TWI322021B - Interactive electronic game system - Google Patents

Interactive electronic game system Download PDF

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Publication number
TWI322021B
TWI322021B TW095148186A TW95148186A TWI322021B TW I322021 B TWI322021 B TW I322021B TW 095148186 A TW095148186 A TW 095148186A TW 95148186 A TW95148186 A TW 95148186A TW I322021 B TWI322021 B TW I322021B
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Taiwan
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game
card
display
interactive
interactive electronic
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TW095148186A
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Chinese (zh)
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TW200827006A (en
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Yio Wha Shau
Shih Ying Chien
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Ind Tech Res Inst
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Priority to JP2007035983A priority patent/JP2008154991A/en
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Description

98-11-9 九、發明說明: 【發明所屬之技術領域】 树明係關於—種電子遊戲系統,且特別S有關-種 • 卩虛擬互動賴,結合可實體操作之元件,可以像傳 、統遊戲-樣運用雙手,增進操作者之臨場感,.又可以像網 ^線上遊戲-般,賴分散各處玩家的互動電子遊戲 【先前技術】 鲁 ▲根據研究指&,高齡者的智能往往會因年齡增加而有 戶^衰退現象’且其對新事物接受程度也會有逐氣緩慢或拒 絕,受現象’此族群人口活動量發展會日益減少,因此造 成高齡者身心狀況不佳的問題衍生。 “有鑑於此,若是以遊戲模式切入高齡者身心娛樂圈, 藉由遊戲模式來提升高齡者身心發展。以麻將遊戲為例, -般電腦麻將雖可提供娛紐,但是卻沒有賴麻將的觸 感。因此互動電子麻將遊戲裝置,具實體顯示功能之麻將98-11-9 Nine, invention description: [Technical field of invention] Shuming is about a kind of electronic game system, and special S related - kind of 卩 virtual interaction, combined with physically operable components, can be like, The game uses the two hands to enhance the operator's sense of presence. It can be like the online game of the online game. It is an interactive video game that spreads the players everywhere. [Previous technology] Lu ▲ According to research refers to & Intelligence tends to have a household decline due to age increase, and its acceptance of new things will also be slowed down or rejected. By the phenomenon, the population activity of this ethnic group will be reduced, resulting in poor physical and mental health of the elderly. The problem is derived. "In view of this, if the game mode is cut into the physical and mental entertainment circle of the elderly, the game mode is used to improve the physical and mental development of the elderly. Taking the mahjong game as an example, the computer mahjong can provide entertainment, but it does not touch the mahjong. Sense. So interactive electronic mahjong game device, mahjong with physical display function

讀,提供絲職_,使賴魏像操 _ 將-般的運用雙手。 死财L 在曰本專利公開公報第11-90036號中提出一種配 含有螢光體之情報片的麻將,其係利用在麻將表面或 有無螢光體或是光透過係數的差異來記錄牌識別情報 -步言之,係利用照射紫外線等使螢光體發光,再藉 學技術讀取以獲得牌識別情報。 9元 一但是過去之發展並未針對透過遊戲模式,提供高齡 以高科技虛擬互動遊戲方式,增進高齡者對高科技生^Read, provide silk job _, so that Lai Wei like exercise _ will use the hands. In the Japanese Patent Laid-Open Publication No. 11-90036, a mahjong with an information piece containing a phosphor is used, which uses a difference in the surface of the mahjong or the presence or absence of a phosphor or a light transmission coefficient to record a card identification. Information - In other words, the fluorescent body is illuminated by ultraviolet rays or the like, and then learned by technology to obtain card identification information. 9 yuan, but the development of the past is not aimed at providing high-level virtual interactive games through the game mode, to promote the elderly to high-tech students ^

CJ、J 5 98-11-9 98-11-9 作, 衰退 ^應力虛擬互動遊戲卻又考慮到實體遊戲元件之操 双返。而配合無線網路遊戲連結, 不齊的問題。 、 【發明内容】 本發明接屮一絲ΤΓ名•&一 ^ α_CJ, J 5 98-11-9 98-11-9, the decline of the stress virtual interactive game but also consider the physical game components of the double return. And with the wireless network game links, the problem is not uniform. [Description of the Invention] The present invention has a glimpse of the name • & a ^ α_

