CN100579614C - Interactive electronic games system - Google Patents

Interactive electronic games system Download PDF

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Publication number
CN100579614C
CN100579614C CN 200610171759 CN200610171759A CN100579614C CN 100579614 C CN100579614 C CN 100579614C CN 200610171759 CN200610171759 CN 200610171759 CN 200610171759 A CN200610171759 A CN 200610171759A CN 100579614 C CN100579614 C CN 100579614C
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China
Prior art keywords
playing card
interactive electronic
interactive
electronic games
order
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CN 200610171759
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Chinese (zh)
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CN101209381A (en
Inventor
邵耀华
简诗颖
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Industrial Technology Research Institute ITRI
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Industrial Technology Research Institute ITRI
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Priority to CN 200610171759 priority Critical patent/CN100579614C/en
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Publication of CN100579614C publication Critical patent/CN100579614C/en
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Abstract

The invention discloses an interactive electronic game system, which can provide entertainment of high-technology and virtual interactive games for old people and improve the adaptability of old people to high-technological lives. Combined with an entity game component, the virtual and interactive electronic game system can improve the action flexibility between hands and fingers of old people and slow down the intelligence recession of old people, for instance, the invention can avoid the occurrence of the Alzheimer disease. Furthermore, by using the connection of wireless network games, the interactive electronic game device can resolve the problem that the number of people in traditional games is not enough.

