TWI612991B - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
TWI612991B
TWI612991B TW105111536A TW105111536A TWI612991B TW I612991 B TWI612991 B TW I612991B TW 105111536 A TW105111536 A TW 105111536A TW 105111536 A TW105111536 A TW 105111536A TW I612991 B TWI612991 B TW I612991B
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Taiwan
Prior art keywords
game
player
mentioned
mode
character
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TW105111536A
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Chinese (zh)
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TW201700140A (en
Inventor
Kotaro Taniguchi
Mari Kakuwa
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Bandai Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Abstract

本發明之目的係一方面滿足玩家之要求,一方面實現較佳之遊戲平衡。 The purpose of the present invention is to meet the requirements of players on the one hand, and to achieve a better game balance on the other.

遊戲裝置係於根據完成對價支付而執行之1次戲局時,設定以下模式之任一者:第1模式,其係對於1人玩家,提供與該玩家相對應之角色與於遊戲中登場之對手角色之對戰遊戲;及與第1模式不同之第2模式,其係對於複數個玩家,提供與該複數個玩家之各者相對應之角色與對手角色之對戰遊戲。裝置係針對1次戲局根據設定之模式而決定可選擇作為輸出對象之角色,但於第1模式與第2模式之間,使可選擇作為輸出對象之角色不同。 The game device is set to perform any one of the following modes when the game is executed based on the completion of the consideration payment. The first mode is to provide a player corresponding to the player with a role corresponding to the player and the appearance in the game. A battle game of opponent characters; and a second mode different from the first mode, which is a battle game in which a plurality of players are provided with characters corresponding to each of the plurality of players and opponent characters. The device determines the role that can be selected as the output target for a single game according to the set mode. However, the role that can be selected as the output target is different between the first mode and the second mode.

Description

遊戲裝置及程式 Gaming devices and programs

本發明係關於一種遊戲裝置及程式,尤其係關於可輸出遊戲之角色之物品之遊戲裝置。 The present invention relates to a game device and program, and more particularly to a game device capable of outputting items of a character of a game.

先前,揭示有一種遊戲裝置,其係根據遊戲之進行狀況,輸出印刷有包含遊戲中登場之角色之圖像之資訊之卡,且可輸出藉由使遊戲機讀取所輸出之卡而使該角色進而變化之角色卡(專利文獻1)。 Previously, there was disclosed a game device that outputs a card printed with information including an image of a character appearing in the game according to the progress of the game, and can output the card by reading the output card by the game machine. A character card whose role is further changed (Patent Document 1).

近年來,存在一種遊戲裝置,該遊戲裝置讀取描繪有角色或裝備品等之卡,且提供於與使用對應於該卡之角色之NPC(Non-Player Character:非玩家角色)或其他玩家之間進行之對戰型戲局。於此種遊戲裝置中,藉由玩家於對戰中勝利,如專利文獻1般使於遊戲中登場之角色作為卡輸出,藉此,玩家可入手新的角色卡。又,玩家於戲局後,可將自身使用之角色以根據遊戲內容而成長之狀態作為新的卡入手。 In recent years, there is a game device that reads a card on which characters, equipment, and the like are drawn, and provides and uses a NPC (Non-Player Character) or other player's character corresponding to the card. Battle-type theater. In this type of game device, as the player wins the battle, the character appearing in the game is output as a card as in Patent Document 1, whereby the player can start a new character card. In addition, after the game, the player can use the character that he or she uses to grow in accordance with the content of the game as a new card.

另外,為了使玩家對提供遊戲之興趣持續,較佳為使如所謂頭目角色之可能成為玩家之達成目標之特殊角色等以特定之條件登場。即,將此種特殊角色,僅由在與該角色之對戰中勝利之玩家作為卡獲得,係該卡之持有成為某種玩家之狀態,而提高玩家之滿足度。進而,可使玩家對提供遊戲之興趣持續。 In addition, in order to keep the player's interest in providing the game, it is preferable that special characters, such as the so-called leader role, which may become the player's goal, appear on specific conditions. That is, such a special character is obtained only as a card by a player who has won the battle with the character, which is the state in which the card is held as a certain player, thereby improving the satisfaction of the player. Furthermore, the player's interest in providing games can be continued.

[先前技術文獻] [Prior technical literature] [專利文獻] [Patent Literature]

[專利文獻1]日本專利特開2003-062342號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2003-062342

一般而言,特殊角色因其入手難易度,故於玩家入手該角色而於戲局中使用之情形時,設定使遊戲之進行有利之參數。即,可容易入手此種特殊角色時,可能於玩家間之遊戲進行狀況或玩家間對戰中之優越性產生差異,可能削減玩家之興趣。因此,關於特殊角色係將攻略難易度設定為較高(於對戰中不容易勝利之設定),為了勝利,玩家有必要做好反復進行遊戲使自身之角色成長等之準備。 Generally speaking, because of the difficulty of starting a special character, when the player starts the character and uses it in the game, set the parameters that make the game favorable. That is, when it is easy to start such a special character, there may be a difference in the progress of the game among players or the superiority in the battle between players, which may reduce the interest of players. Therefore, for special character systems, the difficulty level of the strategy is set to be high (it is not easy to win in the battle), in order to win, players need to be prepared to repeat the game to grow their own characters and so on.

另一方面,若自如上述之玩家之滿足度之觀點而言,則與特殊角色之對戰對於玩家而言係具有魅力者。因此,玩家未做好如上述之準備而選擇與該角色之對戰之情形時,獲得期望之結果之可能性較低,仍可能削減玩家之興趣。 On the other hand, from the viewpoint of player satisfaction as described above, playing against special characters is attractive to players. Therefore, when the player chooses to play against the character without being prepared as described above, the possibility of obtaining the desired result is low, and the interest of the player may still be reduced.

本發明係鑑於上述問題點而完成者,目的在於提供一種一方面滿足玩家之要求,一方面實現較佳之遊戲平衡之遊戲裝置及程式。 The present invention has been made in view of the above-mentioned problems, and an object thereof is to provide a game device and a program that meet the requirements of players on the one hand and achieve better game balance on the other.

為達成上述目的,本發明之遊戲裝置之特徵在於具有:執行機構,其係根據對價支付經完成,而執行1次戲局相關之遊戲之處理;設定機構,其係每當藉由執行機構進行之1次戲局時,設定以下模式之任一者:第1模式,其係對於1人玩家,提供與該玩家相對應之角色與於遊戲中登場之對手角色之對戰遊戲;及與第1模式不同之第2模式,其係對於複數個玩家,提供與該複數個玩家之各者相對應之角色與對手角色之對戰遊戲;以及控制機構,其係針對1次戲局,根據藉由設定機構設定之模式而決定可選擇作為輸出對象之角色;且控制機構係於第1模式與第2模式之間,使可選擇作為輸出對象之角色不同。 In order to achieve the above-mentioned object, the game device of the present invention is characterized by having an execution mechanism that executes processing of a game related to the game once upon completion of the consideration payment; a setting mechanism that is executed by the execution mechanism whenever For the first game, set any of the following modes: The first mode is a one-player game that provides a character corresponding to the player and an opponent character appearing in the game; and the first game The second mode with different modes is for a plurality of players to provide a match game between a character corresponding to each of the plurality of players and an opponent character; and a control mechanism for a single game, according to the setting The mode set by the organization determines the role that can be selected as the output target; and the control mechanism is between the first mode and the second mode, which makes the role that can be selected as the output target different.

藉由此種構成,根據本發明,可提供一種一方面滿足玩家之要求,一方面實現較佳之遊戲平衡之遊戲裝置及程式。 With such a structure, according to the present invention, a game device and program that can meet the requirements of players and achieve a better game balance can be provided.

100‧‧‧遊戲裝置 100‧‧‧Game Device

101‧‧‧控制部 101‧‧‧Control Department

102‧‧‧記錄媒體 102‧‧‧Recording Media

103‧‧‧記憶體 103‧‧‧Memory

104‧‧‧角色DB 104‧‧‧Character DB

105‧‧‧模式設定部 105‧‧‧Mode setting section

106‧‧‧抽選部 106‧‧‧Lot selection department

107‧‧‧描繪部 107‧‧‧Drawing Department

108‧‧‧顯示部 108‧‧‧Display

109‧‧‧辨識部 109‧‧‧Identification Department

110‧‧‧操作輸入部 110‧‧‧Operation input section

111‧‧‧輸出部 111‧‧‧Output Department

112‧‧‧通信部 112‧‧‧ Ministry of Communications

201‧‧‧二維碼 201‧‧‧ QR code

301a‧‧‧使用角色之圖像 301a‧‧‧Using character images

301b‧‧‧使用角色之圖像 301b‧‧‧Using character images

301c‧‧‧使用角色之圖像 301c‧‧‧Using character images

301d‧‧‧對戰對手角色之圖像 301d‧‧‧Images of opponent characters

301e‧‧‧對戰對手角色之圖像 301e‧‧‧Images of opponent characters

301f‧‧‧對戰對手角色之圖像 301f‧‧‧Images of opponent characters

302‧‧‧區域 302‧‧‧area

311‧‧‧輸入指示顯示 311‧‧‧Input instruction display

312‧‧‧帶 312‧‧‧ belt

501‧‧‧角色ID 501‧‧‧Character ID

502‧‧‧能力資訊 502‧‧‧ Capability Information

503‧‧‧指令資訊 503‧‧‧Command information

504‧‧‧級別資訊 504‧‧‧Level Information

511‧‧‧持有者資訊 511‧‧‧ Holder Information

512‧‧‧角色ID 512‧‧‧Character ID

513‧‧‧其他資訊 513‧‧‧Other Information

S401~S420‧‧‧步驟 S401 ~ S420‧‧‧step

圖1係顯示本發明之實施形態之遊戲裝置100之功能構成之方塊圖。 FIG. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention.

圖2係例示本發明之實施形態之遊戲裝置100輸出之或可使用於遊戲裝置100中所執行之對戰遊戲之卡之圖。 FIG. 2 is a diagram illustrating a card output by the game device 100 according to the embodiment of the present invention or a card that can be used in a battle game executed in the game device 100.

圖3(a)、(b)係顯示本發明之實施形態之遊戲裝置100中所執行之抽選處理之畫面構成例之圖。 3 (a) and 3 (b) are diagrams showing an example of a screen configuration of a lottery process performed in the game device 100 according to the embodiment of the present invention.

