TWI385022B - Electrified board game system - Google Patents

Electrified board game system Download PDF

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TWI385022B
TWI385022B TW98129623A TW98129623A TWI385022B TW I385022 B TWI385022 B TW I385022B TW 98129623 A TW98129623 A TW 98129623A TW 98129623 A TW98129623 A TW 98129623A TW I385022 B TWI385022 B TW I385022B
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chess
radio frequency
board
game system
frequency identification
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TW98129623A
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TW201109069A (en
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Li Sheng Chu
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Li Sheng Chu
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電子化棋盤類遊戲系統Electronic board game system

本發明係關於一種電子化棋盤類遊戲系統(electrified board game system),並且特別地,根據本發明係關於能記錄棋譜(record of chess play)或判斷每一手棋是否符合相關的下棋規則(chess rule)之電子化棋盤類遊戲系統。The present invention relates to an electrified board game system, and in particular, according to the present invention, to a record of chess play or to determine whether each hand conforms to a relevant chess rule (chess) Rule) Electronic board game system.

將棋盤類遊戲(board game)電子化,已有不少先前技術被揭露。其大多針對教導學習者學習遊戲的基礎。例如,美國專利號第5,462,281號專利揭露一種棋盤類遊戲。其包含一格子框架形式且定義多個下棋位置的棋盤(chessboard)。該格子框架包含多個分離的、電絕緣的金屬框。每一個金屬框圍住多個下棋位置(playing position)中之一個下棋位置並且支撐一透明的、共有空間的窗戶。不同顏色的光照射特定下棋位置,藉此,指示每一手棋步可以移動的位置。明顯地,美國專利號第5,462,281號專利較適合應用在棋子依照格子形式移動的棋盤類遊戲,並且未能記錄棋譜。Electronically, board games have been exposed, and many prior art techniques have been exposed. Most of them are aimed at teaching learners the basis of learning games. For example, U.S. Patent No. 5,462,281 discloses a board game. It consists of a chessboard in the form of a lattice frame and defining a plurality of chess positions. The lattice frame comprises a plurality of separate, electrically insulating metal frames. Each metal frame encloses a chess position in a plurality of playing positions and supports a transparent, shared window. Light of different colors illuminate a particular chess position, thereby indicating where each hand moves. Obviously, U.S. Patent No. 5,462,281 is more suitable for use in a board game in which the pieces move in a lattice form and fails to record the game.

另一將棋盤類遊戲電子化的先前技術,請參考中華民國新型專利第M358005號專利。其針對圍棋設計每一個下棋位置皆為開孔的棋盤。每一開孔下方處安置一個光遮斷器,該光遮斷器並且電氣連接一個訊號傳送器。該先前技術並且設計多個棋子(chess piece),每一個棋子其內包含一個無線射頻辨識標籤(RFID tag)。根據此先前技術的置棋罐包含一無線射頻辨識讀取器(RFID reader)。該先前技術並且包含一電腦。當遊戲者從置棋罐中取出棋子時,置棋罐的無線射頻辨識讀取器失去該棋子之無線射頻辨識標籤的訊號而該電腦可判斷該棋子被取出。且當該棋子被放置在一個下棋位置處時,觸發該個下棋位置下方的光遮斷器,進而對應的訊號傳送器傳送訊號至該電腦。藉此,該電腦記錄每一手棋的下棋位置,亦即記錄棋譜。然而,該先前技術僅僅適用於圍棋教學,並且該先前技術之棋盤並非制式圍棋棋盤,並不能標示制式圍棋棋盤上的特定位置,例如,“星位”、“天元”,等。明顯地,該先前技術並不能適用於圍棋比賽。此外,於實際下棋過程中,會有讓子、下棋雙方手握數顆棋子……,等各種特殊情況,皆會讓該先前技術之電腦誤判。For another prior art that would be electronically used in board games, please refer to the Republic of China New Patent No. M358005. It is designed for Go and each chess position is an open board. A photointerrupter is disposed below each opening, and the photointerrupter is electrically connected to a signal transmitter. The prior art also designs a plurality of chess pieces, each of which contains a radio frequency identification tag (RFID tag). A chess box according to this prior art includes a RFID reader. This prior art also includes a computer. When the player removes the pawn from the chess pot, the radio frequency identification reader of the chess jar loses the signal of the radio frequency identification tag of the chess piece and the computer can judge that the chess piece is taken out. And when the piece is placed at a chess position, the photo interrupter below the chess position is triggered, and the corresponding signal transmitter transmits a signal to the computer. Thereby, the computer records the chess position of each hand, that is, records the game. However, this prior art is only applicable to Go teaching, and the prior art board is not a standard Go board, and does not indicate a specific position on the Chess board, for example, "Star", "Tianyuan", and the like. Obviously, this prior art does not apply to Go games. In addition, in the actual chess process, there will be a hand and a chess player holding a few pieces of chess... and so on, in various special circumstances, the computer of the prior art will be misjudged.

