CN112337080A - Entertainment system for simulating use experience of real chess and cards - Google Patents

Entertainment system for simulating use experience of real chess and cards Download PDF

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Publication number
CN112337080A
CN112337080A CN202011090815.5A CN202011090815A CN112337080A CN 112337080 A CN112337080 A CN 112337080A CN 202011090815 A CN202011090815 A CN 202011090815A CN 112337080 A CN112337080 A CN 112337080A
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CN
China
Prior art keywords
card
chess
area
color
real
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Pending
Application number
CN202011090815.5A
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Chinese (zh)
Inventor
张萍萍
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Zhuquanwang Wuhan Technology Co ltd
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Zhuquanwang Wuhan Technology Co ltd
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Priority to CN202011090815.5A priority Critical patent/CN112337080A/en
Publication of CN112337080A publication Critical patent/CN112337080A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/067Tables or similar supporting structures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00974Accessories for board games mounted, drawn on or designed as a table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays

Abstract

The invention discloses an entertainment system for simulating use experience of real chess and cards, which relates to the field of game entertainment and comprises at least one game suite, wherein each game suite comprises a game table and a plurality of electronic chess and card blocks for displaying card colors, and the game table comprises a sensing area and a card color display area; one surface of the electronic chess and card block is a display screen, the electronic chess and card block comprises a random color chess and card block and a blank chess and card block, and the random color chess and card block is used for displaying the color of the cards to be touched; when the electronic chess and card blocks move from the outside of the sensing area to the sensing area, the card color display area displays the card colors of the electronic chess and card blocks moving to the sensing area, and when the empty chess and card blocks move to the sensing area, the card colors of the electronic chess and card blocks moving to the sensing area from the previous card outlet are displayed. The invention can achieve the purpose of simulating the experience of real chess and card games.