=贿種互動電子遊齡置,制鱗網路遊 連、、'。,可解決傳統遊戲人數不齊的問題。 在本發_提丨的互動€子遊齡統,包含控制系統 活度,減缓高齡者智力 又可解決傳統遊戲人數 所:ΐΐ:互動電子遊戲裴置。控制系統用以連線與控制 勺「互動電子遊齡置。而所述互動電子遊戲裝置 =夕個遊戲牌、遊_座以及顯示器。上述遊戲牌則接 A自控制系統之控制信號鋪送遊戲牌之狀態,並根據 控制信號顯示遊戲牌的牌面花色。而遊戲牌座用以安置上 述遊戲牌’並且肋作為遊戲牌之感縣置平台,藉以與 控制系統對賴牌進行牌面花色的⑽與排序。而顯示器 則連接到控齡統,L示多個遊戲者之狀態與互動^ 面。其中控制系統控制所有的遊戲牌之牌面顯示,並接收 所述多個遊戲者之齡,提制述賴狀g資訊給所述顯 示器,以顯示所述多個遊戲者出牌之狀態以進行互動。 6 丄厶L/Zl 98-11-9 包括明所^的互動電子遊戲系統中,每個遊戲牌 开ΪΓ早兀 傳送接收單元與感應單^。此顯示單 由益ϋ二遊麟的牌面花色。無線傳送接收單元用以經 ^&祕收之方式料接收H而感解元用以由 :職遊戲牌之編碼,以作為控制之依據。而顯示 工早兀,用以經由無線傳送接收單元,接收來自护= Bribe type interactive electronic tour setting, scale network travel,, '. Can solve the problem of the number of traditional games is not uniform. In this issue _ 丨 丨 丨 € , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The control system is used to connect and control the scoop "interactive electronic game age setting." The interactive electronic game device = a game card, a game block, and a display. The game card is connected to the control signal of the A control system. The state of the card, and according to the control signal, the card face color of the playing card is displayed. The game card seat is used to place the above playing card' and the rib is used as a platform for the game card, so as to control the card with the control system. (10) and sorting, while the display is connected to the age control system, and L shows the status and interaction of multiple players. The control system controls the display of all the playing cards and receives the age of the plurality of players. Extracting the information to the display to display the status of the plurality of players to play cards. 6 丄厶L/Zl 98-11-9 In the interactive electronic game system including Ming, Each game card is opened and sent to the receiving unit and the sensing unit. This display is made by the board of Yiyi Eryoulin. The wireless transmission receiving unit is used to receive H through the method of ^& secret. Yuan used by: professional travel Encoding the card, as a basis for control purposes, while work early Wu display for transmission via the wireless receiving unit that receives from the protection

制信號與傳送遊戲牌之狀態,並控制顯示裝置顯^ 遊戲牌的牌面花色。 為讓本發明之上述特徵和優點能更明顯易懂,下文特 牛較佳實施例,並配合所附圖式,作詳細說明如下。 【實施方式】The signal is transmitted and the state of the game card is transmitted, and the display device is controlled to display the card face color of the game card. The above described features and advantages of the present invention will become more apparent from the following description. [Embodiment]

本發明提出一種互動電子遊戲裝置,能透過遊戲模 式’並且採用高科技虛擬互動遊戲方式之娛樂裝置,除了 可増進對面科社活的適應力。而又能提 之操作,此可增進玩家手與手指之間靈活度。以 本發明提出之互動電子遊戲裝置,可運用在無線網路 ^動式電子賴’例如可以作絲人之益智玩具。此發明 提供Λ體互動遊戲元件’結合發光顯示裝置(例如發光二極 體LED)、動作感應裝置、控制器以及無線連結技術,提供 使用者手指靈活度之訓練。透過網路平台的控制,使用者 可以與不同地域的玩家或電腦虛擬玩家進行遊戲,因此可 解決傳統遊戲人數不齊的問題。此種益智玩具具有虛擬電 腦遊戲的優點,提供溝通互動媒介,可排解老人寂寞,而The present invention proposes an interactive electronic game device that can pass through the game mode and employs a high-tech virtual interactive game entertainment device, in addition to the resilience of the opposite society. And it can be improved, which can increase the flexibility between the player's hand and finger. The interactive electronic game device proposed by the present invention can be applied to a wireless network, such as an educational toy for silk people. The invention provides a carcass interactive game component 'in combination with a light-emitting display device (e.g., a light-emitting diode LED), a motion sensing device, a controller, and a wireless connection technology to provide training for the user's finger flexibility. Through the control of the network platform, users can play games with players in different regions or virtual players of the computer, thus solving the problem of the number of traditional games being different. This kind of educational toy has the advantages of virtual computer games, providing a communication medium to solve the elderly loneliness, and