圖4係例示本發明之實施形態之遊戲裝置100中所執行之遊戲處理之流程圖。 FIG. 4 is a flowchart illustrating game processing executed by the game device 100 according to the embodiment of the present invention.

圖5(a)、(b)係顯示本發明之實施形態之各種資料之資料構成之圖。 5 (a) and 5 (b) are diagrams showing the data structure of various data according to the embodiment of the present invention.

[實施形態] [Embodiment]

以下,參照圖式針對本發明之例示性實施形態進行詳細說明。另,以下說明之一實施形態係說明於作為遊戲裝置之一例之執行藉由辨識遊戲之角色之物品,即卡,而使用該角色,且一面應用與抽選結果相應之效果一面進行角色彼此之對戰遊戲之遊戲之遊戲裝置應用本發明之例。然而,本發明係可應用於可執行關於與遊戲中登場之角色之對戰遊戲,具備1人玩家使用對應之角色而進行戲局之模式、與複數個玩家之各者使用對應之角色而進行戲局之模式之2種模式之遊戲之處理之任意機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, an embodiment of the following description is described as an example of a game device, which is performed by recognizing an item of a character of the game, that is, a card, and using the character, and playing against each other while applying the effect corresponding to the drawing result. An example of the present invention is applied to a game device of a game. However, the present invention can be applied to perform a battle game with characters appearing in the game, and has a mode in which one player uses a corresponding character to perform a game, and each of a plurality of players uses a corresponding character to perform a game. Arbitrary machine of the two modes of game processing.

《遊戲裝置100之構成》 "Configuration of Game Device 100"

圖1係顯示本發明之實施形態之遊戲裝置100之功能構成之方塊圖。 FIG. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention.

控制部101係例如CPU,控制遊戲裝置100所具有之各區塊之動作。具體而言,控制部101係讀取記錄於例如記錄媒體102之各區塊之動作程式,且於記憶體103中展開執行而控制各區塊之動作。 The control unit 101 is, for example, a CPU, and controls operations of each block included in the game device 100. Specifically, the control unit 101 reads an operation program of each block recorded in, for example, the recording medium 102, and executes the execution program in the memory 103 to control the operation of each block.

記錄媒體102係例如非揮發性記憶體或HDD等可永久性保持資料之記錄裝置。記錄媒體102除遊戲裝置100所具有之各區塊之動作程式以外,亦記憶各區塊之動作所需之參數等資訊或本遊戲裝置100所執行之遊戲中使用之各種圖形資料。記憶體103係例如揮發性記憶體等暫時之資料記憶所使用之記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶各區塊之動作中所輸出之資料等之儲存區域。 The recording medium 102 is, for example, a nonvolatile memory or a HDD such as a recording device that can hold data permanently. The recording medium 102, in addition to the operation programs of each block of the game device 100, also stores information such as parameters required for the operation of each block or various graphic data used in the game executed by the game device 100. The memory 103 is a memory device used for temporary data memory such as a volatile memory. The memory 103 is used not only as an expanded area for the operation program of each block, but also as a storage area for temporarily storing data and the like output during the operation of each block.

角色DB104係管理本實施形態之遊戲裝置100中執行之遊戲中登場之角色之資訊之資料庫。針對1個角色而管理之資料可具有例如如圖5(a)所示之資料構造。於圖5(a)之例中,與角色之識別資訊即角色ID501建立關聯,管理針對該角色而預設之以下資訊:表示體力或攻擊力等角色固有之能力參數之能力資訊502;表示攻擊技能(對敵方角色賦予損傷或無法行動等之不利效果)或防禦、恢復技能(賦予降低或恢復己方角色之損傷之效果)等可對角色進行命令之指令(行動)相關之參數之指令資訊503;及表示作為屬於該角色而預設的級別之級別資訊504。該等資訊係針對遊戲中登場之角色之各者固有地規定之資訊。另,資訊無須針對角色而固定,亦可構成為根據角色之使用次數或成長等級等的玩家之使用或遊戲內容而改變其值。另,可將複數種指令作為可命令之指令而對1個角色設置,指令資訊503係至少包含1種可命令之指令相關之參數而構成。 The character DB 104 is a database that manages information of characters appearing in a game executed in the game device 100 of this embodiment. The data managed for one role may have a data structure as shown in FIG. 5 (a), for example. In the example of FIG. 5 (a), the identification information of the character, that is, the character ID 501 is established, and the following information preset for the character is managed: the capability information 502 indicating the ability parameters inherent to the character such as physical strength or attack power; indicating the attack Command information about parameters (actions) that can command the character (action), such as skills (improving the adverse effects of damage or inability to act on the enemy character), or defensive and restoring skills (improving the effect of reducing or restoring the damage of the own character) 503; and level information 504 indicating a level preset as belonging to the character. This information is inherently required for each of the characters appearing in the game. In addition, the information does not need to be fixed for the character, and may be configured to change the value according to the use of the character or the growth level of the player or the content of the game. In addition, a plurality of types of instructions may be set as one commandable command for one character, and the command information 503 is composed of at least one commandable command-related parameter.

模式設定部105係設定遊戲裝置100中執行之1次戲局相關之遊戲模式。所謂1次戲局係指無關於同時於同一遊戲裝置100中進行遊戲體驗之玩家之人數,根據對價支付而執行之對戰遊戲相關之一系列動作 (遊戲開始至結束(決定勝負))之遊戲體驗之提供。於本實施形態之對戰遊戲中,作為遊戲模式而具有以下3種: The mode setting unit 105 sets a game mode related to one game executed in the game device 100. The so-called one game refers to a series of actions related to a battle game that is performed without paying for the number of players who are playing the game in the same game device 100 at the same time. (Game start to end (determining victory or loss)). In the battle game of this embodiment, there are three types of game modes as follows:

1. 1人玩家藉由對與該玩家相對應之角色下達指令,而與對應於對戰對手即NPC之角色進行對戰之遊戲模式(1P模式) 1. A game mode in which a player of 1 player instructs a character corresponding to the player to play against a character corresponding to the opponent, that is, an NPC (1P mode)

2. 2人玩家之各者藉由對與自身相對應之角色下達指令,而與對應於另一玩家之角色進行對戰之遊戲模式(2P對戰模式:對戰對手為自己以外之玩家) 2. A game mode where each player of 2 players gives instructions to a character corresponding to himself and plays against a character corresponding to another player (2P battle mode: the opponent is a player other than himself)

3. 2人玩家藉由對與各玩家相對應之角色下達指令,而與對應於對戰對手即NPC之角色進行對戰之遊戲模式(2P合作模式)。 3. A game mode (2P cooperation mode) in which a 2-player player instructs a character corresponding to each player to play against a character corresponding to a rival opponent, that is, an NPC.

該等模式係出於於與同一對戰對手角色之對戰遊戲中遊戲難易度(於對戰遊戲中勝利之困難性)是否變化之觀點,可分類成以下2種模式。1種係於戲局中,因始終僅有與1人玩家相對應之角色進行對與對戰對手相對應之角色之行動,故攻略難易度通常不變化之第1模式(1P模式、2P對戰模式)。又,另一種係於戲局中,因與複數(2人)玩家相對應之角色交替進行對對戰對手角色之行動,故攻略難易度較通常降低之第2模式(2P合作模式)。 These modes are categorized into the following two modes from the viewpoint of whether the game difficulty (difficulty of victory in the battle game) in the battle game with the same opponent character changes. The first mode is the first mode (1P mode, 2P battle mode) in which the difficulty of the attack usually does not change because only the character corresponding to the 1-player always acts on the character corresponding to the opponent. ). Also, in the second game, the second mode (2P cooperation mode), in which the difficulty of attacking is lower than usual, is played because the characters corresponding to the plural (2 player) players alternately play against opponent characters.

又,於本實施形態之對戰遊戲中,於任一遊戲模式中,各玩家皆可將3名角色作為1次戲局使用之角色而設定。與此相對,可作為對戰對手角色而選擇之角色係於各遊戲模式中不同,自可於每個遊戲模式選擇之角色中基於玩家之操作輸入而設定對戰對手角色。於1P模式中,將自設定通常之攻略難易度之第1類別之角色選擇之3名角色、或自作為如所謂頭目角色(特殊角色)之攻略難易度較高者而預先設定之第2類別之角色選擇之1名角色,作為對戰對手角色而設定。於2P對戰模式中,如上述般對於一方玩家之對戰對手角色係作為藉由另一方玩家使用之角色而設定之3名角色。於2P合作模式中,2人玩家合作對戰之對戰對手角色僅為自第2類別之角色選擇之1名角色。即,於本實施 形態之對戰遊戲中,玩家可選擇單獨攻略(遊戲)或與其他玩家合作攻略與攻略難易度較高之第2類別之角色之對戰遊戲。 Moreover, in the battle game of this embodiment, in any game mode, each player can set 3 characters as characters used for one game. In contrast, the characters that can be selected as the opponent characters are different in each game mode, and the opponent characters can be set based on the player's operation input among the characters that can be selected in each game mode. In the 1P mode, there are 3 characters who choose from the first type of role that sets the normal level of difficulty, or the second type that is set in advance as the level of difficulty of the so-called leader role (special character). One character selected by the character is set as the opponent character. In the 2P battle mode, as described above, the opponent characters for one player are the three characters set as the characters used by the other player. In the 2P cooperation mode, the two-player co-op opponent role is only one character selected from the characters in the second category. That is, in this implementation In the form of the battle game, the player can choose to play the game alone or in cooperation with other players in the second category of the game.

藉由如此,對於使自身使用之角色充分成長且做好第2類別之角色相關之準備之玩家而言,可以針對該特殊角色預先設定(較第1類別之角色更高)之攻略難易度而提供較佳之遊戲體驗。又,另一方面,對於如自身使用之角色未充分成長之玩家而言,亦可針對第2類別之角色,藉由以可與其他玩家合作進行戲局之方式使攻略難易度相對地降低而產生攻略之可能性,可容易避免可能削減玩家之興趣之狀況。 In this way, for players who have fully grown the characters they use and are ready for the second category of characters, they can set a specific level of difficulty (higher than the first category of characters) for the special role. Provide a better gaming experience. On the other hand, for players who have not fully grown their own characters, they can also target the characters in the second category by relatively reducing the difficulty of the strategy by cooperating with other players to perform the game. The possibility of creating a strategy can easily avoid situations that may reduce the interest of players.