Description

Interactive electronic games system
Technical field
The present invention relates to a kind of electronic game system, particularly relate to a kind of with virtual interactive game, but game component in conjunction with physical operation, can use both hands as traditional game, promote operator's telepresenc, can link and disperse player's interactive electronic games system everywhere as the network game on line again.
Background technology
Point out according to research, advanced age, person's intelligence tended to increase decay to some extent because of the age, and new things acceptance level is also had gradual slow for it or refusal is accepted phenomenon, and this group's population activity development can reduce day by day, therefore causes the not good problem of person's mental and physical at advanced age to derive.
In view of this, if, promote person's physical and mental development at advanced age by game mode with game mode incision person's body and mind amusement circles at advanced age.With the Random Factor Mahjong is example, though general computer mahjong can provide recreational, but does not have the sense of touch of traditional mahjong.Therefore interactive electronic mahjong game device has the mahjong assembly of entity Presentation Function, and the telepresenc of interactive game is provided, and makes the player can be as the utilization both hands of operation with traditional mahjong.
Propose the mahjong that a kind of configuration contains the information sheet of fluorophor in the open communique of Japan Patent 11-90036 number, it is to utilize on the mahjong surface or innerly have the forming fluorescence-free or the difference of light transmission coefficient to come registration plate identification information.Furthermore, be to utilize irradiation ultraviolet radiation etc. to make light-emitting phosphor, read to obtain board identification information by optical technology again.
But the development in past is at by game mode, provides the advanced age person in the virtual interactive game mode of high-tech, promotes the advanced age person to the adaptive faculty of high-tech life.And but the operation of entity game component is considered in this virtual interactive game, with flexibility ratio between enhancement person's hand at advanced age and the finger, slows down person's intelelectual deterioration at advanced age.And the combining wireless online game links, and can solve the uneven problem of traditional game number again.
Summary of the invention
The present invention proposes a kind of interactive electronic games device, can provide the advanced age person with the amusement of the virtual interactive game mode of high-tech by game mode.This can promote the adaptive faculty that advanced age, the person lived to high-tech.And the operation by the entity game component, can promote advanced age person's hand with point between flexibility ratio, slow down person's intelelectual deterioration at advanced age.
The present invention proposes a kind of interactive electronic games device, and the binding of utilization wireless network game can solve the uneven problem of traditional game number.
At interactive electronic games system proposed by the invention, comprise control system, playing card seat and a plurality of playing card.This control system is in order to set the online and control between this interactive game.Above-mentioned playing card then receives the control signal and the state that transmits playing card from control system, and shows the board face pattern of playing card according to control signal.And the playing card seat is in order to settling above-mentioned playing card, and in order to the induction installation platform as playing card, uses switching and the ordering of playing card being carried out board face pattern with control system.Display then is connected to control system, in order to state and the interactive picture that shows a plurality of players.
In interactive electronic games system proposed by the invention, each playing card comprises display unit, wireless transmit receive unit and sensing unit.This display unit is in order to show the board face pattern of playing card.Wireless transmit receive unit transmits the reception message in order to the mode that receives via wireless transmission.And sensing unit is in order to the coding by control system identification playing card, with the foundation as control.And indicative control unit in order to via wireless transmit receive unit, receives control signal and the state that transmits playing card from control system, and the control display unit shows the board face pattern of playing card.
For above-mentioned feature and advantage of the present invention can be become apparent, preferred embodiment cited below particularly, and be described with reference to the accompanying drawings as follows.
Description of drawings
Fig. 1 is a preferred embodiment schematic diagram of interactive electronic games system proposed by the invention.
Fig. 2 is the specific embodiment schematic diagram of interactive electronic games device proposed by the invention.
Fig. 3 A, 3B and 3C are employed playing card device preferred embodiment schematic diagrames in the interactive electronic games device of Fig. 2.
The reference numeral explanation
100: interactive electronic games system
110,120,130 and 140: the interactive electronic games device
112,122,132 and 142: display unit
134: image capture unit
200: the interactive electronic games device
220: card in one's hand
210: the playing card seat
230: main frame
240: display
242,252: circuit
250: network camera with microphone
300: the playing card device
310: display unit
320: indicative control unit
330: wireless transmit receive unit
340: radio frequency identification (Radio Frequency Identification, RFID) unit
350: interactive electronic games system
360: rechargeable battery set
362,364: conducting strip
The specific embodiment
The present invention proposes a kind of interactive electronic games device, can see through game mode, and adopts the entertainment device of the virtual interactive game mode of high-tech, except promoting the adaptive faculty to the high-tech life.And the operation of entity game component can be provided, this can promote flexibility ratio between player's hand and the finger.
The interactive electronic games device that the present invention proposes can be used in the wireless network interactive electronic game, for example can be used as old man's educational toy.This invention provides the physical interaction game component, in conjunction with luminous display unit (for example LED), action induction device, controller and wireless link technology, provides the user to point the training of flexibility ratio.By the control of the network platform, the user can play with the player or the computer virtual player of different regions, therefore can solve the uneven problem of traditional game number.This kind educational toy has the advantage of virtual machine recreation, provides to link up interactive media, can mediate old man's loneliness, and the entity game component more increases sense of touch when participating in the cintest, the degeneration that can slow down the elderly's brain.