7 98-11-9 實體遊戲元件更增加臨場觸感’可減缓老年人大腦之退化。 本發明預計以中年或高齡者為主要測試對象,以實際 操作方式來提升中或高齡者手部操作能力,促進身心發 展,並增進中或高齡者對高科技產品之接收能力❶本發明 不僅在社會互動行為上有所擴增,其遊戲平台也將因此達 到與老人互動及增進益智遊戲的價值,也就是改善老人智 能和年齡增加所造就之高齡者智力退化現象。 本明所提出互動電子遊戲系統之較佳實施例,請參 照圖1所示。在此互動電子遊戲系統1〇〇實施例中,共有 四台互動電子遊戲裝置110、120、130與140,透過網際 網路的連結互動。當然,如上所述,也可經由電腦模擬其 中一位玩家與他人互動。每一互動電子遊戲裝置HO、 120、130與140分別由一顯示裴置112、122、132與142 顯示其他使用者之狀態,而此顯示裴置可以内建於此互動 電子遊戲裝置内’也可以外接之方歧制電腦或是其他 裝置之顯示器。 此互動電子遊戲系統1〇〇以無線傳輸技術為基礎,使 用者可透過此模式以及網際網路之連結,與在不同位置的 使用者起互動玩遊戲,如圖1所示之四位玩家分別來自 不同地區,例如台南、新竹、台北與高雄。而透過顯示裝 置可以瞭解其他人目前之動作與狀態。另外,在實施例中, 也T以加上影像操取裝置134,以便擷取使用者的影 像丄而在此影像擷取裝置134上也可加上麥克風與其他 玩家進行對話,如此,可讓此互動電子遊齡統⑽更具 98-11-9 有臨%感與親和力。 在此以頗受老人家所歡迎的麻將為實施例說明互動 ,子,系統⑽’細並非受限於此。在麻將的規則中, 每-玩家會—套基本排組,其中含個人顯示排面(十三張) 與至少-張互動牌,互動牌係提供玩家作為摸牌 牌的互動元件。 ^些牌的牌面圖案可利用發光二極體仰巧元件所構 成’由互動電子遊戲系統1〇〇之網路平台在啟動時以隨機 ^控制每張牌的編碼(ID) ’每—個編碼有其預設之圖 f °A'B、C*D玩家四人之t有—人為莊家,並可取 =莫)牌之先。㈣網路平台將展示遊戲牌面以無線 進遊有需要也可搭配語音對話裝置,以增 玩家3者?過此種遊戲模式,電腦亦可提供虛擬人物盘 =動Ά式解決了遊戲人數不足的問題,再者,盆 泛可被運用外’其遊戲模式也可被廣 戲運用至橋牌或四色牌等等各種需要藉由互動之牌類遊 行雷rr使用者透過互動電子遊戲系統刚,進 作為二ff:二:3狀態功能’所有的互動訊息將依此 令顯二色二牌面接收網路平台所傳遞的指 置134,例如網路It斤有互動模式亦即藉由影像擷取裝 ]如,.周路攝景卿eb CAM)裝置傳輸至網路平 1322021 98-11-9 台,以此作為與其他三位玩家互動之依據。 ^本發明所提出互動電子遊戲裝置之具體實施例,請參 照圖2所*。在此仍以頗受歡㈣麻將為實關說明互動 電子遊戲裝置,_麟於此。此互動電子遊戲 骏置200包括玩豕所具有的基本底牌22〇,分別置於—遊 戲牌座210上。這些底牌22〇的牌面花色可由遊戲平台在 ^動時’赠機模式控制每張牌的編碼(ID),每—個編碼 其預设之圖案’例如在圖示中十三張底牌 220的牌面花 ,分別為A1〜A3、B1〜B4、C1〜C3、D1〜D2與E1等 等五種類觸牌面。而在補啟動時,此隨機模式控制的 牌面可以藉由⑽進行排序,將_的牌面排列在一起, =圖2所示之A、B、c、D與E類排在—起,例如麻將遊 戲。而若是希望玩家能夠增加手指靈活度之姆,也可由 ^家自行將這些牌按照牌面排列在—起,以增加互動之特 在此所提到藉由系統進行排序並將同類的牌面排列 在-起之實施例’可以經由遊戲牌座训提供這些遊戲牌 的感應平台,當這些遊戲牌例如十三張底牌22 = ,置在此遊=21。時,可經由酬 早兀,例如無線射頻辨識(Radio Frequency Identification,RFID)單元,瞭解這些遊戲牌的牌面花色, 並且經由此互動電子遊戲系統,推 牌面㈣在-起。 知切換排序而將同類的 在此實施财’崎財台是社在腦主機 1322021 98-11-9 :0二而此互動電子遊戲裝置200則是透過無線網路之 =電腦主機230相連接,如财所示之連接通路似。 =電腦主機23G則具有—連線232以連接到網際網路 (taemetU ’⑽與轉上位於其他的玩家砂連結。而7 98-11-9 Entity game components add more on-the-spot touch' to slow down the degradation of the brain of the elderly. The invention is intended to use middle-aged or elderly people as the main test object, to improve the hand operation ability of middle-aged or elderly people by practical operation mode, to promote physical and mental development, and to improve the ability of middle-aged or elderly people to receive high-tech products. In the social interaction behavior, the game platform will also reach the value of interacting with the elderly and enhancing the value of the puzzle game, which is to improve the mental deterioration of the elderly caused by the intelligence and age of the elderly. A preferred embodiment of the interactive electronic game system proposed by the present invention is shown in FIG. In this interactive video game system embodiment, there are four interactive electronic game devices 110, 120, 130 and 140 that interact through the Internet. Of course, as mentioned above, one of the players can also be simulated to interact with others via a computer. Each of the interactive electronic game devices HO, 120, 130, and 140 displays the status of other users by a display device 112, 122, 132, and 142, respectively, and the display device can be built into the interactive electronic game device. An external device can be used to distinguish a display from a computer or other device. The interactive video game system is based on wireless transmission technology. Users can interact with users in different locations through this mode and the Internet connection. The four players shown in Figure 1 respectively From different regions, such as Tainan, Hsinchu, Taipei and Kaohsiung. Through the display device, you can understand the current actions and status of other people. In addition, in the embodiment, the