透過對先前技術的了解,目前尚未見到能採用制式棋盤且能適用於各類棋盤類遊戲的電子化棋盤類遊戲系統。因此,本發明之一範疇在於提供一種能採用制式棋盤且能適用於各類棋盤類遊戲的電子化棋盤類遊戲系統。Through the understanding of the prior art, there has not been seen an electronic board game system that can adopt a standard board and can be applied to various board games. Accordingly, it is an object of the present invention to provide an electronic board game system that can be used in a game board and that can be applied to various types of board games.

此外,目前也尚未見到能應用在教學也能應用在比賽的電子化棋盤類遊戲系統。因此,本發明之另一範疇在於提供一種能應用在教學以指示棋路並且能應用在比賽以記錄棋譜的電子化棋盤類遊戲系統。In addition, there is currently no electronic board game system that can be applied to games and can be applied to games. Accordingly, another aspect of the present invention is to provide an electronic board game system that can be applied to teach to indicate a chess path and can be applied to a game to record a game.

根據本發明之一較佳具體實施例之電子化棋盤類遊戲系統,其包含一棋盤、多個棋子、一天線陣列(array of antennas)、一無線射頻辨識讀取單元(RFID reading unit)以及一資料處理單元(data processing unit)。該棋盤其上定義多個下棋位置。該等棋子中之每一個棋子其內包含一個別的無線射頻辨識標籤。每一個棋子根據一相關下棋規則允許被下在該等下棋位置中之一個下棋位置上。該天線陣列係安置在該棋盤之下,並且該天線陣列中之每一個天線係對應該等下棋位置中之一個下棋位置。該無線射頻辨識讀取單元係電連接該天線陣列。對於下在該等下棋位置之一些下棋位置上之棋子,該無線射頻辨識讀取單元用以經由對應該些下棋位置之天線接收該些棋子之無線射頻辨識標籤的標籤資料。該無線射頻辨識讀取單元並且對該等接收到的標籤資料映射該等對應的天線的位置資料。該資料處理單元係能與該無線射頻辨識讀取單元溝通。該資料處理單元用以接收由該無線射頻辨識讀取單元接收到的該等標籤資料以及映射該等標籤資料之位置資料,並且根據該等接收到的標籤資料以及位置資料用以記錄一棋譜。An electronic board game system according to a preferred embodiment of the present invention includes a board, a plurality of pieces, an array of antennas, an RFID reading unit, and a Data processing unit. The board defines a plurality of chess positions thereon. Each of the pieces includes a different RFID tag. Each piece is allowed to be placed in one of the chess positions in accordance with a related chess rule. The antenna array is disposed below the board, and each of the antenna arrays corresponds to a chess position in a chess position. The radio frequency identification reading unit is electrically connected to the antenna array. For the pieces in the chess position of the chess positions, the RFID reading unit is configured to receive the tag data of the RFID tags of the pieces via the antennas corresponding to the chess positions. The radio frequency identification reading unit and mapping the location data of the corresponding antennas to the received tag data. The data processing unit is capable of communicating with the radio frequency identification reading unit. The data processing unit is configured to receive the tag data received by the radio frequency identification reading unit and the location data mapping the tag data, and record a game according to the received tag data and the location data.