Description

Entertainment system for simulating use experience of real chess and cards
Technical Field
The invention relates to the field of game entertainment, in particular to an entertainment system for simulating use experience of real chess and cards.
Background
Chess and cards are chess and card entertainment games widely existing in daily life of people, and generally 4 people play games together, and play game entertainment is performed through the mahjong, so that the mental power is exercised, and the feelings among players are promoted, so that more and more people choose to play leisure time through the chess and card games.
Chess and card games are generally played among relatives and friends, but along with the rapid development of urban construction, the residence places among the relatives and friends are often far away, so that 4 players required by chess and card games are difficult to play physical chess and card entertainment face to face under certain conditions, and if the 4 players play the online electronic chess and card games through intelligent mobile devices, the experience of real physical chess and card games is difficult to experience.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide an entertainment system for simulating the use experience of real chess and cards, which can achieve the aim of simulating the experience of real chess and card games.
In order to achieve the above purposes, the invention adopts the technical scheme that the game system comprises at least one game suite, and each game suite comprises:
the game table comprises a sensing area and a card color display area; and
the electronic chess and card blocks are used for displaying the colors of cards, one surface of each electronic chess and card block is a display screen, each electronic chess and card block comprises a random color chess and card block and a blank chess and card block, and the random color chess and card blocks are used for displaying the colors of the cards to be touched;
when the electronic chess and card blocks move from the outside of the sensing area to the sensing area, the card color display area displays the card colors of the electronic chess and card blocks moving to the sensing area, and when the empty chess and card blocks move to the sensing area, the card colors of the electronic chess and card blocks moving to the sensing area from the previous card outlet are displayed.
On the basis of the technical scheme, the dice further comprises at least one dice, and after the dice are thrown in the induction area, the number of thrown points corresponding to the dice is displayed in the card color display area.
On the basis of the technical proposal, the device comprises a shell,
the game table surface also comprises a card stacking area and a card preparing area;
the random color chess and card blocks are positioned in the card stacking area;
the blank chess and cards are positioned in the card preparation area.
On the basis of the technical proposal, the device comprises a shell,
when pre-card-touching operation before official dealing is carried out, the random color-playing chess and card blocks move to display the colors of the cards randomly distributed to the current card-playing party, and the moved random color-playing chess and card blocks belong to the current card-playing party;
when the cards are touched after official match is carried out, after the random color chess and card blocks move, the colors of the cards left after the cards are removed are displayed randomly, the moved random color chess and card blocks belong to the current card-playing party, and after the blank chess and cards move to the induction area, the moved blank chess and cards belong to the current card-playing party.
On the basis of the technical scheme, the electronic chess and card pieces are internally provided with attitude sensors for detecting whether the electronic chess and card pieces move and whether preset actions are finished, when the attitude sensors detect that the electronic chess and card pieces belonging to the current card-playing party in the card stacking area all finish the preset actions, and whether the current card-playing party wins is judged based on the card colors of the electronic chess and card pieces belonging to the current card-playing party in the card stacking area and the card colors of the electronic chess and card pieces belonging to the current card-playing party in the sensing area.
On the basis of the technical proposal, the device comprises a shell,
the entertainment system comprises a multi-person entertainment mode and a single-person entertainment mode;
the multiplayer entertainment mode is used for playing games for a plurality of real card players, and each card player correspondingly uses a set of game suite in the multiplayer entertainment mode;
the single player entertainment mode is a game played by a real player and at least one computer player.
On the basis of the technical scheme, under the multi-person entertainment mode:
the card color display area is divided into a plurality of display areas, each display area corresponds to a card player, and a sensing area is arranged above one display area;
when the current card player moves the electronic chess and card pieces from the sensing area to the sensing area, the display area corresponding to the current card player in the game suite of the current card player does not display the card color of the electronic chess and card pieces, and the display areas corresponding to the current card player in the game suites of other card players display the card color of the electronic chess and card pieces.