image capturing device 134 is also added to capture the image of the user, and the microphone can be added to the image capturing device 134 to talk with other players. This interactive electronic tour system (10) has more than 98-11-9 with a sense of affinity and affinity. Here, the mahjong popular with the elderly is used as an example to illustrate the interaction, the sub-system, and the system (10)' is not limited to this. In the mahjong rules, each player will set up a basic group consisting of a personal display (13) and at least - an interactive card that provides the player as an interactive component of the card. ^The card pattern of some cards can be formed by the LED components. The network platform of the interactive video game system is controlled by random ^ to control the code (ID) of each card. The code has its default map f °A'B, C*D player four people have - the man-made dealer, and can take = Mo) card first. (4) The network platform will display the game cards to meet the needs of wireless travel. It can also be used with voice dialogue devices to increase the number of players. Over this game mode, the computer can also provide virtual character disk = dynamic solution to solve the problem of insufficient players. The problem, in addition, the basin can be used outside. 'The game mode can also be widely used to bridge or four-color cards, etc. Various types of interactive parade through the interactive video game system. Into the second ff: two: 3 state function 'all interactive messages will be used to display the two-color two-face receiving network platform transmitted by the finger 134, such as the network It has an interactive mode, that is, by image 撷Pickup], such as, Zhou Lu Jingqing eb CAM) device transmission to the network flat 1322021 98-11-9, as a basis for interaction with the other three players. For a specific embodiment of the interactive electronic game device proposed by the present invention, please refer to FIG. Here, I still use the joyful (four) mahjong to explain the interactive video game device. The interactive video game Junji 200 includes a basic playing card 22 豕 which is placed on the playing card holder 210. The 22-inch card color of these playing cards can be controlled by the game platform in the 'sports mode' to control the code (ID) of each card, each of which encodes its preset pattern', for example, the thirteen cards 22 in the figure. There are five types of card faces, such as A1~A3, B1~B4, C1~C3, D1~D2 and E1. In the start-up, the face controlled by the random mode can be sorted by (10), and the cards of _ are arranged together, = A, B, c, D and E are shown in Fig. 2, For example, mahjong games. And if you want the player to increase the flexibility of the finger, you can also arrange the cards according to the card by yourself. To increase the interaction, the system is sorted by the system and the cards of the same type are arranged. In the embodiment of the present invention, the sensing platforms of the playing cards can be provided via the playing card training, and when the playing cards are for example thirteen cards 22 =, the game is set to 21. At this time, it is possible to know the face color of these playing cards through early payment, such as a Radio Frequency Identification (RFID) unit, and push the playing surface (four) through the interactive electronic game system. Knowing the switching order and implementing the same kind of implementation in this case, 'Sakizawa is the brain in the brain host 1322021 98-11-9: 0 and the interactive electronic game device 200 is connected through the wireless network = computer host 230, Like the connection path shown in the financial. = Computer host 23G has a connection 232 to connect to the Internet (taemetU ’(10) and connect to other player sand links.