The present invention estimate with middle age or advanced age the person be main tested object, in promoting with practical manner or advanced age person's operation by human hand ability, promote the physical and mental development, and in the enhancement or advanced age the person to the receiving ability of high-tech product.Therefore not only amplification to some extent in social interaction's behavior of the present invention, its gaming platform also will reach value interactive with the old man and that promote developmental game, just improve person's intelligence degradation phenomena at advanced age that old man's intelligence and age increase are brought up.
The preferred embodiment of interactive electronic games system proposed by the invention please refer to shown in Figure 1.In this interactive electronic games system 100 embodiment, have four interactive electronic games devices 110,120,130 and 140, by the binding interaction of internet.Certainly, as mentioned above, also can be via a wherein player and other people interaction of Computer Simulation.Each interactive electronic games device 110,120,130 and 140 is shown other user's state respectively by a display unit 112,122,132 and 142, and this display unit can in be built in this interactive electronic games device, also can external mode be connected to the computer or the display of other device.
This interactive electronic games system 100 is based on Radio Transmission Technology, the user can be by the binding of this pattern and internet, play games with the user's interaction at diverse location, four players as shown in Figure 1 are respectively from different regions, for example platform south, Hsinchu, the Taibei and Kaohsiung.And can understand present action of other people and state by display unit.In addition, in an embodiment, also can add an image capture unit 134, so that acquisition user's image, and on this image capture unit 134, also can add microphone, engage in the dialogue with other player, so, can allow this interactive electronic games system 100 have more telepresenc and affinity.
Is that embodiment illustrates interactive electronic games system 100 at this with the mahjong that quite is subjected to the elder person and welcome, yet is not to be subject to this.In the rule of mahjong, each player understands the basic row of cover group, wherein contains the individual and shows row's face (13) and at least one interactive board, and interactive board provides the player as touching board, eating the interactive assembly of (bumping) board.
The board face pattern of these boards can utilize light emitting diode (LED) assembly to constitute, and by the network platform of interactive electronic games system 100 coding (ID) with every board of stochastic model control when starting, each coding has its default pattern.Have a people to be banker in A, B, C and the D player four-player, and power is sent out by the elder generation of desirable drawing (touching) board.And this network platform will be showed the playing card face being wirelessly transmitted to other player, rely on the demonstration of display unit, and the user can be known the other side's state of playing a card at any time, and the voice Interface of if needed also can arranging in pairs or groups is to promote game interactive.
The user is by this kind game mode, computer also can provide virtual portrait and player interaction, its pattern has solved the problem of game number deficiency, moreover, its game module not only on mahjong can by the utilization outside, its game mode also can extensively be used to bridge or four look boards or the like are various need be by the cards game of interaction.
As shown in Figure 1, the user carries out computer interconnection and transmits interactive status function by central control system, and all interactive messages will be according to this as pointer.This figure that is explanation, the board face receives the instruction display board look that the network platform is transmitted, all interactive models of its user that is by image capture unit 134, for example network camera (Web CAM) device transfers to the network platform, with this as with the foundation of other three player interactions.
The specific embodiment of interactive electronic games device proposed by the invention please refer to shown in Figure 2.At this is that embodiment illustrates interactive electronic games device 200 with rather well received mahjong still, yet is not to be subject to this.This interactive electronic games device 200 comprises the basic card in one's hand 220 that the player has, and places respectively on the playing card seat 210.The board face pattern of these cards in one's hand 220 can be by gaming platform when starting, coding (ID) with every board of stochastic model control, each coding has its default pattern, and for example the board face pattern of 13 cards in one's hand 220 is respectively the board face of A1~A3, B1~B4, C1~C3, D1~D2 and E1 or the like five kinds in icon.And when recreation started, the board face of this stochastic model control can sort by system, and similar board face is arranged in together, and A as shown in Figure 2, B, C, D come with the E class, for example Random Factor Mahjong.And if wish that the player can increase the training of finger flexibility ratio, also can be arranged in together according to the board face from being about to these boards, to increase interactive characteristic by the player.
Sort by system and similar board face is arranged in together embodiment this mention, the induction platform of these playing cards can be provided via playing card seat 210, when these playing cards when for example 13 cards in one's hand 220 are placed in this playing card seat 210 with interactive board 222, can be via the sensing unit in these playing cards, radio frequency identification (Radio Frequency Identification for example, RFID) unit, understand the board face pattern of these playing cards, and, switch ordering and similar board face is arranged in together through interactive electronic games system thus.
In this embodiment, this gaming platform is to be based upon in the main frame 230, and this interactive electronic games device 200 then is that the technology by wireless network is connected connecting path 224 as shown in FIG. with main frame 230.This main frame 230 then has Yi Lianlu and is connected on the internet (Internet), so as with network on be positioned at other player interaction link.And this main frame 230 also is connected to display 240 via circuit 242, and is connected to a network camera 250 with microphone via circuit 252.