另,於本實施形態中,以於2P合作模式中,2人玩家可相對於對戰對手角色而使用對應之角色進行對戰遊戲者加以說明,但當容易理解本發明之實施並非限於此。例如,亦可為1個遊戲裝置100具有可供3人以上之玩家同時操作之控制面板(受理操作輸入之構件)之構成,亦可以將可供2人玩家同時操作之控制面板由3人以上之玩家依序交替使用之方式構成。又,2P合作模式相關之戲局亦可構成為藉由除1台遊戲裝置外,亦將複數台遊戲裝置100通信連接,3人以上之玩家可進行對戰遊戲。 In addition, in this embodiment, in the 2P cooperation mode, a two-player player can use a corresponding character to explain the player against the opponent character, but it is easy to understand that the implementation of the present invention is not limited to this. For example, a game device 100 may have a control panel (a component that accepts operation inputs) that can be operated by three or more players simultaneously, or a control panel that can be operated by two or more players simultaneously by three or more people. Players are constructed in a sequence of alternate use. In addition, the game related to the 2P cooperation mode may be constituted such that, in addition to one game device, a plurality of game devices 100 are also communicatively connected, and a game of three or more players can play a battle game.

抽選部106係進行本實施形態之對戰遊戲中之抽選處理。於本實施形態之對戰遊戲中,於角色彼此之對戰中被選擇之指令係根據由抽選部106進行之抽選之結果而被選擇及執行。又,於對戰遊戲中,如上述般1人玩家可基本上將3名角色作為1組使用,而進行與成為對戰對手之角色之對戰,故玩家針對對應之3名角色之各者進行指令選擇相關之抽選操作。抽選部106係於存在抽選要求之情形時針對3名角色之各者進行抽選,且將針對所有角色之中選牌陣作為抽選結果而輸出。又,於本實施形態中,抽選部106之抽選動作係基於藉由後述之操作輸入部110受理之各玩家之操作輸入予以控制。 The lottery unit 106 performs lottery processing in the battle game of this embodiment. In the battle game of this embodiment, the instruction selected in the battle between the characters is selected and executed based on the result of the lottery performed by the lottery unit 106. In a battle game, as described above, a player of 1 person can basically use 3 characters as a group to play against a character that is the opponent of the opponent. Therefore, the player selects instructions for each of the corresponding 3 characters. Related lottery operations. The lottery section 106 performs lottery for each of the three characters when there is a lottery request, and outputs the selected card array for all characters as the lottery result. In this embodiment, the drawing operation of the drawing unit 106 is controlled based on the operation input of each player accepted by the operation input unit 110 described later.

描繪部107係例如GPU等之進行描繪處理且產生遊戲相關之畫面 之描繪裝置。描繪部107係進行本實施形態之遊戲相關之遊戲畫面之描繪。具體而言,描繪部107係於後述之遊戲處理之執行中,按照與遊戲之進行狀況相應之遊戲內參數等資訊而讀取必要之描繪用物件且執行適當之運算處理,而進行描繪。 The rendering unit 107 performs rendering processing such as a GPU and generates a game-related screen. Its drawing device. The drawing unit 107 draws a game screen related to the game of this embodiment. Specifically, the drawing unit 107 draws necessary drawing objects according to information such as in-game parameters and the like according to the progress of the game during execution of game processing described later, and performs appropriate calculation processing to perform drawing.

顯示部108係例如LCD等之遊戲裝置100所具有之顯示裝置。於顯示部108,顯示藉由描繪部107描繪之遊戲畫面。另,於本實施形態中,顯示部108係以內置於遊戲裝置100者進行說明,但亦可為外部連接於遊戲裝置100之任意顯示裝置。 The display unit 108 is a display device included in the game device 100 such as an LCD. A game screen drawn by the drawing unit 107 is displayed on the display unit 108. In the present embodiment, the display unit 108 is described as being built in the game device 100, but may be any display device externally connected to the game device 100.

辨識部109係進行於設置於遊戲裝置100之特定部位載置有卡之檢測及該卡之辨識。辨識部109係將例如圖2所示般附於卡之二維碼201藉由未圖示之攝像裝置而拍攝,且對獲得之圖像應用特定之運算,藉此取得由該二維碼表示之資訊。自附於可使用於本實施形態之遊戲之卡之二維碼,獲得例如如圖5(b)所示之資料結構之資訊。如圖5(b)所示般自卡之二維碼獲得之資訊包含:表示作為進行戲局之結果而輸出該卡之玩家、即該卡之持有者之持有者資訊511;由該卡之圖樣顯示之用以特定對應於該卡的角色之角色ID512;及其他資訊513。 其他資訊513亦可包含例如戲局之結果,表示對應於卡之角色成長之成長參數之資訊。 The identification unit 109 performs detection of a card mounted on a specific portion of the game device 100 and identification of the card. The identification unit 109 captures the two-dimensional code 201 attached to the card as shown in FIG. 2 by an unillustrated camera device, and applies a specific operation to the obtained image to obtain the representation represented by the two-dimensional code. Information. By attaching a QR code attached to a card that can be used in the game of this embodiment, information such as the data structure shown in FIG. 5 (b) is obtained. The information obtained from the QR code of the card as shown in Figure 5 (b) includes: information indicating that the player who outputs the card as a result of performing the game, that is, holder information of the holder of the card 511; The card ID displays the character ID 512 for specifying the character corresponding to the card; and other information 513. The other information 513 may also include, for example, a result of a play, information indicating growth parameters corresponding to the growth of the character of the card.

另,於本實施形態中以於其他資訊513中包含成長參數之資訊者進行說明,但成長參數之資訊亦可於未圖示之伺服器中與針對每個玩家管理取得(作為卡而輸出)之角色各者之資訊建立關聯而進行管理。 該情形時,例如控制部101只要使用作為辨識結果而獲得之角色ID512而特定成長參數之資訊並取得即可。又,此處所說明之本實施形態之遊戲裝置100之辨識部109係以硬體構成之具有卡之讀取功能者,但並非限於此,具有讀取功能之辨識裝置亦可以單體存在,且辨識部109亦可為取得該辨識裝置之辨識結果之構成。 In addition, in this embodiment, the information including growth parameters in other information 513 will be described, but the growth parameter information can also be obtained in a server (not shown) and managed for each player (output as a card) The information of each role is associated and managed. In this case, for example, the control unit 101 only needs to use the character ID 512 obtained as a result of the identification to specify the growth parameter information and obtain it. In addition, the identification unit 109 of the game device 100 of the present embodiment described here is a hardware device having a card reading function, but it is not limited to this. The identification device having a reading function may also exist as a single unit, and The identification unit 109 may be configured to obtain an identification result of the identification device.

操作輸入部110係選擇模式或抽選動作中之用於決定中選牌陣之按鍵等、遊戲裝置100所具有之使用者介面。操作輸入部110係當檢測出於各種使用者介面完成之操作輸入時,將與該操作輸入相對應之控制信號輸出至控制部101或抽選部106。另,於本實施形態中,遊戲裝置100係以具備各種介面作為物理性操作構件者進行說明,但亦可包含檢測於例如顯示部108之畫面上完成之觸控輸入之觸控輸入檢測感測器等。又,於本實施形態之遊戲裝置100中,具有控制面板,該控制面板係以2人玩家可同時操作之方式構成者,且於其上表面之各個不同區域,配置有戲局中各玩家使用之操作構件群,操作輸入部110檢測針對該控制面板完成之操作輸入。 The operation input unit 110 is a user interface included in the game device 100 in a selection mode or a lottery operation, such as a key for determining a selected card array. The operation input unit 110 outputs a control signal corresponding to the operation input to the control unit 101 or the lottery unit 106 when detecting an operation input completed by various user interfaces. In addition, in this embodiment, the game device 100 is described with a variety of interfaces as physical operating members, but may include touch input detection sensing that detects touch input completed on the screen of the display unit 108, for example.器 等。 And other. In addition, the game device 100 of this embodiment has a control panel. The control panel is constructed in such a way that two players can operate at the same time, and each player in the game is arranged in different areas on the upper surface. For the operation member group, the operation input unit 110 detects an operation input performed on the control panel.

輸出部111係於戲局結束後,自對參加戲局之每個玩家決定之可選擇作為輸出對象之角色中,輸出與由玩家選擇之角色相對應之物品。於本實施形態中,與角色相對應之物品係如圖2所示之具有該角色之圖樣(圖像)之卡,附加上述之持有者資訊511而輸出。輸出部111係具有印刷裝置與印刷媒體之排出機構,將基於控制部101之指示而選擇之角色之圖像與特定之圖形資料,印刷至特定之印刷媒體(卡)而輸出。於本實施形態之對戰遊戲中,玩家於1次戲局結束時,可取得印刷有遊戲內對戰之角色及遊戲中使用之角色之任一者之卡。印刷至卡之內容係根據遊戲之進行內容而不同者,於本實施形態中藉由於每次戲局時進行與進行內容相應之印刷,而輸出可僅由該玩家持有之所謂唯一物(獨一無二僅有一個的物品)之卡。另,於本實施形態中以物品為卡者進行說明,但本發明之實施並非限於此。例如,輸出部111為所謂3D印表機等之可產生立體造型物之裝置之情形時,物品為角色相關之圖形等之造型物即可,輸出部111亦可以於該造型物附加持有者資訊511而輸出之方式構成。又例如,輸出部111構成為具有複數種玩具之分類機,且可選擇性輸出特定角色相關之玩具之情形時,物 品為該玩具即可,輸出部111亦可以於該玩具附加對應之玩家之持有者資訊511而輸出之方式構成。 The output unit 111 is to output items corresponding to the character selected by the player from the characters that can be selected as the output object for each player participating in the game after the end of the game. In this embodiment, an item corresponding to a character is a card having a pattern (image) of the character as shown in FIG. 2, and the above-mentioned holder information 511 is added and output. The output unit 111 is a discharge mechanism having a printing device and a print medium, and prints and outputs an image and a specific graphic data of a character selected based on an instruction from the control unit 101 to a specific print medium (card). In the battle game of this embodiment, at the end of one game, the player can obtain a card printed with either the in-game battle character or the character used in the game. The content printed to the card is different according to the progress of the game. In this embodiment, the so-called unique thing (unique) that can be held only by the player is output because the printing corresponding to the content is performed at each game. Only one item) card. It should be noted that although the article is described as a card in this embodiment, the implementation of the present invention is not limited to this. For example, when the output unit 111 is a so-called 3D printer or other device capable of generating a three-dimensional modeling object, the article may be a modeling object such as a character-related figure, and the output unit 111 may also add a holder to the modeling object. The information 511 is output. As another example, the output unit 111 is configured as a sorting machine with a plurality of toys, and can selectively output toys related to a specific character. The product may be the toy, and the output unit 111 may be constructed by adding the corresponding player's holder information 511 to the toy and outputting the toy.