主機23G也經由線路242連接到顯示器施,並且 ^路252連接到一台具有麥克風之網路攝影機250。 者…、而,此遊戲平台並不一定需要電腦主機,在一選擇 只施例中’此軸平纟也可以由-嶋網路連縣置連接 上,顯科m㈣絲許遊戲裝置 接埠216連接到外部之顯示裝置、麥克風或 疋攝影機。Host 23G is also coupled to the display via line 242, and circuit 252 is coupled to a network camera 250 having a microphone. In addition, this game platform does not necessarily need a computer host. In a choice only example, 'this axis can also be connected by -嶋 network even county, Xianke m (four) silk game device connection 216 Connect to an external display device, microphone, or video camera.

在確定玩家的十三張底牌220之牌色之後,此互動電 子遊戲裝置細開始進行遊戲,在玩家取得摸牌權之後, t由一張互動牌222進行摸牌之操作,也就是此遊戲平台 -從所剩餘的牌面巾,隨她取_張牌面的編碼賦予此互 動牌^22而此互動牌222會顯示出得到的牌面花色,例 如圖示中的C4牌面花色。 此時若是玩家希望將此取得的牌面花色留下來作為 自己的底牌22〇 ’則此時可選擇留牌,而從原來的十三張 底牌220中選出一張牌進行出牌,而此時,互動牌222所 得到的牌面花色就會轉入十三張底牌22〇其中之一花色。 而所選擇出牌的花色將會從十三張底牌22G中移除,並且 顯示在齡Μ·上,峻讓其他的玩家能瞭解此玩家 出牌的内或是考慮是否接收此牌面之花色。另一方面, 11 98-11-9 f是對於互動牌222所得到的牌面花色不滿意,不希望將 &amp;牌面留下來,此時則可藉由選擇出牌而將此互動牌222 所得到的牌面花色打出而不留下來。 上述這樣的互動方式在一實施例中,可以藉由遊戲牌 座”210上數個選擇按鈕:·“摸牌”2U、“出牌”、“吃㈤ 牌213、留牌”214所達成,如果需要可以搭配“自動整 =排面215按紐’或是以其他輪入指令之方式達成。而選 那個牌面花色出牌,則可透過在遊戲牌座上,對於 底牌22G的對應號碼選擇按紐直接選擇即可打出所選擇的 牌面花色。 本發明所提出互動電子遊齡置中,所使用的底牌 或。是互動牌222的遊戲牌裝置較佳實施例,則是包括 ”、、頁示單元310、顯示控制單元32〇、無線傳送接收單元 與無線射頻辨識(RFro)單元340。此顯示單元31〇置於遊 戲牌震置3〇0之側面3〇2,用以由顯示控制單元32〇控制 並顯示對應的牌面花色,如圖3B所顯示的花色“發,,。此 顯示單元310在一實施例中是以目前可以製作成輕' 薄、 短、小的發光二極體(LED)為例,由LED以陣列之方式排 列丄以便顯示不同之牌面花色。然而,其他具有可組成牌 面花色的顯示裝置皆可適用於本實施例中。 而顯示控制單元320之控制信號,主要是經由無線傳 送接收單元330,以無線傳送接收之方式’從互動電子遊 戲系統350中取得控制信號。而除了無線傳送接收單元33〇 之外,更包括一個無線射頻辨識(RFID)單元34〇,以無線 98-11-9 傳輸模式與互動電子遊戲系統別傳送或是接收訊息。而 此無線射頻辨識_D)單元MO也可讓互 35〇瞭解此遊戲牌裝請〇之編碼或是目前的狀態。’、、、, 在此所提到藉由互動電子遊戲系統35〇進行排序並將 同類的牌面排列在一起之實施例,可以經由遊戲牌座提供 這些遊戲牌裝置的感應平台。當多個遊戲牌裝置安置在此 ,戲牌座日彳’可經纟這些遊戲㈣的無線射頻辨識(r·) ^元340:瞭解這些遊戲牌的牌面花色’並且經由此互動 電子遊戲系統350進行切換排序,而將同類的牌面花色排 列在一起。 而如圖3C所示’為圖3A中的遊戲牌裝置3〇〇之底部 示意圖。在此遊戲牌裝置300中更具有一充電電池組36〇, 而在底部有兩個導電片362與364,用以當遊戲牌裝置3〇〇 置於遊戲牌座時,可以遊戲牌座上的充電連接片相連接而 對充電電池組360進行充電。 在此實施例中之互動電子遊戲系統,例如互動式電子 ,將設計,係為一種電子遊戲設計,遊戲元件牌面内容為 隨機方式編碼,内容出現機率視為隨機,亦不會產生衝突 或反覆現象,此設計為一種多變性且具有高度互動之數2 遊戲’其設計主要功能在於提升高齡者之互動能力與手與 手指操作能力之訓練。 此互動式電子麻將設計造型’近似市面所販售之一般 產品,其產品主要採遠端傳輸技術,提升遠距人機互動效 能。每一張牌都是實體遊戲元件,結合牌面顯示裝置、控 98-11-9 =器以及無線連結技術,或是也可增加動作感應裝置,可 供老人手指靈活度訓練,此互動設計建立在觸覺經驗與 使用者肢體操作需求。 透過網解纟的㈣,細者可贿不㈣域的玩家 或電f虛擬玩家進行錢,因此可解賴統賴人數不齊 ^問題。此種益智玩具具有虛擬電腦遊戲的優點,提供 ^通互動齡’可轉老人寂寞,實體賴元件更增加臨 場觸感,可減緩老年人大腦之退化。 —雖然本發明已以較佳實施例揭露如上,然其並非用以 限定本發明,任何所屬技術領域中具有通常知識者,在不 脫離本發明之精神和範_,當可作些許之更動與潤傅, 因此本發明之保護範圍當視後附之申請專利範圍所界定者 為準。 【圖式簡單說明】 圖1是本發明所提出互動電子遊戲系統之一較 例示意圖。 只 —圖2是本發明所提出互動電子遊戲裝置之具體實施 示意圖。 圖3A、3B與3C是圖2之互動電子遊戲裝置中所使 用的遊戲牌裝置較佳實施例示意圖。 【主要元件符號說明】 1〇〇 :互動電子遊戲系統 110、120、Π0與140 :互動電子遊戲裝置 112、122、132與142 :顯示裝置 1322021 134 :影像擷取裝置 200 :互動電子遊戲裝置 220 :底牌 222 :互動牌 210 :遊戲牌座 230:電腦主機 232 :連線 240 :顯示器 • 242、252 :線路 250 :具有麥克風之網路攝影機 300 :遊戲牌裝置 310 :顯示單元 320 :顯示控制單元 330 :無線傳送接收單元 340 :無線射頻辨識(Radio Frequency Identification, RFID)單元 • 350:互動電子遊戲系統 360 :充電電池組 362、364 : f 電片 15After determining the card color of the player's thirteen hole cards 220, the interactive electronic game device begins to play the game. After the player obtains the card right, t is operated by an interactive card 222, that is, the game platform. - From the remaining face towel, the code of the card face is given to the interactive card 22, and the interactive card 222 will display the resulting face color, such as the C4 face color in the illustration. At this time, if the player wants to leave the obtained card color as his own card 22〇', then he can choose to leave the card, and select a card from the original thirteen cards 220 to play