於一具體實施例中,該資料處理單元根據該等接收到的標籤資料以及位置資料進一步判斷該等棋子中之一個棋子下在該等下棋位置中之一個下棋位置上、在該等下棋位置之間的軌跡或從該等下棋位置中之一個下棋位置處移除是否符合該相關下棋規則。In a specific embodiment, the data processing unit further determines, according to the received tag data and the location data, that one of the pieces is in a chess position in the chess positions, and Whether the trajectory between the chess positions or the one of the chess positions is removed from the chess position is in accordance with the relevant chess rules.

關於本發明之優點與精神可以藉由以下的發明詳述及所附圖式得到進一步的瞭解。The advantages and spirit of the present invention will be further understood from the following detailed description of the invention.

本發明之範疇旨在提供一種能採用制式棋盤且能廣泛地適用於各類棋盤類遊戲的電子化棋盤類遊戲系統,例如,圍棋(game of “go”)、象棋(Chinese chess)、西洋棋(chess)、跳棋(checkers)……,等。並且特別地,根據本發明之電子化棋盤類遊戲系統應用在教學以指示棋路並且能應用在比賽以記錄棋譜。以下將詳述本發明之較佳具體實施例,藉以充分解說本發明之特徵、精神、優點以及實施上的簡便性。The scope of the present invention is intended to provide an electronic board game system that can be used in a game board and can be widely applied to various types of board games, for example, game of "go", Chinese chess, chess. (chess), checkers..., etc. And in particular, an electronic board game system in accordance with the present invention is applied to teach to indicate a chess path and can be applied to a game to record a game. The preferred embodiments of the present invention will be described in detail below, so that the features, spirit, advantages and ease of implementation of the present invention are fully described.

請參考圖一A至圖一C,該等圖式為根據本發明之一較佳具體實施例之電子化棋盤類遊戲系統1的架構之示意圖。圖一A至圖一C係以其結構適用於圍棋之電子化棋盤類遊戲系統1做為說明例。Please refer to FIG. 1A to FIG. 1C, which are schematic diagrams showing the architecture of an electronic board game system 1 according to a preferred embodiment of the present invention. Fig. 1A to Fig. 1C show an example of an electronic board game system 1 whose structure is suitable for Go.

如圖一A所示,根據本發明之電子化棋盤類遊戲系統1包含一棋盤10。該棋盤10其上定義多個下棋位置102。圖一A所繪示案例係適用於圍棋,因此,圖一A中之棋盤10可為制式的圍棋棋盤,也就是具有361(19×19)個下棋位置102。As shown in FIG. 1A, an electronic board game system 1 according to the present invention includes a board 10. The board 10 defines a plurality of chess positions 102 thereon. The case illustrated in FIG. 1A is applicable to Go, and therefore, the board 10 in FIG. 1A can be a standard Go board, that is, having 361 (19×19) chess positions 102.

根據本發明之電子化棋盤類遊戲系統1並且包含一殼體(casing)12。該棋盤10係固定或可抽取地銜接於該殼體12之一開口上,如圖一A所示。該棋盤10若是以可抽取地銜接於該殼體12之開口上,將可將該棋盤10抽離替換上其他棋盤類遊戲之棋盤,例如,象棋;該棋盤10之反面也可以定義成另一棋盤類遊戲(例如,象棋)形式的下棋位置102,則該棋盤10先抽離後,將其翻面再行銜接在該殼體12之開口上,即可露出另一棋盤類遊戲形式的下棋位置102,進行另一棋盤類遊戲。The electronic board game system 1 according to the present invention also includes a casing 12. The board 10 is fixedly or removably coupled to an opening of the housing 12, as shown in FIG. If the board 10 is detachably coupled to the opening of the housing 12, the board 10 can be pulled away from the board of other board games, for example, chess; the opposite side of the board 10 can also be defined as another In the chess position 102 in the form of a board game (for example, chess), the board 10 is first pulled away, and then turned over and connected to the opening of the casing 12 to reveal another form of the board game. Chess position 102, another board game.