通信部112係遊戲裝置100所具有之與外部裝置之通信介面。通信部112係可經由未圖示之網際網路等之通信網或電纜等、不論有線無線之通信媒體而與外部裝置連接,可進行資料之收發。本實施形態之遊戲裝置100係構成為可經由通信部112而自外部裝置接收將遊戲相關之處理之程式封裝化之程式資料。控制部101係於藉由通信部112而將該程式資料與程式之更新要求一起接收之情形時,可按照更新要求將當前儲存於記錄媒體102之遊戲相關之處理之程式使用接收之程式資料而進行更新。另,遊戲相關之處理之程式之更新處理另外亦可於將例如記錄於記錄媒體之程式資料插入於遊戲裝置所具有之未圖示之光學驅動器等時自動執行,或亦可藉由於插入後由管理者進行開始命令而執行。 The communication section 112 is a communication interface that the game device 100 has with an external device. The communication unit 112 can be connected to an external device through a communication network such as the Internet, a cable, or the like, regardless of a wired or wireless communication medium, and can transmit and receive data. The game device 100 according to this embodiment is configured to receive program data that encapsulates a program related to a game process from an external device via the communication unit 112. When the control unit 101 receives the program data together with the program update request through the communication unit 112, the control unit 101 can use the received program data according to the update request to use the program related to the game-related processing currently stored in the recording medium 102. Update. In addition, the update processing of the program related to the game may be automatically executed when, for example, program data recorded in a recording medium is inserted into an optical drive (not shown) included in the game device, or it may be executed by the The manager executes the start command.

《遊戲概要》 Game Summary

此處,參照圖就於本實施形態之遊戲裝置100中執行之遊戲之概要進行說明。 Here, an outline of a game executed in the game device 100 according to this embodiment will be described with reference to the drawings.

於本實施形態之遊戲裝置100中,首先以對遊戲裝置100之未圖示之硬幣投入口完成玩家之對價支付(硬幣或代幣等之等價物之投入)作為觸發,而開始1次戲局相關之後述之遊戲處理。遊戲處理開始後,最初進行硬幣投入之玩家(1P玩家)可自1P模式、2P對戰模式、2P合作模式中選擇對本次戲局相關設定之模式。然後根據選擇之模式,參加戲局之玩家係每個玩家將遊戲中使用之角色(使用角色)登錄至3名。使用角色之登錄係可藉由如上述般將與角色相對應之卡依序載置於特定部位並辨識而進行。於本實施形態之遊戲裝置100中,因具備1個辨識裝置且辨識部109為依序進行辨識處理者,故2人玩家參加戲局之情形時,使用角色之登錄係以玩家為單位而進行。即,針對例如1P 玩家進行3名使用角色之登錄相關之卡辨識而完成使用角色之確定後,接著,針對於上述模式選擇之後進行參加表明(追加之硬幣投入)之玩家(2P玩家)進行3名使用角色之登錄相關之卡辨識而完成使用角色之確定。 In the game device 100 of this embodiment, first, the player pays the consideration (the input of a coin or a token equivalent) to the coin input port of the game device 100 (not shown) as a trigger, and starts a game-related event. Game processing described later. After the game processing starts, the first coin player (1P player) can choose from 1P mode, 2P battle mode, and 2P cooperation mode to set the mode related to this game. Then, according to the selected mode, the players participating in the game are each player who logs in the characters (using characters) used in the game to 3 players. The registration using a character can be performed by sequentially placing the cards corresponding to the character in a specific place and recognizing them as described above. In the game device 100 of this embodiment, since one recognition device is provided and the recognition unit 109 performs recognition processing in order, when two players participate in the game, the use of character registration is performed on a player-by-player basis. . That is, for example, for 1P After the player has identified the three cards related to the registration of the used characters and completed the determination of the used characters, the player then performs registration of the three used characters (2P players) for the participation indication (additional coin input) after the above mode selection. Relevant cards are identified and the use of characters is determined.

使用角色之確定後,基於1P玩家之操作輸入,決定對戰對手角色。具體而言,對於對戰對手角色,於1P模式中作為於特定區域內發現之角色,決定自第1類別之角色選擇之3名角色。或於1P模式中,僅將自第2類別之角色中基於操作輸入選擇之1名角色(特殊角色)決定為對戰對手角色。即,於1P模式中,玩家可自第1類別及第2類別中選擇作為對戰對手角色之角色。又,於2P對戰模式中,將2P玩家之使用角色決定為對戰對手角色。又,於2P合作模式中,僅將自第2類別之角色基於操作輸入選擇之1名角色決定為對戰對手角色。 After the use of the character is determined, based on the operation input of the 1P player, the opponent character is decided. Specifically, for the opponent characters, in the 1P mode, as the characters found in a specific area, three characters selected from the characters of the first category are determined. Or in the 1P mode, only one character (special character) selected based on the operation input among the characters in the second category is determined as the opponent character. That is, in the 1P mode, the player can select a character to play as an opponent character from the first category and the second category. Also, in the 2P battle mode, the role of the 2P player is determined as the opponent's role. Also, in the 2P cooperation mode, only one character selected from the characters in the second category based on the operation input is determined as the opponent character.

對戰對手角色之決定後,遊戲之處理移動至開始對戰遊戲之處理,各玩家可藉由決定對使用角色命令之指令而對該使用角色進行與指令相對應之行動。於本實施形態之對戰遊戲中,針對使用角色之指令係藉由抽選部106之抽選處理而決定。具體而言,於如圖3(a)所示之遊戲畫面中,於表面具有與針對各使用角色之指令相對應之牌陣之轉盤之旋轉演出完成之情形時,藉由進行旋轉停止之操作,可由抽選處理確定中選牌陣(確選牌陣)。於圖3(a)中,於排列於橫向之使用角色之圖像301a至c之各者之上方,顯示有與可能針對各使用角色選擇之指令相對應之圖形(牌陣)排列於縱向之轉盤,進而於其上方顯示有對戰對手角色之圖像301d至e。於圖3(a)中作為抽選結果之中選牌陣之牌陣原則上係區域302內所顯示之牌陣,旋轉演出中於該區域302內所顯示之牌陣係以配置於轉盤上之順序進行切換。玩家藉由進行轉盤之旋轉停止之操作,可確定使停留於區域302內之牌陣確定之中選牌陣,可將與該中選牌陣相對應之行動對對應之使用角色作為指令而命 令。 After the decision of the opponent character is played, the processing of the game moves to the processing of the start of the battle game, and each player can perform an action corresponding to the command to the using character by deciding on the command to use the character command. In the battle game of this embodiment, the command for using the character is determined by the lottery process of the lottery unit 106. Specifically, in the game screen shown in FIG. 3 (a), when the rotation performance of the turntable having a card array corresponding to the instruction for each character is completed, the operation of stopping rotation is performed. The winning selection (determined selection) can be determined by the lottery process. In FIG. 3 (a), above each of the images 301a to c of the use characters arranged in the horizontal direction, a graphic (card array) corresponding to the command that may be selected for each use character is displayed arranged in the vertical direction. The turntable further displays images 301d to e of the characters of the opponent. As shown in Fig. 3 (a), the card array selected as the result of the lottery is basically the card array displayed in area 302. The card array displayed in this area 302 during the performance is rotated to be arranged on the turntable. The order is switched. By performing the operation of stopping the turn of the turntable, the player can determine the selected card array that stays in the area 302, and can use the corresponding role of the action pair corresponding to the selected card array as an instruction to kill. make.

又,本實施形態之對戰遊戲中之抽選處理係藉由所設定之遊戲模式為第1模式或為第2模式而基於玩家之操作輸入之控制方法不同。 如上述般,第2模式(2P合作模式)係將欲向特殊角色進行挑戰之玩家之要求、與使特殊角色之攻略難易度相對降低作為遊戲體驗而對玩家提供者。於2P合作模式中,將以對於1人玩家之使用角色之指令決定、伴隨於此之使用角色之行動及伴隨於該行動之對戰對手角色之參數更新、以及對戰對手角色之行動及伴隨於該行動之使用角色之參數更新為1組之回合,一面使成為回合之主體之玩家交替一面進行。 即,於連續之回合中完成伴隨於對戰對手角色之行動之參數更新(受到損傷等)之對象係不同,抽選處理之對象亦於連續之回合中不同。 藉此,與1P模式中進行與特殊角色之對戰遊戲之情形相比,各玩家之使用角色可生存(損傷總量不滿足針對使用角色預設之體力量之狀態)之回合數簡單地延伸,可於對戰遊戲中勝利之可能性進一步增加。 In addition, the lottery processing in the battle game of this embodiment is different depending on the control method based on the player's operation input depending on whether the set game mode is the first mode or the second mode. As described above, the second mode (2P cooperation mode) is to provide the player with the game player's requirements and relative ease of making the special character's strategy difficult to reduce, as a game experience. In the 2P cooperation mode, it will be determined by the command for the player's use of the character, the action accompanying the use of the character and the parameter update of the opponent's character accompanying the action, and the action of the opponent's character and accompanying the The parameters of the action use character are updated to one set of rounds, while the player who becomes the main body of the round is alternated. That is, the target of completing the parameter update (damaged, etc.) accompanying the action of the opponent character in consecutive rounds is different, and the target of the lottery process is also different in consecutive rounds. As a result, compared with the case where a battle game with a special character is performed in the 1P mode, the number of rounds in which each player's use character can survive (the total damage does not satisfy the state of the physical strength preset for the use character) simply extends, The possibility of victory in the battle game is further increased.

