switching device is pressed to generate an electrical signal to cooperate with the microcomputer CPU for discriminating and editing more game functions. And accurately count the number of games and scores of the game; the mode of the game and the type of game, can be designed on the same electronic board game structure according to needs. In order to enable the review committee to further understand the structure, features and purposes of this creation, the following is a detailed description of the preferred embodiment: Fourth, [Implementation]: The following path proposes the special structure of this creation: Please refer to As shown in the figure, the present invention can be applied to the electronic board body (10) 'The user's t-display (1 1 ), fractional display (; L 2 ), user can be provided around the electronic board body (10) Identity, (2 0 0), function button (1 3 ), racquet (丄5), ,, etc. can be used for the automatic scoring of the voice and scoring display function; in the chessboard

第8頁 M288546 四、創作說明(4) 的中央位置可設有顯示之透光元件(2 〇 關(3 0 ) ,·該透光元件(2 0 )作為比 按鍵感應開關(3 0)是經觸壓後,會藉 遞,而使透光元件底下的發光體(6 〇 ) 戲能經由比赛者手動選擇的方式,配合微 產生輸赢;其中透光元件(2〇)的周圍 應開關(3 0 );其中透光元件(2 0 ) •按鍵感應開關(3 0 ) ,·其中透光元件( 置可設有按鍵感應開關(3 〇 );其中透 ❹可為半圓形,而另一半圓形則設為按鍵感 (3 0 );由以上創作得知透光元件(2 開關(3 0 )的造型、外形結構、大小與 設計變化;本創作的發光體,在沒有透光 況下,也可以配合按鍵感應開關(3 〇 ) 作自動計分等聲光語音遊戲之運用。 請參閱第二圖所示,本圖是傳統棋盤 子棋的範例,該三子棋棋盤的特點是先完 條線就鼻勝利。範例中,第一種棋子( +二個棋子成一排,所以是輪家;而第二種 完成三個棋子成一排,就是勝利者。 . 請參閱第三圖所示,電子棋盤主體( 光元件(2〇),該透光元件(20)底 (4〇)上之兩端分設有各一個發光體( 光元件(2 0)的正中央結構中另設有一 )和按鍵感應開 赛者的身份,而 由CPU將訊號傳 發亮,進而使遊 電腦自動辨別來 亦可設有按鍵感 的外圍可環設有 2 0 )的中央位 光元件(2 0 ) 應開關 0 )和按鍵感應 數量可因需要來 元件的設置之情 ’使微電腦CPU (7 0 )中的三 成三個棋子連成 7 1 )最多只有 棋子(7 2 )已 1 0 )上設有透 部的PC板 60);其中透 個可供觸壓的按 M288546 __ 四、創作說明(5) 鍵感應開關(3 0 );當觸壓按鍵感應開關(3 0 )後’ 其底端的感應開關裝置(50)的導電第一層(5 1)會 往下凹陷,並藉由隔板(5 3)的間隔而去觸壓導電底層 (52) ,使得微電腦町以接收感應訊號’並使其中的發 光體(60)產生發亮,成為顯示中的發光體(600) 的效果,來代表使用者的遊戲身份。 請參閱第四圖,電子棋盤主體(1 〇)上設有發光體 (60),該發光體(6〇)的周圍環設有一按鍵感應開 關(3 0 );當按下按鍵感應開關(3 0 )時會觸壓到感 4應開關裝置(50)的導電第一層(5 1) ’並藉由隔板 (53) 的間隔而去觸壓導電底層(52) ’使得微電腦 可以接收感應訊號,而讓發光體(60)產生成為顯示中 的發光體(6 0 0 );本創作按鍵感應開關(3 0 )的形 狀大小可依據需要的設計變化。 請參閱第五圖,在發光體(60)的周圍設有按鍵感 應開關(3 0 ),當按下按鍵感應開關(3 0 )時’會觸 壓到感應開關裝置(5 〇 )使得微電腦可以接收感應訊 號,進而達到所需要的自動計分棋子遊戲;本創作的感應 .開關裝置(5 0 )亦可配合需要來設計變化。 請參閱第六圖,在發光體(6〇)的周圍,設有複數 i的按鍵感應開關(3 〇 ),當按下按鍵感應開關(3 〇 ) 時’會觸壓到感應開關裝置(5 〇 ),使得微電腦 < 以接 收感應訊號,而讓發光體(6 〇 )產生成為顯示中的發光 體(6 0 0 )。Page 8 M288546 IV. The central position of the creation instruction (4) can be provided with a light-transmitting component (2 〇 (3 0 ), · The light-transmitting component (2 0 ) is a ratio of the key sensor switch (3 0) After being pressed, it will be borrowed, so that the illuminant (6 〇) under the light-transmitting component can be manually selected by the competitor, and the micro-production will win or lose; the light-transmitting component (2〇) should be switched around. (3 0 ); wherein the light transmissive element (20) • the button sensor switch (30), wherein the light transmissive element (the button sensor switch (3 〇) can be provided; wherein the lens can be semicircular, and The other half of the circle is set to the button sense (3 0 ); from the above creation, the shape, shape, size and design change