同樣示於圖一A,根據本發明之電子化棋盤類遊戲系統1並且包含多個棋子14。圖一A所示之棋子14的案例即為圍棋的白子14以及黑子14。每一個棋子14根據一相關下棋規則允許被下在該等下棋位置102中之一個下棋位置102上。圖一A所示的案例為圍棋比賽開始常有的讓子情況,該棋盤10上一開始擺放三顆黑子14在“星位”的位置102上,隨後才擺放第一顆白子14。根據本發明之電子化棋盤類遊戲系統1並且包含兩個置棋罐15(如圖一A所示),以盛裝未放置在該棋盤12上的棋子14。Also shown in Fig. 1A, an electronic board game system 1 according to the present invention includes a plurality of pieces 14. The case of the pawn 14 shown in Fig. A is the white 14 and the black 14 of Go. Each of the pieces 14 is allowed to be placed at one of the chess positions 102 in accordance with a related chess rule. The case shown in Figure 1A is a common case of the beginning of the Go game. The board 10 is initially placed with three blacks 14 at the "Star" position 102, and then the first white 14 is placed. The electronic board game system 1 according to the present invention also includes two chess cans 15 (shown in FIG. 1A) for holding the pieces 14 that are not placed on the board 12.

特別地,該等棋子14中之每一個棋子14其內包含一個別的無線射頻辨識標籤142。每一個棋子14之無線射頻辨識標籤142可以利用編碼的方式儲存棋盤類遊戲的種類(例如,圍棋、象棋,等)、持棋的哪一方(例如,圍棋的黑子或白子、象棋的紅方或黑方、西洋棋的黑棋或白棋,等)、棋子的類型(例如,象棋中黑方的『將』、『士』、『象』、『兵』,等)、同類棋子的編號(例如,圍棋黑子181枚的編號以及白子180枚的編號,等)……,等標籤資料。舉例說明,如圖一A中擺放在左上角“星位”上的黑子14,其內的無線射頻辨識標籤142儲存如圖二A所示之遊戲種類、持棋方、棋子類型以及棋子標號,等資料。In particular, each of the pieces 14 of the pieces 14 includes a further RFID tag 142 therein. The radio frequency identification tag 142 of each of the pieces 14 can be used to store the type of the board game (eg, go, chess, etc.), which side of the game (eg, the sunspot or white of the chess, the red side of the chess or Black, black or white chess, etc.), the type of the chess piece (for example, Black's "will", "Shi", "Xiang", "Bing", etc.), the number of the same piece ( For example, the number of 181 pieces of Go blacks and the number of 180 pieces of white, etc.), etc. For example, as shown in FIG. 1A, the black box 14 placed on the "star position" in the upper left corner, the radio frequency identification tag 142 therein stores the game type, the chess piece, the chess piece type, and the chess piece number as shown in FIG. , and other information.

如圖一B所示,根據本發明之電子化棋盤類遊戲系統1並且包含一天線陣列16。該天線陣列16係安置在該棋盤10之下。該天線陣列16中之每一個天線162係對應該等下棋位置102中之一個下棋位置102。As shown in FIG. 1B, an electronic board game system 1 according to the present invention also includes an antenna array 16. The antenna array 16 is disposed below the board 10. Each of the antenna arrays 162 is corresponding to one of the chess positions 102 in the chess position 102.

於一具體實施例中,該天線陣列16係做成一第一電路板(circuit board)之形式,如圖一C所示。於圖一C中,該第一電路板16係安置於該棋盤10之下,致使該等天線162中之每一個天線162係對齊其所對應的下棋位置102。In one embodiment, the antenna array 16 is formed in the form of a first circuit board, as shown in FIG. In FIG. 1C, the first circuit board 16 is disposed under the board 10 such that each of the antennas 162 is aligned with its corresponding chess position 102.

同樣示於圖一B,根據本發明之電子化棋盤類遊戲系統1並且包含一無線射頻辨識讀取單元18。該無線射頻辨識讀取單元18係電連接該天線陣列16。每一個天線162的感應範圍係設計成僅覆蓋其所對應的下棋位置102。對於下在該等下棋位置102之一些下棋位置102上之棋子14,該無線射頻辨識讀取單元18用以經由對應該些下棋位置102之天線162接收該些棋子14之無線射頻辨識標籤142的標籤資料,例如,如圖二A所示之標籤資料。該無線射頻辨識讀取單元18並且對該等接收到的標籤資料映射該等對應的天線162的位置資料,例如,如圖二B所示。Also shown in Fig. 1B, an electronic board game system 1 according to the present invention includes a radio frequency identification reading unit 18. The radio frequency identification reading unit 18 is electrically connected to the antenna array 16. The sensing range of each antenna 162 is designed to cover only the corresponding chess position 102. The radio frequency identification reading unit 18 is configured to receive the radio frequency identification of the pieces 14 via the antenna 162 corresponding to the chess positions 102 for the pieces 14 at the chess positions 102 of the chess positions 102. The label information of the label 142, for example, the label data as shown in Fig. 2A. The radio frequency identification reading unit 18 maps the location data of the corresponding antennas 162 to the received tag data, for example, as shown in FIG. 2B.