又,於本實施形態之對戰遊戲中,為了進一步提供2人玩家合作進行戲局之一體感,以於一方玩家進行中選牌陣確定相關之操作輸入之回合中,另一方玩家亦可干預抽選處理之方式構成。具體而言,於1P玩家進行中選牌陣確定相關之操作輸入之回合中,2P玩家藉由對於針對該玩家準備之操作構件進行特定之操作輸入,可於抽選處理中變更轉盤之旋轉速度、即區域302內所顯示之牌陣之切換速度。特定之操作輸入係將例如對於特定之按鍵,於特定之期間內完成預設之次數以上之所謂連打輸入作為輸入成功之必要條件者,判斷該操作輸入成功之情形時,抽選部106使抽選處理之控制不同。特定之操作輸入可為例如圖3(b)所示般藉由於遊戲畫面內之2P玩家側提示輸入指示顯示311而通知者,於整合操作輸入之情形時,亦可完成如帶312之與通常不同之顯示演出,而容易視認牌陣之切換速度降低。藉由如此,即使 為一方玩家使使用角色進行行動之回合,藉由對另一方玩家給予向抽選處理之介入機會,亦可提供可能給予緊張感或一體感之遊戲體驗。 In addition, in the battle game of this embodiment, in order to further provide a two-player cooperative experience for one of the games, in a round in which one player performs a mid-selection to determine the relevant operation input, the other player can also intervene in the lottery. The way of processing constitutes. Specifically, in the round in which the 1P player performs the operation input related to the selection of the card array, the 2P player can change the rotation speed of the turntable in the lottery process by performing specific operation input on the operation member prepared for the player. That is, the switching speed of the tiles displayed in the area 302. The specific operation input is, for example, a person who completes a predetermined number of times of the so-called continuous typing input within a specific period as a necessary condition for the success of the input. When the operation input is judged to be successful, the drawing unit 106 causes the drawing process The controls are different. The specific operation input can be notified as shown in FIG. 3 (b) by the 2P player side prompt input indication display 311 in the game screen. When integrating the operation input, it can also be completed as with 312 and the usual Different display performances, and it is easy to see that the switching speed of the card array is reduced. With this, even By giving a player a round of action with a character for one player, by giving the other player an opportunity to intervene in the lottery process, it can also provide a gaming experience that may give a sense of tension or unity.

當對戰遊戲結束時,玩家可自以戲局中登場之角色構成之可選擇作為輸出對象之角色中選擇1個角色,且輸出印刷有該角色之圖像之卡。於可選擇作為輸出對象之角色中,基本上包含各玩家之使用角色,再者根據對戰遊戲之種類或結果而可能包含對戰對手角色。 When the battle game is over, the player can choose one of the characters that can be selected as the output target from the characters that appear in the game, and output a card printed with the character's image. The characters that can be selected as the output object basically include the characters used by each player, and furthermore, the opponent characters may be included according to the type or result of the competition game.

又,以1P模式與第2類別之對戰對手角色進行對戰遊戲之情形時,決定為僅於對戰結果為滿足勝利條件者之情形時,於可選擇作為輸出對象之角色中包含該對戰對手角色。 In the case of a battle game in the 1P mode with a second-type opponent character, it is decided to include the opponent character only in a case in which the opponent can be selected as an output target only when the result of the battle is a victory condition.

另一方面,以2P合作模式與第2類別之對戰對手角色進行對戰遊戲之情形時,無關於對戰結果,於可選擇作為輸出對象之角色中不包含對戰對手角色,針對各玩家決定之可選擇作為輸出對象之角色僅成為該玩家之使用角色。即,針對於持有卡且作為使用角色而使用之情形時可將遊戲有利地展開(上述,於級別資訊504中分配有上位之級別,於指令資訊503中包含產生可使遊戲進行有利之參數變化之指令)之第2類別之角色,係以僅於1P模式中獲得滿足勝利條件之對戰結果之情形時成為可選擇作為輸出對象之方式進行控制。其理由在於,藉由設置2P合作模式使第2類別之角色相關之攻略難易度降低而滿足勝利條件,若可將該角色作為卡而輸出,即若可容易地入手該角色之卡,則可能導致使遊戲平衡崩壞之狀況。 On the other hand, in the case of a 2P cooperation mode and a 2nd type opponent opponent game, there is no question about the result of the competition. The role that can be selected as the output target does not include the opponent opponent character. It is optional for each player The character as the output object becomes only the player's use character. That is, the game can be favorably developed when the card is used and used as a character (the above-mentioned level is assigned to the level information 504, and the command information 503 includes parameters that generate a game that is advantageous. The role of the second type of the command) is controlled in such a manner that it can be selected as an output target only when a match result that satisfies victory conditions is obtained in the 1P mode. The reason is that by setting the 2P cooperation mode, the difficulty of the strategy related to the character of the second type is reduced and the victory condition is satisfied. If the character can be output as a card, that is, if the character's card can be easily started, it may be possible. Causes the game's balance to collapse.

換言之,因若可自遊戲體驗開始初期使用可將對戰遊戲有利地展開之角色,則可於1P模式等之對戰遊戲中經常取得好成績,故容易使玩家「膩」。又,亦可能導致由此種玩家佔有遊戲得分等排名之上位之結果,亦存在削減長期使用遊戲之玩家之興趣之可能性。因此,於本實施形態之遊戲裝置100中,無關於對戰結果,於2P合作模式中以於可選擇作為輸出對象之角色中不包含對戰對手角色即第2類別之 角色之方式進行控制。 In other words, if you can use a character that can develop a battle game beneficially from the beginning of the game experience, you can often get good results in battle games such as the 1P mode, so it is easy to make the player "tired". In addition, it may result in such players occupying the upper rank of the game score and the like, and there may be a possibility of reducing the interest of players who use the game for a long time. Therefore, in the game device 100 of this embodiment, there is no relation to the result of the match. In the 2P cooperation mode, the characters that can be selected as the output target do not include the opponent role, that is, the second type. The way the characters are controlled.

另,於本實施形態中,以考慮2P合作模式中降低攻略難易度,且將對戰對手角色自可選擇作為輸出對象之角色除外者進行說明,但玩家之興趣之降低亦可藉由其他構成而實現。例如,於即使為2P合作模式亦可獲得滿足勝利條件之對戰結果之情形時,亦可將對戰對手角色包含於可選擇作為輸出對象之角色中。然而該情形時,亦可構成為於2P合作模式中輸出對戰對手角色之情形時辨識該卡且作為使用角色而使用時,相較於1P模式中辨識輸出之同一角色之卡且作為使用角色而使用時,以可將對戰遊戲有利地展開之程度變低之方式完成參數調整。 In addition, in this embodiment, it is considered to reduce the difficulty of the strategy in the 2P cooperation mode, and the opponents whose characters can be selected as output targets will be explained. However, the reduction of the player's interest can also be achieved by other structures. achieve. For example, in the case where a battle result that satisfies the conditions of victory can be obtained even in the 2P cooperation mode, the opponent character can be included in the character that can be selected as the output target. However, in this case, it can also be configured to recognize the card and use it as a using character when the opponent's character is output in the 2P cooperation mode, as compared to identifying and outputting the same character card as the using character in the 1P mode. In use, the parameter adjustment is completed in such a way that the competitive game can be advantageously developed.

《遊戲處理》 Game Processing

以下,針對具有如上述之構成之本實施形態之遊戲裝置100中所執行之遊戲處理,使用圖4之流程圖而說明具體之處理。與該流程圖相對應之處理係可藉由控制部101讀取例如記憶於記錄媒體102之對應之處理程式,且於記憶體103中展開執行而實現。另,本遊戲處理係作為於檢測出完成例如(藉由1P玩家)最初之硬幣投入(對價支付)時開始者而加以說明。 Hereinafter, specific processing will be described with reference to the flowchart of FIG. 4 for the game processing executed in the game device 100 of the present embodiment having the above-described configuration. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, and developing and executing it in the memory 103. The game processing will be described as a starter when the completion of, for example, the first coin input (by a 1P player) is detected (payment of consideration).

又,於本實施形態之遊戲裝置100中,於控制面板上之2個部位分離存在之操作構件群中,將戲局相關之最初之硬幣投入後最初受理操作輸入之操作構件群側之玩家設定為1P玩家,於2人遊戲用之遊戲模式中,將持續之硬幣投入後完成操作輸入之另一方之操作構件群側之玩家設定為2P玩家。控制部101係於2人遊戲用之遊戲模式中交替地選擇玩家而執行各步驟之處理之情形時,以如此般設定之1P玩家、2P玩家之順序而進行。然而,本發明之實施並非限於此,亦可為相對於控制面板上之各操作構件群,固定地規定設定為哪個玩家者,控制部101亦可以按與完成操作輸入之順序不同之順序,選擇玩家之方式進 行控制。 In addition, in the game device 100 of this embodiment, in the operation member group separated from the two parts on the control panel, the first coin related to the game is input, and the player on the operation member group side that first receives the operation input is set. As a 1P player, in the game mode for a 2-player game, the player on the side of the operation member group of the other party who completes the operation input after the continuous coin input is set as the 2P player. When the control unit 101 selects a player alternately in the game mode for a two-player game and executes the processing of each step, the control unit 101 performs the order of 1P player and 2P player set in this manner. However, the implementation of the present invention is not limited to this, and it is also possible to specify which player is fixed for each operation member group on the control panel. The control unit 101 may also select in a different order from the order of completing the operation input. Player way to enter 行 控制。 Line control.

於S401中,控制部101係判斷是否完成本次戲局相關之遊戲模式選擇。具體而言,控制部101係藉由是否於操作輸入部110中完成遊戲模式選擇相關之操作輸入,而進行本步驟之判斷。控制部101係於判斷為完成遊戲模式選擇之情形時將處理移動至S402,判斷為未完成之情形時重複本步驟之處理。另,判斷為於規定為逾時之特定之期間未完成模式選擇之情形時,控制部101使模式設定部105將本次戲局相關之遊戲模式確定為1P模式且將處理移動至S414即可。 In S401, the control unit 101 determines whether the game mode selection related to the current game is completed. Specifically, the control section 101 determines whether or not the operation input related to the selection of the game mode is completed in the operation input section 110. The control unit 101 moves the processing to S402 when it is determined that the game mode selection is completed, and repeats the processing of this step when it is determined that it is not completed. In addition, when it is determined that the mode selection is not completed in a specific period specified as a timeout, the control unit 101 causes the mode setting unit 105 to determine the game mode related to the current game as the 1P mode and move the processing to S414. .