Yet, this gaming platform might not need main frame, select among the embodiment one, this gaming platform also can be connected on the internet by an internet jockey, and display unit also can be connected to outside display unit, microphone or video camera via the external connectivity port 216 of interactive electronic games device 200.
After the board look of 13 cards in one's hand 220 determining the player, this interactive electronic games device 200 begins to play, the player obtain touch board power after, the operation of touching board via an interactive board 222, just this gaming platform can be randomly drawed the coding of one card face and give this interactive board 222 from remaining board face.And this interactive board 222 can demonstrate the board face pattern that obtains, for example the C4 board face pattern in the diagram.
If this moment, the player wished that the board face pattern that this is obtained stays the card in one's hand 220 as oneself, then can select to stay board this moment, play a card and from 13 original cards in one's hand 220, select one card, and this moment, interactive board 222 resulting board face patterns will change 13 cards in one's hand 220 pattern wherein over to.And selected pattern of playing a card will remove from 13 cards in one's hand 220, and is presented on the display unit 240, so that allow other player can understand the content that this player plays a card, or whether consideration receives the pattern of this board face.On the other hand, if dissatisfied for interactive board 222 resulting board face patterns, do not wish this board face is stayed, then can get these interactive board 222 resulting board face patterns and do not stay this moment by selecting to play a card.
Above-mentioned such interaction mode in one embodiment, can be by several selector buttons on the playing card seat 210: " touching board " 211, " playing a card " 212, " eating (bumping) board " 213, " staying board " 214 be reached, " row's of arrangement in order face automatically " 215 buttons of can arranging in pairs or groups if desired, or reach in mode of other input instruction.And select that board face pattern to play a card, then can get selected board face pattern for the direct selection of corresponding number selector button of card in one's hand 220 by on playing card seat 210.
In the interactive electronic games device proposed by the invention, the playing card device preferred embodiment of employed card in one's hand 220 or interactive board 222 then is to comprise display unit 310, indicative control unit 320, wireless transmit receive unit 330 and radio frequency identification (RFID) unit 340.This display unit 310 places the side 302 of playing card device 300, in order to by indicative control unit 320 controls and the corresponding board face pattern of demonstration, " sends out " as the pattern as shown in Fig. 3 B.This display unit 310 is to be example can be made into light, thin, short, little light emitting diode (LED) at present in one embodiment, by LED with arranged in array mode, so that show different board face patterns.Yet, other have can form board face pattern display unit all applicable in the present embodiment.
And the control signal of indicative control unit 320 mainly is via wireless transmit receive unit 330, and the mode so that wireless transmission receives obtains control signal from interactive electronic games system 350.And except 330 of wireless transmit receive units, also comprise a radio frequency identification (RFID) unit 340, transmit or receive message with wireless communication mode and interactive electronic games system 350.And this radio frequency identification (RFID) unit 340 also can allow interactive electronic games system 350 understand the coding of this playing card device 300 or present state.
Sort by interactive electronic games system 350 and similar board face is arranged in together embodiment this mention, the induction platform of these playing card devices can be provided via the playing card seat.When a plurality of playing card devices are placed in this playing card seat, can be via the radio frequency identification in these playing cards (RFID) unit 340, understand the board face pattern of these playing cards, and switch ordering, and similar board face pattern is arranged in together through interactive electronic games system 350 thus.
And shown in Fig. 3 C, be the bottom schematic view of the playing card device 300 among Fig. 3 A.In this playing card device 300, also has a rechargeable battery set 360, and two conducting strips 362 and 364 are arranged in the bottom, in order to when playing card device 300 places the playing card seat, the charging brace on can the playing card seat is connected and rechargeable battery set 360 is charged.
Interactive electronic games system in this embodiment, for example interactive electronic mahjong design, be a kind of electronic game design, game component board face content is the random fashion coding, content probability occurs and is considered as at random, also can not produce conflict or phenomenon repeatedly, the numbers game that this is designed to a kind of polytropy and has high interaction, its design major function is to promote the training of person's at advanced age interaction capability and hand and finger manipulation ability.
This interactive electronic mahjong design model, the common product that approximate market is sold, its product is mainly adopted the remote transmission technology, promotes long distance human-computer interaction usefulness.Every one card all is the entity game component, in conjunction with board flat-panel display device, controller and wireless link technology, or also can increase the action induction device, and can provide the old man to point the flexibility ratio training, this interactive design is based upon tactile experience and user's limbs operational requirements.
By the control of the network platform, the user can play with the player or the computer virtual player of different regions, therefore can solve the uneven problem of traditional game number.This kind educational toy has the advantage of virtual machine recreation, provides to link up interactive media, can mediate old man's loneliness, and the entity game component more increases sense of touch when participating in the cintest, the degeneration that can slow down the elderly's brain.
Though the present invention discloses as above with preferred embodiment; right its is not in order to limit the present invention; those skilled in the art can do some changes and retouching under the premise without departing from the spirit and scope of the present invention, so protection scope of the present invention is as the criterion with claim of the present invention.