On the basis of the technical scheme, under the single entertainment mode:
the card color display area is divided into a plurality of display areas, one display area corresponds to a real card player, a sensing area is arranged above the display area, and the other display areas correspond to computer card players respectively;
when the real card-playing party moves the electronic chess and card blocks from the sensing area to the sensing area, the display area corresponding to the real card-playing party does not display the card colors of the electronic chess and card blocks;
the display area corresponding to the computer dealer is used for displaying the color of the cards played by the computer dealer.
On the basis of the technical proposal, the device comprises a shell,
a wireless charging coil and a storage battery are arranged in the electronic chess and card block;
the wireless charging module is arranged in the game table and used for wirelessly charging the storage battery of the electronic chess and card pieces.
On the basis of the technical proposal, the device comprises a shell,
the game kit also comprises a communication module;
the communication module is used for carrying out communication in a wired or wireless mode among the game suites so as to keep the game data synchronous.
Compared with the prior art, the invention has the advantages that: the electronic chess and card blocks with the display screen are adopted to replace real chess and card blocks, so that the operation of card touch and card drawing is performed, the card drawing color of other card players is displayed on the card color display area, the purpose of simulating the experience of real chess and card games is achieved, the experience of real chess and card games can be remotely performed among multiple persons, and the experience of chess and card games is guaranteed.
Drawings
FIG. 1 is a schematic diagram of an entertainment system for simulating a real chess usage experience according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of positions of electronic chess and card pieces after pre-touch operation before official dealing;
FIG. 3 is a schematic diagram of positions of the electronic chess and card pieces after official dealing.
In the figure: 1-game table surface, 2-induction area, 3-card color display area, 4-random card color chess and card blocks, 5-blank chess and card blocks, 6-code card area, 7-standby card area, 8-display area and 9-bottom card area.
Detailed Description
The embodiment of the invention provides an entertainment system for simulating use experience of real chess and cards, which adopts electronic chess and card blocks with a display screen to replace the real chess and card blocks so as to achieve the purpose of simulating game experience of the real chess and card and effectively enhance game experience.
The present invention will be described in further detail with reference to the accompanying drawings and examples. As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Referring to fig. 1, an entertainment system for simulating a real-world chess playing experience according to an embodiment of the present invention includes a game table 1 and a plurality of electronic chess pieces for displaying card colors.
The game table 1 comprises a sensing area 2 and a card color display area 3, wherein the card color display area 3 is composed of an electronic display screen. The chess and card game is generally played by a plurality of persons at the same time, therefore, the card color display area 3 can be divided into a plurality of display areas 8, each display area 8 corresponds to one card player, and each display area 8 is used for displaying the card color of the random card color chess and card blocks 4 of which the display area 8 corresponds to the card player and moves to the sensing area 2. The sensing area 2 is used for sensing the random color chess and card blocks 4 moving to the sensing area 2 to obtain the color of the random color chess and card blocks 4 so as to display in the display area 8.
One surface of the electronic chess and card block is a display screen, and the size of the electronic chess and card block is the same as that of the real chess and card block. The electronic chess and card blocks comprise random chess and card blocks 4 and blank chess and card blocks 5, the random chess and card blocks 4 are used for displaying the colors of cards to be touched, namely, when a user touches the cards, a display screen of the touched random chess and card blocks 4 randomly displays the colors of the cards which are distributed to a current card-playing party, and after the display screen of the random chess and card blocks 4 displays the colors of the cards, the colors of the cards displayed by the display screen exist all the time until one game is finished.
When the random color chess and card blocks 4 move from the sensing area 2 to the sensing area 2, the color display area 3 displays the color of the random color chess and card blocks 4 moving to the sensing area 2, and when the empty white chess and card blocks 5 move to the sensing area 2, the color of the electronic chess and card blocks moving to the sensing area 2 from the previous card outlet is displayed.