於S402中,模式設定部105係於控制部101之控制下,基於完成之遊戲模式選擇而針對本次戲局進行遊戲模式之設定。遊戲模式之設定係藉由將例如記憶體103所管理之遊戲模式相關之參數變更為對應之值而進行。於本步驟中進行之遊戲模式之設定因於設定2人遊戲用之遊戲模式之情形時如後述般將追加之對價支付作為確定要件,故本步驟中進行之遊戲模式之設定係以作為並非針對本次戲局之遊戲模式之最終確定者而處理。另一方面,因於設定1P模式之情形時並無特別存在有確定要件,故針對本次戲局之遊戲模式係作為1P模式而確定。 In S402, the mode setting unit 105 is under the control of the control unit 101, and sets the game mode for the current game based on the completed game mode selection. The setting of the game mode is performed by changing, for example, a parameter related to the game mode managed by the memory 103 to a corresponding value. The setting of the game mode in this step is because the additional consideration payment will be used as a determining element when setting the game mode for two-player games as described below. Therefore, the setting of the game mode in this step is not intended for This game will be finalized by the final determiner. On the other hand, since there are no specific requirements for setting the 1P mode, the game mode for this game is determined as the 1P mode.

於S403中,控制部101係判斷本次戲局相關之遊戲模式是否為2人遊戲用之遊戲模式、即2P對戰模式或2P合作模式。控制部101係於判斷遊戲模式為2人遊戲用之情形時將處理移動至S404,判斷為1人遊戲用之情形時將處理移動至S414。 In S403, the control unit 101 determines whether the game mode related to the current game is a two-player game mode, that is, a 2P battle mode or a 2P cooperation mode. The control unit 101 moves the processing to S404 when it is determined that the game mode is for a two-player game, and moves the processing to S414 when it is determined that it is a one-player game.

於S404中,控制部101係要求追加之對價支付,且判斷是否完成該支付。於本實施形態之遊戲裝置100中,將與同時體驗戲局之玩家之數量相應之對價支付作為遊戲開始之要件,將例如追加之硬幣投入為必要之情況顯示於顯示部108而通知玩家。控制部101係於判斷為完成追加之對價支付之情形時,使模式設定部105確定當前之遊戲模式設定且將處理移動至S405,判斷為未完成之情形時重複本步驟之處 理。另,判斷為於規定為逾時之特定之期間未完成追加之對價支付之情形時,控制部101使模式設定部105將本次戲局相關之遊戲模式確定為1P模式且將處理移動至S414。 In S404, the control unit 101 requests an additional consideration payment and determines whether the payment is completed. In the game device 100 of this embodiment, the consideration payment corresponding to the number of players who experience the game at the same time is taken as a requirement for the start of the game, and for example, an additional coin is required to be displayed on the display unit 108 to notify the player. When the control unit 101 determines that the additional consideration payment is completed, the mode setting unit 105 determines the current game mode setting and moves the process to S405, and repeats this step when it is determined that it is not completed. Management. In addition, when it is judged that the additional consideration payment has not been completed within the specified period of timeout, the control unit 101 causes the mode setting unit 105 to determine the game mode related to the current game as the 1P mode and moves the processing to S414. .

於S405中,控制部101係以依序選擇玩家且各登錄3名本次戲局相關之使用角色之方式,進行經由抽選部106之顯示控制或辨識部109之動作控制。使用角色之登錄係基於如上述般針對各玩家藉由辨識部109對卡之辨識結果,參照角色DB104而進行。各玩家之使用角色之資訊儲存於記憶體103即可。 In S405, the control unit 101 performs the display control or the identification unit 109 operation control of the lottery unit 106 by sequentially selecting players and registering three use characters related to the current game. The registration using the character is performed based on the identification result of the card by the identification unit 109 for each player as described above, with reference to the character DB 104. Information on the characters used by each player may be stored in the memory 103.

於S406中,控制部101判斷確定之遊戲模式設定是否為2P合作模式。控制部101係於判斷確定之遊戲模式設定為2P合作模式之情形時將處理移動至S407,判斷為2P對戰模式之情形時將處理移動至S410。 In S406, the control unit 101 determines whether the determined game mode setting is a 2P cooperation mode. The control unit 101 moves the processing to S407 when it is determined that the determined game mode is set to the 2P cooperation mode, and moves the processing to S410 when it is determined to be the 2P battle mode.

於S407中,控制部101係針對2P合作模式之戲局進行對戰對手角色之設定。對戰對手角色之設定亦可為根據自預設之第2類別之角色中,藉由任一玩家之操作輸入而選擇1個角色而完成者。 In S407, the control unit 101 sets the role of the opponent against the game of the 2P cooperation mode. The setting of the character of the opponent can also be completed by selecting one character from the input of any player based on the preset second type of character.

於S408中,控制部101係執行實現與設定之對戰對手角色之對戰遊戲之對戰處理。本對戰處理包含將如上述般以對於1人玩家之使用角色之指令決定、伴隨於此之使用角色之行動及伴隨於該行動之對戰對手角色之參數更新、以及對戰對手角色之行動及伴隨於該行動之使用角色之參數更新為1組之回合之主操作權限,交替地給予至1P玩家與2P玩家之處理。又,於對戰處理之1回合中,針對進行指令決定之一方玩家,於進行指令決定時之抽選處理之期間,受理另一方玩家之操作輸入。此時,控制部101評估藉由另一方玩家完成之操作輸入,於判斷為達成特定之操作輸入之輸入成功之要件之情形時,以使於抽選演出中指令決定相關之牌陣之切換速度變更之方式控制抽選部106。控制部101係當針對已執行之對戰處理獲得對戰結果時,將處理 移動至S409。 In S408, the control unit 101 executes a battle process of a battle game for realizing and setting a battle opponent character. This battle process includes, as described above, a command decision for a player's use character, an action of the use character accompanying it, and parameter update of the opponent character accompanying the action, and an action of the opponent character and the accompanying The parameters of the action using the role are updated to the main operation authority of the 1 set of rounds, which are alternately given to the 1P player and the 2P player. Also, in the first round of the battle processing, for the player who made the command decision, during the lottery processing when the command decision is made, the operation input of the other player is accepted. At this time, the control section 101 evaluates the operation input completed by the other player, and when it is judged that the input of the specific operation input is successful, it is necessary to change the switching speed of the relevant card instruction in the lottery performance. The method controls the lottery section 106. When the control unit 101 obtains a battle result for the executed battle process, the control unit 101 Go to S409.

於S409中,控制部101係決定針對各玩家可選擇作為輸出對象之角色而將處理移動至S413。由於S408中獲得之對戰結果為攻略難易度降低之2P合作模式之戲局相關者,故控制部101針對各玩家,將該玩家之3名使用角色決定為可選擇作為輸出對象之角色。即,針對1P玩家,將1P玩家於S414中登錄之3名使用角色決定為可選擇作為輸出對象之角色,針對2P玩家,將2P玩家於S405中登錄之3名使用角色決定為可選擇作為輸出對象之角色。 In S409, the control unit 101 decides to move the processing to S413 for each character that the player can select as an output target. Since the battle result obtained in S408 is a game-related person in the 2P cooperation mode with reduced difficulty and difficulty, the control unit 101 determines, for each player, the three characters used by the player as characters that can be selected as output targets. That is, for 1P players, the 3 use roles registered by 1P player in S414 are determined as the characters that can be selected as output targets, and for 2P players, the 3 use roles registered by 2P players in S405 are determined as the selectable output. The role of the object.

另一方面,於S406中判斷為2P對戰模式之情形時,控制部101於S410中,針對2P對戰模式之戲局,作為相對於1P玩家之使用角色之對戰對手角色而設定2P玩家之使用角色。於本實施形態中雖以將1P玩家之使用角色作為主體而設定對戰對手角色者進行說明,但當容易理解若為以實現1P玩家與2P玩家之對戰遊戲之方式設定對戰對手角色者,則無須限於此。 On the other hand, when it is judged as the 2P battle mode in S406, the control unit 101 sets the use role of the 2P player as the opponent role of the 1P player against the play of the 2P battle mode in S410. . Although in the present embodiment, the opponent character is set as the main character of the 1P player, it is easy to understand that if the opponent character is set in a way to achieve a 1P player vs. 2P player, it is not necessary. Limited to this.

於S411中,控制部101係執行實現對戰遊戲之對戰處理。於本步驟中進行之對戰處理係與於S408中進行之相同處理於1回合中進行之處理不同。具體而言,1回合係將對於一方玩家(1P玩家)之使用角色之指令決定、伴隨於此之該使用角色之行動及伴隨於該行動之另一方玩家(2P玩家)之使用角色之參數更新、對於2P玩家之使用角色之指令決定、以及伴隨於此之該使用角色之行動及伴隨於該行動之1P使用角色之參數更新作為1組。因此,於抽選處理中,不進行基於藉由未進行指令決定之玩家而完成之操作輸入之控制。控制部101係當針對已執行之對戰處理獲得對戰結果時,將處理移動至S412。 In S411, the control unit 101 executes a battle process for realizing a battle game. The battle processing performed in this step is different from the processing performed in 1 round for the same processing performed in S408. Specifically, the 1 round is to update the parameters of the role of one player (1P player), the action of the use role accompanying it, and the parameter of the use role of the other player (2P player) accompanying the action. The command decision for the 2P player's use role, and the action of the action role accompanying the action and the parameter update of the 1P action role accompanying the action are taken as a group. Therefore, in the lottery process, no control based on an operation input completed by a player who has not made an instruction decision is not performed. The control unit 101 moves the processing to S412 when a battle result is obtained for the battle processing that has been performed.

於S412中,控制部101係決定針對各玩家可選擇作為輸出對象之角色,且將處理移動至S413。因此,於本步驟中,控制部101係將針對各玩家可選擇作為輸出對象之角色,決定為兩個玩家於戲局中使用 之6名使用角色。即,無論針對1P玩家或是2P玩家,將於S405中兩個玩家登錄之6名使用角色決定為可選擇作為輸出對象之角色。 In S412, the control unit 101 decides that each player can select a character to be an output target, and moves the processing to S413. Therefore, in this step, the control unit 101 will decide on the roles that each player can choose as the output object, and decide to use them in the game for two players. Six of them use roles. That is, whether for 1P players or 2P players, the 6 use characters registered by the two players in S405 are determined as characters that can be selected as output targets.

於S413中,控制部101係針對交替選擇之玩家,將自可選擇作為輸出對象之角色中所選擇之1個角色之資訊傳送至輸出部111,且使包含該角色之圖像之各種資訊印刷至卡並排出,而完成本遊戲處理。具體而言,控制部101係以於藉由1P玩家所選擇之角色相關之卡之印刷及排出後,完成藉由2P玩家所選擇之角色相關之卡之印刷及排出之方式,控制輸出部111之動作。 In S413, the control section 101 transmits information of one character selected from the characters that can be selected as the output target to the output section 111 for the alternately selected player, and prints various information including the image of the character. Go to the card and eject, and complete the game processing. Specifically, the control unit 101 controls the output unit 111 to complete the printing and ejection of the card related to the character selected by the 2P player after the printing and ejection of the card related to the character selected by the 1P player. Action.