於一具體實施例中,該無線射頻辨識讀取單元18係做成一第二電路板之形式。實務上,執行成電路板形式之天線陣列16以及無線射頻辨識讀取單元18係安置於該殼體12內。In one embodiment, the radio frequency identification reading unit 18 is in the form of a second circuit board. In practice, the antenna array 16 and the radio frequency identification reading unit 18, which are implemented in the form of a circuit board, are disposed in the housing 12.

同樣示於圖一B,根據本發明之電子化棋盤類遊戲系統1並且包含一資料處理單元20。該資料處理單元20係能與該無線射頻辨識讀取單元18溝通。實務上,該資料處理單元20與該無線射頻辨識單元18之間可以建立實體的電連接,或是藉由一短距離無線技術進行資料傳輸,例如,Wi-Fi、UWB(超寬頻)、Bluetooth(藍芽)以及IEEE 802.15.4……,等無線傳輸技術。Also shown in Fig. 1B, an electronic board game system 1 according to the present invention also includes a data processing unit 20. The data processing unit 20 is capable of communicating with the radio frequency identification reading unit 18. In practice, the data processing unit 20 and the radio frequency identification unit 18 can establish a physical electrical connection, or transmit data by a short-range wireless technology, for example, Wi-Fi, UWB (Ultra Wideband), Bluetooth. (Bluetooth) and IEEE 802.15.4..., and other wireless transmission technologies.

該資料處理單元20用以接收由該無線射頻辨識讀取單元18接收到的該等標籤資料以及映射該等標籤資料之位置資料,例如,如圖二B所示之資料。該資料處理單元20並且根據該等接收到的標籤資料以及位置資料用以記錄一棋譜。實務上,該無線射頻辨識讀取單元18藉由該天線陣列16,定期掃描該棋盤10上之棋子14,並將接收到的標籤資料以及映射的位置資料傳輸給該資料處理單元20。該資料處理單元20比對前後兩時間點的記錄資料,即可判斷出是否有新增棋子14落在棋盤10上、原落在棋盤10上的棋子14是否被移除或是移動至新的下棋位置102。藉此,該資料處理單元20可以根據該等接收到的標籤資料以及位置資料進一步判斷該等棋子14中之一個棋子14下在該等下棋位置102中之一個下棋位置102上、在該等下棋位置102之間的軌跡或從該等下棋位置102中之一個下棋位置102處移除是否符合該相關的下棋規則。The data processing unit 20 is configured to receive the tag data received by the radio frequency identification reading unit 18 and the location data mapping the tag data, for example, the data shown in FIG. 2B. The data processing unit 20 is further configured to record a game based on the received tag data and location data. In practice, the radio frequency identification reading unit 18 periodically scans the pieces 14 on the board 10 by the antenna array 16, and transmits the received label data and the mapped position data to the data processing unit 20. The data processing unit 20 compares the recorded data at two time points before and after, and can determine whether there are any new pieces 14 falling on the board 10, whether the pieces 14 originally falling on the board 10 are removed or moved to a new one. Chess position 102. Thereby, the data processing unit 20 can further determine, according to the received tag data and the location data, that one of the pieces 14 of the pieces 14 is at a chess position 102 of the chess positions 102, The trajectory between the chess positions 102 is either removed or removed from one of the chess positions 102 to determine whether the relevant chess rules are met.