of the light-transmitting component (2 switch (30); the illuminant of the creation, without light transmission In this case, you can also use the button sensor switch (3 〇) for automatic scoring and other sound and light voice games. Please refer to the second figure, this picture is an example of traditional chess board chess, the characteristics of the three chess board It is the first to win the nose. In the example, the first type of chess piece (+two pieces are in a row, The second is to complete the three pieces in a row, which is the winner. . See the third figure, the electronic board body (light element (2〇), the light-transmitting element (20) bottom (4 〇) The two ends of the upper part are provided with one illuminant (the other one in the positive central structure of the optical element (20)) and the button-sensing starter, and the signal is transmitted by the CPU to make the tour The computer automatically recognizes that the peripheral sound can be set with a button. The central position light component (2 0) should be switched 0) and the number of key sensors can be set by the component to make the microcomputer CPU ( Among the 7 0), 30% of the pieces are connected to 7 1) at most only the pieces (7 2 ) have been 10). The PC board 60) is provided with a transmissive part; Description (5) Key sensor switch (3 0 ); when the touch button sensor switch (3 0 ) is pressed, the conductive first layer (5 1) of the bottom sensing switch device (50) will be recessed downwards, and by The spacers (53) are spaced apart to touch the conductive bottom layer (52), so that the microcomputer can receive the sensing signal and make the light therein (60) to produce shiny effect becomes light emitter (600) of the display, to represent the user's identity game. Referring to the fourth figure, the electronic board body (1 〇) is provided with an illuminant (60), and a button sensing switch (30) is arranged around the illuminating body (6 ;); when the button sensing switch is pressed (3) 0) will touch the conductive first layer (5 1) ' of the switch device (50) and touch the conductive bottom layer (52) by the spacing of the spacers (53) so that the microcomputer can receive the sensing The signal is generated, and the illuminant (60) is generated as an illuminant in the display (600); the shape of the creative button sensor switch (30) can be changed according to the required design. Please refer to the fifth figure. There is a button sensor switch (3 0 ) around the illuminator (60). When the button sensor switch (3 0 ) is pressed, it will touch the sensor switch device (5 〇) so that the microcomputer can Receiving the inductive signal to achieve the required automatic scoring chess game; the sensing switch device (50) of the creation can also be designed to change with the need. Please refer to the sixth figure. There are a plurality of button sensor switches (3 〇) around the illuminator (6 〇). When the button sensor switch (3 〇) is pressed, it will touch the sensor switch device (5 〇), so that the microcomputer < receives the sensing signal, and causes the illuminant (6 〇) to be the illuminant (600) in the display.