The game table board 1 further comprises a card arranging area 6 and a card preparing area 7, the random color chess and card blocks 4 are located in the card arranging area 6, and the blank chess and cards are located in the card preparing area 7. For the layout of each area on the game table 1, the layout mode shown in fig. 1 can be used, the tile color display area 3 is a square, the center of the tile color display area 3 is a spare tile area 7, and the playing is generally carried out by 4 players, so that the tile color display area 3 is divided into 4 display areas 8 according to the up, down, left and right directions, the display area 8 of the down direction corresponds to the current tile dealer, the display area 8 of the up direction corresponds to the opposite tile dealer of the current tile dealer, the display area 8 of the left direction corresponds to the left tile dealer of the current tile dealer, and the display area 8 of the direction corresponds to the right tile dealer of the current tile dealer. The dealing area 6 is immediately below the display area 8.
In the embodiment of the invention, when the pre-card-touching operation before the official deal is carried out, the random color-card chess and card block 4 displays the card color randomly distributed to the current card-playing party after moving, and the moved random color-card chess and card block 4 belongs to the current card-playing party; when the card-touching operation after the official match is carried out, after the random color-playing chess and card block 4 moves, the color of the cards left after the removal of the matched cards is randomly displayed, the moved random color-playing chess and card block 4 belongs to the current card-playing party, and after the blank chess and cards move to the induction area 2, the moved blank chess and cards belong to the current card-playing party.
The electronic chess and card piece is provided with a posture sensor for detecting whether the electronic chess and card piece moves and whether preset actions are finished or not, when the posture sensor detects that the electronic chess and card piece of the dealing area 6 belonging to the current card-playing party all finishes the preset actions, the current card-playing party is judged to be winner or not based on the card colors of the electronic chess and card piece of the current card-playing party in the dealing area 6 and the card colors of the electronic chess and card piece of the current card-playing party in the sensing area 2.
For the chess and card game operation, the operation generally comprises a pre-card-drawing operation before entering the official deal, a card-drawing operation after the official deal, a card-playing operation of other card players and a game winning operation.
The pre-card-touching operation is that when the game starts, the card-out party continuously touches a certain number of chess cards as the bottom cards, and other operations are not carried out in the pre-card-touching operation process. The invention realizes the operation of pre-card-touching, and adopts the following modes: an area is divided in the card stacking area 6 to serve as a bottom card area 9 for placing bottom cards of a player, random color playing pieces 4 of the playing color display area 3 are stacked in the card stacking area 6 according to a playing mode of the playing cards, a user moves a certain number of random color playing pieces 4 to the bottom card area 9 from the stacked random color playing pieces 4 to serve as the bottom cards of the user, and when the stacked random color playing pieces 4 move, a display screen of the random color playing pieces 4 displays the color of the bottom cards distributed to the current player.
The card-drawing operation is that after entering the official deal, the card-drawing party draws a card from the stacked cards to be drawn and puts the card into the bottom card of the card-drawing party. The invention realizes the card-touching operation in the following way: and moving one random color chess and card block 4 from the stacked random color chess and card blocks 4 to a bottom card area 9, and after the random color chess and card block 4 moves, displaying the color of the cards randomly distributed to the current card-playing party on a display screen of the random color chess and card block 4.
The card-playing operation is that the card-playing party takes one card from the bottom cards to the table top. The invention realizes the card-playing operation in the following way: and moving one random color-card chess-card block 4 to the sensing area 2 from the bottom-card area 9, wherein the display area 8 corresponding to the current card-playing party in the game suite of the current card-playing party does not display the color of the random color-card chess-card block 4, and the display areas 8 corresponding to the current card-playing party in the game suites of other card-playing parties display the color of the random color-card chess-card block 4.
The cards played by other players are operated, when other players play a card, the current player takes 2 or 3 cards from the bottom card and puts the cards on the table, or takes 2 cards, and the color of the 2 cards taken out can be continuous with the color of the cards played by other players. The invention realizes the operation of playing cards of other card players, and adopts the following mode: a blank chess and card block 5 is moved from the card preparation area 7 to the sensing area 2, when the blank chess and card block 5 moves, the display screen displays the color of a random color chess and card block 4 which is moved to the sensing area 2 by a card player in the previous card playing operation, then 2 or 3 random color chess and card blocks 4 in the bottom card area 9 are moved to the sensing area 2, the display area 8 corresponding to the current card player in the game suite of the current card player does not display the colors of the moved blank chess and card block 5 and random color chess and card block 4, and the display areas 8 corresponding to the current card player in the game suites of other card players display the colors of the moved chess and card block 5 and random color chess and card block 4.