於實際應用中,該資料處理單元20包含一記憶體以及一顯示器,用以將接收到的標籤資料、位置資料儲存或顯示。該資料處理單元20也可以執行相關程式,以判斷下步棋的可能位置並將其顯示在顯示器上,藉此指示學習者棋路。In practical applications, the data processing unit 20 includes a memory and a display for storing or displaying the received tag data and location data. The data processing unit 20 can also execute a related program to determine the possible position of the next move and display it on the display, thereby indicating the learner's move.

藉由以上的詳細說明,可以清楚地瞭解根據本發明之電子化棋盤類遊戲系統能廣泛地適用於各類棋盤類遊戲的電子化棋盤類遊戲系統,應用在教學以指示棋路。更加特別地,根據本發明之電子化棋盤類遊戲系統能採用制式棋盤,因此,根據本發明之電子化棋盤類遊戲系統能應用在正式比賽中,以自動化地記錄棋譜。From the above detailed description, it can be clearly understood that the electronic board game system according to the present invention can be widely applied to various types of board games, and is used in teaching to indicate the chess path. More specifically, the electronic board game system according to the present invention can employ a standard board, and therefore, the electronic board game system according to the present invention can be applied in a formal game to automatically record a game.

藉由以上較佳具體實施例之詳述,係希望能更加清楚描述本發明之特徵與精神,而並非以上述所揭露的較佳具體實施例來對本發明之範疇加以限制。相反地,其目的是希望能涵蓋各種改變及具相等性的安排於本發明所欲申請之專利範圍的範疇內。因此,本發明所申請之專利範圍的範疇應該根據上述的說明作最寬廣的解釋,以致使其涵蓋所有可能的改變以及具相等性的安排。The features and spirit of the present invention will be more apparent from the detailed description of the preferred embodiments. On the contrary, the intention is to cover various modifications and equivalents within the scope of the invention as claimed. Therefore, the scope of the patented scope of the invention should be construed as broadly construed in the

1...電子化棋盤類遊戲系統1. . . Electronic board game system

10...棋盤10. . . checkerboard

102...下棋位置102. . . Chess position

12...殼體12. . . case

14...棋子14. . . piece

142...無線射頻辨識標籤142. . . Radio frequency identification tag

15...置棋罐15. . . Chess pot

16...天線陣列16. . . Antenna array

162...天線162. . . antenna

18...無線射頻辨識讀取單元18. . . Radio frequency identification reading unit

20...資料處理單元20. . . Data processing unit

圖一A係根據本發明之較佳具體實施例之電子化棋盤類遊戲系統1的部分架構之外觀示意圖。Figure 1A is a schematic diagram showing the appearance of a partial architecture of an electronic board game system 1 in accordance with a preferred embodiment of the present invention.

圖一B係以功能區塊圖繪示根據本發明之電子化棋盤類遊戲系統1的架構。Figure 1B is a functional block diagram showing the architecture of an electronic board game system 1 in accordance with the present invention.

圖一C係根據本發明之電子化棋盤類遊戲系統1的棋盤10以及天線陣列16之局部視圖,以繪示天線陣列16上之天線162對齊棋盤10上對應的下棋位置102。FIG. 1C is a partial view of the board 10 and the antenna array 16 of the electronic board game system 1 according to the present invention, to illustrate that the antenna 162 on the antenna array 16 is aligned with the corresponding chess position 102 on the board 10.

圖二A為圖一A中擺放在左上角“星位”上的黑子14,其內的無線射頻辨識標籤142所儲存的標籤資料。Figure 2A is the label data stored in the radio frequency identification tag 142 of the black box 14 placed in the upper left corner "star position" in Fig. A.

圖二B為圖二A所示之標籤資料映射對應之天線162的位置資料。Figure 2B shows the location data of the antenna 162 corresponding to the tag data mapping shown in Figure 2A.