第10頁 M288546 勾、創作說明(6) ----—·— 設 請參閱第七圖,在複數的發光體(6 有複數的按鍵感應開關(3 0 ),當接γ ^ )的周圍’ (3 〇 )時,會觸麼到感應開關裝置(::鍵感應開關 3 ϋ ),使得機雷 腦可以接收感應訊號,而讓發光體(6 η、立丄》Α 屋生成為顯不 中的發光體(6 0 0 );該按鍵感應開關(3 〇 )亦可與 感應開關裝置(5 0 ) m為同-模組,而成為一感應開關 裝置(5 0 )。 請參閱第八圖’電子棋盤主體(i 〇 )表面上可設有 感應開關裝置(5 0 ),該感應開關裝置(5 〇 )的結構 翁►是以塑膠或橡膠薄膜作為感應的功能,該塑膠或橡膠^膜 的適當位置可分設有導電第一層(5 1 )和導電底層 (52);其中導電第一層(51)和導電底層(52) 也是與可透光元件(20) —樣,有透光功能;當觸壓導 電第一層(5 1)去觸碰到導電底層(52)時,透光元 件下的發光體(60)會產生發亮,成為顯示中的發光體 (6〇〇),其光線會穿透出導電第一層(51)和導電 底層(5 2 ),進而判別出使用者的遊戲身份。 請參閱第九圖,電子棋盤主體(1 0)上設有透光元 ❸件(2 〇 ),該透光元件(2 0 )與PC板(4 0 )之間可 設有感應開關裝置(5 0 )·,該感應開關裝置(5 0 )的 結構是以習用的磁簧開關的方式作為感應的功能,該磁簧 開關的適當位置可分設有導電第一層(5 1 )和導電底層 (52)之導電片;其中的透光元件(20)除了有透光 的功能外,亦可滑動至使導電第一層(5 1 )去觸壓導電Page 10 M288546 Hook, creation description (6) -----·- Please refer to the seventh figure, in the periphery of the complex illuminator (6 has multiple key sensor switch (3 0), when connected to γ ^ ) ' (3 〇), will touch the sensor switch device (:: key sensor switch 3 ϋ), so that the thunder brain can receive the sensing signal, and let the illuminator (6 η, Li 丄 Α 生成 生成 生成 生成 生成The illuminant (600); the button sensor switch (3 〇) can also be the same module as the sensor switch device (50) m, and becomes an inductive switch device (50). See Figure 8 The surface of the electronic board body (i 〇) can be provided with an inductive switching device (50). The structure of the inductive switching device (5 〇) is a function of sensing plastic or rubber film, which is a plastic or rubber film. The appropriate position may be divided into a conductive first layer (51) and a conductive bottom layer (52); wherein the conductive first layer (51) and the conductive bottom layer (52) are also permeable to the permeable member (20) Light function; when the first layer (5 1) of the conductive layer is touched to touch the conductive bottom layer (52), the illuminant under the light transmitting element (60) It will glow and become the illuminant (6〇〇) in the display, and its light will penetrate the conductive first layer (51) and the conductive bottom layer (5 2 ), thus distinguishing the user's game identity. In the figure nine, the main board (10) of the electronic board is provided with a light-transmissive element (2 〇), and an inductive switching device (50) can be arranged between the light-transmitting element (20) and the PC board (40). The structure of the inductive switching device (50) is a function of sensing in the manner of a conventional reed switch, and the appropriate position of the reed switch can be divided into a conductive first layer (5 1 ) and a conductive bottom layer (52). The conductive sheet; wherein the light transmitting member (20) can slide to the conductive first layer (5 1 ) to be electrically conductive except for the function of transmitting light.