另一方面,將本次戲局相關之遊戲模式確定為1P模式之情形時,控制部101於S414中,以使玩家各登錄3名本次戲局相關之使用角色之方式,進行經由抽選部106之顯示控制或辨識部109之動作控制。 On the other hand, when the game mode related to the current game is determined to be the 1P mode, the control unit 101 performs the selection process in S414 so that each of the players can register 3 use characters related to the current game. The display control of 106 or the operation control of the recognition unit 109.

於S415中,控制部101係基於藉由操作輸入部110檢測出之操作輸入,判斷針對1P模式之戲局是否將第1類別與第2類別之任一角色選擇為對戰對手。控制部101係於判斷為將第1類別之角色選擇為對戰對手之情形時,自第1類別之角色中將3名角色設定為對戰對手角色且將處理移動至S418。又,控制部101係於判斷為將第2類別之角色選擇為對戰對手之情形時,將該選擇之第2類別之角色設定為對戰對手角色且將處理移動至S416。另,於本實施形態中,以於1P模式中,玩家自第1類別及第2類別之角色中可指定對戰對手者進行說明。然而,本發明之實施無須限於此,作為1人遊戲用之遊戲模式,亦可分成進行與第1類別之角色之對戰遊戲之遊戲模式、與進行與第2類別之角色之對戰遊戲之遊戲模式。 In S415, based on the operation input detected by the operation input unit 110, the control unit 101 determines whether or not any of the characters of the first category and the second category is selected as the opponent for the game in the 1P mode. When the control unit 101 determines that a character of the first type is selected as the opponent, the control unit 101 sets three characters from the characters of the first type as the opponent of the opponent and moves the process to S418. When the control unit 101 determines that the character of the second type is selected as the opponent, the control unit 101 sets the selected character of the second type as the opponent of the opponent and moves the process to S416. In addition, in this embodiment, it is explained that in the 1P mode, the player can designate against the opponent from among the characters of the first type and the second type. However, the implementation of the present invention is not limited to this. As a game mode for one-player games, it can also be divided into a game mode for playing a game against a character of the first category and a game mode for playing a game against a character of the second category. .

於S416中,控制部101係執行實現與所設定之對戰對手角色之對戰遊戲之對戰處理。本對戰處理係藉由重複以對於1P玩家之使用角色之指令決定、伴隨於此之使用角色之行動及伴隨於該行動之對戰對手角色之參數更新、以及對戰對手角色之行動及伴隨於該行動之使用角 色之參數更新為1組之回合而進行。控制部101係當針對已執行之對戰處理獲得對戰結果時,將處理移動至S417。 In S416, the control unit 101 executes a battle process for realizing a battle game with the set opponent character. This battle process is determined by repeating the instructions for the role of the 1P player, the action of the role accompanying it, and the parameter update of the opponent role accompanying the action, and the action of the opponent role and accompanying the action Angle of use The color parameters are updated for one round. The control unit 101 moves the processing to S417 when a battle result is obtained for the battle processing that has been performed.

於S417中,控制部101係決定針對1P玩家可選擇作為輸出對象之角色,且將處理移動至S420。控制部101係於為滿足勝利條件之對戰結果之情形時,將1P玩家之3名使用角色及對戰對手角色即第2類別之角色決定為可選擇作為輸出對象之角色。又,控制部101係於為不滿足勝利條件之對戰結果之情形時,僅將1P玩家之3名使用角色決定為可選擇作為輸出對象之角色。 In S417, the control unit 101 decides that for 1P players, the character that can be selected as the output target is selected, and the processing is moved to S420. The control unit 101 determines the role of the 3 types of 1P players and the opponent role, that is, the second type of role, as a role that can be selected as an output target when the match result is to satisfy the victory condition. In addition, when the control unit 101 is a result of a match that does not satisfy the victory conditions, it determines only three characters used by 1P players as characters that can be selected as output targets.

另一方面,於S415中將第1類別之角色設定為對戰對手角色之情形時,控制部101於S418中,執行實現與所設定之對戰對手角色之對戰遊戲之對戰處理。本對戰處理由於為除對戰對手角色之類別或數量不同以外重複與S416相同之回合之處理,故省略說明。控制部101係當針對已執行之對戰處理獲得對戰結果時,將處理移動至S419。 On the other hand, when the character of the first type is set as the opponent character in S415, the control unit 101 executes the battle process for realizing the battle game with the set opponent character in S418. In this battle processing, since the same round of processing as S416 is repeated except that the type or number of opponent characters is different, the description is omitted. The control unit 101 moves the processing to S419 when a battle result is obtained for the battle processing that has been performed.

於S419中,控制部101係決定針對1P玩家可選擇作為輸出對象之角色,且將處理移動至S420。控制部101係將1P玩家之3名使用角色及對戰對手角色即3名第1類別之角色,決定為可選擇作為輸出對象之角色。 In S419, the control unit 101 decides that for 1P players, the character that can be selected as the output target is selected, and the processing is shifted to S420. The control unit 101 determines the three useable characters of the 1P player and the opponent characters, that is, the three first-category characters, as the characters that can be selected as the output target.

於S420中,控制部101係將自可選擇作為輸出對象之角色中所選擇之1個角色之資訊傳送至輸出部111,且使包含該角色之圖像之各種資訊印刷至卡並排出,而完成本遊戲處理。 In S420, the control section 101 transmits the information of one character selected from the characters that can be selected as the output target to the output section 111, and prints and ejects various information including the image of the character to the card, and discharges, Complete this game processing.

如以上所說明般,根據本實施形態之遊戲處理,針對與攻略難易度設定為相對較高之角色之對戰遊戲,可一方面滿足玩家之挑戰要求,一方面考慮實質性攻略難易度而控制該角色相關之物品之排出。 藉此,於本實施形態之遊戲裝置100中,可提供一種對戰遊戲,其實現較佳之遊戲平衡,且可使玩家之興趣持續。 As explained above, according to the game processing of this embodiment, for a battle game with a character whose difficulty level is set to be relatively high, on the one hand, it can meet the challenge requirements of the player, and on the other hand, it can control the difficulty by considering the substantial difficulty level. Expulsion of character related items. Therefore, in the game device 100 of this embodiment, a battle game can be provided, which achieves a better game balance and can keep the interest of the player.

另,於本實施形態之遊戲處理中,雖以於所有遊戲模式中將可 選擇作為輸出對象之角色之決定於對戰處理之執行後進行者加以說明,但當容易理解並非限於此。例如如2P合作模式,針對如無關於對戰處理中之對戰結果而確定可選擇作為輸出對象之角色之遊戲模式,亦可於對戰處理之結束前進行該決定。 In addition, in the game processing of this embodiment, it will be possible in all game modes. The decision of the role to be selected as the output target is explained by the player after the execution of the battle process, but it is not limited to this when it is easy to understand. For example, in a 2P cooperation mode, for a game mode in which a character that can be selected as an output target is determined if there is no battle result in the battle processing, the decision may also be made before the end of the battle processing.

[其他實施形態] [Other embodiments]

本發明並非限制於上述實施形態,且無須自本發明之精神及範圍脫離,即可進行各種變更及變形。又,本發明之遊戲裝置亦可藉由使1台以上之電腦作為該遊戲裝置發揮功能之程式而實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電氣通信線路,而提供/發佈。 The present invention is not limited to the above-mentioned embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device of the present invention can also be implemented by a program that makes one or more computers function as the game device. The program can be provided / distributed by recording on a computer-readable recording medium or through an electric communication line.

S401~S420‧‧‧步驟 S401 ~ S420‧‧‧step

Claims (18)