the card. The card color obtained by the interactive card 222 will be transferred to one of the thirteen cards. The color of the selected card will be removed from the 13 cards 22G, and displayed on the age of ,, so that other players can understand the player's card or consider whether to accept the color of the card. . On the other hand, 11 98-11-9 f is not satisfied with the card color obtained by the interactive card 222, and does not wish to leave the &amp; card face, at this time, the interactive card 222 can be selected by selecting the card. The resulting cards are printed without leaving. In an embodiment, the interaction manner can be achieved by using a plurality of selection buttons on the game deck "210": "touching cards" 2U, "signing cards", "eating (five) cards 213, and holding cards" 214. If necessary, it can be done with the "Automatic = Row 215 button" or by other rounding instructions. If the card is selected for the card color, the selected card color can be selected by directly selecting the button corresponding to the 22G corresponding card number on the game card holder. The interactive electronic game set by the present invention is centered, and the playing card is used. A preferred embodiment of the game card device of the interactive card 222 includes "," a page display unit 310, a display control unit 32, a wireless transmission receiving unit, and a radio frequency identification (RFro) unit 340. The display unit 31 is disposed The side of the game card is set to 3〇0, which is used by the display control unit 32〇 to display and display the corresponding card color, as shown in FIG. 3B. In one embodiment, the display unit 310 is exemplified by a light-emitting thin, short, and small light-emitting diode (LED), which is arranged in an array by LEDs to display different card colors. However, other display devices having a configurable card color can be applied to the present embodiment. The control signal of the display control unit 320, mainly via the wireless transmission receiving unit 330, acquires the control signal from the interactive electronic game system 350 in a wireless transmission and reception manner. In addition to the wireless transmission receiving unit 33, a radio frequency identification (RFID) unit 34 is further included to transmit or receive messages in the wireless 98-11-9 transmission mode and the interactive electronic game system. The radio frequency identification_D) unit MO also allows the user to know the code of the game card or the current status. </ RTI> </ RTI> </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; When a plurality of playing card devices are placed here, the playing card seat may be subjected to the radio frequency identification (r·) of these games (4) ^ 340: understanding the face color of these playing cards' and via the interactive electronic game system The 350 performs switching sorting, and the same type of cards are arranged together. And as shown in Fig. 3C, it is a schematic diagram of the bottom of the playing card device 3 in Fig. 3A. There is a rechargeable battery pack 36 in the playing card device 300, and two conductive sheets 362 and 364 at the bottom for playing on the card deck when the playing card device 3 is placed on the playing card seat. The charging tabs are connected to charge the rechargeable battery pack 360. The interactive electronic game system in this embodiment, such as interactive