M288546 四、創作說明(7) 底層(5 2 體(6 0 ) 該發光體的 片(6 2 ) 光顯示效果 可使用習用 光體(6 0 戲者的身份 (5 0 )的 請參閱 件(2 0 ) 感應開關( 用的導電塑 電塑膠(或 PC 板(4 0 (2 0 )除 (5 1 )去 微電腦可以 的效果,來 發光體(6 (60)、 用的發光體 請參閱 元件(2 0 ),使得微 產生發亮的 本體中可設 ,使其達到 •,同理,發 功能結構之 )可有至少 :本創作的 形狀大小、 第十圖,電 ,該透光元 5 0);該 膠(或橡膠 橡膠)開關 )上的導電 了能透光功 觸壓PC板( 接收感應訊 代表使用者 0 )、顯示 顯示中的發 作為發光之 第十一圖, ),該透光 電腦可以接 效果,來代 有兩組發光 同一發光體 光晶片的材 發光晶片來 一顏色的發 透光元件( 或結構都可 子棋盤主體 件(2 0 ) 感應開關裝 )開關的方 的底部設有 層(4 2 ) 能外,亦可 4 0 )上的 號,並使發 的遊戲身份 中的發光體 光體(6 0 結構。 電子棋盤主 元件(2 0 收感應 表使用 晶片( 能有至 質及結 替代; 光顯示 2 0) 依據需 (10 與P C板 置(5 式作感 導電第 :其中 滑動至 導電層 光體( ;其中 (60 0 )可 訊號,並 者的遊戲 6 1)、 少二種顏 構及顏色 同理,同 來表現或 及感應開 要來變化 )上設有 (40) 0 )的結 使發光 身份; 發光晶 色的發 顯示亦 一個發 代表遊 關裝置 透光元 之間有 構是習 應的功能,該導 一層(5 1 )和 的透光元件 使導電第一層 (42),使得 6 0 )產生發亮 本創作設有三個 〇 ):該發光體 以以任何一種習 體(1 0 )上設有透光 )與PC板(4 0 )之間M288546 IV. Creation instructions (7) Bottom layer (5 2 body (6 0 ) The illuminant piece (6 2 ) The light display effect can be used in the light body (6 0 player's identity (5 0 ) please refer to the piece ( 2 0) Inductive switch (for conductive plastic plastic (or PC board (4 0 (2 0) except (5 1) to micro-computer can be used for the illuminant (6 (60), the illuminant used, please refer to the component (2 0 ), so that the micro-generated bright body can be set to achieve the same, the same function, the functional structure can have at least: the shape and size of the creation, the tenth figure, the electric, the light transmission element 5 0); the glue (or rubber rubber) switch) is electrically conductive, the light-transmitting function touches the PC board (receives the sensing signal to represent the user 0), and displays the hair in the display as the eleventh image, The light-transmissive computer can be connected to the effect, and two sets of light-emitting chips that emit the same illuminator of the same illuminator are used to light the light-transmitting component of one color (or the structure can be a checkerboard body (2 0) inductive switch) The bottom is provided with a layer (4 2 ) and can also be used on the 4 0) The illuminant body in the identity (60 structure. The main board of the electronic board (2 0 receiving the meter using the chip (can have quality and junction replacement; light display 2 0) according to the need (10 and PC board (5 style Sense of conductivity: which slides to the conductive layer of light (; (60 0) can be signal, and the game of 6 1), two kinds of texture and color the same reason, the same performance or induction to change) The junction of (40) 0) is provided to make the illuminating identity; the display of the illuminating crystal color is also represented by the function of the light transmission element of the navigation device, and the layer (5 1 ) is transparent. The light element causes the first layer (42) to be electrically conductive, so that the light is created by the creation of three turns: the illuminant is provided with light transmission on any of the conventional bodies (10) and the PC board (4) Between 0)