The game winning comprises the winning of the current card-playing party after other card-playing parties play a card and the winning after the current card-playing party touches a card. The invention realizes that the current card-playing party wins when other card-playing parties play a card, and the adopted mode is as follows: moving a blank chess and card block 5 from the card preparation area 7 to the sensing area 2, and when the blank chess and card block 5 moves, displaying the color of a random chess and card block 4 which moves from a playing party to the sensing area 2 after playing operation on a display screen, then making the random chess and card block 4 in the bottom chess area 9 perform a preset action such as rolling operation, so that the display screen towards the playing party rolls upwards, and judging whether the current playing party wins or not based on the color of the electronic chess and card block in the bottom chess area 9 and the color of the electronic chess and card block of the current playing party belonging to the sensing area 2; the invention realizes the victory after the current card-playing party draws one card, and the adopted mode is as follows: move a random card color chess card piece 4 to end card district 9 in random card color chess card piece 4 from the code, and should random card color chess card piece 4 take place to remove the back, the display screen of this random card color chess card piece 4 shows the card color of distributing to present party of playing cards at random, then random card color chess card piece 4 of end card district 9 makes the action of predetermineeing, then the card color of the electron chess card piece that is based on end card district 9 and the card color of the electron chess card piece that induction zone 2 belongs to present party of playing cards, judge whether present party of playing cards wins. It should be noted that, in the embodiment of the present invention, the blank chess-card block 5 that the current card-playing party moves from the card-preparing area 7 to the sensing area 2, the random color chess-card block 4 in the bottom-card area 9 of the current card-playing party, and the random color chess-card block 4 that the current card-playing party moves from the bottom-card area 9 to the sensing area 2 when the current card-playing party operates playing cards played by other card-playing parties all belong to the electronic chess-card blocks of the current card-playing party.
The wireless charging module is used for wirelessly charging a storage battery of the electronic chess and card block on the game table board 1; the wireless communication module is used for carrying out data transmission with the electronic chess and card blocks, and the controller is used for controlling the display of the 3 areas of the card color display area, the display of the display screen on the electronic chess and card blocks and judging whether the electronic chess and card blocks win or not. The game suite also comprises a communication module, and the communication module is used for carrying out wired or wireless communication among the game suites so as to keep the game data synchronous.
An attitude sensor, a wireless communication module, a storage battery, electronic tags (the ID of each electronic tag is unique) and a wireless charging coil are arranged in the electronic chess pieces. The attitude sensor is used for detecting whether the electronic chess and card blocks move or not and whether preset actions are finished or not; the wireless communication module is used for transmitting corresponding signals to the processor after the electronic chess and card pieces move or complete the preset action, and after the electronic chess and card pieces are received by the wireless communication module of the processor, the controller can know that the electronic chess and card pieces move or complete the preset action, so that the display of a display screen on the electronic chess and card pieces, the display of a card color display area 3 and the judgment of whether the electronic chess and card pieces win or not are controlled.
The induction zone 2 below is provided with the induction module, the induction module links to each other with the controller, the induction module is arranged in responding to the electronic tags in the electronic chess and card piece, after the electronic chess and card piece moved to induction zone 2, the induction module induced the electronic tags in the electronic chess and card piece, and give the controller with ID (Identity Document) transmission of the electronic tags who senses, and then the controller can learn the tablet color of the electronic chess and card piece of removal to induction zone 2, thereby control the corresponding demonstration in 3 districts of tablet color display area.
Furthermore, in order to ensure the wireless charging safety of the electronic chess and card pieces, a temperature sensor can be arranged in the game table board 1, and when the temperature sensor detects that the temperature of the game table board 1 exceeds the preset temperature, a chess and card player is reminded to finish the game, or the game table board 1 and the electronic chess and card pieces are cooled by adopting a cooling operation.