electronic design, is designed as an electronic game design, and the game component board content is randomly coded, and the probability of occurrence of the content is regarded as random, and there is no conflict or repetition. Phenomenon, this design is a versatile and highly interactive number 2 game's main function is to enhance the interactive ability of the elderly and the training of hand and finger operation. This interactive electronic mahjong design is similar to the general products sold in the market. Its products mainly use remote transmission technology to enhance the long-distance human-computer interaction. Each card is a physical game component, combined with the card display device, control 98-11-9 = device and wireless connection technology, or can also add motion sensing device, for the flexibility of the elderly finger training, this interactive design is established In tactile experience and user limb manipulation needs. Through the network to solve the problem (4), the fine person can bribe the (four) domain players or electric f virtual players to carry money, so can solve the problem of the number of people. This kind of educational toy has the advantages of virtual computer games, and provides the ability to transfer the old people's loneliness, and the physical components can increase the sense of the scene, which can slow down the deterioration of the brain of the elderly. The present invention has been disclosed in the above preferred embodiments, but it is not intended to limit the invention, and any person skilled in the art can make some changes and changes without departing from the spirit and scope of the present invention. Therefore, the scope of protection of the present invention is defined by the scope of the appended claims. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic diagram showing one example of an interactive electronic game system proposed by the present invention. Only - Figure 2 is a schematic diagram of a specific implementation of the interactive electronic game device of the present invention. 3A, 3B and 3C are schematic views of a preferred embodiment of a playing card device used in the interactive electronic game device of Fig. 2. [Main Component Symbol Description] 1〇〇: Interactive Video Game System 110, 120, Π0 and 140: Interactive Video Game Devices 112, 122, 132, and 142: Display Device 1322021 134: Image Capture Device 200: Interactive Video Game Device 220 : Bottom card 222: Interactive card 210: Game card holder 230: Computer host 232: Connection 240: Display • 242, 252: Line 250: Web camera with microphone 300: Game card device 310: Display unit 320: Display control unit 330: wireless transmission receiving unit 340: Radio Frequency Identification (RFID) unit • 350: interactive electronic game system 360: rechargeable battery pack 362, 364: f chip 15

Claims (1)

1322021 十、申請專利範圍·· L一種互動電子遊戲系統,包含: 至少一互動電子遊戲裝置; —控制系統,用以連線並且控制所述 遊戲裝置; 夕互勁电子 而所述互動電子遊戲裝置包括: 制rirr戲牌,每—該遊戲牌接收來自該控制系統之控 遊= 二,送該遊戲牌之狀態,並根據該控制信號顯示該 遊戲牌的牌面花色; x —遊戲牌座’用以安置該些遊戲牌,並且 =戲牌之f應裝置平台,藉以與該控制系統對該=戲 牌進行牌面铯色的切換與排序;以及 頒示益,連接到該控制系統,用以顯示多個遊戲者 之狀態與互動書面, 其中該控制系統控制所有該些遊戲牌之牌面顯示,並 哭收該些遊戲者之指令,提供賴紐態資訊給該顯示 盗,以顯示該些遊戲者出牌之狀態以進行互動。 2. 如專利申請範圍第1項所述之互動電子遊戲裝置, 中,該控制系統以無線傳輸控制。 3. 