第12頁 M288546 該感應開關 電層(4 2 體(6 0 ) 代表使用者 六圖所示, 子棋盤主體 七圖,本圖 盤主體(1 十八圖所示 子棋盤主體 統棋盤遊戲 配合的各種 開關(3 0 同的顏色顯 者之身份; (3 0 )的 體(6 0 ) 分出各種不 構及各種遊 上,配合聲 子遊戲更加 性。 作結構說明 、其中棋盤 裝置( );使 產生成 的遊戲 本圖示 (10 示是傳 0 )上 ,本圖 (10 ,皆可 透光元 )的觸 示及發 同理, 觸壓功 產生不 同遊戲 戲玩法 光、語 安全、 5 0) 得微電 為顯示 身份。 是傳統 )上的 統黑白 的圖示 示是傳 )上的 以使用 件(2 壓功能 光強度 本創作 能,在 同的顏 者之身 ,設計 音、等 公平、 9、創作說明(9) 置(5 0 )時, (4 0 )上的導 訊號’並使發光 ( 6 0 0 ),來 請參閱第十 能,運用在本電 請參閱第十 運用在本電子棋 請再參閱第 能,運用在本電 以上幾種傳 體(1 0 )上, 再藉由按鍵感應 (2 0 )產生不 出各種不同遊戲 及按鍵感應開關 結構上,使發光 度,來代表並區 可將各種不同結 盤主體(1 0 ) 分,不但使得棋 棋子遊戲的娛樂 綜合上述創 步性有:(一) 會再觸壓到PC板 腦可以接收感應 中的發光體 五子棋的 圖示範例 棋的遊戲 範例。 統圍棋的 圖不範例 在本電子 0 )的透 ,來使透 ’來代表 亦可利用 沒有透光 色顯示及 份,本創 在同一本 微電腦自 公正,還 遊戲功 〇 功能, 遊戲功 〇 棋盤主 光性, 光元件 並區分 發光體 元件的 發光強 作同時 電子棋 動計 能提高 得知’本創作結構新穎性及進 上設有至少一可透光元件,該Page 12 M288546 The sensor switch electrical layer (4 2 body (6 0 ) represents the user's six figures, the child board body seven maps, the main body of the chart (1 18 shows the child board game board game) All kinds of switches (3 0 with the same color identity; (3 0) body (60) divided into various non-constructed and various kinds of swimming, with the phonon game more. For structural description, which board device (); The resulting game icon (10 is transmitted as 0), the picture (10, can be transmitted through the light) of the touch and the same reason, the touch work produces different game play light, language security, 5 0) The micro-electricity is the display identity. It is the traditional black and white image on the basis of the use of the device (2 pressure function light intensity, the creation of the same body, design sound, etc.) Fairness, 9. Creation instructions (9) When setting (5 0 ), the signal number on (4 0 ) and let the light (6 0 0 ), please refer to the tenth energy, please refer to the tenth application in this electricity. In this electronic chess, please refer to the first energy, and use it on several types of transmissions (10). Then, by button sensing (2 0 ), various kinds of different game and button-sensing switch structures can be produced, so that the illuminance can be used to represent the different combinations of the main body (10), which not only makes the chess game entertainment The above-mentioned comprehensiveness is as follows: (1) The game example of the example chess that can be touched to the PC board brain to receive the illuminator Wuziqi in the induction. The figure of the unified chess is not an example in the electron 0) It can also be used to represent the use of no light-transparent color display and share, this creation in the same micro-computer self-fair, but also the game function, the game masterboard master light, optical components and distinguish the illuminating elements of the luminous masterpiece At the same time, the electronic chess movement can improve the knowledge of the novelty of the creation and the presence of at least one permeable component.

第14頁 M288546Page 14 M288546

四、創作說明(10) 透光元件的背面設有至少一發光體;該發光體可因觸壓感 應開關裝置後,使其產生亮光,進而將光線反射出可透光 元件;其中可透光元件的光線可依至少一顏色或至少一發Fourth, the creation instructions (10) The back side of the light-transmitting component is provided with at least one illuminant; the illuminant can be caused by the touch-sensing switch device to generate bright light, thereby reflecting the light out of the permeable member; The light of the component can be at least one color or at least one