一種遊戲裝置,其特徵在於包含:執行手段,其係用以根據對價支付經完成,而執行1次戲局相關之遊戲之處理;設定手段,其係用以每當藉由上述執行手段進行之上述1次戲局時,設定以下模式之任一者:第1模式,其係對於1人玩家,提供與該玩家相對應之角色與於上述遊戲中登場之對手角色之對戰遊戲;及與上述第1模式不同之第2模式,其係對於複數個玩家,提供與該複數個玩家之各者相對應之角色與上述對手角色之對戰遊戲;以及控制手段,其係用以針對上述1次戲局,根據藉由上述設定手段設定之模式而決定可選擇作為對印刷媒體之印刷對象之角色;且上述控制手段係於上述第1模式與上述第2模式之間,使可選擇作為上述印刷對象之角色不同。 A game device includes: an execution means for executing a game related game once upon completion of consideration payment; and a setting means for performing the above-mentioned execution means whenever During the above-mentioned one game, any one of the following modes is set: The first mode is a one-player game that provides a match between the character corresponding to the player and the opponent character appearing in the above game; and the above The second mode, which is different from the first mode, is for a plurality of players to provide a match-up game between a character corresponding to each of the plurality of players and the above-mentioned opponent character; and a control means for the above-mentioned one play The bureau determines the role that can be selected as the printing target for the printing medium according to the mode set by the setting means; and the control means is between the first mode and the second mode, so that the selection can be selected as the printing target. Different roles. 如請求項1之遊戲裝置,其中上述控制手段係於藉由上述設定手段設定之模式為上述第1模式之情形時,將與上述1人玩家相對應之角色及上述對手角色決定為可選擇作為上述印刷對象之角色。 For example, if the game device of item 1 is requested, wherein the control means is a case where the mode set by the setting means is the first mode, the role corresponding to the one-person player and the opponent role are determined as optional. The role of the above printing object. 如請求項1之遊戲裝置,其中上述控制手段係於藉由上述設定手段設定之模式為上述第2模式之情形時,針對上述複數個玩家之各者,將與該玩家相對應之角色決定為可選擇作為上述印刷對象之角色。 For example, if the game device of item 1 is requested, wherein the control means is in a case where the mode set by the setting means is the second mode, for each of the plurality of players, the role corresponding to the player is determined as You can choose the role as the above printing target. 如請求項1至3中任一項之遊戲裝置,其中 進而包含要求對價支付之要求手段;且上述設定手段係於藉由上述執行手段開始執行上述遊戲之處理後,進行模式之設定;上述要求手段係用以於藉由上述設定手段設定上述第2模式之情形時,進一步要求對價支付。 A game device as claimed in any one of items 1 to 3, wherein It further includes a requesting means for requesting payment of consideration; and the setting means is for setting a mode after the execution of the game processing is started by the execution means; the requesting means is for setting the second mode by the setting means In such cases, payment of consideration is further required. 如請求項4之遊戲裝置,其中上述設定手段係確定於設定上述第2模式後若藉由上述要求手段要求之對價支付於特定時間之內完成之情形時以上述第2模式進行上述1次戲局,且確定若上述要求之對價支付於上述特定時間之內未完成之情形時自上述第2模式變更為上述第1模式而進行上述1次戲局。 For example, the game device of claim 4, wherein the setting means is determined to perform the above-mentioned first play in the second mode when the payment of the consideration requested by the requesting means is completed within a specific time after setting the second mode. It is determined that if the payment of the above-mentioned required consideration is not completed within the specified time, the second game is changed from the second mode to the first mode to perform the first play. 如請求項1之遊戲裝置,其中進而包含決定上述對手角色之決定手段;且上述決定手段係用以:藉由上述設定手段設定之模式為上述第1模式之情形時,將於上述遊戲中登場之第1類別之角色中之複數個角色、或與該第1類別不同之第2類別之角色中之1個角色作為上述對手角色而決定;藉由上述設定手段設定之模式為上述第2模式之情形時,將上述第2類別之角色中之1個角色作為上述對手角色而決定。 If the game device of item 1 is requested, it further includes a determination means for determining the opponent's role; and the determination means is used to: when the mode set by the setting means is the first mode, the game will appear in the game. A plurality of characters in the characters of the first type or a character of the characters of the second type different from the first type are determined as the opponent characters; the mode set by the setting means is the second mode described above. In this case, one of the roles in the second category is determined as the opponent role. 如請求項6之遊戲裝置,其中上述決定手段係根據由玩家完成之操作輸入而決定上述對手角色。 If the game device of item 6 is requested, the above-mentioned determination means determines the above-mentioned opponent character according to the operation input completed by the player. 如請求項6或7之遊戲裝置,其中上述控制手段係針對將上述第2類別之角色作為上述對手角色之上述1次戲局,於藉由上述設定手段設定之模式為上述第1模式之情形時,於可選擇作為上述印刷對象之角色中包含上述第2類別之角 色;且於藉由上述設定手段設定之模式為上述第2模式之情形時,於可選擇作為上述印刷對象之角色中不包含上述第2類別之角色。 For example, if the game device of item 6 or 7 is requested, the above-mentioned control means is directed to the above-mentioned first game in which the above-mentioned character of the second category is used as the above-mentioned opponent's character, and the mode set by the above-mentioned setting means is the above-mentioned first mode At the time, in the role that can be selected as the printing target, the corner of the second category is included In the case where the mode set by the setting means is the second mode, the roles that can be selected as the printing target do not include the roles of the second category. 如請求項6之遊戲裝置,其中具有取得手段,該取得手段係用以取得角色資訊,該角色資訊附於藉由辨識裝置辨識之物品,包含該物品之持有者資訊,且表示該物品相關之角色;且上述執行手段係基於包含藉由上述取得手段取得之各玩家之持有者資訊之上述角色資訊,而於上述遊戲之處理中設定與該玩家相對應之角色;上述決定手段係針對進行上述1次戲局之所有玩家,於藉由上述執行手段進行之與各玩家相對應之角色之設定完成之後,決定上述對手角色。 For example, if the game device of item 6 has an acquisition means, the acquisition means is used to obtain character information, and the character information is attached to the item identified by the identification device, including the holder information of the item, and indicates that the item is related And the above-mentioned execution means is based on the above-mentioned character information including the holder information of each player obtained by the above-mentioned obtaining means, and a role corresponding to the player is set in the processing of the above-mentioned game; the above-mentioned decision means is directed to All players who perform the above-mentioned one game, after completing the setting of the roles corresponding to each player by the above-mentioned execution means, determine the above-mentioned opponent roles. 如請求項1之遊戲裝置,其中具有取得手段,該取得手段係用以取得角色資訊,該角色資訊附於藉由辨識裝置辨識之物品,包含該物品之持有者資訊,且表示該物品相關之角色;且上述執行手段係基於包含藉由上述取得手段取得之各玩家之持有者資訊之上述角色資訊,而於上述遊戲之處理中設定與該玩家相對應之角色。 For example, if the game device of item 1 has an acquisition means, the acquisition means is used to obtain character information, and the character information is attached to the item identified by the identification device, including the holder information of the item, and indicates that the item is related And the above-mentioned execution means is based on the above-mentioned character information including the holder information of each player obtained by the above-mentioned obtaining means, and a role corresponding to the player is set in the processing of the above-mentioned game. 如請求項10之遊戲裝置,其中上述取得手段係於藉由上述設定手段設定之模式為上述第1模式之情形時,取得包含上述1人玩家之持有者資訊之上述角色資訊;且於藉由上述設定手段設定之模式為上述第2模式之情形時, 取得包含上述複數個玩家各者之持有者資訊之上述角色資訊。 For example, if the game device of item 10 is requested, wherein the above-mentioned obtaining means is obtained when the mode set by the above-mentioned setting means is the above-mentioned first mode, the above-mentioned character information including the holder information of the above-mentioned one player is obtained; When the mode set by the setting means is the second mode, Obtain the above character information including the holder information of each of the plurality of players. 如請求項10或11之遊戲裝置,其中上述取得手段係針對各玩家而取得複數個上述角色資訊者;且於藉由上述設定手段設定之模式為上述第2模式之情形時,於針對與上述複數個玩家中之上述第2玩家不同之第1玩家之複數個上述角色資訊之取得完成後,取得針對上述複數個玩家中之第2玩家之上述角色資訊。 For example, if the game device of item 10 or 11 is requested, wherein the above-mentioned obtaining means is to obtain a plurality of the above-mentioned character information for each player; and when the mode set by the above-mentioned setting means is the above-mentioned second mode, After the acquisition of the plurality of the character information of the first player different from the second player of the plurality of players is completed, the character information for the second player of the plurality of players is obtained. 如請求項1之遊戲裝置,其中上述執行手段包含抽選手段,該抽選手段係用以於上述1次戲局中,根據自複數個牌陣中藉由抽選而確定之1個中選牌陣,而決定與玩家相對應之各角色之行動;且上述遊戲裝置具有:顯示控制手段,其係用以於藉由上述抽選手段進行之抽選中,於顯示裝置之特定之顯示區域一面依序切換上述複數個牌陣一面進行顯示;及輸入手段,其係用以於藉由上述抽選手段進行之抽選中,受理操作輸入;且上述顯示控制手段係根據針對上述複數個玩家中之第2玩家所經受理之操作輸入之輸入結果,而控制上述複數個牌陣之切換速度;上述抽選手段係基於針對與上述複數個玩家中之上述第2玩家不同之第1玩家所經受理之操作輸入,而確定上述1個中選牌陣。 For example, the game device of item 1, wherein the execution means includes a lottery means, and the lottery means is used in the above-mentioned one game, based on one of the plurality of cards and determined by lottery, and Determine the actions of each character corresponding to the player; and the above game device has: a display control means for sequentially selecting the plurality of above-mentioned plural numbers on a specific display area of the display device in the drawing by the above-mentioned drawing means Each card array is displayed on one side; and the input means is used to accept the operation input in the lottery by the above-mentioned lottery means; and the display control means is based on the acceptance of the second player among the plurality of players. The input result of the operation input controls the switching speed of the plurality of cards; the above-mentioned lottery means is determined based on the operation input accepted by the first player different from the second player among the plurality of players. 1 winning hand. 如請求項13之遊戲裝置,其中上述顯示控制手段係於判斷為針 對上述第2玩家所經受理之操作輸入之輸入結果成功之情形時,使上述複數個中選牌陣之切換速度降低。 The game device according to claim 13, wherein the display control means is determined to be a needle When the input result of the operation input accepted by the second player is successful, the switching speed of the plurality of selected cards is reduced. 如請求項13或14之遊戲裝置,其中上述執行手段包含變更手段,該變更手段係用以自上述複數個玩家依序變更設定為上述第1玩家及上述第2玩家之各者之玩家;且上述變更手段係於藉由上述抽選手段決定與上述第1玩家相對應之各角色之行動之後,變更設定為上述第1玩家及上述第2玩家之各者之玩家。 If the game device of claim 13 or 14, wherein the execution means includes a change means, the change means is used to sequentially change the players set to each of the first player and the second player from the plurality of players; and The change means is a change of the player set to each of the first player and the second player after the actions of each character corresponding to the first player are determined by the lottery means. 如請求項1之遊戲裝置,其中進而於印刷裝置具有印刷手段,該印刷手段係用以針對各玩家,將自可選擇作為上述印刷對象之角色中選定之角色之圖像印刷於印刷媒體;且上述印刷手段係於藉由上述設定手段設定之模式為上述第2模式之情形時,以藉由上述執行手段設定之順序選擇上述複數個玩家,且使上述印刷裝置對選定之玩家相關之印刷媒體進行角色之圖像之印刷。 For example, the game device of claim 1, wherein the printing device further includes printing means for printing, on each print player, an image of a character selected from the characters that can be selected as the above-mentioned printing target on a printing medium; and The above-mentioned printing means is a case where the mode set by the above-mentioned setting means is the above-mentioned second mode, and the plurality of players are selected in the order set by the above-mentioned execution means, and the above-mentioned printing device makes the printing medium relevant to the selected player Print the image of the character. 如請求項16之遊戲裝置,其中進而具有排出手段,該排出手段係用以控制藉由上述印刷裝置而完成印刷之印刷媒體之排出;且上述排出手段係於藉由上述設定手段設定之模式為上述第2模式之情形時,以按藉由上述執行手段設定之順序進行控制,以排出上述複數個玩家之各者相關之印刷媒體。 For example, the game device of claim 16 further includes a discharge means for controlling the discharge of the printing medium that is completed by the printing device; and the discharge means is in a mode set by the setting means as In the case of the second mode described above, control is performed in the order set by the execution means described above to discharge the print media related to each of the plurality of players. 一種程式,其用以使電腦作為如請求項1至17中任一項之遊戲裝置之各手段而發揮功能。 A program for causing a computer to function as each means of a game device according to any one of claims 1 to 17.
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