如專利申請範圍第1項所述之互動電子遊戲系統, 〃中每一該遊戲牌包括: —顯示單元’用以顯示該遊戲牌的牌面花色; —無線傳送接收單元,用以經由無線傳送接收之方式 16 98-11-9 傳送接收訊息;1322021 X. Patent application scope · L An interactive electronic game system comprising: at least one interactive electronic game device; a control system for connecting and controlling the game device; and an interactive electronic game device The method includes: preparing a rirr play card, each of the game cards receiving a control game from the control system = two, sending the state of the game card, and displaying the card face color of the game card according to the control signal; x - the game card seat' For arranging the playing cards, and the playing area of the playing card, so as to switch and sort the playing card with the control system; and to give the benefit to the control system, In order to display the status and interaction of a plurality of players, the control system controls the display of all the cards of the game cards, and cries the instructions of the players, and provides information about the game to the display thief to display the The status of the players to play cards to interact. 2. The interactive electronic game device of claim 1, wherein the control system is controlled by wireless transmission. 3. The interactive electronic game system of claim 1, wherein each of the game cards comprises: - a display unit 'for displaying a face color of the game card; - a wireless transmission receiving unit for Method of wireless transmission and reception 16 98-11-9 transmitting and receiving messages; 4. 如專利申請範圍第3項所述之互動電子遊戲系統, 籲其中該感應單元為-無線射頻辨識(RFID)單元。 一感應單元,用以 石馬’以作為控制之依據; 一顯示控制單元,用 5. 如專利申請㈣第3項所述之互動電子遊戲系統, 其中該顯示單元是由發光二鋪(咖)叫狀方式排列 6. 如專利申請範圍第3項所述之互動電子遊戲系統, 其中該遊戲牌更包括一充電電池板,用以當該遊戲牌置於 該遊戲牌座時,可經由該遊戲牌座對該遊戲牌進行充電。 7. 如專利申請範圍第丨項所述之互動電子遊戲系統, 馨 其中》玄遊戲牌座包括多個控制按紐,用以由該遊戲者選擇 對該些遊戲牌進行牌面花色整理、充電或是控制。 8. 如專利申請範圍第1項所述之互動電子遊戲系統, 其中更包括一影像擷取單元,用以擷取遊戲者之影像,以 便提供該顯示器關於該遊戲者之互動晝面。 17 13220214. The interactive electronic game system of claim 3, wherein the sensing unit is a radio frequency identification (RFID) unit. An inductive unit for use as a basis for control; a display control unit for use in an interactive electronic game system as described in claim 3, wherein the display unit is illuminated by a second shop (coffee) The interactive electronic game system of claim 3, wherein the game card further includes a charging battery board for playing the game card when the game card is placed in the game card seat. The card is used to charge the card. 7. The interactive electronic game system as described in the third paragraph of the patent application scope, wherein the game board includes a plurality of control buttons for selecting, charging, and charging the game cards by the player. Or control. 8. The interactive video game system of claim 1, further comprising an image capture unit for capturing an image of the player to provide an interactive view of the display with respect to the player. 17 1322021 • ·• · 1322021 98-11-9 七、 指定代表圖: (一) 本案之指定代表圖:圖1 (二) 本代表圖之元件符號簡單說明: 100 :互動電子遊戲系統 110、120、130與140 :互動電子遊戲裝置 112、122、132與142 :顯示裝置 134 :影像擷取裝置 八、 本案若有化學式時,請揭示最能顯示發明特徵 的化學式: 無1322021 98-11-9 VII. Designated representative map: (1) Designated representative figure of the case: Figure 1 (2) Simple description of the symbol of the representative figure: 100: Interactive video game system 110, 120, 130 and 140: interaction Video game devices 112, 122, 132, and 142: display device 134: image capture device 8. If there is a chemical formula in this case, please disclose the chemical formula that best displays the characteristics of the invention:
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