光體來區分出使用者的身份,來使微電腦CPU作為辨別而 產生出不同的棋盤遊戲效果;(二)該透光元件是可滑勳 並可被按壓的狀態,以至使得感應開關裝置被觸壓,產生 導通電性訊號;(三)該透光元件的周圍設有至少一按鍵 感應開關’藉由去觸壓感應開關裝置後,所觸壓後的導通 電性之訊號使微電腦CPU作為辨別,而產生出語音與自勳 計分顯示,並計算出使用者遊戲之局數輸赢;(四)該發 光體在沒有透光元件的設置下,亦可配合按鍵感應開關, 使發光體產生亮光,依至少一顏色或至少一發光體來區分 出使用者的身份,來使微電腦CPU作為辨別而產生出不同 的棋盤遊戲效果;(五)本創作中感應開關裝置的結構與 原理皆可運用傳統的感應開關之方法;(六)透光元件和 按鍵感應開關的結構也可因需要來設計變化;(七)透光 元件的表面可印刷各種不同圖案來配合遊戲之需要和設計 變化。 • 基於以上特點而為一相當傑出且優異之設計;其未見 於刊物或公開使用,合於新型專利之申請要件,爰依法具 文提出申請。The light body distinguishes the user's identity, so that the microcomputer CPU can produce different board game effects as discrimination; (2) the light transmitting component is in a state of being slidable and can be pressed, so that the sensing switch device is touched Pressing, generating a conductive signal; (3) at least one button sensing switch is disposed around the light transmitting element. After the touch-sensitive sensing switch device is pressed, the signal of the conductive property after the touch is used to distinguish the microcomputer CPU. And generating a voice and self-exclusive scoring display, and calculating the number of wins and losses of the user's game; (4) the illuminant can be combined with the button-sensing switch to make the illuminant generated without the light-transmitting component setting Light, according to at least one color or at least one illuminant to distinguish the user's identity, so that the microcomputer CPU as a discriminating to produce different board game effects; (5) the structure and principle of the sensor switch device can be used in this creation The traditional method of inductive switch; (6) the structure of the light-transmitting component and the key-sensing switch can also be designed and changed according to needs; (7) the surface of the light-transmitting component can be printed Brush a variety of different patterns to match the needs and design changes of the game. • Based on the above characteristics, it is a very outstanding and excellent design; it is not found in the publication or public use, and it is suitable for the application requirements of the new patent.

M288546M288546

第18頁Page 18

Claims (1)