Claims (8)

1. interactive electronic games system comprises:
One control system is in order to set the online and control between this interactive game;
A plurality of playing cards, each this playing card receive the control signal and the state that transmits this playing card from this control system, and show the board face pattern of this playing card according to this control signal;
One playing card seat in order to settling described playing card, and in order to the induction installation platform as described playing card, is used switching and the ordering of described playing card being carried out board face pattern with this control system; And
One display is connected to this control system, in order to state and the interactive picture that shows a plurality of players.
2. interactive electronic games system as claimed in claim 1, wherein, the board face that this control system is controlled all described playing cards with wireless transmission shows, and receive described player's instruction, provide this game state information to this display, to show that state that described player plays a card is to carry out interaction.
3. interactive electronic games system as claimed in claim 1, wherein each this playing card comprises:
One display unit is in order to show the board face pattern of this playing card;
One wireless transmit receive unit transmits the reception message in order to the mode that receives via wireless transmission;
One sensing unit is in order to the coding by this this playing card of control system identification, with the foundation as control; And
One indicative control unit in order to via this wireless transmit receive unit, receives control signal and the state that transmits this playing card from this control system, and controls the board face pattern that this display unit shows this playing card.
4. interactive electronic games system as claimed in claim 3, wherein this sensing unit is a radio frequency identification unit.
5. interactive electronic games system as claimed in claim 3, wherein this display unit is to be formed with arranged in array mode by light emitting diode.
6. interactive electronic games system as claimed in claim 3, wherein this playing card also comprises a rechargeable battery set, when placing this playing card seat when this playing card, can charge to this playing card via this playing card seat.
7. interactive electronic games system as claimed in claim 1, wherein this playing card seat comprises a plurality of control buttons, in order to be selected that by this player described playing card is carried out arrangement of board face pattern or charging.
8. interactive electronic games system as claimed in claim 1 wherein also comprises an image acquisition unit, in order to acquisition player's image, so that the interactive picture of this display about this player is provided.
CN 200610171759 2006-12-29 2006-12-29 Interactive electronic games system Expired - Fee Related CN100579614C (en)

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Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101164813B1 (en) * 2009-11-13 2012-07-12 삼성전자주식회사 Display apparatus, terminal and image displaying method
CN102012806A (en) * 2010-08-19 2011-04-13 上海酷吧信息技术有限公司 Device and method for processing data
CN102339206A (en) * 2011-05-27 2012-02-01 苏州佳世达电通有限公司 Mahjong game system and touch display device thereof
CN103984265A (en) * 2014-05-19 2014-08-13 苏州乐聚一堂电子科技有限公司 Wireless two-way controller
CN105344095A (en) * 2015-12-07 2016-02-24 娄昊 Intelligent voice prompt device for mahjong tiles on basis of radio frequency chip identification
CN107625518A (en) * 2017-10-16 2018-01-26 朱彦臻 A kind of application method for supplying releive intelligent developing apparatus and device that the elderly uses
TWI701067B (en) * 2019-03-05 2020-08-11 仁寶電腦工業股份有限公司 Gaming system and gaming table

Citations (2)

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Publication number Priority date Publication date Assignee Title
CN1287871A (en) * 1999-06-23 2001-03-21 金太业 Mab-Jongg game machine
CN1439981A (en) * 2003-02-24 2003-09-03 哈尔滨天有为电子仪表制造有限公司 Automatic electronic mahjong devices

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1287871A (en) * 1999-06-23 2001-03-21 金太业 Mab-Jongg game machine
CN1439981A (en) * 2003-02-24 2003-09-03 哈尔滨天有为电子仪表制造有限公司 Automatic electronic mahjong devices

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