The entertainment system of the embodiment of the invention comprises a multi-person entertainment mode and a single-person entertainment mode; the multiplayer entertainment mode is used for playing games for a plurality of real card players, and each card player correspondingly uses a set of game suite in the multiplayer entertainment mode; the single player entertainment mode is for a real player playing a game with at least one computerized player. In the embodiment of the invention, the real card-playing party refers to a real chess and card game player, and the computer card-playing party refers to a computer player automatically operated by a computer.
In a multi-player entertainment mode: the card color display area 3 is divided into a plurality of display areas 8, each display area 8 corresponds to one card player, and the sensing area 2 is arranged above one display area 8; when the current card player moves the electronic chess and card pieces from the sensing area 2 to the sensing area 2, the display area 8 corresponding to the current card player in the game suite of the current card player does not display the card color of the electronic chess and card pieces, and the display areas 8 corresponding to the current card player in the game suites of other card players display the card color of the electronic chess and card pieces. Other game operations in the multiplayer entertainment mode are the same as described above.
Under the single amusement mode: the card color display area 3 is divided into a plurality of display areas 8, one display area 8 corresponds to a real card player, the sensing area 2 is arranged above the display area 8, and the other display areas 8 correspond to computer card players respectively; when the real card-playing party moves the electronic chess and card blocks from the sensing area 2 to the sensing area 2, the display area 8 corresponding to the real card-playing party does not display the card colors of the electronic chess and card blocks; the display area 8 corresponding to the computer dealer is used for displaying the color of the cards played by the computer dealer. Other game operations of the real player in the single player entertainment mode are the same as the above-described operation modes.
In a possible embodiment, the entertainment system of the invention further comprises at least one dice, and after the dice is thrown in the sensing area 2, the playing card color display area 3 displays the number of thrown points corresponding to the dice. The dice is internally provided with a posture sensor and a wireless transmission module, when the dice rolls, the controller learns the number of rolls corresponding to the dice according to the current posture of the dice and displays the number in the 3 regions of the card color display region.
The following describes the use flow of the entertainment system of the present invention.
S1: referring to fig. 1, random color chess and card blocks 4 without displayed colors are orderly stacked to a card stacking area 6, and blank chess and cards without displayed colors are orderly stacked to a card standby area 7;
s2: referring to fig. 2, moving a preset number of random color-card chess-card blocks 4 to a bottom-card area 9 of the card-stacking area 6, and displaying randomly distributed card colors after the randomly-stacked random color-card chess-card blocks 4 move;
s3: when the current card player operation round is entered, judging whether the card color played by the card player in the previous operation round needs to be operated, if not, turning to S4, and if so, turning to S5;
s4: moving the random card color chess and card blocks 4 without displaying the card colors to the bottom card area 9 according to a preset game rule, and moving the random card color chess and card blocks 4 in the bottom card area 9 to the induction area 2;
s5: according to the preset game rule, the blank chess and cards in the card preparation area 7 move to the induction area 2, the random color chess and cards blocks 4 in the bottom card area 9 move to the induction area 2, or the blank chess and cards in the card preparation area 7 move to the induction area 2, the random color chess and cards blocks 4 in the bottom card area 9 move to the induction area 2, and the random color chess and cards blocks 4 not displaying the colors of the cards move to the bottom card area 9. Referring to fig. 3, in order to move the blank chess in the card preparation area 7 to the sensing area 2, move the random color chess pieces 4 in the bottom chess area 9 to the sensing area 2, and move the random color chess pieces 4 without displaying the colors to the bottom chess area 9, the position of the electronic chess pieces is schematically shown.
According to the entertainment system for simulating the use experience of the real chess and cards, the electronic chess and card blocks with the display screens are adopted to replace the real chess and card blocks so as to carry out the operation of card touching and card drawing, and the card drawing colors of other card drawing parties are displayed in the card color display area 3, so that the purpose of simulating the experience of the real chess and card games is achieved, the experience of the real chess and card games can be remotely carried out among multiple persons, and the experience feeling of the chess and card games is ensured.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.