M288546 案號 94207982 五、申請專利範圍 1· 一種電子式祺盤遊戲之結構,其特徵在於:於棋盤上設 有至少一發光體’藉由觸壓至少一按鍵,以至於使得感應 開關裝置被觸壓,使該發光體產生亮光;其中發光體可有 至少一顏色來區分出使用者的身份,使微電腦CPU作為辨 別並計算出使用者遊戲之輸贏。 2· —種電子式棋盤遊戲之結構,其特徵在於:於棋盤上設 有至少一發光體,藉由觸壓至少一按鍵,以至於使得感應 開關裝置被觸壓,使該發光體產生亮光;其中發光體可有 少一顏色來區分出使用者的身份;在發光體的上方可設 有至少一可透光元件,當發光體產生亮光時其光線會反射 出可透光元件的透光表面上,使微電腦CPU作為辨別並計 算出使用者遊戲之輸贏。 3·如專利範圍第1或2項所述的一種電子式棋盤遊戲之結 構,該發光體的周圍設有裏少一按鍵感應開關。 4·如專利範圍第1或2項所述的一種電子式棋盤遊戲之結 p,感應開關裝置可為塑膠薄膜或橡膠薄膜,以裝設或黏 ^占的方式設在棋盤主體的表面上。 5.如專利範圍第項所I的一種電子式棋盤遊戲之結 構,感應開關裝置可為導電腺開關。M288546 No. 94207982 V. Patent Application No. 1. The structure of an electronic folding game is characterized in that at least one illuminant is provided on the board by pressing at least one button, so that the sensing switch device is touched Pressing, the illuminant produces bright light; wherein the illuminant can have at least one color to distinguish the user's identity, so that the microcomputer CPU can identify and calculate the winning or losing of the user's game. 2. The structure of an electronic board game, characterized in that: at least one illuminant is disposed on the board, and at least one button is pressed, so that the sensing switch device is pressed to cause the illuminator to generate bright light; The illuminant may have one less color to distinguish the user's identity; at least one permeable member may be disposed above the illuminator, and the light reflects the light transmissive surface of the permeable member when the illuminator generates bright light. In the above, the microcomputer CPU is used to identify and calculate the winning or losing of the user's game. 3. The structure of an electronic board game according to the first or second aspect of the invention, wherein the illuminator is provided with a button-less sensor switch. 4. The knot of the electronic board game according to the first or second aspect of the patent, wherein the inductive switching device is a plastic film or a rubber film, which is disposed on the surface of the board body in a mounting or adhesive manner. 5. The structure of an electronic board game according to the first aspect of the patent, wherein the inductive switching device is a conductive gland switch. M288546 案號 94207982 jj 月 30 修正 五、申請專利範圍 ^ ^ Μ # 4 、 6·如專利範圍第1或2項所述.成癍„ ^式棋盤遊戲之結 構,感應開關裝置可為習用的關、磁簧開關或導電 片等感應開關。 7·如專利範圍第1或2項所述的一種電子式棋盤遊戲之結 構,該發光體的結構中,町設至少一組發光結構。 8·如專利範圍第1或2項所述的種電子式棋盤遊戲之結 構,該感應開關裝置上直接設有至少一發光體。 I 9·如專利範圍第g項所述的/種電子式棋盤遊戲之結構, 該透光元件的周圍設有至少一按鍵感應開關。 10·如專利範圍第1或2項所述的一種電子式棋盤遊戲之結 構,該感應開關裝置的形狀、大小和結構都可依據需要來 設計變化。 11· 一種電子式棋盤遊戲之結構,其特徵在於:於棋盤上 f有至少一發光體,藉由觸壓至少一按鍵,以至於使得感 開關裝置被觸壓,使該發光體產生亮光;該發光體的上 方可設有至少一可透光元件,當發光體產生亮光時其光線 會反射出可透光元件的透光表面上,其中可透光元件的光 線可有至少一顏色來區分出使用者的身份;該透光元件是 可滑動並可被按壓的狀態,以至於使得感應開關裝置被觸M288546 Case No. 94207982 jj Month 30 Amendment 5, the scope of application for patent ^ ^ Μ # 4, 6 · As described in the scope of the patent range 1 or 2. The structure of the ◎ ^ type board game, the sensor switch device can be used for customs Inductive switch such as a reed switch or a conductive sheet. 7. The structure of an electronic board game according to the first or second aspect of the patent, wherein at least one set of light-emitting structures is arranged in the structure of the illuminator. The structure of the electronic board game according to the first or second aspect of the patent, wherein the inductive switch device is directly provided with at least one illuminant. I 9 · The electronic board game as described in item g of the patent scope The structure, the light transmissive element is provided with at least one button sensing switch. 10. The structure of an electronic board game according to the first or second aspect of the patent, the shape, size and structure of the inductive switch device can be Need to design changes. 11. The structure of an electronic board game, characterized in that: at least one illuminator on the board, by pressing at least one button, so that the switch device is touched, so that The illuminant generates bright light; the illuminant may be provided with at least one light transmissive element above the illuminant, and when the illuminant generates bright light, the light is reflected on the light transmissive surface of the permeable member, wherein the light of the permeable member may have At least one color to distinguish the user's identity; the light transmissive element is slidable and can be pressed so that the inductive switching device is touched 第20頁 M288546 _案號94207982 _ 94年tt月如日 铬if_ 五、申請專利範圍 壓,產生導通電性訊號,來使微電腦CPU作為辨別,並計 算出使用者遊戲之輸赢。 0 12·如專利範圍第11項所述的一種電子式棋盤遊戲之結 之需 構,透光元件的表面可印刷夂播 、Ό 求和設計。 『刷各種不同圖案來配合遊戲 迷的一種電子式棋盤遊戲之結 大小和結構都可依據需要來設 13·如專利範圍第11項所 構’該透光元件的形狀、 計 钃_化。Page 20 M288546 _ Case No. 94207982 _ 94 years tt month chrome if_ 5, the scope of the patent application pressure, generate a conductive signal, to make the microcomputer CPU as a discriminator, and calculate the user's game win or lose. 0 12· The structure of an electronic board game as described in claim 11 of the patent scope, the surface of the light transmissive element can be printed, encoded, and designed. "The size and structure of an electronic board game with various patterns to match the game fans can be set as needed. 13" The shape and size of the light-transmitting element are as described in the eleventh patent.
TW94207982U 2005-05-17 2005-05-17 Structure of an electronic chessboard game TWM288546U (en)

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TW94207982U TWM288546U (en) 2005-05-17 2005-05-17 Structure of an electronic chessboard game

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