1...電子化棋盤類遊戲系統1. . . Electronic board game system

10...棋盤10. . . checkerboard

14...棋子14. . . piece

142...無線射頻辨識標籤142. . . Radio frequency identification tag

16...天線陣列16. . . Antenna array

162...天線162. . . antenna

18...無線射頻辨識讀取單元18. . . Radio frequency identification reading unit

20...資料處理單元20. . . Data processing unit

Claims (6)

一種電子化棋盤類遊戲系統(electrified board game system),包含:一棋盤(chessboard),該棋盤其上定義多個下棋位置(playing position);多個棋子(chess piece),該等棋子中之每一個棋子其內包含一個別的無線射頻辨識標籤(RFID tag),並且每一個棋子根據一相關下棋規則允許被下在該等下棋位置中之一個下棋位置上;一天線陣列(array of antennas),該天線陣列係安置在該棋盤之下,該天線陣列中之每一個天線係對應該等下棋位置中之一個下棋位置;一無線射頻辨識讀取單元(RFID reading unit),該無線射頻辨識讀取單元係電連接該天線陣列,對於下在該等下棋位置之一些下棋位置上之棋子,該無線射頻辨識讀取單元用以經由對應該些下棋位置之天線接收該些棋子之無線射頻辨識標籤的標籤資料,該無線射頻辨識讀取單元並且對該等接收到的標籤資料映射該等對應的天線的位置資料;以及一資料處理單元(data processing unit),該資料處理單元係能與該無線射頻辨識讀取單元溝通,該資料處理單元用以接收由該無線射頻辨識讀取單元接收到的該等標籤資料以及映射該等標籤資料之位置資料,並且根據該等接收到的標籤資料以及位置資料用以記錄一棋譜。An electrified board game system includes: a chessboard on which a plurality of playing positions are defined; a plurality of chess pieces, in which the pieces are Each piece contains a different RFID tag, and each piece is allowed to be placed in one of the chess positions according to a related chess rule; an antenna array (array) The antenna array is disposed under the board, each of the antenna arrays is corresponding to a chess position in a chess position; a radio frequency reading unit (RFID) The radio frequency identification reading unit is electrically connected to the antenna array, and the radio frequency identification reading unit is configured to receive the antennas corresponding to the chess positions for the chess pieces at the chess positions of the chess positions. Label data of the radio frequency identification tags of the pieces, the radio frequency identification reading unit and mapping the bits of the corresponding antennas to the received tag data And a data processing unit capable of communicating with the radio frequency identification reading unit, the data processing unit configured to receive the tags received by the radio frequency identification reading unit The data and the location data of the tag data are mapped, and a game record is recorded based on the received tag data and the location data. 如申請專利範圍第1項所述之電子化棋盤類遊戲系統,其中該等天線係做成一第一電路板(circuit board)之形式。The electronic board game system of claim 1, wherein the antennas are in the form of a first circuit board. 如申請專利範圍第2項所述之電子化棋盤類遊戲系統,其中該第一電路板係安置於該棋盤之下致使該等天線中之每一個天線係對齊其所對應的下棋位置。The electronic board game system of claim 2, wherein the first circuit board is disposed under the board such that each of the antennas is aligned with a corresponding chess position. 如申請專利範圍第2項所述之電子化棋盤類遊戲系統,其中該無線射頻辨識讀取單元係做成一第二電路板之形式。An electronic board game system as claimed in claim 2, wherein the radio frequency identification reading unit is in the form of a second circuit board. 如申請專利範圍第4項所述之電子化棋盤類遊戲系統,進一步包含一殼體(casing),該棋盤係銜接於該殼體之一開口上,該第一電路板以及該第二電路板係安置於該殼體內。The electronic board game system of claim 4, further comprising a casing, the board being coupled to an opening of the casing, the first circuit board and the second circuit board It is placed in the housing. 如申請專利範圍第1項所述之電子化棋盤類遊戲系統,其中該資料處理單元根據該等接收到的標籤資料以及位置資料進一步判斷該等棋子中之一個棋子下在該等下棋位置中之一個下棋位置上、在該等下棋位置之間的軌跡或從該等下棋位置中之一個下棋位置處移除是否符合該相關下棋規則。The electronic board game system of claim 1, wherein the data processing unit further determines, according to the received tag data and the location data, that one of the pieces is in the chess position. Whether the trajectory between the chess positions, the positions between the chess positions, or the one of the chess positions is removed from the chess position is whether the relevant chess rules are met.
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JP2011130973A (en) * 2009-12-25 2011-07-07 Li Sheng Chu Electrified board game system
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CN109246667A (en) * 2018-08-24 2019-01-18 软铭信息技术(上海)有限公司 Board game referee implementation method based on mobile terminal APP and NFC technique
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