Claims (10)

1. An entertainment system for simulating a real chess-card use experience, comprising at least one game suite, and each game suite comprising:
the game table comprises a game table surface (1), wherein the game table surface (1) comprises a sensing area (2) and a card color display area (3); and
the electronic chess and card blocks are used for displaying the colors of cards, one surface of each electronic chess and card block is a display screen, each electronic chess and card block comprises a random-color chess and card block (4) and a blank chess and card block (5), and the random-color chess and card block (4) is used for displaying the colors of the cards to be touched;
when the electronic chess and card blocks move from the sensing area (2) to the sensing area (2), the card color display area (3) displays the card colors of the electronic chess and card blocks moving to the sensing area (2), and when the empty white chess and card blocks (5) move to the sensing area (2), the card colors of the electronic chess and card blocks moving to the sensing area (2) from the previous card outlet are displayed.
2. An entertainment system for simulating a real-world chess-card use experience as recited in claim 1, wherein: the rolling machine also comprises at least one dice, and after the dice roll in the induction area (2), the number of rolled points corresponding to the dice is displayed in the card color display area (3).
3. An entertainment system for simulating a real-world chess-card use experience as recited in claim 1, wherein:
the game table board (1) also comprises a card stacking area (6) and a card preparation area (7);
the random color chess and card block (4) is positioned in the card arranging area (6);
the blank chess and cards are positioned in the card preparation area (7).
4. An entertainment system for simulating a real-world chess-card use experience as recited in claim 3, wherein:
when the pre-card-touching operation before the official deal is carried out, the random card color chess and card block (4) displays the card colors randomly distributed to the current card-playing party after moving, and the random card color chess and card block (4) after moving belongs to the current card-playing party;
when the cards are touched after formal match is carried out, after the random color chess and card block (4) moves, the color of the cards left after the cards are removed is displayed randomly, the moved random color chess and card block (4) belongs to the current card-playing party, and after the blank chess and cards move to the induction area (2), the moved blank chess and cards belong to the current card-playing party.
5. An entertainment system for simulating a real-world chess-card use experience as recited in claim 4, wherein: the electronic chess and card piece is characterized in that an attitude sensor used for detecting whether the electronic chess and card piece moves and whether preset actions are completed is arranged in the electronic chess and card piece, when the attitude sensor detects that the electronic chess and card piece belonging to the current card player in the card arranging area (6) completes the preset actions, the current card player is judged to win or not based on the card colors of the electronic chess and card piece belonging to the current card player in the card arranging area (6) and the card colors of the electronic chess and card piece belonging to the current card player in the sensing area (2).
6. An entertainment system for simulating a real-world chess-card use experience as recited in claim 1, wherein:
the entertainment system comprises a multi-person entertainment mode and a single-person entertainment mode;
the multiplayer entertainment mode is used for playing games for a plurality of real card players, and each card player correspondingly uses a set of game suite in the multiplayer entertainment mode;
the single player entertainment mode is a game played by a real player and at least one computer player.
7. An entertainment system for simulating a real chess and card use experience according to claim 6, characterized in that in said multi-player entertainment mode:
the card color display area (3) is divided into a plurality of display areas (8), each display area (8) corresponds to one card player, and a sensing area (2) is arranged above one display area (8);
when the current card player moves the electronic chess and card pieces from the sensing area (2) to the sensing area (2), the display area (8) corresponding to the current card player in the game suite of the current card player does not display the card color of the electronic chess and card pieces, and the display areas (8) corresponding to the current card player in the game suites of other card players display the card color of the electronic chess and card pieces.
8. An entertainment system for simulating a real chess and card use experience according to claim 6, characterized in that said single person entertainment mode:
the card color display area (3) is divided into a plurality of display areas (8), one display area (8) corresponds to a real card player, the sensing area (2) is arranged above the display area (8), and the other display areas (8) correspond to computer card players respectively;
when the real card-playing party moves the electronic chess and card blocks from the sensing area (2) to the sensing area (2), the display area (8) corresponding to the real card-playing party does not display the card colors of the electronic chess and card blocks;
the display area (8) corresponding to the computer dealer is used for displaying the color of the cards played by the computer dealer.
9. An entertainment system for simulating a real-world chess-card use experience as recited in claim 1, wherein:
a wireless charging coil and a storage battery are arranged in the electronic chess and card block;
the wireless charging device is characterized in that a wireless charging module is arranged in the game table board (1), and the wireless charging module is used for wirelessly charging a storage battery of the electronic chess and card blocks.
10. An entertainment system for simulating a real-world chess-card use experience as recited in claim 1, wherein:
the game kit also comprises a communication module;
the communication module is used for carrying out communication in a wired or wireless mode among the game suites so as to keep the game data synchronous.
CN202011090815.5A 2020-10-13 2020-10-13 Entertainment system for simulating use experience of real chess and cards Pending CN112337080A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011090815.5A CN112337080A (en) 2020-10-13 2020-10-13 Entertainment system for simulating use experience of real chess and cards

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011090815.5A CN112337080A (en) 2020-10-13 2020-10-13 Entertainment system for simulating use experience of real chess and cards

Publications (1)

Publication Number Publication Date
CN112337080A true CN112337080A (en) 2021-02-09

Family

ID=74360746

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202011090815.5A Pending CN112337080A (en) 2020-10-13 2020-10-13 Entertainment system for simulating use experience of real chess and cards

Country Status (1)

Country Link
CN (1) CN112337080A (en)

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